AngelShiloh

Some shackluster script

Mar 29th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").antuain2000 -- put your roblox username here
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://165704299"
  33. sick.Looped = true
  34. sick.Pitch = 0.8
  35. sick.Volume = 1
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38. game.Lighting.ClockTime = 22
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. local Sky = IT("Sky")
  58. Sky.Parent = game.Lighting
  59. Sky.MoonAngularSize = 45
  60. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  61.  
  62. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  63. local NEWMESH = IT(MESH)
  64. if MESH == "SpecialMesh" then
  65. NEWMESH.MeshType = MESHTYPE
  66. if MESHID ~= "nil" and MESHID ~= "" then
  67. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  68. end
  69. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  70. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  71. end
  72. end
  73. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  74. NEWMESH.Scale = SCALE
  75. NEWMESH.Parent = PARENT
  76. return NEWMESH
  77. end
  78.  
  79. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  80. local NEWPART = IT("Part")
  81. NEWPART.formFactor = FORMFACTOR
  82. NEWPART.Reflectance = REFLECTANCE
  83. NEWPART.Transparency = TRANSPARENCY
  84. NEWPART.CanCollide = false
  85. NEWPART.Locked = true
  86. NEWPART.Anchored = true
  87. if ANCHOR == false then
  88. NEWPART.Anchored = false
  89. end
  90. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  91. NEWPART.Name = NAME
  92. NEWPART.Size = SIZE
  93. NEWPART.Position = Torso.Position
  94. NEWPART.Material = MATERIAL
  95. NEWPART:BreakJoints()
  96. NEWPART.Parent = PARENT
  97. return NEWPART
  98. end
  99.  
  100. --//=================================\\
  101. --|| CUSTOMIZATION
  102. --\\=================================//
  103.  
  104. Player_Size = 1 --Size of the player.
  105. Animation_Speed = 3
  106. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  107.  
  108. local Speed = 16
  109. local Effects2 = {}
  110.  
  111. --//=================================\\
  112. --|| END OF CUSTOMIZATION
  113. --\\=================================//
  114.  
  115. local function weldBetween(a, b)
  116. local weldd = Instance.new("ManualWeld")
  117. weldd.Part0 = a
  118. weldd.Part1 = b
  119. weldd.C0 = CFrame.new()
  120. weldd.C1 = b.CFrame:inverse() * a.CFrame
  121. weldd.Parent = a
  122. return weldd
  123. end
  124.  
  125. --//=================================\\
  126. --|| USEFUL VALUES
  127. --\\=================================//
  128.  
  129. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  132. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  133. local CHANGEDEFENSE = 0
  134. local CHANGEDAMAGE = 0
  135. local CHANGEMOVEMENT = 0
  136. local ANIM = "Idle"
  137. local ATTACK = false
  138. local EQUIPPED = false
  139. local HOLD = false
  140. local COMBO = 1
  141. local Rooted = false
  142. local SINE = 0
  143. local KEYHOLD = false
  144. local CHANGE = 2 / Animation_Speed
  145. local WALKINGANIM = false
  146. local WALK = 0
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. --ROBLOXIDLEANIMATION.Parent = Humanoid
  153. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  154. WEAPONGUI.Name = "Weapon GUI"
  155. local Weapon = IT("Model")
  156. Weapon.Name = "Adds"
  157. local Effects = IT("Folder", Weapon)
  158. Effects.Name = "Effects"
  159. local ANIMATOR = Humanoid.Animator
  160. local ANIMATE = Character.Animate
  161. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  162. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  163. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  164. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  165. local UNANCHOR = true
  166. local KILLINSTINCT = 0
  167.  
  168. local SKILLTEXTCOLOR = C3(1,0,0)
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213.  
  214.  
  215.  
  216.  
  217. --//=================================\\
  218. --|| SOME FUNCTIONS
  219. --\\=================================//
  220.  
  221. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  222. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  223. end
  224.  
  225. function PositiveAngle(NUMBER)
  226. if NUMBER >= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function NegativeAngle(NUMBER)
  233. if NUMBER <= 0 then
  234. NUMBER = 0
  235. end
  236. return NUMBER
  237. end
  238.  
