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- ----Not Script Subscribe to BTY GLITCHES on youtube----
- local plr = game:GetService("Players").LocalPlayer
- local TpMethod = 1
- function JailbreakTp(...)
- getfenv()["TpMethod" .. TpMethod](...)
- end
- function TpMethod1(...)
- local char = plr.Character
- local root = char.HumanoidRootPart
- local args = {...}
- for i=0,1,0.05 do
- wait()
- root.CFrame = root.CFrame:lerp(CFrame.new(unpack(args,1,3)), i)
- end
- end
- function TpMethod2(...)
- local args = {...}
- local char = plr.Character
- local target = Vector3.new(unpack(args,1,3))
- local dist = (char:WaitForChild"HumanoidRootPart".Position - target).magnitude
- dist = math.floor(dist / 100) + 1
- for i=0,dist * 4 do
- wait()
- char:MoveTo(Vector3.new(...))
- end
- if args[#args] == true then
- wait()
- char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(unpack(args,1,#args - 1))
- end
- end
- function Tween(obj, t, properties)
- local TweenService = game:GetService("TweenService")
- local tweenInfo = TweenInfo.new(t,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
- local tween = TweenService:Create(obj,tweenInfo,properties)
- tween:Play()
- return tween
- end
- local Tracers = {}
- local function AddLasso(p,team)
- if not Tracers[team.Name] then return end
- if p == plr then return end
- spawn(function()
- if p.Character then
- local l = Instance.new("SelectionPartLasso")
- l.Parent = p.Character
- l.Humanoid = p.Character:FindFirstChildOfClass"Humanoid"
- l.Part = plr.Character:WaitForChild"HumanoidRootPart"
- l.Visible = true
- l.Color3 = team.TeamColor.Color
- for i=0,5 do
- local sg = Instance.new("SurfaceGui")
- sg.Face = i
- sg.Parent = p.Character
- sg.Adornee = p.Character:FindFirstChild"HumanoidRootPart"
- sg.AlwaysOnTop = true
- local f = Instance.new("Frame", sg)
- f.Size = UDim2.new(1,0,1,0)
- f.BorderSizePixel = 0
- f.BackgroundColor3 = team.TeamColor.Color
- f.BackgroundTransparency = 0.5
- end
- end
- end)
- end
- local function RemoveLasso(p)
- if not p.Character then return end
- for i,v in pairs(p.Character:GetDescendants()) do
- if v.ClassName:find("Selection") or v.ClassName == "SurfaceGui" then
- v:Destroy()
- end
- end
- end
- for _,team in pairs(game:GetService("Teams"):GetChildren()) do
- team.PlayerAdded:connect(function(p)
- AddLasso(p,team)
- end)
- team.PlayerRemoved:connect(function(p)
- RemoveLasso(p)
- end)
- end
- function ToggleTracers(team, bool)
- Tracers[team] = bool
- local t = game:GetService("Teams"):FindFirstChild(team)
- if not t then return end
- for i,v in pairs(t:GetPlayers()) do
- if bool then
- AddLasso(v,t)
- else
- RemoveLasso(v)
- end
- end
- end
- local function CharAdded(plr, char)
- if Tracers[tostring(plr.Team)] then
- AddLasso(plr,plr.Team)
- end
- end
- local function PlrAdded(plr)
- plr.CharacterAdded:connect(function(char)
- CharAdded(plr, char)
- end)
- if plr.Character then
- CharAdded(plr, plr.Character)
- end
- end
- game:GetService("Players").PlayerAdded:connect(PlrAdded)
- for _,v in pairs(game:GetService("Players"):GetPlayers()) do
- PlrAdded(v)
- end
- --Creating Gui--
- local function Create(classname)
- return function(t)
- local ins = Instance.new(classname)
- for i,v in pairs(t) do
- ins[i] = v
- end
- return ins
- end
- end
- --local parent = game:GetService("CoreGui"):WaitForChild("RobloxGui")
- local main = Create "Frame" {
- Active = true,
- ClipsDescendants = true,
- Draggable = true,
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 0,
- Size = UDim2.new(0,400,0,300),
- Position = UDim2.new(0.5,-200,0,-300),
- BackgroundTransparency = 1,
- Parent = Instance.new("ScreenGui", plr.PlayerGui)--parent
- }
- do
- local effect = Create "Frame" {
- Parent = main,
- Size = UDim2.new(1,0,0,50),
- BackgroundColor3 = Color3.fromRGB(85,170,255),
- BorderSizePixel = 0,
- ClipsDescendants = true,
- }
- local lb = Create "TextLabel" {
- Parent = effect,
- Size = UDim2.new(1,0,1,0),
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- TextSize = 30,
- TextColor3 = Color3.new(1,1,1),
- TextXAlignment = "Left",
- Font = "SourceSansBold",
- Text = "Jailbreak GUI",
- ZIndex = 2,
- }
- local function GTween()
- lb:TweenPosition(UDim2.new(1,10,0,0), nil,nil,3,true,function(ts)
- if ts == Enum.TweenStatus.Completed then
- lb.Position = UDim2.new(0,0 - lb.TextBounds.X - 2,0,0)
- GTween()
- end
- end)
- end
- GTween()
- end
- local Menu = Create "Frame" {
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 0,
- Position = UDim2.new(0,0,0,50),
- Size = UDim2.new(1,0,1,-50),
- Parent = main,
- }
- local MenuLabel = Create "TextLabel" {
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- TextColor3 = Color3.new(0,0,0),
- TextSize = 20,
- Font = "SourceSans",
- Text = "Made by 10x050",
- TextWrapped = true,
- Size = UDim2.new(1,0,0,50),
- Parent = Menu
- }
- local function CreateButton(text,parent)
- return Create "TextButton" {
- Active = true,
- AutoButtonColor = true,
- BackgroundColor3 = Color3.fromRGB(0,155,232),
- BorderSizePixel = 1,
- Size = UDim2.new(0,100,0,30),
- Font = "SourceSansBold",
- TextColor3 = Color3.new(1,1,0),
- TextSize = 20,
- Text = text,
- Parent = parent
- }
- end
- local function CreateFrame(name)
- local f = Create "Frame" {
- BackgroundColor3 = Color3.new(1,1,1),
- BorderSizePixel = 0,
- Position = UDim2.new(0,0,0,50),
- Size = UDim2.new(1,0,1,-50),
- Visible = false,
- }
- local lb = Create "TextLabel" {
- BackgroundTransparency = 1,
- BorderSizePixel = 0,
- TextSize = 20,
- TextColor3 = Color3.new(1,1,0),
- Position = UDim2.new(0,0,0,5),
- Text = name,
- Parent = f,
- TextXAlignment = "Center",
- TextYAlignment = "Center",
- Size = UDim2.new(1,0,0,30),
- }
- local exit = CreateButton("Back", f)
- exit.Position = UDim2.new(0.5,-50,1,-45)
- exit.MouseButton1Click:connect(function()
- Menu.Visible = true
- f.Visible = false
- ActiveFrame = Menu
- end)
- return f
- end
- ActiveFrame = Menu
- local TeleportsFrame = CreateFrame("Teleports")
- TeleportsFrame.Parent = main
- local BankIn = CreateButton("Bank (In)", TeleportsFrame)
- BankIn.Position = UDim2.new(0,15,0,40)
- BankIn.Size = UDim2.new(0,80,0,30)
- BankIn.MouseButton1Click:connect(function()
- JailbreakTp(32,0.715,814, true)
- end)
- local BankOut = CreateButton("Bank (Out)", TeleportsFrame)
- BankOut.Position = UDim2.new(0,105,0,40)
- BankOut.MouseButton1Click:connect(function()
- JailbreakTp(10, 18, 784)
- end)
- local JailIn = CreateButton("Jail (In)", TeleportsFrame)
- JailIn.Position = UDim2.new(0,215,0,40)
- JailIn.Size = UDim2.new(0,80,0,30)
