Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- wait(0.1)
- --SUB TO METI AT NOTHING!
- ragdolld = false
- mouse = game.Players.LocalPlayer:GetMouse()
- function ragdoll(key)
- key = key:lower()
- if key == "r" and not ragdolld then
- ragdolld = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- if game.Players.LocalPlayer.Character:findFirstChild("Torso") then
- game.Players.LocalPlayer.Character.Torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 10
- for i,v in pairs(game.Players.LocalPlayer.Character.Torso:GetChildren()) do
- if v.ClassName == "Motor6D" then
- if v.Name == "Neck" then
- else
- v:destroy()
- end
- end
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Arm") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Arm"].RightShoulderAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Arm") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-1, 1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = attachment
- ball.Attachment1 = game.Players.LocalPlayer.Character["Left Arm"].LeftShoulderAttachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Right Leg") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment
- ball.Attachment1 = attachment
- game.Players.LocalPlayer.Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Left Leg") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Torso)
- attachment.Position = Vector3.new(-0.5, -1, 0)
- local ball = Instance.new("BallSocketConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment
- ball.Attachment1 = attachment
- game.Players.LocalPlayer.Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0)
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- weeld.Part1 = collidepartofleftleg
- weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0)
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Head") then
- local attachment = Instance.new("Attachment", game.Players.LocalPlayer.Character.Head)
- attachment.Position = Vector3.new(0, -0.5, 0)
- attachment.Name = "lol"
- attachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Visible = false
- game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position = game.Players.LocalPlayer.Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
- local ball = Instance.new("HingeConstraint", game.Players.LocalPlayer.Character)
- ball.Attachment0 = game.Players.LocalPlayer.Character.Torso.NeckAttachment
- ball.Attachment1 = attachment
- local collidepartofleftleg = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- collidepartofleftleg.Name = "Bone"
- collidepartofleftleg.Size = Vector3.new(0.5,0.3,0.5)
- collidepartofleftleg.Transparency = 1
- collidepartofleftleg:BreakJoints()
- local weeld = Instance.new("Weld", collidepartofleftleg)
- weeld.Part0 = collidepartofleftleg
- weeld.Part1 = game.Players.LocalPlayer.Character["Head"]
- if game.Players.LocalPlayer.Character.Torso:findFirstChild("Neck") then
- game.Players.LocalPlayer.Character.Torso.Neck:destroy()
- end
- end
- if game.Players.LocalPlayer.Character:findFirstChild("Head") then
- workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Head
- local aah = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- if aah then
- aah.Volume = 8
- local aahmath = math.random(2,8)
- if aahmath == 2 then
- aah.SoundId = "rbxassetid://884348443"
- aah:Play()
- end
- if aahmath == 3 then
- aah.SoundId = "rbxassetid://535528169"
- aah.TimePosition = 0.3
- aah:Play()
- end
- if aahmath == 4 then
- aah.SoundId = "rbxassetid://1080363252"
- aah:Play()
- end
- if aahmath == 5 then
- aah.SoundId = "rbxassetid://150245085"
- aah:Play()
- end
- if aahmath == 6 then
- aah.SoundId = "rbxassetid://345287845"
- aah.TimePosition = 2.5
- aah:Play()
- end
- if aahmath == 7 then
- aah.SoundId = "rbxassetid://147758746"
- aah.TimePosition = 1.3
- aah:Play()
- end
- if aahmath == 8 then
- aah.SoundId = "rbxassetid://626777433"
- aah.TimePosition = 1.4
- aah:Play()
- end
- end
- end
- end
- end
- mouse.KeyDown:connect(ragdoll)
- --By Rufus14 (WORKS ONLY WITH BODY COLORS)
- canfall = true
- cankick = true
- canpunch = true
- function fall()
- canfall = true
- end
- ma = math.random(1,999999)
- workspace.CurrentCamera.FieldOfView = 85
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- wlkspd = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed
- falldamagesound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- falldamagesound.SoundId = "rbxassetid://704141469"
- falldamagesound.Volume = 10
- falldamagesound1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- falldamagesound1.SoundId = "rbxassetid://370577229"
- falldamagesound1.Volume = 10
- falldamagesound1.Looped = true
- falldamagesound1:Play()
- falldamagesound11 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- falldamagesound11.SoundId = "rbxassetid://155288625"
- falldamagesound11.Volume = 8
- falldamagesound11.TimePosition = 0.2
- hitt = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
- hitt.SoundId = "rbxassetid://131237241"
- hitt.Volume = 5
- game.Players.LocalPlayer.Character.Humanoid.FreeFalling:connect(fall)
- mouse = game.Players.LocalPlayer:GetMouse()
- group = Instance.new("Model", workspace)
- group.Name = ma
- fakehumanoid = Instance.new("Humanoid", group)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- end
- end
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- game.Players.LocalPlayer.Character.Archivable = true
- wait(0.5)
- --
- rhand = Instance.new("Part", group)
- rhand.Size = game.Players.LocalPlayer.Character["Right Arm"].Size
- rhand.TopSurface = "Smooth"
- rhand.BottomSurface = "Smooth"
- rhand.Parent = group
- rhand:BreakJoints()
- rhand.CanCollide = false
- rhweld = Instance.new("Weld", rhand)
- rhweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- rhweld.Part1 = rhand
- --
- lhand = Instance.new("Part", group)
- lhand.Size = game.Players.LocalPlayer.Character["Left Arm"].Size
- lhand.TopSurface = "Smooth"
- lhand.BottomSurface = "Smooth"
- lhand.CanCollide = false
- lhand.Parent = group
- lhand:BreakJoints()
- rhweld1 = Instance.new("Weld", lhand)
- rhweld1.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- rhweld1.Part1 = lhand
- --
- lleg = Instance.new("Part", group)
- lleg.Size = game.Players.LocalPlayer.Character["Left Leg"].Size
- lleg.TopSurface = "Smooth"
- lleg.CanCollide = false
- lleg.BottomSurface = "Smooth"
- lleg.Parent = group
- lleg:BreakJoints()
- rhweld11 = Instance.new("Weld", lleg)
- rhweld11.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- rhweld11.Part1 = lleg
- --
- rleg = Instance.new("Part", group)
- rleg.Size = game.Players.LocalPlayer.Character["Right Leg"].Size
- rleg.TopSurface = "Smooth"
- rleg.BottomSurface = "Smooth"
- rleg.Parent = group
- rleg.CanCollide = false
- rleg:BreakJoints()
- rhweld111 = Instance.new("Weld", rleg)
- rhweld111.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- rhweld111.Part1 = rleg
- --
- torso = Instance.new("Part", group)
- torso.Size = game.Players.LocalPlayer.Character.Torso.Size
- torso.TopSurface = "Smooth"
- torso.BottomSurface = "Smooth"
- torso.CanCollide = false
- torso.Parent = group
- torso:BreakJoints()
- rhweld1111 = Instance.new("Weld", torso)
- rhweld1111.Part0 = game.Players.LocalPlayer.Character.Torso
- rhweld1111.Part1 = torso
- --
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "ShirtGraphic" then
- v.Archivable = true
- clo = v:Clone()
- v:destroy()
- clo.Parent = torso
- end
- end
- wait(0.5)
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,-1)
- rhand.Color = game.Players.LocalPlayer.Character["Right Arm"].Color
- lhand.Color = game.Players.LocalPlayer.Character["Left Arm"].Color
- rleg.Color = game.Players.LocalPlayer.Character["Right Leg"].Color
- torso.Color = game.Players.LocalPlayer.Character.Torso.Color
- lleg.Color = game.Players.LocalPlayer.Character["Left Leg"].Color
- groupclone = group:Clone()
- canhit = true
- fell = 1
- canfell = false
- canslide = true
- boun = false
- function SLIDEXD(key)
- if canpunch then
- canpunch = false
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.1,0,0.25)
- end
- local se = Instance.new("Part", game.Players.LocalPlayer.Character["Right Leg"])
- se.Size = Vector3.new(0.5,0.5,0.5)
- se:BreakJoints()
- local weld = Instance.new("Weld", se)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = se
- weld.C0 = weld.C0 * CFrame.new(0,-0.7,0)
- local function hitlollel(part)
- local tor = part.Parent:findFirstChild("Torso")
- local hum = part.Parent:findFirstChild("Humanoid")
- if tor ~= nil then
- if hum ~= nil then
- hitt:Play()
- se:destroy()
- hum.Health = hum.Health - math.random(999999,999999)
- torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 55
