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Fe Big daddy script edit by Noob_god

Jul 15th, 2022
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros Edit By Noob_god")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150.  
  151. wait(.1)
  152. local Player = game:service'Players'.LocalPlayer
  153. local chara = Player.Character
  154. local Mouse = Player:GetMouse()
  155. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  156. local LeftArm = chara["Left Arm"]
  157. local RightArm = chara["Right Arm"]
  158. local LeftLeg = chara["Left Leg"]
  159. local RightLeg = chara["Right Leg"]
  160. local Head = chara.Head
  161. local Torso = chara.Torso
  162. local RootPart = chara.HumanoidRootPart
  163. local RootJoint = RootPart.RootJoint
  164. local attack = false
  165. local Anim = 'Idle'
  166. local attacktype = 1
  167. local delays = false
  168. local play = true
  169. local targetted = nil
  170. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  171. local velocity = RootPart.Velocity.y
  172. local sine = 0
  173. local change = 1
  174. local doe = 0
  175. local Create = LoadLibrary("RbxUtility").Create
  176. Humanoid.WalkSpeed = 16
  177. debby = game:GetService("Debris")
  178.  
  179. Humanoid.MaxHealth = 800
  180. Humanoid.Health = 800
  181.  
  182. Humanoid.Animator.Parent = nil
  183. chara.Animate.Parent = nil
  184.  
  185.  
  186. local newMotor = function(part0, part1, c0, c1)
  187. local w = Create('Motor'){
  188. Parent = part0,
  189. Part0 = part0,
  190. Part1 = part1,
  191. C0 = c0,
  192. C1 = c1,
  193. }
  194. return w
  195. end
  196.  
  197. function clerp(a, b, t)
  198. return a:lerp(b, t)
  199. end
  200.  
  201. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  202. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  203.  
  204. LeftArm.Size = LeftArm.Size * 1.3
  205. RightArm.Size = RightArm.Size * 1.3
  206. LeftLeg.Size = LeftLeg.Size * 1.3
  207. RightLeg.Size = RightLeg.Size * 1.3
  208. Torso.Size = Torso.Size * 1.3
  209. Head.Size = Head.Size * 1.3
  210. RootPart.Size = RootPart.Size * 1.3
  211.  
  212. local RW = newMotor(Torso, RightArm, CFrame.new(1.95, 0, 0), CFrame.new(0, 0, 0))
  213. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.95, 0, 0), CFrame.new(0, 0, 0))
  214. local Neck = newMotor(Torso, Head, CFrame.new(0,1.95,0), CFrame.new())
  215. local RH = newMotor(Torso, RightLeg, CFrame.new(.65, -2.6, 0), CFrame.new(0, 0, 0))
  216. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.65, -2.6, 0), CFrame.new(0, 0, 0))
  217. local RootJoint = newMotor(RootPart, Torso, CFrame.new(0,-1.3,0), CFrame.new(0,0,0))
  218.  
  219. local rarmc1 = RW.C1
  220. local larmc1 = LW.C1
  221. local rlegc1 = RH.C1
  222. local llegc1 = LH.C1
  223.  
  224. local resetc1 = false
  225.  
  226. function PlayAnimationFromTable(table, speed, bool)
  227. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  228. Neck.C0 = clerp(Neck.C0, table[2], speed)
  229. RW.C0 = clerp(RW.C0, table[3], speed)
  230. LW.C0 = clerp(LW.C0, table[4], speed)
  231. RH.C0 = clerp(RH.C0, table[5], speed)
  232. LH.C0 = clerp(LH.C0, table[6], speed)
  233. if bool == true then
  234. if resetc1 == false then
  235. resetc1 = true
  236. RootJoint.C1 = RootJoint.C1
  237. Neck.C1 = Neck.C1
  238. RW.C1 = rarmc1
  239. LW.C1 = larmc1
  240. RH.C1 = rlegc1
  241. LH.C1 = llegc1
  242. end
  243. end
  244. end
  245.  
  246. function so(id,par,pit,vol)
  247. local sou = Instance.new("Sound", par or workspace)
  248. if par == chara then
  249. sou.Parent = chara.Torso
  250. end
  251. sou.Volume = vol
  252. sou.Pitch = pit or 1
  253. sou.SoundId = "rbxassetid://" .. id
  254. sou.PlayOnRemove = true
  255. sou:Destroy()
  256. end
  257.  
  258. --This is just for builds--
  259. New = function(Object, Parent, Name, Data)
  260. local Object = Instance.new(Object)
  261. for Index, Value in pairs(Data or {}) do
  262. Object[Index] = Value
  263. end
  264. Object.Parent = Parent
  265. Object.Name = Name
  266. return Object
  267. end
  268.  
  269. local mus = Instance.new("Sound",Head)
  270. mus.Name = "mus"
  271. mus.SoundId = "rbxassetid://1838626744"
  272. mus.Looped = true
  273. mus.Volume = 1
  274. mus:Play()
  275.  
  276. for i,v in pairs(chara:children'') do
  277. if v:IsA("CharacterMesh") or v:IsA("Clothing") or v:IsA("Accoutrement") or v:IsA("BodyColors") then v:Destroy() end
  278. end
  279.  
  280. local sh = Instance.new("Shirt",chara)
  281. local pn = Instance.new("Pants",chara)
  282. sh.ShirtTemplate = "rbxassetid://144076357"
  283. pn.PantsTemplate = "rbxassetid://321738870"
  284. if chara:FindFirstChild("FaysG") then chara:FindFirstChild("FaysG"):Destroy() end
  285.  
  286. skincol = {"Bright yellow","Cool yellow","Pastel yellow","Pastel brown","Br. yellowish orange","White","Bright violet","Medium green","Medium stone grey","Dark stone grey"}
  287.  
  288. FHead = New("Part",chara,"FHead",{BrickColor = BrickColor.new(skincol[math.random(1,#skincol)]),FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.5999999, 1.29999995, 1.29999995),CFrame = CFrame.new(18.8000259, 5.85002184, -11.199934, -1, 0, 0, 0, 0.999997139, -9.36714151e-10, 0, -9.36711486e-10, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  289. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  290. Decal = New("Decal",FHead,"Decal",{Texture = "http://www.roblox.com/asset/?id=46078492",})
  291. Weld = New("ManualWeld",FHead,"Weld",{Part0 = FHead,Part1 = Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.999999046, -9.36713263e-10, 0, -9.36714151e-10, -1),})
  292.  
  293. Head:ClearAllChildren()
  294. Instance.new("BlockMesh",Head).Scale = Vector3.new(0,0,0)
  295.  
