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- --Thanks PixelFir3 For Running This!
- Player = game:GetService("Players").LocalPlayer
- --FIXED WITH TRIGECTORY's CheatSheet
- cheatsheetplr = game.Players.LocalPlayer
- i = Instance.new("NumberValue", cheatsheetplr )
- i.Name = "FPSCH"
- Bin = Instance.new("HopperBin", cheatsheetplr .Backpack)
- script.Parent = Bin
- local cf = CFrame.new
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor})
- LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor})
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- cam = game.Workspace.CurrentCamera
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Face = Head.face
- Neck = Torso.Neck
- it = Instance.new
- attacktype = 1
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- cloaked = false
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- bounce = false
- cooldown = false
- deeznuts = false
- attackdebounce = false
- deb = false
- equipped = true
- hand = false
- MMouse = nil
- combo = 0
- mana = 100
- trispeed = 0.2
- attackmode = "none"
- local idle = 0
- local Anim = "Idle"
- local stanceToggle = "Flight"
- local Effects = {}
- local gun = false
- local shoot = false
- player = nil
- mana = 100
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- mouse = Player:GetMouse()
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- swait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- nooutline = function(part)
- part.TopSurface = 10
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- ppart = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = EffectPart.Position
- NoOutline(fp)
- fp.Material = "Neon"
- fp:BreakJoints()
- return fp
- end
- wweld = function(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- decal = function(part, face, texture, transparency, shiny, specular, name)
- local d = it("Decal", part)
- d.Shiny = shiny
- d.Face = face
- d.Specular = specular
- d.Transparency = transparency
- d.Texture = texture
- d.Name = name
- return d
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- Triangle = function(a, b, c)
- local edg1 = (c - a):Dot(b - a.unit)
- local edg2 = (a - b):Dot(c - b.unit)
- local edg3 = (b - c):Dot(a - c.unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a = a
- else
- -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg'
- if edg2 <= (c - b).magnitude and edg2 >= 0 then
- a = b
- else
- -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg'
- -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg'
- if edg3 <= (a - c).magnitude and edg3 >= 0 then
- a = c
- else
- a = c
- end
- end
- end
- local len1 = (c - a):Dot(b - a.unit)
- local len2 =( b - a).magnitude - len1
- local width = ((a + b - a.unit * len1) - c).magnitude
- local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit)
- local list = {}
- local TrailColor = "Institutional white"
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "Neon"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {w1, "Disappear", 0.01})
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- do
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "Neon"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {w2, "Disappear", 0.01})
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- do
- return unpack(list)
- end
- end
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Pos, Dir, Max, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local Damage = math.rad(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.rad(-10, 10), math.rad(-10, 10), math.rad(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.rad(-30, 30), math.rad(-30, 30), math.rad(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Target" then
- local Targetting = false
- if Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- end
- ), ZTarget)
- local TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- local targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- local dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if Humanoid.Health > 0 and Character.Parent ~= nil and TargHum.Health > 0 and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- end
- do
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 0)
- end
- local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- nooutline(fp)
- fp.Material = material
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0, c1)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- weld.C1 = c1
- return weld
- end
- ps = Instance.new("Part", Character)
- ps.BrickColor = BrickColor.new("Really black")
- ps.Material = "Neon"
- ps.Name = "PS"
- ps.Transparency = 0
- ps.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.PS)
- w.Part0 = Character.PS
- w.Part1 = RootJointPart
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Institutional white")
- p.Material = "Neon"
- p.Name = "P1"
- p.Size = Vector3.new(1.2, 2.2, 1.2)
- w = Instance.new("Weld", Character.P1)
- w.Part0 = Character.P1
- w.Part1 = RightArm
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P2"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P2)
- w.Part0 = Character.P2
- w.Part1 = RightArm
- w.C0 = CFrame.new(0, 0.8, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "Diamond1"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- m = Instance.new("SpecialMesh", Character.Diamond1)
- m.MeshId = "http://www.roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(1.3, 1.4, 1.3)
- w = Instance.new("Weld", Character.Diamond1)
- w.Part0 = Character.Diamond1
- w.Part1 = RightArm
