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WagnerJunio07

Admin FE test

Jan 3rd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --[[
  88. ____ _ ____ _ ____ __ __ ____
  89. | _ \ ___ ___| | ___ _|___ \ _ _( )___ / ___| \/ | _ \ ___
  90. | |_) / _ \ / __| |/ / | | | __) | | | |// __| | | | |\/| | | | / __|
  91. | _ < (_) | (__| <| |_| |/ __/| |_| | \__ \ | |___| | | | |_| \__ \
  92. |_| \_\___/ \___|_|\_\\__, |_____|\__,_| |___/ \____|_| |_|____/|___/
  93. |___/
  94. --]]
  95.  
  96. local ADMINS = {}
  97. local BANS = {}
  98.  
  99. function _G.ADD_ADMIN(ID) table.insert(ADMINS, ID) end
  100. function _G.ADD_BAN(ID) table.insert(BANS, ID) end
  101.  
  102. local VERSION = '1.8.0'
  103. local UPDATED = '3/15/2017'
  104. local CHANGELOG = {
  105. ' * updated ;nolimbs',
  106. ' * updated ;rhats',
  107. ' - removed ;sword (LoadAsset)',
  108. ' * updated ;punish and ;unpunish',
  109. ' * updated ;loopheal',
  110. ' + added ;loopkill & ;unloopkill'
  111. }
  112.  
  113. local CREDITS = [[
  114. Rocky2u - lol
  115. veinyrox - ;crash and ;shutdown
  116. Harkinian - half of the message function
  117. Moon - cmd bar addon idea
  118. ]]
  119.  
  120. local _CORE = game:GetService('CoreGui')
  121. local _LIGHTING = game:GetService('Lighting')
  122. local _NETWORK = game:GetService('NetworkClient')
  123. local _PLAYERS = game:GetService('Players')
  124.  
  125. local LP = owner
  126.  
  127. local SERVER_LOCKED = false
  128. local SHOWING_MESSAGE = false
  129.  
  130. local SERVICES = {}
  131. SERVICES.EVENTS = {}
  132.  
  133. local COMMANDS = {}
  134. local STD = {}
  135. local JAILED = {}
  136. local KICKS = {}
  137. local LOOPED_H = {}
  138. local LOOPED_K = {}
  139.  
  140. local C_PREFIX = ';'
  141. local SPLIT = ' '
  142.  
  143. local IP = ''
  144. local PORT = ''
  145.  
  146. if _NETWORK:FindFirstChild('ClientReplicator') then
  147. IP = _NETWORK.ClientReplicator.MachineAddress
  148. PORT = _NETWORK.ClientReplicator.Port
  149. end
  150.  
  151. local NEW = LoadLibrary('RbxUtility').Create
  152.  
  153. function UPDATE_CHAT(PLAYER) local C = PLAYER.Chatted:connect(function(M) if CHECK_ADMIN(PLAYER) then DEXECUTE(M, PLAYER) end end) table.insert(SERVICES.EVENTS, C) end
  154. function STD.TABLE(T, V) if not T then return false end for i,v in pairs(T) do if v == V then return true end end return false end
  155. function STD.ENDAT(S, V) local SF = S:find(V) if SF then return S:sub(0, SF - string.len(V)), true else return S, false end end
  156. function CHECK_ADMIN(PLAYER) if FIND_IN_TABLE(ADMINS, PLAYER.userId) then return true elseif PLAYER.userId == LP.userId then return true end end
  157. function FCOMMAND(COMMAND) for i,v in pairs(COMMANDS) do if v.N:lower() == COMMAND:lower() or STD.TABLE(v.A, COMMAND:lower()) then return v end end end
  158. function GCOMMAND(M) local CMD, HS = STD.ENDAT(M:lower(), SPLIT) if HS then return {CMD, true} else return {CMD, false} end end
  159. function GPREFIX(STRING) if STRING:sub(1, string.len(C_PREFIX)) == C_PREFIX then return {'COMMAND', string.len(C_PREFIX) + 1} end return end
  160. function GARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S:lower(), SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  161. function GCAPARGS(STRING) local A = {} local NA = nil local HS = nil local S = STRING repeat NA, HS = STD.ENDAT(S, SPLIT) if NA ~= '' then table.insert(A, NA) S = S:sub(string.len(NA) + string.len(SPLIT) + 1) end until not HS return A end
  162. function ECOMMAND(STRING, SPEAKER) repeat if STRING:find(' ') then STRING = STRING:gsub(' ', ' ') end until not STRING:find(' ') local SCMD, A, CMD SCMD = GCOMMAND(STRING) CMD = FCOMMAND(SCMD[1]) if not CMD then return end A = STRING:sub(string.len(SCMD[1]) + string.len(SPLIT) + 1) local ARGS = GARGS(A) CA = GCAPARGS(A) pcall(function() CMD.F(ARGS, SPEAKER) end) end
  163. function DEXECUTE(STRING, SPEAKER) if not CHECK_ADMIN(SPEAKER) then return end STRING = STRING:gsub('/e ', '') local GP = GPREFIX(STRING) if not GP then return end STRING = STRING:sub(GP[2]) if GP[1] == 'COMMAND' then ECOMMAND(STRING, SPEAKER) end end
  164.  
  165. function GLS(LOWER, START) local AA = '' for i,v in pairs(CA) do if i > START then if AA ~= '' then AA = AA .. ' ' .. v else AA = AA .. v end end end if not LOWER then return AA else return string.lower(AA) end end
  166. function C3(R, G, B) return Color3.new(R/255, G/255, B/255) end
  167. function GET_MASS(A, B) B = 0 for i,v in pairs(A:GetChildren()) do if v:IsA('BasePart') then B = B + v:GetMass() end GET_MASS(v) end return B end
  168.  
  169. local STUFF = '[ Rocky2u\'s CMDs ] : '
  170. local NOCLIP, JESUSFLY, SWIM = false, false, false
  171.  
  172. _PLAYERS.PlayerAdded:connect(function(PLAYER)
  173. if SERVER_LOCKED then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  174. if FIND_IN_TABLE(BANS, PLAYER.userId) then PLAYER.CharacterAdded:connect(function() table.insert(KICKS, PLAYER) return end) end
  175. UPDATE_CHAT(PLAYER)
  176. if CHECK_ADMIN(PLAYER) then PLAYER.CharacterAdded:connect(function() game.Chat:Chat(PLAYER.Character.Head, STUFF .. 'Welcome, you\'re an admin!') end) end
  177. end)
  178.  
  179. game:GetService('RunService').Stepped:connect(function()
  180. for i,v in pairs(_PLAYERS:GetPlayers()) do
  181. if FIND_IN_TABLE(KICKS, v) then KICK(v) end
  182. if FIND_IN_TABLE(LOOPED_H, v.Name) then
  183. v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
  184. end
  185. if FIND_IN_TABLE(LOOPED_K, v.Name) then
  186. v.Character:BreakJoints()
  187. end
  188. end
  189. if NOCLIP then
  190. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(11) end
  191. elseif JESUSFLY then
  192. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(12) end
  193. elseif SWIM then
  194. if LP.Character:FindFirstChild('Humanoid') then LP.Character.Humanoid:ChangeState(4) end
  195. end
  196. end)
  197.  
  198. function ADD_COMMAND(N, D, A, F) table.insert(COMMANDS, {N = N, D = D, A = A, F = F}) end
  199.  
  200. function GET_PLAYER(NAME, SPEAKER)
  201. local NAME_TABLE = {}
  202. NAME = NAME:lower()
  203. if NAME == 'me' then
  204. table.insert(NAME_TABLE, SPEAKER.Name)
  205. elseif NAME == 'others' then
  206. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Name ~= SPEAKER.Name then table.insert(NAME_TABLE, v.Name) end end
  207. elseif NAME == 'all' then
  208. for i,v in pairs(_PLAYERS:GetPlayers()) do table.insert(NAME_TABLE, v.Name) end
  209. elseif NAME == 'random' then
  210. table.insert(NAME_TABLE, _PLAYERS:GetPlayers()[math.random(1, #_PLAYERS:GetPlayers())].Name)
  211. elseif NAME == 'team' then
  212. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.TeamColor == SPEAKER.TeamColor then table.insert(NAME_TABLE, v.Name) end end
  213. elseif NAME == 'nonadmins' then
  214. for i,v in pairs(_PLAYERS:GetPlayers()) do if not CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  215. elseif NAME == 'admins' then
  216. for i,v in pairs(_PLAYERS:GetPlayers()) do if CHECK_ADMIN(v) then table.insert(NAME_TABLE, v.Name) end end
  217. elseif NAME == 'nonfriends' then
  218. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  219. elseif NAME == 'friends' then
  220. for i,v in pairs(_PLAYERS:GetPlayers()) do if v ~= SPEAKER and v:IsFriendsWith(SPEAKER.userId) then table.insert(NAME_TABLE, v.Name) end end
  221. elseif NAME == 'nonguests' then
  222. for i,v in pairs(_PLAYERS:GetPlayers()) do if not v.Guest then table.insert(NAME_TABLE, v.Name) end end
  223. elseif NAME == 'guests' then
  224. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.Guest then table.insert(NAME_TABLE, v.Name) end end
  225. elseif NAME == 'nbcs' then
  226. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.None then table.insert(NAME_TABLE, v.Name) end end
  227. elseif NAME == 'bcs' then
  228. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.BuildersClub then table.insert(NAME_TABLE, v.Name) end end
  229. elseif NAME == 'tbcs' then
  230. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.TurboBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  231. elseif NAME == 'obcs' then
  232. for i,v in pairs(_PLAYERS:GetPlayers()) do if v.MembershipType == Enum.MembershipType.OutrageousBuildersClub then table.insert(NAME_TABLE, v.Name) end end
  233. else
  234. for i,v in pairs(_PLAYERS:GetPlayers()) do local L_NAME = v.Name:lower() local F = L_NAME:find(NAME) if F == 1 then table.insert(NAME_TABLE, v.Name) end end
  235. end
  236. return NAME_TABLE
  237. end
  238.  
  239. local SI = 'rbxasset://textures/blackBkg_square.png'
  240.  
  241. function LOAD_DATA()
  242. local DATA = Instance.new('Folder')
  243.  
  244. GUIS = Instance.new('Folder', DATA)
  245. HUMANOIDS = Instance.new('Folder', DATA)
  246. OTHER = Instance.new('Folder', DATA)
  247.  
  248. MAIN_GUI = Instance.new('ScreenGui', GUIS)
  249. MAIN_GUI.Name = 'seth_main'
  250. NEW'TextLabel'{Name = 'main', Active = true, BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.5, -200, 0.4, 0), Size = UDim2.new(0, 400, 0, 25), Draggable = true, Font = 'SourceSansBold', Text = ' Control Center', TextColor3 = C3(255, 255, 255), TextSize = 20, TextXAlignment = 'Left', Parent = MAIN_GUI}
  251. NEW'Frame'{Name = 'holder', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 25, 12, 0), Parent = MAIN_GUI.main}
  252. local BUTTONS = Instance.new('Folder', MAIN_GUI.main.holder) BUTTONS.Name = 'buttons'
  253. NEW'TextButton'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'server info', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  254. NEW'TextButton'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 110, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'admins', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  255. NEW'TextButton'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 215, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'bans', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  256. NEW'TextButton'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 320, 0, 5), Size = UDim2.new(0, 100, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  257. NEW'TextButton'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 50, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'fun', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  258. NEW'TextButton'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 160, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'changelog', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  259. NEW'TextButton'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 270, 0, 40), Size = UDim2.new(0, 105, 0, 30), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'credits', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = BUTTONS}
  260.  
  261. local HOLDERS = Instance.new('Folder', MAIN_GUI.main.holder) HOLDERS.Name = 'holders'
  262. NEW'Frame'{Name = 'server', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Parent = HOLDERS}
  263. NEW'TextLabel'{Name = 'fe', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' FilteringEnabled | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  264. NEW'TextLabel'{Name = 'ip', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' IP Address | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  265. NEW'TextLabel'{Name = 'port', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 60), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Port | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  266. NEW'TextLabel'{Name = 'place_id', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 90), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Place ID | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  267. NEW'TextLabel'{Name = 'players', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 120), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Players | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  268. NEW'TextLabel'{Name = 'time', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 150), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Time | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  269. NEW'TextLabel'{Name = 'gravity', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 180), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = ' Gravity | ', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.server}
  270. NEW'ScrollingFrame'{Name = 'admins', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  271. NEW'ScrollingFrame'{Name = 'bans', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  272. NEW'ScrollingFrame'{Name = 'cmds', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 115), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  273. NEW'ScrollingFrame'{Name = 'fun', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  274. NEW'ScrollingFrame'{Name = 'changelog', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 5, TopImage = SI, MidImage = SI, BottomImage = SI, Parent = HOLDERS}
  275. local Y_CHANGES = 0
  276. for i,v in pairs(CHANGELOG) do
  277. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_CHANGES), Size = UDim2.new(1, 0, 0, 30), Font = 'SourceSansBold', Text = v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.changelog}
  278. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 30)
  279. Y_CHANGES = Y_CHANGES + 30
  280. end
  281. NEW'Frame'{Name = 'credits', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.8, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 85), Size = UDim2.new(1, -10, 0, 210), Visible = false, Parent = HOLDERS}
  282. NEW'TextLabel'{Name = 'text', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), Font = 'SourceSansBold', Text = CREDITS, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', TextYAlignment = 'Top', Parent = HOLDERS.credits}
  283. NEW'TextBox'{Name = 'search', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0.25, 0, 0, 85), Size = UDim2.new(0.5, 0, 0, 25), Visible = false, Font = 'SourceSansBold', Text = 'search commands', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = HOLDERS}
  284.  
  285. NEW'Frame'{Name = 'line', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(0, 5, 0, 75), Size = UDim2.new(1, -10, 0, 5), Parent = MAIN_GUI.main.holder}
  286. NEW'TextButton'{Name = 'close', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = MAIN_GUI.main}
  287.  
  288. CMD_BAR_H = Instance.new('ScreenGui', GUIS)
  289. CMD_BAR_H.Name = 'cmdbar_seth'
  290. NEW'TextBox'{Name = 'bar', BackgroundColor3 = C3(0, 0, 0), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, -200, 1, -50), Size = UDim2.new(0, 225, 0, 25), Font = 'SourceSansItalic', Text = 'press ; to execute a command', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = CMD_BAR_H}
  291. NEW'ScrollingFrame'{Name = 'commands', BackgroundColor3 = C3(50, 50, 50), BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, -25), Size = UDim2.new(1, 0, 0, 0), Visible = false, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarThickness = 6, ScrollingEnabled = true, BottomImage = SI, MidImage = SI, TopImage = SI, Parent = CMD_BAR_H.bar}
  292. NEW'TextLabel'{Name = 'commands_ex', BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(0, 200, 0, 20), Visible = false, Font = 'SourceSansBold', TextColor3 = C3(255, 255, 255), TextSize = 18, TextXAlignment = 'Left', Parent = CMD_BAR_H.bar}
  293.  
  294. local NOTIFY_H = Instance.new('ScreenGui', GUIS)
  295. NOTIFY_H.Name = 'notify_seth'
  296. local N = Instance.new('Frame', NOTIFY_H)
  297. N.Name = 'notify'
  298. N.BackgroundColor3 = C3(0, 0, 0)
  299. N.BackgroundTransparency = 0.5
  300. N.BorderSizePixel = 0
  301. N.Position = UDim2.new(0, -225, 0.6, 0)
  302. N.Size = UDim2.new(0, 225, 0, 30)
  303. local BAR = Instance.new('Frame', N)
  304. BAR.Name = ''
  305. BAR.BackgroundColor3 = C3(255, 255, 255)
  306. BAR.BackgroundTransparency = 0.5
  307. BAR.BorderSizePixel = 0
  308. BAR.Position = UDim2.new(0, 0, 1, 0)
  309. BAR.Size = UDim2.new(1, 0, 0, 5)
  310. local TEXT = Instance.new('TextLabel', N)
  311. TEXT.Name = 'text'
  312. TEXT.BackgroundTransparency = 1
  313. TEXT.BorderSizePixel = 0
  314. TEXT.Size = UDim2.new(1, 0, 1, 0)
  315. TEXT.Font = 'SourceSansBold'
  316. TEXT.TextColor3 = C3(255, 255, 255)
  317. TEXT.TextSize = 18
  318. TEXT.TextXAlignment = 'Left'
  319.  
  320. PAPER_MESH = Instance.new('BlockMesh', OTHER)
  321. PAPER_MESH.Scale = Vector3.new(1, 1, 0.1)
  322.  
  323. JAIL = Instance.new('Model', OTHER)
  324. JAIL.Name = 'JAIL'
  325. local B = Instance.new('Part', JAIL)
  326. B.Name = 'BUTTOM'
  327. B.BrickColor = BrickColor.new('Black')
  328. B.Transparency = 0.5
  329. B.Anchored = true
  330. B.Locked = true
  331. B.Size = Vector3.new(6, 1, 6)
  332. B.TopSurface = 'Smooth'
  333. B.BottomSurface = 'Smooth'
  334. local M = Instance.new('Part', JAIL)
  335. M.Name = 'MAIN'
  336. M.BrickColor = BrickColor.new('Black')
  337. M.Transparency = 1
  338. M.Anchored = true
  339. M.CanCollide = false
  340. M.Locked = true
  341. M.Position = B.Position + Vector3.new(0, 3, 0)
  342. M.Size = Vector3.new(1, 1, 1)
  343. local P1 = Instance.new('Part', JAIL)
  344. P1.BrickColor = BrickColor.new('Black')
  345. P1.Transparency = 1
  346. P1.Position = B.Position + Vector3.new(0, 3.5, -2.5)
  347. P1.Rotation = Vector3.new(0, 90, 0)
  348. P1.Anchored = true
  349. P1.Locked = true
  350. P1.Size = Vector3.new(1, 6, 6)
  351. local P2 = Instance.new('Part', JAIL)
  352. P2.BrickColor = BrickColor.new('Black')
  353. P2.Transparency = 1
  354. P2.Position = B.Position + Vector3.new(-2.5, 3.5, 0)
  355. P2.Rotation = Vector3.new(-180, 0, -180)
  356. P2.Anchored = true
  357. P2.Locked = true
  358. P2.Size = Vector3.new(1, 6, 4)
  359. local P3 = Instance.new('Part', JAIL)
  360. P3.BrickColor = BrickColor.new('Black')
  361. P3.Transparency = 1
  362. P3.Position = B.Position + Vector3.new(2.5, 3.5, 0)
  363. P3.Rotation = Vector3.new(0, 0, 0)
  364. P3.Anchored = true
  365. P3.Locked = true
  366. P3.Size = Vector3.new(1, 6, 4)
  367. local P4 = Instance.new('Part', JAIL)
  368. P4.BrickColor = BrickColor.new('Black')
  369. P4.Transparency = 1
  370. P4.Position = B.Position + Vector3.new(0, 3.5, 2.5)
  371. P4.Rotation = Vector3.new(0, 90, 0)
  372. P4.Anchored = true
  373. P4.Locked = true
  374. P4.Size = Vector3.new(1, 6, 4)
  375. local TOP = Instance.new('Part', JAIL)
  376. TOP.BrickColor = BrickColor.new('Black')
  377. TOP.Transparency = 0.5
  378. TOP.Position = B.Position + Vector3.new(0, 7, 0)
  379. TOP.Rotation = Vector3.new(0, 0, 0)
  380. TOP.Anchored = true
  381. TOP.Locked = true
  382. TOP.Size = Vector3.new(6, 1, 6)
  383. TOP.TopSurface = 'Smooth'
  384. TOP.BottomSurface = 'Smooth'
  385.  