  296. local hedcol = FHead.BrickColor
  297. local bcols = Instance.new("BodyColors",chara)
  298. bcols.Name = "NeoCols"
  299. bcols.HeadColor = hedcol
  300. bcols.LeftArmColor = hedcol
  301. bcols.RightArmColor = hedcol
  302. bcols.TorsoColor = hedcol
  303. bcols.LeftLegColor = hedcol
  304. bcols.RightLegColor = hedcol
  305.  
  306. function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
  307. local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
  308. local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
  309. local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
  310. return TEff
  311. end
  312.  
  313. LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
  314. RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
  315. LATr = CreateTrailObj(LeftArm,"White","White",0,0)
  316. RATr = CreateTrailObj(RightArm,"White","White",0,0)
  317.  
  318.  
  319. function rayCast(Position, Direction, Range, Ignore)
  320. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  321. end
  322.  
  323. function FindNearestTorso(Position, Distance, SinglePlayer)
  324. if SinglePlayer then
  325. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  326. end
  327. local List = {}
  328. for i, v in pairs(workspace:GetDescendants()) do
  329. if v:IsA("Model") then
  330. if v:findFirstChild("Head") then
  331. if v ~= chara then
  332. if (v.Head.Position - Position).magnitude <= Distance then
  333. table.insert(List, v)
  334. end
  335. end
  336. end
  337. end
  338. end
  339. return List
  340. end
  341.  
  342. ArtificialHB = Instance.new("BindableEvent", script)
  343. ArtificialHB.Name = "Heartbeat"
  344. script:waitForChild("Heartbeat")
  345. frame = 0.03333333333333
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349. lastframe = tick()
  350. script.Heartbeat:Fire()
  351. game:GetService("RunService").Heartbeat:connect(function(s, p)
  352. tf = tf + s
  353. if tf >= frame then
  354. if allowframeloss then
  355. script.Heartbeat:Fire()
  356. lastframe = tick()
  357. else
  358. for i = 1, math.floor(tf / frame) do
  359. script.Heartbeat:Fire()
  360. end
  361. lastframe = tick()
  362. end
  363. if tossremainder then
  364. tf = 0
  365. else
  366. tf = tf - frame * math.floor(tf / frame)
  367. end
  368. end
  369. end)
  370. function swait(num)
  371. if num == 0 or num == nil then
  372. ArtificialHB.Event:wait()
  373. else
  374. for i = 0, num*30 do
  375. ArtificialHB.Event:wait()
  376. end
  377. end
  378. end
  379.  
  380. EffectModel = Create("Model"){
  381. Parent = chara,
  382. Name = "Effects",
  383. }
  384.  
  385. --Effect Functions--
  386. Effects = {
  387.  
  388. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  389. local p = Instance.new("Part",EffectModel)
  390. p.BrickColor = BrickColor.new(colour)
  391. p.Size = partsize
  392. p.Anchored = true
  393. p.CanCollide = false
  394. p.Material = matr
  395. p.CFrame = cf
  396. if inverse == true then
  397. p.Transparency = 1
  398. else
  399. p.Transparency = 0
  400. end
  401. local m = Instance.new("BlockMesh",p)
  402. m.Scale = meshstart
  403. coroutine.wrap(function()
  404. for i=0,1,factor do
  405. swait()
  406. if inverse == true then
  407. p.Transparency = 1-i
  408. else
  409. p.Transparency = i
  410. end
  411. m.Scale = m.Scale + meshadd
  412. if spin == true then
  413. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  414. end
  415. end
  416. p:Destroy()
  417. end)()
  418. return p
  419. end,
  420.  
  421. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  422. local p = Instance.new("Part",EffectModel)
  423. p.BrickColor = BrickColor.new(colour)
  424. p.Size = partsize
  425. p.Anchored = true
  426. p.CanCollide = false
  427. p.Material = matr
  428. p.CFrame = cf
  429. if inverse == true then
  430. p.Transparency = 1
  431. else
  432. p.Transparency = 0
  433. end
  434. local m = Instance.new("SpecialMesh",p)
  435. m.MeshType = "Sphere"
  436. m.Scale = meshstart
  437. coroutine.wrap(function()
  438. for i=0,1,factor do
  439. swait()
  440. if inverse == true then
  441. p.Transparency = 1-i
  442. else
  443. p.Transparency = i
  444. end
  445. m.Scale = m.Scale + meshadd
  446. end
  447. p:Destroy()
  448. end)()
  449. return p
  450. end,
  451.  
  452. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  453. local p = Instance.new("Part",EffectModel)
  454. p.BrickColor = BrickColor.new(colour)
  455. p.Size = partsize
  456. p.Anchored = true
  457. p.CanCollide = false
  458. p.Material = matr
  459. p.CFrame = cf
  460. if inverse == true then
  461. p.Transparency = 1
  462. else
  463. p.Transparency = 0
  464. end
  465. local m = Instance.new("CylinderMesh",p)
  466. m.Scale = meshstart
  467. coroutine.wrap(function()
  468. for i=0,1,factor do
  469. swait()
  470. if inverse == true then
  471. p.Transparency = 1-i
  472. else
  473. p.Transparency = i
  474. end
  475. m.Scale = m.Scale + meshadd
  476. end
  477. p:Destroy()
  478. end)()
  479. return p
  480. end,
  481.  
  482. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  483. local p = Instance.new("Part",EffectModel)
  484. p.BrickColor = BrickColor.new(colour)
  485. p.Size = Vector3.new()
  486. p.Anchored = true
  487. p.CanCollide = false
  488. p.CFrame = cf
  489. if inverse == true then
  490. p.Transparency = 1
  491. else
  492. p.Transparency = 0
  493. end
  494. local m = Instance.new("SpecialMesh",p)
  495. m.MeshId = "rbxassetid://20329976"
  496. m.Scale = meshstart
  497. coroutine.wrap(function()
  498. for i=0,1,factor do
  499. swait()
  500. if inverse == true then
  501. p.Transparency = 1-i
  502. else
  503. p.Transparency = i
  504. end
  505. m.Scale = m.Scale + meshadd
  506. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  507. end
  508. p:Destroy()
  509. end)()
  510. return p
  511. end,
  512.  
  513. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  514. local p = Instance.new("Part",EffectModel)
  515. p.BrickColor = BrickColor.new(colour)
  516. p.Size = Vector3.new()
  517. p.Anchored = true
  518. p.CanCollide = false
  519. p.CFrame = cf
  520. if inverse == true then
  521. p.Transparency = 1
  522. else
  523. p.Transparency = 0
  524. end
  525. local m = Instance.new("SpecialMesh",p)
  526. m.MeshId = "rbxassetid://3270017"
  527. m.Scale = meshstart
  528. coroutine.wrap(function()
  529. for i=0,1,factor do
  530. swait()
  531. if inverse == true then
  532. p.Transparency = 1-i
  533. else
  534. p.Transparency = i
  535. end
  536. m.Scale = m.Scale + meshadd
  537. end
  538. p:Destroy()
  539. end)()
  540. return p
  541. end,
  542.  
