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New Game

Aug 5th, 2014
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  1. CHARACTER_CREATION_ ~(+)~
  2.  
  3. CC:Races:(Depending on your race, you will look different, and have different buffs. The current races are listed below)
  4. Human-:-:-
  5. - Humans have no debuffs and no buffs, they will be average in everything
  6.  
  7. Elf-:-:-:-
  8. - Elves have a buff in agility, and a debuff in strength
  9.  
  10. Giant-:-:-
  11. - Giants have a buff in strength, but a debuff in intelligence
  12.  
  13.  
  14. CC:Classes:(After choosing a race, you will get to choose a class.)
  15. The current classes to be made are:
  16. - Swordsman
  17. - Mage
  18. - Archer
  19.  
  20. How classes work:
  21. In this RPG, a class is not actually a permanant character system, what each class will get is:
  22. - Get a buff for things having to do with that class(Such as Mage = More Intelligence,Swordsman = more strength)
  23. - Get starter gear having to do with that class(Such as Swordsman will get a "Basic Blade", while mages will get a Energy orb,etc)
  24. - Get some special quests reserved for that character class
  25.  
  26.  
  27. After you choose a class, you will not be limited to that class, you will be able to train in the art of magic even if you choose swordsman, you will just begin with a boost for swordsman instead of mage.
  28.  
  29. CC:Character_Detail:(The ability to change your characters looks)
  30. -- Things you may change about your character:
  31. - Height:float:
  32. - Weight:float:
  33. - Limb Thickness:float:
  34. - Hair:enum:
  35. - Skin color:Color3:
  36. - Hair color:Color3:
  37. - Eye color:Color3:
  38.  
  39. -- Advanced properties may allow you to edit more.
  40.  
  41. -- All things having to do with your character will be limited by race.
  42.  
  43. ~(-)~
  44.  
  45.  
  46. INGAME_BUILDING_ ~(+)~
  47.  
  48. IB:Your world:(The client side rendered portion of the world only you can see)
  49. Each player will be able to build anywhere in the world, provide they have the materials,
  50. but the things you build will only be shown to your client, meaning for other players to
  51. see what you have made, they will have to "visit your dimension"
  52.  
  53. Things that will be visible to other players always:
  54. Carts(Sales carts,ect)
  55. Ships
  56.  
  57.  
  58. IB:Crafting:(The ability to create items and sell them)
  59. This game will have an interesting crafting system, allowing players to create and edit Weapons and Armor completely,
  60. Allowing them to even add extra parts.
  61.  
  62. For crafting, you will need materials, similar to building.
  63. The higher the materials stats are, the stronger the weapon will be
  64. -- Stats for materials:
  65. - Durability
  66. - Damage
  67. - Energy
  68. - Defense
  69. -- The higher any of these stats are, the more of each it will add to the item its put into.
  70.  
  71. In turn to having to have materials to craft things, you will also need higher levels in craftsmanship to
  72. properly gather certain materials.
  73.  
  74. -- Items that will not be editable:
  75. - All Quest items
  76.  
  77. ~(-)~
  78.  
  79.  
  80. GAME_RENDERING_ ~(+)~
  81.  
  82. GR:Description:(
  83. Everything inside the game will be rendered client side, on server start, the server will automatically chunkize the entire map.
  84. Everything will be inside your client, including other players, and monsters, everything will be sent through server scripts
  85. So that everything is rendered properly.
  86. )
  87. GR:Settings:(The settings the player can change to change the quality of their gameplay)
  88. - Render Distance:Float: Changes the distance that is rendered for the player, so that they can see further,default 30
  89. - Effects:Float: Changes the amount of detail special effects will have,default 1
  90. - Physics:Boolean: Changes if the client will render physics on the players client or not, default true
  91. - PhysicsFPS:Float: Changes how fast the client will render the physics, default 10
  92. ~(-)~
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