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coinwalk

Untitled

Apr 15th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var mingo = parseFloat(document.getElementById('pct_balance').value);
  3. var ying = parseFloat(document.getElementById('pct_balance').value);
  4. document.getElementById('pct_chance').value = 49.5;
  5. document.getElementById('pct_payout').value = 2;
  6. var troll = ((((((mango*10000000).toPrecision(1))/((mango*10000000).toPrecision(1))+((mango*10000000).toPrecision(1))-((mango*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  7. var hertz = troll;
  8. var earnpoint = (mango+(troll*30));
  9. var real = troll;
  10. var flank = 6.5;
  11. var under = 2.5;
  12. var claim = (troll*10);
  13. var krux = (troll*6.5);
  14. var ingot = 1;
  15. var gunkybutt = ((Math.floor(mango/claim))*claim);
  16. var crazy = ((Math.floor(mango/claim))*claim);
  17. var gunk = ((Math.floor(mango/claim))*claim);
  18. var gunky = ((Math.floor(utter/claim))*claim);
  19. var utter = mango;
  20. var torn = mango;
  21. var wild = mango;
  22. var min = mango;
  23. var noddy = real;
  24. var trash = mango;
  25. var blet = 0;
  26. var stupid = noddy;
  27. var james = false;
  28. var crisp = false;
  29. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  30. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  31. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  32.  
  33. function getR(minz, maxz) {
  34. minz = Math.ceil(minz);
  35. maxz = Math.floor(maxz);
  36. return Math.floor(Math.random() * (maxz - minz + 1)) + minz;
  37. }
  38.  
  39. function dobet() {
  40. document.getElementById('pct_chance').value = 49.5;
  41. document.getElementById('pct_payout').value = 2;
  42. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
  43. if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win gold me "))){
  44. utter = utter+(parseFloat(hertz));
  45. duel = trick;
  46. }
  47. if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  48. utter = utter-(parseFloat(hertz));
  49. duel = trick;
  50. }
  51. if (real==null){
  52. real = parseFloat(hertz);
  53. }
  54. if (utter>(crazy+(hertz*flank))) {
  55. real = hertz*2;
  56. hertz = hertz*2;
  57. flank = 4.5;
  58. under = 4.5;
  59. crazy = parseFloat(utter);
  60. }
  61. if (utter<(crazy-(hertz*under))) {
  62. real = hertz*2;
  63. hertz = hertz*2;
  64. ingot = 0;
  65. flank = 4.5;
  66. under = 4.5;
  67. crazy = parseFloat(utter);
  68. }
  69. if ((utter<(hertz*3))&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000))))))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)))))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  70. troll = ((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10);
  71. claim = (troll*10);
  72. krux = (troll*6.5);
  73. crazy = ((Math.floor(utter/claim))*claim);
  74. flank = 4.5;
  75. under = 4.5;
  76. crisp = true;
  77. real = troll*2;
  78. hertz = troll*2;
  79. earnpoint = ((parseFloat(utter))+(troll*30));
  80. }
  81. if ((utter<(hertz*3))&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000))))))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)))))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  82. troll = ((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10);
  83. claim = (troll*10);
  84. krux = (troll*6.5);
  85. crazy = ((Math.floor(utter/claim))*claim);
  86. flank = 6.5;
  87. crisp = true;
  88. under = 2.5;
  89. real = troll;
  90. hertz = troll;
  91. earnpoint = ((parseFloat(utter))+(troll*30));
  92. }
  93. if ((utter>=earnpoint)&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000))))))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)))))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  94. troll = ((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10);
  95. claim = (troll*10);
  96. krux = (troll*6.5);
  97. crazy = ((Math.floor(utter/claim))*claim);
  98. flank = 6.5;
  99. crisp = true;
  100. under = 2.5;
  101. real = troll;
  102. hertz = troll;
  103. earnpoint = ((parseFloat(utter))+(troll*30));
  104. }
  105. if ((utter>=earnpoint)&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000))))))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)))))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10))*6.9)))) {
  106. troll = ((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10);
  107. claim = (troll*10);
  108. krux = (troll*6.5);
  109. crazy = ((Math.floor(utter/claim))*claim);
  110. flank = 4.5;
  111. crisp = true;
  112. under = 4.5;
  113. real = troll*2;
  114. hertz = troll*2;
  115. earnpoint = ((parseFloat(utter))+(troll*30));
  116. }
  117. if (utter>=5000) {
  118. return;
  119. }
  120. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  121. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  122. if (trick==duel){
  123. document.getElementById('a_lo').click();
  124. }
  125. }
  126. setInterval(() => dobet(), 80);
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