  543. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  544. local p = Instance.new("Part",EffectModel)
  545. p.BrickColor = BrickColor.new(colour)
  546. p.Size = Vector3.new()
  547. p.Anchored = true
  548. p.CanCollide = false
  549. p.CFrame = cf
  550. if inverse == true then
  551. p.Transparency = 1
  552. else
  553. p.Transparency = 0
  554. end
  555. local m = Instance.new("SpecialMesh",p)
  556. m.MeshId = meshid
  557. m.TextureId = textid
  558. m.Scale = meshstart
  559. coroutine.wrap(function()
  560. for i=0,1,factor do
  561. swait()
  562. if inverse == true then
  563. p.Transparency = 1-i
  564. else
  565. p.Transparency = i
  566. end
  567. m.Scale = m.Scale + meshadd
  568. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  569. end
  570. p:Destroy()
  571. end)()
  572. return p
  573. end,
  574.  
  575. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  576. local p = Instance.new("Part",EffectModel)
  577. p.BrickColor = BrickColor.new(colour)
  578. p.Size = partsize
  579. p.Anchored = true
  580. p.CanCollide = false
  581. p.Material = matr
  582. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  583. if inverse == true then
  584. p.Transparency = 1
  585. else
  586. p.Transparency = 0
  587. end
  588. local m = Instance.new("SpecialMesh",p)
  589. m.MeshType = "Sphere"
  590. m.Scale = meshstart
  591. coroutine.wrap(function()
  592. for i=0,1,factor do
  593. swait()
  594. if inverse == true then
  595. p.Transparency = 1-i
  596. else
  597. p.Transparency = i
  598. end
  599. m.Scale = m.Scale + meshadd
  600. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  601. end
  602. p:Destroy()
  603. end)()
  604. return p
  605. end,
  606.  
  607. }
  608.  
  609. function GetDudesTorso(c)
  610. local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
  611. if torsy ~= nil then
  612. return torsy
  613. end
  614. end
  615.  
  616. function BodyVel(part,faws)
  617. local bodyvel = Instance.new("BodyVelocity",part)
  618. local pep = 10000000
  619. bodyvel.P = pep
  620. bodyvel.MaxForce = Vector3.new(pep,pep,pep)
  621. bodyvel.Velocity = faws
  622. debby:AddItem(bodyvel,.2)
  623. end
  624.  
  625. function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
  626. if dude and dude ~= chara then
  627. if dude:FindFirstChild("HITO") then return end
  628. local debounce = Instance.new("BoolValue",dude)
  629. debounce.Name = "HITO"
  630. debby:AddItem(debounce,toim)
  631. local hum = dude:FindFirstChildOfClass("Humanoid")
  632. local dam = dmg+math.random(-env,env)
  633. local teksu = "-"..dam
  634. if hum then
  635. local finhel = hum.Health - dam
  636. if finhel <= 0 and dude:FindFirstChild("DEATHED")==nil then
  637. Instance.new("BoolValue",dude).Name = "DEATHED"
  638. end
  639. hum.Health = hum.Health - dam
  640. end
  641. coroutine.wrap(function()
  642. local naeeym2 = Instance.new("BillboardGui",dude)
  643. naeeym2.Size = UDim2.new(0,100,0,40)
  644. naeeym2.StudsOffset = Vector3.new(0,3,0)
  645. naeeym2.Adornee = dude:FindFirstChild("Head")
  646. naeeym2.Name = "TalkingBillBoard"
  647. local tecks2 = Instance.new("TextLabel",naeeym2)
  648. tecks2.BackgroundTransparency = 1
  649. tecks2.BorderSizePixel = 0
  650. tecks2.Text = teksu
  651. tecks2.Font = "Fantasy"
  652. tecks2.TextSize = 24
  653. tecks2.TextStrokeTransparency = 0
  654. tecks2.TextColor3 = Color3.new(1,1,1)
  655. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  656. tecks2.Size = UDim2.new(1,0,0.5,0)
  657. swait(.2)
  658. for i = 0,1,.05 do
  659. swait()
  660. tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
  661. tecks2.TextStrokeTransparency = i
  662. tecks2.TextTransparency = i
  663. end
  664. naeeym2:Destroy()
  665. end)()
  666. local torsy = GetDudesTorso(dude)
  667. if torsy then
  668. for i=1,dam/5 do
  669. local blp = Instance.new("Part",EffectModel)
  670. blp.Size = Vector3.new(.3,.3,.3)
  671. blp.BrickColor = BrickColor.new("Crimson")
  672. blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  673. blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
  674. blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
  675. --local blm = Instance.new("SpecialMesh",blp)
  676. --blm.MeshType = "Sphere"
  677. coroutine.wrap(function()
  678. swait(.2)
  679. blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
  680. for i=0,1,.1 do
  681. swait()
  682. blp.Transparency = i
  683. blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
  684. end
  685. blp:Destroy()
  686. end)()
  687. end
  688. if efftyp == "Blunt" then
  689. puncheff(torsy)
  690. elseif efftyp == "Sharp" then
  691. slasheff(torsy)
  692. elseif efftyp == "Shot" then
  693. so(144884872,torsy,.9,1)
  694. end
  695. if faws ~= 0 then
  696. BodyVel(torsy,faws)
  697. end
  698. if trip == true then
  699. torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
  700. torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  701. end
  702. end
  703. end
  704. end
  705.  
  706. function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
  707. for _, c in pairs(workspace:GetDescendants()) do
  708. local hum = c:FindFirstChildOfClass("Humanoid")
  709. if hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
  710. local head = GetDudesTorso(c)
  711. if head ~= nil then
  712. local targ = head.Position - par.Position
  713. local mag = targ.magnitude
  714. if magni >= mag and c ~= chara then
  715. Dmg(c,dmg,env,faws,trip,efftyp,toim)
  716. end
  717. end
  718. end
  719. end
  720. end
  721.  
  722. function CamShake(par,magni,env,dur)
  723. coroutine.wrap(function()
  724. for i=0,dur*60 do
  725. swait()
  726. Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
  727. end
  728. Humanoid.CameraOffset = Vector3.new(0,0,0)
  729. end)()
  730. end
  731.  
