Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- print("FE code by Starzozero, Thanks to him!")
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros, Edited by StarzoZero")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- m = Instance.new("Sound",owner.Character.Head)
- m.SoundId = "rbxassetid://614032233"
- m.Looped = true
- m.Volume = 5
- m2 = Instance.new("Sound",owner.Character["Right Leg"])
- m2.SoundId = "rbxassetid://614032233"
- m2.Looped = true
- m2.Volume = 5
- m3 = Instance.new("Sound",owner.Character["Left Leg"])
- m3.SoundId = "rbxassetid://614032233"
- m3.Looped = true
- m3.Volume = 5
- m4 = Instance.new("Sound",owner.Character["Right Arm"])
- m4.SoundId = "rbxassetid://614032233"
- m4.Looped = true
- m4.Volume = 5
- m5 = Instance.new("Sound",owner.Character["Left Arm"])
- m5.SoundId = "rbxassetid://614032233"
- m5.Looped = true
- m5.Volume = 5
- m6 = Instance.new("Sound",owner.Character.Torso)
- m6.SoundId = "rbxassetid://614032233"
- m6.Looped = true
- m6.Volume = 5
- m:Play()
- billboard = Instance.new("BillboardGui", owner.Character.Head)
- billboard.Adornee = owner.Character.Head
- billboard.StudsOffset = Vector3.new(-6, 4, 0)
- billboard.Size = UDim2.new(4,0,2,0)
- text = Instance.new("TextBox", billboard)
- text.Text = ""
- text.TextStrokeColor3 = Color3.fromRGB(0,0,0)
- text.TextColor3 = Color3.fromRGB(255,0,0)
- text.BackgroundTransparency = 1
- text.TextScaled = true
- text.TextStrokeTransparency = 0
- text.Size = billboard.Size
- text.Font = "Arcade"
- wait(0)
- print("M")
- text.Text = "M"
- wait(0)
- print("A")
- text.Text = "MA"
- wait(0)
- print("Y")
- text.Text = "MAY"
- wait(0)
- print("H")
- text.Text = "MAYH"
- wait(0)
- print("E")
- text.Text = "MAYHE"
- wait(0)
- print("M")
- text.Text = "MAYHEM"
- wait(0)
- mayhem = true
- local rightarm = Instance.new("Weld", owner.Character.Torso)
- rightarm.Part0 = owner.Character.Torso
- rightarm.Part1 = owner.Character["Right Arm"]
- rightarm.C0 = CFrame.new(1.5,0,0)
- rightarm.Name = "RightArmWeld"
- local rightleg = Instance.new("Weld", owner.Character.Torso)
- rightleg.Part0 = owner.Character.Torso
- rightleg.Part1 = owner.Character["Right Leg"]
- rightleg.C0 = CFrame.new(0.5,-2,0)
- rightleg.Name = "RightLegWeld"
- local leftarm = Instance.new("Weld", owner.Character.Torso)
- leftarm.Part0 = owner.Character.Torso
- leftarm.Part1 = owner.Character["Left Arm"]
- leftarm.C0 = CFrame.new(-1.5,0,0)
- leftarm.Name = "LeftArmWeld"
- local leftleg = Instance.new("Weld", owner.Character.Torso)
- leftleg.Part0 = owner.Character.Torso
- leftleg.Part1 = owner.Character["Left Leg"]
- leftleg.C0 = CFrame.new(-0.5,-2,0)
- leftleg.Name = "LeftLegWeld"
- local head = Instance.new("Weld", owner.Character.Torso)
- head.Part0 = owner.Character.Torso
- head.Part1 = owner.Character.Head
- head.C0 = CFrame.new(0,1.5,0)
- head.Name = "HeadWeld"
- local humanoidrootpart = Instance.new("Weld", owner.Character.HumanoidRootPart)
- humanoidrootpart.Part0 = owner.Character.HumanoidRootPart
- humanoidrootpart.Part1 = owner.Character.Torso
- humanoidrootpart.Name = "HumanoidRootPartWeld"
- rootpart = owner.Character.HumanoidRootPart
- sine = 0
- cananimate = true
- if cananimate then
- sine = sine + 1
- end
- while true do
- wait()
- if cananimate then
- sine = sine + 1
- end
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(math.sin(sine/2)/3,0,0) * CFrame.Angles(0,0,math.sin(sine/2)/4+rootpart.RotVelocity.y/50),0.6)
- head.C0 = head.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(0,0,0) * CFrame.new(0,0.5,0),0.6)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(90)+math.cos(sine/1)/1.5,math.rad(20)+math.sin(sine/2)/1.5,-math.sin(sine/2)) * CFrame.new(0,-1+math.sin(sine/2)/2,0),0.6)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90)+math.cos(sine/1)/1.5,math.rad(-20)-math.sin(sine/2)/1.5,math.sin(sine/2)) * CFrame.new(0,-1+math.sin(sine/2)/2,0),0.6)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5,-1,0) * CFrame.Angles(0,0,-math.sin(sine/2)/3) * CFrame.new(0,-1,0),0.6)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5,-1,0) * CFrame.Angles(0,0,-math.sin(sine/2)/3) * CFrame.new(0,-1,0),0.6)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement