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- // ==UserScript==
- // @name Venge.io HACKS INF AMMO AIMBOT NOCLIP INVISIBILITY FLY INFJUMP {Venge Hacked Client}
- // @namespace http://akncreations.com/
- // @version 20230725.1.2.0
- // @description The best hacks for VENGE IO (z to open modmenu)
- // @author ExplodIng_Andrey
- // @match https://*.venge.io/*
- // @license https://creativecommons.org/licenses/by-nd/4.0/
- // @grant none
- // @run-at document-start
- // @icon https://venge.io/favicon-96x96.png?qc-size=256,256
- // ==/UserScript==
- // https://www.youtube.com/@exploding_andrey
- // https://www.akncreations.com/vhc.html
- // https://github.com/AndreyNesterenko2020/
- addEventListener("load", function(){
- //VHC designed by ExplodIng_Andrey
- //dispose of old client (if any)
- if(client) {
- client.dispose();
- };
- var client = {
- Hacks: [],
- version: "1.2.0",
- keyBinds: {},
- inGame: false,
- };
- client.Hack = class {
- constructor(enable, mainLoop, disable, name, description, key, delay, configurationDefinition){
- this.enable = function(){try {enable(this_);}catch(e){}; this.isEnabled = true};
- this.mainLoop = mainLoop;
- this.disable = function(){try {disable(this_);}catch(e){}; this.isEnabled = false};
- this.name = name;
- this.description = description;
- this.isEnabled = false;
- this.key = key;
- this.configurationDefinition = configurationDefinition;
- this.config = {};
- setTimeout(function() {
- this_.configurationDefinition && Object.keys(this_.configurationDefinition).forEach(function (e) {
- this_.config[e] = localStorage[this_.name] && JSON.parse(localStorage[this_.name]).config[e] ? JSON.parse(localStorage[this_.name]).config[e] : this_.configurationDefinition[e].defaultValue != undefined ? this_.configurationDefinition[e].defaultValue : (this_.configurationDefinition[e].possibleValues && this_.configurationDefinition[e].possibleValues[0] != undefined) ? this_.configurationDefinition[e].possibleValues[0] : false;
- });
- }, 1);
- client.keyBinds[this.key] = this.name;
- var this_ = this;
- if(!delay){
- delay = 10;
- };
- function loop(){
- if(this_.isEnabled && client){
- this_.mainLoop(this_);
- };
- setTimeout(loop, delay);
- };
- setTimeout(loop, 100);
- client.Hacks.push(this);
- };
- };
- client.MenuElement = class {
- constructor(Hacks, title, left, top){
- var menuElement = document.createElement("div");
- menuElement.style = "left:"+left+"; color: rgba(0, 0, 0, 1) !important; top:"+top+"; margin: 25px; text-align: center; background: rgba(114, 154, 232, 1) !important; font-family: inherit; width:20%; height: 60%; position: absolute; border: solid black 4px";
- menuElement.id = title;
- menuElement.innerHTML = "<div style='border-bottom: solid black 4px; height: 2.5%; padding: 5%; background-color: rgba(149, 180, 240, 1); font-size: 200%' id="+title+"header >"+title+"</div>";
- client.menuElement.appendChild(menuElement);
- for(let i = 0; i < Hacks.length; i++) {
- var part = document.createElement("div");
- part.style = 'border-bottom: solid black 4px; font-size: 200%';
- part.id = Hacks[i].name;
- if(Hacks[i].configurationDefinition) {
- let random = Math.floor(Math.random()*1000000);
- part.innerHTML = "<null>"+Hacks[i].name+"</null><img style='width: 25px;float:right;cursor:pointer' onmouseover='this.style.filter=`brightness(0.5)`' onmouseleave='this.style.filter=`brightness(1)`' id="+random+" src='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAMgAAADICAYAAACtWK6eAAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAAu1JREFUeJzt2L1qFFEAhuEv0Ub8KawsBBuDVqK9pBS8g9yGhY2VVyEItl6AYqmdipb2NoJFEAOCXTDEwh+yyv7Nzu45c+Z54FS7xcfMvDuwCQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEBOlR4ww6Ukd5LcSrKd5EvZOSzgdJLbSXaTXE6yn+Sw6KIGnUnyKMmPJMcnzrsk1wvuYra7ST5l8p59T3IvyVbBXU3ZTvIikxf55DlIcrPYOqbZS3KU6fftYbFljdnL9IsskjrNi+P49+c7pQa25FnmByKSeiwSx5/zoNDGpnzIYhdbJOUtE8dxkidlZq5mu/SAfxws8d2LSV5FJCXsJXma5Z6fr2vaMir3s/gvkjdJGcu+Of6c3RJjW3MuyceIpFZd43gef/X25mqSzxFJbbrG8TbJhQJ7m7YTkdREHBUSSR3EUTGRlCWOARBJGeIYEJFsljgGSCSbIY4BE8l6iaMBIlkPcTREJP0SR4NE0g9xNEwkqxHHCIikG3GMiEiW0zWONxHHYIlkMeIYMZHMJg5EMoU4+Eskk8TBf0TyiziYauyRiIO5xhqJOFjY2CIRB0sbSyTioLPWIxEHK2s1EnHQm9YiEQe9ayUScbA2Q49klTjOF9jLAA01EnGwMUOLRBxs3FAiEQfF1B6JOCiu1kjEQTVqi0QcVKeWSMRBtUpHIg6qVyoScTAYm45EHAzOpiIRB4O17kjEweCtKxJx0Iy+I+kax+uIg0r1FYk4aNaqkYiD5nWN5FvEwUh0jUQcjMa6IxEHg7euSMRBM/qORBw0p69IxEGzVo1EHDSvayTiYDSWjUQcjM6ikYiD0ZoXiTgYvStJXmYyjKMkj5OcLbiLKbZKDxipa0luJDlM8j7Jftk5AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMzwEyaMP2qlEyFaAAAAAElFTkSuQmCC'>";
- setTimeout(function () {
- document.getElementById(random).onclick = function (event,element) {
- client.renderConfig(Hacks[i]);
- }
- document.getElementById(random).onmouseover = function () {
- client.followText = Hacks[i].name+" options";
- }
- document.getElementById(random).onmouseleave = function () {
- client.followText = "";
- }
- }, 10);
- } else {
- part.innerHTML = "<null>"+Hacks[i].name+"</null>";
- }
- document.getElementById(title).appendChild(part);
- document.getElementById(Hacks[i].name).addEventListener("mousedown", function (event){
- if(event.target!=document.getElementById(Hacks[i].name) && event.target!=document.getElementById(Hacks[i].name).children[0]) {
- return;
- }
- if(!pc.controls || !client.inGame) {client.error("You must be in a game to enable hacks!"); return};
- if(!Hacks[i].isEnabled){
- Hacks[i].enable();
- document.getElementById(Hacks[i].name).style.backgroundColor = "white";
- } else {
- Hacks[i].disable();
- document.getElementById(Hacks[i].name).style.backgroundColor = "rgba(114, 154, 232, 1)";
- };
- });
- document.getElementById(Hacks[i].name).addEventListener("mouseover", function (event){
- if(event.target!=document.getElementById(Hacks[i].name) && event.target!=document.getElementById(Hacks[i].name).children[0]) {
- return;
- }
- client.followText = Hacks[i].description;
- });
- document.getElementById(Hacks[i].name).addEventListener("mouseleave", function (event){
- if(event.target!=document.getElementById(Hacks[i].name) && event.target!=document.getElementById(Hacks[i].name).children[0]) {
- return;
- }
- client.followText = "";
- });
- };
- };
- };
- client.menuToggled = 0;
- client.menuElement = document.createElement("div");
- document.body.appendChild(client.menuElement);
- client.menuElement.id = "vhc-menu";
- client.menuElement.style.width = "100%";
- client.menuElement.style.height = "100%";
- client.menuElement.style.background = "rgba(0, 0, 0, 0.5)";
- client.menuElement.style.transition = "all 0.3s ease-in-out";
- client.menuElement.style.position = "absolute";
- client.menuElement.style.zIndex = 100;
- client.hackList = document.createElement("h1");
