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ArcDesLHK

Cyberial pt2

Apr 7th, 2022 (edited)
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  1. Cyberial Beak
  2. Level 1 LIGHT Machine/Effect
  3. 600/0
  4. [REQUIREMENT] During the turn you Normal Summoned this card.
  5. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a LIGHT Attribute Machine Type monster to the Graveyard by this effect, gain 600 LP.
  6.  
  7. Cyberial Six-Legs
  8. Level 1 LIGHT Machine/Effect
  9. 200/300
  10. [REQUIREMENT] Change this card's battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  11. [EFFECT] Gain 200 LP [for each LIGHT Attribute Machine Type monster in your Graveyard].
  12.  
  13. Cyberial Dragonfly
  14. Level 3 LIGHT Machine/Effect
  15. 1200/0
  16. [REQUIREMENT] During the turn you Normal Summoned this card.
  17. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a LIGHT Attribute Machine Type monster to the Graveyard by this effect, 1 face-up monster on your opponent's field loses 300 ATK until the end of this turn.
  18.  
  19. Cyberial Grasshopper
  20. Level 4 LIGHT Machine/Effect
  21. 1400/0
  22. [REQUIREMENT] During the turn you Normal Summoned this card, send the top card of your Deck to the Graveyard.
  23. [EFFECT] Choose 1 face-up LIGHT Attribute Machine Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  24.  
  25. Cyberial Wings
  26. Level 1 LIGHT Machine/Effect
  27. 400/0
  28. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  29. [EFFECT] Inflict 400 damage to your opponent.
  30.  
  31. Cyberial Praying Mantis
  32. Level 3 LIGHT Machine/Effect
  33. 600/200
  34. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  35. [EFFECT] 1 face-up Level 4 or lower LIGHT Attribute Machine Type monster on your field can attack directly this turn.
  36.  
  37. Cyberial Squid
  38. Level 5 LIGHT Machine/Effect
  39. 800/400
  40. [REQUIREMENT] During the turn you Normal Summoned this card.
  41. [EFFECT] This card gains 800 ATK until the end of this turn.
  42.  
  43. Cyberial Fighterfinity
  44. Level 8 LIGHT Machine/Effect
  45. 2200/0
  46. [REQUIREMENT] None
  47. [EFFECT] Inflict damage to your opponent equal to [the combined Levels of the LIGHT Attribute Machine Type monsters in your Graveyard] x 100. This turn, you can only attack with this card.
  48.  
  49. Cyberial Seahorse
  50. Level 1 LIGHT Machine/Effect
  51. 500/0
  52. [REQUIREMENT] None
  53. [EFFECT] Add 1 "Cyberion the Mobile Fortress" from your Graveyard to your hand.
  54.  
  55. Cyberial Stingray
  56. Level 6 LIGHT Machine/Effect
  57. 500/2000
  58. [REQUIREMENT] Change this card's battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  59. [EFFECT] Special Summon 1 Level 3 or lower LIGHT Attribute Machine Type monster from your Graveyard to your field face-up.
  60.  
  61. Cyberial Coelacanth
  62. Level 2 LIGHT Machine/Effect
  63. 500/1000
  64. [REQUIREMENT] Change this card's battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  65. [EFFECT] Add 1 Level 8 LIGHT Attribute Machine Type monster from your Graveyard to your hand.
  66.  
  67. Cyberial Turtle
  68. Level 6 LIGHT Machine/Effect
  69. 800/2000
  70. [REQUIREMENT] Change this card's battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
  71. [EFFECT] 1 face-up monster on your opponent's field loses 800 ATK until the end of this turn.
  72.  
  73. Cyberial Butterflyfish
  74. Level 4 LIGHT Machine/Effect
  75. 1300/0
  76. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  77. [EFFECT] Inflict 300 damage to your opponent.
  78.  
  79. Cyberial Piranha
  80. Level 6 LIGHT Machine/Effect
  81. 1800/0
  82. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  83. [EFFECT] If this card attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  84.  
  85. Cyberial Palafinity
  86. Level 8 LIGHT Machine/Effect
  87. 2000/0
  88. [REQUIREMENT] Send 2 face-up Level 7 or lower, LIGHT Attribute, Machine Type monsters from your field to the Graveyard.
  89. [EFFECT] This card gains ATK equal to [the total ATK of the monsters sent to the Graveyard to meet the requirement] until the end of this turn. This turn, you can only attack with this card.
  90.  
  91. Cyberion the Mobile Fortress
  92. Field Spell Card
  93. [REQUIREMENT] None
  94. [EFFECT] While this card is face-up in the Field Zone, face-up Level 8 LIGHT Attribute Machine Type monsters on the field cannot be destroyed by Trap Card effects.
  95.  
  96. Cyberial the Eradiator
  97. Trap Card
  98. [REQUIREMENT] When your opponent Normal Summons a Level 5 or higher monster.
  99. [EFFECT] Special Summon 1 Level 8 LIGHT Attribute Machine Type monster from your Graveyard face-up to your field.
  100.  
  101. Cyberfinity Feast
  102. Trap Card
  103. [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Level 7 or lower LIGHT Attribute Machine Type monster, send that monster from the field to the Graveyard.
  104. [EFFECT] The attacking monster loses 800 ATK until the end of this turn. Gain 800 LP, also inflict 800 damage to your opponent.
  105.  
  106. Cyberial Creation
  107. Trap Card
  108. [REQUIREMENT] When your opponent Normal or Special Summons a monster, shuffle 1 "Cyberial Dragofinity", "Cyberial Fighterfinity" and 1 "Cyberial Palafinity" from your Graveyard into the Deck.
  109. [EFFECT] Destroy all cards on your opponent's field.
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