- local ang = Instance.new("BodyAngularVelocity", torso)
- ang.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- ang.AngularVelocity = Vector3.new(0,25,0)
- wait(0.1)
- ang:destroy()
- end
- end
- end
- se.Touched:connect(hitlollel)
- for i = 1,3 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.1,0,0.25)
- end
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.02,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.3,0)
- end
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.02,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,0.3,0)
- end
- for i = 1,5 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.1,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.1,0,-0.25)
- end
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- canpunch = true
- end
- end
- mouse.Button1Down:connect(SLIDEXD)
- function bounce(key)
- key = key:lower()
- if key == "q" then
- if not boun then
- boun = true
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- local sens = Instance.new("Part", game.Players.LocalPlayer.Character)
- sens.Size = Vector3.new(0.1, 2, 0.1)
- sens.BrickColor = BrickColor.new("Really red")
- sens.CanCollide = false
- sens.Transparency = 1
- sens.Name = "Right"
- sens:BreakJoints()
- local weld = Instance.new("Weld", sens)
- weld.Part0 = game.Players.LocalPlayer.Character.Torso
- weld.Part1 = sens
- weld.C0 = weld.C0 * CFrame.new(2.5,0,0)
- local sens1 = Instance.new("Part", game.Players.LocalPlayer.Character)
- sens1.Size = Vector3.new(0.1, 2, 0.1)
- sens1.BrickColor = BrickColor.new("Really red")
- sens1.CanCollide = false
- sens1.Transparency = 1
- sens1:BreakJoints()
- local weld1 = Instance.new("Weld", sens1)
- weld1.Part0 = game.Players.LocalPlayer.Character.Torso
- weld1.Part1 = sens1
- weld1.C0 = weld1.C0 * CFrame.new(-2.5,0,0)
- local function Julius_Coles_is_agressive()
- sens:destroy()
- sens1:destroy()
- game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,60,0)
- wait(0.3)
- local lolexdee = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- lolexdee.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- lolexdee.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * -45
- wait(0.1)
- lolexdee:destroy()
- end
- local function Julius_Coles_is_not_agressive()
- sens:destroy()
- sens1:destroy()
- game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,60,0)
- wait(0.3)
- local lolexdee = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- lolexdee.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- lolexdee.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 45
- wait(0.1)
- lolexdee:destroy()
- end
- sens.Touched:connect(Julius_Coles_is_agressive)
- sens1.Touched:connect(Julius_Coles_is_not_agressive)
- wait(0.2)
- sens:destroy()
- sens1:destroy()
- boun = false
- end
- end
- end
- mouse.KeyDown:connect(bounce)
- function kick(key)
- key = key:lower()
- if key == "e" then
- if cankick then
- cankick = false
- boun = true
- local se = Instance.new("Part", game.Players.LocalPlayer.Character["Right Leg"])
- se.Size = Vector3.new(0.5,0.5,0.5)
- se:BreakJoints()
- local weld = Instance.new("Weld", se)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- weld.Part1 = se
- weld.C0 = weld.C0 * CFrame.new(0,-0.6,0)
- for i = 1,3 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0.1,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.45)
- end
- local function didit(part)
- local torso = part.Parent:findFirstChild("Torso")
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- if torso ~= nil then
- se:destroy()
- torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45
- local ang = Instance.new("BodyAngularVelocity", torso)
- ang.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- ang.AngularVelocity = Vector3.new(0,25,0)
- falldamagesound11.TimePosition = 0.2
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- falldamagesound11:Play()
- humanoid.Health = humanoid.Health - math.random(999999,999999)
- wait(0.2)
- ang:destroy()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- end
- end
- end
- se.Touched:connect(didit)
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0.05,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.1)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0,-0.25,0)
- end