  239. function Swait(NUMBER)
  240. if NUMBER == 0 or NUMBER == nil then
  241. ArtificialHB.Event:wait()
  242. else
  243. for i = 1, NUMBER do
  244. ArtificialHB.Event:wait()
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionFromCFrame(cf)
  250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251. local trace = m00 + m11 + m22
  252. if trace > 0 then
  253. local s = math.sqrt(1 + trace)
  254. local recip = 0.5 / s
  255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256. else
  257. local i = 0
  258. if m11 > m00 then
  259. i = 1
  260. end
  261. if m22 > (i == 0 and m00 or m11) then
  262. i = 2
  263. end
  264. if i == 0 then
  265. local s = math.sqrt(m00 - m11 - m22 + 1)
  266. local recip = 0.5 / s
  267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268. elseif i == 1 then
  269. local s = math.sqrt(m11 - m22 - m00 + 1)
  270. local recip = 0.5 / s
  271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272. elseif i == 2 then
  273. local s = math.sqrt(m22 - m00 - m11 + 1)
  274. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280. local xs, ys, zs = x + x, y + y, z + z
  281. local wx, wy, wz = w * xs, w * ys, w * zs
  282. local xx = x * xs
  283. local xy = x * ys
  284. local xz = x * zs
  285. local yy = y * ys
  286. local yz = y * zs
  287. local zz = z * zs
  288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp;
  294. if cosTheta >= 0.0001 then
  295. if (1 - cosTheta) > 0.0001 then
  296. local theta = ACOS(cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((1 - t) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. else
  305. if (1 + cosTheta) > 0.0001 then
  306. local theta = ACOS(-cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((t - 1) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. end
  315. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319. local qa = {QuaternionFromCFrame(a)}
  320. local qb = {QuaternionFromCFrame(b)}
  321. local ax, ay, az = a.x, a.y, a.z
  322. local bx, by, bz = b.x, b.y, b.z
  323. local _t = 1 - t
  324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328. local frame = IT("Frame")
  329. frame.BackgroundTransparency = TRANSPARENCY
  330. frame.BorderSizePixel = BORDERSIZEPIXEL
  331. frame.Position = POSITION
  332. frame.Size = SIZE
  333. frame.BackgroundColor3 = COLOR
  334. frame.BorderColor3 = BORDERCOLOR
  335. frame.Name = NAME
  336. frame.Parent = PARENT
  337. return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341. local label = IT("TextLabel")
  342. label.BackgroundTransparency = 1
  343. label.Size = UD2(1, 0, 1, 0)
  344. label.Position = UD2(0, 0, 0, 0)
  345. label.TextColor3 = TEXTCOLOR
  346. label.TextStrokeTransparency = STROKETRANSPARENCY
  347. label.TextTransparency = TRANSPARENCY
  348. label.FontSize = TEXTFONTSIZE
  349. label.Font = TEXTFONT
  350. label.BorderSizePixel = BORDERSIZEPIXEL
  351. label.TextScaled = false
  352. label.Text = TEXT
  353. label.Name = NAME
  354. label.Parent = PARENT
  355. return label
  356. end
  357.  
  358. function NoOutlines(PART)
  359. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  360. end
  361.  
  362.  
  363. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  364. local NEWWELD = IT(TYPE)
  365. NEWWELD.Part0 = PART0
  366. NEWWELD.Part1 = PART1
  367. NEWWELD.C0 = C0
  368. NEWWELD.C1 = C1
  369. NEWWELD.Parent = PARENT
  370. return NEWWELD
  371. end
  372.  
  373. function CreateSound(ID, PARENT, VOLUME, PITCH)
  374. local NEWSOUND = nil
  375. coroutine.resume(coroutine.create(function()
  376. NEWSOUND = IT("Sound", PARENT)
  377. NEWSOUND.Volume = VOLUME
  378. NEWSOUND.Pitch = PITCH
  379. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  380. Swait()
  381. NEWSOUND:play()
  382. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  383. end))
  384. return NEWSOUND
  385. end
  386.  
  387. function CFrameFromTopBack(at, top, back)
  388. local right = top:Cross(back)
  389. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  390. end
  391.  
  392. function MakeForm(PART,TYPE)
  393. if TYPE == "Cyl" then
  394. local MSH = IT("CylinderMesh",PART)
  395. elseif TYPE == "Ball" then
  396. local MSH = IT("SpecialMesh",PART)
  397. MSH.MeshType = "Sphere"
  398. elseif TYPE == "Wedge" then
  399. local MSH = IT("SpecialMesh",PART)
  400. MSH.MeshType = "Wedge"
  401. end
  402. end
  403.  
  404. Debris = game:GetService("Debris")
  405. --//=================================\\
  406. --|| WEAPON CREATION
  407. --\\=================================//
  408.  
  409. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  410. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  411. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  412.  
  413. local DECAL = IT("Decal",HandlePart)
  414. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  415.  
  416. for _, c in pairs(Weapon:GetChildren()) do
  417. if c.ClassName == "Part" then
  418. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  419. end
  420. end
  421.  
  422. local A = IT("Attachment",HandlePart)
  423. A.Position = VT(0, -1.5, 0)
  424. local B = IT("Attachment",HandlePart)
  425. B.Position = VT(0, 2.2, 0.2)
  426. local Trail = IT("Trail",HandlePart)
  427. Trail.Attachment0 = A
  428. Trail.Attachment1 = B
  429. Trail.Lifetime = 0.1
  430. Trail.Transparency = NumberSequence.new(0.8, 1)
  431. Trail.Enabled = false
  432.  
  433. Weapon.Parent = Character
  434.  
  435. Humanoid.Died:connect(function()
  436. ATTACK = true
  437. end)
  438.  
  439. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  440. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  441. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  442. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  443. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  444.  
  445. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK] Swing", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  446. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Enrage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  447. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3")
  448. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4")
  449. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ability 5", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 5")
  450.  
  451. --//=================================\\
  452. --|| DAMAGING
  453. --\\=================================//
  454.  
  455. local asd = Instance.new("ParticleEmitter")
  456. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  457. asd.LightEmission = .1
  458. asd.Size = NumberSequence.new(0.2)
  459. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  460. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  461. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  462. asd.Transparency = bbb
  463. asd.Size = aaa
  464. asd.ZOffset = .9
  465. asd.Acceleration = Vector3.new(0, -5, 0)
  466. asd.LockedToPart = false
  467. asd.EmissionDirection = "Back"
  468. asd.Lifetime = NumberRange.new(1, 2)
  469. asd.Rotation = NumberRange.new(-100, 100)
  470. asd.RotSpeed = NumberRange.new(-100, 100)
  471. asd.Speed = NumberRange.new(2)
  472. asd.Enabled = false
  473. asd.VelocitySpread = 10000
  474.  
  475. function getbloody(victim,amount)
  476. local prtcl = asd:Clone()
  477. prtcl.Parent = victim
  478. prtcl:Emit(amount)
  479. end
  480.  
  481. local TORSOVELOCITY = 0
  482.  
  483. function Ragdoll(Character2,CharTorso)
  484. local svch = Character2
  485. local hum = Character2:findFirstChild("Humanoid")
  486. local q = Character2:GetChildren()
  487. local CLONE = IT("Model",Effects)
  488. local DummyHead = nil
  489. for i = 1,#q do
  490. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  491. q[i].Parent = CLONE
  492. if q[i].Name == "Head" then
  493. DummyHead = CLONE.Head:Clone()
  494. q[i]:ClearAllChildren()
  495. q[i].Transparency = 1
  496. end
  497. else
  498. if q[i].ClassName ~= "Humanoid" then
  499. q[i]:remove()
  500. end
  501. end
  502. end
  503. local chrclone = CLONE
  504.  
  505. for _, c in pairs(Character2:GetChildren()) do
  506. if c.ClassName == "Accessory" then
  507. c:remove()
  508. end
  509. end
  510.  
  511. local ch = chrclone:GetChildren()
  512. local i
  513. for i = 1,#ch do
  514. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  515. ch[i]:remove()
  516. end
  517. end
  518. local function Scan(ch)
  519. local e
  520. for e = 1,#ch do
  521. Scan(ch[e]:GetChildren())
  522. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  523. ch[e]:remove()
  524. end
  525. end
  526. end
  527. Scan(chrclone:GetChildren())
  528.  