  732. function puncheff(par)
  733. if par.Parent:FindFirstChild("DebounceHit")==nil then
  734. so(386946017,par,math.random(6,8)/10,1)
  735. local bla = Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(1,1,1),"Neon","White",false,.1)
  736. CamShake(bla,30,.5,.5)
  737. end
  738. end
  739.  
  740. function slasheff(par)
  741. if par.Parent:FindFirstChild("DebounceHit")==nil then
  742. local cho = math.random(1,3)
  743. if cho == 1 then
  744. so(444667824,par,1,1)
  745. elseif cho == 2 then
  746. so(444667844,par,1,1)
  747. elseif cho == 3 then
  748. so(444667859,par,1,1)
  749. end
  750. --function(cf,partsize,meshstart,meshadd,matr,colour,factor)
  751. Effects.Sphere(par.CFrame*CFrame.Angles(math.random(0,360),math.random(0,360),math.random(0,360)),Vector3.new(.5,.5,.5),Vector3.new(1,0,1),Vector3.new(0,5,0),"Neon","Really red",false,.1)
  752. end
  753. end
  754.  
  755. function smasheff(pos,projsiz,projnum,grousiz,grono,grospr,projfor)
  756. local hit,hitpos = rayCast(pos,Vector3.new(0,-1,0),4,chara)
  757. if hit ~= nil then
  758. for i = 1, projnum do
  759. local p = Instance.new("Part",EffectModel)
  760. p.BrickColor = hit.BrickColor
  761. p.Material = hit.Material
  762. p.Size = Vector3.new(projsiz,projsiz,projsiz)
  763. p.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  764. p.CanCollide = false
  765. p.Velocity = projfor
  766. CreateTrailObj(p,Color3.new(1,1,1),Color3.new(1,1,1),0,0).Enabled = true
  767. coroutine.resume(coroutine.create(function()
  768. swait(.2)
  769. p.CanCollide = true
  770. swait(3)
  771. for i = 0,1,.01 do
  772. swait()
  773. p.Transparency = i
  774. end
  775. p:Destroy()
  776. end))
  777. end
  778. for i = 1, grono do
  779. local size = math.random(4,6)
  780. local gtrace = Instance.new("Part",EffectModel)
  781. gtrace.BrickColor = hit.BrickColor
  782. gtrace.Material = hit.Material
  783. gtrace.Size = Vector3.new(grousiz,grousiz,grousiz)
  784. gtrace.Anchored = true
  785. gtrace.CanCollide = false
  786. gtrace.CFrame = CFrame.new(hitpos+Vector3.new(math.random(-grospr,grospr),0,math.random(-grospr,grospr))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  787. coroutine.wrap(function()
  788. swait(3)
  789. for i = 0,1,.01 do
  790. swait()
  791. gtrace.Transparency = i
  792. end
  793. gtrace:Destroy()
  794. end)()
  795. end
  796. end
  797. end
  798.  
  799. function attackone()
  800. attack = true
  801. Humanoid.WalkSpeed = 10
  802. for i=0,2,.1 do
  803. swait()
  804. PlayAnimationFromTable({
  805. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  806. CFrame.new(-0.0638873279, 2.01559806, -0.402032375, 0.492402941, -0.214610398, 0.84349376, -0.173647985, 0.925416708, 0.336823881, -0.852869213, -0.312324047, 0.418411195),
  807. CFrame.new(1.10928118, 0.356215954, -1.26063514, 0.766042948, 0.642789483, 0, 0, 0, -1, -0.642789423, 0.766042948, 0),
  808. CFrame.new(-1.95000088, -9.79751348e-07, 8.32974911e-06, 0.766044021, 0.633022547, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.49011612e-07, 0.173648953, 0.984807789),
  809. CFrame.new(0.650009155, -2.5999999, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  810. CFrame.new(-0.650007129, -2.5999999, 1.07288361e-05, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  811. }, .3, false)
  812. end
  813. RATr.Enabled = true
  814. so(487907203,Head,1,3)
  815. so(200632136,RightArm,.6,1)
  816. Humanoid.WalkSpeed = 0
  817. BodyVel(RootPart,RootPart.CFrame.lookVector*70)
  818. for i=0,1,.1 do
  819. swait()
  820. PlayAnimationFromTable({
  821. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  822. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  823. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  824. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  825. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  826. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  827. }, .3, false)
  828. MagnitudeDmg(RightArm,2.5,40,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  829. end
  830. swait(.5)
  831. Humanoid.WalkSpeed = 16
  832. RATr.Enabled = false
  833. attack = false
  834. end
  835.  
  836. function dashattack()
  837. attack = true
  838. Humanoid.WalkSpeed = 2
  839. so(487911937,Head,1,3)
  840. for i=0,2,.1 do
  841. swait()
  842. PlayAnimationFromTable({
  843. CFrame.new(0, -0.260801345, 0.37769106, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  844. CFrame.new(0, 1.88156867, 0.187936544, 1, 0, 0, 0, 0.939692438, -0.342020929, 0, 0.342020959, 0.939692438),
  845. CFrame.new(2.54999161, 0.600001335, 9.71555778e-07, 0, -1, 0, 1, 0, 2.98023224e-08, 2.98023224e-08, 0, 1),
  846. CFrame.new(-2.54999542, 0.599999964, 3.99351336e-07, 0, 1, 0, -1.00000012, 0, 9.83476639e-07, 9.23871994e-07, 0, 1.00000012),
  847. CFrame.new(0.649994314, -2.32730556, 0.445138514, 0.939692736, 0, -0.342019886, 0.116977625, 0.939692736, 0.321393639, 0.321393639, -0.342019886, 0.883022428),
  848. CFrame.new(-0.649998546, -2.32730579, 0.445138097, 0.939692736, 0, 0.342019886, -0.116977625, 0.939692736, 0.321393639, -0.321393639, -0.342019886, 0.883022428),
  849. }, .4, false)
  850. end
  851. RATr.Enabled = true
  852. Humanoid.WalkSpeed = 0
  853. local bodyvel = Instance.new("BodyVelocity",RootPart)
  854. local pep = 10000000
  855. bodyvel.P = pep
  856. bodyvel.MaxForce = Vector3.new(pep,0,pep)
  857. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  858. local dasu = 0
  859. local par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  860. repeat
  861. dasu = dasu + 1
  862. bodyvel.Velocity = RootPart.CFrame.lookVector*50
  863. par = rayCast(RootPart.Position,RootPart.CFrame.lookVector*1,5,chara)