- JailIn.MouseButton1Click:connect(function()
- JailbreakTp(-1310, 18, -1658)
- end)
- local JailOut = CreateButton("Jail (Out)", TeleportsFrame)
- JailOut.Position = UDim2.new(0,305,0,40)
- JailOut.Size = UDim2.new(0,80,0,30)
- JailOut.MouseButton1Click:connect(function()
- JailbreakTp(-1133, 18, -1355)
- end)
- local Garage = CreateButton("Garage", TeleportsFrame)
- Garage.Position = UDim2.new(0,335,0,120)--UDim2.new(0,10,0,80)
- Garage.Size = UDim2.new(0,60,0,30)
- Garage.MouseButton1Click:connect(function()
- JailbreakTp(-352, 23, 1175)
- end)
- local JewelIn = CreateButton("Jewelry (In)", TeleportsFrame)
- JewelIn.Position = UDim2.new(0,25,0,80)
- JewelIn.MouseButton1Click:connect(function()
- JailbreakTp(133, 18, 1320, true)
- end)
- local JewelOut = CreateButton("Jewelry (Out)", TeleportsFrame)
- JewelOut.Position = UDim2.new(0,135,0,80)
- JewelOut.Size = UDim2.new(0,115,0,30)
- JewelOut.MouseButton1Click:connect(function()
- JailbreakTp(142, 18, 1365)
- end)
- local Crim1 = CreateButton("Crim base 1", TeleportsFrame)
- Crim1.Position = UDim2.new(0,5,0,120)
- Crim1.MouseButton1Click:connect(function()
- JailbreakTp(-226, 18, 1590, true)
- end)
- local Crim2 = CreateButton("Crim base 2", TeleportsFrame)
- Crim2.Position = UDim2.new(0,115,0,120)
- Crim2.MouseButton1Click:connect(function()
- JailbreakTp(true, 1637, 50, -1768, true)
- end)
- local Donut = CreateButton("Donut Shop", TeleportsFrame)
- Donut.Position = UDim2.new(0,225,0,120)
- Donut.MouseButton1Click:connect(function()
- JailbreakTp(268, 18, -1760, true)
- end)
- local Gas = CreateButton("Gas Station", TeleportsFrame)
- Gas.Position = UDim2.new(0,260,0,80)
- Gas.MouseButton1Click:connect(function()
- JailbreakTp(-1583, 18, 724, true)
- end)
- local TeleportsBtn = CreateButton("Teleports", MenuLabel)
- TeleportsBtn.Position = UDim2.new(0.5,-50,0,60)
- TeleportsBtn.MouseButton1Click:connect(function()
- TeleportsFrame.Visible = true
- Menu.Visible = false
- ActiveFrame = TeleportsFrame
- end)
- local StuffFrame = CreateFrame("Stuff")
- StuffFrame.Parent = main
- local StuffBtn = CreateButton("Stuff", MenuLabel)
- StuffBtn.Position = TeleportsBtn.Position + UDim2.new(0,0,0,40)
- StuffBtn.MouseButton1Click:connect(function()
- StuffFrame.Visible = true
- Menu.Visible = false
- ActiveFrame = StuffFrame
- end)
- local RemoveDoors = CreateButton("Remove Doors", StuffFrame)
- RemoveDoors.Size = UDim2.new(0,120,0,30)
- RemoveDoors.Position = UDim2.new(0,10,0,50)
- RemoveDoors.MouseButton1Click:connect(function()
- local doors = workspace:FindFirstChild("Doors")
- if not doors then return end
- for i,v in pairs(doors:GetChildren()) do
- v:Destroy()
- end
- end)
- local Platform = CreateButton("Platform", StuffFrame)
- Platform.Position = UDim2.new(0.5,-60,0,50)
- Platform.MouseButton1Click:connect(function()
- local p = Instance.new("Part", workspace)
- p.Size = Vector3.new(30,0.5,30)
- p.Anchored = true
- p.Position = plr.Character.HumanoidRootPart.Position + Vector3.new(0,15,0)
- plr.Character:MoveTo(p.Position + Vector3.new(0,1,0))
- spawn(function()
- while p.Parent do
- wait(1)
- if (plr.Character.HumanoidRootPart.Position - p.Position).magnitude > 20 then
- p:Destroy()
- end
- end
- end)
- end)
- local Tracers = CreateButton("Tracers: None", StuffFrame)