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P3"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P3)
- w.Part0 = Character.P3
- w.Part1 = RightArm
- w.C0 = CFrame.new(0, 0.4, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P5"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P5)
- w.Part0 = Character.P5
- w.Part1 = RightArm
- w.C0 = CFrame.new(0, -0.8, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P4"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P4)
- w.Part0 = Character.P4
- w.Part1 = RightArm
- w.C0 = CFrame.new(0, -0.4, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Institutional white")
- p.Material = "Neon"
- p.Name = "P6"
- p.Size = Vector3.new(1.2, 2.2, 1.2)
- w = Instance.new("Weld", Character.P6)
- w.Part0 = Character.P6
- w.Part1 = LeftArm
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P7"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P7)
- w.Part0 = Character.P7
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0, 0.8, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "Diamond2"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- m = Instance.new("SpecialMesh", Character.Diamond2)
- m.MeshId = "http://www.roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(1.3, 1.4, 1.3)
- w = Instance.new("Weld", Character.Diamond2)
- w.Part0 = Character.Diamond2
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P8"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P8)
- w.Part0 = Character.P8
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0, 0.4, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P9"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P9)
- w.Part0 = Character.P9
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0, -0.8, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "P10"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.P10)
- w.Part0 = Character.P10
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0, -0.4, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Institutional white")
- p.Material = "Neon"
- p.Name = "R1"
- p.Size = Vector3.new(1.2, 2, 1.2)
- w = Instance.new("Weld", Character.R1)
- w.Part0 = Character.R1
- w.Part1 = RightLeg
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "R2"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.R2)
- w.Part0 = Character.R2
- w.Part1 = RightLeg
- w.C0 = CFrame.new(0, 0.7, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "Diamond3"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- m = Instance.new("SpecialMesh", Character.Diamond3)
- m.MeshId = "http://www.roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(1, 1, 1)
- w = Instance.new("Weld", Character.Diamond3)
- w.Part0 = Character.Diamond3
- w.Part1 = RightLeg
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "Bash1"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- m = Instance.new("SpecialMesh", Character.Bash1)
- m.Scale = Vector3.new(5, 0, 1)
- w = Instance.new("Weld", Character.Bash1)
- w.Part0 = Character.Bash1
- w.Part1 = RightLeg
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "R3"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.R3)
- w.Part0 = Character.R3
- w.Part1 = RightLeg
- w.C0 = CFrame.new(0, -0.7, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Institutional white")
- p.Material = "Neon"
- p.Name = "R4"
- p.Size = Vector3.new(1.2, 2, 1.2)
- w = Instance.new("Weld", Character.R4)
- w.Part0 = Character.R4
- w.Part1 = LeftLeg
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "R5"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.R5)
- w.Part0 = Character.R5
- w.Part1 = LeftLeg
- w.C0 = CFrame.new(0, 0.7, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "Diamond4"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- m = Instance.new("SpecialMesh", Character.Diamond4)
- m.MeshId = "http://www.roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(1, 1, 1)
- w = Instance.new("Weld", Character.Diamond4)
- w.Part0 = Character.Diamond4
- w.Part1 = LeftLeg
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "Bash2"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- m = Instance.new("SpecialMesh", Character.Bash2)
- m.Scale = Vector3.new(5, 0, 1)
- w = Instance.new("Weld", Character.Bash2)
- w.Part0 = Character.Bash2
- w.Part1 = LeftLeg
- w.C0 = CFrame.new(0, 0, 0)
- p = Instance.new("Part", Character)
- p.BrickColor = BrickColor.new("Really black")
- p.Material = "Neon"
- p.Name = "R6"
- p.Size = Vector3.new(1.3, 0.2, 1.3)
- w = Instance.new("Weld", Character.R6)
- w.Part0 = Character.R6
- w.Part1 = LeftLeg
- w.C0 = CFrame.new(0, -0.7, 0)
- p = Instance.new("Part", Character)
- p.Name = "DeathRay"
- p.Size = Vector3.new(0.2, 5.22, 2.13)
- p.BrickColor = BrickColor.new("White")
- p.Transparency = 1
- d = Instance.new("Decal", Character.DeathRay)
- d.Face = "Left"
- d.Texture = "http://www.roblox.com/asset/?id=340395528"
- d = Instance.new("Decal", Character.DeathRay)
- d.Face = "Right"
- d.Texture = "http://www.roblox.com/asset/?id=340395528"
- w = Instance.new("Weld", Character.DeathRay)
- w.Part0 = Character.DeathRay
- w.Part1 = LeftArm
- w.C0 = CFrame.new(0.7, 0, 0)
- p = Instance.new("Part", Character)
- p.Name = "DeathRay2"
- p.Size = Vector3.new(0.2, 5.22, 2.13)
- p.BrickColor = BrickColor.new("White")
- p.Transparency = 1
- d = Instance.new("Decal", Character.DeathRay2)
- d.Face = "Left"
- d.Texture = "http://www.roblox.com/asset/?id=340395528"
- d = Instance.new("Decal", Character.DeathRay2)
- d.Face = "Right"
- d.Texture = "http://www.roblox.com/asset/?id=340395528"
- w = Instance.new("Weld", Character.DeathRay2)
