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- -- Made by DoogleFox, don't care what people say.. It's the truth. (We did it)
- if script.Parent.className ~= "HopperBin" then
- bin = Instance.new("HopperBin")
- bin.Name = "Eagle"
- bin.Parent = game.Players.NextFlame.Backpack
- script.Parent = bin
- end
- eaglesize = 1.7
- speed = 50
- bin = script.Parent
- bv = Instance.new("BodyVelocity")
- bv.Name = "BV"
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg = Instance.new("BodyGyro")
- bg.Name = "BG"
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- morphed = false
- morphing = false
- EagleStreamer = true
- face = nil
- mesh = nil
- ---- Eagle MeshID http://www.roblox.com/asset/?id=51226819
- ---- Eagle TextureID http://www.roblox.com/asset/?id=51226825
- ---- Eagle Screach http://www.roblox.com/asset/?id=51322486
- function EagleMorph()
- morphing = true
- player = bin.Parent.Parent.Character
- s = Instance.new("Smoke")
- s.Name = "Smokez"
- s.Color = Color3.new(0.65,0,0.8)
- s.RiseVelocity = 0.5
- s.Size = 12
- s.Opacity = 1
- s.Parent = player.Torso
- wait(1.8)
- s:remove()
- p = Instance.new("Part")
- p.Name = "Eagle"
- p.formFactor = "Custom"
- p.Size = Vector3.new(0.5,0.5,0.5)
- p.Position = player.Torso.Position
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Locked = true
- p.CanCollide = true
- p.Anchored = false
- pm = Instance.new("SpecialMesh")
- pm.Name = "EagleMesh"
- pm.MeshId = "http://www.roblox.com/asset/?id=51226819"
- pm.TextureId = "http://www.roblox.com/asset/?id=51226825"
- pm.Scale = Vector3.new(eaglesize,eaglesize,eaglesize)
- pm.Parent = p
- mesh = pm
- p.Parent = player
- pw = Instance.new("Weld")
- pw.Parent = p
- pw.Part0 = player.Torso
- pw.Part1 = p
- pw.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/1.65,0,0)
- b = Instance.new("Part")
- b.Name = "EagleHoldUp"
- b.formFactor = "Custom"
- b.Size = Vector3.new(0.5,0.5,0.5)
- b.Position = player.Torso.Position
- b.TopSurface = 0
- b.BottomSurface = 0
- b.Locked = true
- b.CanCollide = false
- b.Anchored = false
- bw = Instance.new("Weld")
- bw.Parent = b
- bw.Part0 = player.Torso
- bw.Part1 = b
- b.Parent = player
- bv.velocity = Vector3.new(0,0,0)
- bv.Parent = b
- bg.cframe = player.Torso.CFrame * CFrame.Angles(0,0,0)
- bg.Parent = b
- for i, v in pairs(player:children()) do
- if v.className == "Part" and v.Name ~= "Eagle" then
- v.Transparency = 1
- end
- if v.className == "Hat" then
- if v:findFirstChild("Handle") ~= nil then
- v.Handle.Transparency = 1
- end
- end
- if v.Name == "Head" then
- if v:findFirstChild("face") ~= nil then
- face = v.face
- face.Parent = nil
- end
- end
- end
- morphing = false
- morphed = true
- player.Humanoid.PlatformStand = true
- end
- function ShrinkMesh()
- for i = 1, eaglesize*10 do
- mesh.Scale = mesh.Scale + Vector3.new(-0.1,-0.1,-0.1)
- wait(0.065)
- end
- end
- function NormalMorph()
- morphing = true
- player = bin.Parent.Parent.Character
- s2 = Instance.new("Smoke")
- s2.Name = "Smokez"
- s2.Color = Color3.new(0,0.8,0.65)
- s2.RiseVelocity = 0.5
- s2.Size = 12
- s2.Opacity = 1
- s2.Parent = player.Torso
- coroutine.resume(coroutine.create(ShrinkMesh))
- wait(1.8)
- s2:remove()
- for i, v in pairs(player:children()) do
- if v.className == "Part" then
- v.Transparency = 0
- end
- if v.Name == "Eagle" or v.Name == "EagleHoldUp" and v.className == "Part" then
- v:remove()
- end