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.05,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.1)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0,0.25,0)
- end
- se:destroy()
- for i = 1,3 do
- wait()
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.5)
- end
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- boun = false
- cankick = true
- end
- end
- end
- mouse.KeyDown:connect(kick)
- while true do
- game:GetService("RunService").RenderStepped:wait()
- local vl = game.Players.LocalPlayer.Character.Torso.Velocity.y
- if canfall then
- if vl < -90 then
- canfall = false
- canfell = true
- local torsoposition = game.Players.LocalPlayer.Character.Torso.Position
- local vl1 = game.Players.LocalPlayer.Character.Torso.Velocity.y
- local sens = Instance.new("Part", game.Players.LocalPlayer.Character)
- sens.Size = Vector3.new(2, 0.1, 2)
- sens.CanCollide = false
- sens.Transparency = 1
- local wld = Instance.new("Weld", sens)
- wld.Part0 = game.Players.LocalPlayer.Character.Torso
- wld.Part1 = sens
- wld.C0 = wld.C0 * CFrame.new(0,-3.1,0)
- local function dmg()
- if game.Players.LocalPlayer.Character.Humanoid.Health < 45 then
- canfall = false
- canfell = false
- falldamagesound1:destroy()
- boun = true
- cankick = false
- canpunch = false
- fell = 0
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- sens:destroy()
- local gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
- local frame = Instance.new("Frame", gui)
- frame.Size = UDim2.new(1,0 , 1,0)
- frame.BackgroundColor3 = Color3.fromRGB(0,0,0)
- frame.BackgroundTransparency = 1
- game.Players.LocalPlayer.Character.Humanoid.Health = 100
- workspace.CurrentCamera.CameraType = "Scriptable"
- falldamagesound.SoundId = "rbxassetid://261338552"
- falldamagesound.TimePosition = 0.7
- falldamagesound:Play()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:destroy()
- end
- end
- workspace.CurrentCamera.FieldOfView = 85
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(1.55,0,0) * CFrame.new(0,-2.5,0)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-1.55,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,3.2) * CFrame.new(0,-0.7,0)
- workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.07,0,0)
- end
- for i = 1,2 do
- wait()
- workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.07,0,0)
- end
- wait(2)
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.02,0)
- end
- wait(2)
- for i = 1,20 do
- wait()
- workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame
- frame.BackgroundTransparency = frame.BackgroundTransparency - 0.05
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.07,0,0)
- end
- workspace.CurrentCamera.CameraType = "Custom"
- workspace.CurrentCamera.FieldOfView = 70
- wait(1)
- workspace.CurrentCamera.CameraType = "Custom"
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end
- if game.Players.LocalPlayer.Character.Humanoid.Health > 45 then
- local magn = torsoposition.magnitude - game.Players.LocalPlayer.Character.Torso.Position.magnitude
- print(magn)
- game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - magn * 5
- canfell = false
- sens:destroy()
- falldamagesound:Play()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- workspace.CurrentCamera.CameraType = "Scriptable"
- for i = 1,6 do
- wait()
- workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-1)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.15,0,0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0.15,0.15,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15)
- end
- wait(1)
- for i = 1,6 do
- wait()
- workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-1)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.15,0,0)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.15)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.15)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.05,0,0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(-0.15,-0.15,0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.15)
- end
- workspace.CurrentCamera.CameraType = "Custom"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = wlkspd
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- canfall = true
- end
- end
- sens.Touched:connect(dmg)
- end
- end
- local check = workspace:FindFirstChild(ma)
- if check then
- --nothing
- else
- groupclone.Parent = workspace
- end
- end
Add Comment
Please, Sign In to add comment