  864. so(10730819,Torso,1,2)
  865. CamShake(Torso,60,.4,.1)
  866. smasheff(Torso.Position,math.random(10,20)/10,math.random(2,3),math.random(10,20)/10,math.random(2,3),2,(RootPart.CFrame.lookVector*-math.random(30,50))+Vector3.new(math.random(-5,5),math.random(50,70),math.random(-5,5)))
  867. swait()
  868. Effects.Wave(RootPart.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(),Vector3.new(1,.2,1),"",10,false,.05)
  869. PlayAnimationFromTable({
  870. CFrame.new(-0.11852926, -0.0870857984, -0.16250591, 0.499998987, 0.433013916, -0.75, 0, 0.866024852, 0.500001073, 0.866025984, -0.25000003, 0.433011562),
  871. CFrame.new(1.67643725e-06, 1.94997621, -1.7765941e-06, 0.866025209, -8.34465027e-07, 0.500000358, 7.30156898e-07, 1.00000012, 3.57627869e-07, -0.500000417, 6.70552254e-08, 0.866025209),
  872. CFrame.new(2.30981135, 0.0232107639, -1.46663569e-05, 0.499999255, -0.866025925, 3.06963921e-06, 0.866025925, 0.499999285, -2.25007534e-06, 4.17232513e-07, 3.78489494e-06, 1),
  873. CFrame.new(-0.942220747, 0.533102334, -1.07246113, 0.173649132, -0.63302058, 0.754407704, 0.98480767, 0.11162056, -0.1330221, -1.62422657e-06, 0.76604557, 0.642786443),
  874. CFrame.new(0.650001526, -2.59999871, -7.62939544e-06, 1, 0, 2.98023224e-08, 0, 1.00000012, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1.00000012),
  875. CFrame.new(-0.957818449, -2.31074858, -0.794715047, 0.939692378, 1.1920929e-07, 0.342020839, 0.116977721, 0.939692855, -0.321393222, -0.321394473, 0.342019558, 0.883022189),
  876. }, .4, false)
  877. MagnitudeDmg(Torso,6,30,3,RootPart.CFrame.lookVector*60,true,"Blunt",.5)
  878. until par ~= nil or dasu >= 100
  879. bodyvel:Destroy()
  880. Humanoid.WalkSpeed = 16
  881. RATr.Enabled = false
  882. attack = false
  883. end
  884.  
  885. function thesurou()
  886. attack = true
  887. Humanoid.WalkSpeed = 0
  888. local grab = nil
  889. local torsy = nil
  890. local hum = nil
  891. for i, v in pairs(FindNearestTorso(Torso.Position, 6)) do
  892. if v:FindFirstChild('Head') and v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 1 then
  893. hum = v:FindFirstChildOfClass("Humanoid")
  894. torsy = GetDudesTorso(v)
  895. grab = v
  896. end
  897. end
  898. so(200632136,RootPart,.8,1)
  899. for i = 0,1,.1 do
  900. swait()
  901. PlayAnimationFromTable({
  902. CFrame.new(0, -0.160800725, -0.377691686, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  903. CFrame.new(0, 2.01372528, -0.214328468, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  904. CFrame.new(1.30359828, 0.346287906, -1.12627494, 0.866025269, 0.500000358, -4.18942193e-07, -0.0868241489, 0.150382817, -0.984807909, -0.492404312, 0.852868497, 0.173647434),
  905. CFrame.new(-1.30359876, 0.346286833, -1.12628198, 0.866025269, -0.500000358, 4.18942193e-07, 0.0868241489, 0.150382817, -0.984807909, 0.492404312, 0.852868497, 0.173647434),
  906. CFrame.new(0.65000087, -2.4212749, -0.479339659, 0.984807849, 0, -0.173647985, -0.0593910702, 0.939692736, -0.33682391, 0.163175747, 0.342019886, 0.925416768),
  907. CFrame.new(-0.649993539, -2.42127419, -0.479341805, 0.984807849, 0, 0.173647985, 0.0593910702, 0.939692736, -0.33682391, -0.163175747, 0.342019886, 0.925416768),
  908. }, .3, false)
  909. end
  910. if grab ~= nil and torsy ~= nil then
  911. so(487911937,Head,1,3)
  912. so(240429615,torsy,1,1)
  913. for i = 0,1,.1 do
  914. swait()
  915. PlayAnimationFromTable({
  916. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  917. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  918. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  919. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  920. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  921. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  922. }, .3, false)
  923. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  924. hum.PlatformStand = true
  925. torsy.Velocity = Vector3.new()
  926. end
  927. for a=1,3 do
  928. for i = 0,1,.1 do
  929. swait()
  930. PlayAnimationFromTable({
  931. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  932. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  933. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  934. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  935. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  936. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  937. }, .3, false)
  938. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  939. hum.PlatformStand = true
  940. torsy.Velocity = Vector3.new()
  941. end
  942. so(200632136,RootPart,.9,1)
  943. for i = 0,1,.2 do
  944. swait()
  945. PlayAnimationFromTable({
  946. CFrame.new(-0.102054864, -0.932198167, 9.983778e-07, 0, 0.766044974, -0.64278698, 0, 0.64278698, 0.766044974, 1, 0, 0),
  947. CFrame.new(0, 1.94997787, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  948. CFrame.new(1.70003557, 0.647316098, -1.51024413, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  949. CFrame.new(-1.95000505, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  950. CFrame.new(0.650000989, -0.993868172, -1.34321105, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  951. CFrame.new(-0.650000989, -2.59999466, 7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  952. }, .4, false)
  953. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  954. hum.PlatformStand = true
  955. torsy.Velocity = Vector3.new()
  956. end
  957. puncheff(torsy)
  958. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  959. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  960. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  961. for i = 0,1,.1 do
  962. swait()
  963. PlayAnimationFromTable({
  964. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  965. CFrame.new(-0.034717761, 1.88260937, 0.18508473, 0.984807849, -1.54085157e-07, -0.173648179, -0.0593909919, 0.939692736, -0.336823851, 0.163175985, 0.342019886, 0.925416648),
  966. CFrame.new(1.95000458, 1.57569158, -0.277835488, 1, 0, 0, 0, -0.984807968, -0.173647001, 0, 0.173647001, -0.984807968),
  967. CFrame.new(-1.95000529, -2.02655792e-06, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  968. CFrame.new(0.650004029, -2.5999999, 7.15255737e-07, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, 0, 0.984807849),
  969. CFrame.new(-0.649996519, -2.5999999, -6.10947609e-07, 0.984807849, 0, 0.173647985, 0, 1, 0, -0.173647985, 0, 0.984807849),
  970. }, .3, false)
  971. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  972. hum.PlatformStand = true
  973. torsy.Velocity = Vector3.new()
  974. end
  975. so(200632136,RootPart,.9,1)
  976. for i = 0,1,.2 do
  977. swait()
  978. PlayAnimationFromTable({
  979. CFrame.new(0.102049023, -0.932193279, 0, 0, -0.766044974, 0.64278698, 0, 0.64278698, 0.766044974, -1, 0, 0),
  980. CFrame.new(0, 1.94997406, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  981. CFrame.new(1.70003128, 0.647328019, -1.51025343, 0.866025388, 0, 0.500000238, 0.383022666, 0.64278698, -0.663414419, -0.321393639, 0.766044974, 0.556669831),
  982. CFrame.new(-1.95000458, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  983. CFrame.new(0.650002003, -0.993867934, -1.34321058, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698),
  984. CFrame.new(-0.650001049, -2.60001373, 1.14440918e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  985. }, .4, false)
  986. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  987. hum.PlatformStand = true
  988. torsy.Velocity = Vector3.new()
  989. end
  990. puncheff(torsy)
  991. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  992. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  993. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  994. end
  995. so(200632136,RootPart,.9,1)
  996. for i = 0,1,.1 do
  997. swait()
  998. PlayAnimationFromTable({
  999. CFrame.new(0, 0, 0, 0.499998987, 0, -0.866025984, 0, 1, 0, 0.866025984, 0, 0.499998987),
  1000. CFrame.new(0.0492400974, 1.93260896, -0.0852866173, 0.492402941, 0.0868238136, 0.866025984, -0.173647985, 0.984807849, 0, -0.852869213, -0.150383666, 0.499998987),
  1001. CFrame.new(2.25130796, 1.15621161, -0.521879852, 0.866025984, -0.43301183, 0.249999613, 0, -0.500000238, -0.866025388, 0.499998987, 0.750000477, -0.433013201),
  1002. CFrame.new(-1.95000482, 3.33413482e-07, 2.38418579e-07, 0.76604408, 0.633022606, -0.111619651, -0.642788172, 0.754405975, -0.133022651, 1.78813934e-07, 0.173648968, 0.98480773),
  1003. CFrame.new(0.650005341, -2.5999999, -7.62939453e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1004. CFrame.new(-0.650006175, -2.5999999, 2.44379044e-06, 0.499998987, 0, 0.866025984, 0, 1, 0, -0.866025984, 0, 0.499998987),
  1005. }, .4, false)
  1006. torsy.CFrame = RightArm.CFrame*CFrame.new(0,-1.5,0)*CFrame.Angles(math.rad(-90),0,0)
  1007. hum.PlatformStand = true
  1008. torsy.Velocity = Vector3.new()
  1009. end
  1010. local pato = Instance.new("Part",torsy)
  1011. pato.CFrame = torsy.CFrame
  1012. pato.Size = Vector3.new(4.1,6.1,1.1)
  1013. pato.Transparency = 1
  1014. pato.CanCollide = false
  1015. pato.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1016. local werudo = Instance.new("Weld",pato)
  1017. werudo.Part0 = pato
  1018. werudo.Part1 = torsy
  1019. torsy.Velocity = RootPart.CFrame.lookVector*150+Vector3.new(0,30,0)
  1020. torsy.RotVelocity = Vector3.new(10,10,10)
  1021. pato.Touched:connect(function(hit)
  1022. if hit:IsDescendantOf(chara)==false then
  1023. pato:Destroy()
  1024. Dmg(grab,70,3,Vector3.new(0,20,0)+RootPart.CFrame.lookVector*50,true,"Blunt",.3)
  1025. so(260430079,torsy,1,5)
  1026. MagnitudeDmg(torsy,6,40,3,Vector3.new(0,5,0)+RootPart.CFrame.lookVector*20,true,"Blunt",.2)
  1027. smasheff(torsy.Position,math.random(10,20)/10,math.random(4,6),math.random(10,20)/10,math.random(4,6),5,Vector3.new(math.random(-30,30),math.random(70,90),math.random(-30,30)))
  1028. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.5,.5,.5),"",10,false,.05)
  1029. Effects.Wave(CFrame.new(torsy.Position),Vector3.new(),Vector3.new(.25,1,.25),"",-10,false,.05)
  1030. end
  1031. end)
  1032. so(200632136,RootPart,.8,1)
  1033. for i = 0,2,.1 do
  1034. swait()
  1035. PlayAnimationFromTable({
  1036. CFrame.new(-0.222327977, -0.0760439336, -0.208909988, 0.604021907, -0.342020392, 0.719846964, -0.0554149859, 0.883022249, 0.46604827, -0.795038819, -0.321393698, 0.514411688),
  1037. CFrame.new(7.34417608e-06, 2.0353117, -0.350306809, 1, -4.47034836e-07, 1.69873238e-06, -2.08616257e-07, 0.939692974, 0.342019647, -1.7285347e-06, -0.342019677, 0.939692795),
  1038. CFrame.new(1.09530568, 0.103452325, -1.42083132, 0.766043782, 0.64278847, -1.9967556e-06, -0.321392238, 0.383016765, -0.866028547, -0.556672335, 0.663416266, 0.499994785),
  1039. CFrame.new(-1.9499985, -4.95091081e-06, 1.11758709e-06, 0.766044378, 0.633022308, -0.111619204, -0.642787814, 0.754405975, -0.13302502, -1.57952309e-06, 0.173650473, 0.984807491),
  1040. CFrame.new(0.75631088, -2.3547678, -0.864154458, 0.997292876, -0.0554149859, -0.0483326912, 0.0263557732, 0.883022249, -0.468590677, 0.0686457753, 0.46604827, 0.882092297),
  1041. CFrame.new(-0.650001526, -2.59999871, 7.66813719e-06, 1, 0, 0, 0, 1.00000012, -1.49011612e-08, 0, -1.49011612e-08, 1),
  1042. }, .3, false)
  1043. end
  1044. end
  1045. attack = false
  1046. Humanoid.WalkSpeed = 8
  1047. end
  1048.  
