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- MorphedEntity = game:GetObjects("rbxassetid://12388758648")[1]
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- MorphedEntity.Name = "MorphedEntity"
- MorphedEntity.Parent = game.ReplicatedStorage
- local emergeAnim = MorphedEntity.SeekRig.AnimationController:LoadAnimation(MorphedEntity.SeekRig.Animations.raise)
- game:GetService("Workspace")["Ambience_Seek"]:Play()
- game:GetService("Workspace")["Ambience_Seek"].Looped = true
- MorphedEntity.Figure.CanCollide = false
- task.spawn(function()
- game:GetService("RunService").RenderStepped:Connect(function()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 20
- MorphedEntity:PivotTo(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0.2, 0))
- end)
- end)
- for i,v in pairs(MorphedEntity.SeekRig:GetChildren()) do
- if v.Name == "StringCheese" then
- v.Enabled = true
- end
- end
- emergeAnim:Play()
- MorphedEntity.Parent = game.Workspace
- wait(6.85)
- for i,v in pairs(MorphedEntity.SeekRig:GetChildren()) do
- if v.Name == "StringCheese" then
- v.Enabled = false
- end
- end
- wait(.15)
- emergeAnim:Stop()
- MorphedEntity.SeekRig.AnimationController:LoadAnimation(MorphedEntity.SeekRig.Animations.run):Play()
- MorphedEntity.Figure.Footsteps.Looped = true
- MorphedEntity.Figure.Footsteps:Play()
- MorphedEntity.Figure.FootstepsFar.Looped = true
- MorphedEntity.Figure.FootstepsFar:Play()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- local Pos = MorphedEntity.SeekRig.SeekPuddle.Position.Y - 2.5
- repeat
- MorphedEntity.SeekRig.SeekPuddle.Position = MorphedEntity.SeekRig.SeekPuddle.Position - Vector3.new(0, 0.035, 0) wait()
- MorphedEntity.SeekRig.SeekPuddle.ParticleHitbox.Position = MorphedEntity.SeekRig.SeekPuddle.ParticleHitbox.Position - Vector3.new(0, 0.035, 0) wait()
- until MorphedEntity.SeekRig.SeekPuddle.Position.Y < Pos
- MorphedEntity.SeekRig.SeekPuddle:Destroy()
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