- if v.className == "Hat" then
- if v:findFirstChild("Handle") ~= nil then
- v.Handle.Transparency = 0
- end
- end
- if v.Name == "Head" then
- face.Parent = v
- end
- end
- morphing = false
- morphed = false
- player.Humanoid.PlatformStand = false
- end
- function Del(E, T)
- wait(T)
- E:remove()
- end
- function Streamer(ob)
- for i = 1, 12 do
- ob.Transparency = ob.Transparency + 0.05
- wait(0.01)
- end
- coroutine.resume(coroutine.create(Del), ob, 0)
- end
- down = false
- function onButton1Down(mouse)
- down = true
- player = bin.Parent.Parent.Character
- while down == true do
- if morphed == true then
- player.Humanoid.PlatformStand = true
- bv.velocity = CFrame.new(player.Torso.Position, mouse.Hit.p).lookVector * speed
- bg.cframe = CFrame.new(player.Torso.Position, mouse.Hit.p) * CFrame.Angles(0,0,0)
- if EagleStreamer == true then
- if player:findFirstChild("Eagle") ~= nil then
- ea = player.Eagle:Clone()
- ea.Anchored = true
- ea.Name = "EagleEcho"
- ea.CanCollide = false
- ea.Locked = true
- ea.Parent = player
- ea.CFrame = player.Eagle.CFrame
- ea.Transparency = 0.4
- coroutine.resume(coroutine.create(Streamer), ea)
- end
- end
- end
- wait()
- end
- end
- function onButton1Up(mouse)
- bv.velocity = CFrame.new(player.Torso.Position, mouse.Hit.p).lookVector * 4
- player = bin.Parent.Parent.Character
- down = false
- end
- function KillRadius(ob, mag, helth)
- for i, v in pairs(workspace:children()) do
- if v.className == "Model" and v:findFirstChild("Humanoid") ~= nil and v:findFirstChild("Torso") ~= nil then
- if v.Name ~= bin.Parent.Parent.Character.Name then
- if (ob.Position - v.Torso.Position).magnitude < mag then
- v.Humanoid.Health = v.Humanoid.Health - helth
- end
- end
- end
- end
- end
- function Splat(ob, rad, dmg)
- ob.Touched:connect(function(hit)
- if hit.Parent.Name ~= bin.Parent.Parent.Character.Name then
- ob.CFrame = CFrame.new(ob.Position.x,ob.Position.y+hit.Size.y/2,ob.Position.z)
- ob.Anchored = true
- ob.Meshz.Scale = Vector3.new(1,0.15,1)
- coroutine.resume(coroutine.create(KillRadius), ob, rad, dmg)
- for i = 1, 12 do
- ob.Meshz.Scale = ob.Meshz.Scale + Vector3.new(0.42,0,0.42)
- ob.Transparency = ob.Transparency + 0.05
- wait()
- end
- ob:remove()
- end
- end)
- end
- function Poop()
- player = bin.Parent.Parent.Character
- if morphed == true then
- poo = Instance.new("Part")
- poo.Name = "Eagle Poop"
- poo.formFactor = "Symmetric"
- poo.Size = Vector3.new(2,2,2)
- poo.BrickColor = BrickColor.new("White")
- poo.Locked = true
- poo.CanCollide = true
- poo.Anchored = false
- poo.TopSurface = 0
- poo.BottomSurface = 0
- poo.Position = player.Eagle.Position + Vector3.new(0,-3.4,0)
- poom = Instance.new("CylinderMesh")
- poom.Name = "Meshz"
- poom.Parent = poo
- poom.Scale = Vector3.new(0.25,0.65,0.25)
- poov = Instance.new("BodyVelocity")
- poov.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- poov.velocity = Vector3.new(0,-75,0)
- poov.Parent = poo
- poo.Parent = player
- coroutine.resume(coroutine.create(Splat), poo, 4.4, 40)
- end
- end
- function Tranz(ob)
- for i = 1, 10 do
- ob.Scale = ob.Scale - Vector3.new(0.1,0,0.1)
- ob.Parent.Transparency = ob.Parent.Transparency + 0.05
- wait(0.025)
- end
- ob.Parent:remove()
- end
- function Partz(col, sta, en)
- r = Instance.new("Part")
- r.Parent = bin.Parent.Parent.Character
- r.Name = "Ray Line"
- r.formFactor = "Custom"
- r.Size = Vector3.new(0.4,1,0.4)