  1049. function taunt()
  1050. attack = true
  1051. Humanoid.WalkSpeed = 0
  1052. mus.Pitch = 0
  1053. local snd = Instance.new("Sound",Head)
  1054. snd.Volume = 3
  1055. snd.SoundId = "rbxassetid://146333460"
  1056. snd:Play()
  1057. so(487907203,Head,1,3)
  1058. for i = 0,1,.01 do
  1059. swait()
  1060. PlayAnimationFromTable({
  1061. CFrame.new(-7.70094994e-06, 0.0393988565, 0.149780393, 0.999998927, -8.29677447e-08, -4.7053436e-07, 0, 0.984807849, -0.173647985, -6.85358827e-06, 0.173648238, 0.984809279),
  1062. CFrame.new(6.96081361e-06, 1.94950724, -0.513472855, 1, -6.94597475e-07, 3.9392653e-06, -6.94597475e-07, 0.939692855, 0.342019767, -3.93926348e-06, -0.342019796, 0.939692736),
  1063. CFrame.new(1.69018638, 1.65000451, 0.300107032, 0.866022527, 0.500005007, 5.95726306e-06, 0.500005066, -0.866022527, -1.13099813e-05, -4.91738319e-07, 1.27702951e-05, -1.00000012),
  1064. CFrame.new(-1.69020617, 1.6499958, 0.299897015, 0.866027176, -0.49999702, 6.79078403e-06, -0.499997079, -0.866027117, 1.20401382e-05, -1.34110451e-07, -1.38133764e-05, -1.00000012),
  1065. CFrame.new(0.650000513, -2.62530255, 0.310812205, 0.939692974, 0, -0.342019439, 0.0593909882, 0.984807849, 0.163175792, 0.336823434, -0.173647985, 0.925417006),
  1066. CFrame.new(-0.649998724, -2.62530136, 0.310818315, 0.939692497, 0, 0.34202072, -0.0593912043, 0.984807849, 0.163175717, -0.336824685, -0.173647985, 0.925416589),
  1067. }, .1, false)
  1068. end
  1069. so(487907316,Head,1,3)
  1070. for i = 0,1,.01 do
  1071. swait()
  1072. PlayAnimationFromTable({
  1073. CFrame.new(1.55392627e-05, -0.118780732, -0.583496988, 0.999998569, 2.40357622e-07, -4.16312105e-07, 0, 0.866025388, 0.500000238, -9.29446469e-06, -0.500001192, 0.866027057),
  1074. CFrame.new(1.61478602e-05, 1.9034369, 0.0406528115, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1075. CFrame.new(1.35360622, -0.201802224, -0.616510034, 0.866021276, 0.500007153, -5.6077406e-06, -0.433019817, 0.74999243, -0.500005424, -0.250002086, 0.433017761, 0.866022408),
  1076. CFrame.new(-1.35358262, -0.201804206, -0.616507173, 0.866028905, -0.49999395, -4.74162516e-06, 0.433007032, 0.750007033, -0.499994606, 0.249997824, 0.433007747, 0.866028666),
  1077. CFrame.new(0.649987519, -2.44053602, -0.735289276, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1078. CFrame.new(-0.650013626, -2.44054365, -0.735276401, 0.999998569, 0, -9.29446469e-06, 2.40357622e-07, 0.866025388, -0.500001192, -4.16312105e-07, 0.500000238, 0.866027057),
  1079. }, .1, false)
  1080. end
  1081. so(487907203,Head,.9,3)
  1082. for i = 0,1,.01 do
  1083. swait()
  1084. PlayAnimationFromTable({
  1085. CFrame.new(0, -0.599999666, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1086. CFrame.new(3.60608101e-06, 1.94996309, -3.51667404e-06, 0.469848812, 0.342020154, 0.813796282, -0.171001956, 0.939692676, -0.296202868, -0.866025746, 9.79501692e-06, 0.499999583),
  1087. CFrame.new(1.61960268, 1.77223492, -2.74498088e-05, 0.866025388, 0.500000238, 1.34671045e-05, 0.500000238, -0.866025388, -9.50000867e-06, 6.91284913e-06, 1.49608022e-05, -1),
  1088. CFrame.new(-2.50045633, 0.909400702, 7.89161845e-07, -1.0784097e-06, 0.984807849, -0.173647985, 0, -0.173647985, -0.984807849, -1, -1.06202424e-06, 1.8726405e-07),
  1089. CFrame.new(1.36961031, -2.04641271, 4.32031811e-06, 0.866025388, -0.500000238, -7.40492396e-06, 0.500000238, 0.866025388, 1.30000126e-05, -8.71550583e-08, -1.49608022e-05, 1),
  1090. CFrame.new(-0.649993896, -1.99999642, -0.600002289, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1091. }, .1, false)
  1092. end
  1093. so(487907316,Head,.9,3)
  1094. for i = 0,1,.01 do
  1095. swait()
  1096. PlayAnimationFromTable({
  1097. CFrame.new(0, -0.699999571, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1098. CFrame.new(4.35113907e-06, 1.9499656, -2.47359276e-06, 0.499997169, -0.296198249, -0.813799441, 0, 0.939692855, -0.342019647, 0.866027057, 0.171008855, 0.469843775),
  1099. CFrame.new(2.56986904, 0.91509676, 1.86699071e-05, -3.99215896e-05, -0.984806359, 0.173656061, 0, -0.173656061, -0.984806359, 1, -3.93150331e-05, 6.93262609e-06),
  1100. CFrame.new(-1.76206148, 1.33159709, 1.23434656e-05, 0.939692736, -0.342019886, 5.52932834e-05, -0.342019916, -0.939692736, -9.23453536e-06, 5.51170961e-05, -1.02337781e-05, -1),
  1101. CFrame.new(0.650001526, -1.89999652, -0.599994659, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1102. CFrame.new(-1.4295907, -1.91907001, -1.105927e-05, 0.866025388, 0.500000238, -1.4333129e-05, -0.500000238, 0.866025388, -9.00000668e-06, 7.91284765e-06, 1.49608022e-05, 1),
  1103. }, .1, false)
  1104. end
  1105. snd:Destroy()
  1106. mus.Pitch = 1
  1107. Humanoid.WalkSpeed = 16
  1108. attack = false
  1109. end
  1110.  
  1111. Mouse.Button1Down:connect(function()
  1112. if attack == false then
  1113. attackone()
  1114. end
  1115. end)
  1116.  
  1117. local sprintt = 0
  1118.  
  1119. Mouse.KeyDown:connect(function(k)
  1120. k = k:lower()
  1121. if k=='m' then
  1122. if mus.IsPlaying == true then
  1123. mus:Stop()
  1124. elseif mus.IsPaused == true then
  1125. mus:Play()
  1126. end
  1127. end
  1128. if attack == false then
  1129. if k == 'z' then
  1130. thesurou()
  1131. elseif k == 'x' then
  1132. dashattack()
  1133. elseif k == 'g' then
  1134. taunt()
  1135. end
  1136. end
  1137. end)
  1138.  
  1139. prevhp = 800
  1140. Humanoid.HealthChanged:connect(function(hp)
  1141. if hp < prevhp then
  1142. local cho = math.random(1,5)
  1143. local s = Instance.new("Sound",Head)
  1144. if cho == 1 then
  1145. so(480392869,Head,1,3)
  1146. elseif cho == 2 then
  1147. so(480392949,Head,1,3)
  1148. elseif cho == 3 then
  1149. so(480394663,Head,1,3)
  1150. elseif cho == 4 then
  1151. so(480394802,Head,1,3)
  1152. elseif cho == 5 then
  1153. so(480394542,Head,1,3)
  1154. end
  1155. end
  1156. prevhp = hp
  1157. end)
  1158.  