  386. ROCKET = Instance.new('Part', OTHER)
  387. ROCKET.Name = 'rocket_seth'
  388. ROCKET.CanCollide = false
  389. ROCKET.Size = Vector3.new(2, 5, 2)
  390. Instance.new('CylinderMesh', ROCKET)
  391. local F = Instance.new('Part', ROCKET)
  392. F.BrickColor = BrickColor.new('Black')
  393. F.CanCollide = false
  394. F.Size = Vector3.new(2, 0.2, 2)
  395. Instance.new('CylinderMesh', F)
  396. local PE = Instance.new('ParticleEmitter', F)
  397. PE.Color = ColorSequence.new(C3(236, 139, 70), C3(236, 139, 70))
  398. PE.Size = NumberSequence.new(0.2)
  399. PE.Texture = 'rbxassetid://17238048'
  400. PE.LockedToPart = true
  401. PE.Lifetime = NumberRange.new(0.2)
  402. PE.Rate = 50
  403. PE.Speed = NumberRange.new(-20)
  404. local TOP = Instance.new('Part', ROCKET)
  405. TOP.CanCollide = false
  406. TOP.Shape = 'Ball'
  407. TOP.Size = Vector3.new(2, 2, 2)
  408. TOP.TopSurface = 'Smooth'
  409. TOP.BottomSurface = 'Smooth'
  410. local BF = Instance.new('BodyForce', ROCKET)
  411. BF.Name = 'force'
  412. BF.Force = Vector3.new(0, 0, 0)
  413. local W1 = Instance.new('Weld', ROCKET)
  414. W1.Part0 = ROCKET
  415. W1.Part1 = F
  416. W1.C1 = CFrame.new(0, 2.6, 0)
  417. local W2 = Instance.new('Weld', ROCKET)
  418. W2.Part0 = ROCKET
  419. W2.Part1 = TOP
  420. W2.C1 = CFrame.new(0, -2.6, 0)
  421.  
  422. ALIEN_H = Instance.new('Accessory', OTHER)
  423. local H = Instance.new('Part', ALIEN_H)
  424. H.Name = 'Handle'
  425. H.Size = Vector3.new(2, 2.4, 2)
  426. local HA = Instance.new('Attachment', H)
  427. HA.Name = 'HatAttachment'
  428. HA.Position = Vector3.new(0, 0.15, 0)
  429. local SM = Instance.new('SpecialMesh', H)
  430. SM.MeshId = 'rbxassetid://13827689'
  431. SM.MeshType = 'FileMesh'
  432. SM.Scale = Vector3.new(1, 1.02, 1)
  433. SM.TextureId = 'rbxassetid://13827796'
  434.  
  435. local S = Instance.new('Model', OTHER) S.Name = 'swastika'
  436. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Anchored = true, CanCollide = false, Size = Vector3.new(2, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  437. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  438. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  439. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(0, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  440. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, 0, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  441. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(3, 4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  442. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(4, -3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  443. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-3, -4, 0), Anchored = true, CanCollide = false, Size = Vector3.new(4, 2, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  444. NEW'Part'{BrickColor = BrickColor.new('Really red'), Material = 'Plastic', Position = Vector3.new(-4, 3, 0), Anchored = true, CanCollide = false, Size = Vector3.new(2, 4, 2), BottomSurface = 'Smooth', TopSurface = 'Smooth', Parent = S}
  445.  
  446. CMD_BAR_H.Parent = _CORE
  447. end
  448.  
  449. local RS = game:GetService('RunService').RenderStepped
  450.  
  451. function OPEN_MAIN()
  452. SETH_MAIN = MAIN_GUI:Clone()
  453.  
  454. local BUTTONS = SETH_MAIN.main.holder.buttons
  455. local HOLDERS = SETH_MAIN.main.holder.holders
  456.  
  457. for i,v in pairs(SETH_MAIN.main.holder.buttons:GetChildren()) do
  458. v.MouseButton1Down:connect(function(X, Y)
  459. OPEN_TAB(v.Name)
  460. if not v:FindFirstChild('circle') then
  461. local C = Instance.new('ImageLabel', v)
  462. C.BackgroundTransparency = 1
  463. C.Position = UDim2.new(0, X - 0, 0, Y - 35) - UDim2.new(0, v.AbsolutePosition.X, 0, v.AbsolutePosition.Y)
  464. C.Size = UDim2.new(0, 0, 0, 0)
  465. C.ZIndex = v.ZIndex
  466. C.Image = 'rbxassetid://200182847'
  467. C.ImageColor3 = C3(0, 100, 255)
  468. C.Name = 'circle'
  469. C:TweenSizeAndPosition(UDim2.new(0, 500, 0, 500), C.Position - UDim2.new(0, 250, 0, 250), 'Out', 'Quart', 2.5)
  470. for i = 0, 1, 0.03 do
  471. C.ImageTransparency = i
  472. RS:wait()
  473. end
  474. C:destroy()
  475. end
  476. end)
  477. end
  478.  
  479. HOLDERS.server.place_id.Text = ' Place ID | ' .. game.PlaceId
  480. game:GetService('RunService').Stepped:connect(function()
  481. if SETH_MAIN:FindFirstChild('main') and HOLDERS:FindFirstChild('server') then
  482. if not workspace.FilteringEnabled then
  483. HOLDERS.server.fe.Text = ' FilteringEnabled | false'
  484. else
  485. HOLDERS.server.fe.Text = ' FilteringEnabled | true'
  486. end
  487. HOLDERS.server.ip.Text = ' IP Address | ' .. IP
  488. HOLDERS.server.port.Text = ' Port | ' .. PORT
  489. HOLDERS.server.players.Text = ' Players | ' .. _PLAYERS.NumPlayers .. '/' .. _PLAYERS.MaxPlayers
  490. HOLDERS.server.time.Text = ' Time | ' .. _LIGHTING.TimeOfDay
  491. HOLDERS.server.gravity.Text = ' Gravity | ' .. workspace.Gravity
  492. end
  493. end)
  494.  
  495. function UPDATE_ADMINS()
  496. HOLDERS.admins:ClearAllChildren()
  497. HOLDERS.admins.CanvasSize = UDim2.new(0, 0, 0, 0)
  498. local Y_ADMINS = 5
  499. for i,v in pairs(ADMINS) do
  500. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_ADMINS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.admins}
  501. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.admins[v]}
  502. HOLDERS.admins[v].update.MouseButton1Down:connect(function()
  503. table.remove(ADMINS, i)
  504. UPDATE_ADMINS()
  505. end)
  506. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 30)
  507. Y_ADMINS = Y_ADMINS + 30
  508. end
  509. HOLDERS.admins.CanvasSize = HOLDERS.admins.CanvasSize + UDim2.new(0, 0, 0, 5)
  510. spawn(function()
  511. for i,v in pairs(HOLDERS.admins:GetChildren()) do
  512. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  513. end
  514. end)
  515. end
  516. UPDATE_ADMINS()
  517.  
  518. function UPDATE_BANS()
  519. HOLDERS.bans:ClearAllChildren()
  520. HOLDERS.bans.CanvasSize = UDim2.new(0, 0, 0, 0)
  521. local Y_BANS = 5
  522. for i,v in pairs(BANS) do
  523. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_BANS), Size = UDim2.new(1, -30, 0, 25), Font = 'SourceSansBold', Text = '', TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.bans}
  524. NEW'TextButton'{Name = 'update', BackgroundColor3 = C3(255, 50, 50), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), Text = '', Parent = HOLDERS.bans[v]}
  525. HOLDERS.bans[v].update.MouseButton1Down:connect(function()
  526. table.remove(BANS, i)
  527. UPDATE_BANS()
  528. end)
  529. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 30)
  530. Y_BANS = Y_BANS + 30
  531. end
  532. HOLDERS.bans.CanvasSize = HOLDERS.bans.CanvasSize + UDim2.new(0, 0, 0, 5)
  533. spawn(function()
  534. for i,v in pairs(HOLDERS.bans:GetChildren()) do
  535. v.Text = ' ' .. _PLAYERS:GetNameFromUserIdAsync(v.Name)
  536. end
  537. end)
  538. end
  539. UPDATE_BANS()
  540.  
  541. local function DISPLAY_CMDS()
  542. local Y_COMMANDS = 0
  543. for i,v in pairs(COMMANDS) do
  544. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  545. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  546. Y_COMMANDS = Y_COMMANDS + 25
  547. end
  548. end
  549. DISPLAY_CMDS()
  550.  
  551. HOLDERS.search.Changed:connect(function()
  552. if SETH_MAIN:FindFirstChild('main') and SETH_MAIN.main.holder.holders:FindFirstChild('search') then
  553. if HOLDERS.search.Text ~= 'search commands' and HOLDERS.search.Focused then
  554. if HOLDERS.search.Text ~= '' then
  555. if not HOLDERS.search.Text:find(' ') then
  556. HOLDERS.cmds:ClearAllChildren()
  557. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  558. local Y_COMMANDS = 0
  559. for i,v in pairs(COMMANDS) do
  560. if v.N:find(HOLDERS.search.Text) then
  561. HOLDERS.cmds.CanvasSize = HOLDERS.cmds.CanvasSize + UDim2.new(0, 0, 0, 25)
  562. NEW'TextLabel'{Name = '', BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_COMMANDS), Size = UDim2.new(1, 0, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v.D, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.cmds}
  563. HOLDERS.changelog.CanvasSize = HOLDERS.changelog.CanvasSize + UDim2.new(0, 0, 0, 25)
  564. Y_COMMANDS = Y_COMMANDS + 25
  565. end
  566. end
  567. end
  568. else
  569. HOLDERS.cmds:ClearAllChildren()
  570. HOLDERS.cmds.CanvasSize = UDim2.new(0, 0, 0, 0)
  571. DISPLAY_CMDS()
  572. end
  573. end
  574. end
  575. end)
  576.  
  577. local FUN = {'balefire', 'swastika', 'trowel', 'path giver', 'orbital strike'}
  578. local Y_FUN = 5
  579. for i,v in pairs(FUN) do
  580. NEW'TextLabel'{Name = v, BackgroundColor3 = C3(255, 255, 255), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, Y_FUN), Size = UDim2.new(1, -50, 0, 25), Font = 'SourceSansBold', Text = ' ' .. v, TextColor3 = C3(0, 0, 0), TextSize = 24, TextTransparency = 0.25, TextXAlignment = 'Left', Parent = HOLDERS.fun}
  581. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 30)
  582. Y_FUN = Y_FUN + 30
  583. end
  584. HOLDERS.fun.CanvasSize = HOLDERS.fun.CanvasSize + UDim2.new(0, 0, 0, 5)
  585. for i,v in pairs(HOLDERS.fun:GetChildren()) do
  586. NEW'TextButton'{Name = 'load', BackgroundColor3 = C3(50, 50, 255), BackgroundTransparency = 0.25, BorderSizePixel = 0, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 45, 0, 25), ClipsDescendants = true, Font = 'SourceSansBold', Text = 'load', TextColor3 = C3(255, 255, 255), TextSize = 20, Parent = v}
  587. v.load.MouseButton1Down:connect(function()
  588. if v.Name == 'balefire' then LOAD_BALEFIRE()
  589. elseif v.Name == 'swastika' then local S = OTHER.swastika:Clone() S.Parent = workspace S:MoveTo(LP.Character.Head.Position + Vector3.new(0, 10, 0))
  590. elseif v.Name == 'trowel' then LOAD_TROWEL()
  591. elseif v.Name == 'path giver' then LOAD_PATH()
  592. elseif v.Name == 'orbital strike' then LOAD_STRIKE()
  593. end
  594. end)
  595. end
  596.  
  597. SETH_MAIN.main.close.MouseButton1Down:connect(function()
  598. SETH_MAIN:destroy()
  599. end)
  600.  
  601. SETH_MAIN.Parent = _CORE
  602. end
  603.  
  604. LOAD_DATA()
  605.  
  606. --/ TOOLS
  607.  
  608. function LOAD_BALEFIRE()
  609. local HB = Instance.new('HopperBin', LP.Backpack)
  610. HB.Name = 'balefire'
  611.  
  612. local function BF(P)
  613. for i = 1, 50 do
  614. local E = Instance.new('Explosion', workspace)
  615. E.BlastRadius = 3
  616. E.BlastPressure = 999999
  617. E.Position = LP.Character.Torso.CFrame.p + ((P - LP.Character.Torso.CFrame.p).unit * 6 * i) + ((P - LP.Character.Torso.CFrame.p).unit * 7)
  618. end
  619. end
  620.  
  621. FIRED = false
  622. local function FIRE(M)
  623. if not FIRED then
  624. FIRED = true
  625. BF(M.Hit.p)
  626. wait(0.25)
  627. FIRED = false
  628. end
  629. end
  630.  
  631. HB.Selected:connect(function(M)
  632. M.Button1Down:connect(function()
  633. FIRE(M)
  634. end)
  635. end)
  636. end
  637.  
  638. function LOAD_TROWEL()
  639. local T = Instance.new('Tool', LP.Backpack) T.Name = 'trowel'
  640. NEW'Part'{Name = 'Handle', Size = Vector3.new(1, 4.4, 1), Parent = T}
  641. NEW'SpecialMesh'{MeshId = 'rbxasset://fonts/trowel.mesh', MeshType = 'FileMesh', TextureId = 'rbxasset://textures/TrowelTexture.png', Parent = T.Handle}
  642. NEW'Sound'{Name = 'build', SoundId = 'rbxasset://sounds//bass.wav', Volume = 1, Parent = T.Handle}
  643.  
  644. local HEIGHT = 5
  645. local SPEED = 0.05
  646. local WIDTH = 15
  647.  
  648. function BRICK(CF, P, C)
  649. local B = Instance.new('Part')
  650. B.BrickColor = C
  651. B.CFrame = CF * CFrame.new(P + B.Size / 2)
  652. B.Parent = game.Workspace
  653. B:MakeJoints()
  654. B.Material = 'Neon'
  655. return B, P + B.Size
  656. end
  657.  
  658. function BW(CF)
  659. local BC = BrickColor.Random()
  660. local B = {}
  661. assert(WIDTH > 0)
  662. local Y = 0
  663. while Y < HEIGHT do
  664. local P
  665. local X = -WIDTH / 2
  666. while X < WIDTH / 2 do
  667. local brick
  668. brick, P = BRICK(CF, Vector3.new(X, Y, 0), BC)
  669. X = P.x
  670. table.insert(B, brick)
  671. wait(SPEED)
  672. end
  673. Y = P.y
  674. end
  675. return B
  676. end
  677.  
  678. function S(A)
  679. if math.abs(A.x) > math.abs(A.z) then
  680. if A.x > 0 then
  681. return Vector3.new(1, 0, 0)
  682. else
  683. return Vector3.new(-1, 0, 0)
  684. end
  685. else
  686. if A.z > 0 then
  687. return Vector3.new(0, 0, 1)
  688. else
  689. return Vector3.new(0, 0, -1)
  690. end
  691. end
  692. end
  693.  
  694. T.Enabled = true
  695. T.Activated:connect(function()
  696. if T.Enabled and LP.Character:FindFirstChild('Humanoid') then
  697. T.Enabled = false
  698. T.Handle.build:Play()
  699. BW(CFrame.new(LP.Character.Humanoid.TargetPoint, LP.Character.Humanoid.TargetPoint + S((LP.Character.Humanoid.TargetPoint - LP.Character.Head.Position).unit)))
  700. T.Enabled = true
  701. end
  702. end)
  703. end
  704.  
  705. function LOAD_PATH()
  706. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'path giver'
  707.  
  708. local function PATH(M, C)
  709. if ENABLED and LP.Character then
  710. if not workspace:FindFirstChild('paths_seth') then Instance.new('Folder', workspace).Name = 'paths_seth' end
  711. local hit = M.Target
  712. local point = M.Hit.p
  713. local P = Instance.new('Part', workspace.paths_seth)
  714. P.BrickColor = C
  715. P.Material = 'Neon'
  716. P.Transparency = 0.75
  717. P.Anchored = true
  718. P.Size = Vector3.new(20, 1, 20)
  719. P.Velocity = M.Hit.lookVector * 75
  720. P.BottomSurface = 'Smooth'
  721. P.TopSurface = 'Smooth'
  722. P.CFrame = CFrame.new(LP.Character.Head.Position)
  723. P.CFrame = CFrame.new(LP.Character.Torso.Position.x, LP.Character.Torso.Position.y - 4, LP.Character.Torso.Position.z)
  724. P.CFrame = CFrame.new(P.Position, point)
  725. wait()
  726. PATH(M, C)
  727. end
  728. end
  729.  
  730. local function SELECTED(M)
  731. M.Button1Down:connect(function() ENABLED = true PATH(M, BrickColor.Random()) end)
  732. M.Button1Up:connect(function() ENABLED = false end)
  733. M.KeyDown:connect(function(K) if K == 'r' then if workspace:FindFirstChild('paths_seth') then workspace.paths_seth:destroy() end end end)
  734. end
  735.  
  736. HB.Selected:connect(SELECTED)
  737. end
  738.  
  739. function LOAD_STRIKE()
  740. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = 'orbital strike'
  741.  
  742. local function SHOOT(T)
  743. if ENABLED then
  744. local P0 = CFrame.new(0, 1500, 0)
  745. P0 = P0 + ((P0 * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)).lookVector * 0.5) + (P0 * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0)).lookVector
  746. local P1 = P0 + ((P0.p - T.Hit.p).unit * -2)
  747. SATELITE.CFrame = CFrame.new((P0.p + P1.p) / 2, P0.p) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
  748.  
  749. local M = Instance.new('Model', workspace)
  750. NEW'Part'{BrickColor = BrickColor.new('Pink'), Material = 'Neon', CFrame = CFrame.new((SATELITE.CFrame.p + T.Hit.p) / 2, SATELITE.CFrame.p), Anchored = true, CanCollide = false, Size = Vector3.new(1, 1, 1), Parent = M}
  751. NEW'BlockMesh'{Scale = Vector3.new(1, 1, (SATELITE.CFrame.p - T.Hit.p).magnitude), Parent = M.Part}
  752. NEW'Explosion'{Position = T.Hit.p, BlastRadius = 20, Parent = workspace}
  753.  
  754. for i = 1,10 do M.Part.Transparency = 0.5 + (i * 0.05) wait(0.05) end
  755. M:destroy()
  756. end
  757. end
  758.  
  759. HB.Selected:connect(function(M)
  760. if not workspace:FindFirstChild('orbital_seth') then
  761. SATELITE = Instance.new('Part', workspace)
  762. SATELITE.Name = 'orbital_seth'
  763. SATELITE.Position = Vector3.new(0, 1500, 0)
  764. SATELITE.Anchored = true
  765. SATELITE.CanCollide = false
  766. SATELITE.Size = Vector3.new(5, 16.8, 5)
  767. NEW'SpecialMesh'{MeshId = 'rbxassetid://1064328', Scale = Vector3.new(0.2, 0.2, 0.2), Parent = SATELITE}
  768. end
  769. M.Button1Down:connect(function() ENABLED = true SHOOT(M) end)
  770. M.Button1Up:connect(function() ENABLED = false end)
  771. end)
  772. end
  773.  