- document.body.appendChild(client.hackList);
- client.hackList.style.color = "#fff";
- client.hackList.style.position = "fixed";
- client.hackList.style.top = "35%";
- client.hackList.style.marginLeft = "10px";
- client.hackList.innerHTML = " Active Hacks V <br>";
- client.hackList.style.textShadow = "2px 2px 4px rgba(0, 0, 0, 0.5)";
- client.hackList.style.textTransform = "uppercase";
- client.hackList.style.transition = "all 0.3s";
- client.menuElement.style.zIndex = 100;
- client.keyBindElement = document.createElement("h1");
- document.body.appendChild(client.keyBindElement);
- client.keyBindElement.style.color = "#fff";
- client.keyBindElement.style.position = "fixed";
- client.keyBindElement.style.top = "-1.3%";
- client.keyBindElement.style.fontSize = "132%";
- client.keyBindElement.style.left = "84%";
- client.keyBindElement.style.textShadow = "2px 2px 6px rgba(0, 0, 0, 0.45)";
- client.keyBindElement.style.textTransform = "uppercase";
- client.keyBindElement.style.textAlign = "right";
- client.keyBindElement.innerHTML = "Keybinds:<br>z - open menu<br><br>";
- client.menuElement.style.zIndex = 100;
- client.errorElement = document.createElement("h1");
- document.body.appendChild(client.errorElement);
- client.errorElement.style.color = "#fff";
- client.errorElement.style.position = "absolute";
- client.errorElement.style.top = "auto";
- client.errorElement.style.width = "auto";
- client.errorElement.style.textShadow = "2px 2px 6px rgba(0, 0, 0, 0.45)";
- client.errorElement.style.textTransform = "uppercase";
- client.errorElement.style.fontSize = "110%";
- client.errorElement.style.left = "40%";
- client.errorElement.style.border = "none";
- client.errorElement.style.borderRadius = "7px";
- client.errorElement.style.backgroundColor = "red";
- client.errorElement.style.lineHeight = "1.5";
- client.errorElement.style.padding = "10px";
- client.errorElement.innerHTML = "client.errorElement";
- client.errorElement.style.opacity = 0;
- client.errorElement.style.transition = "all 0.3s";
- client.errorElement.style.zIndex = "100";
- client.followText = "";
- client.follow = document.createElement("div");
- client.follow.style.pointerEvents = "none";
- client.follow.style.position = "absolute";
- client.follow.style.transition = "fade 0.1s";
- client.follow.style.border = "0px";
- client.follow.style.stroke = "0px";
- client.follow.style.outline = "0px";
- client.follow.style.color = "white";
- client.follow.style.lineHeight = "1.5";
- client.follow.style.paddingLeft = "10px";
- client.follow.style.paddingRight = "10px";
- client.follow.style.zIndex = "9999";
- client.follow.style.borderRadius = "3px";
- client.follow.style.backgroundColor = "rgba(0, 0, 0, 0.5)";
- document.body.appendChild(client.follow);
- document.body.addEventListener("mousemove", function (e){
- client.follow.innerHTML = client.followText;
- client.followText ? client.follow.style.border = "solid black 1px" : client.follow.style.border = "";
- x = e.pageX;
- y = e.pageY;
- client.follow.style.left = (x+10)+"px";
- client.follow.style.top = (y+10)+"px";
- if(x+10 > innerWidth-client.follow.getBoundingClientRect().width) client.follow.style.left = (innerWidth-client.follow.getBoundingClientRect().width)+"px"
- });
- client.error = function (text) {
- var audio = document.createElement("Audio");
- audio.src = "files/assets/31197478/1/Error-UI.mp3";
- audio.play();
- client.errorElement.innerHTML = text;
- client.errorElement.style.opacity = 1;
- setTimeout(function(){client.errorElement.style.opacity = 0;}, 1000)
- };
- document.addEventListener("keydown", function(event) {
- if (event.key == "z") {
- client.menuToggled = !client.menuToggled;
- !client.menuToggled && pc.app.fire("Mouse:Lock");
- };
- if (client.keyBinds[event.key]) {
- try {
- if(pc.app.root.findByName("Game").findByName("Overlay").findByName("ChatWrapper").findByName("Chat").script.scripts[0].isFocused) return;
- } catch (e) {}
- if(!pc.controls || !client.inGame) {client.error("You must be in a game to enable hacks!"); return};
- for(let i = 0; i < client.Hacks.length; i++){
- if(client.Hacks[i].name == client.keyBinds[event.key]){
- if(client.Hacks[i].isEnabled){
- client.Hacks[i].disable();
- document.getElementById(client.Hacks[i].name).style.backgroundColor = "rgba(114, 154, 232, 1)";
- } else {
- client.Hacks[i].enable();
- document.getElementById(client.Hacks[i].name).style.backgroundColor = "white";
- };
- };
- };
- };
- });
- client.MAIN = function() {
- try {
- client.inGame = !!pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.ws;
- } catch (e) {
- client.inGame && stophacks.enable();
- client.inGame = false;
- }
- client.hackList.innerHTML = " <u> Active Hacks</u><br>";
- client.keyBindElement.innerHTML = "Z - MENU<br>";
- for(let i = 0; i < client.Hacks.length; i++){
- if(client.Hacks[i].isEnabled){
- client.hackList.innerHTML += client.Hacks[i].name+(client.Hacks[i].type ? " <b style='color: skyblue'>["+client.Hacks[i].type+"]</b>" : " ")+"<br>";
- };
- if(client.Hacks[i].key == "no keybind") continue;
- client.keyBindElement.innerHTML += client.Hacks[i].key+" - "+client.Hacks[i].name+"<br>";
- };
- if (client.menuToggled) {
- document.exitPointerLock();
- client.menuElement.style.display = "block";
- } else {
- client.menuElement.style.display = "none";
- }
- setTimeout(client.MAIN, 10);
- };
- client.dispose = function () {
- console.log("disposing of client version "+client.version);
- client.Hacks.forEach(hack => {
- if(hack.isEnabled) {
- hack.disable();
- };
- });
- for (element in client) {
- client[element].outerHTML = "";
- delete client[element];
- };
- client = undefined;
- };
- client.renderConfig = function (hack) {
- var elem = document.getElementById(hack.name);
- if(!elem.children[2]) {
- var config = document.createElement("div");
- config.style.background = "rgba(149, 180, 240, 1)";
- config.style.border = "solid black 4px";
- config.style.position = "fixed";
- config.style.width = "20%";
- config.style.marginLeft = "-4px";
- config.innerHTML = "<div style='border-bottom:4px solid black'>Settings</div><div></div>";
- elem.appendChild(config);
- var list = config.children[1];
- list.style.fontSize = "25px";
- //render configs
- Object.values(hack.configurationDefinition).forEach(function(config, index){
- switch(config.type) {
- case 0:
- list.innerHTML += Object.keys(hack.configurationDefinition)[index]+" <input type='checkbox' id='"+Object.keys(hack.configurationDefinition)[index]+"' onchange='client.processConfigChange.call(this, client.Hacks["+client.Hacks.indexOf(hack)+"], "+index+")'></input><br>";
- setTimeout(function(){
- document.getElementById(Object.keys(hack.configurationDefinition)[index]).checked = hack.config[Object.keys(hack.configurationDefinition)[index]];
