DarkScriptZEditors

Chaotic

Jan 7th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. warn("Due to logger so i need to leak this")
  7. warn("also nameclan gonna showcase this too soon")
  8. --//====================================================\\-
  9. --|| CHAOTIC GLITCHER
  10. --|| ALL PURPOSE SWITCHER...
  11. --|| CHAOTIC GLITCHER BY WANTH092
  12. --|| EDIT HELPING BY KILLERZTH_1596
  13. --\\====================================================//--
  14.  
  15. game:GetService("StarterGui"):SetCore("SendNotification", {
  16. Title = "Chaotic Glitcher";
  17. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  18. })
  19.  
  20. wait(0.2)
  21.  
  22. Player = game:GetService("Players").LocalPlayer
  23. PlayerGui = Player.PlayerGui
  24. Mouse = Player:GetMouse()
  25. Cam = workspace.CurrentCamera
  26. Backpack = Player.Backpack
  27. Character = Player.Character
  28. Humanoid = Character.Humanoid
  29. RootPart = Character["HumanoidRootPart"]
  30. Torso = Character["Torso"]
  31. Head = Character["Head"]
  32. RightArm = Character["Right Arm"]
  33. LeftArm = Character["Left Arm"]
  34. RightLeg = Character["Right Leg"]
  35. LeftLeg = Character["Left Leg"]
  36. RootJoint = RootPart["RootJoint"]
  37. Neck = Torso["Neck"]
  38. RightShoulder = Torso["Right Shoulder"]
  39. LeftShoulder = Torso["Left Shoulder"]
  40. RightHip = Torso["Right Hip"]
  41. LeftHip = Torso["Left Hip"]
  42. local sick = Instance.new("Sound",Torso)
  43. local SONG = 561833161
  44. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  45. sick:Play()
  46.  
  47. IT = Instance.new
  48. CF = CFrame.new
  49. VT = Vector3.new
  50. RAD = math.rad
  51. C3 = Color3.new
  52. UD2 = UDim2.new
  53. BRICKC = BrickColor.new
  54. ANGLES = CFrame.Angles
  55. EULER = CFrame.fromEulerAnglesXYZ
  56. COS = math.cos
  57. ACOS = math.acos
  58. SIN = math.sin
  59. ASIN = math.asin
  60. ABS = math.abs
  61. MRANDOM = math.random
  62. FLOOR = math.floor
  63. local RCHOICE = MRANDOM(1,7)
  64.  
  65. --//=================================\\
  66. --|| USEFUL VALUES
  67. --\\=================================//
  68.  
  69. Animation_Speed = 3
  70. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  71. local Speed = 13
  72. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  74. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  75. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  76. local DAMAGEMULTIPLIER = 1
  77. local ANIM = "Idle"
  78. local ATTACK = false
  79. local EQUIPPED = false
  80. local HOLD = false
  81. local COMBO = 1
  82. local Rooted = false
  83. local SINE = 0
  84. local KEYHOLD = false
  85. local CHANGE = 2 / Animation_Speed
  86. local WALKINGANIM = false
  87. local VALUE1 = false
  88. local VALUE2 = false
  89. local ROBLOXIDLEANIMATION = IT("Animation")
  90. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  91. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  92. --ROBLOXIDLEANIMATION.Parent = Humanoid
  93. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  94. WEAPONGUI.Name = "Weapon GUI"
  95. local Effects = IT("Folder", Character)
  96. Effects.Name = "Effects"
  97. local BALL = IT("Folder", Character)
  98. BALL.Name = "BALL-EYE"
  99. local XEYE = IT("Folder", Character)
  100. XEYE.Name = "X - EYE"
  101. local ANIMATOR = Humanoid.Animator
  102. local ANIMATE = Character.Animate
  103. local UNANCHOR = true
  104. local WHITELIST = {}
  105. local TAUNT = false
  106. local OFFSET = 0
  107. local FULL = false
  108. local MODE = "Lunar"
  109. local PITCH = 1
  110. local VOLUME = 3
  111. local FACE = 176217464
  112. local SIZE = 1
  113.  
  114. --//=================================\\
  115. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  116. --\\=================================//
  117.  
  118. ArtificialHB = Instance.new("BindableEvent", script)
  119. ArtificialHB.Name = "ArtificialHB"
  120.  
  121. script:WaitForChild("ArtificialHB")
  122. Frame_Speed = 1 / 60
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131. tf = tf + s
  132. if tf >= frame then
  133. if allowframeloss then
  134. script.ArtificialHB:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.ArtificialHB:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end)
  149.  
  150. --//=================================\\
  151. --// NOOBYGAME12'S CODE
  152. --\\=================================//
  153.  
  154. plr = game:GetService("Players").LocalPlayer
  155. char = plr.Character
  156. hum = char.Humanoid
  157. local cam = game.Workspace.CurrentCamera
  158. Camera = cam
  159. local CamInterrupt = false
  160. local TwoD = false
  161. local TargetInfo = {nil, nil}
  162. cam.CameraType = "Custom"
  163. t = char.Torso
  164. h = char.Head
  165. ra = char["Right Arm"]
  166. la = char["Left Arm"]
  167. rl = char["Right Leg"]
  168. ll = char["Left Leg"]
  169. tors = char.Torso
  170. lleg = char["Left Leg"]
  171. root = char.HumanoidRootPart
  172. hed = char.Head
  173. rleg = char["Right Leg"]
  174. rarm = char["Right Arm"]
  175. larm = char["Left Arm"]
  176. Player = plr
  177. Character=Player.Character
  178. PlayerGui=Player.PlayerGui
  179. Backpack=Player.Backpack
  180. Torso=Character.Torso
  181. Head=Character.Head
  182. Humanoid=Character.Humanoid
  183. m=Instance.new('Model',Character)
  184. LeftArm=Character["Left Arm"]
  185. LeftLeg=Character["Left Leg"]
  186. RightArm=Character["Right Arm"]
  187. RightLeg=Character["Right Leg"]
  188. LS=Torso["Left Shoulder"]
  189. LH=Torso["Left Hip"]
  190. RS=Torso["Right Shoulder"]
  191. RH=Torso["Right Hip"]
  192. Face = Head.face
  193. Neck=Torso.Neck
  194. it=Instance.new
  195. attacktype=1
  196. vt=Vector3.new
  197. cf=CFrame.new
  198. euler=CFrame.fromEulerAnglesXYZ
  199. angles=CFrame.Angles
  200. cloaked=false
  201. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  202. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  203. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  204. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  205. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  206. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  207. RootPart=Character.HumanoidRootPart
  208. RootJoint=RootPart.RootJoint
  209. RootCF=euler(-1.57,0,3.14)
  210. radian = math.rad
  211. random = math.random
  212. Vec3 = Vector3.new
  213. Inst = Instance.new
  214. cFrame = CFrame.new
  215. Euler = CFrame.fromEulerAnglesXYZ
  216. vt = Vector3.new
  217. bc = BrickColor.new
  218. br = BrickColor.random
  219. it = Instance.new
  220. cf = CFrame.new
  221. local Player_Size = 0
  222. cam = game.Workspace.CurrentCamera
  223. CF = CFrame.new
  224. angles = CFrame.Angles
  225. attack = false
  226. Euler = CFrame.fromEulerAnglesXYZ
  227. Rad = math.rad
  228. IT = Instance.new
  229. BrickC = BrickColor.new
  230. Cos = math.cos
  231. Acos = math.acos
  232. Sin = math.sin
  233. Asin = math.asin
  234. Abs = math.abs
  235. Mrandom = math.random
  236. Floor = math.floor
  237. IT = Instance.new
  238. CF = CFrame.new
  239. VT = Vector3.new
  240. RAD = math.rad
  241. C3 = Color3.new
  242. UD2 = UDim2.new
  243. BRICKC = BrickColor.new
  244. ANGLES = CFrame.Angles
  245. EULER = CFrame.fromEulerAnglesXYZ
  246. COS = math.cos
  247. ACOS = math.acos
  248. SIN = math.sin
  249. ASIN = math.asin
  250. ABS = math.abs
  251. MRANDOM = math.random
  252. FLOOR = math.floor
  253.  
  254.  
  255. local Booleans = {
  256. CamFollow = true,
  257. GyroUse = true
  258. }
  259.  
  260. function lerp(object, newCFrame, alpha)
  261. return object:lerp(newCFrame, alpha)
  262. end
  263.  
  264. local Directer = Inst("BodyGyro", root)
  265. Directer.MaxTorque = Vec3(0, 0, 0)
  266. Directer.P = 600000
  267. local CPart = Inst("Part")
  268. CPart.Anchored = true
  269. CPart.CanCollide = false
  270. CPart.Locked = true
  271. CPart.Transparency = 1
  272.  
  273. local rainbowmode = false
  274. local chaosmode = false
  275.  
  276. local mutedtog = false
  277.  
  278. function CameraEnshaking(Length,Intensity)
  279. coroutine.resume(coroutine.create(function()
  280. local intensity = 1*Intensity
  281. local rotM = 0.01*Intensity
  282. for i = 0, Length, 0.1 do
  283. Swait()
  284. intensity = intensity - 0.05*Intensity/Length
  285. rotM = rotM - 0.0005*Intensity/Length
  286. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  287. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  288. end
  289. Humanoid.CameraOffset = Vec3(0, 0, 0)
  290. end))
  291. end
  292. CamShake=function(Part,Distan,Power,Times)
  293. local de=Part.Position
  294. for i,v in pairs(workspace:children()) do
  295. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  296. for _,c in pairs(v:children()) do
  297. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  298. local Noob=v.Humanoid
  299. if Noob~=nil then
  300. coroutine.resume(coroutine.create(function()
  301. FV = Instance.new("BoolValue", Noob)
  302. FV.Name = "CameraShake"
  303. for ShakeNum=1,Times do
  304. Swait()
  305. local ef=Power
  306. if ef>=1 then
  307. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  308. else
  309. ef=Power*10
  310. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  311. end
  312. end
  313. Humanoid.CameraOffset = Vector3.new(0,0,0)
  314. FV:Destroy()
  315. end))
  316. end
  317. end
  318. end
  319. end
  320. end
  321. end
  322.  
  323. local toggleTag = true
  324. local bilguit = Instance.new("BillboardGui", hed)
  325. bilguit.Adornee = nil
  326. bilguit.Name = "ModeName"
  327. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  328. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  329.  
  330.  
  331. function chatfunc(text,color,typet,font,timeex)
  332. local chat = coroutine.wrap(function()
  333. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  334. Character:FindFirstChild("TalkingBillBoard"):destroy()
  335. end
  336. local naeeym2 = Instance.new("BillboardGui",Character)
  337. naeeym2.Size = UDim2.new(0,100,0,40)
  338. naeeym2.StudsOffset = Vector3.new(0,3,0)
  339. naeeym2.Adornee = Character.Head
  340. naeeym2.Name = "TalkingBillBoard"
  341. local tecks2 = Instance.new("TextLabel",naeeym2)
  342. tecks2.BackgroundTransparency = 1
  343. tecks2.BorderSizePixel = 0
  344. tecks2.Text = ""
  345. tecks2.Font = font
  346. tecks2.TextSize = 30
  347. tecks2.TextStrokeTransparency = 0
  348. tecks2.TextColor3 = color
  349. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  350. tecks2.Size = UDim2.new(1,0,0.5,0)
  351. local tecks3 = Instance.new("TextLabel",naeeym2)
  352. tecks3.BackgroundTransparency = 1
  353. tecks3.BorderSizePixel = 0
  354. tecks3.Text = ""
  355. tecks3.Font = font
  356. tecks3.TextSize = 30
  357. tecks3.TextStrokeTransparency = 0
  358. if typet == "Inverted" then
  359. tecks3.TextColor3 = Color3.new(0,0,0)
  360. tecks3.TextStrokeColor3 = color
  361. elseif typet == "Normal" then
  362. tecks3.TextColor3 = color
  363. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  364. end
  365. tecks3.Size = UDim2.new(1,0,0.5,0)
  366. coroutine.resume(coroutine.create(function()
  367. while true do
  368. Swait(1)
  369. if chaosmode == true then
  370. tecks2.TextColor3 = BrickColor.random().Color
  371. tecks3.TextStrokeColor3 = BrickColor.random().Color
  372. end
  373. end
  374. end))
  375. text.TextTransparency = text.TextTransparency + 1
  376. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  377. for i = 0, 74*timeex do
  378. Swait()
  379. text.TextTransparency = 1
  380. text.TextStrokeTransparency = 1
  381. tecks2.Text = text
  382. tecks3.Text = text
  383. end
  384. local randomrot = math.random(1,2)
  385. if randomrot == 1 then
  386. for i = 1, 50 do
  387. Swait()
  388. tecks2.Text = text
  389. tecks3.Text = text
  390. text.TextTransparency = text.TextTransparency - .02
  391. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  392. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  393. tecks2.TextTransparency = tecks2.TextTransparency + .04
  394. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  395. tecks3.TextTransparency = tecks2.TextTransparency + .04
  396. end
  397. elseif randomrot == 2 then
  398. for i = 1, 50 do
  399. Swait()
  400. tecks2.Text = text
  401. tecks3.Text = text
  402. text.TextTransparency = text.TextTransparency - .02
  403. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  404. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  405. tecks2.TextTransparency = tecks2.TextTransparency + .04
  406. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  407. tecks3.TextTransparency = tecks2.TextTransparency + .04
  408. end
  409. end
  410. text.TextTransparency = 0
  411. text.TextStrokeTransparency = 0
  412. if toggleTag == false then
  413. text.TextTransparency = 1
  414. text.TextStrokeTransparency = 1
  415. end
  416. naeeym2:Destroy()
  417. end)
  418. chat()
  419. end
  420.  
  421.  
  422.  
  423. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  424. local gui = it(GuiType)
  425. gui.Parent = parent
  426. gui.Text = text
  427. gui.BackgroundTransparency = backtrans
  428. gui.BackgroundColor3 = backcol
  429. gui.SizeConstraint = "RelativeXY"
  430. gui.TextXAlignment = "Center"
  431. gui.TextYAlignment = "Center"
  432. gui.Position = pos
  433. gui.Size = size
  434. gui.Font = "SourceSans"
  435. gui.FontSize = "Size14"
  436. gui.TextWrapped = false
  437. gui.TextStrokeTransparency = 0
  438. gui.TextColor = BrickColor.new("White")
  439. return gui
  440. end
  441. --------------------------- GUI STUFF
  442. local basgui = it("GuiMain")
  443. basgui.Parent = plr.PlayerGui
  444. basgui.Name = "VISgui"
  445. local fullscreenz = it("Frame")
  446. fullscreenz.Parent = basgui
  447. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  448. fullscreenz.BackgroundTransparency = 1
  449. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  450. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  451. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  452. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  453. imgl2.BackgroundTransparency = 1
  454. imgl2.BorderSizePixel = 0
  455. imgl2.ImageTransparency = 0.5
  456. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  457. imgl2.Size = UDim2.new(0,1000,0,1000)
  458. imgl2.Image = "rbxassetid://2344830904"
  459. local techc = imgl2:Clone()
  460. techc.Parent = fullscreenz
  461. techc.ImageTransparency = 0
  462. techc.Size = UDim2.new(0,900,0,900)
  463. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  464. techc.Image = "rbxassetid://2092248396"
  465. local circl = imgl2:Clone()
  466. circl.Parent = fullscreenz
  467. circl.ImageTransparency = 0
  468. circl.Size = UDim2.new(0,550,0,550)
  469. circl.Position = UDim2.new(0.70,25,0.50,25)
  470. circl.Image = "rbxassetid://2312119891"
  471. local circl2 = imgl2:Clone()
  472. circl2.Parent = fullscreenz
  473. circl2.ImageTransparency = 0
  474. circl2.Size = UDim2.new(0,700,0,700)
  475. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  476. circl2.Image = "rbxassetid://2312119891"
  477. local imgl2b = imgl2:Clone()
  478. imgl2b.Parent = fullscreenz
  479. imgl2b.ImageTransparency = 0
  480. imgl2b.Size = UDim2.new(0,800,0,800)
  481. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  482. imgl2b.ImageColor3 = Color3.new(0,0,0)
  483. local ned = Instance.new("TextLabel",fullscreenz)
  484. ned.ZIndex = 2
  485. ned.Font = "Bodoni"
  486. ned.BackgroundTransparency = 1
  487. ned.BorderSizePixel = 0.65
  488. ned.Size = UDim2.new(0.6,0,0.6,0)
  489. ned.Position = UDim2.new(0,0,0,0)
  490. ned.TextScaled = true
  491. ned.TextStrokeTransparency = 0
  492. ned.Text = "Lunar"
  493. ned.TextSize = 48
  494. ned.Rotation = 1
  495. ned.TextXAlignment = "Left"
  496. ned.TextYAlignment = "Top"
  497.  