  529. local ch = Character2:GetChildren()
  530. local i
  531. for i = 1,#ch do
  532. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  533. ch[i]:remove()
  534. end
  535. end
  536.  
  537. local ch = Character2:GetChildren()
  538. local i
  539. for i = 1,#ch do
  540. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  541. ch[i]:remove()
  542. end
  543. end
  544. Character2 = chrclone
  545. local Torso2 = Character2.Torso
  546. local movevector = Vector3.new()
  547.  
  548. if Torso2 then
  549. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  550. local Head = Character2:FindFirstChild("Head")
  551. if Head then
  552. local Neck = Instance.new("Weld")
  553. Neck.Name = "Neck"
  554. Neck.Part0 = Torso2
  555. Neck.Part1 = Head
  556. Neck.C0 = CFrame.new(0, 1.5, 0)
  557. Neck.C1 = CFrame.new()
  558. Neck.Parent = Torso2
  559. Head:ClearAllChildren()
  560. Head.Transparency = 1
  561.  
  562. end
  563. local Limb = Character2:FindFirstChild("Right Arm")
  564. if Limb then
  565.  
  566. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  567. local Joint = Instance.new("Glue")
  568. Joint.Name = "RightShoulder"
  569. Joint.Part0 = Torso2
  570. Joint.Part1 = Limb
  571. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  572. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  573. Joint.Parent = Torso2
  574.  
  575. local B = Instance.new("Part")
  576. B.TopSurface = 0
  577. B.BottomSurface = 0
  578. B.formFactor = "Symmetric"
  579. B.Size = Vector3.new(1, 1, 1)
  580. B.Transparency = 1
  581. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  582. B.Parent = Character2
  583. local W = Instance.new("Weld")
  584. W.Part0 = Limb
  585. W.Part1 = B
  586. W.C0 = CFrame.new(0, -0.5, 0)
  587. W.Parent = Limb
  588.  
  589. end
  590. local Limb = Character2:FindFirstChild("Left Arm")
  591. if Limb then
  592.  
  593. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  594. local Joint = Instance.new("Glue")
  595. Joint.Name = "LeftShoulder"
  596. Joint.Part0 = Torso2
  597. Joint.Part1 = Limb
  598. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  599. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  600. Joint.Parent = Torso2
  601.  
  602. local B = Instance.new("Part")
  603. B.TopSurface = 0
  604. B.BottomSurface = 0
  605. B.formFactor = "Symmetric"
  606. B.Size = Vector3.new(1, 1, 1)
  607. B.Transparency = 1
  608. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  609. B.Parent = Character2
  610. local W = Instance.new("Weld")
  611. W.Part0 = Limb
  612. W.Part1 = B
  613. W.C0 = CFrame.new(0, -0.5, 0)
  614. W.Parent = Limb
  615.  
  616. end
  617. local Limb = Character2:FindFirstChild("Right Leg")
  618. if Limb then
  619.  
  620. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  621. local Joint = Instance.new("Glue")
  622. Joint.Name = "RightHip"
  623. Joint.Part0 = Torso2
  624. Joint.Part1 = Limb
  625. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  626. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  627. Joint.Parent = Torso2
  628.  
  629. local B = Instance.new("Part")
  630. B.TopSurface = 0
  631. B.BottomSurface = 0
  632. B.formFactor = "Symmetric"
  633. B.Size = Vector3.new(1, 1, 1)
  634. B.Transparency = 1
  635. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  636. B.Parent = Character2
  637. local W = Instance.new("Weld")
  638. W.Part0 = Limb
  639. W.Part1 = B
  640. W.C0 = CFrame.new(0, -0.5, 0)
  641. W.Parent = Limb
  642.  
  643. end
  644. local Limb = Character2:FindFirstChild("Left Leg")
  645. if Limb then
  646.  
  647. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  648. local Joint = Instance.new("Glue")
  649. Joint.Name = "LeftHip"
  650. Joint.Part0 = Torso2
  651. Joint.Part1 = Limb
  652. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  653. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  654. Joint.Parent = Torso2
  655.  