- Tracers.Size = UDim2.new(0,140,0,30)
- Tracers.Position = UDim2.new(1,-150,0,50)
- Tracers.MouseButton1Click:connect(function()
- local curr = Tracers.Text:sub(10)
- if curr ~= "None" then
- ToggleTracers(curr, false)
- end
- local teams = {"None", "Police", "Criminal", "Prisoner"}
- local new = ""
- for i,v in pairs(teams) do
- if v == curr then
- new = teams[i + 1] or teams[1]
- end
- end
- if new ~= "None" then
- ToggleTracers(new, true)
- end
- Tracers.Text = "Tracers: " .. new
- end)
- local BtoolActive = false
- local m = plr:GetMouse()
- local Btool = CreateButton("Btool: Off", StuffFrame)
- Btool.Position = UDim2.new(0,10,0,90)
- Btool.MouseButton1Click:connect(function()
- spawn(function()
- local status = Btool.Text:sub(8)
- local newstatus = status == "On" and "Off" or status == "Off" and "On"
- Btool.Text = "Btool: " .. newstatus
- BtoolActive = newstatus == "On" and true or newstatus == "Off" and false
- if BtoolActive then
- local sb = Instance.new("SelectionBox", workspace.CurrentCamera)
- local ev = m.Button1Down:connect(function()
- if m.Target then
- m.Target:Destroy()
- end
- end)
- while BtoolActive do
- wait()
- if m.Target then
- sb.Adornee = m.Target
- end
- end
- ev:Disconnect()
- else
- local sb = workspace.CurrentCamera:FindFirstChildOfClass("SelectionBox")
- if sb then sb:Destroy() end
- end
- end)
- end)
- local ClickTpEnabled = false
- m.Button1Down:connect(function()
- if ClickTpEnabled and m.Target then
- plr.Character:MoveTo(m.Hit.p)
- end
- end)
- local ClickTp = CreateButton("ClickTp: Off", StuffFrame)
- ClickTp.Position = UDim2.new(0,120,0,90)
- ClickTp.MouseButton1Click:connect(function()
- spawn(function()
- local status = ClickTp.Text:sub(10)
- local newstatus = status == "Off" and "On" or status == "On" and "Off"
- ClickTpEnabled = newstatus == "On" and true or newstatus == "Off" and false
- ClickTp.Text = "ClickTp: " .. newstatus
- local ind = Create "Part" {
- Anchored = true,
- CanCollide = false,
- Transparency = 0.3,
- Size = Vector3.new(1.2,0.3,1.2),
- BrickColor = BrickColor.Green(),
- Parent = workspace
- }
- Instance.new("CylinderMesh", ind)
- m.TargetFilter = ind
- local beam = Create "Part" {
- Anchored = true,
- CanCollide = false,
- Transparency = 0.3,
- BrickColor = BrickColor.Green(),
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Size = Vector3.new(0.3,0.3,1),
- Parent = workspace
- }
- while ClickTpEnabled do
- wait()
- ind.CFrame = CFrame.new(m.Hit.p)
- local humrootpos = plr.Character:WaitForChild'HumanoidRootPart'.Position
- local dist = (Vector3.new(m.Hit.p.X,0,m.Hit.p.Z) - Vector3.new(humrootpos.X,0,humrootpos.Z)).magnitude
- if dist > 150 then
- ind.BrickColor,beam.BrickColor = BrickColor.Red(),BrickColor.Red()
- else
- ind.BrickColor,beam.BrickColor = BrickColor.Green(),BrickColor.Green()
- end
- beam.Size = Vector3.new(0.3,0.3,dist - 0.5)
- beam.CFrame = CFrame.new(plr.Character:WaitForChild'HumanoidRootPart'.Position, m.Hit.p) * CFrame.new(0,0,-dist/2 + 0.5)
- end
- ind:Destroy()
- beam:Destroy()
- end)
- end)
- local Gravity = CreateButton("Low Gravity", StuffFrame)
- Gravity.Position = UDim2.new(0,230,0,90)
- Gravity.Size = UDim2.new(0,130,0,30)
- Gravity.MouseButton1Click:connect(function()
- local t = Gravity.Text == "Low Gravity" and true or false