- w.Part0 = Character.DeathRay2
- w.Part1 = RightArm
- w.C0 = CFrame.new(-0.7, 0, 0)
- s = Instance.new("Sound", Character)
- s.SoundId = "rbxassetid://306154368"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = true
- s:Play()
- handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "Handle", Vector3.new(0.200000003, 1.61857152, 0.200000003))
- handleweld = weld(m, Character["Right Arm"], handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
- mesh("CylinderMesh", handle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.857142806, 1, 0.857142746))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.257142872, 0.911428571))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.571428537, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 3.74285722, 0.571428657))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 3.74285722, 0.514285743))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.571428537, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.914285779, 0.254285723))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.571428537, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.942857206, 0.28285715))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.285714328, 0.940000057))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1, 1.20000005, 1))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Head, "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 0.142857134, 0.285714298))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.483492821, 0.539954185, 0.539909601))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714179))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.892679513, 0.539954185, 0.771299422))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.857145786, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.892679513, 0.539954185, 0.771299422))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 0.571431458, 1.10000002))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.483492851, 0.539954185, 0.539909601))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714179))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.483492821, 0.539954185, 0.539909601))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714269))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.493492872, 0.539954185, 0.539909601))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714269))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.46267962, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.06267953, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.46267962, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.662679553, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.46267951, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.06267953, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.372464359, 0.762464345, 0.762464285))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.895366609, 0.128561974, 0.128542364))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.382464379, 0.762464345, 0.762464285))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.913885474, 0.128561974, 0.128542408))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.40246433, 0.762464345, 0.762464285))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.895366609, 0.128561974, 0.128542408))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.40246433, 0.762464345, 0.762464285))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.895366669, 0.128561974, 0.128542364))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.26045096, 0.762464345, 0.762464285))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.385687381, 0.642712057))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.26045096, 0.762464345, 0.762464285))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 0.257125348, 0.706983268))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.857142806, 0.857145548, 0.857142746))
- Hitbox = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "Hitbox", Vector3.new(0.650000036, 4.19999981, 0.200000003))
- Hitboxweld = weld(m, handle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
- EffectPart = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPartweld = weld(m, handle, EffectPart, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
- mesh("BlockMesh", EffectPart, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- EffectPart2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPart2weld = weld(m, Character["Left Arm"], EffectPart2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- m = Instance.new("Model", Character)
- m.Name = "poop"
- hanble = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "hanble", Vector3.new(0.200000003, 1.61857152, 0.200000003))
- hanbleweld = weld(m, Character["Left Arm"], hanble, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
- mesh("CylinderMesh", hanble, "", "", Vector3.new(0, 0, 0), Vector3.new(0.857142806, 1, 0.857142746))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.257142872, 0.911428571))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.571428537, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 3.74285722, 0.571428657))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 3.74285722, 0.514285743))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.571428537, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.914285779, 0.254285723))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.571428537, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.942857206, 0.28285715))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.285714328, 0.940000057))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 1, 1))