  498. --//=================================\\
  499. --// WINGY STUFF
  500. --\\=================================//
  501.  
  502. local extrawingmod1 = Instance.new("Model",Character)
  503. local extrawingmod2 = Instance.new("Model",Character)
  504.  
  505. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  506. local p = Instance.new("Part")
  507. p.TopSurface = 0
  508. p.BottomSurface = 0
  509. p.Parent = parent
  510. p.Size = Vector3.new(0.1,0.1,0.1)
  511. p.Transparency = transparency
  512. p.Reflectance = reflectance
  513. p.CanCollide = false
  514. p.Locked = true
  515. p.BrickColor = brickcolor
  516. p.Material = material
  517. return p
  518. end
  519.  
  520. function CreateMesh(parent,meshtype,x1,y1,z1)
  521. local mesh = Instance.new("SpecialMesh",parent)
  522. mesh.MeshType = meshtype
  523. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  524. return mesh
  525. end
  526.  
  527. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  528. local mesh = Instance.new("SpecialMesh",parent)
  529. mesh.MeshType = "FileMesh"
  530. mesh.MeshId = meshid
  531. mesh.Scale = Vector3.new(x1,y1,z1)
  532. return mesh
  533. end
  534.  
  535.  
  536. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  537. local mesh = Instance.new("SpecialMesh",parent)
  538. mesh.MeshType = "FileMesh"
  539. mesh.MeshId = meshid
  540. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  541. mesh.Scale = Vector3.new(x1,y1,z1)
  542. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  543. return mesh
  544. end
  545.  
  546. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  547. local weld = Instance.new("Weld")
  548. weld.Parent = parent
  549. weld.Part0 = part0
  550. weld.Part1 = part1
  551. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  552. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  553. return weld
  554. end
  555.  
  556. function RemoveOutlines(part)
  557. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  558. end
  559.  
  560. local Create = LoadLibrary("RbxUtility").Create
  561.  
  562. CFuncs = {
  563. ["Part"] = {
  564. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  565. local Part = Create("Part"){
  566. Parent = Parent,
  567. Reflectance = Reflectance,
  568. Transparency = Transparency,
  569. CanCollide = false,
  570. Locked = true,
  571. BrickColor = BrickColor.new(tostring(BColor)),
  572. Name = Name,
  573. Size = Size,
  574. Material = Material,
  575. }
  576. RemoveOutlines(Part)
  577. return Part
  578. end;
  579. };
  580.  
  581. ["Mesh"] = {
  582. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  583. local Msh = Create(Mesh){
  584. Parent = Part,
  585. Offset = OffSet,
  586. Scale = Scale,
  587. }
  588. if Mesh == "SpecialMesh" then
  589. Msh.MeshType = MeshType
  590. Msh.MeshId = MeshId
  591. end
  592. return Msh
  593. end;
  594. };
  595.  
  596. ["Mesh"] = {
  597. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  598. local Msh = Create(Mesh){
  599. Parent = Part,
  600. Offset = OffSet,
  601. Scale = Scale,
  602. }
  603. if Mesh == "SpecialMesh" then
  604. Msh.MeshType = MeshType
  605. Msh.MeshId = MeshId
  606. end
  607. return Msh
  608. end;
  609. };
  610.  
  611. ["Weld"] = {
  612. Create = function(Parent, Part0, Part1, C0, C1)
  613. local Weld = Create("Weld"){
  614. Parent = Parent,
  615. Part0 = Part0,
  616. Part1 = Part1,
  617. C0 = C0,
  618. C1 = C1,
  619. }
  620. return Weld
  621. end;
  622. };
  623.  
  624. ["Sound"] = {
  625. Create = function(id, par, vol, pit)
  626. coroutine.resume(coroutine.create(function()
  627. local S = Create("Sound"){
  628. Volume = vol,
  629. Name = "EffectSoundo",
  630. Pitch = pit or 1,
  631. SoundId = id,
  632. Parent = par or workspace,
  633. }
  634. wait()
  635. S:play()
  636. game:GetService("Debris"):AddItem(S, 10)
  637. end))
  638. end;
  639. };
  640.  
  641. ["LongSound"] = {
  642. Create = function(id, par, vol, pit)
  643. coroutine.resume(coroutine.create(function()
  644. local S = Create("Sound"){
  645. Volume = vol,
  646. Pitch = pit or 1,
  647. SoundId = id,
  648. Parent = par or workspace,
  649. }
  650. wait()
  651. S:play()
  652. game:GetService("Debris"):AddItem(S, 60)
  653. end))
  654. end;
  655. };
  656.  
  657. ["ParticleEmitter"] = {
  658. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  659. local fp = Create("ParticleEmitter"){
  660. Parent = Parent,
  661. Color = ColorSequence.new(Color1, Color2),
  662. LightEmission = LightEmission,
  663. Size = Size,
  664. Texture = Texture,
  665. Transparency = Transparency,
  666. ZOffset = ZOffset,
  667. Acceleration = Accel,
  668. Drag = Drag,
  669. LockedToPart = LockedToPart,
  670. VelocityInheritance = VelocityInheritance,
  671. EmissionDirection = EmissionDirection,
  672. Enabled = Enabled,
  673. Lifetime = LifeTime,
  674. Rate = Rate,
  675. Rotation = Rotation,
  676. RotSpeed = RotSpeed,
  677. Speed = Speed,
  678. VelocitySpread = VelocitySpread,
  679. }
  680. return fp
  681. end;
  682. };
  683.  
  684. CreateTemplate = {
  685.  
  686. };
  687. }
  688.  
  689.  
  690.  
  691. New = function(Object, Parent, Name, Data)
  692. local Object = Instance.new(Object)
  693. for Index, Value in pairs(Data or {}) do
  694. Object[Index] = Value
  695. end
  696. Object.Parent = Parent
  697. Object.Name = Name
  698. return Object
  699. end
  700.  
  701. local halocolor = BrickColor.new("Mid gray")
  702. local halocolor2 = BrickColor.new("Mid gray")
  703. local halocolor3 = BrickColor.new("Really black")
  704. local starcolor = BrickColor.new("Bright yellow")
  705. local lunacolor = BrickColor.new("Navy blue")
  706. local lunacolor2 = BrickColor.new("Bright blue")
  707. local wepcolor = BrickColor.new("Deep blue")
  708. local maincolor = BrickColor.new("Lapis")
  709. local secondcolor = BrickColor.new("Lapis")
  710. local m = Instance.new("Model",Character)
  711. local m2 = Instance.new("Model",Character)
  712. local m3 = Instance.new("Model",Character)
  713. local mw1 = Instance.new("Model",Character)
  714. local mw2 = Instance.new("Model",Character)
  715. local mw3 = Instance.new("Model",Character)
  716. local mw4 = Instance.new("Model",Character)
  717.  
  718. --------------
  719. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  720. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  721. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  722. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  723.  
  724. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  725. CreateMesh(handle,"Brick",0,0,0)
  726. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  727. local valuaring = 10
  728.  
  729. local refec = Instance.new("ParticleEmitter",handlex)
  730. refec.Texture = "rbxassetid://284205403"
  731. refec.LightEmission = 0.95
  732. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  733. refec.Rate = 50
  734. refec.Lifetime = NumberRange.new(0.5)
  735. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  736. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  737. refec.Speed = NumberRange.new(0,2)
  738. refec.Drag = 5
  739. refec.LockedToPart = true
  740. refec.Rotation = NumberRange.new(-500,500)
  741. refec.VelocitySpread = 9000
  742. refec.RotSpeed = NumberRange.new(-500,500)
  743. local refec2 = refec:Clone()
  744. refec2.LightEmission = 0.75
  745. refec2.Texture = "rbxassetid://254287058"
  746. refec2.Parent = handlex
  747. refec2.Rate = 25
  748. refec2.Lifetime = NumberRange.new(0.75)
  749. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  750. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  751. refec2.Speed = NumberRange.new(0)
  752. local refec3 = refec:Clone()
  753. refec3.LightEmission = 0.75
  754. refec3.Texture = "rbxassetid://363275192"
  755. refec3.Parent = handlex
  756. refec3.Rate = 25
  757. refec3.Lifetime = NumberRange.new(1)
  758. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  759. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  760. refec3.Speed = NumberRange.new(0)
  761. refec3.RotSpeed = NumberRange.new(-50,50)
  762.  
  763. for i = 0, 35 do
  764. valuaring = valuaring + 10
  765. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  766. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  767. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  769. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  770. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  771. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  772. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  773. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  774. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  775. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  776. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777. end
  778.  
  779.  
  780. local handle = CreateParta(m,1,1,"Neon",maincolor)
  781. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  782. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  783.  
  784.  
  785.  
  786. --- Left wing.
  787.  
  788. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  789. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  790. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791.  
  792. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  793. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  794. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  795. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  796. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  797. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  799. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  800. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  802. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  803. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  805. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  806. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  807. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  808. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  809. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  811. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  812. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  813. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  814. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  815. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  816. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  817. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  818. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  820. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  821. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822.  
  823.  
  824. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  825. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  826. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827.  
  828. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  829. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  830. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  832. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  833. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  834. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  835. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  836. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  837. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  838. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  839. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  840. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  841. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  842. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  844. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  845. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  846. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  847. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  848. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  850. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  851. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  853. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  854. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  856. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  857. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858.  
  859. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  883. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  886. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  889. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  892. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894.  
  895. -- Right wing --
  896.  
  897. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  898. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  899. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900.  
  901. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  908. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  909. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  911. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  912. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  914. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  915. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  917. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  918. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  920. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  921. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  923. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  924. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  926. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  927. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  929. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  930. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931.  
  932. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  933. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  934. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935.  
  936. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  943. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  944. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  946. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  947. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  949. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  950. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  952. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  953. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  955. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  956. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  958. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  959. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  961. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  962. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  964. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  965. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  966.  
  967. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  968. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  969. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970.  
  971.  
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  992. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  995. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  998. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1001. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002.  
  1003. ------------- Trails
  1004. local A0 = Instance.new("Attachment",lwing1)
  1005. A0.Position = Vector3.new(0,-0.7,0)
  1006. local A1 = Instance.new("Attachment",lwing1)
  1007. A1.Position = Vector3.new(0,-3.5,0)
  1008. tl1 = Instance.new('Trail',lwing1)
  1009. tl1.Attachment0 = A0
  1010. tl1.Attachment1 = A1
  1011. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1012. tl1.LightEmission = 1
  1013. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1014. tl1.Color = ColorSequence.new(halocolor.Color)
  1015. tl1.Lifetime = 0.5
  1016.  
  1017. local A0 = Instance.new("Attachment",lwing2)
  1018. A0.Position = Vector3.new(0,-0.7,0)
  1019. local A1 = Instance.new("Attachment",lwing2)
  1020. A1.Position = Vector3.new(0,-3.5,0)
  1021. tl2 = Instance.new('Trail',lwing2)
  1022. tl2.Attachment0 = A0
  1023. tl2.Attachment1 = A1
  1024. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1025. tl2.LightEmission = 1
  1026. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1027. tl2.Color = ColorSequence.new(halocolor.Color)
  1028. tl2.Lifetime = 0.5
  1029.  
  1030. local A0 = Instance.new("Attachment",lwing3)
  1031. A0.Position = Vector3.new(0,-0.7,0)
  1032. local A1 = Instance.new("Attachment",lwing3)
  1033. A1.Position = Vector3.new(0,-3.5,0)
  1034. tl3 = Instance.new('Trail',lwing3)
  1035. tl3.Attachment0 = A0
  1036. tl3.Attachment1 = A1
  1037. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1038. tl3.LightEmission = 1
  1039. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1040. tl3.Color = ColorSequence.new(halocolor.Color)
  1041. tl3.Lifetime = 0.5
  1042.  
  1043. local A0 = Instance.new("Attachment",rwing1)
  1044. A0.Position = Vector3.new(0,-0.7,0)
  1045. local A1 = Instance.new("Attachment",rwing1)
  1046. A1.Position = Vector3.new(0,-3.5,0)
  1047. tr1 = Instance.new('Trail',rwing1)
  1048. tr1.Attachment0 = A0
  1049. tr1.Attachment1 = A1
  1050. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1051. tr1.LightEmission = 1
  1052. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1053. tr1.Color = ColorSequence.new(halocolor2.Color)
  1054. tr1.Lifetime = 0.5
  1055.  
  1056. local A0 = Instance.new("Attachment",rwing2)
  1057. A0.Position = Vector3.new(0,-0.7,0)
  1058. local A1 = Instance.new("Attachment",rwing2)
  1059. A1.Position = Vector3.new(0,-3.5,0)
  1060. tr2 = Instance.new('Trail',rwing2)
  1061. tr2.Attachment0 = A0
  1062. tr2.Attachment1 = A1
  1063. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1064. tr2.LightEmission = 1
  1065. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1066. tr2.Color = ColorSequence.new(halocolor2.Color)
  1067. tr2.Lifetime = 0.5
  1068.  
  1069. local A0 = Instance.new("Attachment",rwing3)
  1070. A0.Position = Vector3.new(0,-0.7,0)
  1071. local A1 = Instance.new("Attachment",rwing3)
  1072. A1.Position = Vector3.new(0,-3.5,0)
  1073. tr3 = Instance.new('Trail',rwing3)
  1074. tr3.Attachment0 = A0
  1075. tr3.Attachment1 = A1
  1076. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1077. tr3.LightEmission = 1
  1078. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1079. tr3.Color = ColorSequence.new(halocolor2.Color)
  1080. tr3.Lifetime = 0.5
  1081.  
  1082. --------------
  1083.  
  1084.  
  1085.  
  1086. for i, v in pairs(mw2:GetChildren()) do
  1087. if v:IsA("Part") then
  1088. v.BrickColor = BrickColor.new("White")
  1089. v.Material = "Neon"
  1090. end
  1091. end
  1092. for i, v in pairs(mw1:GetChildren()) do
  1093. if v:IsA("Part") then
  1094. v.Transparency = 0
  1095. v.BrickColor = BrickColor.new("White")
  1096. v.Material = "Neon"
  1097. end
  1098. end
  1099. for i, v in pairs(extrawingmod1:GetChildren()) do
  1100. if v:IsA("Part") then
  1101. v.Transparency = 1
  1102. v.BrickColor = BrickColor.new("White")
  1103. v.Material = "Neon"
  1104. end
  1105. end
  1106. for i, v in pairs(extrawingmod2:GetChildren()) do
  1107. if v:IsA("Part") then
  1108. v.Transparency = 1
  1109. v.BrickColor = BrickColor.new("White")
  1110. v.Material = "Neon"
  1111. end
  1112. end
  1113. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1114. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1115. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1116.  
