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- CHARACTER_CREATION_ ~(+)~
- CC:Races:(Depending on your race, you will look different, and have different buffs. The current races are listed below)
- Human-:-:-
- - Humans have no debuffs and no buffs, they will be average in everything
- Elf-:-:-:-
- - Elves have a buff in agility, and a debuff in strength
- Giant-:-:-
- - Giants have a buff in strength, but a debuff in intelligence
- CC:Classes:(After choosing a race, you will get to choose a class.)
- The current classes to be made are:
- - Swordsman
- - Mage
- - Archer
- How classes work:
- In this RPG, a class is not actually a permanant character system, what each class will get is:
- - Get a buff for things having to do with that class(Such as Mage = More Intelligence,Swordsman = more strength)
- - Get starter gear having to do with that class(Such as Swordsman will get a "Basic Blade", while mages will get a Energy orb,etc)
- - Get some special quests reserved for that character class
- After you choose a class, you will not be limited to that class, you will be able to train in the art of magic even if you choose swordsman, you will just begin with a boost for swordsman instead of mage.
- CC:Character_Detail:(The ability to change your characters looks)
- -- Things you may change about your character:
- - Height:float:
- - Weight:float:
- - Limb Thickness:float:
- - Hair:enum:
- - Skin color:Color3:
- - Hair color:Color3:
- - Eye color:Color3:
- -- Advanced properties may allow you to edit more.
- -- All things having to do with your character will be limited by race.
- ~(-)~
- INGAME_BUILDING_ ~(+)~
- IB:Your world:(The client side rendered portion of the world only you can see)
- Each player will be able to build anywhere in the world, provide they have the materials,
- but the things you build will only be shown to your client, meaning for other players to
- see what you have made, they will have to "visit your dimension"
- Things that will be visible to other players always:
- Carts(Sales carts,ect)
- Ships
- IB:Crafting:(The ability to create items and sell them)
- This game will have an interesting crafting system, allowing players to create and edit Weapons and Armor completely,
- Allowing them to even add extra parts.
- For crafting, you will need materials, similar to building.
- The higher the materials stats are, the stronger the weapon will be
- -- Stats for materials:
- - Durability
- - Damage
- - Energy
- - Defense
- -- The higher any of these stats are, the more of each it will add to the item its put into.
- In turn to having to have materials to craft things, you will also need higher levels in craftsmanship to
- properly gather certain materials.
- -- Items that will not be editable:
- - All Quest items
- ~(-)~
- GAME_RENDERING_ ~(+)~
- GR:Description:(
- Everything inside the game will be rendered client side, on server start, the server will automatically chunkize the entire map.
- Everything will be inside your client, including other players, and monsters, everything will be sent through server scripts
- So that everything is rendered properly.
- )
- GR:Settings:(The settings the player can change to change the quality of their gameplay)
- - Render Distance:Float: Changes the distance that is rendered for the player, so that they can see further,default 30
- - Effects:Float: Changes the amount of detail special effects will have,default 1
- - Physics:Boolean: Changes if the client will render physics on the players client or not, default true
- - PhysicsFPS:Float: Changes how fast the client will render the physics, default 10
- ~(-)~
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