  774. function FIND_IN_TABLE(TABLE, NAME)
  775. for i,v in pairs(TABLE) do
  776. if v == NAME then
  777. return true
  778. end
  779. end
  780. return false
  781. end
  782.  
  783. function GET_IN_TABLE(TABLE, NAME)
  784. for i = 1, #TABLE do
  785. if TABLE[i] == NAME then
  786. return i
  787. end
  788. end
  789. return false
  790. end
  791.  
  792. local NOTIFY_1 = false
  793. local NOTIFY_2 = false
  794.  
  795. function NOTIFY(M, R, G, B)
  796. spawn(function()
  797. repeat wait() until not NOTIFY_1
  798. local NOTIFY_SETH = GUIS.notify_seth:Clone() NOTIFY_SETH.Parent = _CORE
  799. if NOTIFY_SETH then
  800. NOTIFY_SETH.notify[''].BackgroundColor3 = C3(R, G, B)
  801. NOTIFY_SETH.notify.text.Text = ' ' .. M
  802. repeat wait() until not NOTIFY_1
  803. NOTIFY_1 = true
  804. wait(0.5)
  805. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, 0), 'InOut', 'Quad', 0.4, false) wait(0.5)
  806. wait(0.5)
  807. repeat wait() until not NOTIFY_2
  808. NOTIFY_1 = false
  809. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, 0, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  810. wait(0.5)
  811. NOTIFY_2 = true
  812. wait(2.5)
  813. NOTIFY_SETH.notify:TweenPosition(UDim2.new(0, -225, 0.6, -40), 'InOut', 'Quad', 0.4, false) wait(0.5)
  814. end
  815. wait(1)
  816. NOTIFY_SETH:destroy()
  817. NOTIFY_2 = false
  818. end)
  819. end
  820.  
  821. function KICK(P)
  822. spawn(function()
  823. for i = 1,5 do
  824. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') and P.Character:FindFirstChild('Torso') then
  825. P.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  826. local SP = Instance.new('SkateboardPlatform', P.Character) SP.Position = P.Character.HumanoidRootPart.Position SP.Transparency = 1
  827. spawn(function()
  828. repeat wait()
  829. if P.Character and P.Character:FindFirstChild('HumanoidRootPart') then SP.Position = P.Character.HumanoidRootPart.Position end
  830. until not _PLAYERS:FindFirstChild(P.Name)
  831. end)
  832. P.Character.Torso.Anchored = true
  833. end
  834. end
  835. end)
  836. end
  837.  
  838. _PLAYERS.PlayerRemoving:connect(function(P)
  839. if FIND_IN_TABLE(KICKS, P) then
  840. for i,v in pairs(KICKS) do if v == P then table.remove(KICKS, i) end end
  841. NOTIFY('KICKED ' .. P.Name, 255, 255, 255)
  842. end
  843. if FIND_IN_TABLE(JAILED, P.Name) then
  844. for i,v in pairs(JAILED) do if v == P.Name then table.remove(KICKS, i) end end
  845. end
  846. end)
  847.  
  848. function FIX_LIGHTING()
  849. _LIGHTING.Ambient = C3(0.5, 0.5, 0.5)
  850. _LIGHTING.Brightness = 1
  851. _LIGHTING.GlobalShadows = true
  852. _LIGHTING.Outlines = false
  853. _LIGHTING.TimeOfDay = 14
  854. _LIGHTING.FogEnd = 100000
  855. end
  856.  
  857. function COLOR(PLAYER, BCOLOR)
  858. for i,v in pairs(PLAYER.Character:GetChildren()) do if v:IsA('Shirt') or v:IsA('Pants') then v:destroy() elseif v:IsA('ShirtGraphic') then v.Archivable = false v.Graphic = '' end end
  859. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  860. for i,v in pairs(PLAYER.Character:GetChildren()) do
  861. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  862. v.BrickColor = BrickColor.new(BCOLOR)
  863. elseif v:IsA('Accessory') then
  864. v.Handle.BrickColor = BrickColor.new(BCOLOR)
  865. for a,b in pairs(v.Handle:GetChildren()) do
  866. if b:IsA('SpecialMesh') then
  867. b.TextureId = ''
  868. end
  869. end
  870. end
  871. end
  872. end
  873.  
  874. function LAG(PLAYER)
  875. local POS = CFrame.new(math.random(-100000, 100000), math.random(-100000, 100000), math.random(-100000, 100000))
  876. spawn(function()
  877. repeat wait()
  878. if PLAYER and PLAYER.Character then
  879. PLAYER.CameraMode = 'LockFirstPerson'
  880. PLAYER.Character.HumanoidRootPart.CFrame = POS
  881. PLAYER.Character.Torso.Anchored = true
  882. Instance.new('ForceField', PLAYER.Character)
  883. Instance.new('Smoke', PLAYER.Character.Head)
  884. end
  885. until not _PLAYERS:FindFirstChild(PLAYER.Name)
  886. end)
  887. end
  888.  
  889. local FLYING = false
  890.  
  891. if LP.Character and LP.Character:FindFirstChild('Humanoid') then
  892. LP.Character.Humanoid.Died:connect(function() FLYING = false end)
  893. end
  894.  
  895. function sFLY()
  896. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso') and LP.Character:FindFirstChild('Humanoid')
  897. repeat wait() until MOUSE
  898.  
  899. local T = LP.Character.Torso
  900. local CONTROL = {F = 0, B = 0, L = 0, R = 0}
  901. local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  902. local SPEED = 0
  903.  
  904. local function FLY()
  905. FLYING = true
  906. local BG = Instance.new('BodyGyro', T)
  907. local BV = Instance.new('BodyVelocity', T)
  908. BG.P = 9e4
  909. BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  910. BG.cframe = T.CFrame
  911. BV.velocity = Vector3.new(0, 0.1, 0)
  912. BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
  913. spawn(function()
  914. repeat wait()
  915. LP.Character.Humanoid.PlatformStand = true
  916. if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
  917. SPEED = 50
  918. elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
  919. SPEED = 0
  920. end
  921. if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
  922. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  923. lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
  924. elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
  925. BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED
  926. else
  927. BV.velocity = Vector3.new(0, 0.1, 0)
  928. end
  929. BG.cframe = workspace.CurrentCamera.CoordinateFrame
  930. until not FLYING
  931. CONTROL = {F = 0, B = 0, L = 0, R = 0}
  932. lCONTROL = {F = 0, B = 0, L = 0, R = 0}
  933. SPEED = 0
  934. BG:destroy()
  935. BV:destroy()
  936. LP.Character.Humanoid.PlatformStand = false
  937. end)
  938. end
  939.  
  940. MOUSE.KeyDown:connect(function(KEY)
  941. if KEY:lower() == 'w' then
  942. CONTROL.F = 1
  943. elseif KEY:lower() == 's' then
  944. CONTROL.B = -1
  945. elseif KEY:lower() == 'a' then
  946. CONTROL.L = -1
  947. elseif KEY:lower() == 'd' then
  948. CONTROL.R = 1
  949. end
  950. end)
  951.  
  952. MOUSE.KeyUp:connect(function(KEY)
  953. if KEY:lower() == 'w' then
  954. CONTROL.F = 0
  955. elseif KEY:lower() == 's' then
  956. CONTROL.B = 0
  957. elseif KEY:lower() == 'a' then
  958. CONTROL.L = 0
  959. elseif KEY:lower() == 'd' then
  960. CONTROL.R = 0
  961. end
  962. end)
  963. FLY()
  964. end
  965.  
  966. function NOFLY()
  967. FLYING = false
  968. LP.Character.Humanoid.PlatformStand = false
  969. end
  970.  
  971. function RESET_MODEL(MODEL)
  972. for i,v in pairs(MODEL:GetChildren()) do
  973. if v:IsA('Seat') and v.Name == 'FakeTorso' then
  974. v:destroy()
  975. elseif v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  976. v:destroy()
  977. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  978. v.Transparency = 0
  979. elseif v:IsA('ShirtGraphic') then
  980. v.Archivable = false
  981. v.Graphic = ''
  982. end
  983. end
  984. for i,v in pairs(MODEL.Torso:GetChildren()) do
  985. if v:IsA('SpecialMesh') then
  986. v:destroy()
  987. end
  988. end
  989. if MODEL.Head:FindFirstChild('Mesh') then
  990. MODEL.Head.Mesh:destroy()
  991. end
  992. if MODEL.Torso:FindFirstChild('Neck') then MODEL.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(90), math.rad(180), 0) end
  993. if MODEL.Torso:FindFirstChild('Left Shoulder') then MODEL.Torso['Left Shoulder'].C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  994. if MODEL.Torso:FindFirstChild('Right Shoulder') then MODEL.Torso['Right Shoulder'].C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0) end
  995. if MODEL.Torso:FindFirstChild('Left Hip') then MODEL.Torso['Left Hip'].C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, math.rad(-90), 0) end
  996. if MODEL.Torso:FindFirstChild('Right Hip') then MODEL.Torso['Right Hip'].C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, math.rad(90), 0) end
  997. end
  998.  
  999. function UPDATE_MODEL(MODEL, USERNAME)
  1000. local AppModel = _PLAYERS:GetCharacterAppearanceAsync(_PLAYERS:GetUserIdFromNameAsync(USERNAME))
  1001. MODEL.Name = USERNAME
  1002. for i,v in pairs(AppModel:GetChildren()) do
  1003. if v:IsA('SpecialMesh') or v:IsA('BlockMesh') or v:IsA('CylinderMesh') then
  1004. v.Parent = MODEL.Head
  1005. elseif v:IsA('Decal') then
  1006. if MODEL.Head:FindFirstChild('face') then
  1007. MODEL.Head.face.Texture = v.Texture
  1008. else
  1009. local FACE = Instance.new('Decal', MODEL.Head)
  1010. FACE.Texture = v.Texture
  1011. end
  1012. elseif v:IsA('BodyColors') or v:IsA('CharacterMesh') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  1013. if MODEL:FindFirstChild('Body Colors') then
  1014. MODEL['Body Colors']:destroy()
  1015. end
  1016. v.Parent = MODEL
  1017. elseif v:IsA('Accessory') then
  1018. v.Parent = MODEL
  1019. v.Handle.CFrame = MODEL.Head.CFrame * CFrame.new(0, MODEL.Head.Size.Y / 2, 0) * v.AttachmentPoint:inverse()
  1020. end
  1021. end
  1022. if not MODEL.Head:FindFirstChild('Mesh') then
  1023. local SM = Instance.new('SpecialMesh', MODEL.Head)
  1024. SM.MeshType = Enum.MeshType.Head
  1025. SM.Scale = Vector3.new(1.25, 1.25, 1.25)
  1026. end
  1027. end
  1028.  
  1029. function CREEPER(PLAYER)
  1030. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1031. if v:IsA('Shirt') or v:IsA('Pants') then
  1032. v:destroy()
  1033. elseif v:IsA('ShirtGraphic') then
  1034. v.Archivable = false
  1035. v.Graphic = ''
  1036. end
  1037. end
  1038. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1039. if v:IsA('Accessory') then
  1040. v:destroy()
  1041. end
  1042. end
  1043. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
  1044. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
  1045. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
  1046. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
  1047. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
  1048. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1049. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1050. v.BrickColor = BrickColor.new('Bright green')
  1051. end
  1052. end
  1053. end
  1054.  
  1055. function SHREK(PLAYER)
  1056. COLOR(PLAYER, 'Bright green')
  1057. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1058. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') or v:IsA('CharacterMesh') then
  1059. v:destroy()
  1060. elseif v:IsA('ShirtGraphic') then
  1061. v.Archivable = false
  1062. v.Graphic = ''
  1063. end
  1064. end
  1065. for i,v in pairs(PLAYER.Character.Head:GetChildren()) do
  1066. if v:IsA('Decal') or v:IsA('SpecialMesh') then
  1067. v:destroy()
  1068. end
  1069. end
  1070. if PLAYER.Character:FindFirstChild('Shirt Graphic') then
  1071. PLAYER.Character['Shirt Graphic'].Archivable = false
  1072. PLAYER.Character['Shirt Graphic'].Graphic = ''
  1073. end
  1074. local M = Instance.new('SpecialMesh', PLAYER.Character.Head)
  1075. local S = Instance.new('Shirt', PLAYER.Character)
  1076. local P = Instance.new('Pants', PLAYER.Character)
  1077. M.MeshType = 'FileMesh'
  1078. M.MeshId = 'rbxassetid://19999257'
  1079. M.Offset = Vector3.new(-0.1, 0.1, 0)
  1080. M.TextureId = 'rbxassetid://156397869'
  1081. S.ShirtTemplate = 'rbxassetid://133078194'
  1082. P.PantsTemplate = 'rbxassetid://133078204'
  1083. end
  1084.  
  1085. function DUCK(PLAYER)
  1086. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1087. if v:IsA('Part') and v.Name ~= 'Torso' and v.Name ~= 'HumanoidRootPart' then
  1088. v.Transparency = 1
  1089. elseif v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1090. v:destroy()
  1091. elseif v:IsA('ShirtGraphic') then
  1092. v.Archivable = false
  1093. v.Graphic = ''
  1094. end
  1095. end
  1096. local DUCK = Instance.new('SpecialMesh', PLAYER.Character.Torso)
  1097. DUCK.MeshType = 'FileMesh'
  1098. DUCK.MeshId = 'rbxassetid://9419831'
  1099. DUCK.TextureId = 'rbxassetid://9419827'
  1100. DUCK.Scale = Vector3.new(5, 5, 5)
  1101. if PLAYER.Character.Head:FindFirstChild('face') then
  1102. PLAYER.Character.Head.face.Transparency = 1
  1103. end
  1104. end
  1105.  
  1106. function DOG(PLAYER)
  1107. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1108. if v:IsA('Shirt') or v:IsA('Pants') then
  1109. v:destroy()
  1110. elseif v:IsA('ShirtGraphic') then
  1111. v.Archivable = false
  1112. v.Graphic = ''
  1113. end
  1114. end
  1115. PLAYER.Character.Torso.Transparency = 1
  1116. PLAYER.Character.Torso.Neck.C0 = CFrame.new(0, -0.5, -2) * CFrame.Angles(math.rad(90), math.rad(180), 0)
  1117. PLAYER.Character.Torso['Right Shoulder'].C0 = CFrame.new(0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(90), 0)
  1118. PLAYER.Character.Torso['Left Shoulder'].C0 = CFrame.new(-0.5, -1.5, -1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1119. PLAYER.Character.Torso['Right Hip'].C0 = CFrame.new(1.5, -1, 1.5) * CFrame.Angles(0, math.rad(90), 0)
  1120. PLAYER.Character.Torso['Left Hip'].C0 = CFrame.new(-1.5, -1, 1.5) * CFrame.Angles(0, math.rad(-90), 0)
  1121. local FakeTorso = Instance.new('Seat', PLAYER.Character)
  1122. local BF = Instance.new('BodyForce', FakeTorso)
  1123. local W = Instance.new('Weld', PLAYER.Character.Torso)
  1124. FakeTorso.Name = 'FakeTorso'
  1125. FakeTorso.TopSurface = 0
  1126. FakeTorso.BottomSurface = 0
  1127. FakeTorso.Size = Vector3.new(3,1,4)
  1128. FakeTorso.BrickColor = BrickColor.new('Brown')
  1129. FakeTorso.CFrame = PLAYER.Character.Torso.CFrame
  1130. BF.Force = Vector3.new(0, FakeTorso:GetMass() * 196.25, 0)
  1131. W.Part0 = PLAYER.Character.Torso
  1132. W.Part1 = FakeTorso
  1133. W.C0 = CFrame.new(0, -0.5, 0)
  1134. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1135. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1136. v.BrickColor = BrickColor.new('Brown')
  1137. end
  1138. end
  1139. end
  1140.  
  1141. function ALIEN(PLAYER)
  1142. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1143. if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
  1144. v:destroy()
  1145. elseif v:IsA('ShirtGraphic') then
  1146. v.Archivable = false
  1147. v.Graphic = ''
  1148. elseif v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1149. v.BrickColor = BrickColor.new('Fossil')
  1150. end
  1151. end
  1152. ALIEN_H:Clone().Parent = PLAYER.Character
  1153. end
  1154.  
  1155. function DECALSPAM(INSTANCE, ID)
  1156. for i,v in pairs(INSTANCE:GetChildren()) do
  1157. if v:IsA('BasePart') then
  1158. spawn(function()
  1159. local FACES = {'Back', 'Bottom', 'Front', 'Left', 'Right', 'Top'}
  1160. local CURRENT_FACE = 1
  1161. for i = 1, 6 do
  1162. local DECAL = Instance.new('Decal', v)
  1163. DECAL.Name = 'decal_seth'
  1164. DECAL.Texture = 'rbxassetid://' .. ID - 1
  1165. DECAL.Face = FACES[CURRENT_FACE]
  1166. CURRENT_FACE = CURRENT_FACE + 1
  1167. end
  1168. end)
  1169. end
  1170. DECALSPAM(v, ID)
  1171. end
  1172. end
  1173.  
  1174. function UNDECALSPAM(INSTANCE)
  1175. for i,v in pairs(INSTANCE:GetChildren()) do
  1176. if v:IsA('BasePart') then
  1177. for a,b in pairs(v:GetChildren()) do
  1178. if b:IsA('Decal') and b.Name == 'decal_seth' then
  1179. b:destroy()
  1180. end
  1181. end
  1182. end
  1183. UNDECALSPAM(v)
  1184. end
  1185. end
  1186.  
  1187. function CREATE_DONG(PLAYER, DONG_COLOR)
  1188. if PLAYER.Character:FindFirstChild('DONG') then
  1189. PLAYER.Character.DONG:destroy()
  1190. end
  1191. local D = Instance.new('Model', PLAYER.Character)
  1192. D.Name = 'DONG'
  1193.  