  656. local B = Instance.new("Part")
  657. B.TopSurface = 0
  658. B.BottomSurface = 0
  659. B.formFactor = "Symmetric"
  660. B.Size = Vector3.new(1, 1, 1)
  661. B.Transparency = 1
  662. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  663. B.Parent = Character2
  664. local W = Instance.new("Weld")
  665. W.Part0 = Limb
  666. W.Part1 = B
  667. W.C0 = CFrame.new(0, -0.5, 0)
  668. W.Parent = Limb
  669.  
  670. end
  671. --[
  672. local Bar = Instance.new("Part")
  673. Bar.TopSurface = 0
  674. Bar.BottomSurface = 0
  675. Bar.formFactor = "Symmetric"
  676. Bar.Size = Vector3.new(1, 1, 1)
  677. Bar.Transparency = 1
  678. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  679. Bar.Parent = Character2
  680. local Weld = Instance.new("Weld")
  681. Weld.Part0 = Torso2
  682. Weld.Part1 = Bar
  683. Weld.C0 = CFrame.new(0, 0.5, 0)
  684. Weld.Parent = Torso2
  685. --]]
  686. end
  687. Character2.Parent = Weapon
  688. if movevector ~= Vector3.new() then
  689. for i = 1,10 do
  690. Torso2.Velocity = movevector * 30
  691. end
  692. end
  693. DummyHead.Name = "FakeHead"
  694. DummyHead.Parent = CLONE
  695. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  696. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  697. MakeForm(BLOOD,"Cyl")
  698. weldBetween(DummyHead,BLOOD)
  699. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  700. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  701. MakeForm(BLOOD,"Cyl")
  702. weldBetween(Torso2,BLOOD)
  703. Character2.Name = "Corpse"
  704. local hum2 = svch:findFirstChild("Humanoid")
  705.  
  706. return Character2,Torso2,DummyHead
  707. end
  708.  
  709. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  710. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  711. if HITFLOOR ~= nil then
  712. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  713. if HITFLOOR.Name == "BloodPuddle" then
  714. local DIST = (Position - HITFLOOR.Position).Magnitude
  715. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  716. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  717. end
  718. else
  719. if HITFLOOR.Anchored == true then
  720. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  721. BLOOD.CFrame = CF(HITPOS)
  722. MakeForm(BLOOD,"Cyl")
  723. coroutine.resume(coroutine.create(function()
  724. Swait(75)
  725. while true do
  726. Swait()
  727. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  728. if BLOOD.Size.Z < 0.051 then
  729. BLOOD:remove()
  730. break
  731. end
  732. end
  733. end))
  734. end
  735. end
  736. end
  737. end
  738. end
  739.  
  740. function SprayBlood(POSITION,DIRECTION,BloodSize)
  741. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  742. BLOOD.CFrame = CF(POSITION)
  743. MakeForm(BLOOD,"Ball")
  744. local bv = Instance.new("BodyVelocity",BLOOD)
  745. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  746. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  747. bv.Name = "MOVE"
  748. Debris:AddItem(bv,0.05)
  749. coroutine.resume(coroutine.create(function()
  750. local HASTOUCHEDGROUND = false
  751. local HIT = BLOOD.Touched:Connect(function(hit)
  752. if hit.Anchored == true then
  753. HASTOUCHEDGROUND = true
  754. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  755. end
  756. end)
  757. for i = 1, 50 do
  758. Swait()
  759. if HASTOUCHEDGROUND == true then
  760. break
  761. end
  762. BLOOD.Size = BLOOD.Size * 0.9
  763. end
  764. BLOOD:remove()
  765. end))
  766. end
  767.  
  768. function Kill(Target)
  769. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  770. Target:BreakJoints()
  771. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  772. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  773. getbloody(DummyHead,45)
  774. if TORS2 ~= nil then
  775. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  776. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  777. local HUM = IT("Humanoid")
  778. HUM.MaxHealth = 0
  779. HUM.Health = 0
  780. HUM.Name = "CorpseHumanoid"
  781. HUM.PlatformStand = true
  782. HUM.Parent = CLONE
  783. KILLINSTINCT = KILLINSTINCT + 20
  784. TORS2.CFrame = CFRAME
  785. coroutine.resume(coroutine.create(function()
  786. for i = 1, 450 do
  787. wait()
  788. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  789. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  790. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  791. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  792. end
  793. CLONE:Remove()
  794. end))
  795. end
  796. end
  797. end
  798.  