- workspace.Gravity = t and 50 or 196.2
- Gravity.Text = t and "Normal Gravity" or "Low Gravity"
- end)
- local InfiniteJumpEnabled = false
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- local InfiniteJump = CreateButton("Infinite Jump: Off", StuffFrame)
- InfiniteJump.Position = UDim2.new(0,10,0,130)
- InfiniteJump.Size = UDim2.new(0,150,0,30)
- InfiniteJump.MouseButton1Click:connect(function()
- local state = InfiniteJump.Text:sub(string.len("Infinite Jump: ") + 1) --too lazy to count lol
- local new = state == "Off" and "On" or state == "On" and "Off"
- InfiniteJumpEnabled = new == "On"
- InfiniteJump.Text = "Infinite Jump: " .. new
- end)
- local Giver = nil
- local ItemsGiver = CreateButton("Items Giver", StuffFrame)
- ItemsGiver.Position = UDim2.new(0,170,0,130)
- ItemsGiver.MouseButton1Click:connect(function()
- if not workspace:FindFirstChild("Givers") then return end
- if Giver then
- for i,v in pairs(Giver) do
- v.ClickDetector.Parent = v.OriginalParent
- v.Event:Disconnect()
- end
- getmetatable(Giver):Destroy()
- end
- Giver = {}
- local g = Giver
- local p = Instance.new("Part", workspace)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = plr.Character:WaitForChild"HumanoidRootPart".CFrame
- setmetatable(Giver, {__metatable = p})
- for i,v in pairs(workspace.Givers:GetChildren()) do
- local cd = v:FindFirstChildOfClass"ClickDetector"
- if cd then
- local newt = {}
- newt.ClickDetector = cd
- newt.OriginalParent = v
- cd.Parent = p
- newt.Event = cd.MouseClick:connect(function()
- cd.Parent = v
- end)
- table.insert(Giver, newt)
- end
- end
- spawn(function()
- wait(10)
- if Giver == g then
- Giver = nil
- for i,v in pairs(g) do
- v.ClickDetector.Parent = v.OriginalParent
- v.Event:Disconnect()
- end
- getmetatable(g):Destroy()
- end
- end)
- end)
- local BankAutoRobBtn = CreateButton("Bank AutoRob", StuffFrame)
- BankAutoRobBtn.Position = UDim2.new(0,280,0,130)
- BankAutoRobBtn.Size = UDim2.new(0,115,0,30)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0)
- BankAutoRobBtn.MouseButton1Click:connect(function()
- local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1]
- local Info = Bank.Extra.Sign
- if Info.Decal.Transparency == 0 then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bank is closed!",
- Text = "You need to wait for the bank to open!",
- Duration = 7,
- Button1 = "Dismiss",
- })
- return
- end
- local bankpos = Vector3.new(Info.Position.X,0,Info.Position.Z)
- local root = plr.Character.HumanoidRootPart
- local plrpos = Vector3.new(root.Position.X,0,root.Position.Z)
- if (bankpos - plrpos).magnitude > 150 then
- local cb = Instance.new"BindableFunction"
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- JailbreakTp(10, 18, 784)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "You are too far!",
- Text = "You need to get closer to the bank (use tp)",
- Duration = 7,
- Button1 = "Dismiss",
- Button2 = "Teleport",
- Callback = cb
- })
- else
- RobTheBank()
- end
- end)
- local SettingsFrame = CreateFrame("Settings")
- SettingsFrame.Parent = main
- local Settingsbtn = CreateButton("Settings", MenuLabel)
- Settingsbtn.Position = StuffBtn.Position + UDim2.new(0,0,0,40)
- Settingsbtn.MouseButton1Click:connect(function()
- SettingsFrame.Visible = true
- Menu.Visible = false