- Part = part(Enum.FormFactor.Brick, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1, 1.20000005, 1))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
- mesh("SpecialMesh", Part, Enum.MeshType.Head, "", Vector3.new(0, 0, 0), Vector3.new(0.285714298, 0.142857134, 0.285714298))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.483492821, 0.539954185, 0.539909601))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714179))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.892679513, 0.539954185, 0.771299422))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.857145786, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.892679513, 0.539954185, 0.771299422))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 0.571431458, 1.10000002))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.483492851, 0.539954185, 0.539909601))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714179))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.483492821, 0.539954185, 0.539909601))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714269))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.493492872, 0.539954185, 0.539909601))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.285714179, 0.285714269))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.46267962, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.06267953, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.46267962, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.662679553, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.46267951, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.06267953, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
- mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.372464359, 0.762464345, 0.762464285))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.895366609, 0.128561974, 0.128542364))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.382464379, 0.762464345, 0.762464285))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.913885474, 0.128561974, 0.128542408))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.40246433, 0.762464345, 0.762464285))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.895366609, 0.128561974, 0.128542408))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.40246433, 0.762464345, 0.762464285))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
- mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.895366669, 0.128561974, 0.128542364))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.26045096, 0.762464345, 0.762464285))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.385687381, 0.642712057))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(1.26045096, 0.762464345, 0.762464285))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1.10000002, 0.257125348, 0.706983268))
- Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Institutional white", "SwordPart", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = weld(m, hanble, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
- mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.857142806, 0.857145548, 0.857142746))
- Hitbox = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "Hitbox", Vector3.new(0.650000036, 4.19999981, 0.200000003))
- Hitboxweld = weld(m, hanble, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
- EffectPart1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPart1weld = weld(m, hanble, EffectPart1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
- mesh("BlockMesh", EffectPart1, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- EffectPart12 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Institutional white", "EffectPart12", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPart12weld = weld(m, Character["Left Arm"], EffectPart12, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- DarkRiftF = function(par)
- while lol == true do
- wait()
- local PWN = {}
- for _,v in pairs(game.Workspace:children()) do
- if v.className == "Model" and v:FindFirstChild("Humanoid") ~= nil and v.Humanoid.Health > 0 and v:FindFirstChild("Torso") ~= nil then
- table.insert(PWN, v.Torso)
- end
- end
- for _,t in pairs(PWN) do
- local targ = par.Position - t.Position
- local Mag = targ.magnitude
- if not t:IsDescendantOf(Character) and t ~= nil and Mag <= 50 then
- if Mag <= 30 then
- t.Parent.Humanoid:TakeDamage(0.5)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 5000
- rl.angularvelocity = Vector3.new(math.rad(-20, 20), math.rad(-20, 20), math.rad(-20, 20)) / 10
- rl.Parent = t
- game:GetService("Debris"):AddItem(rl, 0.1)
- end
- do
- if Mag <= 20 then
- t.Parent.Humanoid:TakeDamage(0.1)
- else
- local vl = Instance.new("BodyVelocity")
- vl.P = 3000
- vl.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- vl.velocity = t.Position - par.Position.unit * -(70 / Mag)
- vl.Parent = t
- game:GetService("Debris"):AddItem(vl, 0.1)
- end
- do
- -- DECOMPILER ERROR at PC140: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC140: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC140: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- wait(0.08)
- end
- end
- DerpMagic = function(part, x1, y1, z1, x2, y2, z2, color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5, 0.5, 0.5)
- local S = Instance.new("Part")
- S.Name = "Effect"
- S.Material = "Neon"
- S.formFactor = 0
- S.Size = Vector3.new(x1, y1, z1)
- S.BrickColor = color