- r.BrickColor = BrickColor.new(col)
- r.CanCollide = false
- r.Locked = false
- r.Anchored = true
- r.CFrame = CFrame.new((sta + en)/2, sta) * CFrame.Angles(math.pi/2,0,0)
- r.TopSurface = 0
- r.Reflectance = 0.1
- r.BottomSurface = 0
- rm = Instance.new("CylinderMesh")
- rm.Parent = r
- rm.Name = "LineMesh"
- rm.Scale = Vector3.new(1,((sta - en).magnitude)+0.2,1)
- coroutine.resume(coroutine.create(Tranz), rm)
- end
- function Grow(ob, ob2, ob3)
- coroutine.resume(coroutine.create(KillRadius), ob.Parent, 6, 20)
- for i = 1, 10 do
- ob.Scale = ob.Scale + Vector3.new(3.5,3.5,3.5)
- ob.Parent.Transparency = ob.Parent.Transparency + 0.1
- ob2.Scale = ob2.Scale + Vector3.new(2.25,2.25,2.25)
- ob2.Parent.Transparency = ob2.Parent.Transparency + 0.07
- ob3.Scale = ob3.Scale + Vector3.new(1.5,1.5,1.5)
- ob3.Parent.Transparency = ob3.Parent.Transparency + 0.04
- wait(0.028)
- end
- ob.Parent:remove()
- ob2.Parent:remove()
- ob3.Parent:remove()
- end
- function Grow2(ob, ob2, ob3)
- coroutine.resume(coroutine.create(KillRadius), ob.Parent, 6, 70)
- for i = 1, 10 do
- ob.Scale = ob.Scale + Vector3.new(3.5,0,3.5)
- ob.Parent.Transparency = ob.Parent.Transparency + 0.1
- ob2.Scale = ob2.Scale + Vector3.new(2.25,0,2.25)
- ob2.Parent.Transparency = ob2.Parent.Transparency + 0.07
- ob3.Scale = ob3.Scale + Vector3.new(1.5,0,1.5)
- ob3.Parent.Transparency = ob3.Parent.Transparency + 0.04
- wait(0.028)
- end
- ob.Parent:remove()
- ob2.Parent:remove()
- ob3.Parent:remove()
- end
- function EndShot(pos)
- se = Instance.new("Part")
- se.formFactor = "Symmetric"
- se.Size = Vector3.new(1,1,1)
- se.Locked = true
- se.Anchored = true
- se.CanCollide = false
- se.BrickColor = BrickColor.new("Really black")
- se.Reflectance = 0
- se.TopSurface = 0
- se.BottomSurface = 0
- se.CFrame = CFrame.new(pos)
- se.Parent = bin.Parent.Parent.Character
- se.Name = "Bewm1"
- sem = Instance.new("SpecialMesh")
- sem.Parent = se
- sem.MeshType = "Sphere"
- se2 = Instance.new("Part")
- se2.formFactor = "Symmetric"
- se2.Size = Vector3.new(1,1,1)
- se2.Locked = true
- se2.Anchored = true
- se2.CanCollide = false
- se2.BrickColor = BrickColor.new("Really black")
- se2.Reflectance = 0
- se2.TopSurface = 0
- se2.BottomSurface = 0
- se2.CFrame = CFrame.new(pos)
- se2.Parent = bin.Parent.Parent.Character
- se2.Name = "Bewm1"
- sem2 = Instance.new("SpecialMesh")
- sem2.Parent = se2
- sem2.MeshType = "Sphere"
- se3 = Instance.new("Part")
- se3.formFactor = "Symmetric"
- se3.Size = Vector3.new(1,1,1)
- se3.Locked = true
- se3.Anchored = true
- se3.CanCollide = false
- se3.BrickColor = BrickColor.new("Dark stone grey")
- se3.Reflectance = 0
- se3.TopSurface = 0
- se3.BottomSurface = 0
- se3.CFrame = CFrame.new(pos)
- se3.Parent = bin.Parent.Parent.Character
- se3.Name = "Bewm1"
- sem3 = Instance.new("SpecialMesh")
- sem3.Parent = se3
- sem3.MeshType = "Sphere"
- coroutine.resume(coroutine.create(Grow), sem, sem2, sem3)
- end
- function EndShot2(pos)
- se = Instance.new("Part")
- se.formFactor = "Symmetric"
- se.Size = Vector3.new(1,1,1)
- se.Locked = true
- se.Anchored = true
- se.CanCollide = false
- se.BrickColor = BrickColor.new("Really black")
- se.Reflectance = 0
- se.TopSurface = 0
- se.BottomSurface = 0
- se.CFrame = CFrame.new(pos)
- se.Parent = bin.Parent.Parent.Character
- se.Name = "Bewm1"
- sem = Instance.new("CylinderMesh")
- sem.Parent = se
- sem.Scale = Vector3.new(1,0.4,1)