- }, 10);
- break
- case 1:
- list.innerHTML += Object.keys(hack.configurationDefinition)[index]+" <select id='"+Object.keys(hack.configurationDefinition)[index]+"' onchange='client.processConfigChange.call(this, client.Hacks["+client.Hacks.indexOf(hack)+"], "+index+")'></select><br>";
- config.possibleValues.forEach(function(possibleValue) {
- document.getElementById(Object.keys(hack.configurationDefinition)[index]).innerHTML += "<option value='"+possibleValue+"'>"+possibleValue+"</option>";
- });
- setTimeout(function(){
- document.getElementById(Object.keys(hack.configurationDefinition)[index]).value = hack.config[Object.keys(hack.configurationDefinition)[index]];
- }, 10);
- break
- case 2:
- list.innerHTML += Object.keys(hack.configurationDefinition)[index]+" <input id='"+Object.keys(hack.configurationDefinition)[index]+"' onchange='client.processConfigChange.call(this, client.Hacks["+client.Hacks.indexOf(hack)+"], "+index+")'></input><br>";
- setTimeout(function(){
- document.getElementById(Object.keys(hack.configurationDefinition)[index]).value = hack.config[Object.keys(hack.configurationDefinition)[index]];
- }, 10);
- break
- }
- });
- }
- if(elem.children[2].style.display == "block") {
- elem.children[2].style.display = "none";
- elem.children[1].style.transform = "rotate(0deg)";
- } else {
- elem.children[2].style.display = "block";
- elem.children[1].style.transform = "rotate(180deg)";
- }
- }
- client.processConfigChange = function (hack,index) {
- var value = this.type == "checkbox" ? this.checked : this.value;
- var configName = Object.keys(hack.config)[index];
- hack.config[configName]=value;
- localStorage[hack.name] = localStorage[hack.name] || "{\"config\":{}}";
- var newData = JSON.parse(localStorage[hack.name]);
- newData.config[configName] = value;
- localStorage[hack.name] = JSON.stringify(newData);
- }
- client.init = function() {
- console.log(client.version+" running on "+navigator.platform);
- //hacks
- var fly = new client.Hack(function (){
- platform = new pc.Entity();
- platform.addComponent("collision");
- platform.addComponent("rigidbody");
- platform.collision.halfExtents.x = 5;
- platform.collision.halfExtents.y = 1;
- platform.collision.halfExtents.z = 5;
- newplatform = new pc.Entity();
- }, function (){
- if(window.platform){
- newplatform.destroy();
- newplatform = platform.clone();
- pc.app.root.addChild(newplatform);
- platform.rigidbody.teleport(pc.app.root.findByName("Game").findByName("Player").localPosition.x, pc.app.root.findByName("Game").findByName("Player").localPosition.y-2, pc.app.root.findByName("Game").findByName("Player").localPosition.z);
- };
- }, function (){
- platform.destroy();
- newplatform.destroy();
- }, "Flight", "Fly around.", "c");
- var infJump = new client.Hack(function (){
- pc.controls.jump = function() {
- if (Date.now() - this.player.lastGlidingTime < 1e3)
- return !1;
- if (this.player.cancelGliding(),
- !this.isLanded && !this.isCollided)
- if (this.playerAbilities.isDashing)
- return !1;
- if (this.bounceJumpTime > this.timestamp)
- return !1;
- if (this.jumpingTime > this.timestamp)
- return !1;
- if (this.jumpingTime = this.timestamp + this.jumpDuration,
- this.isJumping = !0,
- this.isLanded = !1,
- this.airTime = this.now(),
- this.randomDirection = Math.random() > .5 ? -1 : 1,
- this.previousVelocity,
- this.now() - this.lastImpactTime > 3e3) {
- var t = "Jump-" + (Math.round(1 * Math.random()) + 1);
- this.app.fire("Character:Sound", t, .1 * Math.random()),
- this.entity.sound.play("Only-Jump"),
- this.entity.sound.slots["Only-Jump"].pitch = .1 * Math.random() + 1.1
- }
- if (this.dynamicGravity = 0,
- this.app.fire("Overlay:Jump", !0),
- this.isShooting > this.timestamp)
- return !1;
- this.app.tween(this.animation).to({
- jumpAngle: -11
- }, .15, pc.BackOut).start()
- }
- }, function (){
- }, function (){
- pc.controls.jump = function() {
- if (Date.now() - this.player.lastGlidingTime < 1e3)
- return !1;
- if (this.player.cancelGliding(),
- !this.isLanded && !this.isCollided)
- return !1;
- if (this.playerAbilities.isDashing)
- return !1;
- if (this.bounceJumpTime > this.timestamp)
- return !1;
- if (this.jumpingTime > this.timestamp)
- return !1;
- if (this.jumpingTime = this.timestamp + this.jumpDuration,
- this.isJumping = !0,
- this.isLanded = !1,
- this.airTime = this.now(),
- this.randomDirection = Math.random() > .5 ? -1 : 1,
- this.previousVelocity,
- this.now() - this.lastImpactTime > 3e3) {
- var t = "Jump-" + (Math.round(1 * Math.random()) + 1);
- this.app.fire("Character:Sound", t, .1 * Math.random()),
- this.entity.sound.play("Only-Jump"),
- this.entity.sound.slots["Only-Jump"].pitch = .1 * Math.random() + 1.1
- }
- if (this.dynamicGravity = 0,
- this.app.fire("Overlay:Jump", !0),
- this.player.fireNetworkEvent("j"),
- this.isShooting > this.timestamp)
- return !1;
- this.app.tween(this.animation).to({
- jumpAngle: -11
- }, .15, pc.BackOut).start()
- }
- }, "infJump", "Jump around indefinitely.", "m");
- var speedHacks = new client.Hack(function (){
- speed = 120;
- speedElement = document.createElement("h1");
- document.body.appendChild(speedElement);
- speedElement.style.color = "#fff";
- speedElement.style.position = "fixed";
- speedElement.style.top = "25px";
- speedElement.style.right = "25px";
- speedElement.style.background = "#222";
- speedElement.style.borderRadius = "15px";
- speedElement.style.transform = "translate(-50%, -50%)";
- document.body.onkeydown = function(event) {
- if (event.keyCode == 38) {
- speed += 25;
- } else if (event.keyCode == 40) {
- if (speed - 25 > 99) {
- speed -= 25;
- }
- }
- };
- }, function (){
- pc.app.fire("Admin:Speed", speed);
- speedElement.innerHTML = "⬆ Speed: " + speed+" ⬇";
- }, function(){
- speedElement.outerHTML = "";
- pc.app.fire("Admin:Speed", 120);
- }, "SpeedHacks", "Use up and down arrows to change your speed!", "t");
- var playerTeleport = new client.Hack(function (this_){
- pc.app.root.findByName("Game").findByName("Player").rigidbody.type = "dynamic";
- playerId = 2;
- playerName = document.createElement("h1");
- teleportToggled = 0;
- document.body.appendChild(playerName);
- playerName.style.color = "#fff";
- playerName.style.width = "35%";
- playerName.style.padding = "15px";
- playerName.style.textAlign = "center";
- playerName.style.background = "#222";
- playerName.style.borderRadius = "15px";
- playerName.style.position = "fixed";
- playerName.style.bottom = "0px";
- playerName.style.left = "50%";
- playerName.style.transform = "translate(-50%, -50%)";
- playerName.innerHTML = "An error has occured, Or there are no other players. Restart hack.";
- document.body.onkeydown = function(event) {