  1159. local soundIds = {142539074, 487912030, 487911937}
  1160. coroutine.wrap(function()
  1161. while wait(math.random(25,30)/10) do
  1162. if Humanoid.Health > 1 and attack == false then
  1163. so(soundIds[math.random(1,3)],Head,1,3)
  1164. end
  1165. end
  1166. end)()
  1167.  
  1168. Humanoid.Died:connect(function()
  1169. mus:Stop()
  1170. so(487907155,Head,1,3)
  1171. swait(5)
  1172. for i = 1,10 do
  1173. swait()
  1174. for i,v in pairs(chara:GetDescendants()) do
  1175. if v:IsA("BasePart") then
  1176. v.Transparency = v.Transparency + .1
  1177. end
  1178. end
  1179. end
  1180. chara:Destroy()
  1181. end)
  1182.  
  1183. coroutine.wrap(function()
  1184. while 1 do
  1185. swait()
  1186. if doe <= 360 then
  1187. doe = doe + 2
  1188. else
  1189. doe = 0
  1190. end
  1191. end
  1192. end)()
  1193.  
  1194. while true do
  1195. swait()
  1196. while true do
  1197. swait()
  1198. if Head:FindFirstChild("mus")==nil then
  1199. mus = Instance.new("Sound",Head)
  1200. mus.Name = "mus"
  1201. mus.SoundId = "rbxassetid://1838626744"
  1202. mus.Looped = true
  1203. mus.Volume = 1
  1204. mus:Play()
  1205. end
  1206. local ss = Humanoid:GetState()
  1207. if ss == (Enum.HumanoidStateType.FallingDown or ss == Enum.HumanoidStateType.PlatformStanding) then
  1208. Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
  1209. end
  1210. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1211. velocity = RootPart.Velocity.y
  1212. sine = sine + change
  1213. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 5.3, chara)
  1214. if RootPart.Velocity.y > 1 and hit == nil then
  1215. Anim = "Jump"
  1216. if attack == false then
  1217. PlayAnimationFromTable({
  1218. CFrame.new(0, 0.0740167201, -0.180228189, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
  1219. CFrame.new(0, 2.03109002, -0.115844816, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789),
  1220. CFrame.new(1.47152913, -0.278083742, 0.397592455, 0.939692855, 0.342019439, -3.31528156e-08, -0.321393043, 0.883022368, 0.34202078, 0.116977774, -0.321394503, 0.939692497),
  1221. CFrame.new(-1.47150564, -0.27808097, 0.397592992, 0.939692855, -0.342019439, 3.31528156e-08, 0.321393043, 0.883022368, 0.34202078, -0.116977774, -0.321394503, 0.939692497),
  1222. CFrame.new(0.650001526, -1.19999599, -0.600000799, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1223. CFrame.new(-0.649993896, -2.59999466, 5.54323037e-07, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
  1224. }, .3, false)
  1225. end
  1226. elseif RootPart.Velocity.y < -1 and hit == nil then
  1227. Anim = "Fall"
  1228. if attack == false then
  1229. PlayAnimationFromTable({
  1230. CFrame.new(0, -0.133714333, 0.15832366, 1, 0, 0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736),
  1231. CFrame.new(0, 2.05995607, -0.632082939, 1, 0, 0, 0, 0.766044796, 0.642787218, 0, -0.642787218, 0.766044855),
  1232. CFrame.new(2.25642705, 0.257112086, -3.82667531e-06, 0.766044319, -0.642787933, -2.9919768e-08, 0.642787993, 0.766044319, 3.87430191e-07, -1.93715096e-07, -2.83122063e-07, 1),
  1233. CFrame.new(-2.25643301, 0.257116973, 9.41694736e-07, 0.766044319, 0.642787933, 2.9919768e-08, -0.642787993, 0.766044319, 3.87430191e-07, 1.93715096e-07, -2.83122063e-07, 1),
  1234. CFrame.new(0.649993896, -1.3999939, -0.600004256, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1235. CFrame.new(-0.650001526, -2.59999371, -3.89218303e-06, 1, 0, 0, 0, 1, 2.98023224e-08, 0, 2.98023224e-08, 1),
  1236. }, .3, false)
  1237. end
  1238. elseif Torsovelocity < 1 and hit ~= nil then
  1239. Anim = "Idle"
  1240. if attack == false then
  1241. change = 1
  1242. PlayAnimationFromTable({
  1243. CFrame.new(0, 0, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388) * CFrame.new(0,.05 * math.cos((sine)/5), 0),
  1244. CFrame.new(0.0984803587, 1.91524398, -0.170572892, 0.866025388, 0.0868240371, -0.492404163, 0, 0.984807849, 0.173647985, 0.500000238, -0.150383562, 0.852868617),
  1245. CFrame.new(1.98214447, 0.0342020541, -0.0883011818, 0.939692676, -0.116977856, -0.321394205, 0, 0.939692736, -0.342019945, 0.342020601, 0.321393609, 0.883022249),
  1246. CFrame.new(-1.51237798, -0.128823012, -0.775815547, 0.766044199, -0.642788053, -3.87430191e-07, 0.413175076, 0.492402881, -0.76604563, 0.492405087, 0.586824656, 0.642786384),
  1247. CFrame.new(0.649999857, -2.5999999, -8.64267349e-07, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1248. CFrame.new(-0.64999789, -2.5999999, -9.53674544e-07, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0,-.05 * math.cos((sine)/5), 0),
  1249. }, .3, false)
  1250. end
  1251. elseif Torsovelocity > 2 and hit ~= nil then
  1252. Anim = "Walk"
  1253. if attack == false then
  1254. Humanoid.WalkSpeed = 16
  1255. Humanoid.JumpPower = 80
  1256. PlayAnimationFromTable({
  1257. CFrame.new(0, 0.0098747462, -0.187130988, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.Angles(0, math.rad(0 + 10 * math.cos((sine) / 5)), 0),
  1258. CFrame.new(0, 2.01372552, -0.214327857, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849),
  1259. CFrame.new(1.94397354, -0.115067676, -0.230779886, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1260. CFrame.new(-1.95000458, -0.0637510419, -0.214326635, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
  1261. CFrame.new(0.649997711, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0+ .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0),
  1262. CFrame.new(-0.650001526, -2.60271978, -0.268911421, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0- .65 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0),
  1263. }, .3, false)
  1264. end
  1265. end
  1266. end
  1267. end
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