  1117. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1118. for i, v in pairs(mw2:GetChildren()) do
  1119. if v:IsA("Part") then
  1120. v.BrickColor = one
  1121. v.Material = "Neon"
  1122. end
  1123. end
  1124. refec.Color = ColorSequence.new(one.Color)
  1125. refec2.Color = ColorSequence.new(one.Color)
  1126. refec3.Color = ColorSequence.new(one.Color)
  1127. tr1.Color = ColorSequence.new(one.Color)
  1128. tr2.Color = ColorSequence.new(one.Color)
  1129. tr3.Color = ColorSequence.new(one.Color)
  1130. imgl2.ImageColor3 = one.Color
  1131. circl.ImageColor3 = two.Color
  1132. techc.ImageColor3 = one.Color
  1133. circl2.ImageColor3 = one.Color
  1134. ned.TextColor3 = two.Color
  1135. ned.TextStrokeColor3 = one.Color
  1136. for i, v in pairs(mw1:GetChildren()) do
  1137. if v:IsA("Part") then
  1138. v.Transparency = 0
  1139. v.BrickColor = two
  1140. v.Material = "Neon"
  1141. end
  1142. end
  1143. tl1.Color = ColorSequence.new(two.Color)
  1144. tl2.Color = ColorSequence.new(two.Color)
  1145. tl3.Color = ColorSequence.new(two.Color)
  1146. for i, v in pairs(m:GetChildren()) do
  1147. if v:IsA("Part") then
  1148. v.BrickColor = three
  1149. v.Material = "Ice"
  1150. end
  1151. end
  1152. for i, v in pairs(m2:GetChildren()) do
  1153. if v:IsA("Part") then
  1154. v.BrickColor = four
  1155. v.Material = "Ice"
  1156. end
  1157. end
  1158. for i, v in pairs(m3:GetChildren()) do
  1159. if v:IsA("Part") then
  1160. v.BrickColor = five
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(extrawingmod1:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = exonetran
  1167. v.BrickColor = exone
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. for i, v in pairs(extrawingmod2:GetChildren()) do
  1172. if v:IsA("Part") then
  1173. v.Transparency = extwotran
  1174. v.BrickColor = extwo
  1175. v.Material = "Neon"
  1176. end
  1177. end
  1178. end
  1179.  
  1180. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1181. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1182. techc.ImageColor3 = MAINRUINCOLOR.Color
  1183. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1184. ned.TextColor3 = MAINRUINCOLOR.Color
  1185. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1186.  
  1187.  
  1188. function bosschatfunc(text,color,watval)
  1189. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1190. coroutine.resume(coroutine.create(function()
  1191. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1192. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1193. end
  1194. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1195. scrg.Name = "Dialog"
  1196. local txtlb = Instance.new("TextLabel",scrg)
  1197. txtlb.Text = ""
  1198. txtlb.Font = "Bodoni"
  1199. txtlb.TextColor3 = Color3.new(0,0,0)
  1200. txtlb.TextStrokeTransparency = 0
  1201. txtlb.BackgroundTransparency = 0.75
  1202. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1203. txtlb.TextStrokeColor3 = color
  1204. txtlb.TextScaled = true
  1205. txtlb.Size = UDim2.new(1,0,0.25,0)
  1206. txtlb.TextXAlignment = "Left"
  1207. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1208. local txtlb2 = Instance.new("TextLabel",scrg)
  1209. txtlb2.Text = "Chaotic:"
  1210. txtlb2.Font = "Arcade"
  1211. txtlb2.TextColor3 = Color3.new(0,0,0)
  1212. txtlb2.TextStrokeTransparency = 0
  1213. txtlb2.BackgroundTransparency = 1
  1214. txtlb2.TextStrokeColor3 = color
  1215. txtlb2.TextSize = 40
  1216. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1217. txtlb2.TextXAlignment = "Left"
  1218. txtlb2.Position = UDim2.new(0,0,1,0)
  1219. local fvalen = 0.55
  1220. local fval = -0.49
  1221. coroutine.resume(coroutine.create(function()
  1222. while true do
  1223. Swait()
  1224. if MODE == "Sanity" then
  1225. txtlb.Rotation = math.random(-1,1)
  1226. txtlb2.Rotation = math.random(-1,1)
  1227. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1228. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1229. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1230. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1231. end
  1232. end
  1233. end))
  1234. coroutine.resume(coroutine.create(function()
  1235. while true do
  1236. Swait()
  1237. if scrg.Parent ~= nil then
  1238. fvalen = fvalen - 0.0001
  1239. elseif scrg.Parent == nil then
  1240. break
  1241. end
  1242. end
  1243. end))
  1244. local flol = 1.75
  1245. local flil = 1.6
  1246. coroutine.resume(coroutine.create(function()
  1247. for i = 0, 9 do
  1248. Swait()
  1249. fval = fval + 0.05
  1250. flol = flol - 0.1
  1251. flil = flil - 0.1
  1252. txtlb.Text = ""
  1253. txtlb.Position = UDim2.new(0,0,flol,0)
  1254. txtlb2.Position = UDim2.new(0,0,flil,0)
  1255. end
  1256. txtlb.Text = text
  1257. wait(watval)
  1258. local valinc = 0
  1259. for i = 0, 99 do
  1260. Swait()
  1261. valinc = valinc + 0.0001
  1262. flol = flol + valinc
  1263. flil = flil + valinc
  1264. txtlb.Rotation = txtlb.Rotation + valinc*20
  1265. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1266. txtlb.Position = UDim2.new(0,0,flol,0)
  1267. txtlb2.Position = UDim2.new(0,0,flil,0)
  1268. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1269. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1270. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1271. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1272. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1273. end
  1274. scrg:Destroy()
  1275. end))
  1276. end))
  1277. end
  1278. end
  1279.  
  1280. function BigBlack(text,color,watval)
  1281. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1282. coroutine.resume(coroutine.create(function()
  1283. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1284. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1285. end
  1286. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1287. scrg.Name = "Dialog"
  1288. local txtlb = Instance.new("TextLabel",scrg)
  1289. txtlb.Text = ""
  1290. txtlb.Font = "Bodoni"
  1291. txtlb.TextColor3 = Color3.new(0,0,0)
  1292. txtlb.TextStrokeTransparency = 1
  1293. txtlb.BackgroundTransparency = 1
  1294. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1295. txtlb.TextStrokeColor3 = color
  1296. txtlb.TextScaled = true
  1297. txtlb.Size = UDim2.new(1,0,1,0)
  1298. txtlb.TextXAlignment = "Center"
  1299. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1300. local txtlb2 = Instance.new("TextLabel",scrg)
  1301. txtlb2.Text = "Chaotic:"
  1302. txtlb2.Font = "Arcade"
  1303. txtlb2.TextColor3 = Color3.new(0,0,0)
  1304. txtlb2.TextStrokeTransparency = 0
  1305. txtlb2.BackgroundTransparency = 1
  1306. txtlb2.TextStrokeColor3 = color
  1307. txtlb2.TextSize = 40
  1308. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1309. txtlb2.TextXAlignment = "Left"
  1310. txtlb2.Position = UDim2.new(0,0,1,0)
  1311. local fvalen = 0.55
  1312. local fval = -0.49
  1313. coroutine.resume(coroutine.create(function()
  1314. while true do
  1315. Swait()
  1316. if MODE == "Sanity" then
  1317. txtlb.Rotation = math.random(-1,1)
  1318. txtlb2.Rotation = math.random(-1,1)
  1319. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1320. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1321. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1322. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1323. end
  1324. end
  1325. end))
  1326. coroutine.resume(coroutine.create(function()
  1327. while true do
  1328. Swait()
  1329. if scrg.Parent ~= nil then
  1330. fvalen = fvalen - 0.0001
  1331. elseif scrg.Parent == nil then
  1332. break
  1333. end
  1334. end
  1335. end))
  1336. local flol = 1.05
  1337. local flil = 0.75
  1338. local flil2 = -0.2
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 1,string.len(text),1 do
  1341. wait()
  1342. text.Text = string.sub(text,1,i)
  1343. end
  1344. end))
  1345. coroutine.resume(coroutine.create(function()
  1346. for i = 0, 1 do
  1347. fval = fval + 0.05
  1348. flol = flol - 0.1
  1349. flil2 = flil2 + 0.1
  1350. txtlb.Text = ""
  1351. txtlb.Position = UDim2.new(flil2,0,0,0)
  1352. txtlb.BackgroundTransparency = 1 - 0.1
  1353. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1354. end
  1355.  
  1356. for i = 0, 99 do
  1357. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1358. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1359. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1360. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1361. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1362. end
  1363.  
  1364. txtlb.Text = text
  1365. wait(watval)
  1366. local valinc = 0
  1367. for i = 0, 99 do
  1368. Swait()
  1369. valinc = valinc + 0.0002
  1370. flol = flol + valinc
  1371. flil2 = flil2 + valinc
  1372. txtlb.Rotation = txtlb.Rotation + valinc*15
  1373. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1374. txtlb.Position = UDim2.new(flil2,0,0,0)
  1375. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1376. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1377. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1378. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1379. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1380. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1381. end
  1382. scrg:Destroy()
  1383. end))
  1384. end))
  1385. end
  1386. end
  1387.  
  1388. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1389.  
  1390. --//=================================\\
  1391. --|| SOME TAG EDIT
  1392. --\\=================================//
  1393. local TEXTCOLOR = C3(0, 0, 1)
  1394.  
  1395. m = game.Players.LocalPlayer
  1396. char = m.Character
  1397. local txt = Instance.new("BillboardGui", char)
  1398. txt.Adornee = char.Head
  1399. txt.Name = "_status"
  1400. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1401. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1402. local text = Instance.new("TextLabel", txt)
  1403. text.Size = UDim2.new(20, 0, 7, 0)
  1404. text.FontSize = "Size24"
  1405. text.TextScaled = true
  1406. text.TextTransparency = 0
  1407. text.BackgroundTransparency = 1
  1408. text.TextTransparency = 0
  1409. text.TextStrokeTransparency = 0
  1410. text.Font = "Bodoni"
  1411. v = Instance.new("Part")
  1412. v.Name = "ColorBrick"
  1413. v.Parent = m.Character
  1414. v.FormFactor = "Symmetric"
  1415. v.Anchored = true
  1416. v.CanCollide = false
  1417. v.BottomSurface = "Smooth"
  1418. v.TopSurface = "Smooth"
  1419. v.Size = Vector3.new(10, 5, 3)
  1420. v.Transparency = 1
  1421. v.CFrame = char.Torso.CFrame
  1422. v.BrickColor = BrickColor.new("Really black")
  1423. v.Transparency = 1
  1424. v.Shape = "Block"
  1425. text.Text = "Lunar"
  1426.  
  1427. function RecolorTextAndRename(name,col1,col2,font)
  1428. text.TextStrokeColor3 = col2
  1429. text.TextColor3 = col1
  1430. text.Font = font
  1431. text.Text = name
  1432. techc.ImageColor3 = col2
  1433. circl.ImageColor3 = col2
  1434. circl2.ImageColor3 = col1
  1435. imgl2.ImageColor3 = col1
  1436. imgl2b.ImageColor3 = col2
  1437. ned.Text = name
  1438. ned.TextColor3 = col1
  1439. ned.TextStrokeColor3 = col2
  1440. end
  1441. --//=================================\\
  1442. --|| SOME FUNCTIONS
  1443. --\\=================================//
  1444.  
  1445.  
  1446.  
  1447. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1448. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1449. end
  1450.  
  1451. function PositiveAngle(NUMBER)
  1452. if NUMBER >= 0 then
  1453. NUMBER = 0
  1454. end
  1455. return NUMBER
  1456. end
  1457.  
  1458. function NegativeAngle(NUMBER)
  1459. if NUMBER <= 0 then
  1460. NUMBER = 0
  1461. end
  1462. return NUMBER
  1463. end
  1464.  
  1465. function Swait(NUMBER)
  1466. if NUMBER == 0 or NUMBER == nil then
  1467. ArtificialHB.Event:wait()
  1468. else
  1469. for i = 1, NUMBER do
  1470. ArtificialHB.Event:wait()
  1471. end
  1472. end
  1473. end
  1474.  
  1475. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1476. local NEWMESH = IT(MESH)
  1477. if MESH == "SpecialMesh" then
  1478. NEWMESH.MeshType = MESHTYPE
  1479. if MESHID ~= "nil" and MESHID ~= "" then
  1480. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1481. end
  1482. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1483. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1484. end
  1485. end
  1486. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1487. NEWMESH.Scale = SCALE
  1488. NEWMESH.Parent = PARENT
  1489. return NEWMESH
  1490. end
  1491.  
  1492. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1493. local NEWPART = IT("Part")
  1494. NEWPART.formFactor = FORMFACTOR
  1495. NEWPART.Reflectance = REFLECTANCE
  1496. NEWPART.Transparency = TRANSPARENCY
  1497. NEWPART.CanCollide = false
  1498. NEWPART.Locked = true
  1499. NEWPART.Anchored = true
  1500. if ANCHOR == false then
  1501. NEWPART.Anchored = false
  1502. end
  1503. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1504. NEWPART.Name = NAME
  1505. NEWPART.Size = SIZE
  1506. NEWPART.Position = Torso.Position
  1507. NEWPART.Material = MATERIAL
  1508. NEWPART:BreakJoints()
  1509. NEWPART.Parent = PARENT
  1510. return NEWPART
  1511. end
  1512.  
  1513. local function weldBetween(a, b)
  1514. local weldd = Instance.new("ManualWeld")
  1515. weldd.Part0 = a
  1516. weldd.Part1 = b
  1517. weldd.C0 = CFrame.new()
  1518. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1519. weldd.Parent = a
  1520. return weldd
  1521. end
  1522.  
  1523.  
  1524. function QuaternionFromCFrame(cf)
  1525. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1526. local trace = m00 + m11 + m22
  1527. if trace > 0 then
  1528. local s = math.sqrt(1 + trace)
  1529. local recip = 0.5 / s
  1530. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1531. else
  1532. local i = 0
  1533. if m11 > m00 then
  1534. i = 1
  1535. end
  1536. if m22 > (i == 0 and m00 or m11) then
  1537. i = 2
  1538. end
  1539. if i == 0 then
  1540. local s = math.sqrt(m00 - m11 - m22 + 1)
  1541. local recip = 0.5 / s
  1542. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1543. elseif i == 1 then
  1544. local s = math.sqrt(m11 - m22 - m00 + 1)
  1545. local recip = 0.5 / s
  1546. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1547. elseif i == 2 then
  1548. local s = math.sqrt(m22 - m00 - m11 + 1)
  1549. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1550. end
  1551. end
  1552. end
  1553.  
  1554. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1555. local xs, ys, zs = x + x, y + y, z + z
  1556. local wx, wy, wz = w * xs, w * ys, w * zs
  1557. local xx = x * xs
  1558. local xy = x * ys
  1559. local xz = x * zs
  1560. local yy = y * ys
  1561. local yz = y * zs
  1562. local zz = z * zs
  1563. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1564. end
  1565.  
  1566. function QuaternionSlerp(a, b, t)
  1567. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1568. local startInterp, finishInterp;
  1569. if cosTheta >= 0.0001 then
  1570. if (1 - cosTheta) > 0.0001 then
  1571. local theta = ACOS(cosTheta)
  1572. local invSinTheta = 1 / SIN(theta)
  1573. startInterp = SIN((1 - t) * theta) * invSinTheta
  1574. finishInterp = SIN(t * theta) * invSinTheta
  1575. else
  1576. startInterp = 1 - t
  1577. finishInterp = t
  1578. end
  1579. else
  1580. if (1 + cosTheta) > 0.0001 then
  1581. local theta = ACOS(-cosTheta)
  1582. local invSinTheta = 1 / SIN(theta)
  1583. startInterp = SIN((t - 1) * theta) * invSinTheta
  1584. finishInterp = SIN(t * theta) * invSinTheta
  1585. else
  1586. startInterp = t - 1
  1587. finishInterp = t
  1588. end
  1589. end
  1590. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1591. end
  1592.  