- if(pc.app.root.findByName("Game").findByName("Overlay").findByName("ChatWrapper").findByName("Chat").script.scripts[0].isFocused) return;
- try {
- if (event.keyCode == 39 && pc.app.root.findByName("Game").findByName("PlayerHolder").children.length - 2 >= playerId) {
- playerId += 1;
- };
- if (event.keyCode == 37 && playerId - 1 > 1) {
- playerId -= 1;
- };
- if (event.keyCode == 86 && this_.isEnabled) {
- pc.app.root.findByName("Game").findByName("Player").rigidbody.teleport(
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].getPosition().x - 1,
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].getPosition().y + 10,
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].getPosition().z
- );
- };
- if (event.keyCode == 66 && this_.isEnabled) {
- if (teleportToggled == 0) {
- teleportToggled = 1;
- } else {
- teleportToggled = 0;
- };
- };
- } catch (e) {}
- };
- }, function (){
- playerName.innerHTML = "⬅ Selected: " + pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].script.scripts[0].username + " ➡<br>'V' to teleport once...<br>'B' to constantly follow them!";
- if (teleportToggled == 1) {
- try {
- pc.app.root.findByName("Game").findByName("Player").rigidbody.teleport(
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].getPosition().x - 1,
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].getPosition().y + 10,
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[playerId].getPosition().z
- );
- pc.app.root.findByName("Game").findByName("Player").rigidbody.type = "static";
- } catch (e) {pc.app.root.findByName("Game").findByName("Player").rigidbody.type = "dynamic"};
- } else {
- pc.app.root.findByName("Game").findByName("Player").rigidbody.type = "dynamic";
- };
- }, function (){
- playerName.outerHTML = "";
- teleportToggled = 0;
- if(!noclip.isEnabled) pc.app.root.findByName("Game").findByName("Player").rigidbody.type = "dynamic";
- }, "playerTeleport", "Use left and right arrow keys to cycle players and teleport", "g");
- var bulletHacks = new client.Hack(function (){
- pc.controls.setShooting = function(t) {
- if (!this.isMouseLocked)
- return !1;
- var closest = Infinity;
- var closestPlayer = new pc.Entity();
- for(var i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
- var dist = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.distance(pc.app.root.findByName("Game").findByName("Player").localPosition)
- if(dist < closest && pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].health != 0){
- if((pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team == pc.currentTeam) && pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team != "none") continue
- closest = dist;
- closestPlayer = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i];
- };
- };
- if ("Melee" == this.currentWeapon.type && this.setMeleeShoot(),
- "Throwable" == this.currentWeapon.type && this.setThrowShoot(),
- "Launcher" == this.currentWeapon.type && this.setLauncherShoot(t),
- this.player.checkShooting(),
- !this.currentWeapon.isShootable)
- return !1;
- if (this.leftMouse || this.isShootingLocked || this.isFireStopped || (this.stopFiring(),
- 0 === this.currentWeapon.ammo && this.reload()),
- this.leftMouse && !this.isWeaponHidden && !this.isShootingLocked && !this.playerAbilities.isThrowing && this.isReloading < this.timestamp && this.playerAbilities.isHitting < this.timestamp && (this.currentWeapon.ammo > 0 ? this.isShooting = this.currentWeapon.shootTime + this.timestamp : this.reload()),
- this.isShooting > this.timestamp && !this.isShootingLocked) {
- this.currentWeapon.recoil,
- this.currentWeapon.cameraShake,
- Math.random(),
- Math.random(),
- this.currentWeapon.spread;
- var i = Math.cos(110 * this.spreadCount);
- this.currentWeapon.spread;
- this.cancelInspect(!0),
- this.isFocusing && "Rifle" == this.currentWeapon.type && (-.05,
- .5,
- -.2,
- .5,
- .05,
- this.currentWeapon.focusSpread,
- this.currentWeapon.focusSpread * i),
- "Sniper" != this.currentWeapon.type && "Shotgun" != this.currentWeapon.type || (this.spreadNumber = this.currentWeapon.spread,
- this.isFocusing && (this.spreadNumber = this.currentWeapon.focusSpread),
- -5,
- 5.2),
- this.currentWeapon.shoot(),
- this.currentWeapon.isAutomatic || (this.isMouseReleased = !1,
- this.leftMouse = !1);
- var e = this.currentWeapon.bulletPoint.getPosition().clone()
- , s = this.currentWeapon.bulletPoint.getEulerAngles().clone();
- "Sniper" == this.currentWeapon.type && this.isFocusing || (this.app.fire("EffectManager:Bullet", e, s),
- this.entity.script.weaponManager.triggerShooting());
- var o = this.currentWeapon.muzzlePoint.getPosition().clone()
- , n = this.raycastShootFrom
- , a = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
- , h = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
- , r = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
- , p = new pc.Vec3(closestPlayer.position.x, closestPlayer.position.y+1.5+Math.random()/10, closestPlayer.position.z)
- , c = this.currentWeapon.damage
- , m = this.currentWeapon.distanceMultiplier;
- if ("Shotgun" == this.currentWeapon.type) {
- this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m);
- for (var u = 1, l = 0; l < 10; l++)
- l > 5 && (u = .5),
- a = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
- h = Math.sin(l / 3 * Math.PI) * this.spreadNumber * u,
- r = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
- p = new pc.Vec3(closestPlayer.position.x, closestPlayer.position.y+2+Math.random()/10, closestPlayer.position.z),
- this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m)
- } else
- this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c);
- this.setShakeAnimation(t),
- this.isShootingLocked = !0,
- this.isFireStopped = !1
- }
- this.isShooting < this.timestamp && this.isShootingLocked && (this.isShootingLocked = !1),
- this.updateShakeAnimation(t)
- }
- }, function(){
- }, function (){
- pc.controls.setShooting = function(t) {
- if (!this.isMouseLocked)
- return !1;
- if ("Melee" == this.currentWeapon.type && this.setMeleeShoot(),
- "Throwable" == this.currentWeapon.type && this.setThrowShoot(),
- "Launcher" == this.currentWeapon.type && this.setLauncherShoot(t),
- this.player.checkShooting(),
- !this.currentWeapon.isShootable)
- return !1;
- if (this.leftMouse || this.isShootingLocked || this.isFireStopped || (this.stopFiring(),
- 0 === this.currentWeapon.ammo && this.reload()),
- this.leftMouse && !this.isWeaponHidden && !this.isShootingLocked && !this.playerAbilities.isThrowing && this.isReloading < this.timestamp && this.playerAbilities.isHitting < this.timestamp && (this.currentWeapon.ammo > 0 ? this.isShooting = this.currentWeapon.shootTime + this.timestamp : this.reload()),
