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Nightseeker

Fur Fighters Dreamcast model info

Apr 3rd, 2018
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  1. 16 bytes for first part
  2. 9th byte texture count(fifth byte has a value, but I don't know what it is for yet)
  3. next part usually starts with __, though there can be other things, including text. Some of the older models have names,
  4.  
  5. such as logo.d2. It has "Furballs_3D_Logo"
  6. next 16 bytes empty, probably for longer text
  7. next is model data
  8. next is texture(s)
  9. 44 byte header, followed by headerless pvr texture(as well as mainly dds for PC, and TP2 for PS2 version)
  10.  
  11. Sprite file used: refl.spr
  12. pickups\token.d2
  13. pickups\tokenlow.d2
  14.  
  15. Sprite files used: highl.spr, refl.spr, test.spr
  16. weapons\
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