  1593. function Clerp(a, b, t)
  1594. local qa = {QuaternionFromCFrame(a)}
  1595. local qb = {QuaternionFromCFrame(b)}
  1596. local ax, ay, az = a.x, a.y, a.z
  1597. local bx, by, bz = b.x, b.y, b.z
  1598. local _t = 1 - t
  1599. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1600. end
  1601.  
  1602. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1603. local frame = IT("Frame")
  1604. frame.BackgroundTransparency = TRANSPARENCY
  1605. frame.BorderSizePixel = BORDERSIZEPIXEL
  1606. frame.Position = POSITION
  1607. frame.Size = SIZE
  1608. frame.BackgroundColor3 = COLOR
  1609. frame.BorderColor3 = BORDERCOLOR
  1610. frame.Name = NAME
  1611. frame.Parent = PARENT
  1612. return frame
  1613. end
  1614.  
  1615. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1616. local label = IT("TextLabel")
  1617. label.BackgroundTransparency = 1
  1618. label.Size = UD2(1, 0, 1, 0)
  1619. label.Position = UD2(0, 0, 0, 0)
  1620. label.TextColor3 = TEXTCOLOR
  1621. label.TextStrokeTransparency = STROKETRANSPARENCY
  1622. label.TextTransparency = TRANSPARENCY
  1623. label.FontSize = TEXTFONTSIZE
  1624. label.Font = TEXTFONT
  1625. label.BorderSizePixel = BORDERSIZEPIXEL
  1626. label.TextScaled = false
  1627. label.Text = TEXT
  1628. label.Name = NAME
  1629. label.Parent = PARENT
  1630. return label
  1631. end
  1632.  
  1633. function NoOutlines(PART)
  1634. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1635. end
  1636.  
  1637. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1638. local NEWWELD = IT(TYPE)
  1639. NEWWELD.Part0 = PART0
  1640. NEWWELD.Part1 = PART1
  1641. NEWWELD.C0 = C0
  1642. NEWWELD.C1 = C1
  1643. NEWWELD.Parent = PARENT
  1644. return NEWWELD
  1645. end
  1646.  
  1647. local S = IT("Sound")
  1648. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1649. local NEWSOUND = nil
  1650. coroutine.resume(coroutine.create(function()
  1651. NEWSOUND = S:Clone()
  1652. NEWSOUND.Parent = PARENT
  1653. NEWSOUND.Volume = VOLUME
  1654. NEWSOUND.Pitch = PITCH
  1655. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1656. NEWSOUND:play()
  1657. if DOESLOOP == true then
  1658. NEWSOUND.Looped = true
  1659. else
  1660. repeat wait(1) until NEWSOUND.Playing == false
  1661. NEWSOUND:remove()
  1662. end
  1663. end))
  1664. return NEWSOUND
  1665. end
  1666.  
  1667. function CFrameFromTopBack(at, top, back)
  1668. local right = top:Cross(back)
  1669. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1670. end
  1671.  
  1672. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1673. function WACKYEFFECT(Table)
  1674. local TYPE = (Table.EffectType or "Sphere")
  1675. local SIZE = (Table.Size or VT(1,1,1))
  1676. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1677. local TRANSPARENCY = (Table.Transparency or 0)
  1678. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1679. local CFRAME = (Table.CFrame or Torso.CFrame)
  1680. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1681. local ROTATION1 = (Table.RotationX or 0)
  1682. local ROTATION2 = (Table.RotationY or 0)
  1683. local ROTATION3 = (Table.RotationZ or 0)
  1684. local MATERIAL = (Table.Material or "Neon")
  1685. local COLOR = (Table.Color or C3(1,1,1))
  1686. local TIME = (Table.Time or 45)
  1687. local SOUNDID = (Table.SoundID or nil)
  1688. local SOUNDPITCH = (Table.SoundPitch or nil)
  1689. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1690. coroutine.resume(coroutine.create(function()
  1691. local PLAYSSOUND = false
  1692. local SOUND = nil
  1693. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1694. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1695. PLAYSSOUND = true
  1696. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1697. end
  1698. EFFECT.Color = COLOR
  1699. local MSH = nil
  1700. if TYPE == "Sphere" then
  1701. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1702. elseif TYPE == "Block" or TYPE == "Box" then
  1703. MSH = IT("BlockMesh",EFFECT)
  1704. MSH.Scale = SIZE
  1705. elseif TYPE == "Wave" then
  1706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1707. elseif TYPE == "Ring" then
  1708. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1709. elseif TYPE == "Slash" then
  1710. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1711. elseif TYPE == "Round Slash" then
  1712. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1713. elseif TYPE == "Swirl" then
  1714. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1715. elseif TYPE == "Skull" then
  1716. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1717. elseif TYPE == "Crystal" then
  1718. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1719. end
  1720. if MSH ~= nil then
  1721. local MOVESPEED = nil
  1722. if MOVEDIRECTION ~= nil then
  1723. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1724. end
  1725. local GROWTH = SIZE - ENDSIZE
  1726. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1727. if TYPE == "Block" then
  1728. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1729. else
  1730. EFFECT.CFrame = CFRAME
  1731. end
  1732. for LOOP = 1, TIME+1 do
  1733. Swait()
  1734. MSH.Scale = MSH.Scale - GROWTH/TIME
  1735. if TYPE == "Wave" then
  1736. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1737. end
  1738. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1739. if TYPE == "Block" then
  1740. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1741. else
  1742. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1743. end
  1744. if MOVEDIRECTION ~= nil then
  1745. local ORI = EFFECT.Orientation
  1746. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1747. EFFECT.Orientation = ORI
  1748. end
  1749. end
  1750. if PLAYSSOUND == false then
  1751. EFFECT:remove()
  1752. else
  1753. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1754. EFFECT:remove()
  1755. end
  1756. else
  1757. if PLAYSSOUND == false then
  1758. EFFECT:remove()
  1759. else
  1760. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1761. EFFECT:remove()
  1762. end
  1763. end
  1764. end))
  1765. end
  1766.  
  1767. function MakeForm(PART,TYPE)
  1768. if TYPE == "Cyl" then
  1769. local MSH = IT("CylinderMesh",PART)
  1770. elseif TYPE == "Ball" then
  1771. local MSH = IT("SpecialMesh",PART)
  1772. MSH.MeshType = "Sphere"
  1773. elseif TYPE == "Wedge" then
  1774. local MSH = IT("SpecialMesh",PART)
  1775. MSH.MeshType = "Wedge"
  1776. end
  1777. end
  1778.  
  1779. Debris = game:GetService("Debris")
  1780.  
  1781. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1782. local DIRECTION = CF(StartPos,EndPos).lookVector
  1783. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1784. end
  1785.  
  1786. local EyeSizes={
  1787. NumberSequenceKeypoint.new(0,1,0),
  1788. NumberSequenceKeypoint.new(1,0,0)
  1789. }
  1790. local EyeTrans={
  1791. NumberSequenceKeypoint.new(0,0.8,0),
  1792. NumberSequenceKeypoint.new(1,1,0)
  1793. }
  1794. local PE=Instance.new("ParticleEmitter",nil)
  1795. PE.LightEmission=.8
  1796. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1797. PE.Size=NumberSequence.new(EyeSizes)
  1798. PE.Transparency=NumberSequence.new(EyeTrans)
  1799. PE.Lifetime=NumberRange.new(0.35,1.5)
  1800. PE.Rotation=NumberRange.new(0,360)
  1801. PE.Rate=999
  1802. PE.VelocitySpread = 10000
  1803. PE.Acceleration = Vector3.new(0,0,0)
  1804. PE.Drag = 5
  1805. PE.Speed = NumberRange.new(0,0,0)
  1806. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1807. PE.ZOffset = -0
  1808. PE.Name = "PE"
  1809. PE.Enabled = false
  1810.  
  1811. function particles(art)
  1812. local PARTICLES = PE:Clone()
  1813. PARTICLES.Parent = art
  1814. end
  1815.  
  1816. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1817. if FLOOR ~= nil then
  1818. coroutine.resume(coroutine.create(function()
  1819. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1820. PART.CFrame = CF(POSITION)
  1821. for i = 1, 45 do
  1822. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1823. RingPiece.Material = FLOOR.Material
  1824. RingPiece.Color = FLOOR.Color
  1825. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1826. Debris:AddItem(RingPiece,SWAIT)
  1827. end
  1828. PART:remove()
  1829. end))
  1830. end
  1831. end
  1832.  
  1833. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1834. if FLOOR ~= nil then
  1835. for i = 1, AMOUNT do
  1836. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1837. DEBREE.Material = FLOOR.Material
  1838. DEBREE.Color = FLOOR.Color
  1839. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1840. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1841. coroutine.resume(coroutine.create(function()
  1842. Swait(15)
  1843. DEBREE.Parent = workspace
  1844. DEBREE.CanCollide = true
  1845. Debris:AddItem(DEBREE,SWAIT)
  1846. end))
  1847. end
  1848. end
  1849. end
  1850.  
  1851. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1852. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1853. local mesh = IT("SpecialMesh",wave)
  1854. mesh.MeshType = "Sphere"
  1855. mesh.Scale = SIZE
  1856. mesh.Offset = VT(0,0,0)
  1857. wave.CFrame = CFRAME
  1858. coroutine.resume(coroutine.create(function(PART)
  1859. for i = 1, WAIT do
  1860. Swait()
  1861. mesh.Scale = mesh.Scale + GROW
  1862. wave.Transparency = wave.Transparency + (1/WAIT)
  1863. if wave.Transparency > 0.99 then
  1864. wave:remove()
  1865. end
  1866. end
  1867. end))
  1868. end
  1869.  
  1870.  
  1871. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1872.  
  1873. --//=================================\\
  1874. --|| WEAPON CREATION
  1875. --\\=================================//
  1876.  
  1877. function chatfunc(text)
  1878. local chat = coroutine.wrap(function()
  1879. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1880. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1881. end
  1882. local Bill = Instance.new("BillboardGui",Character)
  1883. Bill.Size = UDim2.new(0,100,0,40)
  1884. Bill.StudsOffset = Vector3.new(0,3,0)
  1885. Bill.Adornee = Character.Head
  1886. Bill.Name = "TalkingBillBoard"
  1887. local Hehe = Instance.new("TextLabel",Bill)
  1888. Hehe.BackgroundTransparency = 1
  1889. Hehe.BorderSizePixel = 0
  1890. Hehe.Text = ""
  1891. Hehe.Font = "Fantasy"
  1892. Hehe.TextSize = 40
  1893. Hehe.TextStrokeTransparency = 0
  1894. Hehe.Size = UDim2.new(1,0,0.5,0)
  1895. coroutine.resume(coroutine.create(function()
  1896. while Hehe ~= nil do
  1897. wait()
  1898. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1899. Hehe.Rotation = math.random(-5,5)
  1900. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1901. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1902. end
  1903. end))
  1904. for i = 1,string.len(text),1 do
  1905. wait()
  1906. Hehe.Text = string.sub(text,1,i)
  1907. end
  1908. wait(1)--Re[math.random(1, 93)]
  1909. for i = 0, 1, .025 do
  1910. wait()
  1911. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1912. Hehe.TextStrokeTransparency = i
  1913. Hehe.TextTransparency = i
  1914. end
  1915. Bill:Destroy()
  1916. end)
  1917. chat()
  1918. end
  1919.  
  1920. function onChatted(msg)
  1921. chatfunc(msg)
  1922. end
  1923.  
  1924. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1925. PRT.Color = C3(0,0,0)
  1926. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1927. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1928. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1929. PRT.Color = C3(0/255,0/255,255/255)
  1930. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1931. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1932. for i = 1, 16 do
  1933. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1934. FACE.Color = C3(0,0,0)
  1935. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1936. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1937. end
  1938. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1939. MakeForm(EYE,"Ball")
  1940. EYE.Color = C3(0/255,0/255,255/255)
  1941. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1942. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1943. MakeForm(EYE2,"Ball")
  1944. EYE2.Color = C3(0/255,0/255,255/255)
  1945.  
  1946. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1947.  
  1948. local LASTPART = Head
  1949. for i = 1, 20 do
  1950. local MATH = (1-(i/25))
  1951. if LASTPART == Head then
  1952. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1953. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1954. LASTPART = Horn
  1955. Horn.Color = C3((i*3-3)/0,0,0)
  1956. else
  1957. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1958. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1959. LASTPART = Horn
  1960. Horn.Color = C3((i*3-3)/0,0,0)
  1961. end
  1962. end
  1963. local LASTPART = Head
  1964. for i = 1, 20 do
  1965. local MATH = (1-(i/25))
  1966. if LASTPART == Head then
  1967. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1968. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1969. LASTPART = Horn
  1970. Horn.Color = C3((i*3-3)/0,0,0)
  1971. else
  1972. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1973. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1974. LASTPART = Horn
  1975. Horn.Color = C3((i*3-3)/0,0,0)
  1976. end
  1977. end
  1978.  
  1979. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1980. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1981. Hair.Color = C3(0/255,0/255,255/255)
  1982. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1983. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1984. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1985. Hair2.Color = C3(0/255,0/255,255/255)
  1986. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1987.  
  1988. local BODY = {}
  1989.  
  1990. for _, c in pairs(Character:GetDescendants()) do
  1991. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1992. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1993. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1994. end
  1995. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1996. elseif c:IsA("JointInstance") then
  1997. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1998. end
  1999. end
  2000.  
  2001. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2002. MakeForm(Eye,"Ball")
  2003. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2004. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2005. MakeForm(Eye,"Ball")
  2006. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2007. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2008. MakeForm(Eye2,"Ball")
  2009. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2010.  
  2011.  
  2012. XEYE.Parent = nil
  2013. BALL.Parent = Character
  2014.  
  2015. for e = 1, #BODY do
  2016. if BODY[e] ~= nil then
  2017. local STUFF = BODY[e]
  2018. local PART = STUFF[1]
  2019. local PARENT = STUFF[2]
  2020. local MATERIAL = STUFF[3]
  2021. local COLOR = STUFF[4]
  2022. local TRANSPARENCY = STUFF[5]
  2023. if PART.ClassName == "Part" and PART ~= RootPart then
  2024. PART.Material = MATERIAL
  2025. PART.Color = COLOR
  2026. PART.Transparency = TRANSPARENCY
  2027. end
  2028. PART.AncestryChanged:Connect(function()
  2029. PART.Parent = PARENT
  2030. end)
  2031. end
  2032. end
  2033.  
  2034. local SKILLTEXTCOLOR = C3(0,0,0)
  2035. local SKILLFONT = "Antique"
  2036. local SKILLTEXTSIZE = 7
  2037.  
  2038. function Blink()
  2039. coroutine.resume(coroutine.create(function()
  2040. if EYE ~= nil then
  2041. for i = 1, 5 do
  2042. Swait()
  2043. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2044. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2045. end
  2046. for i = 1, 7 do
  2047. Swait()
  2048. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2049. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2050. end
  2051. EYE.Mesh.Scale = VT(1,1,1)
  2052. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2053. end
  2054. end))
  2055. end
  2056.  
  2057. function Blink2()
  2058. coroutine.resume(coroutine.create(function()
  2059. if Eye ~= nil then
  2060. for i = 1, 5 do
  2061. Swait()
  2062. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2063. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2064. end
  2065. for i = 1, 7 do
  2066. Swait()
  2067. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2068. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2069. end
  2070. Eye.Mesh.Scale = VT(1,1,1)
  2071. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2072. end
  2073. end))
  2074. end
  2075.  