- this.isShooting > this.timestamp && !this.isShootingLocked) {
- this.currentWeapon.recoil,
- this.currentWeapon.cameraShake,
- Math.random(),
- Math.random(),
- this.currentWeapon.spread;
- var i = Math.cos(110 * this.spreadCount);
- this.currentWeapon.spread;
- this.cancelInspect(!0),
- this.isFocusing && "Rifle" == this.currentWeapon.type && (-.05,
- .5,
- -.2,
- .5,
- .05,
- this.currentWeapon.focusSpread,
- this.currentWeapon.focusSpread * i),
- "Sniper" != this.currentWeapon.type && "Shotgun" != this.currentWeapon.type || (this.spreadNumber = this.currentWeapon.spread,
- this.isFocusing && (this.spreadNumber = this.currentWeapon.focusSpread),
- -5,
- 5.2),
- this.currentWeapon.shoot(),
- this.currentWeapon.isAutomatic || (this.isMouseReleased = !1,
- this.leftMouse = !1);
- var e = this.currentWeapon.bulletPoint.getPosition().clone()
- , s = this.currentWeapon.bulletPoint.getEulerAngles().clone();
- "Sniper" == this.currentWeapon.type && this.isFocusing || (this.app.fire("EffectManager:Bullet", e, s),
- this.entity.script.weaponManager.triggerShooting());
- var o = this.currentWeapon.muzzlePoint.getPosition().clone()
- , n = this.raycastShootFrom
- , a = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
- , h = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
- , r = Math.random() * this.spreadNumber - Math.random() * this.spreadNumber
- , p = this.raycastTo.clone().add(new pc.Vec3(a,h,r))
- , c = this.currentWeapon.damage
- , m = this.currentWeapon.distanceMultiplier;
- if ("Shotgun" == this.currentWeapon.type) {
- this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m);
- for (var u = 1, l = 0; l < 10; l++)
- l > 5 && (u = .5),
- a = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
- h = Math.sin(l / 3 * Math.PI) * this.spreadNumber * u,
- r = Math.cos(l / 3 * Math.PI) * this.spreadNumber * u,
- p = this.raycastTo.clone().add(new pc.Vec3(a,h,r)),
- this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c, "Shotgun", m)
- } else
- this.app.fire("EffectManager:Fire", n, p, o, this.player.playerId, c);
- this.setShakeAnimation(t),
- this.isShootingLocked = !0,
- this.isFireStopped = !1
- }
- this.isShooting < this.timestamp && this.isShootingLocked && (this.isShootingLocked = !1),
- this.updateShakeAnimation(t)
- }
- }, "aimBot", "Homing bullets that target headshots", "l");
- var infAmmo = new client.Hack(function (){
- }, function (){
- pc.controls.currentWeapon.ammo=Infinity;
- }, function (){
- pc.controls.setAmmoFull();
- }, "infAmmo", "Infinite ammo - no reloading needed", "k", 1);
- var ESP = new client.Hack(function (){
- nearestPlayer = document.createElement("h1");
- document.body.appendChild(nearestPlayer);
- nearestPlayer.style.color = "#fff";
- nearestPlayer.style.width = "35%";
- nearestPlayer.style.padding = "15px";
- nearestPlayer.style.textAlign = "center";
- nearestPlayer.style.background = "#222";
- nearestPlayer.style.borderRadius = "15px";
- nearestPlayer.style.position = "fixed";
- nearestPlayer.style.bottom = "0px";
- nearestPlayer.style.left = "50%";
- nearestPlayer.style.transform = "translate(-50%, -50%)";
- nearestPlayer.innerHTML = "An error has occured, Or there are no other players. Restart hack.";
- window._a = 0;
- }, function (){
- window._a++;
- var closest = Infinity;
- var closestPlayer = new pc.Entity();
- closestPlayer.script = {scripts:[{username:"none"}]};
- for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
- var dist = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.distance(pc.app.root.findByName("Game").findByName("Player").localPosition)
- if(dist < closest && pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].health != 0){
- closest = dist;
- closestPlayer = pc.app.root.findByName("Game").findByName("PlayerHolder").children[i];
- };
- };
- nearestPlayer.innerHTML = "Nearest Player: "+closestPlayer.script.scripts[0].username+"<br>Distance: "+closest;
- if(closest<6) nearestPlayer.style.color = "red"
- if(closest>6) nearestPlayer.style.color = "white"
- if(window._a < 10) return;
- window._a = 0;
- for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.isEnabled=true
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.alwaysShow=true
- if(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team == "none"){
- pc.app.drawLine(pc.app.root.findByName("Game").findByName("Player").localPosition, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position, pc.Color.RED, false);
- } else {
- if(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.scripts[0].team == pc.currentTeam) {
- pc.app.drawLine(pc.app.root.findByName("Game").findByName("Player").localPosition, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position, pc.Color.GREEN, false);
- } else {
- pc.app.drawLine(pc.app.root.findByName("Game").findByName("Player").localPosition, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position, pc.Color.RED, false);
- };
- };
- };
- }, function (){
- nearestPlayer.outerHTML = "";
- for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
- console.log(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].render);
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].removeComponent("render");
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.isEnabled=false
- pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].script.label.alwaysShow=false
- };
- }, "ESP", "Always know where players are.", ";");
- var spamChat = new client.Hack(function () {
- }, function () {
- function uuid (){
- const ho = (n, p) => n.toString(16).padStart(p, 0); /// Return the hexadecimal text representation of number `n`, padded with zeroes to be of length `p`
- const data = crypto.getRandomValues(new Uint8Array(16)); /// Fill the buffer with random data
- data[6] = (data[6] & 0xf) | 0x40; /// Patch the 6th byte to reflect a version 4 UUID
- data[8] = (data[8] & 0x3f) | 0x80; /// Patch the 8th byte to reflect a variant 1 UUID (version 4 UUIDs are)
- const view = new DataView(data.buffer); /// Create a view backed by a 16-byte buffer
- return `${ho(view.getUint32(0), 8)}-${ho(view.getUint16(4), 4)}-${ho(view.getUint16(6), 4)}-${ho(view.getUint16(8), 4)}-${ho(view.getUint32(10), 8)}${ho(view.getUint16(14), 4)}`; /// Compile the canonical textual form from the array data
- };
- pc.app.fire("Network:Chat", uuid());
- }, function (){
- }, "spamChat", "Spam the game's chat", "no keybind", 200);
- var serverKill = new client.Hack(function (this_){
- pc.controls.setCameraAngle = function(t,a) {
- this.lookY = Math.max(-90, this.lookY),
- this.lookY = Math.min(90, this.lookY),
- this.isLanded ? this.currentLook = this.lookX + this.animation.cameraImpact : this.currentLook = pc.math.lerpAngle(this.currentLook, this.lookX + this.animation.cameraImpact, .01),