- S.Reflectance = 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0
- S.Anchored = false
- S.CanCollide = false
- S.CFrame = part.CFrame
- S.Parent = game.Workspace
- msh1.Parent = S
- local W = Instance.new("Weld")
- W.Parent = S
- W.Part0 = S
- W.Part1 = part
- W.C0 = CFrame.new(x2, y2, z2) * CFrame.fromEulerAnglesXYZ(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50))
- W.Parent = nil
- S.Anchored = true
- coroutine.resume(coroutine.create(function(Part, Weld)
- for i = 1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1, 0.1, 0.1)
- Part.Transparency = i * 0.1
- wait()
- end
- Part.Parent = nil
- Weld.Parent = nil
- end
- ), S, W)
- end
- local BlackHole = function(parent, cframe)
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- effectsmsh.Scale = Vector3.new(3, 3, 3)
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Effect"
- effectsg.Locked = true
- effectsg.Transparency = 1
- effectsg.Size = Vector3.new(0.2, 0.2, 0.2)
- effectsg.Parent = parent
- effectsg.BrickColor = BrickColor.random()
- effectsg.Material = "Neon"
- coroutine.resume((coroutine.create(function(Part, Mesh)
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.MeshType = "Sphere"
- Part = Instance.new("Part")
- Part.Name = "Effect"
- Part.formFactor = 0
- Part.Size = Vector3.new(1, 1, 1)
- Part.BrickColor = BrickColor.random()
- Part.Material = "Neon"
- Part.Reflectance = 0
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Transparency = 0
- Part.Anchored = true
- NoOutline(Part)
- Part.CanCollide = false
- Part.CFrame = cframe
- Part.Parent = parent
- Mesh.Parent = Part
- lol = true
- coroutine.resume(coroutine.create(function()
- DarkRiftF(Part)
- end
- ))
- for i = 0, 200 do
- wait()
- DerpMagic(Part, 1, i / 3, 1, 0, i / 3, 0, BrickColor.random())
- Mesh.Scale = Mesh.Scale - Vector3.new(0.2, 0.2, 0.2)
- Part.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50))
- end
- local fff = 200
- for i = 0, 100 do
- wait()
- DerpMagic(Part, 1, fff / 3, 1, 0, fff / 3, 0, BrickColor.random())
- Part.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50))
- end
- for i = 0, 1, 0.05 do
- wait()
- Part.Transparency = Part.Transparency + 0.05
- Mesh.Scale = Mesh.Scale + Vector3.new(1.5, 1.5, 1.5)
- end
- lol = false
- Part.Parent = nil
- end
- )), nil, nil)
- end
- makeShockwave = function(height, color, speed, range, pulse)
- local range = range or 2000
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.BrickColor = color
- p.Parent = workspace
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- local estimateSurvival = math.floor(range / speed) * 0.03
- game:GetService("Debris"):AddItem(p, estimateSurvival)
- Spawn(function()
- for i = 1, range, speed do
- p.Transparency = 1 - math.min(0.5, 3 - i / 500)
- m.Scale = Vector3.new(i, i, i * height)
- p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90), 0, 0)
- wait()
- end
- p:Destroy()
- end
- )
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, game.Workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(0.1, 0.1, 0.1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 2, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, game.Workspace, 0, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame * euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- local MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
- local prt = ppart(3, game.Workspace, 0, 1, brickcolor, "Effect", vt())
- if Type ~= 2 then
- prt.Anchored = true
- end
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh, dur)
- local wld = nil
- if dur == 2 then
- wld = weld(Part, Part, parent, euler(0, 0, 0) * cf(0, 0, 0))
- end
- for i = 0, 1, delay do
- swait()
- if dur == 1 then
- Part.CFrame = Part.CFrame
- else
- if dur == 2 then
- wld.C0 = cframe
- end
- end
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, Type)
- end
- MagicWaveThing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, game.Workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = ppart(3, workspace, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
- end
- Blast = function(parent)
- MagicBlock(BrickColor.random(), parent.CFrame, 4, 4, 4, 0.2, 0.2, 0.2, 0.01)
- MagicWaveThing(BrickColor.random(), parent.CFrame, 4, 4, 4, 0.2, 0.2, 0.2, 0.01)
- end
- ChargeBall = function(parent, t)
- local counter = 0
- local size = 1
- for i = 0, t do
- swait()
- counter = counter + 1
- if (counter) % 10 == 0 then
- if size == 3 then
- MagicRing(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 2 then
- MagicRing(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- end
- end
- end
- if (counter) % 5 == 0 then
- if size == 1 then
- MagicBlock(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 2 then
- MagicBlock(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 3 then
- MagicBlock(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- end
- end
- end
- end
- end
- end
- ChargeBall2 = function(parent, t)
- local counter = 0
- local size = 1
- for i = 0, t do
- swait()
- counter = counter + 1
- if (counter) % 10 == 0 then
- if size == 3 then
- MagicRing(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- else
- if size == 2 then
- MagicRing(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- end
- end
- end
- if (counter) % 5 == 0 then
- if size == 1 then
- MagicBlock(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- MagicWave(BrickColor.random(), cf(Torso.Position) * cf(0, -1, 0) * euler(0, math.rad(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- else
- if size == 2 then