  2076. function refit()
  2077. Character.Parent = workspace
  2078. for e = 1, #BODY do
  2079. if BODY[e] ~= nil then
  2080. local STUFF = BODY[e]
  2081. local PART = STUFF[1]
  2082. local PARENT = STUFF[2]
  2083. local MATERIAL = STUFF[3]
  2084. local COLOR = STUFF[4]
  2085. local TRANSPARENCY = STUFF[5]
  2086. if PART.ClassName == "Part" and PART ~= RootPart then
  2087. PART.Material = MATERIAL
  2088. PART.Color = COLOR
  2089. PART.Transparency = TRANSPARENCY
  2090. end
  2091. if PART.Parent ~= PARENT then
  2092. Humanoid:remove()
  2093. PART.Parent = PARENT
  2094. Humanoid = IT("Humanoid",Character)
  2095. end
  2096. end
  2097. end
  2098. end
  2099.  
  2100. Humanoid.Died:connect(function()
  2101. refit()
  2102. end)
  2103.  
  2104. --//=================================\\
  2105. --|| DAMAGE FUNCTIONS
  2106. --\\=================================//
  2107.  
  2108. function StatLabel(CFRAME, TEXT, COLOR)
  2109. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2110. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2111. local BODYGYRO = IT("BodyGyro", STATPART)
  2112. game:GetService("Debris"):AddItem(STATPART ,5)
  2113. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2114. BILLBOARDGUI.Adornee = STATPART
  2115. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2116. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2117. BILLBOARDGUI.AlwaysOnTop = false
  2118. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2119. TEXTLABEL.BackgroundTransparency = 1
  2120. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2121. TEXTLABEL.Text = TEXT
  2122. TEXTLABEL.Font = SKILLFONT
  2123. TEXTLABEL.FontSize="Size42"
  2124. TEXTLABEL.TextColor3 = COLOR
  2125. TEXTLABEL.TextStrokeTransparency = 0
  2126. TEXTLABEL.TextScaled = true
  2127. TEXTLABEL.TextWrapped = true
  2128. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2129. for i = 1, 50 do
  2130. Swait()
  2131. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2132. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2133. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2134. end
  2135. THEPART.Parent = nil
  2136. end),STATPART, TEXTLABEL)
  2137. end
  2138.  
  2139. --//=================================\\
  2140. --|| DAMAGING
  2141. --\\=================================//
  2142.  
  2143. function KillChildren(v)
  2144. v:BreakJoints()
  2145. for _, c in pairs(v:GetChildren()) do
  2146. if c:IsA("BasePart") then
  2147. if c.Transparency < 1 then
  2148. if c:FindFirstChildOfClass("Decal") then
  2149. c:FindFirstChildOfClass("Decal"):remove()
  2150. end
  2151. particles(c)
  2152. c.PE.Enabled = true
  2153. c.Parent = Effects
  2154. c.CanCollide = false
  2155. c.Material = "Neon"
  2156. c.Color = C3(1,0,0)
  2157. c.Transparency = 1
  2158. local grav = Instance.new("BodyPosition",c)
  2159. grav.P = 20000
  2160. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2161. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2162. grav.Name = "GravityForce"
  2163. coroutine.resume(coroutine.create(function()
  2164. for i = 1, 20 do
  2165. Swait()
  2166. c.Transparency = c.Transparency + 1/20
  2167. end
  2168. c.PE.Enabled = false
  2169. Debris:AddItem(c,2)
  2170. end))
  2171. end
  2172. end
  2173. end
  2174. end
  2175.  
  2176. function ApplyAoE(POSITION,RANGE)
  2177. local CHILDREN = workspace:GetDescendants()
  2178. for index, CHILD in pairs(CHILDREN) do
  2179. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2180. local LISTED = false
  2181. for LIST = 1, #WHITELIST do
  2182. if WHITELIST[LIST] ~= nil then
  2183. if CHILD.Name == WHITELIST[LIST] then
  2184. LISTED = true
  2185. end
  2186. end
  2187. end
  2188. if LISTED == false then
  2189. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2190. if HUM then
  2191. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2192. if TORSO then
  2193. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2194. KillChildren(CHILD)
  2195. end
  2196. end
  2197. end
  2198. end
  2199. end
  2200. end
  2201. end
  2202.  
  2203. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2204. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2205. defence.Name = ("HitBy"..Player.Name)
  2206. game:GetService("Debris"):AddItem(defence, 0.001)
  2207. Damage = Damage * DAMAGEMULTIPLIER
  2208. if Humanoid.Health ~= 0 then
  2209. local CritChance = MRANDOM(1,100)
  2210. if Damage > Humanoid.Health then
  2211. Damage = math.ceil(Humanoid.Health)
  2212. if Damage == 0 then
  2213. Damage = 0.1
  2214. end
  2215. end
  2216. Humanoid.Health = Humanoid.Health - Damage
  2217. end
  2218. end
  2219.  
  2220. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2221. local CHILDREN = workspace:GetDescendants()
  2222. for index, CHILD in pairs(CHILDREN) do
  2223. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2224. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2225. if HUM then
  2226. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2227. if TORSO then
  2228. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2229. if INSTAKILL == true then
  2230. CHILD:BreakJoints()
  2231. else
  2232. local DMG = MRANDOM(MINDMG,MAXDMG)
  2233. ApplyDamage(HUM,DMG,TORSO)
  2234. end
  2235. if FLING > 0 then
  2236. for _, c in pairs(CHILD:GetChildren()) do
  2237. if c:IsA("BasePart") then
  2238. local bv = Instance.new("BodyVelocity")
  2239. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2240. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2241. bv.Parent = c
  2242. Debris:AddItem(bv,0.05)
  2243. end
  2244. end
  2245. end
  2246. end
  2247. end
  2248. end
  2249. end
  2250. end
  2251. end
  2252.  
  2253. --//=================================\\
  2254. --|| MODE SWITCHING
  2255. --\\=================================//
  2256.  
  2257. function ResetMode()
  2258. ATTACK = true
  2259. Rooted = true
  2260. BALL.Parent = Character
  2261. XEYE.Parent = nil
  2262. SONG = 561833161
  2263. PITCH = 1
  2264. VOLUME = 3
  2265. sick.TimePosition = 7
  2266. FACE = 176217464
  2267. Speed = 13
  2268. text.Text = "Lunar"
  2269. TEXTCOLOR = C3(0, 0, 1)
  2270. EYE.Color = C3(0/255,0/255,255/255)
  2271. EYE2.Color = C3(0/255,0/255,255/255)
  2272. Hair.Color = C3(0/255,0/255,255/255)
  2273. Hair2.Color = C3(0/255,0/255,255/255)
  2274. PRT.Color = C3(0/255,0/255,255/255)
  2275. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2276. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2277. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2278. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2279. MODE = "Lunar"
  2280. ned.Text = "Lunar"
  2281. ATTACK = false
  2282. Rooted = false
  2283. end
  2284.  
  2285. function SolarForm()
  2286. ATTACK = true
  2287. Rooted = true
  2288. BALL.Parent = Character
  2289. XEYE.Parent = nil
  2290. SONG = 1259692095
  2291. PITCH = 1
  2292. VOLUME = 4
  2293. sick.TimePosition = 0
  2294. FACE = 404306534
  2295. Speed = 16
  2296. text.Text = "Solar"
  2297. TEXTCOLOR = C3(215/255,147/255,0/255)
  2298. PRT.Color = C3(215/255,147/255,0/255)
  2299. EYE.Color = C3(215/255,147/255,0/255)
  2300. EYE2.Color = C3(143/255,98/255,0/255)
  2301. Hair.Color = C3(215/255,147/255,0/255)
  2302. Hair2.Color = C3(171/255,117/255,0/255)
  2303. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2304. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2305. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2306. MODE = "Solar"
  2307. ned.Text = "Solar"
  2308. ATTACK = false
  2309. Rooted = false
  2310. end
  2311.  
  2312. function SuperiorForm()
  2313. ATTACK = true
  2314. Rooted = true
  2315. BALL.Parent = Character
  2316. XEYE.Parent = nil
  2317. SONG = 1873219898
  2318. PITCH = 1
  2319. VOLUME = 4
  2320. sick.TimePosition = 0.01
  2321. FACE = 404306534
  2322. Speed = 25
  2323. text.Text = "Superior"
  2324. TEXTCOLOR = C3(107/255,0/255,0/255)
  2325. PRT.Color = C3(117/255,0/255,0/255)
  2326. EYE.Color = C3(255/255,0/255,0/255)
  2327. EYE2.Color = C3(255/255,0/255,0/255)
  2328. Hair.Color = C3(151/255,0/255,0/255)
  2329. Hair2.Color = C3(151/255,0/255,0/255)
  2330. MAINRUINCOLOR = BrickColor.new("Really black")
  2331. SECONDRUINCOLOR = BrickColor.new("Really red")
  2332. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2333. MODE = "Superior"
  2334. ned.Text = "Superior"
  2335. ATTACK = false
  2336. Rooted = false
  2337. end
  2338.  
  2339. function BlackWhiteForm()
  2340. ATTACK = true
  2341. Rooted = true
  2342. XEYE.Parent = nil
  2343. BALL.Parent = Character
  2344. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2345. text.Text = " "
  2346. for i = 0, 1, 0.1 / Animation_Speed do
  2347. Swait()
  2348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354. end
  2355. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2356. UNANCHOR = false
  2357. RootPart.Anchored = true
  2358. for i = 0, 2, 0.1 / Animation_Speed do
  2359. Swait()
  2360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366. end
  2367. for i = 0, 0.1, 0.1 / Animation_Speed do
  2368. Swait()
  2369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. end
  2376. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2377. UNANCHOR = true
  2378. RootPart.Anchored = false
  2379. MODE = "90s"
  2380. SONG = 1166995642
  2381. PITCH = 1
  2382. VOLUME = 3.5
  2383. sick.TimePosition = 17.5
  2384. FACE = 2365263255
  2385. Speed = 16
  2386. text.Text = "90's"
  2387. ned.Text = "90's"
  2388. TEXTCOLOR = C3(255/255,255/255,255/255)
  2389. PRT.Color = C3(255/255,255/255,255/255)
  2390. EYE.Color = C3(95/255,95/255,95/255)
  2391. EYE2.Color = C3(95/255,95/255,95/255)
  2392. Hair.Color = C3(255/255,255/255,255/255)
  2393. Hair2.Color = C3(27/255,42/255,53/255)
  2394. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2395. SECONDRUINCOLOR = BrickColor.new("Black")
  2396. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2397. ATTACK = false
  2398. Rooted = false
  2399. end
  2400.  
  2401. function EightyForm()
  2402. ATTACK = true
  2403. Rooted = true
  2404. XEYE.Parent = nil
  2405. BALL.Parent = Character
  2406. text.Text = " "
  2407. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2408. for i = 0, 1, 0.1 / Animation_Speed do
  2409. Swait()
  2410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2414. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. end
  2417. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2418. UNANCHOR = false
  2419. RootPart.Anchored = true
  2420. for i = 0, 2, 0.1 / Animation_Speed do
  2421. Swait()
  2422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. end
  2429. for i = 0, 0.1, 0.1 / Animation_Speed do
  2430. Swait()
  2431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. end
  2438. UNANCHOR = true
  2439. RootPart.Anchored = false
  2440. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2441. MODE = "80s"
  2442. text.Text = "80's"
  2443. ned.Text = "80's"
  2444. TEXTCOLOR = C3(27/255,42/255,53/255)
  2445. PRT.Color = C3(27/255,42/255,53/255)
  2446. EYE.Color = C3(95/255,95/255,95/255)
  2447. EYE2.Color = C3(95/255,95/255,95/255)
  2448. Hair.Color = C3(27/255,42/255,53/255)
  2449. Hair2.Color = C3(255/255,255/255,255/255)
  2450. MAINRUINCOLOR = BrickColor.new("Black")
  2451. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2452. FACE = 2365263255
  2453. SONG = 1141556798
  2454. PITCH = 1
  2455. VOLUME = 3.5
  2456. sick.TimePosition = 0.1
  2457. Speed = 16
  2458. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2459. UNANCHOR = true
  2460. RootPart.Anchored = false
  2461. ATTACK = false
  2462. Rooted = false
  2463. end
  2464.  
  2465. function BlackForm()
  2466. ATTACK = true
  2467. Rooted = true
  2468. BALL.Parent = Character
  2469. XEYE.Parent = nil
  2470. SONG = 1420353940
  2471. PITCH = 1
  2472. VOLUME = 2.5
  2473. sick.TimePosition = 0.5
  2474. text.Text = ""
  2475. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2476. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2477. chatfunc("Riddle me this..")
  2478. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2479. for i=0, 4, 0.1 / Animation_Speed do
  2480. Swait()
  2481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. end
  2488. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2489. chatfunc("Riddle me that..")
  2490. for i=0, 4, 0.1 / Animation_Speed do
  2491. Swait()
  2492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. end
  2499. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2500. chatfunc("Who's afraid of The Big Black?")
  2501. for i=0, 5, 0.1 / Animation_Speed do
  2502. Swait()
  2503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2509. end
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2548. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2549. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2550. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552. CreateSound(206082327,Torso,3,1,false)
  2553. for i=0, 0.7, 0.1 / Animation_Speed do
  2554. Swait()
  2555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. end
  2562. MODE = "Black"
  2563. FACE = 148988280
  2564. Speed = 45
  2565. text.Text = "THE BIG BLACK"
  2566. ned.Text = "TBB"
  2567. TEXTCOLOR = C3(27/255,42/255,53/255)
  2568. PRT.Color = C3(27/255,42/255,53/255)
  2569. EYE.Color = C3(27/255,42/255,53/255)
  2570. EYE2.Color = C3(27/255,42/255,53/255)
  2571. Hair.Color = C3(27/255,42/255,53/255)
  2572. Hair2.Color = C3(27/255,42/255,53/255)
  2573. MAINRUINCOLOR = BrickColor.new("Black")
  2574. SECONDRUINCOLOR = BrickColor.new("Black")
  2575. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2576. ATTACK = false
  2577. Rooted = false
  2578. end
  2579.  
  2580. function LostForm()
  2581. ATTACK = true
  2582. Rooted = true
  2583. BALL.Parent = Character
  2584. XEYE.Parent = nil
  2585. SONG = 723652641
  2586. PITCH = 1
  2587. VOLUME = 3
  2588. sick.TimePosition = 0.5
  2589. FACE = 0
  2590. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2591. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2592. CreateSound(136007472,Torso,5,1.2,false)
  2593. for i=0, 2.5, 0.1 / Animation_Speed do
  2594. Swait()
  2595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2601. end
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. CreateSound(847061203,Torso,3,1,false)
  2647. CreateSound(239000203,Torso,3,1,false)
  2648. CreateSound(579687077,Torso,3,0.75,false)
  2649. MODE = "LostHope"
  2650. Speed = 12
  2651. text.Text = "The Lost"
  2652. ned.Text = "Lost"
  2653. TEXTCOLOR = C3(0/255,0/255,0/255)
  2654. PRT.Color = C3(0/255,0/255,0/255)
  2655. EYE.Color = C3(0/255,0/255,0/255)
  2656. EYE2.Color = C3(0/255,0/255,0/255)
  2657. Hair.Color = C3(0/255,0/255,0/255)
  2658. Hair2.Color = C3(0/255,0/255,0/255)
  2659. MAINRUINCOLOR = BrickColor.new("Really black")
  2660. SECONDRUINCOLOR = BrickColor.new("Really black")
  2661. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2662. for i=0, 1.5, 0.1 / Animation_Speed do
  2663. Swait()
  2664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2668. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2670. end
  2671. ATTACK = false
  2672. Rooted = false
  2673. end
  2674.  