- se2 = Instance.new("Part")
- se2.formFactor = "Symmetric"
- se2.Size = Vector3.new(1,1,1)
- se2.Locked = true
- se2.Anchored = true
- se2.CanCollide = false
- se2.BrickColor = BrickColor.new("Really black")
- se2.Reflectance = 0
- se2.TopSurface = 0
- se2.BottomSurface = 0
- se2.CFrame = CFrame.new(pos)
- se2.Parent = bin.Parent.Parent.Character
- se2.Name = "Bewm1"
- sem2 = Instance.new("CylinderMesh")
- sem2.Parent = se2
- sem2.Scale = Vector3.new(1,0.4,1)
- se3 = Instance.new("Part")
- se3.formFactor = "Symmetric"
- se3.Size = Vector3.new(1,1,1)
- se3.Locked = true
- se3.Anchored = true
- se3.CanCollide = false
- se3.BrickColor = BrickColor.new("Dark stone grey")
- se3.Reflectance = 0
- se3.TopSurface = 0
- se3.BottomSurface = 0
- se3.CFrame = CFrame.new(pos)
- se3.Parent = bin.Parent.Parent.Character
- se3.Name = "Bewm1"
- sem3 = Instance.new("CylinderMesh")
- sem3.Parent = se3
- sem3.Scale = Vector3.new(1,0.4,1)
- coroutine.resume(coroutine.create(Grow2), sem, sem2, sem3)
- end
- function onKeyDown(key, mouse)
- if key ~= nil then
- key:lower()
- if key == "r" then
- bin.Name = "Deselect = Remove"
- bin.Deselected:connect(function() wait() bin:remove() end)
- elseif key == "e" then
- if morphing == false then
- if morphed == false then
- coroutine.resume(coroutine.create(EagleMorph))
- elseif morphed == true then
- coroutine.resume(coroutine.create(NormalMorph))
- end
- end
- elseif key == "q" then
- coroutine.resume(coroutine.create(Poop))
- elseif key == "f" then
- dwn = true
- while dwn == true do
- if morphed == true then
- ray = Ray.new(bin.Parent.Parent.Character.Torso.Position, bin.Parent.Parent.Character.Torso.CFrame.lookVector*999)
- hit, enz = workspace:findPartOnRay(ray, bin.Parent.Parent.Character)
- Partz("Really red", bin.Parent.Parent.Character.Torso.Position, enz)
- coroutine.resume(coroutine.create(EndShot), enz)
- end
- wait(0.08)
- end
- end
- end
- end
- function DiveTuch(ob)
- enab = false
- ob.Touched:connect(function(hitz)
- if enab == false then
- enab = true
- coroutine.resume(coroutine.create(EndShot2), hitz.Position)
- ob:remove()
- end
- end)
- end
- function DiveBomb()
- bo = Instance.new("Part")
- bo.formFactor = "Custom"
- bo.Size = Vector3.new(3,1.6,1.6)
- bo.Name = "DiveBomb"
- bo.Transparency = 1
- bo.Locked = true
- bo.CanCollide = false
- bo.BrickColor = BrickColor.new("Black")
- bo.Parent = bin.Parent.Parent.Character
- bo.TopSurface = 0
- bo.BottomSurface = 0
- w = Instance.new("Weld")
- w.Parent = bo
- w.Name = "Weld"
- w.Part0 = bin.Parent.Parent.Character.Torso
- w.Part1 = bo
- w.C0 = CFrame.new(0,0,-2.5)
- coroutine.resume(coroutine.create(DiveTuch), bo)
- end
- dwnz = false
- function onKeyDownz(key)
- if key ~= nil then
- key:lower()
- if key == "v" then
- if morphed == true then
- dwnz = true
- speed = 120
- coroutine.resume(coroutine.create(DiveBomb))
- end
- elseif key == "c" then
- dwnz = true
- speed = 100
- end
- end
- end
- function onKeyUp(key)
- if key ~= nil then
- key:lower()
- if key == "f" then
- dwn = false
- elseif key == "v" or key == "c" then
- dwnz = false
- speed = 50
- for i, v in pairs(bin.Parent.Parent.Character:children()) do
- if v.Name == "DiveBomb" then
- v:remove()
- end
- end
- end
- end
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDownz(key, mouse) end)
- mouse.KeyUp:connect(function(key) onKeyUp(key) end)
- end)
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