- ActiveFrame = SettingsFrame
- end)
- local TpMethodBtn = CreateButton("Teleport Method: 1", SettingsFrame)
- TpMethodBtn.Position = UDim2.new(0,10,0,50)
- TpMethodBtn.Size = UDim2.new(0,160,0,30)
- TpMethodBtn.MouseButton1Click:connect(function()
- local curr = TpMethodBtn.Text:sub(string.len("Teleport Method: ") + 1)
- curr = tonumber(curr)
- local new = curr == 1 and 2 or curr == 2 and 1
- TpMethod = new
- TpMethodBtn.Text = "Teleport Method: " .. new
- end)
- local ExitBtn = CreateButton("Exit", MenuLabel)
- ExitBtn.Position = Settingsbtn.Position + UDim2.new(0,0,0,40)
- ExitBtn.MouseButton1Click:connect(function()
- main:Destroy()
- script.Disabled = true
- script:Destroy()
- end)
- local BankJewelStatus = Create "TextLabel" {
- BackgroundTransparency = 1,
- TextSize = 8,
- TextColor3 = Color3.new(0,0,0),
- Font = "Legacy",
- TextXAlignment = "Left",
- TextYAlignment = "Top",
- Size = UDim2.new(0,100,0,100),
- Position = UDim2.new(0,10,0,220),
- Text = "Bank:\nJewelry:",
- Parent = Menu
- }
- local BankStatus = BankJewelStatus:Clone()
- BankStatus.Text = "Unknown"
- BankStatus.Size = UDim2.new(0,100,0,100)
- BankStatus.Position = UDim2.new(0,46,0,220)
- BankStatus.Parent = Menu
- BankStatus.TextColor3 = Color3.new(1,0,0)
- local JewelryStatus = BankStatus:Clone()
- JewelryStatus.Text = "Unknown"
- JewelryStatus.Size = UDim2.new(0,100,0,100)
- JewelryStatus.Position = UDim2.new(0,59,0,232)
- JewelryStatus.Parent = Menu
- JewelryStatus.TextColor3 = Color3.new(1,0,0)
- main:TweenPosition(UDim2.new(0.5,-200,0.5,-150))
- local TransparencyTweens = {}
- main.MouseLeave:connect(function()
- spawn(function()
- local bool = false
- local ev = main.MouseEnter:connect(function()
- bool = true
- end)
- wait(1)
- ev:Disconnect()
- if bool then return end
- for i,v in pairs(TransparencyTweens) do
- v:Pause()
- end
- TransparencyTweens = {}
- for i,v in pairs(main:GetDescendants()) do
- if v.Visible then
- local totween = {}
- if v.ClassName:sub(1,4) == "Text" then
- totween.TextTransparency = 0.7
- end
- if v.BackgroundTransparency ~= 1 then
- totween.BackgroundTransparency = 0.7
- end
- TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween)
- end
- end
- main:TweenSize(UDim2.new(0,400,0,50),nil,nil,nil,true)
- end)
- end)
- main.MouseEnter:connect(function()
- for i,v in pairs(TransparencyTweens) do
- v:Pause()
- end
- TransparencyTweens = {}
- for i,v in pairs(main:GetDescendants()) do
- if v.Visible then
- local totween = {}
- if v.ClassName:sub(1,4) == "Text" then
- totween.TextTransparency = 0
- end
- if v.BackgroundTransparency ~= 1 then
- totween.BackgroundTransparency = 0
- end
- TransparencyTweens[#TransparencyTweens + 1] = Tween(v, 0.5, totween)
- end
- end
- main:TweenSize(UDim2.new(0,400,0,300),nil,nil,nil,true)
- end)
- --AutoRob stuff--
- local DuffelBag = game:GetService("MarketplaceService"):PlayerOwnsAsset(plr, 2219040)
- local BankAutoRob = {
- {
- Pos = {51, 18.06, 856.5},
- Yield = 2,
- Status = "Starting the robbery"
- },
- {
- Pos = {29.71, 0.73, 815.25},
- Yield = 15,
- Status = "Opening the vault"
- },
- {
- Pos = {18.37, 0.7659, 822.25},
- Yield = DuffelBag and 50 or 25,
- Status = "Collecting $$$"
- },
- {
- Pos = {10, 18, 784},
- Status = "Finishing the robbery"
- }
- }
- local function Tp(...)