  1194. local BG = Instance.new('BodyGyro', PLAYER.Character.Torso)
  1195. local MAIN = Instance.new('Part', PLAYER.Character['DONG'])
  1196. local M1 = Instance.new('CylinderMesh', MAIN)
  1197. local W1 = Instance.new('Weld', PLAYER.Character.Head)
  1198. local P1 = Instance.new('Part', PLAYER.Character['DONG'])
  1199. local M2 = Instance.new('SpecialMesh', P1)
  1200. local W2 = Instance.new('Weld', P1)
  1201. local B1 = Instance.new('Part', PLAYER.Character['DONG'])
  1202. local M3 = Instance.new('SpecialMesh', B1)
  1203. local W3 = Instance.new('Weld', B1)
  1204. local B2 = Instance.new('Part', PLAYER.Character['DONG'])
  1205. local M4 = Instance.new('SpecialMesh', B2)
  1206. local W4 = Instance.new('Weld', B2)
  1207. MAIN.TopSurface = 0 MAIN.BottomSurface = 0 MAIN.Name = 'Main' MAIN.Size = Vector3.new(0.6, 2.5, 0.6) MAIN.BrickColor = BrickColor.new(DONG_COLOR) MAIN.Position = PLAYER.Character.Head.Position MAIN.CanCollide = false
  1208. W1.Part0 = MAIN W1.Part1 = PLAYER.Character.Head W1.C0 = CFrame.new(0, 0.25, 2.1) * CFrame.Angles(math.rad(45), 0, 0)
  1209. P1.Name = 'Mush' P1.BottomSurface = 0 P1.TopSurface = 0 P1.Size = Vector3.new(0.6, 0.6, 0.6) P1.CFrame = CFrame.new(MAIN.Position) P1.BrickColor = BrickColor.new('Pink') P1.CanCollide = false
  1210. M2.MeshType = 'Sphere'
  1211. W2.Part0 = MAIN W2.Part1 = P1 W2.C0 = CFrame.new(0, 1.3, 0)
  1212. B1.Name = 'Left Ball' B1.BottomSurface = 0 B1.TopSurface = 0 B1.CanCollide = false B1.Size = Vector3.new(1, 1, 1) B1.CFrame = CFrame.new(PLAYER.Character['Left Leg'].Position) B1.BrickColor = BrickColor.new(DONG_COLOR)
  1213. M3.Parent = B1 M3.MeshType = 'Sphere'
  1214. W3.Part0 = PLAYER.Character['Left Leg'] W3.Part1 = B1 W3.C0 = CFrame.new(0, 0.5, -0.5)
  1215. B2.Name = 'Right Ball' B2.BottomSurface = 0 B2.CanCollide = false B2.TopSurface = 0 B2.Size = Vector3.new(1, 1, 1) B2.CFrame = CFrame.new(PLAYER.Character['Right Leg'].Position) B2.BrickColor = BrickColor.new(DONG_COLOR)
  1216. M4.MeshType = 'Sphere'
  1217. W4.Part0 = PLAYER.Character['Right Leg'] W4.Part1 = B2 W4.C0 = CFrame.new(0, 0.5, -0.5)
  1218. end
  1219.  
  1220. function SCALE(C, S)
  1221. if tonumber(S) < 0.5 then S = 0.5 elseif tonumber(S) > 25 then S = 25 end
  1222.  
  1223. local HAT_CLONE = {}
  1224.  
  1225. for i,v in pairs(C:GetChildren()) do if v:IsA('Accessory') then local HC = v:Clone() table.insert(HAT_CLONE, HC) v:destroy() end end
  1226.  
  1227. local HEAD = C.Head
  1228. local TORSO = C.Torso
  1229. local LA = C['Left Arm']
  1230. local RA = C['Right Arm']
  1231. local LL = C['Left Leg']
  1232. local RL = C['Right Leg']
  1233. local HRP = C.HumanoidRootPart
  1234.  
  1235. HEAD.Size = Vector3.new(S * 2, S, S)
  1236. TORSO.Size = Vector3.new(S * 2, S * 2, S)
  1237. LA.Size = Vector3.new(S, S * 2, S)
  1238. RA.Size = Vector3.new(S, S * 2, S)
  1239. LL.Size = Vector3.new(S, S * 2, S)
  1240. RL.Size = Vector3.new(S, S * 2, S)
  1241. HRP.Size = Vector3.new(S * 2, S * 2, S)
  1242.  
  1243. local M1 = Instance.new('Motor6D', TORSO)
  1244. local M2 = Instance.new('Motor6D', TORSO)
  1245. local M3 = Instance.new('Motor6D', TORSO)
  1246. local M4 = Instance.new('Motor6D', TORSO)
  1247. local M5 = Instance.new('Motor6D', TORSO)
  1248. local M6 = Instance.new('Motor6D', HRP)
  1249.  
  1250. M1.Name = 'Neck' M1.Part0 = TORSO M1.Part1 = HEAD M1.C0 = CFrame.new(0, 1 * S, 0) * CFrame.Angles(-1.6, 0, 3.1) M1.C1 = CFrame.new(0, -0.5 * S, 0) * CFrame.Angles(-1.6, 0, 3.1)
  1251. M2.Name = 'Left Shoulder' M2.Part0 = TORSO M2.Part1 = LA M2.C0 = CFrame.new(-1 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0) M2.C1 = CFrame.new(0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1252. M3.Name = 'Right Shoulder' M3.Part0 = TORSO M3.Part1 = RA M3.C0 = CFrame.new(1 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0) M3.C1 = CFrame.new(-0.5 * S, 0.5 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1253. M4.Name = 'Left Hip' M4.Part0 = TORSO M4.Part1 = LL M4.C0 = CFrame.new(-1 * S, -1 * S, 0) * CFrame.Angles(0, -1.6, 0) M4.C1 = CFrame.new(-0.5 * S, 1 * S, 0) * CFrame.Angles(0, -1.6, 0)
  1254. M5.Name = 'Right Hip' M5.Part0 = TORSO M5.Part1 = RL M5.C0 = CFrame.new(1 * S, -1 * S, 0) * CFrame.Angles(0, 1.6, 0) M5.C1 = CFrame.new(0.5 * S, 1 * S, 0) * CFrame.Angles(0, 1.6, 0)
  1255. M6.Name = 'RootJoint' M6.Part0 = HRP M6.Part1 = TORSO M6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) M6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
  1256.  
  1257. for i,v in pairs(HAT_CLONE) do v.Parent = C end
  1258. end
  1259.  
  1260. function CAPE(COLOR)
  1261. if LP.Character:FindFirstChild('Cape') then LP.Character.Cape:destroy() end
  1262.  
  1263. repeat wait() until LP and LP.Character and LP.Character:FindFirstChild('Torso')
  1264.  
  1265. local T = LP.Character.Torso
  1266.  
  1267. local C = Instance.new('Part', T.Parent)
  1268. C.Name = 'cape_seth'
  1269. C.Anchored = false
  1270. C.CanCollide = false
  1271. C.TopSurface = 0
  1272. C.BottomSurface = 0
  1273. C.BrickColor = BrickColor.new(COLOR)
  1274. C.Material = 'Neon'
  1275. C.Size = Vector3.new(0.2, 0.2, 0.2)
  1276.  
  1277. local M = Instance.new('BlockMesh', C)
  1278. M.Scale = Vector3.new(9, 17.5, 0.5)
  1279.  
  1280. local M1 = Instance.new('Motor', C)
  1281. M1.Part0 = C
  1282. M1.Part1 = T
  1283. M1.MaxVelocity = 1
  1284. M1.C0 = CFrame.new(0, 1.75, 0) * CFrame.Angles(0, math.rad(90), 0)
  1285. M1.C1 = CFrame.new(0, 1, .45) * CFrame.Angles(0, math.rad(90), 0)
  1286.  
  1287. local WAVE = false
  1288.  
  1289. repeat wait(1 / 44)
  1290. local ANG = 0.2
  1291. local oldMag = T.Velocity.magnitude
  1292. local MV = 0.1
  1293.  
  1294. if WAVE then
  1295. ANG = ANG + ((T.Velocity.magnitude / 10) * 0.05) + 1
  1296. WAVE = false
  1297. else
  1298. WAVE = false
  1299. end
  1300. ANG = ANG + math.min(T.Velocity.magnitude / 30, 1)
  1301. M1.MaxVelocity = math.min((T.Velocity.magnitude / 10), 0.04) + MV
  1302. M1.DesiredAngle = -ANG
  1303. if M1.CurrentAngle < -0.05 and M1.DesiredAngle > -.05 then
  1304. M1.MaxVelocity = 0.04
  1305. end
  1306. repeat
  1307. wait()
  1308. until M1.CurrentAngle == M1.DesiredAngle or math.abs(T.Velocity.magnitude - oldMag) >= (T.Velocity.magnitude / 10) + 1
  1309. if T.Velocity.magnitude < 0.1 then
  1310. wait(0.1)
  1311. end
  1312. until not C or C.Parent ~= T.Parent
  1313. end
  1314.  
  1315. function INFECT(PLAYER)
  1316. for i,v in pairs(PLAYER.Character:GetChildren()) do
  1317. Instance.new('Folder', PLAYER.Character).Name = 'infected_seth'
  1318. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') then
  1319. v:destroy()
  1320. elseif v:IsA('ShirtGraphic') then
  1321. v.Archivable = false
  1322. v.Graphic = ''
  1323. end
  1324. end
  1325.  
  1326. if PLAYER.Character.Head:FindFirstChild('face') then
  1327. PLAYER.Character.Head.face.Texture = 'rbxassetid://7074882'
  1328. end
  1329.  
  1330. for i,v in pairs (PLAYER.Character:GetChildren()) do
  1331. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1332. if v.Name == 'Head' or v.Name == 'Left Arm' or v.Name == 'Right Arm' then
  1333. v.BrickColor = BrickColor.new('Medium green')
  1334. elseif v.Name == 'Torso' or v.Name == 'Left Leg' or v.Name == 'Right Leg' then
  1335. v.BrickColor = BrickColor.new('Brown')
  1336. end
  1337. end
  1338. end
  1339.  
  1340. local T = PLAYER.Character.Torso.Touched:connect(function(TC)
  1341. if not TC.Parent:FindFirstChild('infected_seth') then
  1342. local GPFC = _PLAYERS:GetPlayerFromCharacter(TC.Parent)
  1343. if GPFC then
  1344. INFECT(GPFC)
  1345. end
  1346. end
  1347. end)
  1348. end
  1349.  
  1350. function fWeld(zName, zParent, zPart0, zPart1, zCoco, A, B, C, D, E, F)
  1351. local funcw = Instance.new('Weld') funcw.Name = zName funcw.Parent = zParent funcw.Part0 = zPart0 funcw.Part1 = zPart1
  1352. if (zCoco) then
  1353. funcw.C0 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1354. else
  1355. funcw.C1 = CFrame.new(A, B, C) * CFrame.fromEulerAnglesXYZ(D, E, F)
  1356. end
  1357. return funcw
  1358. end
  1359.  
  1360. function BANG(VICTIM)
  1361. spawn(function()
  1362. local P1 = _PLAYERS.LocalPlayer.Character.Torso
  1363. local V1 = _PLAYERS[VICTIM].Character.Torso
  1364.  
  1365. V1.Parent.Humanoid.PlatformStand = true
  1366.  
  1367. P1['Left Shoulder']:destroy() local LA1 = Instance.new('Weld', P1) LA1.Part0 = P1 LA1.Part1 = P1.Parent['Left Arm'] LA1.C0 = CFrame.new(-1.5, 0, 0) LA1.Name = 'Left Shoulder'
  1368.  
  1369. P1['Right Shoulder']:destroy() local RS1 = Instance.new('Weld', P1) RS1.Part0 = P1 RS1.Part1 = P1.Parent['Right Arm'] RS1.C0 = CFrame.new(1.5, 0, 0) RS1.Name = 'Right Shoulder'
  1370.  
  1371. V1['Left Shoulder']:destroy() local LS2 = Instance.new('Weld', V1) LS2.Part0 = V1 LS2.Part1 = V1.Parent['Left Arm'] LS2.C0 = CFrame.new(-1.5, 0, 0) LS2.Name = 'Left Shoulder'
  1372.  
  1373. V1['Right Shoulder']:destroy() local RS2 = Instance.new('Weld', V1) RS2.Part0 = V1 RS2.Part1 = V1.Parent['Right Arm'] RS2.C0 = CFrame.new(1.5, 0, 0) RS2.Name = 'Right Shoulder'
  1374.  
  1375. V1['Left Hip']:destroy() local LH2 = Instance.new('Weld', V1) LH2.Part0 = V1 LH2.Part1 = V1.Parent['Left Leg'] LH2.C0 = CFrame.new(-0.5, -2, 0) LH2.Name = 'Left Hip'
  1376.  
  1377. V1['Right Hip']:destroy() local RH2 = Instance.new('Weld', V1) RH2.Part0 = V1 RH2.Part1 = V1.Parent['Right Leg'] RH2.C0 = CFrame.new(0.5, -2, 0) RH2.Name = 'Right Hip'
  1378.  
  1379. local D = Instance.new('Part', P1) D.TopSurface = 0 D.BottomSurface = 0 D.CanCollide = false D.BrickColor = BrickColor.new('Pastel brown') D.Shape = 'Ball' D.Size = Vector3.new(1, 1, 1)
  1380.  
  1381. local DM1 = Instance.new('SpecialMesh', D) DM1.MeshType = 'Sphere' DM1.Scale = Vector3.new(0.4, 0.4, 0.4)
  1382.  
  1383. fWeld('weld', P1, P1, D, true, -0.2, -1.3, -0.6, 0, 0, 0)
  1384.  
  1385. local D2 = D:Clone() D2.Parent = P1
  1386.  
  1387. fWeld('weld', P1, P1, D2, true, 0.2, -1.3, -0.6, 0, 0, 0)
  1388.  
  1389. local C = Instance.new('Part', P1) C.TopSurface = 0 C.BottomSurface = 0 C.CanCollide = false C.BrickColor = BrickColor.new('Pastel brown') C.Size = Vector3.new(0.4, 1.3, 0.4)
  1390.  
  1391. fWeld('weld', P1, P1, C, true, 0, -1, -0.52 + (-C.Size.y / 2), math.rad(-80), 0, 0)
  1392.  
  1393. local C2 = D:Clone() C2.BrickColor = BrickColor.new('Pink') C2.Mesh.Scale = Vector3.new(0.4, 0.62, 0.4) C2.Parent = P1
  1394.  
  1395. fWeld('weld', C, C, C2, true, 0, 0 + (C.Size.y / 2), 0, math.rad(-10), 0, 0)
  1396.  
  1397. local CM = Instance.new('CylinderMesh', C)
  1398.  
  1399. local BL = Instance.new('Part', V1) BL.TopSurface = 0 BL.BottomSurface = 0 BL.CanCollide = false BL.BrickColor = BrickColor.new('Pastel brown') BL.Shape = 'Ball' BL.Size = Vector3.new(1, 1, 1)
  1400.  
  1401. local DM2 = Instance.new('SpecialMesh', BL) DM2.MeshType = 'Sphere' DM2.Scale = Vector3.new(1.2, 1.2, 1.2)
  1402.  
  1403. fWeld('weld', V1, V1, BL, true, -0.5, 0.5, -0.6, 0, 0, 0)
  1404.  
  1405. local BR = Instance.new('Part', V1) BR.TopSurface = 0 BR.BottomSurface = 0 BR.CanCollide = false BR.BrickColor = BrickColor.new('Pastel brown') BR.Shape = 'Ball' BR.Size = Vector3.new(1, 1, 1)
  1406.  
  1407. local DM3 = Instance.new('SpecialMesh', BR) DM3.MeshType = 'Sphere' DM3.Scale = Vector3.new(1.2, 1.2, 1.2)
  1408.  
  1409. fWeld('weld', V1, V1, BR, true, 0.5, 0.5, -0.6, 0, 0, 0)
  1410.  
  1411. local BLN = Instance.new('Part', V1) BLN.TopSurface = 0 BLN.BottomSurface = 0 BLN.CanCollide = false BLN.BrickColor = BrickColor.new('Pink') BLN.Shape = 'Ball' BLN.Size = Vector3.new(1, 1, 1)
  1412.  
  1413. local DM4 = Instance.new('SpecialMesh', BLN) DM4.MeshType = 'Sphere' DM4.Scale = Vector3.new(0.2, 0.2, 0.2)
  1414.  
  1415. fWeld('weld', V1, V1, BLN, true, -0.5, 0.5, -1.2, 0, 0, 0)
  1416.  
  1417. local BRN = Instance.new('Part', V1) BRN.TopSurface = 0 BRN.BottomSurface = 0 BRN.CanCollide = false BRN.BrickColor = BrickColor.new('Pink') BRN.Shape = 'Ball' BRN.Size = Vector3.new(1, 1, 1)
  1418.  
  1419. local DM5 = Instance.new('SpecialMesh', BRN) DM5.MeshType = 'Sphere' DM5.Scale = Vector3.new(0.2, 0.2, 0.2)
  1420.  
  1421. fWeld('weld', V1, V1, BRN, true, 0.5, 0.5, -1.2, 0, 0, 0)
  1422.  
  1423. LH2.C1 = CFrame.new(0.2, 1.6, 0.4) * CFrame.Angles(3.9, -0.4, 0) RH2.C1 = CFrame.new(-0.2, 1.6, 0.4) * CFrame.Angles(3.9, 0.4, 0)
  1424. LS2.C1 = CFrame.new(-0.2, 0.9, 0.6) * CFrame.Angles(3.9, -0.2, 0) RS2.C1 = CFrame.new(0.2, 0.9, 0.6) * CFrame.Angles(3.9, 0.2, 0)
  1425. LA1.C1 = CFrame.new(-0.5, 0.7, 0) * CFrame.Angles(-0.9, -0.4, 0) RS1.C1 = CFrame.new(0.5, 0.7, 0) * CFrame.Angles(-0.9, 0.4, 0)
  1426.  
  1427. if P1:FindFirstChild('weldx') then P1.weldx:destroy() end
  1428.  
  1429. WE = fWeld('weldx', P1, P1, V1, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  1430.  
  1431. local N = V1.Neck N.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  1432. end)
  1433. spawn(function() while wait() do for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, -0.3, 0) end for i = 1, 6 do WE.C1 = WE.C1 * CFrame.new(0, 0.3, 0) end end end)
  1434. end
  1435.  
  1436. function RESPAWN(PLAYER)
  1437. local M = Instance.new('Model', workspace) M.Name = 'respawn_seth'
  1438. local T = Instance.new('Part', M) T.Name = 'Torso' T.CanCollide = false T.Transparency = 1
  1439. Instance.new('Humanoid', M)
  1440. PLAYER.Character = M
  1441. end
  1442.  
  1443. function LOAD_MESSAGE(STRING)
  1444. _PLAYERS.LocalPlayer.CharacterAppearanceId = 20018
  1445. RESPAWN(LP)
  1446.  
  1447. R = false
  1448. LP.CharacterAdded:connect(function()
  1449. if not R then
  1450. wait(0.5)
  1451. if LP.Character:FindFirstChild('Humanoid') then
  1452. MAIN_HAT = LP.Character:FindFirstChild('BunnyEarsOfCaprice'):Clone()
  1453. end
  1454. R = true
  1455. end
  1456. end)
  1457. repeat wait() until R
  1458. RESPAWN(LP)
  1459. LP.CharacterAppearanceId = 0
  1460.  
  1461. if MAIN_HAT then
  1462. MAIN_HAT.Handle.CanCollide = true
  1463. local M = MAIN_HAT.Handle.BunnyTools.EggScript3:Clone()
  1464. local P = Instance.new('Part')
  1465. M.Disabled = false
  1466. M.Parent = P
  1467. MAIN_HAT.Handle.BunnyTools.EggMesh3:Clone().Parent = P
  1468. MAIN_HAT:destroy()
  1469. P.Parent = LP.Character
  1470. repeat wait() until LP:FindFirstChild('ChessMsg')
  1471. MG = LP:FindFirstChild('ChessMsg')
  1472. MG.Name = 'message_seth'
  1473. MG.Text = ''
  1474. MG.Parent = workspace
  1475. MESSAGE(STRING)
  1476. P:destroy()
  1477. for i,v in pairs(workspace:GetChildren()) do
  1478. if v:IsA('Part') and v.BrickColor == BrickColor.new('Bright red') and v.Reflectance == 0 and v.Transparency == 0 and not v.Anchored and v.CanCollide and v.Locked and v:FindFirstChild('Decal') and v.Size == Vector3.new(8, 0.4, 8) then
  1479. if v.Decal.Texture == 'http://www.roblox.com/asset/?id=1531000' and v.Transparency == 0 and v.Decal.Face == Enum.NormalId.Top then
  1480. v:destroy()
  1481. end
  1482. end
  1483. end
  1484. end
  1485. end
  1486.  
  1487. function MESSAGE(STRING)
  1488. if not SHOWING_MESSAGE then
  1489. spawn(function()
  1490. SHOWING_MESSAGE = true
  1491. MG.Text = STRING
  1492. wait(5)
  1493. MG.Text = ''
  1494. SHOWING_MESSAGE = false
  1495. end)
  1496. end
  1497. end
  1498.  
  1499. _G.CLICK_TP = false
  1500. local M_CTRL = false
  1501.  
  1502. MOUSE.KeyDown:connect(function(K) if K:byte() == 50 then M_CTRL = true end end)
  1503. MOUSE.KeyUp:connect(function(K) if K:byte() == 50 then M_CTRL = false end end)
  1504. MOUSE.Button1Down:connect(function() if _G.CLICK_TP and M_CTRL and MOUSE.Target and LP.Character and LP.Character:FindFirstChild('HumanoidRootPart') then LP.Character.HumanoidRootPart.CFrame = CFrame.new(MOUSE.Hit.p) + Vector3.new(0, 3, 0) end end)
  1505.  
  1506. _LIGHTING.Outlines = false -- / outlines are gross
  1507.  
  1508. if FIND_IN_TABLE(BANS, LP.userId) then LP:Kick() end
  1509.  
  1510. for i,v in pairs(_PLAYERS:GetPlayers()) do if FIND_IN_TABLE(BANS, v.userId) then table.insert(KICKS, v) else UPDATE_CHAT(v) end end
  1511.  
  1512. -- / commands
  1513.  
  1514. ADD_COMMAND('ff','ff [plr]', {},
  1515. function(ARGS, SPEAKER)
  1516. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1517. for i,v in pairs(PLAYERS) do
  1518. Instance.new('ForceField', _PLAYERS[v].Character)
  1519. end
  1520. end)
  1521.  
  1522. ADD_COMMAND('unff','unff [plr]',{},
  1523. function(ARGS, SPEAKER)
  1524. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1525. for i,v in pairs(PLAYERS) do
  1526. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1527. if v:IsA('ForceField') then
  1528. v:destroy()
  1529. end
  1530. end
  1531. end
  1532. end)
  1533.  
  1534. ADD_COMMAND('fire','fire [plr] [r] [g] [b]',{},
  1535. function(ARGS, SPEAKER)
  1536. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1537. for i,v in pairs(PLAYERS) do
  1538. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1539. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1540. local F = Instance.new('Fire', v)
  1541. if ARGS[2] and ARGS[3] and ARGS[4] then
  1542. F.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1543. F.SecondaryColor = C3(ARGS[2], ARGS[3], ARGS[4])
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end)
  1549.  
  1550. ADD_COMMAND('unfire','unfire [plr]',{},
  1551. function(ARGS, SPEAKER)
  1552. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1553. for i,v in pairs(PLAYERS) do
  1554. local PCHAR = _PLAYERS[v].Character
  1555. for i,v in pairs(PCHAR:GetChildren()) do
  1556. for i,v in pairs(v:GetChildren()) do
  1557. if v:IsA('Fire') then
  1558. v:destroy()
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end)
  1564.  
  1565. ADD_COMMAND('sp','sp [plr] [r] [g] [b]',{'sparkles'},
  1566. function(ARGS, SPEAKER)
  1567. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1568. for i,v in pairs(PLAYERS) do
  1569. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1570. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1571. if ARGS[2] and ARGS[3] and ARGS[4] then
  1572. Instance.new('Sparkles', v).Color = C3(ARGS[2], ARGS[3], ARGS[4])
  1573. else
  1574. Instance.new('Sparkles', v)
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end)
  1580.  
  1581. ADD_COMMAND('unsp','unsp [plr]',{'unsparkles'},
  1582. function(ARGS, SPEAKER)
  1583. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1584. for i,v in pairs(PLAYERS) do
  1585. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1586. for i,v in pairs(v:GetChildren()) do
  1587. if v:IsA('Sparkles') then
  1588. v:destroy()
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end)
  1594.  
  1595. ADD_COMMAND('smoke','smoke [plr]',{},
  1596. function(ARGS, SPEAKER)
  1597. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1598. for i,v in pairs(PLAYERS) do
  1599. Instance.new('Smoke', _PLAYERS[v].Character.Torso)
  1600. end
  1601. end)
  1602.  
  1603. ADD_COMMAND('unsmoke','unsmoke [plr]',{},
  1604. function(ARGS, SPEAKER)
  1605. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1606. for i,v in pairs(PLAYERS) do
  1607. for i,v in pairs(_PLAYERS[v].Character.Torso:GetChildren()) do
  1608. if v:IsA('Smoke') then
  1609. v:destroy()
  1610. end
  1611. end
  1612. end
  1613. end)
  1614.  
  1615. ADD_COMMAND('btools','btools [plr]',{},
  1616. function(ARGS, SPEAKER)
  1617. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1618. for i,v in pairs(PLAYERS) do
  1619. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 2
  1620. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 3
  1621. Instance.new('HopperBin', _PLAYERS[v].Backpack).BinType = 4
  1622. end
  1623. end)
  1624.  
  1625. ADD_COMMAND('god','god [plr]',{},
  1626. function(ARGS, SPEAKER)
  1627. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1628. for i,v in pairs(PLAYERS) do
  1629. local PCHAR = _PLAYERS[v].Character
  1630. if PCHAR:FindFirstChild('Humanoid') then
  1631. PCHAR.Humanoid.MaxHealth = math.huge PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1632. end
  1633. end
  1634. end)
  1635.  
  1636. ADD_COMMAND('sgod','sgod [plr]',{},
  1637. function(ARGS, SPEAKER)
  1638. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1639. for i,v in pairs(PLAYERS) do
  1640. local PCHAR = _PLAYERS[v].Character
  1641. if PCHAR:FindFirstChild('Humanoid') then
  1642. PCHAR.Humanoid.MaxHealth = 10000000 PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1643. end
  1644. end
  1645. end)
  1646.  
  1647. ADD_COMMAND('ungod','ungod [plr]',{},
  1648. function(ARGS, SPEAKER)
  1649. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1650. for i,v in pairs(PLAYERS) do
  1651. local PCHAR = _PLAYERS[v].Character
  1652. if PCHAR:FindFirstChild('Humanoid') then
  1653. PCHAR.Humanoid.MaxHealth = 100
  1654. end
  1655. end
  1656. end)
  1657.  
  1658. ADD_COMMAND('heal','heal [plr]',{},
  1659. function(ARGS, SPEAKER)
  1660. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1661. for i,v in pairs(PLAYERS) do
  1662. local PCHAR = _PLAYERS[v].Character
  1663. if PCHAR:FindFirstChild('Humanoid') then
  1664. PCHAR.Humanoid.Health = PCHAR.Humanoid.MaxHealth
  1665. end
  1666. end
  1667. end)
  1668.  
  1669. ADD_COMMAND('freeze','freeze [plr]',{'frz'},
  1670. function(ARGS, SPEAKER)
  1671. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1672. for i,v in pairs(PLAYERS) do
  1673. for i,v in pairs(PLAYERS) do
  1674. local PCHAR = _PLAYERS[v].Character
  1675. for i,v in pairs(PCHAR:GetChildren()) do
  1676. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1677. v.Anchored = true
  1678. end
  1679. end
  1680. end
  1681. end
  1682. end)
  1683.  
  1684. ADD_COMMAND('thaw','thaw [plr]',{'unfreeze','unfrz'},
  1685. function(ARGS, SPEAKER)
  1686. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1687. for i,v in pairs(PLAYERS) do
  1688. for i,v in pairs(PLAYERS) do
  1689. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1690. if v:IsA('Part') then
  1691. v.Anchored = false
  1692. end
  1693. end
  1694. end
  1695. end
  1696. end)
  1697.  
  1698. ADD_COMMAND('kill','kill [plr]',{},
  1699. function(ARGS, SPEAKER)
  1700. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1701. for i,v in pairs(PLAYERS) do
  1702. _PLAYERS[v].Character:BreakJoints()
  1703. end
  1704. end)
  1705.  
  1706. ADD_COMMAND('sound','sound [id]',{},
  1707. function(ARGS, SPEAKER)
  1708. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v:Stop() v:destroy() end end
  1709. if ARGS[1]:lower() ~= 'off' then
  1710. local S = Instance.new('Sound', workspace) S.Name = 'song_seth' S.Archivable = false S.Looped = true S.SoundId = 'rbxassetid://' .. ARGS[1] S.Volume = 1 S:Play()
  1711. end
  1712. end)
  1713.  
  1714. ADD_COMMAND('volume','volume [int]',{},
  1715. function(ARGS, SPEAKER)
  1716. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Volume = ARGS[1] end end
  1717. end)
  1718.  
  1719. ADD_COMMAND('pitch','pitch [int]',{},
  1720. function(ARGS, SPEAKER)
  1721. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Sound') then v.Pitch = ARGS[1] end end
  1722. end)
  1723.  
  1724. ADD_COMMAND('explode','explode [plr]',{},
  1725. function(ARGS, SPEAKER)
  1726. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1727. for i,v in pairs(PLAYERS) do
  1728. local PCHAR = _PLAYERS[v].Character
  1729. if PCHAR:FindFirstChild('Torso') then
  1730. Instance.new('Explosion', PCHAR).Position = PCHAR.Torso.Position
  1731. end
  1732. end
  1733. end)
  1734.  
  1735. ADD_COMMAND('invis','invis [plr]',{},
  1736. function(ARGS, SPEAKER)
  1737. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1738. for i,v in pairs(PLAYERS) do
  1739. local PCHAR = _PLAYERS[v].Character
  1740. for i,v in pairs(PCHAR:GetChildren()) do
  1741. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1742. v.Transparency = 1
  1743. end
  1744. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1745. v.Handle.Transparency = 1
  1746. end
  1747. end
  1748. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  1749. end
  1750. end)
  1751.  
  1752. ADD_COMMAND('vis','vis [plr]',{},
  1753. function(ARGS, SPEAKER)
  1754. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1755. for i,v in pairs(PLAYERS) do
  1756. local PCHAR = _PLAYERS[v].Character
  1757. for i,v in pairs(PCHAR:GetChildren()) do
  1758. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  1759. v.Transparency = 0
  1760. end
  1761. if v:IsA('Accessory') and v:FindFirstChild('Handle') then
  1762. v.Handle.Transparency = 0
  1763. end
  1764. end
  1765. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  1766. end
  1767. end)
  1768.  
  1769. ADD_COMMAND('goto','goto [plr]',{},
  1770. function(ARGS, SPEAKER)
  1771. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1772. for i,v in pairs(PLAYERS) do
  1773. local PCHAR = _PLAYERS[v].Character
  1774. if PCHAR then
  1775. SPEAKER.Character.HumanoidRootPart.CFrame = PCHAR.Torso.CFrame
  1776. end
  1777. end
  1778. end)
  1779.  
  1780. ADD_COMMAND('bring','bring [plr]',{},
  1781. function(ARGS, SPEAKER)
  1782. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1783. for i,v in pairs(PLAYERS) do
  1784. _PLAYERS[v].Character.HumanoidRootPart.CFrame = SPEAKER.Character.Torso.CFrame
  1785. end
  1786. end)
  1787.  
  1788. ADD_COMMAND('tp','tp [plr] [plr]',{},
  1789. function(ARGS, SPEAKER)
  1790. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1], SPEAKER), GET_PLAYER(ARGS[2], SPEAKER)
  1791. for i,v in pairs(PLAYERS1) do for a,b in pairs(PLAYERS2) do
  1792. if _PLAYERS[v].Character and _PLAYERS[b].Character then
  1793. _PLAYERS[v].Character.HumanoidRootPart.CFrame = _PLAYERS[b].Character.Torso.CFrame
  1794. end
  1795. end end
  1796. end)
  1797.  
  1798. ADD_COMMAND('char','char [plr] [id]',{'charapp'},
  1799. function(ARGS, SPEAKER)
  1800. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1801. for i,v in pairs(PLAYERS) do
  1802. _PLAYERS[v].CharacterAppearanceId = ARGS[2]
  1803. _PLAYERS[v].Character:BreakJoints()
  1804. end
  1805. end)
  1806.  
  1807. ADD_COMMAND('ws','ws [plr] [int]',{},
  1808. function(ARGS, SPEAKER)
  1809. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1810. for i,v in pairs(PLAYERS) do
  1811. local PCHAR = _PLAYERS[v].Character
  1812. if PCHAR:FindFirstChild('Humanoid') then
  1813. PCHAR.Humanoid.WalkSpeed = tonumber(ARGS[2])
  1814. end
  1815. end
  1816. end)
  1817.  
  1818. ADD_COMMAND('time','time [int]',{},
  1819. function(ARGS, SPEAKER)
  1820. _LIGHTING:SetMinutesAfterMidnight(tonumber(ARGS[1]) * 60)
  1821. end)
  1822.  
  1823. ADD_COMMAND('kick','kick [plr]',{},
  1824. function(ARGS, SPEAKER)
  1825. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1826. for i,v in pairs(PLAYERS) do
  1827. table.insert(KICKS, _PLAYERS[v])
  1828. end
  1829. end)
  1830.  
  1831. ADD_COMMAND('ban','ban [plr]',{},
  1832. function(ARGS, SPEAKER)
  1833. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1834. for i,v in pairs(PLAYERS) do
  1835. table.insert(BANS, _PLAYERS[v].userId)
  1836. table.insert(KICKS, _PLAYERS[v])
  1837. UPDATE_BANS()
  1838. end
  1839. end)
  1840.  
  1841. ADD_COMMAND('unban','unban [username]',{},
  1842. function(ARGS, SPEAKER)
  1843. if FIND_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])) then
  1844. table.remove(BANS, GET_IN_TABLE(BANS, game.Players:GetUserIdFromNameAsync(ARGS[1])))
  1845. UPDATE_BANS()
  1846. end
  1847. end)
  1848.  
  1849. ADD_COMMAND('unlockws','unlock',{'unlock'},
  1850. function(ARGS, SPEAKER)
  1851. local function UNLOCK(INSTANCE)
  1852. for i,v in pairs(INSTANCE:GetChildren()) do
  1853. if v:IsA('BasePart') then
  1854. v.Locked = false
  1855. end
  1856. UNLOCK(v)
  1857. end
  1858. end
  1859. UNLOCK(workspace)
  1860. end)
  1861.  
  1862. ADD_COMMAND('lockws','lock',{'lock'},
  1863. function(ARGS, SPEAKER)
  1864. local function LOCK(INSTANCE)
  1865. for i,v in pairs(INSTANCE:GetChildren()) do
  1866. if v:IsA('BasePart') then
  1867. v.Locked = true
  1868. end
  1869. LOCK(v)
  1870. end
  1871. end
  1872. LOCK(workspace)
  1873. end)
  1874.  
  1875. ADD_COMMAND('unanchorws','unanchor',{'unanchor'},
  1876. function(ARGS, SPEAKER)
  1877. local function UNANCHOR(INSTANCE)
  1878. for i,v in pairs(INSTANCE:GetChildren()) do
  1879. if v:IsA('BasePart') then
  1880. v.Anchored = false
  1881. end
  1882. UNANCHOR(v)
  1883. end
  1884. end
  1885. UNANCHOR(workspace)
  1886. end)
  1887.  
  1888. ADD_COMMAND('anchorws','anchor',{'anchor'},
  1889. function(ARGS, SPEAKER)
  1890. local function ANCHOR(INSTANCE)
  1891. for i,v in pairs(INSTANCE:GetChildren()) do
  1892. if v:IsA('BasePart') then
  1893. v.Anchored = true
  1894. end
  1895. ANCHOR(v)
  1896. end
  1897. end
  1898. ANCHOR(workspace)
  1899. end)
  1900.  
  1901. ADD_COMMAND('hsize','hsize [plr] [int]',{'hatsize'},
  1902. function(ARGS, SPEAKER)
  1903. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1904. for i,v in pairs(PLAYERS) do
  1905. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1906. if v:IsA('Accessory') then
  1907. for a,b in pairs(v.Handle:GetChildren()) do
  1908. if b:IsA('SpecialMesh') then
  1909. b.Scale = ARGS[2] * Vector3.new(1, 1, 1)
  1910. end
  1911. end
  1912. end
  1913. end
  1914. end
  1915. end)
  1916.  
  1917. ADD_COMMAND('shats','shats [plr]',{'stealhats'},
  1918. function(ARGS, SPEAKER)
  1919. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1920. for i,v in pairs(PLAYERS) do
  1921. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  1922. if v:IsA('Accessory') then
  1923. v.Parent = SPEAKER.Character
  1924. end
  1925. end
  1926. end
  1927. end)
  1928.  
  1929. ADD_COMMAND('rhats','rhats [plr]',{'removehats'},
  1930. function(ARGS, SPEAKER)
  1931. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1932. for i,v in pairs(PLAYERS) do
  1933. local PCHAR = _PLAYERS[v].Character
  1934. if PCHAR:FindFirstChild('Humanoid') then
  1935. PCHAR.Humanoid:RemoveAccessories()
  1936. end
  1937. end
  1938. end)
  1939.  
  1940. ADD_COMMAND('firstp','firstp [plr]',{},
  1941. function(ARGS, SPEAKER)
  1942. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1943. for i,v in pairs(PLAYERS) do
  1944. _PLAYERS[v].CameraMode = 'LockFirstPerson'
  1945. end
  1946. end)
  1947.  
  1948. ADD_COMMAND('thirdp','thirdp [plr]',{},
  1949. function(ARGS, SPEAKER)
  1950. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1951. for i,v in pairs(PLAYERS) do
  1952. _PLAYERS[v].CameraMode = 'Classic'
  1953. end
  1954. end)
  1955.  
  1956. ADD_COMMAND('chat','chat [plr] [string]',{},
  1957. function(ARGS, SPEAKER)
  1958. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1959. for i,v in pairs(PLAYERS) do
  1960. game.Chat:Chat(_PLAYERS[v].Character.Head, GLS(false, 1))
  1961. end
  1962. end)
  1963.  
  1964. ADD_COMMAND('name','name [plr] [string]',{},
  1965. function(ARGS, SPEAKER)
  1966. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1967. for i,v in pairs(PLAYERS) do
  1968. _PLAYERS[v].Character.Name = GLS(false, 1)
  1969. end
  1970. end)
  1971.  
  1972. ADD_COMMAND('unname','unname [plr]',{},
  1973. function(ARGS, SPEAKER)
  1974. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1975. for i,v in pairs(PLAYERS) do
  1976. _PLAYERS[v].Character.Name = _PLAYERS[v].Name
  1977. end
  1978. end)
  1979.  
  1980. ADD_COMMAND('noname','noname [plr]',{},
  1981. function(ARGS, SPEAKER)
  1982. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1983. for i,v in pairs(PLAYERS) do
  1984. _PLAYERS[v].Character.Name = ''
  1985. end
  1986. end)
  1987.  