- this.angleEntity.setLocalEulerAngles(0, this.currentLook, 0),
- this.isReloading > this.timestamp && (this.isFocusing = !1)
- };
- var pos = pc.app.root.findByName("Game").findByName("Player").position;
- for(let i = 2; i <= pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1; i++){
- setTimeout(function(){pc.app.root.findByName("Game").findByName("Player").rigidbody.teleport(new pc.Vec3(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.x-2, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.y, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.z));pc.controls.lookEntity.lookAt(new pc.Vec3(pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.x, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.y, pc.app.root.findByName("Game").findByName("PlayerHolder").children[i].position.z));pc.controls.leftMouse=true;}, 1000*i);
- setTimeout(function(){pc.controls.triggerKeyE();pc.controls.setMouseState(true);
- pc.controls.currentWeapon.ammo = 50}, 950*i);
- setTimeout(function(){console.log(i == pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1);if(i == pc.app.root.findByName("Game").findByName("PlayerHolder").children.length-1){
- document.getElementById(serverKill.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
- serverKill.disable();
- pc.app.root.findByName("Game").findByName("Player").rigidbody.teleport(pos.x, pos.y, pos.z);
- }}, 1200*i);
- };
- }, function (){
- }, function (){
- pc.controls.leftMouse=false;
- pc.controls.setCameraAngle = function(t) {
- this.lookY = Math.max(-90, this.lookY),
- this.lookY = Math.min(90, this.lookY),
- this.lookEntity.setLocalEulerAngles(this.lookY + this.animation.cameraBounce + this.animation.cameraImpact, this.lookX + this.animation.cameraImpact, 0),
- this.lookXEntity.setLocalEulerAngles(0, this.lookX + this.animation.cameraImpact, 0),
- this.isLanded ? this.currentLook = this.lookX + this.animation.cameraImpact : this.currentLook = pc.math.lerpAngle(this.currentLook, this.lookX + this.animation.cameraImpact, .01),
- this.angleEntity.setLocalEulerAngles(0, this.currentLook, 0),
- this.isReloading > this.timestamp && (this.isFocusing = !1)
- };
- }, "serverKill", "instantly kill the server", "no keybind");
- var emergencyTeleport = new client.Hack(function (){
- pc.app.fire("Network:Respawn", false);
- }, function() {
- document.getElementById(emergencyTeleport.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
- emergencyTeleport.disable();
- }, function () {
- }, "emergencyTeleport", "teleport away in times of crisis", "q");
- var opGun = new client.Hack(function (){
- window.oldStats = window.oldStats || {};
- window.oldStats[pc.controls.currentWeapon.entity.name] = [pc.controls.currentWeapon.shootTime, pc.controls.currentWeapon.isAutomatic];
- }, function() {
- pc.controls.currentWeapon.shootTime = 0.01;
- pc.controls.currentWeapon.isAutomatic = true;
- }, function () {
- pc.controls.currentWeapon.shootTime = window.oldStats[pc.controls.currentWeapon.entity.name][0];
- pc.controls.currentWeapon.isAutomatic = window.oldStats[pc.controls.currentWeapon.entity.name][1];
- delete window.oldStats[pc.controls.currentWeapon.entity.name][1];
- }, "opGun", "makes every gun behave like a machine gun (tip: use with sniper)", "no keybind");
- var noRecoil = new client.Hack(function (){
- pc.controls.setShakeAnimation = function(t) {
- this.currentWeapon.ammo--;
- this.app.fire("Overlay:Shoot", !0);
- }
- }, function () {
- }, function (){
- pc.controls.setShakeAnimation = function(t) {
- var i = this.currentWeapon.recoil
- , e = this.currentWeapon.cameraShake
- , s = .03 * Math.random() - .03 * Math.random()
- , o = -.15 * i
- , n = 6 * i
- , a = -1.2
- , h = 2
- , r = this.currentWeapon.spread
- , p = Math.cos(110 * this.spreadCount)
- , c = this.currentWeapon.spread * p;
- this.isFocusing && "Rifle" == this.currentWeapon.type && (o = -.05,
- n = .5,
- a = -.2,
- e *= .5,
- h = .05,
- r = this.currentWeapon.focusSpread,
- c = this.currentWeapon.focusSpread * p),
- "Sniper" != this.currentWeapon.type && "Shotgun" != this.currentWeapon.type || (a = -5,
- h = 5.2),
- this.lookY += .04 * e,
- this.spreadNumber = pc.math.lerp(this.spreadNumber, r, .1),
- this.spreadCount += t,
- this.currentWeapon.ammo--,
- this.app.fire("Overlay:Shoot", !0),
- this.app.tween(this.animation).to({
- bounceX: s,
- bounceZ: o,
- bounceAngle: n,
- shootSwing: h
- }, .03, pc.BackOut).start(),
- this.app.tween(this.animation).to({
- cameraShootBounce: a,
- cameraBounce: this.animation.cameraBounce + .025 * e
- }, .09, pc.BackOut).start(),
- this.animation.activeBounce = pc.math.lerp(this.animation.activeBounce, -e, .05),
- this.animation.horizantalSpread = pc.math.lerp(this.animation.horizantalSpread, .04 * c, .1)
- }
- }, "noRecoil", "no recoil", "no keybind");
- var instaRespawn = new client.Hack(function (){
- }, function () {
- if(pc.controls.player.isDeath) {
- pc.app.fire("Network:Respawn", false);
- }
- }, function (){
- }, "instaRespawn", "respawn instantly", "no keybind");
- var serverCrash = new client.Hack(function (this_){
- window.allow = false;
- if(this_.config.type == "countdown") {
- pc.app.fire("Network:Chat", "Crashing server in 10 seconds");
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 9 seconds");}, 1000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 8 seconds");}, 2000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 7 seconds");}, 3000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 6 seconds");}, 4000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 5 seconds");}, 5000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 4 seconds");}, 6000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 3 seconds");}, 7000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 2 seconds");}, 8000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Crashing server in 1 seconds");}, 9000);
- setTimeout(function(){pc.app.fire("Network:Chat", "Have a great day :)");}, 9900);
- setTimeout(function(){window.allow=true}, 10000);
- } else {
- window.allow = true;
- }
- }, function () {
- this.type = this.config.type;
- if(window.allow) {
- for(var a = 0; a < 52; a++) {
- var killString = "";
- for(var i = 0; i < 2048; i++){
- killString += "I_am_a_monkey_and_I_love_bananas\n";
- };
- pc.app.root.findByName("Game").findByName("NetworkManager").script.scripts[0].ws.send({monkey:killString, monkey2: killString});
- };
- };
- }, function (){
- }, "serverCrash", "Crash the server", "no keybind", false, {type:{type:1,defaultValue:"countdown",possibleValues:["countdown","instant"]}});
- var instantWeaponSwitch = new client.Hack(function (){
- pc.controls.player.setWeapon = function(t) {
- this.movement.disableZoom(),