- local char = plr.Character
- for i=1,2 do
- wait()
- char:WaitForChild'HumanoidRootPart'.CFrame = CFrame.new(...)
- end
- end
- function RobTheBank()
- for _,v in pairs(BankAutoRob) do
- Tp(unpack(v.Pos))
- wait(v.Yield)
- end
- end
- --Bank notification--
- pcall(function()
- local Bank = workspace:FindFirstChild("Banks"):GetChildren()[1]
- local Info = Bank.Extra.Sign.Decal
- Info:GetPropertyChangedSignal("Transparency"):Connect(function()
- if Info.Transparency ~= 0 then
- BankStatus.Text = "Open"
- BankStatus.TextColor3 = Color3.new(0,1,0)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(0,1,0)
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- JailbreakTp(10, 18, 784)
- elseif arg == "AutoRob" then
- RobTheBank()
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bank is ready!",
- Text = "Bank is ready!",
- Duration = 15,
- Button1 = "Dismiss",
- Button2 = (Vector3.new(Info.Parent.Position.X,0,Info.Parent.Position.Z) - Vector3.new(plr.Character.HumanoidRootPart.Position.X,0,plr.Character.HumanoidRootPart.Position.Z)).magnitude < 150 and "AutoRob" or "Teleport",
- Callback = cb
- })
- else
- BankStatus.Text = "Closed"
- BankStatus.TextColor3 = Color3.new(1,0,0)
- BankAutoRobBtn.BackgroundColor3 = Color3.new(1,0,0)
- end
- end)
- BankStatus.Text = Info.Transparency == 0 and "Closed" or "Open"
- BankStatus.TextColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- BankAutoRobBtn.BackgroundColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- end)
- --Jewelry notification--
- pcall(function()
- local Jewelry = workspace:FindFirstChild("Jewelrys"):GetChildren()[1]
- local Info = Jewelry.Extra.Sign.Decal
- Info:GetPropertyChangedSignal("Transparency"):Connect(function()
- if Info.Transparency ~= 0 then
- JewelryStatus.Text = "Open"
- JewelryStatus.TextColor3 = Color3.new(0,1,0)
- BankStatus.TextColor3 = Color3.new(0,1,0)
- local cb = Instance.new("BindableFunction")
- cb.OnInvoke = function(arg)
- if arg == "Teleport" then
- JailbreakTp(142, 18, 1365)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Jewelry is ready!",
- Text = "Jewelry is ready!",
- Duration = 15,
- Button1 = "Dismiss",
- Button2 = "Teleport",
- Callback = cb
- })
- else
- JewelryStatus.Text = "Closed"
- JewelryStatus.TextColor3 = Color3.new(1,0,0)
- end
- end)
- JewelryStatus.Text = Info.Transparency == 0 and "Closed" or "Open"
- JewelryStatus.TextColor3 = Info.Transparency == 0 and Color3.new(1,0,0) or Color3.new(0,1,0)
- end)
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