  2675. function TerraForm()
  2676. ATTACK = true
  2677. Rooted = true
  2678. BALL.Parent = Character
  2679. XEYE.Parent = nil
  2680. SONG = 157460916
  2681. PITCH = 1
  2682. VOLUME = 3
  2683. sick.TimePosition = 0
  2684. FACE = 155195214
  2685. Speed = 27
  2686. MODE = "Hexa"
  2687. text.Text = "Terra"
  2688. ned.Text = "Terra"
  2689. TEXTCOLOR = C3(170/255,85/255,0/255)
  2690. PRT.Color = C3(86/255,66/255,54/255)
  2691. EYE.Color = C3(39/255,70/255,45/255)
  2692. EYE2.Color = C3(39/255,70/255,45/255)
  2693. Hair.Color = C3(39/255,70/255,45/255)
  2694. Hair2.Color = C3(39/255,70/255,45/255)
  2695. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2696. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2697. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2698. ATTACK = false
  2699. Rooted = false
  2700. end
  2701.  
  2702. function RandomForm()
  2703. ATTACK = true
  2704. Rooted = true
  2705. XEYE.Parent = nil
  2706. BALL.Parent = Character
  2707. UNANCHOR = true
  2708. RootPart.Anchored = false
  2709. MODE = "Random"
  2710. SONG = 0
  2711. PITCH = 1
  2712. VOLUME = 3.5
  2713. sick.TimePosition = 0
  2714. FACE = 2365263255
  2715. Speed = 20
  2716. text.Text = "Randomizer"
  2717. ned.Text = "Randomizer"
  2718. TEXTCOLOR = BrickColor.Random().Color
  2719. PRT.Color = BrickColor.Random().Color
  2720. EYE.Color = BrickColor.Random().Color
  2721. EYE2.Color = BrickColor.Random().Color
  2722. Hair.Color = BrickColor.Random().Color
  2723. Hair2.Color = BrickColor.Random().Color
  2724. MAINRUINCOLOR = BrickColor.Random()
  2725. SECONDRUINCOLOR = BrickColor.Random()
  2726. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2727. ATTACK = false
  2728. Rooted = false
  2729. end
  2730.  
  2731. function VantaForm()
  2732. ATTACK = true
  2733. Rooted = true
  2734. BALL.Parent = Character
  2735. XEYE.Parent = nil
  2736. SONG = 190845741
  2737. PITCH = 1
  2738. VOLUME = 6
  2739. sick.TimePosition = 12.5
  2740. wait(1)
  2741. for i=0, 2.5, 0.1 / Animation_Speed do
  2742. Swait()
  2743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. end
  2750. MODE = "Vanta"
  2751. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752. FACE = 404306534
  2753. Speed = 12
  2754. text.Text = "Vanta-X"
  2755. ned.Text = "Vanta-X"
  2756. TEXTCOLOR = C3(107/255,50/255,124/255)
  2757. PRT.Color = C3(107/255,50/255,124/255)
  2758. EYE.Color = C3(155/255,0/255,255/255)
  2759. EYE2.Color = C3(155/255,0/255,255/255)
  2760. Hair.Color = C3(80/255,0/255,180/255)
  2761. Hair2.Color = C3(50/255,0/255,150/255)
  2762. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2763. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2764. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2765. ATTACK = false
  2766. Rooted = false
  2767. end
  2768.  
  2769. function ChronoForm()
  2770. ATTACK = true
  2771. Rooted = true
  2772. BALL.Parent = Character
  2773. XEYE.Parent = nil
  2774. SONG = 432493949
  2775. PITCH = 1
  2776. VOLUME = 3
  2777. sick.TimePosition = 0
  2778. FACE = 2371494469
  2779. Speed = 16
  2780. MODE = "Time"
  2781. text.Text = "Chronos"
  2782. ned.Text = "Chronos"
  2783. TEXTCOLOR = C3(0/255,255/255,0/255)
  2784. PRT.Color = C3(0/255,155/255,0/255)
  2785. EYE.Color = C3(0/255,255/255,0/255)
  2786. EYE2.Color = C3(0/255,255/255,0/255)
  2787. Hair.Color = C3(239/255,184/255,56/255)
  2788. Hair2.Color = C3(245/255,205/255,48/255)
  2789. MODE = "Time"
  2790. MAINRUINCOLOR = BrickColor.new("Lime green")
  2791. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2792. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2793. ATTACK = false
  2794. Rooted = false
  2795. end
  2796.  
  2797. function SenseForm()
  2798. ATTACK = true
  2799. Rooted = true
  2800. BALL.Parent = Character
  2801. XEYE.Parent = nil
  2802. SONG = 1497785701
  2803. PITCH = 1
  2804. VOLUME = 3
  2805. sick.TimePosition = 13.75
  2806. FACE = 2375008868
  2807. Speed = 13
  2808. MODE = "Sense"
  2809. text.TextColor3 = C3(255/255,255/255,255/255)
  2810. text.Text = "None-Sense"
  2811. ned.Text = "Non-Sense"
  2812. TEXTCOLOR = C3(255/255,255/255,255/255)
  2813. coroutine.resume(coroutine.create(function()
  2814. repeat
  2815. text.TextColor3 = C3(13/255,105/255,172/255)
  2816. Swait(5)
  2817. text.TextColor3 = C3(196/255,40/255,28/255)
  2818. Swait(5)
  2819. until MODE ~= "Sense"
  2820. text.TextColor3 = C3(27/255,42/255,53/255)
  2821. end))
  2822. PRT.Color = C3(13/255,105/255,172/255)
  2823. EYE.Color = C3(255/255,255/255,255/255)
  2824. EYE2.Color = C3(255/255,255/255,255/255)
  2825. Hair.Color = C3(196/255,40/255,28/255)
  2826. Hair2.Color = C3(196/255,40/255,28/255)
  2827. MAINRUINCOLOR = BrickColor.new("Bright red")
  2828. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2829. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2830. ATTACK = false
  2831. Rooted = false
  2832. end
  2833.  
  2834. function SanityForm()
  2835. ATTACK = true
  2836. Rooted = true
  2837. BALL.Parent = Character
  2838. XEYE.Parent = nil
  2839. SONG = 2347469019
  2840. PITCH = 1
  2841. VOLUME = 3
  2842. sick.TimePosition = 0
  2843. FACE = 2375030229
  2844. Speed = 30
  2845. TEXTCOLOR = C3(0/255,0/255,0/255)
  2846. text.Text = "Sanity-Less"
  2847. coroutine.resume(coroutine.create(function()
  2848. repeat
  2849. ned.Text = "Sanity-Less"
  2850. PRT.Color = BrickColor.Random().Color
  2851. EYE.Color = BrickColor.Random().Color
  2852. EYE2.Color = BrickColor.Random().Color
  2853. Hair.Color = BrickColor.Random().Color
  2854. Hair2.Color = BrickColor.Random().Color
  2855. MAINRUINCOLOR = BrickColor.Random()
  2856. SECONDRUINCOLOR = BrickColor.Random()
  2857. text.TextColor3 = BrickColor.Random().Color
  2858. text.TextStrokeColor3 = BrickColor.Random().Color
  2859. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2860. Swait(5)
  2861. until MODE ~= "Sanity"
  2862. text.TextColor3 = C3(27/255,42/255,53/255)
  2863. end))
  2864. TEXTCOLOR = C3(0/255,0/255,0/255)
  2865. PRT.Color = C3(99/255,95/255,98/255)
  2866. EYE.Color = C3(99/255,95/255,98/255)
  2867. EYE2.Color = C3(99/255,95/255,98/255)
  2868. Hair.Color = C3(99/255,95/255,98/255)
  2869. Hair2.Color = C3(99/255,95/255,98/255)
  2870. MODE = "Sanity"
  2871. ATTACK = false
  2872. Rooted = false
  2873. end
  2874.  
  2875. function FairyForm()
  2876. ATTACK = true
  2877. Rooted = true
  2878. BALL.Parent = Character
  2879. XEYE.Parent = nil
  2880. for i=0, 2, 0.1 / Animation_Speed do
  2881. Swait()
  2882. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2883. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2890. end
  2891. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2892. MODE = "Fairy"
  2893. ned.Text = "Fairy"
  2894. TEXTCOLOR = C3(255/255,102/255,204/255)
  2895. PRT.Color = C3(98/255,37/255,209/255)
  2896. EYE.Color = C3(255/255,152/255,220/255)
  2897. EYE2.Color = C3(255/255,152/255,220/255)
  2898. Hair.Color = C3(170/255,0/255,170/255)
  2899. Hair2.Color = C3(170/255,0/255,170/255)
  2900. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2901. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2902. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2903. SONG = 228428389
  2904. PITCH = 1
  2905. VOLUME = 3
  2906. sick.TimePosition = 0.5
  2907. FACE = 21635489
  2908. Speed = 20
  2909. text.Text = "Fairy"
  2910. ATTACK = false
  2911. Rooted = false
  2912. end
  2913.  
  2914. function DevilForm()
  2915. ATTACK = true
  2916. Rooted = true
  2917. BALL.Parent = Character
  2918. XEYE.Parent = nil
  2919. for i=0, 1, 0.1 / Animation_Speed do
  2920. Swait()
  2921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2927. end
  2928. CreateSound(363808674, Torso, 6, 1, false)
  2929. for i=0, 0.5, 0.1 / Animation_Speed do
  2930. Swait()
  2931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2937. end
  2938. for i=0, 0.5, 0.1 / Animation_Speed do
  2939. Swait()
  2940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2946. end
  2947. CreateSound(363808674, Torso, 6, 1, false)
  2948. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2949. for i=0, 0.5, 0.1 / Animation_Speed do
  2950. Swait()
  2951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2957. end
  2958. MODE = "Devil"
  2959. ned.Text = "Devil"
  2960. SONG = 919231299
  2961. PITCH = 1
  2962. VOLUME = 3
  2963. sick.TimePosition = 15.2
  2964. FACE = 405705854
  2965. Speed = 20
  2966. text.Text = "Devil"
  2967. TEXTCOLOR = C3(127/255,0/255,0/255)
  2968. PRT.Color = C3(98/255,0/255,0/255)
  2969. EYE.Color = C3(255/255,0/255,0/255)
  2970. EYE2.Color = C3(255/255,0/255,0/255)
  2971. Hair.Color = C3(21/255,0/255,0/255)
  2972. Hair2.Color = C3(53/255,0/255,0/255)
  2973. MAINRUINCOLOR = BrickColor.new("Maroon")
  2974. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2975. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2976. ATTACK = false
  2977. Rooted = false
  2978. end
  2979.  
  2980. function PurgeForm()
  2981. ATTACK = true
  2982. Rooted = true
  2983. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2984. MODE = "Purged"
  2985. XEYE.Parent = Character
  2986. BALL.Parent = nil
  2987. TEXTCOLOR = C3(39/255,70/255,45/255)
  2988. PRT.Color = C3(0/255,0/255,0/255)
  2989. EYE.Color = C3(0/255,0/255,0/255)
  2990. EYE2.Color = C3(0/255,0/255,0/255)
  2991. Hair.Color = C3(0/255,0/255,0/255)
  2992. Hair2.Color = C3(0/255,0/255,0/255)
  2993. MAINRUINCOLOR = BrickColor.new("Earth green")
  2994. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2995. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2996. SONG = 1103329236
  2997. PITCH = 1
  2998. VOLUME = 3
  2999. sick.TimePosition = 0
  3000. FACE = 2378683942
  3001. Speed = 20
  3002. text.Text = "The Purge"
  3003. ned.Text = "Purge"
  3004. for i=0, 1, 0.1 / Animation_Speed do
  3005. Swait()
  3006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3012. end
  3013. CreateSound(363808674, Head, 9999, 1, false)
  3014. for i=0, 0.2, 0.1 / Animation_Speed do
  3015. Swait()
  3016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3022. end
  3023. ATTACK = false
  3024. Rooted = false
  3025. end
  3026.  
  3027. function OriginsForm()
  3028. ATTACK = true
  3029. Rooted = true
  3030. MODE = "Origins"
  3031. SONG = 265913095
  3032. PITCH = 1
  3033. VOLUME = 3
  3034. sick.TimePosition = 17.5
  3035. FACE = 404306534
  3036. Speed = 19
  3037. text.Text = "The Origins"
  3038. ned.Text = "Origins"
  3039. TEXTCOLOR = C3(0/255,0/255,0/255)
  3040. PRT.Color = C3(215/255,147/255,0/255)
  3041. EYE.Color = C3(255/255,0/255,0/255)
  3042. EYE2.Color = C3(255/255,0/255,0/255)
  3043. Hair.Color = C3(0/255,0/255,255/255)
  3044. Hair2.Color = C3(0/255,0/255,255/255)
  3045. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3046. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3047. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3048. ATTACK = false
  3049. Rooted = false
  3050. end
  3051.  
  3052. --//=================================\\
  3053. --|| ATTACK FUNCTIONS AND STUFF
  3054. --\\=================================//
  3055. function CameraEnshaking(Length, Intensity)
  3056. coroutine.resume(coroutine.create(function()
  3057. local intensity = 1 * Intensity
  3058. local rotM = 0.01 * Intensity
  3059. for i = 0, Length, 0.1 do
  3060. Swait()
  3061. intensity = intensity - 0.05 * Intensity / Length
  3062. rotM = rotM - 5.0E-4 * Intensity / Length
  3063. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3064. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3065. end
  3066. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3067. end))
  3068. end
  3069.  
  3070. function ManualDamage(Humanoid,Damage,TorsoPart)
  3071. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3072. defence.Name = ("HitBy"..Player.Name)
  3073. game:GetService("Debris"):AddItem(defence, 0.001)
  3074. Damage = Damage * DAMAGEMULTIPLIER
  3075. if Humanoid.Health ~= 0 then
  3076. local CritChance = MRANDOM(1,100)
  3077. if Damage > Humanoid.Health then
  3078. Damage = math.ceil(Humanoid.Health)
  3079. if Damage == 0 then
  3080. Damage = 0.1
  3081. end
  3082. end
  3083. Humanoid.Health = Humanoid.Health - Damage
  3084. end
  3085. end
  3086.  
  3087. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3088. local CHILDREN = workspace:GetDescendants()
  3089. for index, CHILD in pairs(CHILDREN) do
  3090. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3091. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3092. if HUM then
  3093. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3094. if TORSO then
  3095. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3096. if INSTAKILL == true then
  3097. CHILD:BreakJoints()
  3098. else
  3099. local DMG = MRANDOM(MINDMG,MAXDMG)
  3100. ManualDamage(HUM,DMG,TORSO)
  3101. end
  3102. if FLING > 0 then
  3103. for _, c in pairs(CHILD:GetChildren()) do
  3104. if c:IsA("BasePart") then
  3105. local bv = Instance.new("BodyVelocity")
  3106. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3107. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3108. bv.Parent = c
  3109. Debris:AddItem(bv,0.05)
  3110. end
  3111. end
  3112. end
  3113. end
  3114. end
  3115. end
  3116. end
  3117. end
  3118. end
  3119.  
  3120. function MeleeDMG(Humanoid,Damage)
  3121. Damage = Damage * DAMAGEMULTIPLIER
  3122. if Humanoid.Health < 2000 then
  3123. if Humanoid.Health - Damage > 0 then
  3124. Humanoid.Health = Humanoid.Health - Damage
  3125. else
  3126. Humanoid.Parent:BreakJoints()
  3127. end
  3128. else
  3129. Humanoid.Parent:BreakJoints()
  3130. end
  3131. end
  3132.  
  3133.  