  1988. ADD_COMMAND('stun','stun [plr]',{},
  1989. function(ARGS, SPEAKER)
  1990. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  1991. for i,v in pairs(PLAYERS) do
  1992. local PCHAR = _PLAYERS[v].Character
  1993. PCHAR.Humanoid.PlatformStand = true
  1994. end
  1995. end)
  1996.  
  1997. ADD_COMMAND('unstun','unstun [plr]',{},
  1998. function(ARGS, SPEAKER)
  1999. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2000. for i,v in pairs(PLAYERS) do
  2001. local PCHAR = _PLAYERS[v].Character
  2002. PCHAR.Humanoid.PlatformStand = false
  2003. end
  2004. end)
  2005.  
  2006. ADD_COMMAND('guest','guest [plr]',{},
  2007. function(ARGS, SPEAKER)
  2008. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2009. for i,v in pairs(PLAYERS) do
  2010. local PCHAR = _PLAYERS[v].Character
  2011. _PLAYERS[v].CharacterAppearanceId = 1
  2012. PCHAR:BreakJoints()
  2013. end
  2014. end)
  2015.  
  2016. ADD_COMMAND('noob','noob [plr]',{},
  2017. function(ARGS, SPEAKER)
  2018. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2019. for i,v in pairs(PLAYERS) do
  2020. local PCHAR = _PLAYERS[v].Character
  2021. _PLAYERS[v].CharacterAppearanceId = 155902847
  2022. PCHAR:BreakJoints()
  2023. end
  2024. end)
  2025.  
  2026. ADD_COMMAND('damage','damage [plr] [int]',{},
  2027. function(ARGS, SPEAKER)
  2028. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2029. for i,v in pairs(PLAYERS) do
  2030. _PLAYERS[v].Character.Humanoid:TakeDamage(ARGS[2])
  2031. end
  2032. end)
  2033.  
  2034. ADD_COMMAND('view','view [plr]',{},
  2035. function(ARGS, SPEAKER)
  2036. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2037. for i,v in pairs(PLAYERS) do
  2038. local PCHAR = _PLAYERS[v].Character
  2039. workspace.CurrentCamera.CameraSubject = PCHAR
  2040. end
  2041. end)
  2042.  
  2043. ADD_COMMAND('unview','unview',{},
  2044. function()
  2045. workspace.CurrentCamera.CameraSubject = _PLAYERS.LocalPlayer.Character
  2046. end)
  2047.  
  2048. ADD_COMMAND('nolimbs','nolimbs [plr]',{},
  2049. function(ARGS, SPEAKER)
  2050. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2051. for i,v in pairs(PLAYERS) do
  2052. local PCHAR = _PLAYERS[v].Character
  2053. for i,v in pairs(PCHAR:GetChildren()) do
  2054. local LIMB = PCHAR.Humanoid:GetLimb(v)
  2055. if v:IsA('BasePart') and PCHAR:FindFirstChild('Humanoid') and LIMB ~= Enum.Limb.Unknown and LIMB ~= Enum.Limb.Head and LIMB ~= Enum.Limb.Torso then
  2056. v:destroy()
  2057. end
  2058. end
  2059. end
  2060. end)
  2061.  
  2062. ADD_COMMAND('box','box [plr]',{},
  2063. function(ARGS, SPEAKER)
  2064. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2065. for i,v in pairs(PLAYERS) do
  2066. local PCHAR = _PLAYERS[v].Character
  2067. local SB = Instance.new('SelectionBox', PCHAR)
  2068. SB.Adornee = SB.Parent
  2069. SB.Color = BrickColor.new('' .. (ARGS[2]))
  2070. end
  2071. end)
  2072.  
  2073. ADD_COMMAND('unbox','nobox [plr]',{},
  2074. function(ARGS, SPEAKER)
  2075. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2076. for i,v in pairs(PLAYERS) do
  2077. local PCHAR = _PLAYERS[v].Character
  2078. for i,v in pairs(_PLAYERS[v].Character:GetChildren()) do
  2079. if v:IsA('SelectionBox') then
  2080. v:destroy()
  2081. end
  2082. end
  2083. end
  2084. end)
  2085.  
  2086. ADD_COMMAND('ghost','ghost [plr]',{},
  2087. function(ARGS, SPEAKER)
  2088. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2089. for i,v in pairs(PLAYERS) do
  2090. local PCHAR = _PLAYERS[v].Character
  2091. for i,v in pairs(PCHAR:GetChildren()) do
  2092. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2093. v.Transparency = 0.5
  2094. elseif v:IsA('Accessory') and v:FindFirstChild('Handle') then
  2095. v.Handle.Transparency = 0.5
  2096. elseif PCHAR.Head:FindFirstChild('face') then
  2097. PCHAR.Head.face.Transparency = 0.5
  2098. end
  2099. end
  2100. end
  2101. end)
  2102.  
  2103. ADD_COMMAND('sphere','sphere [plr]',{},
  2104. function(ARGS, SPEAKER)
  2105. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2106. for i,v in pairs(PLAYERS) do
  2107. local PCHAR=_PLAYERS[v].Character
  2108. local SS = Instance.new('SelectionSphere', PCHAR)
  2109. SS.Adornee = SS.Parent
  2110. end
  2111. end)
  2112.  
  2113. ADD_COMMAND('sky','sky [id]',{},
  2114. function(ARGS, SPEAKER)
  2115. if ARGS[1] then
  2116. for i,v in pairs(_LIGHTING:GetChildren()) do if v:IsA('Sky') then v:destroy() end end
  2117. local SKIES = {'Bk', 'Dn', 'Ft', 'Lf', 'Rt', 'Up'}
  2118. local SKY = Instance.new('Sky', _LIGHTING)
  2119. for i,v in pairs(SKIES) do
  2120. SKY['Skybox' .. v] = 'rbxassetid://' .. ARGS[1] - 1
  2121. end
  2122. end
  2123. end)
  2124.  
  2125. ADD_COMMAND('ambient','ambient [r] [g] [b]',{},
  2126. function(ARGS, SPEAKER)
  2127. if ARGS[1] and ARGS[2] and ARGS[3] then
  2128. _LIGHTING.Ambient = C3(ARGS[1], ARGS[2], ARGS[3])
  2129. end
  2130. end)
  2131.  
  2132. ADD_COMMAND('jail','jail [plr]',{},
  2133. function(ARGS, SPEAKER)
  2134. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2135. for i,v in pairs(PLAYERS) do
  2136. if FIND_IN_TABLE(JAILED, _PLAYERS[v].Name) then return end
  2137. table.insert(JAILED, _PLAYERS[v].Name)
  2138. local PCHAR = _PLAYERS[v].Character
  2139. local J = JAIL:Clone() J.Parent = workspace J:MoveTo(PCHAR.Torso.Position) J.Name = 'JAIL_' .. _PLAYERS[v].Name
  2140. repeat wait()
  2141. PCHAR = _PLAYERS[v].Character if PCHAR and PCHAR:FindFirstChild('HumanoidRootPart') and J:FindFirstChild('MAIN') then PCHAR.HumanoidRootPart.CFrame = J.MAIN.CFrame + Vector3.new(0, 1, 0) end
  2142. until not FIND_IN_TABLE(JAILED, _PLAYERS[v].Name)
  2143. end
  2144. end)
  2145.  
  2146. ADD_COMMAND('unjail','unjail [plr]',{},
  2147. function(ARGS, SPEAKER)
  2148. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2149. for i,v in pairs(PLAYERS) do
  2150. for a,b in pairs(JAILED) do if b == _PLAYERS[v].Name then table.remove(JAILED, a) end end
  2151. if workspace:FindFirstChild('JAIL_' .. _PLAYERS[v].Name) then workspace['JAIL_' .. _PLAYERS[v].Name]:destroy() end
  2152. end
  2153. end)
  2154.  
  2155. ADD_COMMAND('animation','animation [plr] [id]',{'anim'},
  2156. function(ARGS, SPEAKER)
  2157. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2158. for i,v in pairs(PLAYERS) do
  2159. local ID = ARGS[2]
  2160. if ARGS[2] == 'climb' then ID = '180436334' end
  2161. if ARGS[2] == 'fall' then ID = '180436148' end
  2162. if ARGS[2] == 'jump' then ID = '125750702' end
  2163. if ARGS[2] == 'sit' then ID = '178130996' end
  2164. for a,b in pairs(_PLAYERS[v].Character.Animate:GetChildren()) do
  2165. if b:IsA('StringValue') then
  2166. for c,d in pairs(b:GetChildren()) do
  2167. if d:IsA('Animation') then
  2168. d.AnimationId = 'rbxassetid://' .. ID
  2169. end
  2170. end
  2171. end
  2172. end
  2173. end
  2174. end)
  2175.  
  2176. ADD_COMMAND('fix','fix [plr]',{},
  2177. function(ARGS, SPEAKER)
  2178. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2179. for i,v in pairs(PLAYERS) do
  2180. local PCHAR = _PLAYERS[v].Character
  2181. RESET_MODEL(PCHAR)
  2182. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2183. end
  2184. end)
  2185.  
  2186. ADD_COMMAND('creeper','creeper [plr]',{'crpr'},
  2187. function(ARGS, SPEAKER)
  2188. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2189. for i,v in pairs(PLAYERS) do
  2190. CREEPER(_PLAYERS[v])
  2191. end
  2192. end)
  2193.  
  2194. ADD_COMMAND('uncreeper','uncreeper [plr]',{},
  2195. function(ARGS, SPEAKER)
  2196. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2197. for i,v in pairs(PLAYERS) do
  2198. local PCHAR = _PLAYERS[v].Character
  2199. RESET_MODEL(PCHAR)
  2200. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2201. end
  2202. end)
  2203.  
  2204. ADD_COMMAND('shrek','shrek [plr]',{},
  2205. function(ARGS, SPEAKER)
  2206. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2207. for i,v in pairs(PLAYERS) do
  2208. SHREK(_PLAYERS[v])
  2209. end
  2210. end)
  2211.  
  2212. ADD_COMMAND('unshrek','unshrek [plr]',{},
  2213. function(ARGS, SPEAKER)
  2214. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2215. for i,v in pairs(PLAYERS) do
  2216. local PCHAR = _PLAYERS[v].Character
  2217. RESET_MODEL(PCHAR)
  2218. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2219. end
  2220. end)
  2221.  
  2222. ADD_COMMAND('nuke','nuke [plr]',{},
  2223. function(ARGS, SPEAKER)
  2224. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2225. for i,v in pairs(PLAYERS) do
  2226. local PCHAR = _PLAYERS[v].Character
  2227. spawn(function()
  2228. if _PLAYERS[v] and PCHAR and PCHAR:FindFirstChild('Torso') then
  2229. local N = Instance.new('Part', workspace)
  2230. N.Name = 'nuke_seth'
  2231. N.Anchored = true
  2232. N.CanCollide = false
  2233. N.Shape = 'Ball'
  2234. N.Size = Vector3.new(1, 1, 1)
  2235. N.BrickColor = BrickColor.new('New Yeller')
  2236. N.Transparency = 0.5
  2237. N.Reflectance = 0.2
  2238. N.TopSurface = 0
  2239. N.BottomSurface = 0
  2240. N.Touched:connect(function(T)
  2241. if T and T.Parent then
  2242. local E = Instance.new('Explosion', workspace)
  2243. E.Position = T.Position
  2244. E.BlastRadius = 20
  2245. E.BlastPressure = math.huge
  2246. end
  2247. end)
  2248. local CF = PCHAR.Torso.CFrame
  2249. N.CFrame = CF
  2250. for i = 1,30 do
  2251. N.Size = N.Size + Vector3.new(5, 5, 5)
  2252. N.CFrame = CF
  2253. wait(1 / 44)
  2254. end
  2255. N:destroy()
  2256. end
  2257. end)
  2258. end
  2259. end)
  2260.  
  2261. ADD_COMMAND('unnuke','nonuke',{},
  2262. function(ARGS, SPEAKER)
  2263. for i,v in pairs(workspace:GetChildren()) do
  2264. if v:IsA('Part') and v.Name == 'nuke_seth' then
  2265. v:destroy()
  2266. end
  2267. end
  2268. end)
  2269.  
  2270. ADD_COMMAND('infect','infect [plr]',{},
  2271. function(ARGS, SPEAKER)
  2272. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2273. for i,v in pairs(PLAYERS) do
  2274. INFECT(_PLAYERS[v])
  2275. end
  2276. end)
  2277.  
  2278. ADD_COMMAND('uninfect','uninfect [plr]',{},
  2279. function(ARGS, SPEAKER)
  2280. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2281. for i,v in pairs(PLAYERS) do
  2282. local PCHAR = _PLAYERS[v].Character
  2283. RESET_MODEL(PCHAR)
  2284. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2285. end
  2286. end)
  2287.  
  2288. ADD_COMMAND('duck','duck [plr]',{},
  2289. function(ARGS, SPEAKER)
  2290. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2291. for i,v in pairs(PLAYERS) do
  2292. DUCK(_PLAYERS[v])
  2293. end
  2294. end)
  2295.  
  2296. ADD_COMMAND('unduck','unduck [plr]',{},
  2297. function(ARGS, SPEAKER)
  2298. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2299. for i,v in pairs(PLAYERS) do
  2300. local PCHAR = _PLAYERS[v].Character
  2301. RESET_MODEL(PCHAR)
  2302. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2303. end
  2304. end)
  2305.  
  2306. ADD_COMMAND('disable','disable [plr]',{},
  2307. function(ARGS, SPEAKER)
  2308. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2309. for i,v in pairs(PLAYERS) do
  2310. local PCHAR = _PLAYERS[v].Character
  2311. if PCHAR:FindFirstChild('Humanoid') then
  2312. PCHAR.Humanoid.Name = 'HUMANOID_' .. _PLAYERS[v].Name
  2313. local humanoid = PCHAR['HUMANOID_' .. _PLAYERS[v].Name]
  2314. humanoid.Parent = HUMANOIDS
  2315. end
  2316. end
  2317. end)
  2318.  
  2319. ADD_COMMAND('enable','enable [plr]',{},
  2320. function(ARGS, SPEAKER)
  2321. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2322. for i,v in pairs(PLAYERS) do
  2323. local PCHAR = _PLAYERS[v].Character
  2324. if PCHAR:FindFirstChild('Humanoid') then
  2325. return
  2326. else
  2327. if HUMANOIDS:FindFirstChild('HUMANOID_' .. _PLAYERS[v].Name) then
  2328. local humanoid = HUMANOIDS['HUMANOID_' .. _PLAYERS[v].Name] humanoid.Parent = PCHAR humanoid.Name = 'Humanoid'
  2329. end
  2330. end
  2331. end
  2332. end)
  2333.  
  2334. ADD_COMMAND('size','size [plr] [int]',{},
  2335. function(ARGS, SPEAKER)
  2336. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2337. for i,v in pairs(PLAYERS) do
  2338. SCALE(_PLAYERS[v].Character, ARGS[2])
  2339. end
  2340. end)
  2341.  
  2342. ADD_COMMAND('clone','clone [plr]',{},
  2343. function(ARGS, SPEAKER)
  2344. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2345. for i,v in pairs(PLAYERS) do
  2346. local PCHAR = _PLAYERS[v].Character PCHAR.Archivable = true
  2347. local C = PCHAR:Clone() C.Parent = workspace C:MoveTo(PCHAR:GetModelCFrame().p) C:MakeJoints()
  2348. PCHAR.Archivable = false
  2349. end
  2350. end)
  2351.  
  2352. ADD_COMMAND('spin','spin [plr]',{},
  2353. function(ARGS, SPEAKER)
  2354. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2355. for i,v in pairs(PLAYERS) do
  2356. local PCHAR = _PLAYERS[v].Character
  2357. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2358. if v.Name == 'SPIN' then
  2359. v:destroy()
  2360. end
  2361. end
  2362. local T = PCHAR.Torso
  2363. local BG = Instance.new('BodyGyro', T) BG.Name = 'SPIN' BG.maxTorque = Vector3.new(0, math.huge, 0) BG.P = 11111 BG.cframe = T.CFrame
  2364. spawn(function()
  2365. repeat wait(1/44)
  2366. BG.CFrame = BG.CFrame * CFrame.Angles(0,math.rad(30),0)
  2367. until not BG or BG.Parent ~= T
  2368. end)
  2369. end
  2370. end)
  2371.  
  2372. ADD_COMMAND('unspin','unspin [plr]',{},
  2373. function(ARGS, SPEAKER)
  2374. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2375. for i,v in pairs(PLAYERS) do
  2376. local PCHAR = _PLAYERS[v].Character
  2377. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2378. if v.Name == 'SPIN' then
  2379. v:destroy()
  2380. end
  2381. end
  2382. end
  2383. end)
  2384.  
  2385. ADD_COMMAND('dog','dog [plr]',{},
  2386. function(ARGS, SPEAKER)
  2387. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2388. for i,v in pairs(PLAYERS) do
  2389. DOG(_PLAYERS[v])
  2390. end
  2391. end)
  2392.  
  2393. ADD_COMMAND('undog','undog [plr]',{},
  2394. function(ARGS, SPEAKER)
  2395. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2396. for i,v in pairs(PLAYERS) do
  2397. local PCHAR = _PLAYERS[v].Character
  2398. RESET_MODEL(PCHAR)
  2399. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2400. end
  2401. end)
  2402.  
  2403. ADD_COMMAND('loopheal','loopheal [plr]',{'lheal'},
  2404. function(ARGS, SPEAKER)
  2405. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2406. for i,v in pairs(PLAYERS) do
  2407. if not FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2408. table.insert(LOOPED_H, _PLAYERS[v].Name)
  2409. end
  2410. end
  2411. end)
  2412.  
  2413. ADD_COMMAND('unloopheal','unloopheal [plr]',{'unlheal'},
  2414. function(ARGS, SPEAKER)
  2415. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2416. for i,v in pairs(PLAYERS) do
  2417. if FIND_IN_TABLE(LOOPED_H, _PLAYERS[v].Name) then
  2418. table.remove(LOOPED_H, GET_IN_TABLE(LOOPED_H, _PLAYERS[v].Name))
  2419. end
  2420. end
  2421. end)
  2422.  
  2423. ADD_COMMAND('loopkill','loopheal [plr]',{'lheal'},
  2424. function(ARGS, SPEAKER)
  2425. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2426. for i,v in pairs(PLAYERS) do
  2427. if not FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2428. table.insert(LOOPED_K, _PLAYERS[v].Name)
  2429. end
  2430. end
  2431. end)
  2432.  
  2433. ADD_COMMAND('unloopkill','unloopkill [plr]',{'unlkill'},
  2434. function(ARGS, SPEAKER)
  2435. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2436. for i,v in pairs(PLAYERS) do
  2437. if FIND_IN_TABLE(LOOPED_K, _PLAYERS[v].Name) then
  2438. table.remove(LOOPED_K, GET_IN_TABLE(LOOPED_K, _PLAYERS[v].Name))
  2439. end
  2440. end
  2441. end)
  2442.  
  2443. ADD_COMMAND('fling','fling [plr]',{},
  2444. function(ARGS, SPEAKER)
  2445. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2446. for i,v in pairs(PLAYERS) do
  2447. local PCHAR = _PLAYERS[v].Character
  2448. if PCHAR:FindFirstChild('Humanoid') then
  2449. local X
  2450. local Z
  2451. repeat
  2452. X = math.random(-9999, 9999)
  2453. until math.abs(X) >= 5555
  2454. repeat
  2455. Z = math.random(-9999, 9999)
  2456. until math.abs(Z) >= 5555
  2457. PCHAR.Torso.Velocity = Vector3.new(0, 0, 0)
  2458. local BF = Instance.new('BodyForce', PCHAR.Torso) BF.force = Vector3.new(X * 4, 9999 * 5, Z * 4)
  2459. end
  2460. end
  2461. end)
  2462.  
