Mister_Stefan

Snake Game

Aug 23rd, 2020 (edited)
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  1. /*
  2.     Snake Game
  3.     by kseny :D
  4. */
  5.  
  6. var screenSize = Global.GetScreenSize();
  7. var gameBoxSize = 300;
  8.  
  9. var lastMove = 0;
  10. var currentMovingDirection = 0;
  11. var snake = [{x : 150, y: 150}, {x : 140, y: 150}, {x : 130, y: 150}];
  12.  
  13. var playerScore = 0;
  14. var highestScore = 0;
  15. var gameOver = false;
  16. var gameOverShowTime = 0;
  17.  
  18. var food = null;
  19.  
  20. function randomPositionInBox(min, max)
  21. {
  22.     return Math.round((Math.random() * (max-min) + min) / 10) * 10;
  23. }
  24.  
  25. function generateFood()
  26. {
  27.     var good_positions = true;
  28.  
  29.     do
  30.     {
  31.         good_positions = true;
  32.         var x = randomPositionInBox(0, gameBoxSize - 10);
  33.         var y = randomPositionInBox(0, gameBoxSize - 10);
  34.  
  35.         for(var i = 0; i < snake.length; i ++)
  36.         {
  37.             if(snake[i].x == x && snake[i].y == y)
  38.             {
  39.                 good_positions = false;
  40.                 break;
  41.             }
  42.         }
  43.     }
  44.     while(good_positions == false);
  45.  
  46.     food = {x: x, y: y};
  47. }
  48.  
  49. function moveSnake()
  50. {
  51.  
  52.     var x_axis = 0;
  53.     var y_axis = 0;
  54.  
  55.     switch(currentMovingDirection)
  56.     {
  57.         case 0:
  58.         {
  59.             x_axis = 10;
  60.             break;
  61.         }
  62.         case 1:
  63.         {
  64.             x_axis = -10;
  65.             break;
  66.         }
  67.         case 2:
  68.         {
  69.             y_axis = -10;
  70.             break;
  71.         }
  72.         case 3:
  73.         {
  74.             y_axis = 10;
  75.             break;
  76.         }
  77.     }
  78.  
  79.     if(snake[0].x + x_axis >= gameBoxSize || snake[0].x + x_axis < 0 || snake[0].y + y_axis >= gameBoxSize || snake[0].y + y_axis < 0)
  80.     {
  81.         gameOver = true;
  82.         gameOverShowTime = Global.Realtime() + 5;
  83.         return;
  84.     }
  85.     else
  86.     {
  87.         for(var i = 1; i < snake.length; i ++)
  88.         {
  89.             if(snake[i].x == snake[0].x + x_axis && snake[i].y == snake[0].y + y_axis)
  90.             {
  91.                 gameOver = true;
  92.                 gameOverShowTime = Global.Realtime() + 5;
  93.                 return;
  94.             }
  95.         }
  96.  
  97.         snake.unshift({x : snake[0].x + x_axis, y : snake[0].y + y_axis });
  98.         snake.pop();
  99.  
  100.         if(food == null)
  101.         {
  102.             generateFood();
  103.         }
  104.         else
  105.         {
  106.             if(snake[0].x == food.x && snake[0].y == food.y)
  107.             {
  108.                 playerScore ++;
  109.  
  110.                 if(playerScore > highestScore)
  111.                     highestScore = playerScore;
  112.  
  113.                 snake.unshift({x : snake[0].x + x_axis, y : snake[0].y + y_axis });
  114.  
  115.                 generateFood();
  116.             }
  117.         }
  118.     }
  119. }
  120.  
  121. function onDrawEvent()
  122. {
  123.     if(!UI.GetValue("MISC", "JAVASCRIPT", "Script Items", "Play Snake Game") || !UI.IsMenuOpen())
  124.         return;
  125.  
  126.     Render.GradientRect(screenSize[0]/2 - gameBoxSize/2 - 5, screenSize[1]/2 - gameBoxSize/2 - 34 - 2, gameBoxSize + 10, 4, 1, [217, 157, 86, 255], [223, 174, 97, 255]);
  127.     Render.FilledRect(screenSize[0]/2 - gameBoxSize/2 - 5, screenSize[1]/2 - gameBoxSize/2 - 30 - 2, gameBoxSize + 10, 25, [44, 48, 55, 255]);
  128.     Render.String(screenSize[0]/2, screenSize[1]/2 - gameBoxSize/2 - 25 - 2, 1, "Snake Game" + " [score: "+ playerScore +"]", [255, 255, 255, 255]);
  129.  