  799. --//=================================\\
  800. --|| ATTACK FUNCTIONS AND STUFF
  801. --\\=================================//
  802.  
  803. function Swing()
  804. ATTACK = true
  805. Rooted = false
  806. for i=0, 1, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  814. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  815. end
  816. Trail.Enabled = true
  817. HandlePart.CanCollide = true
  818. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  819. local HIT = HandlePart.Touched:Connect(function(hit)
  820. Kill(hit.Parent)
  821. end)
  822. for i=0, 0.8, 0.1 / Animation_Speed do
  823. Swait()
  824. if Speed == 25 and TORSOVELOCITY > 0.3 then
  825. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  826. end
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  833. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  834. end
  835. Trail.Enabled = false
  836. HandlePart.CanCollide = false
  837. HIT:disconnect()
  838. ATTACK = false
  839. Rooted = false
  840. end
  841.  
  842. function Laugh()
  843. ATTACK = true
  844. Rooted = true
  845. CreateSound("1238240145", Torso, 6, 1)
  846. for i=0, 3.5, 0.1 / Animation_Speed do
  847. Swait()
  848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  854. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855. end
  856. ATTACK = false
  857. Rooted = false
  858. end
  859.  
  860. --//=================================\\
  861. --|| ASSIGN THINGS TO KEYS
  862. --\\=================================//
  863.  
  864. function MouseDown(Mouse)
  865. if ATTACK == false then
  866. Swing()
  867. end
  868. end
  869.  
  870. function MouseUp(Mouse)
  871. HOLD = false
  872. end
  873.  
  874. function KeyDown(Key)
  875. KEYHOLD = true
  876. if Key == "b" and ATTACK == false then
  877. if Speed == 10 then
  878. Speed = 25
  879. elseif Speed == 25 then
  880. Speed = 10
  881. end
  882. end
  883.  
  884. if Key == "t" and ATTACK == false then
  885. Laugh()
  886. end
  887. end
  888.  
  889. function KeyUp(Key)
  890. KEYHOLD = false
  891. end
  892.  
  893. Mouse.Button1Down:connect(function(NEWKEY)
  894. MouseDown(NEWKEY)
  895. end)
  896. Mouse.Button1Up:connect(function(NEWKEY)
  897. MouseUp(NEWKEY)
  898. end)
  899. Mouse.KeyDown:connect(function(NEWKEY)
  900. KeyDown(NEWKEY)
  901. end)
  902. Mouse.KeyUp:connect(function(NEWKEY)
  903. KeyUp(NEWKEY)
  904. end)
  905.  
  906. --//=================================\\
  907. --\\=================================//
  908.  
  909.  
  910. function unanchor()
  911. if UNANCHOR == true then
  912. g = Character:GetChildren()
  913. for i = 1, #g do
  914. if g[i].ClassName == "Part" then
  915. g[i].Anchored = false
  916. end
  917. end
  918. end
  919. end
  920.  
  921.  
  922. --//=================================\\
  923. --|| WRAP THE WHOLE SCRIPT UP
  924. --\\=================================//
  925.  
  926. Humanoid.Changed:connect(function(Jump)
  927. if Jump == "Jump" and (Disable_Jump == true) then
  928. Humanoid.Jump = false
  929. end
  930. end)
  931.  
  932. Speed = 10
  933.  
  934. local naeeym2 = Instance.new("BillboardGui",Character)
  935. naeeym2.AlwaysOnTop = true
  936. naeeym2.Size = UDim2.new(5,35,2,35)
  937. naeeym2.StudsOffset = Vector3.new(0,1,0)
  938. naeeym2.Adornee = Character.Head
  939. naeeym2.Name = "Name"
  940. naeeym2.PlayerToHideFrom = Player
  941. local tecks2 = Instance.new("TextLabel",naeeym2)
  942. tecks2.BackgroundTransparency = 1
  943. tecks2.TextScaled = true
  944. tecks2.BorderSizePixel = 0
  945. tecks2.Text = "PSYCHO"
  946. tecks2.Font = "Antique"
  947. tecks2.TextSize = 30
  948. tecks2.TextStrokeTransparency = 0
  949. tecks2.TextColor3 = Color3.new(0.8,0,0)
  950. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  951. tecks2.Size = UDim2.new(1,0,0.5,0)
  952. tecks2.Parent = naeeym2
  953.  