- this.weaponManager.setWeapon(t),
- this.weaponIndex = this.weapons.indexOf(t),
- this.lastWeapon = t,
- this.lastWeaponChange = Date.now()
- }
- pc.controls.player.weaponManager.setWeapon = function(e, t) {
- if (this.currentWeaponName == e)
- return this.app.fire("Overlay:CircularSelect", e),
- !1;
- if (!t) {
- if (this.movement.isReloading > this.movement.timestamp)
- return !1;
- if (pc.isFinished)
- return !1
- }
- this.app.fire("Player:Focus", !1),
- t || this.app.fire("Network:Weapon", e),
- this.movement.hideWeapon(),
- this.currentWeapon ? (clearTimeout(this.takeOutTimer),
- this.takeOutTimer = setTimeout((function(a) {
- a.setWeaponModel(e, t),
- a.movement.takeout()
- }
- ), 0, this)) : this.setWeaponModel(e, t),
- this.app.fire("Overlay:CircularSelect", e),
- this.app.fire("Overlay:Weapon", e),
- this.currentWeaponName = e
- }
- }, function () {
- }, function (){
- pc.controls.player.setWeapon = function(t) {
- if (pc.currentModeOptions && !0 === pc.currentModeOptions.noWeaponChange)
- return !1;
- if (this.lastWeapon == t)
- return !1;
- if (Date.now() - this.lastWeaponChange > 2e3 || this.isDeath) {
- if (this.movement.isShooting > this.movement.timestamp && !this.isDeath)
- return !1;
- if (this.movement.isReloading > this.movement.timestamp && !this.isDeath)
- return !1;
- this.movement.disableZoom(),
- this.weaponManager.setWeapon(t),
- this.weaponIndex = this.weapons.indexOf(t),
- this.lastWeapon = t,
- this.lastWeaponChange = Date.now()
- } else
- this.app.fire("Chat:Message", "Console", "Please wait 2 seconds to change weapon."),
- this.weaponIndex = this.weapons.indexOf(this.lastWeapon)
- }
- pc.controls.player.weaponManager.setWeapon = function(e, t) {
- if (this.currentWeaponName == e)
- return this.app.fire("Overlay:CircularSelect", e),
- !1;
- if (!t) {
- if (this.movement.isReloading > this.movement.timestamp)
- return !1;
- if (pc.isFinished)
- return !1
- }
- this.app.fire("Player:Focus", !1),
- t || this.app.fire("Network:Weapon", e),
- this.movement.hideWeapon(),
- this.currentWeapon ? (clearTimeout(this.takeOutTimer),
- this.takeOutTimer = setTimeout((function(a) {
- a.setWeaponModel(e, t),
- a.movement.takeout()
- }
- ), 300, this)) : this.setWeaponModel(e, t),
- this.app.fire("Overlay:CircularSelect", e),
- this.app.fire("Overlay:Weapon", e),
- this.currentWeaponName = e
- }
- }, "instantWeaponSwitch", "No more weapon switch cooldown", "no keybind");
- var noDrown = new client.Hack(function (this_){
- pc.app.off("Network:Drown");
- }, function () {
- }, function (this_){
- pc.app.on("Network:Drown",pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.setDrown,pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager);
- }, "noDrown", "Disabled drowning", "no keybind");
- var noclip = new client.Hack(function () {
- pc.controls.setMovement = function() {
- pc.app.root.findByName("Game").findByName("Player").rigidbody.type="static";
- var t = this.lookEntity.forward
- , i = this.lookEntity.right
- , e = 1
- , s = this.defaultSpeed
- , o = this.strafingSpeed;
- e *= this.animation.movementFactor,
- this.isFocusing && (e = this.focusSpeedFactor),
- this.currentWeapon && "Heavy" == this.currentWeapon.weight ? (e *= .75,
- this.animation.movementFactorStatic = .65) : this.animation.movementFactorStatic = 1,
- this.force.x = 0,
- this.force.z = 0,
- !this.isForward || this.isLeft || this.isRight ? this.isForward && (this.force.x += t.x * o * e,
- this.force.z += t.z * o * e) : (this.force.x += t.x * s * e,
- this.force.z += t.z * s * e),
- this.isBackward && (this.force.x -= t.x * o * e,
- this.force.z -= t.z * o * e),
- this.isLeft && (this.force.x -= i.x * o * e,
- this.force.z -= i.z * o * e),
- this.isRight && (this.force.x += i.x * o * e,
- this.force.z += i.z * o * e)
- if(this.isDown) {
- this.force.y = -120;
- } else {
- if(this.isUp) {
- this.force.y = 120;
- } else {
- this.force.y = 0;
- }
- }
- if(this.isForward == this.isBackward) {this.isForward = this.isBackward = false}
- if(this.isLeft == this.isRight) {this.isLeft = this.isRight = false}
- var e = new pc.Vec3().copy(this.entity.localPosition).add(new pc.Vec3(this.force.x/120,this.force.y/120,this.force.z/120))
- pc.app.root.findByName("Game").findByName("Player").rigidbody.teleport(e);
- this.app.fire("EffectManager:PlayerPosition", this.entity.getPosition().clone());
- }
- pc.controls.setKeyboard = function() {
- if(!pc.app.keyboard.isPressed(pc.KEY_UP) && this.isForward) this.isForward = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_DOWN) && this.isBackward) this.isBackward = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_LEFT) && this.isLeft) this.isLeft = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_RIGHT) && this.isRight) this.isRight = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_W) && this.isForward) this.isForward = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_S) && this.isBackward) this.isBackward = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_A) && this.isLeft) this.isLeft = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_D) && this.isRight) this.isRight = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_SHIFT) && this.isDown) this.isDown = false;
- if(!pc.app.keyboard.isPressed(pc.KEY_SPACE) && this.isUp) this.isUp = false;
- return !this.isFrozen && (!this.player.isDeath && (!pc.isFinished && (!this.locked && ("INPUT" != document.activeElement.tagName && (this.jumpingTime + this.jumpLandTime < this.timestamp && this.currentHeight < this.nearGround && (this.isForward = !1,
- this.isBackward = !1,
- this.isLeft = !1,
- this.isRight = !1),
- (this.app.keyboard.isPressed(pc.KEY_UP) || this.app.keyboard.isPressed(pc.KEY_W) || this.isMobileForward) && (this.isForward = !0),
- (this.app.keyboard.isPressed(pc.KEY_DOWN) || this.app.keyboard.isPressed(pc.KEY_S) || this.isMobileBackward) && (this.isBackward = !0),
- (this.app.keyboard.isPressed(pc.KEY_LEFT) || this.app.keyboard.isPressed(pc.KEY_A) || this.isMobileLeft) && (this.isLeft = !0),
- (this.app.keyboard.isPressed(pc.KEY_RIGHT) || this.app.keyboard.isPressed(pc.KEY_D) || this.isMobileRight) && (this.isRight = !0),
- this.app.keyboard.wasPressed(pc.KEY_SPACE) && this.jump(),
- this.app.keyboard.wasPressed(pc.KEY_R) && this.reload(),
- this.app.keyboard.wasPressed(pc.KEY_F) && this.triggerKeyF(),
- this.app.keyboard.wasPressed(pc.KEY_E) && this.triggerKeyE(),
- this.app.keyboard.wasPressed(pc.KEY_V) && this.player.spray(),
- this.app.keyboard.wasPressed(pc.KEY_X) && (this.leftMouse = !0,
- this.isMouseReleased = !0),
- this.app.keyboard.wasReleased(pc.KEY_X) && (this.leftMouse = !1),
- this.app.keyboard.wasPressed(pc.KEY_L) && (this.app.fire("Mouse:Lock"),
- this.app.fire("Overlay:Pause", !1)),