  130.    
  131.     Render.FilledRect(screenSize[0]/2 - gameBoxSize/2 - 5, screenSize[1]/2 - gameBoxSize/2 - 5, gameBoxSize + 10, gameBoxSize + 10, [44, 48, 55, 255]);
  132.     Render.Rect(screenSize[0]/2 - gameBoxSize/2, screenSize[1]/2 - gameBoxSize/2, gameBoxSize, gameBoxSize, [100, 100, 100, 150]);
  133.  
  134.     var snakeIsPaused = UI.IsHotkeyActive("MISC", "JAVASCRIPT", "Script Items", "Pause Snake Game");
  135.  
  136.     if(snakeIsPaused)
  137.     {
  138.         Render.String(screenSize[0]/2, screenSize[1]/2 - 5, 1, "The game is paused", [255, 0, 0, 255]);
  139.     }
  140.  
  141.     if(gameOver)
  142.     {  
  143.         Render.String(screenSize[0]/2, screenSize[1]/2 - 25, 1, "Game over!", [255, 0, 0, 255]);
  144.         Render.String(screenSize[0]/2, screenSize[1]/2 - 10, 1, "Score: " + playerScore, [255, 0, 0, 255]);
  145.         Render.String(screenSize[0]/2, screenSize[1]/2 + 5, 1, "Highest score: " + highestScore, [255, 0, 0, 255]);
  146.  
  147.         if(Global.Realtime() > gameOverShowTime)
  148.         {
  149.             playerScore = 0;
  150.             gameOver = false;
  151.             gameOverShowTime = 0;
  152.             currentMovingDirection = 0;
  153.             snake = [{x : 150, y: 150}, {x : 140, y: 150}, {x : 130, y: 150}];
  154.         }
  155.         return;
  156.     }
  157.  
  158.     if(!snakeIsPaused && !gameOver)
  159.     {
  160.  
  161.         if(food != null)
  162.         {
  163.             Render.FilledRect(screenSize[0]/2 - gameBoxSize/2 + food.x, screenSize[1]/2 - gameBoxSize/2 + food.y, 10, 10, [255, 0, 0, 255]);
  164.             Render.Rect(screenSize[0]/2 - gameBoxSize/2 + food.x, screenSize[1]/2 - gameBoxSize/2 + food.y, 10, 10, [0, 0, 0, 255]);
  165.         }
  166.  
  167.         for(var i = 0; i < snake.length; i++)
  168.         {
  169.             Render.FilledRect(screenSize[0]/2 - gameBoxSize/2 + snake[i].x, screenSize[1]/2 - gameBoxSize/2 + snake[i].y, 10, 10, [17, 102, 9, 255]);
  170.             Render.Rect(screenSize[0]/2 - gameBoxSize/2 + snake[i].x, screenSize[1]/2 - gameBoxSize/2 + snake[i].y, 10, 10, [0, 0, 0, 255]);
  171.         }
  172.     }
  173.  
  174.     if(snakeIsPaused)
  175.         return;
  176.  
  177.     if(Global.IsKeyPressed(0x26) && currentMovingDirection != 3)
  178.     {
  179.         currentMovingDirection = 2;
  180.     }
  181.     else if(Global.IsKeyPressed(0x28) && currentMovingDirection != 2)
  182.     {
  183.         currentMovingDirection = 3;
  184.     }
  185.     else if(Global.IsKeyPressed(0x27) && currentMovingDirection != 1)
  186.     {
  187.         currentMovingDirection = 0;
  188.     }
  189.     else if(Global.IsKeyPressed(0x25) && currentMovingDirection != 0)
  190.     {
  191.         currentMovingDirection = 1;
  192.     }
  193.  
  194.     if(Global.Realtime() - lastMove > 0.2)
  195.     {
  196.         moveSnake();
  197.         lastMove = Global.Realtime();
  198.     }
  199. }
  200.  
  201. Global.RegisterCallback("Draw", "onDrawEvent");
  202.  
  203. UI.AddCheckbox("Play Snake Game");
  204. UI.AddHotkey("Pause Snake Game");
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