  954. while true do
  955. ANIMATE.Parent = nil
  956. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  957. IDLEANIMATION:Play()
  958. SINE = SINE + CHANGE
  959. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  960. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  961. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  962. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  963. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  964. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  965. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  966. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  967. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  968. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  969. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  970. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  971. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  972. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  973. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974. end
  975. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  976. ANIM = "Jump"
  977. if ATTACK == false then
  978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  984. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. end
  986. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  987. ANIM = "Fall"
  988. if ATTACK == false then
  989. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  995. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  996. end
  997. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  998. ANIM = "Idle"
  999. if ATTACK == false then
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. if VALUE1 == false then
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. end
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1010. coroutine.resume(coroutine.create(function()
  1011. VALUE1 = true
  1012. for i = 1, 25 do
  1013. Swait()
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1015. end
  1016. VALUE1 = false
  1017. end))
  1018. end
  1019. end
  1020. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1021. ANIM = "Walk"
  1022. WALK = WALK + 1 / Animation_Speed
  1023. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1024. WALK = 0
  1025. if WALKINGANIM == true then
  1026. WALKINGANIM = false
  1027. elseif WALKINGANIM == false then
  1028. WALKINGANIM = true
  1029. end
  1030. end
  1031. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1032. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1033. if ATTACK == false then
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1040. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1041. end
  1042. end
  1043. unanchor()
  1044. Humanoid.MaxHealth = "inf"
  1045. Humanoid.Health = "inf"
  1046. if Rooted == false then
  1047. Disable_Jump = false
  1048. Humanoid.WalkSpeed = Speed
  1049. elseif Rooted == true then
  1050. Disable_Jump = true
  1051. Humanoid.WalkSpeed = 0
  1052. end
  1053. if KILLINSTINCT > 0 then
  1054. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1055. KILLINSTINCT = KILLINSTINCT - 0.1
  1056. end
  1057. if Head:FindFirstChild("face") then
  1058. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1059. end
  1060. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1061. local MATHS = {"0","1"}
  1062. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1063. Humanoid.PlatformStand = false
  1064. script.Name = Humanoid.Name
  1065. if math.random(1,70-Speed) == 1 then
  1066. tecks2.Text = "FAILURE"
  1067. elseif math.random(1,70-Speed) == 2 then
  1068. tecks2.Text = "WHY BOTHER"
  1069. elseif math.random(1,70-Speed) == 3 then
  1070. tecks2.Text = "WORTHLESS"
  1071. else
  1072. if KILLINSTINCT > 0 then
  1073. if KILLINSTINCT < 100 then
  1074. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1075. tecks2.Text = "HA AH AHA HA HA HA HA"
  1076. else
  1077. tecks2.Text = "boss_kiddos the KILLER."
  1078. end
  1079. elseif KILLINSTINCT >= 100 then
  1080. if MRANDOM(1,5) == 1 then
  1081. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  1082. end
  1083. else
  1084. tecks2.Text = "boss_kiddos the KILLER."
  1085. end
  1086. else
  1087. tecks2.Text = "boss_kiddos the KILLER."
  1088. end
  1089. end
  1090. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1091. Swait()
  1092. if Head:FindFirstChildOfClass("Sound") then
  1093. Head:FindFirstChildOfClass("Sound"):remove()
  1094. end
  1095. if KILLINSTINCT > 100 then
  1096. KILLINSTINCT = 100
  1097. end
  1098. sick.Parent = Character
  1099. Sky.Parent = game.Lighting
  1100. game.Lighting.ClockTime = 22
  1101. script.Parent = PlayerGui
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --\\=================================//
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111. --//====================================================\\--
  1112. --|| END OF SCRIPT
  1113. --\\====================================================//--
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