  2463. ADD_COMMAND('alien','alien [plr]',{},
  2464. function(ARGS, SPEAKER)
  2465. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2466. for i,v in pairs(PLAYERS) do
  2467. ALIEN(_PLAYERS[v])
  2468. end
  2469. end)
  2470.  
  2471. ADD_COMMAND('nograv','nograv [plr]',{},
  2472. function(ARGS, SPEAKER)
  2473. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2474. for i,v in pairs(PLAYERS) do
  2475. if not _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2476. NEW'BodyForce'{Name = 'nograv_seth', Force = Vector3.new(0, GET_MASS(_PLAYERS[v].Character) * 196.2, 0), Parent = _PLAYERS[v].Character.Torso}
  2477. end
  2478. end
  2479. end)
  2480.  
  2481. ADD_COMMAND('grav','grav [plr]',{},
  2482. function(ARGS, SPEAKER)
  2483. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2484. for i,v in pairs(PLAYERS) do
  2485. if _PLAYERS[v].Character.Torso:FindFirstChild('nograv_seth') then
  2486. _PLAYERS[v].Character.Torso.nograv_seth:destroy()
  2487. end
  2488. end
  2489. end)
  2490.  
  2491. ADD_COMMAND('cape','cape [brick color]',{},
  2492. function(ARGS, SPEAKER)
  2493. spawn(function()
  2494. if LP.Character:FindFirstChild('Cape') then
  2495. LP.Character.Cape:destroy()
  2496. end
  2497. if not ARGS[1] then
  2498. ARGS[1] = 'Deep blue'
  2499. end
  2500. CAPE(GLS(false, 1))
  2501. end)
  2502. end)
  2503.  
  2504. ADD_COMMAND('uncape','uncape',{},
  2505. function(ARGS, SPEAKER)
  2506. if LP.Character:FindFirstChild('cape_seth') then
  2507. LP.Character.cape_seth:destroy()
  2508. end
  2509. end)
  2510.  
  2511. ADD_COMMAND('paper','paper [plr]',{},
  2512. function(ARGS, SPEAKER)
  2513. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2514. for i,v in pairs(PLAYERS) do
  2515. local PCHAR = _PLAYERS[v].Character
  2516. for i,v in pairs(PCHAR:GetChildren()) do
  2517. if v:IsA('Part') and v.Name ~= 'HumanoidRootPart' then
  2518. PAPER_MESH:Clone().Parent = v
  2519. end
  2520. end
  2521. end
  2522. end)
  2523.  
  2524. ADD_COMMAND('punish','punish [plr]',{},
  2525. function(ARGS, SPEAKER)
  2526. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2527. for i,v in pairs(PLAYERS) do
  2528. _PLAYERS[v].Character.Parent = nil
  2529. end
  2530. end)
  2531.  
  2532. ADD_COMMAND('unpunish','unpunish [plr]',{},
  2533. function(ARGS, SPEAKER)
  2534. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2535. for i,v in pairs(PLAYERS) do
  2536. _PLAYERS[v].Character.Parent = workspace
  2537. end
  2538. end)
  2539.  
  2540. local DISCO = false
  2541.  
  2542. ADD_COMMAND('disco','disco',{},
  2543. function(ARGS, SPEAKER)
  2544. DISCO = true
  2545. if not DISCO then
  2546. spawn(function()
  2547. repeat wait(1) _LIGHTING.Ambient = C3(math.random(), math.random(), math.random()) until not DISCO
  2548. end)
  2549. end
  2550. end)
  2551.  
  2552. ADD_COMMAND('undisco','undisco',{},
  2553. function(ARGS, SPEAKER)
  2554. DISCO = false
  2555. end)
  2556.  
  2557. ADD_COMMAND('team','team [plr] [team]',{},
  2558. function(ARGS, SPEAKER)
  2559. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2560. for i,v in pairs(PLAYERS) do
  2561. for a,b in pairs(game.Teams:GetChildren()) do
  2562. if string.lower(b.Name) == GLS(true, 1) then
  2563. _PLAYERS[v].Team = b
  2564. end
  2565. end
  2566. end
  2567. end)
  2568.  
  2569. ADD_COMMAND('jp','jp [plr] [int]',{},
  2570. function(ARGS, SPEAKER)
  2571. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2572. for i,v in pairs(PLAYERS) do
  2573. local PCHAR = _PLAYERS[v].Character
  2574. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.JumpPower = ARGS[2] end
  2575. end
  2576. end)
  2577.  
  2578. ADD_COMMAND('smallhead','smallhead [plr]',{'shead'},
  2579. function(ARGS, SPEAKER)
  2580. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2581. for i,v in pairs(PLAYERS) do
  2582. local PCHAR = _PLAYERS[v].Character
  2583. PCHAR.Head.Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
  2584. PCHAR.Head.Mesh.Offset = Vector3.new(0, -0.25, 0)
  2585. end
  2586. end)
  2587.  
  2588. ADD_COMMAND('bighead','bighead [plr]',{'bhead'},
  2589. function(ARGS, SPEAKER)
  2590. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2591. for i,v in pairs(PLAYERS) do
  2592. local PCHAR = _PLAYERS[v].Character
  2593. PCHAR.Head.Mesh.Scale = Vector3.new(2.25, 2.25, 2.25)
  2594. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0.5, 0)
  2595. end
  2596. end)
  2597.  
  2598. ADD_COMMAND('headsize','headsize [plr] [int]',{'hsize'},
  2599. function(ARGS, SPEAKER)
  2600. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2601. for i,v in pairs(PLAYERS) do
  2602. local PCHAR = _PLAYERS[v].Character
  2603. if ARGS[2] == 1 then
  2604. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2605. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2606. else
  2607. PCHAR.Head.Mesh.Scale = ARGS[2] * Vector3.new(1.25, 1.25, 1.25)
  2608. end
  2609. end
  2610. end)
  2611.  
  2612. ADD_COMMAND('fixhead','fixhead [plr]',{'fhead'},
  2613. function(ARGS, SPEAKER)
  2614. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2615. for i,v in pairs(PLAYERS) do
  2616. local PCHAR = _PLAYERS[v].Character
  2617. PCHAR.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2618. PCHAR.Head.Mesh.Offset = Vector3.new(0, 0, 0)
  2619. PCHAR.Head.Transparency = 0
  2620. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 0 end
  2621. end
  2622. end)
  2623.  
  2624. ADD_COMMAND('removehead','removehead [plr]',{'rhead'},
  2625. function(ARGS, SPEAKER)
  2626. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2627. for i,v in pairs(PLAYERS) do
  2628. local PCHAR = _PLAYERS[v].Character
  2629. PCHAR.Head.Transparency = 1
  2630. if PCHAR.Head:FindFirstChild('face') then PCHAR.Head.face.Transparency = 1 end
  2631. end
  2632. end)
  2633.  
  2634. ADD_COMMAND('stealtools','stealtools [plr]',{'stools'},
  2635. function(ARGS, SPEAKER)
  2636. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2637. for i,v in pairs(PLAYERS) do
  2638. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2639. if v:IsA('Tool') or v:IsA('HopperBin') then
  2640. v.Parent = LP.Backpack
  2641. end
  2642. end
  2643. end
  2644. end)
  2645.  
  2646. ADD_COMMAND('removetools','removetools [plr]',{'rtools'},
  2647. function(ARGS, SPEAKER)
  2648. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2649. for i,v in pairs(PLAYERS) do
  2650. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2651. if v:IsA('Tool') or v:IsA('HopperBin') then
  2652. v:destroy()
  2653. end
  2654. end
  2655. end
  2656. end)
  2657.  
  2658. ADD_COMMAND('clonetools','clonetools [plr]',{'ctools'},
  2659. function(ARGS, SPEAKER)
  2660. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2661. for i,v in pairs(PLAYERS) do
  2662. for i,v in pairs(_PLAYERS[v].Backpack:GetChildren()) do
  2663. if v:IsA('Tool') or v:IsA('HopperBin') then
  2664. v:Clone().Parent = LP.Backpack
  2665. end
  2666. end
  2667. end
  2668. end)
  2669.  
  2670. ADD_COMMAND('dong','dong [plr]',{},
  2671. function(ARGS, SPEAKER)
  2672. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2673. for i,v in pairs(PLAYERS) do
  2674. local PCHAR = _PLAYERS[v].Character
  2675. if ARGS[2] == 'black' then
  2676. CREATE_DONG(_PLAYERS[v], 'Brown')
  2677. end
  2678. if ARGS[2] == 'asian' then
  2679. CREATE_DONG(_PLAYERS[v], 'Cool yellow')
  2680. end
  2681. if ARGS[2] == 'alien' then
  2682. CREATE_DONG(_PLAYERS[v], 'Lime green')
  2683. end
  2684. if ARGS[2] == 'frozen' then
  2685. CREATE_DONG(_PLAYERS[v], 1019)
  2686. end
  2687. if not ARGS[2] then
  2688. CREATE_DONG(_PLAYERS[v], 'Pastel brown')
  2689. end
  2690. end
  2691. end)
  2692.  
  2693. ADD_COMMAND('particles','particles [plr] [id]',{'pts'},
  2694. function(ARGS, SPEAKER)
  2695. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2696. for i,v in pairs(PLAYERS) do
  2697. local PCHAR = _PLAYERS[v].Character
  2698. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2699. if v:IsA('ParticleEmitter') then
  2700. v:destroy()
  2701. end
  2702. end
  2703. Instance.new('ParticleEmitter', PCHAR.Torso).Texture = 'rbxassetid://' .. ARGS[2] - 1
  2704. end
  2705. end)
  2706.  
  2707. ADD_COMMAND('rocket','rocket [plr]',{},
  2708. function(ARGS, SPEAKER)
  2709. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2710. for i,v in pairs(PLAYERS) do
  2711. local PCHAR = _PLAYERS[v].Character
  2712. spawn(function()
  2713. local R = ROCKET:Clone()
  2714. R.Parent = workspace
  2715. local W = Instance.new('Weld', R)
  2716. W.Part0 = W.Parent
  2717. W.Part1 = PCHAR.Torso
  2718. W.C1 = CFrame.new(0, 0.5, 1)
  2719. R.force.Force = Vector3.new(0, 15000, 0)
  2720. wait()
  2721. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
  2722. wait(5)
  2723. Instance.new('Explosion', R).Position = R.Position
  2724. wait(1)
  2725. R:destroy()
  2726. end)
  2727. end
  2728. end)
  2729.  
  2730. ADD_COMMAND('blackify','blackify [plr]',{},
  2731. function(ARGS, SPEAKER)
  2732. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2733. for i,v in pairs(PLAYERS) do
  2734. COLOR(_PLAYERS[v], 'Really black')
  2735. end
  2736. end)
  2737.  
  2738. ADD_COMMAND('whitify','whitify [plr]',{},
  2739. function(ARGS, SPEAKER)
  2740. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2741. for i,v in pairs(PLAYERS) do
  2742. COLOR(_PLAYERS[v], 'White')
  2743. end
  2744. end)
  2745.  
  2746. ADD_COMMAND('color','color [plr] [brick color]',{},
  2747. function(ARGS, SPEAKER)
  2748. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2749. for i,v in pairs(PLAYERS) do
  2750. COLOR(_PLAYERS[v], GLS(false, 1))
  2751. end
  2752. end)
  2753.  
  2754. ADD_COMMAND('change','change [plr] [stat] [int/string]',{},
  2755. function(ARGS, SPEAKER)
  2756. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2757. for i,v in pairs(PLAYERS) do
  2758. if _PLAYERS[v]:FindFirstChild('leaderstats') then
  2759. for i,v in pairs(_PLAYERS[v].leaderstats:GetChildren()) do
  2760. if string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('IntValue') or v:IsA('NumberValue') then
  2761. if ARGS[3] then v.Value = tonumber(ARGS[3]) end
  2762. elseif string.lower(v.Name) == string.lower(ARGS[2]) and v:IsA('StringValue') then
  2763. v.Value = GLS(false, 2)
  2764. end
  2765. end
  2766. end
  2767. end
  2768. end)
  2769.  
  2770. ADD_COMMAND('bait','bait',{},
  2771. function(ARGS, SPEAKER)
  2772. spawn(function()
  2773. local M = Instance.new('Model', workspace) M.Name = 'Touch For Admin!'
  2774. local P = Instance.new('Part', M) P.Name = 'Head' P.Position = SPEAKER.Character.Head.Position P.BrickColor = BrickColor.new('Pink') P.Material = 'Neon'
  2775. local H = Instance.new('Humanoid', M)
  2776. P.Touched:connect(function(RIP) if RIP.Parent.Name ~= SPEAKER.Name or RIP.Parent.Name ~= LP.Name then if RIP.Parent:FindFirstChild('Humanoid') then RIP.Parent.Humanoid:destroy() end end end)
  2777. end)
  2778. end)
  2779.  
  2780. ADD_COMMAND('naked','naked [plr]',{},
  2781. function(ARGS, SPEAKER)
  2782. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2783. for i,v in pairs(PLAYERS) do
  2784. local PCHAR = _PLAYERS[v].Character
  2785. for i,v in pairs(PCHAR:GetChildren()) do
  2786. if v:IsA('Accessory') or v:IsA('Shirt') or v:IsA('Pants') or v:IsA('ShirtGraphic') then
  2787. v:destroy()
  2788. end
  2789. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2790. if v:IsA('Decal') then
  2791. v:destroy()
  2792. end
  2793. end
  2794. end
  2795. end
  2796. end)
  2797.  
  2798. ADD_COMMAND('decalspam','decalspam [decal]',{'dspam'},
  2799. function(ARGS, SPEAKER)
  2800. if ARGS[1] then
  2801. DECALSPAM(workspace, ARGS[1])
  2802. end
  2803. end)
  2804.  
  2805. ADD_COMMAND('undecalspam','undecalspam',{'undspam'},
  2806. function(ARGS, SPEAKER)
  2807. if ARGS[1] then
  2808. UNDECALSPAM(workspace)
  2809. end
  2810. end)
  2811.  
  2812. ADD_COMMAND('bang','bang [plr]',{'rape'},
  2813. function(ARGS, SPEAKER)
  2814. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2815. for i,v in pairs(PLAYERS) do
  2816. BANG(_PLAYERS[v].Name)
  2817. end
  2818. end)
  2819.  
  2820. ADD_COMMAND('lag','lag [plr]',{},
  2821. function(ARGS, SPEAKER)
  2822. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2823. for i,v in pairs(PLAYERS) do
  2824. LAG(_PLAYERS[v])
  2825. end
  2826. end)
  2827.  
  2828. ADD_COMMAND('respawn','respawn [plr]',{},
  2829. function(ARGS, SPEAKER)
  2830. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2831. for i,v in pairs(PLAYERS) do
  2832. RESPAWN(_PLAYERS[v])
  2833. end
  2834. end)
  2835.  
  2836. ADD_COMMAND('face','face [plr] [decal]',{},
  2837. function(ARGS, SPEAKER)
  2838. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2839. for i,v in pairs(PLAYERS) do
  2840. local PCHAR = _PLAYERS[v].Character
  2841. for i,v in pairs(PCHAR.Head:GetChildren()) do if v:IsA('Decal') then v:destroy() end end
  2842. local F = Instance.new('Decal', PCHAR.Head) F.Name = 'face' F.Texture = 'rbxassetid://' .. ARGS[2] - 1
  2843. end
  2844. end)
  2845.  
  2846. ADD_COMMAND('shirt','shirt [plr] [decal]',{},
  2847. function(ARGS, SPEAKER)
  2848. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2849. for i,v in pairs(PLAYERS) do
  2850. local PCHAR = _PLAYERS[v].Character
  2851. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Shirt') then v:destroy() end end
  2852. local S = Instance.new('Shirt', PCHAR) S.Name = 'Shirt' S.ShirtTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2853. end
  2854. end)
  2855.  
  2856. ADD_COMMAND('pants','pants [plr] [decal]',{},
  2857. function(ARGS, SPEAKER)
  2858. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2859. for i,v in pairs(PLAYERS) do
  2860. local PCHAR = _PLAYERS[v].Character
  2861. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Pants') then v:destroy() end end
  2862. local P = Instance.new('Pants', PCHAR) P.Name = 'Shirt' P.PantsTemplate = 'rbxassetid://' .. ARGS[2] - 1
  2863. end
  2864. end)
  2865.  
  2866. ADD_COMMAND('longneck','longneck [plr]',{'lneck', 'giraffe'},
  2867. function(ARGS, SPEAKER)
  2868. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2869. for i,v in pairs(PLAYERS) do
  2870. local PCHAR = _PLAYERS[v].Character
  2871. RESET_MODEL(PCHAR)
  2872. UPDATE_MODEL(PCHAR, _PLAYERS[v].Name)
  2873. for i,v in pairs(PCHAR:GetChildren()) do if v:IsA('Accessory') then v.Handle.Mesh.Offset = Vector3.new(0, 5, 0) end end
  2874. if PCHAR.Head:FindFirstChild('Mesh') then PCHAR.Head.Mesh.Offset = Vector3.new(0, 5, 0) end
  2875. local G = Instance.new('Part', PCHAR) G.Name = 'giraffe_seth' G.BrickColor = PCHAR.Head.BrickColor G.Size = Vector3.new(2, 1, 1)
  2876. local SM = Instance.new('SpecialMesh', G) SM.Scale = Vector3.new(1.25, 5, 1.25) SM.Offset = Vector3.new(0, 2, 0)
  2877. local W = Instance.new('Weld', G) W.Part0 = PCHAR.Head W.Part1 = G
  2878. end
  2879. end)
  2880.  
  2881. ADD_COMMAND('stealchar','stealchar [plr]',{'schar'},
  2882. function(ARGS, SPEAKER)
  2883. local PLAYERS1, PLAYERS2 = GET_PLAYER(ARGS[1])
  2884. for i,v in pairs(PLAYERS1) do
  2885. RESET_MODEL(SPEAKER.Character) UPDATE_MODEL(SPEAKER.Character, _PLAYERS[v].Name)
  2886. end
  2887. end)
  2888.  
  2889. ADD_COMMAND('baseplate','baseplate',{'bp'},
  2890. function(ARGS, SPEAKER)
  2891. for i,v in pairs(workspace:GetChildren()) do if v:IsA('Model') and v.Name == 'baseplate_seth' then v:destroy() end end
  2892. local BP = Instance.new('Part', workspace) BP.Name = 'baseplate_seth' BP.Anchored = true BP.BrickColor = BrickColor.new('Bright green') BP.Size = Vector3.new(2048, 5, 2048) BP.Position = Vector3.new(0, 0, 0)
  2893. end)
  2894.  
  2895. ADD_COMMAND('norotate','norotate [plr]',{'nrt'},
  2896. function(ARGS, SPEAKER)
  2897. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2898. for i,v in pairs(PLAYERS) do
  2899. local PCHAR = _PLAYERS[v].Character
  2900. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = false end
  2901. end
  2902. end)
  2903.  