  3134. function BasicCombo()
  3135. ATTACK = true
  3136. Rooted = false
  3137. EQUIPPED = true
  3138. local HIT2 = function()
  3139. local HITS2 = {}
  3140. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3141. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3142. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3143. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3144. if TORSO and HUM.Health > 0 then
  3145. local PASS = true
  3146. for i = 1, #HITS2 do
  3147. if HITS2[i] == hit.Parent then
  3148. PASS = false
  3149. end
  3150. end
  3151. table.insert(HITS2,hit.Parent)
  3152. if PASS == true then
  3153. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3154. end
  3155. end
  3156. end
  3157. end)
  3158. return TOUCH2
  3159. end
  3160. local HIT = function()
  3161. local HITS = {}
  3162. local TOUCH = RightArm.Touched:Connect(function(hit)
  3163. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3164. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3165. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3166. if TORSO and HUM.Health > 0 then
  3167. local PASS = true
  3168. for i = 1, #HITS do
  3169. if HITS[i] == hit.Parent then
  3170. PASS = false
  3171. end
  3172. end
  3173. table.insert(HITS,hit.Parent)
  3174. if PASS == true then
  3175. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3176. end
  3177. end
  3178. end
  3179. end)
  3180. return TOUCH
  3181. end
  3182. if COMBO == 1 then
  3183. for i=0, 0.35, 0.1 / Animation_Speed do
  3184. Swait()
  3185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3190. end
  3191. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3192. local TOUCHED = HIT()
  3193. for i=0, 0.5, 0.1 / Animation_Speed do
  3194. Swait()
  3195. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3196. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3201. end
  3202. TOUCHED:Disconnect()
  3203. COMBO = 2
  3204. elseif COMBO == 2 then
  3205. for i=0, 0.35, 0.1 / Animation_Speed do
  3206. Swait()
  3207. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3212. end
  3213. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3214. local TOUCHED = HIT2()
  3215. for i=0, 0.5, 0.1 / Animation_Speed do
  3216. Swait()
  3217. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223. end
  3224. TOUCHED:Disconnect()
  3225. COMBO = 3
  3226. elseif COMBO == 3 then
  3227. for i=0, 0.35, 0.1 / Animation_Speed do
  3228. Swait()
  3229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234. end
  3235. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3236. local TOUCHED = HIT2()
  3237. local TOUCHED2 = HIT()
  3238. for i=0, 0.5, 0.1 / Animation_Speed do
  3239. Swait()
  3240. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3241. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3247. end
  3248. TOUCHED:Disconnect()
  3249. TOUCHED2:Disconnect()
  3250. COMBO = 4
  3251. elseif COMBO == 4 then
  3252. for i=0, 0.5, 0.1 / Animation_Speed do
  3253. Swait()
  3254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3259. end
  3260. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3261. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3262. CameraEnshaking(3,10)
  3263. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3264. for i=0, 0.5, 0.1 / Animation_Speed do
  3265. Swait()
  3266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. end
  3272. COMBO = 1
  3273. end
  3274. coroutine.resume(coroutine.create(function()
  3275. for i = 1, 50 do
  3276. Swait()
  3277. if ATTACK == true then
  3278. break
  3279. end
  3280. end
  3281. if ATTACK == false then
  3282. COMBO = 1
  3283. end
  3284. end))
  3285. ATTACK = false
  3286. Rooted = false
  3287. EQUIPPED = false
  3288. end
  3289.  
  3290. function ColorfulCombo()
  3291. ATTACK = true
  3292. Rooted = false
  3293. EQUIPPED = true
  3294. local HIT2 = function()
  3295. local HITS2 = {}
  3296. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3297. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3298. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3299. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3300. if TORSO and HUM.Health > 0 then
  3301. local PASS = true
  3302. for i = 1, #HITS2 do
  3303. if HITS2[i] == hit.Parent then
  3304. PASS = false
  3305. end
  3306. end
  3307. table.insert(HITS2,hit.Parent)
  3308. if PASS == true then
  3309. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3310. end
  3311. end
  3312. end
  3313. end)
  3314. return TOUCH2
  3315. end
  3316. local HIT = function()
  3317. local HITS = {}
  3318. local TOUCH = RightArm.Touched:Connect(function(hit)
  3319. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3320. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3321. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3322. if TORSO and HUM.Health > 0 then
  3323. local PASS = true
  3324. for i = 1, #HITS do
  3325. if HITS[i] == hit.Parent then
  3326. PASS = false
  3327. end
  3328. end
  3329. table.insert(HITS,hit.Parent)
  3330. if PASS == true then
  3331. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3332. end
  3333. end
  3334. end
  3335. end)
  3336. return TOUCH
  3337. end
  3338. if COMBO == 1 then
  3339. for i=0, 0.35, 0.1 / Animation_Speed do
  3340. Swait()
  3341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3346. end
  3347. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3348. local TOUCHED = HIT()
  3349. for i=0, 0.5, 0.1 / Animation_Speed do
  3350. Swait()
  3351. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3357. end
  3358. TOUCHED:Disconnect()
  3359. COMBO = 2
  3360. elseif COMBO == 2 then
  3361. for i=0, 0.35, 0.1 / Animation_Speed do
  3362. Swait()
  3363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3368. end
  3369. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3370. local TOUCHED = HIT2()
  3371. for i=0, 0.5, 0.1 / Animation_Speed do
  3372. Swait()
  3373. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. end
  3380. TOUCHED:Disconnect()
  3381. COMBO = 3
  3382. elseif COMBO == 3 then
  3383. for i=0, 0.35, 0.1 / Animation_Speed do
  3384. Swait()
  3385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390. end
  3391. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3392. local TOUCHED = HIT2()
  3393. local TOUCHED2 = HIT()
  3394. for i=0, 0.5, 0.1 / Animation_Speed do
  3395. Swait()
  3396. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3397. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3403. end
  3404. TOUCHED:Disconnect()
  3405. TOUCHED2:Disconnect()
  3406. COMBO = 4
  3407. elseif COMBO == 4 then
  3408. for i=0, 0.5, 0.1 / Animation_Speed do
  3409. Swait()
  3410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3415. end
  3416. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3417. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3418. CameraEnshaking(3,10)
  3419. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3420. for i=0, 0.5, 0.1 / Animation_Speed do
  3421. Swait()
  3422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427. end
  3428. COMBO = 1
  3429. end
  3430. coroutine.resume(coroutine.create(function()
  3431. for i = 1, 50 do
  3432. Swait()
  3433. if ATTACK == true then
  3434. break
  3435. end
  3436. end
  3437. if ATTACK == false then
  3438. COMBO = 1
  3439. end
  3440. end))
  3441. ATTACK = false
  3442. Rooted = false
  3443. EQUIPPED = false
  3444. end
  3445.  
  3446. function PurgeCombo()
  3447. ATTACK = true
  3448. Rooted = false
  3449. EQUIPPED = true
  3450. local HIT2 = function()
  3451. local HITS2 = {}
  3452. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3453. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3454. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3455. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3456. if TORSO and HUM.Health > 0 then
  3457. local PASS = true
  3458. for i = 1, #HITS2 do
  3459. if HITS2[i] == hit.Parent then
  3460. PASS = false
  3461. end
  3462. end
  3463. table.insert(HITS2,hit.Parent)
  3464. if PASS == true then
  3465. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3466. end
  3467. end
  3468. end
  3469. end)
  3470. return TOUCH2
  3471. end
  3472. local HIT = function()
  3473. local HITS = {}
  3474. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3475. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3476. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3477. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3478. if TORSO and HUM.Health > 0 then
  3479. local PASS = true
  3480. for i = 1, #HITS do
  3481. if HITS[i] == hit.Parent then
  3482. PASS = false
  3483. end
  3484. end
  3485. table.insert(HITS,hit.Parent)
  3486. if PASS == true then
  3487. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3488. end
  3489. end
  3490. end
  3491. end)
  3492. return TOUCH
  3493. end
  3494. local HIT3 = function()
  3495. local HITS3 = {}
  3496. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3497. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3498. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3499. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3500. if TORSO and HUM.Health > 0 then
  3501. local PASS = true
  3502. for i = 1, #HITS3 do
  3503. if HITS3[i] == hit.Parent then
  3504. PASS = false
  3505. end
  3506. end
  3507. table.insert(HITS3,hit.Parent)
  3508. if PASS == true then
  3509. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3510. end
  3511. end
  3512. end
  3513. end)
  3514. return TOUCH3
  3515. end
  3516. if COMBO == 1 then
  3517. for i=0, 0.35, 0.1 / Animation_Speed do
  3518. Swait()
  3519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523. end
  3524. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3525. local TOUCHED = HIT()
  3526. for i=0, 0.5, 0.1 / Animation_Speed do
  3527. Swait()
  3528. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533. end
  3534. TOUCHED:Disconnect()
  3535. COMBO = 2
  3536. elseif COMBO == 2 then
  3537. for i=0, 0.35, 0.1 / Animation_Speed do
  3538. Swait()
  3539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. end
  3544. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3545. local TOUCHED = HIT2()
  3546. for i=0, 0.5, 0.1 / Animation_Speed do
  3547. Swait()
  3548. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3549. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. end
  3554. TOUCHED:Disconnect()
  3555. COMBO = 3
  3556. elseif COMBO == 3 then
  3557. for i=0, 0.2, 0.1 / Animation_Speed do
  3558. Swait()
  3559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3563. end
  3564. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3565. local TOUCHED = HIT3()
  3566. for i=0, 0.5, 0.1 / Animation_Speed do
  3567. Swait()
  3568. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. end
  3574. TOUCHED:Disconnect()
  3575. COMBO = 4
  3576. elseif COMBO == 4 then
  3577. Rooted = true
  3578. for i=0, 0.5, 0.1 / Animation_Speed do
  3579. Swait()
  3580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584. end
  3585. for i=0, 0.1, 0.1 / Animation_Speed do
  3586. Swait()
  3587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. end
  3592. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3593. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3594. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3595. CameraEnshaking(3,10)
  3596. ManualAoE(HITPOS,15,20,45,75,false)
  3597. for i=0, 0.5, 0.1 / Animation_Speed do
  3598. Swait()
  3599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3603. end
  3604. Rooted = false
  3605. COMBO = 1
  3606. end
  3607. coroutine.resume(coroutine.create(function()
  3608. for i = 1, 50 do
  3609. Swait()
  3610. if ATTACK == true then
  3611. break
  3612. end
  3613. end
  3614. if ATTACK == false then
  3615. COMBO = 1
  3616. end
  3617. end))
  3618. ATTACK = false
  3619. Rooted = false
  3620. EQUIPPED = false
  3621. end
  3622.  
  3623. function FlyingCombo()
  3624. ATTACK = true
  3625. Rooted = false
  3626. EQUIPPED = true
  3627. local HIT2 = function()
  3628. local HITS2 = {}
  3629. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3630. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3631. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3632. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3633. if TORSO and HUM.Health > 0 then
  3634. local PASS = true
  3635. for i = 1, #HITS2 do
  3636. if HITS2[i] == hit.Parent then
  3637. PASS = false
  3638. end
  3639. end
  3640. table.insert(HITS2,hit.Parent)
  3641. if PASS == true then
  3642. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3643. end
  3644. end
  3645. end
  3646. end)
  3647. return TOUCH2
  3648. end
  3649. local HIT = function()
  3650. local HITS = {}
  3651. local TOUCH = RightArm.Touched:Connect(function(hit)
  3652. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3653. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3654. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3655. if TORSO and HUM.Health > 0 then
  3656. local PASS = true
  3657. for i = 1, #HITS do
  3658. if HITS[i] == hit.Parent then
  3659. PASS = false
  3660. end
  3661. end
  3662. table.insert(HITS,hit.Parent)
  3663. if PASS == true then
  3664. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3665. end
  3666. end
  3667. end
  3668. end)
  3669. return TOUCH
  3670. end
  3671. local HIT3 = function()
  3672. local HITS3 = {}
  3673. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3674. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3675. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3676. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3677. if TORSO and HUM.Health > 0 then
  3678. local PASS = true
  3679. for i = 1, #HITS3 do
  3680. if HITS3[i] == hit.Parent then
  3681. PASS = false
  3682. end
  3683. end
  3684. table.insert(HITS3,hit.Parent)
  3685. if PASS == true then
  3686. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3687. end
  3688. end
  3689. end
  3690. end)
  3691. return TOUCH3
  3692. end
  3693. local HIT4 = function()
  3694. local HITS4 = {}
  3695. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3696. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3697. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3698. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3699. if TORSO and HUM.Health > 0 then
  3700. local PASS = true
  3701. for i = 1, #HITS4 do
  3702. if HITS4[i] == hit.Parent then
  3703. PASS = false
  3704. end
  3705. end
  3706. table.insert(HITS4,hit.Parent)
  3707. if PASS == true then
  3708. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3709. end
  3710. end
  3711. end
  3712. end)
  3713. return TOUCH4
  3714. end
  3715. if COMBO == 1 then
  3716. for i=0, 0.3, 0.1 / Animation_Speed do
  3717. Swait()
  3718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3724. end
  3725. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3726. local TOUCHED2 = HIT4()
  3727. local TOUCHED = HIT3()
  3728. for i=0, 0.075, 0.1 / Animation_Speed do
  3729. Swait()
  3730. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3731. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3734. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3735. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738. end
  3739. for i=0, 0.075, 0.1 / Animation_Speed do
  3740. Swait()
  3741. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3742. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. end
  3750. for i=0, 0.075, 0.1 / Animation_Speed do
  3751. Swait()
  3752. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3753. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. end
  3761. for i=0, 0.075, 0.1 / Animation_Speed do
  3762. Swait()
  3763. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3764. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771. end
  3772. for i=0, 0.075, 0.1 / Animation_Speed do
  3773. Swait()
  3774. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3775. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. end
  3783. for i=0, 0.075, 0.1 / Animation_Speed do
  3784. Swait()
  3785. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3786. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. end
  3794. for i=0, 0.075, 0.1 / Animation_Speed do
  3795. Swait()
  3796. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3797. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. end
  3805. for i=0, 0.075, 0.1 / Animation_Speed do
  3806. Swait()
  3807. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3808. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. end
  3816. TOUCHED:Disconnect()
  3817. TOUCHED2:Disconnect()
  3818. COMBO = 2
  3819. elseif COMBO == 2 then
  3820. for i=0, 0.3, 0.1 / Animation_Speed do
  3821. Swait()
  3822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. end
  3829. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3830. local TOUCHED2 = HIT4()
  3831. local TOUCHED = HIT3()
  3832. for i=0, 0.075, 0.1 / Animation_Speed do
  3833. Swait()
  3834. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. end
  3843. for i=0, 0.075, 0.1 / Animation_Speed do
  3844. Swait()
  3845. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. end
  3854. for i=0, 0.075, 0.1 / Animation_Speed do
  3855. Swait()
  3856. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. end
  3865. for i=0, 0.075, 0.1 / Animation_Speed do
  3866. Swait()
  3867. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3868. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. end
  3876. for i=0, 0.075, 0.1 / Animation_Speed do
  3877. Swait()
  3878. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3879. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. end
  3887. for i=0, 0.075, 0.1 / Animation_Speed do
  3888. Swait()
  3889. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3890. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. end
  3898. for i=0, 0.075, 0.1 / Animation_Speed do
  3899. Swait()
  3900. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3901. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. end
  3909. for i=0, 0.075, 0.1 / Animation_Speed do
  3910. Swait()
  3911. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3912. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. end
  3920. for i=0, 0.075, 0.1 / Animation_Speed do
  3921. Swait()
  3922. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3923. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. end
  3931. TOUCHED:Disconnect()
  3932. TOUCHED2:Disconnect()
  3933. COMBO = 3
  3934. elseif COMBO == 3 then
  3935. for i=0, 0.35, 0.1 / Animation_Speed do
  3936. Swait()
  3937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. end
  3943. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3944. local TOUCHED = HIT2()
  3945. local TOUCHED2 = HIT()
  3946. for i=0, 0.5, 0.1 / Animation_Speed do
  3947. Swait()
  3948. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. end
  3956. TOUCHED:Disconnect()
  3957. TOUCHED2:Disconnect()
  3958. COMBO = 4
  3959. elseif COMBO == 4 then
  3960. for i=0, 0.5, 0.1 / Animation_Speed do
  3961. Swait()
  3962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. end
  3968. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3969. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3970. CameraEnshaking(3,10)
  3971. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3972. for i=0, 0.5, 0.1 / Animation_Speed do
  3973. Swait()
  3974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. end
  3980. COMBO = 1
  3981. end
  3982. coroutine.resume(coroutine.create(function()
  3983. for i = 1, 50 do
  3984. Swait()
  3985. if ATTACK == true then
  3986. break
  3987. end
  3988. end
  3989. if ATTACK == false then
  3990. COMBO = 1
  3991. end
  3992. end))
  3993. ATTACK = false
  3994. Rooted = false
  3995. EQUIPPED = false
  3996. end
  3997.  