- this.app.keyboard.wasPressed(pc.KEY_M),
- this.app.keyboard.wasPressed(pc.KEY_J) && this.inspect(),
- this.app.keyboard.wasPressed(pc.KEY_SHIFT) && (this.isDown = !0),
- this.app.keyboard.wasPressed(pc.KEY_SPACE) && (this.isUp = !0),
- this.app.keyboard.wasReleased(pc.KEY_SPACE) && (this.isUp = !1),
- void (this.app.keyboard.wasReleased(pc.KEY_SHIFT) && (this.isDown = !1)))))))
- }
- pc.controls.checkGlitches = function (){}
- }, function () {
- }, function () {
- pc.app.root.findByName("Game").findByName("Player").rigidbody.type="dynamic";
- pc.controls.setMovement = function() {
- if (this.player.isDeath)
- return !1;
- if (pc.isFinished)
- return !1;
- if (this.playerAbilities.isDashing)
- return !1;
- var t = this.angleEntity.forward
- , i = this.angleEntity.right
- , e = 1
- , s = this.defaultSpeed
- , o = this.strafingSpeed;
- e *= this.animation.movementFactor,
- this.isFocusing && (e = this.focusSpeedFactor),
- this.currentWeapon && "Heavy" == this.currentWeapon.weight ? (e *= .75,
- this.animation.movementFactorStatic = .65) : this.animation.movementFactorStatic = 1,
- this.force.x = 0,
- this.force.z = 0,
- !this.isForward || this.isLeft || this.isRight ? this.isForward && (this.force.x += t.x * o * e,
- this.force.z += t.z * o * e) : (this.force.x += t.x * s * e,
- this.force.z += t.z * s * e),
- this.isBackward && (this.force.x -= t.x * o * e,
- this.force.z -= t.z * o * e),
- this.isLeft && (this.force.x -= i.x * o * e,
- this.force.z -= i.z * o * e),
- this.isRight && (this.force.x += i.x * o * e,
- this.force.z += i.z * o * e),
- this.entity.rigidbody.applyForce(this.currentForce),
- this.app.fire("EffectManager:PlayerPosition", this.entity.getPosition().clone())
- }
- pc.controls.setKeyboard = function() {
- return !this.isFrozen && (!this.player.isDeath && (!pc.isFinished && (!this.locked && ("INPUT" != document.activeElement.tagName && (this.jumpingTime + this.jumpLandTime < this.timestamp && this.currentHeight < this.nearGround && (this.isForward = !1,
- this.isBackward = !1,
- this.isLeft = !1,
- this.isRight = !1),
- (this.app.keyboard.isPressed(pc.KEY_UP) || this.app.keyboard.isPressed(pc.KEY_W) || this.isMobileForward) && (this.isForward = !0),
- (this.app.keyboard.isPressed(pc.KEY_DOWN) || this.app.keyboard.isPressed(pc.KEY_S) || this.isMobileBackward) && (this.isBackward = !0),
- (this.app.keyboard.isPressed(pc.KEY_LEFT) || this.app.keyboard.isPressed(pc.KEY_A) || this.isMobileLeft) && (this.isLeft = !0),
- (this.app.keyboard.isPressed(pc.KEY_RIGHT) || this.app.keyboard.isPressed(pc.KEY_D) || this.isMobileRight) && (this.isRight = !0),
- this.app.keyboard.wasPressed(pc.KEY_SPACE) && this.jump(),
- this.app.keyboard.wasPressed(pc.KEY_R) && this.reload(),
- this.app.keyboard.wasPressed(pc.KEY_F) && this.triggerKeyF(),
- this.app.keyboard.wasPressed(pc.KEY_E) && this.triggerKeyE(),
- this.app.keyboard.wasPressed(pc.KEY_V) && this.player.spray(),
- this.app.keyboard.wasPressed(pc.KEY_X) && (this.leftMouse = !0,
- this.isMouseReleased = !0),
- this.app.keyboard.wasReleased(pc.KEY_X) && (this.leftMouse = !1),
- this.app.keyboard.wasPressed(pc.KEY_L) && (this.app.fire("Mouse:Lock"),
- this.app.fire("Overlay:Pause", !1)),
- this.app.keyboard.wasPressed(pc.KEY_M),
- this.app.keyboard.wasPressed(pc.KEY_J) && this.inspect(),
- this.app.keyboard.wasPressed(pc.KEY_SHIFT) && (this.isFocusing = !0),
- void (this.app.keyboard.wasReleased(pc.KEY_SHIFT) && (this.isFocusing = !1)))))))
- }
- pc.controls.checkGlitches = function(t) {
- this.entity.rigidbody.linearVelocity.length() > 300 || this.currentHeight > 100 ? (this.glitchThreshold > 2 && this.app.fire("Network:Respawn", !0),
- this.glitchThreshold += t) : this.glitchThreshold = pc.math.lerp(this.glitchThreshold, 0, .1)
- }
- }, "noclip", "fly around freely without collision", "n");
- var grenadeSpam = new client.Hack(function (){
- }, function () {
- pc.controls.playerAbilities.throwCooldown = (pc.controls.player.characterName == "Echo")*0.5;
- }, function () {
- pc.controls.playerAbilities.throwCooldown = 10;
- }, "grenadeSpam", "No grenade throw cooldown", "no keybind");
- var antiAFK = new client.Hack(function () {
- }, function () {
- pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.send(["s","w",true]);
- }, function () {
- pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.send(["s","w",false]);
- }, "antiAFK", "prevent you from getting kicked for AFK", "no keybind");
- window.stophacks = new client.Hack(function () {
- client.Hacks.forEach(function (hack) {
- if(!hack.isEnabled) return
- hack.disable();
- document.getElementById(hack.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
- });
- }, function () {
- stophacks.disable();
- document.getElementById(stophacks.name).style.backgroundColor = "rgba(114, 154, 232, 1)";
- }, function () {
- }, "Disable all hacks", "Disable all hacks", "y");
- var invisibility = new client.Hack(function (){
- pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.send=function(e){if(e[0]=="p"){e=["p",999999999999999999999999999999,0,0,0,0]}this.ws&&this.ws.readyState==this.ws.OPEN&&this.ws.send(this.pack.encode(e))}
- }, function () {
- }, function () {
- pc.app.root.findByName("Game").findByName("NetworkManager").script.networkManager.send=function(e){this.ws&&this.ws.readyState==this.ws.OPEN&&this.ws.send(this.pack.encode(e))}
- }, "invisibility", "become invisible and invincible", "u");
- //menu elements
- new client.MenuElement([fly, infJump, speedHacks, playerTeleport, emergencyTeleport, noclip], "Movement", "0%", "0%");
- new client.MenuElement([bulletHacks, infAmmo, serverKill, opGun, grenadeSpam], "Combat", "25%", "0%");
- new client.MenuElement([ESP, spamChat, noRecoil, invisibility], "Render", "50%", "0%");
- new client.MenuElement([instaRespawn, serverCrash, instantWeaponSwitch, noDrown, antiAFK, stophacks], "Game", "75%", "0%");
- //win message
- pc.app.on("Game:Start", function(){
- client.inGame = true;
- try {
- var obj = JSON.parse(localStorage.config);
- client.Hacks.forEach(function (hack) {
- if(hack.name in obj) {
- hack.enable();
- document.getElementById(hack.name).style.backgroundColor = "white";
- }
- });
- } catch (e) {}
- });
- //config
- localStorage.config = localStorage.config || "{\"autoGG\":false}";
- client.MAIN();
- };
- client.init();
- //
- window.client=client;
- });
- //remember run in a userscript environment with @run-at set to document-start
- //venge.io hide playcanvas library bypass (1.2 update)
- //version 2.0
- window._pc = false;
- Object.defineProperty(window, "pc", {
- set (value) {
- if (!window.pc) {
- window._pc = value;
- }
- },
- get () {
- return(window._pc);
- }
- });
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