  2904. ADD_COMMAND('rotate','rotate [plr]',{'rt'},
  2905. function(ARGS, SPEAKER)
  2906. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2907. for i,v in pairs(PLAYERS) do
  2908. local PCHAR = _PLAYERS[v].Character
  2909. if PCHAR:FindFirstChild('Humanoid') then PCHAR.Humanoid.AutoRotate = true end
  2910. end
  2911. end)
  2912.  
  2913. ADD_COMMAND('admin','admin [plr]',{},
  2914. function(ARGS, SPEAKER)
  2915. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2916. for i,v in pairs(PLAYERS) do
  2917. if not CHECK_ADMIN(_PLAYERS[v]) then
  2918. table.insert(ADMINS, _PLAYERS[v].userId)
  2919. UPDATE_ADMINS()
  2920. spawn(function()
  2921. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re now an admin!')
  2922. wait(3)
  2923. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'Give me a try! | ' .. C_PREFIX .. 'ff me')
  2924. end)
  2925. end
  2926. end
  2927. end)
  2928.  
  2929. ADD_COMMAND('unadmin','unadmin [plr]',{},
  2930. function(ARGS, SPEAKER)
  2931. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2932. for i,v in pairs(PLAYERS) do
  2933. if CHECK_ADMIN(_PLAYERS[v]) then
  2934. if FIND_IN_TABLE(ADMINS, _PLAYERS[v].userId) then
  2935. table.remove(ADMINS, GET_IN_TABLE(ADMINS, _PLAYERS[v].userId))
  2936. UPDATE_ADMINS()
  2937. game.Chat:Chat(_PLAYERS[v].Character.Head, STUFF .. 'You\'re no longer an admin.')
  2938. end
  2939. end
  2940. end
  2941. end)
  2942.  
  2943. ADD_COMMAND('minzoom','minzoom [plr] [int]',{'minz'},
  2944. function(ARGS, SPEAKER)
  2945. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2946. for i,v in pairs(PLAYERS) do
  2947. _PLAYERS[v].CameraMinZoomDistance = ARGS[2]
  2948. end
  2949. end)
  2950.  
  2951. ADD_COMMAND('maxzoom','maxzoom [plr] [int]',{'maxz'},
  2952. function(ARGS, SPEAKER)
  2953. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2954. for i,v in pairs(PLAYERS) do
  2955. _PLAYERS[v].CameraMaxZoomDistance = ARGS[2]
  2956. end
  2957. end)
  2958.  
  2959. ADD_COMMAND('age','age [plr]',{},
  2960. function(ARGS, SPEAKER)
  2961. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2962. for i,v in pairs(PLAYERS) do
  2963. NOTIFY(_PLAYERS[v].Name .. ' | ' .. _PLAYERS[v].AccountAge, 255, 255, 255)
  2964. end
  2965. end)
  2966.  
  2967. ADD_COMMAND('hl','hl [plr] [r] [g] [b]',{},
  2968. function(ARGS, SPEAKER)
  2969. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2970. for i,v in pairs(PLAYERS) do
  2971. local PCHAR = _PLAYERS[v].Character
  2972. if PCHAR:FindFirstChild('Torso') then
  2973. local HL = Instance.new('SpotLight', PCHAR.Torso) HL.Name = 'seth_hl' HL.Brightness = 5 HL.Range = 60
  2974. if ARGS[2] and ARGS[3] and ARGS[4] then
  2975. HL.Color = C3(ARGS[2], ARGS[3], ARGS[4])
  2976. end
  2977. end
  2978. end
  2979. end)
  2980.  
  2981. ADD_COMMAND('unhl','unhl [plr]',{},
  2982. function(ARGS, SPEAKER)
  2983. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2984. for i,v in pairs(PLAYERS) do
  2985. local PCHAR = _PLAYERS[v].Character
  2986. if PCHAR:FindFirstChild('Torso') then
  2987. for i,v in pairs(PCHAR.Torso:GetChildren()) do
  2988. if v:IsA('SpotLight') and v.Name == 'seth_hl' then
  2989. v:destroy()
  2990. end
  2991. end
  2992. end
  2993. end
  2994. end)
  2995.  
  2996. ADD_COMMAND('crash','crash [plr]',{},
  2997. function(ARGS, SPEAKER)
  2998. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  2999. for i,v in pairs(PLAYERS) do
  3000. local PCHAR = _PLAYERS[v].Character
  3001. PCHAR.Torso.Anchored = true
  3002. for i,v in pairs(PCHAR:GetChildren()) do
  3003. if v:IsA('Humanoid') then
  3004. for i = 1,10 do
  3005. v.HipHeight = 1/0*0
  3006. end
  3007. end
  3008. end
  3009. end
  3010. end)
  3011.  
  3012. ADD_COMMAND('shutdown','shutdown',{},
  3013. function(ARGS, SPEAKER)
  3014. workspace.Gravity = 1/0*0
  3015. end)
  3016.  
  3017. ADD_COMMAND('smite','smite [plr]',{},
  3018. function(ARGS, SPEAKER)
  3019. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3020. for i,v in pairs(PLAYERS) do
  3021. local PCHAR = _PLAYERS[v].Character
  3022. spawn(function()
  3023. local function CastRay(A, B, C) local V = B - A return workspace:FindPartOnRayWithIgnoreList(Ray.new(A, V.unit * math.min(V.magnitude, 999)), C or {}, false, true) end
  3024.  
  3025. local PP = PCHAR.PrimaryPart.Position - Vector3.new(0, 3, 0)
  3026. local S = Instance.new('Sound', workspace) S.SoundId = 'rbxassetid://178090362' S.Volume = 1 S:Play() spawn(function() wait(7) S:destroy() end)
  3027. local S,P2 = CastRay(PP, PP - Vector3.new(0, 9, 0), {PCHAR})
  3028.  
  3029. local P1 = Instance.new('Part', game.Workspace)
  3030. P1.BrickColor = BrickColor.new('Institutional white')
  3031. P1.Material = 'Neon'
  3032. P1.Transparency = 0.9
  3033. P1.Anchored = true
  3034. P1.CanCollide = false
  3035. P1.Size = Vector3.new(0.2, 0.2, 0.2)
  3036. P1.CFrame = CFrame.new((S and P2 or PP) + Vector3.new(0, 1e3, 0))
  3037. Instance.new('BlockMesh', P1).Scale = Vector3.new(10, 10000, 10)
  3038.  
  3039. local P2, P3, P4, P5 = P1:Clone(), P1:Clone(), P1:Clone(), P1:Clone()
  3040. for i, v in next, {P2, P3, P4, P5} do i = i * 0.1 v.Parent, v.Size = P1, Vector3.new(0.2 + i, 0.2, 0.2 + i ) v.CFrame = P1.CFrame end wait(0.5) P1:destroy() PCHAR:BreakJoints()
  3041. end)
  3042. end
  3043. end)
  3044.  
  3045. ADD_COMMAND('skydive','skydive [plr]',{},
  3046. function(ARGS, SPEAKER)
  3047. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3048. for i,v in pairs(PLAYERS) do
  3049. local PCHAR = _PLAYERS[v].Character
  3050. spawn(function()
  3051. for i = 0, 3 do
  3052. if PCHAR then
  3053. PCHAR.HumanoidRootPart.CFrame = PCHAR.HumanoidRootPart.CFrame + Vector3.new(0, 7500, 0)
  3054. end
  3055. end
  3056. end)
  3057. end
  3058. end)
  3059.  
  3060. ADD_COMMAND('message','message [string]',{'m'},
  3061. function(ARGS, SPEAKER)
  3062. spawn(function()
  3063. if MG then
  3064. MESSAGE(GLS(false, 0))
  3065. else
  3066. LOAD_MESSAGE(GLS(false, 0))
  3067. end
  3068. end)
  3069. end)
  3070.  
  3071. ADD_COMMAND('control','control [plr]',{},
  3072. function(ARGS, SPEAKER)
  3073. local PLAYERS = GET_PLAYER(ARGS[1], SPEAKER)
  3074. for i,v in pairs(PLAYERS) do
  3075. local PCHAR = _PLAYERS[v].Character
  3076. local HB = Instance.new('HopperBin', LP.Backpack) HB.Name = _PLAYERS[v].Name
  3077. local CONTROL_ENABLED = false
  3078. local function CONTROL(P, V3)
  3079. if CONTROL_ENABLED then
  3080. if P.Character and P.Character:FindFirstChild('Humanoid') then
  3081. P.Character.Humanoid:MoveTo(V3)
  3082. end
  3083. end
  3084. end
  3085. HB.Selected:connect(function(M)
  3086. M.Button1Down:connect(function() CONTROL_ENABLED = true CONTROL(_PLAYERS:FindFirstChild(HB.Name), M.Hit.p) end)
  3087. M.Button1Up:connect(function() CONTROL_ENABLED = false end)
  3088. end)
  3089. end
  3090. end)
  3091.  
  3092. -- / extra
  3093.  
  3094. ADD_COMMAND('gravity','gravity [int]',{},
  3095. function(ARGS, SPEAKER)
  3096. workspace.Gravity = ARGS[1]
  3097. end)
  3098.  
  3099. ADD_COMMAND('fixlighting','fixlighting',{'fixl'},
  3100. function(ARGS, SPEAKER)
  3101. FIX_LIGHTING()
  3102. end)
  3103.  
  3104. ADD_COMMAND('fixfog','fixfog',{'clrfog'},
  3105. function(ARGS, SPEAKER)
  3106. _LIGHTING.FogColor = C3(191, 191, 191)
  3107. _LIGHTING.FogEnd = 100000000
  3108. _LIGHTING.FogStart = 0
  3109. end)
  3110.  
  3111. ADD_COMMAND('day','day',{},
  3112. function(ARGS, SPEAKER)
  3113. _LIGHTING.TimeOfDay = 14
  3114. end)
  3115.  
  3116. ADD_COMMAND('night','night',{},
  3117. function(ARGS, SPEAKER)
  3118. _LIGHTING.TimeOfDay = 24
  3119. end)
  3120.  
  3121. ADD_COMMAND('serverlock','serverlock',{'slock'},
  3122. function(ARGS, SPEAKER)
  3123. SERVER_LOCKED = true
  3124. end)
  3125.  
  3126. ADD_COMMAND('unserverlock','unserverlock',{'unslock'},
  3127. function(ARGS, SPEAKER)
  3128. SERVER_LOCKED = false
  3129. end)
  3130.  
  3131. ADD_COMMAND('fogend','fogend [int]',{},
  3132. function(ARGS, SPEAKER)
  3133. _LIGHTING.FogEnd = ARGS[1]
  3134. end)
  3135.  
  3136. ADD_COMMAND('fogcolor','fogcolor [r] [g] [b]',{},
  3137. function(ARGS, SPEAKER)
  3138. if ARGS[1] and ARGS[2] and ARGS[3] then
  3139. _LIGHTING.FogColor = C3(ARGS[1], ARGS[2], ARGS[3])
  3140. end
  3141. end)
  3142.  
  3143. ADD_COMMAND('noclip','noclip',{},
  3144. function(ARGS, SPEAKER)
  3145. NOCLIP = true
  3146. JESUSFLY = false
  3147. SWIM = false
  3148. end)
  3149.  
  3150. ADD_COMMAND('clip','clip',{},
  3151. function(ARGS, SPEAKER)
  3152. NOCLIP = false
  3153. end)
  3154.  
  3155. ADD_COMMAND('jesusfly','jesusfly',{},
  3156. function(ARGS, SPEAKER)
  3157. NOCLIP = false
  3158. JESUSFLY = true
  3159. SWIM = false
  3160. end)
  3161.  
  3162. ADD_COMMAND('nojfly','nojfly',{},
  3163. function(ARGS, SPEAKER)
  3164. JESUSFLY = false
  3165. end)
  3166.  
  3167. ADD_COMMAND('swim','swim',{},
  3168. function(ARGS, SPEAKER)
  3169. NOCLIP = false
  3170. JESUSFLY = false
  3171. SWIM = true
  3172. end)
  3173.  
  3174. ADD_COMMAND('noswim','noswim',{},
  3175. function(ARGS, SPEAKER)
  3176. SWIM = false
  3177. end)
  3178.  
  3179. ADD_COMMAND('fly','fly',{},
  3180. function(ARGS, SPEAKER)
  3181. sFLY()
  3182. end)
  3183.  
  3184. ADD_COMMAND('unfly','unfly',{},
  3185. function(ARGS, SPEAKER)
  3186. NOFLY()
  3187. end)
  3188.  
  3189. ADD_COMMAND('prefix','prefix [string]',{},
  3190. function(ARGS, SPEAKER)
  3191. if ARGS[1] then
  3192. C_PREFIX = ARGS[1]
  3193. NOTIFY('Changed prefix to \'' .. ARGS[1] .. '\'', 255, 255, 255)
  3194. end
  3195. end)
  3196.  
  3197. ADD_COMMAND('version','version',{},
  3198. function(ARGS, SPEAKER)
  3199. NOTIFY('VERSION | ' .. VERSION, 255, 255, 255)
  3200. end)
  3201.  
  3202. ADD_COMMAND('fe','fe',{},
  3203. function(ARGS, SPEAKER)
  3204. spawn(function()
  3205. CHECK_FE()
  3206. end)
  3207. end)
  3208.  
  3209. function OPEN_COMMANDS()
  3210. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 30)
  3211. SETH_MAIN.main.holder.holders.search.Visible = true
  3212. end
  3213.  
  3214. function CLOSE_COMMANDS()
  3215. SETH_MAIN.main.holder.holders.search.Visible = false
  3216. SETH_MAIN.main.holder.Size = UDim2.new(1, 25, 12, 0)
  3217. end
  3218.  
  3219. function OPEN_TAB(TAB)
  3220. if not _CORE:FindFirstChild('seth_main') then OPEN_MAIN() end
  3221. for a,b in pairs(SETH_MAIN.main.holder.holders:GetChildren()) do
  3222. if b.Name ~= TAB then
  3223. b.Visible = false
  3224. else
  3225. b.Visible = true
  3226. end
  3227. if TAB ~= 'cmds' then
  3228. CLOSE_COMMANDS()
  3229. else
  3230. OPEN_COMMANDS()
  3231. end
  3232. end
  3233. end
  3234.  
  3235. ADD_COMMAND('serverinfo','serverinfo',{'sinfo'},
  3236. function(ARGS, SPEAKER)
  3237. OPEN_TAB('server')
  3238. end)
  3239.  
  3240. ADD_COMMAND('admins','admins',{},
  3241. function(ARGS, SPEAKER)
  3242. OPEN_TAB('admins')
  3243. end)
  3244.  
  3245. ADD_COMMAND('cmds','cmds',{'commands'},
  3246. function(ARGS, SPEAKER)
  3247. OPEN_TAB('cmds')
  3248. end)
  3249.  
  3250. ADD_COMMAND('bans','bans',{},
  3251. function(ARGS, SPEAKER)
  3252. OPEN_TAB('bans')
  3253. end)
  3254.  
  3255. ADD_COMMAND('fun','fun',{},
  3256. function(ARGS, SPEAKER)
  3257. OPEN_TAB('fun')
  3258. end)
  3259.  
  3260. ADD_COMMAND('changelog','changelog',{},
  3261. function(ARGS, SPEAKER)
  3262. OPEN_TAB('changelog')
  3263. end)
  3264.  
  3265. ADD_COMMAND('credits','credits',{},
  3266. function(ARGS, SPEAKER)
  3267. OPEN_TAB('credits')
  3268. end)
  3269.  
  3270. MOUSE.KeyDown:connect(function(key)
  3271. if key:byte() == 29 then
  3272. if not NOCLIP then
  3273. ECOMMAND('noclip')
  3274. elseif NOCLIP then
  3275. ECOMMAND('clip')
  3276. end
  3277. elseif key:byte() == 30 then
  3278. if not JESUSFLY then
  3279. ECOMMAND('jesusfly')
  3280. elseif JESUSFLY then
  3281. ECOMMAND('nojfly')
  3282. end
  3283. end
  3284. end)
  3285.  
  3286. -- / after loaded
  3287.  
  3288. function CHECK_FE()
  3289. if not workspace.FilteringEnabled then
  3290. NOTIFY('Filtering is disabled', 50, 255, 50)
  3291. elseif workspace.FilteringEnabled then
  3292. NOTIFY('Filtering is ENABLED', 255, 50, 50)
  3293. end
  3294. end
  3295.  
  3296. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3297.  
  3298. local GOING_IN = true
  3299. CMD_BAR_H.bar.Changed:connect(function()
  3300. if CMD_BAR_H.bar.Text ~= 'press ; to execute a command' and CMD_BAR_H.bar.Focused and not GOING_IN then
  3301. if CMD_BAR_H.bar.Text ~= '' then
  3302. if not CMD_BAR_H.bar.Text:find(' ') then
  3303. CMD_BAR_H.bar.commands.Visible = true
  3304. CMD_BAR_H.bar.commands:ClearAllChildren()
  3305. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3306. local Y_COMMANDS = 0
  3307. for i,v in pairs(COMMANDS) do
  3308. if v.N:find(CMD_BAR_H.bar.Text) then
  3309. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 1, -200), 'InOut', 'Quad', 0.2, true)
  3310. CMD_BAR_H.bar.commands.CanvasSize = CMD_BAR_H.bar.commands.CanvasSize + UDim2.new(0, 0, 0, 20)
  3311. local COMMANDS_C = CMD_BAR_H.bar.commands_ex:Clone()
  3312. COMMANDS_C.Position = UDim2.new(0, 0, 0, Y_COMMANDS)
  3313. COMMANDS_C.Visible = true
  3314. COMMANDS_C.Text = ' ' .. v.D
  3315. COMMANDS_C.Parent = CMD_BAR_H.bar.commands
  3316. Y_COMMANDS = Y_COMMANDS + 20
  3317. end
  3318. end
  3319. end
  3320. else
  3321. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3322. CMD_BAR_H.bar.commands:ClearAllChildren()
  3323. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3324. end
  3325. end
  3326. end)
  3327.  
  3328. CMD_BAR_H.bar.FocusLost:connect(function()
  3329. GOING_IN = true
  3330. if CMD_BAR_H.bar.Text ~= '' then
  3331. spawn(function()
  3332. ECOMMAND(CMD_BAR_H.bar.Text, LP)
  3333. end)
  3334. end
  3335. CMD_BAR_H.bar.commands:ClearAllChildren()
  3336. CMD_BAR_H.bar.commands.CanvasSize = UDim2.new(0, 0, 0, 0)
  3337. CMD_BAR_H.bar.commands:TweenSize(UDim2.new(1, 0, 0, 0), 'InOut', 'Quad', 0.2, true)
  3338. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, -225, 1, -50), 'InOut', 'Quad', 0.5, true)
  3339. end)
  3340.  
  3341. MOUSE.KeyDown:connect(function(K)
  3342. if K:byte() == 59 then
  3343. GOING_IN = false
  3344. CMD_BAR_H.bar:TweenPosition(UDim2.new(0, 0, 1, -50), 'InOut', 'Quad', 0.5, true)
  3345. CMD_BAR_H.bar:CaptureFocus()
  3346. end
  3347. end)
  3348.  
  3349. NOTIFY('Hello, ' .. _PLAYERS.LocalPlayer.Name, 255, 255, 255)
  3350. CHECK_FE()
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