  3998. function SuperStomm()
  3999. ATTACK = true
  4000. Rooted = true
  4001. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4002. coroutine.resume(coroutine.create(function()
  4003. Swait(65)
  4004. CameraEnshaking(3,25)
  4005. CreateSound(262562442,RightLeg,60,1,false)
  4006. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4007. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4008. ApplyAoE2(HITPOS,80,50,100,75,false)
  4009. end))
  4010. CreateSound(163619849,RightLeg,10,1,false)
  4011. for i=0, 2, 0.1 / Animation_Speed do
  4012. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4013. Swait()
  4014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4018. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4020. end
  4021. for i=0, 1, 0.1 / Animation_Speed do
  4022. Swait()
  4023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4027. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4029. end
  4030. ATTACK = false
  4031. Rooted = false
  4032. end
  4033.  
  4034.  
  4035.  
  4036. --//=================================\\
  4037. --|| ASSIGN THINGS TO KEYS
  4038. --\\=================================//
  4039.  
  4040. function MouseDown(Mouse)
  4041. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4042. BasicCombo()
  4043. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4044. ColorfulCombo()
  4045. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4046. FlyingCombo()
  4047. elseif ATTACK == false and MODE == "Purged" then
  4048. PurgeCombo()
  4049. end
  4050. end
  4051.  
  4052. function MouseUp(Mouse)
  4053. HOLD = false
  4054. end
  4055.  
  4056. function KeyDown(Key)
  4057. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4058. KEYHOLD = true
  4059. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4060. SolarForm()
  4061.  
  4062. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4063. ResetMode()
  4064. end
  4065.  
  4066. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4067. OriginsForm()
  4068.  
  4069. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4070. ResetMode()
  4071. end
  4072.  
  4073. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4074. ChronoForm()
  4075.  
  4076. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4077. SuperiorForm()
  4078.  
  4079. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4080. ResetMode()
  4081. end
  4082.  
  4083. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4084. TerraForm()
  4085.  
  4086. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4087. ResetMode()
  4088. end
  4089.  
  4090. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4091. RandomForm()
  4092. sick.TimePosition = 0.01
  4093. RCHOICE = MRANDOM(1,6)
  4094.  
  4095. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4096. RCHOICE = MRANDOM(1,6)
  4097. sick.TimePosition = 0.01
  4098.  
  4099. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4100. ResetMode()
  4101. end
  4102.  
  4103. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4104. VantaForm()
  4105. end
  4106.  
  4107. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4108. TerraForm()
  4109. end
  4110.  
  4111. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4112. SenseForm()
  4113.  
  4114. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4115. ResetMode()
  4116. end
  4117.  
  4118. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4119. SanityForm()
  4120.  
  4121. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4122. SenseForm()
  4123. end
  4124.  
  4125. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4126. FairyForm()
  4127.  
  4128. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4129. ResetMode()
  4130. end
  4131.  
  4132. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4133. DevilForm()
  4134.  
  4135. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4136. FairyForm()
  4137. end
  4138.  
  4139. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4140. BlackWhiteForm()
  4141.  
  4142. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4143. ResetMode()
  4144. end
  4145.  
  4146. if Key == "m" and ATTACK == false and MODE == "90s" then
  4147. EightyForm()
  4148.  
  4149. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4150. BlackWhiteForm()
  4151. end
  4152.  
  4153. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4154. LostForm()
  4155.  
  4156. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4157. ResetMode()
  4158. end
  4159.  
  4160. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4161. PurgeForm()
  4162. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4163. LostForm()
  4164.  
  4165. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4166. BlackForm()
  4167.  
  4168. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4169. LostForm()
  4170. end
  4171.  
  4172. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4173. SuperStomm()
  4174. end
  4175. end
  4176.  
  4177. function KeyUp(Key)
  4178. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4179. KEYHOLD = false
  4180. end
  4181. end
  4182.  
  4183. Mouse.Button1Down:connect(function(NEWKEY)
  4184. MouseDown(NEWKEY)
  4185. end)
  4186. Mouse.Button1Up:connect(function(NEWKEY)
  4187. MouseUp(NEWKEY)
  4188. end)
  4189. Mouse.KeyDown:connect(function(NEWKEY)
  4190. KeyDown(NEWKEY)
  4191. end)
  4192. Mouse.KeyUp:connect(function(NEWKEY)
  4193. KeyUp(NEWKEY)
  4194. end)
  4195.  
  4196. --//=================================\\
  4197. --\\=================================//
  4198.  
  4199.  
  4200. function unanchor()
  4201. if UNANCHOR == true then
  4202. g = Character:GetChildren()
  4203. for i = 1, #g do
  4204. if g[i].ClassName == "Part" then
  4205. g[i].Anchored = false
  4206. end
  4207. end
  4208. end
  4209. end
  4210.  
  4211.  
  4212. --//=================================\\
  4213. --|| WRAP THE WHOLE SCRIPT UP
  4214. --\\=================================//
  4215.  
  4216. Humanoid.Changed:connect(function(Jump)
  4217. if Jump == "Jump" and (Disable_Jump == true) then
  4218. Humanoid.Jump = false
  4219. end
  4220. end)
  4221.  
  4222. local BLINKLOOP = 0
  4223. script.Parent = WEAPONGUI
  4224. ANIMATE.Parent = nil
  4225.  
  4226. local bguis = Instance.new("BillboardGui",tors)
  4227. bguis.Size = UDim2.new(25, 0, 25, 0)
  4228. local imgca = Instance.new("ImageLabel",bguis)
  4229. imgca.BackgroundTransparency = 1
  4230. imgca.ImageTransparency = 1
  4231. imgca.Size = UDim2.new(3,0,3,0)
  4232. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4233. imgca.ImageColor3 = Color3.new(0,0,0)
  4234.  
  4235. coroutine.resume(coroutine.create(function()
  4236. repeat
  4237. Swait()
  4238. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4239. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4240. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4241. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4242. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4243. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4244. techc.Rotation = techc.Rotation + 1
  4245. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4246. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4247. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4248. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4249. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4250. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4251. until Humanoid.Health == 0
  4252. end))
  4253.  
  4254. while true do
  4255. Swait()
  4256. if Humanoid then
  4257. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4258. IDLEANIMATION:Play()
  4259. end
  4260. SINE = SINE + CHANGE*2
  4261. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4262. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4263. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4264. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4265. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4266. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4267. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4268. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4269. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4270. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4272. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4277. end
  4278. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4279. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4280. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4281. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4282. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4283. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4284. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4285. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4286. end
  4287. if MODE == "Black" then
  4288. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4289. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4290. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4291. lwing1weld.C1 = rwing2weld.C1
  4292. lwing2weld.C1 = rwing2weld.C1
  4293. lwing3weld.C1 = rwing2weld.C1
  4294. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4295. end
  4296. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4297. if MODE == "Lunar" then
  4298. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4301. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4302. elseif MODE == "Solar" then
  4303. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4304. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4306. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4307. elseif MODE == "Fairy" then
  4308. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4309. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4311. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4314. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4315. elseif MODE == "Hexa" then
  4316. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320. elseif MODE == "Time" then
  4321. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325. elseif MODE == "Vanta" then
  4326. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4327. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328. elseif MODE == "Black" then
  4329. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4330. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4331. elseif MODE == "Devil" then
  4332. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4333. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4334. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4335. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4336. end
  4337. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4338. if MODE == "Lunar" then
  4339. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4342. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343. elseif MODE == "Solar" then
  4344. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4345. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4347. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4348. elseif MODE == "Fairy" then
  4349. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4350. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4352. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4353. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4354. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4355. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4356. elseif MODE == "Hexa" then
  4357. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4358. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4360. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361. elseif MODE == "Time" then
  4362. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4365. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4366. elseif MODE == "Vanta" then
  4367. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4368. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369. elseif MODE == "Black" then
  4370. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4371. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4372. elseif MODE == "Devil" then
  4373. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4374. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4375. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4376. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4377. end
  4378. end
  4379. if FULL == false then
  4380. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4381. ANIM = "Jump"
  4382. if ATTACK == false then
  4383. if MODE ~= "Purged" then
  4384. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4390. elseif MODE == "Purged" then
  4391. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4397.  
  4398. end
  4399. end
  4400. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4401. ANIM = "Fall"
  4402. if ATTACK == false then
  4403. if MODE ~= "Purged" then
  4404. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4410. elseif MODE == "Purged" then
  4411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4417.  
  4418. end
  4419. end
  4420. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4421. ANIM = "Idle"
  4422. if ATTACK == false then
  4423. if MODE == "Lunar" then
  4424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4430. elseif MODE == "Hexa" then
  4431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4437. elseif MODE == "Fairy" then
  4438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4444. elseif MODE == "Origins" then
  4445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4451. elseif MODE == "Solar" then
  4452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458. elseif MODE == "Purged" then
  4459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465. elseif MODE == "Sanity" then
  4466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472. elseif MODE == "Time" then
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4479. elseif MODE == "80s" then
  4480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4486. elseif MODE == "90s" then
  4487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4491. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4493. elseif MODE == "Random" then
  4494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4500. elseif MODE == "Superior" then
  4501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4505. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507. elseif ATTACK == false and MODE == "Vanta" then
  4508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4514. elseif MODE == "Sense" then
  4515. if MRANDOM(1,20) == 1 then
  4516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4517. end
  4518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4522. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4524. elseif MODE == "Devil" then
  4525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4527. if MRANDOM(1,7) == 1 then
  4528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4529. end
  4530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4534. elseif MODE == "LostHope" then
  4535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4537. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4541. elseif ATTACK == false and MODE == "Black" then
  4542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4543. if MRANDOM(1,3) == 1 then
  4544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4545. end
  4546. if MRANDOM(1,2) == 1 then
  4547. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4548. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4549. end
  4550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4553. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4555. end
  4556. end
  4557. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4558. ANIM = "Walk"
  4559. if ATTACK == false then
  4560. if MODE == "Lunar" then
  4561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4565. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4567. elseif MODE == "Superior" then
  4568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4572. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4574. elseif MODE == "80s" then
  4575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4581. elseif MODE == "Solar" then
  4582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4588. elseif MODE == "Origins" then
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4595. elseif MODE == "Purged" then
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4602. elseif MODE == "Sanity" then
  4603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4607. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4609. elseif MODE == "Fairy" then
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4616. elseif MODE == "Devil" then
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4621. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4623. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4628. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4630. elseif MODE == "Hexa" or MODE == "Time" then
  4631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4637. elseif MODE == "LostHope" then
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4642. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4644. elseif MODE == "Vanta" then
  4645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4651. elseif MODE == "Black" then
  4652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4654. if MRANDOM(1,3) == 1 then
  4655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4656. end
  4657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4661. end
  4662. end
  4663. end
  4664. end
  4665. text.TextStrokeColor3 = TEXTCOLOR
  4666. unanchor()
  4667. Humanoid.MaxHealth = "inf"
  4668. Humanoid.Health = "inf"
  4669. if Rooted == false then
  4670. Disable_Jump = false
  4671. Humanoid.WalkSpeed = Speed
  4672. elseif Rooted == true then
  4673. Disable_Jump = true
  4674. Humanoid.WalkSpeed = 0
  4675. end
  4676. if Head:FindFirstChild("face") then
  4677. Head.face.Texture = "rbxassetid://"..FACE
  4678. end
  4679. if MODE ~= "Random" then
  4680. sick.SoundId = "rbxassetid://"..SONG
  4681. elseif MODE == "Random" then
  4682. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4683. end
  4684. sick.Looped = true
  4685. sick.Pitch = PITCH
  4686. sick.Volume = VOLUME
  4687. Humanoid.Name = MRANDOM(100000000,999999999)
  4688. Humanoid.PlatformStand = false
  4689. for _, c in pairs(Cam:GetChildren()) do
  4690. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4691. c:remove()
  4692. end
  4693. end
  4694. for LIST = 1, #WHITELIST do
  4695. if WHITELIST[LIST] ~= nil then
  4696. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4697. if CHARACTER then
  4698. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4699. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4700. if TORSO then
  4701. CreateSound(201858045, Cam, 3, 1)
  4702. local GUI = Instance.new("BillboardGui",Cam)
  4703. GUI.Name = WHITELIST[LIST]
  4704. GUI.Size = UDim2.new(5,0,5,0)
  4705. GUI.Adornee = TORSO
  4706. local GUI2 = IT("ImageLabel",GUI)
  4707. GUI2.BackgroundTransparency = 1
  4708. GUI2.BorderSizePixel = 0
  4709. GUI2.ImageTransparency = 1
  4710. GUI2.Size = UDim2.new(1,0,1,0)
  4711. GUI2.SizeConstraint = "RelativeYY"
  4712. GUI.AlwaysOnTop = true
  4713. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4714. end
  4715. else
  4716. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4717. if GUI.ImageLabel.ImageTransparency <= 1 then
  4718. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4719. end
  4720. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4721. if TORSO then
  4722. GUI.Adornee = TORSO
  4723. end
  4724. end
  4725. else
  4726. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4727. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4728. end
  4729. end
  4730. else
  4731. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4732. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4733. end
  4734. table.remove(WHITELIST,LIST)
  4735. end
  4736. end
  4737. if Character:FindFirstChildOfClass("Accessory") then
  4738. Character:FindFirstChildOfClass("Accessory"):remove()
  4739. elseif Character:FindFirstChildOfClass("Hat") then
  4740. Character:FindFirstChildOfClass("Hat"):remove()
  4741. end
  4742. BLINKLOOP = BLINKLOOP + 1
  4743. if BLINKLOOP >=325 then
  4744. BLINKLOOP = 0
  4745. Blink()
  4746. BLINKLOOP = BLINKLOOP + 1
  4747. if BLINKLOOP >=250 then
  4748. BLINKLOOP = 0
  4749. Blink2()
  4750. end
  4751. end
  4752. if MODE == "90s" or MODE == "80s" then
  4753. if HITFLOOR ~= nil then
  4754. if MRANDOM(1,12) == 1 then
  4755. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4756.  
  4757. end
  4758. end
  4759. end
  4760. if MODE == "Devil" then
  4761. if HITFLOOR ~= nil then
  4762. if MRANDOM(1,4) == 1 then
  4763. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764. end
  4765. end
  4766. end
  4767. if MODE == "Black" or MODE == "Fairy" then
  4768. if HITFLOOR ~= nil then
  4769. if MRANDOM(1,9) == 1 then
  4770. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4774. if MRANDOM(1,7) == 1 then
  4775. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4776. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4777. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4778. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4779. end
  4780. end
  4781. end
  4782. end
  4783. Humanoid.DisplayDistanceType = "None"
  4784. Humanoid.PlatformStand = false
  4785. for _, c in pairs(Torso:GetChildren()) do
  4786. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4787. else
  4788. c:remove()
  4789. end
  4790. end
  4791. end
  4792. --//=================================\\
  4793. --\\=================================//
  4794.  
  4795.  
  4796.  
  4797.  
  4798.  
  4799. --//====================================================\\--
  4800. --|| END OF SCRIPT
  4801. --\\====================================================//--
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