- MagicBlock(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- MagicWave(BrickColor.random(), cf(Torso.Position) * cf(0, -1, 0) * euler(0, math.rad(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- else
- if size == 3 then
- MagicBlock(BrickColor.random(), parent.CFrame, 0.5, 0.5, 0.5, 1, 1, 1, 0.1, 3, parent)
- MagicWave(BrickColor.random(), cf(Torso.Position) * cf(0, -1, 0) * euler(0, math.rad(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05)
- end
- end
- end
- end
- end
- end
- MagniDamage = function(Part, dis, mind, maxd, force, knock)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= dis and c.Name ~= Character.Name then
- Damagefunc(Part, hum.Parent.Torso, mind, maxd, force, knock, RootPart, 0.2, 1)
- end
- end
- end
- end
- end
- computeDirection = function(vec)
- local lenSquared = vec.magnitude * vec.magnitude
- local invSqrt = 1 / math.sqrt(lenSquared)
- return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- end
- attackone = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 70, 100, math.rad(5, 5), "Normal", RootPart, 0.2, 1)
- end
- )
- local fx = Hitbox.Touched:connect(function(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if human ~= nil and bounce == false then
- bounce = true
- end
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145841", handle, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC503: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC503: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC503: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- attack = false
- bounce = false
- scfr = nil
- fx:disconnect()
- con:disconnect()
- end
- attacktwo = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 70, 100, math.rad(5, 5), "Normal", RootPart, 0.2, 1)
- end
- )
- local fx = Hitbox.Touched:connect(function(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if human ~= nil and bounce == false then
- bounce = true
- end
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(40), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145887", handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-40), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- scfr = nil
- attack = false
- bounce = false
- con:disconnect()
- fx:disconnect()
- end
- attackthree = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 70, 100, math.rad(5, 5), "Normal", RootPart, 0.2, 1)
- end
- )
- local fx = Hitbox.Touched:connect(function(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if human ~= nil and bounce == false then
- bounce = true
- end
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(105), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145913", handle, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-100), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- attack = false
- bounce = false
- scfr = nil
- con:disconnect()
- fx:disconnect()
- end
- attackfour = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 70, 100, math.rad(20, 30), "Normal", RootPart, 0.2, 1)
- end
- )
- local fx = Hitbox.Touched:connect(function(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if human ~= nil and bounce == false then
- bounce = true
- end
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(-5), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * angles(math.rad(-5), math.rad(120), math.rad(-8)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(5), math.rad(-60), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -0.2, 0.5) * angles(math.rad(50), math.rad(-15), math.rad(0)), 0.3)
- end
- so("http://www.roblox.com/asset/?id=199145433", Hitbox, 1, 1.1)
- local v = it("BodyVelocity", Torso)
- v.maxForce = Vector3.new(400000, 400000, 400000) * 1
- v.velocity = RootPart.CFrame.lookVector * 50
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * cf(0, 0, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -1, -1) * angles(math.rad(-100), math.rad(0), math.rad(0)), 0.3)
- -- DECOMPILER ERROR at PC544: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC544: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC544: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- v.Parent = nil
- scfr = nil
- attack = false
- bounce = false
- con:disconnect()
- fx:disconnect()
- end
- Slash = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 70, 100, math.rad(5, 5), "Normal", RootPart, 0.2, 1)
- end
- )
- local fx = Hitbox.Touched:connect(function(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if human ~= nil and bounce == false then
- bounce = true
- end
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(105), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-75), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145913", handle, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-100), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC530: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(40), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145887", handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-40), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC1049: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1049: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC1049: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- attack = false
- bounce = false
- scfr = nil
- con:disconnect()
- fx:disconnect()
- end
- Combo = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 70, 100, math.rad(5, 5), "Normal", RootPart, 0.2, 1)
- end
- )
- local fx = Hitbox.Touched:connect(function(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if human ~= nil and bounce == false then
- bounce = true
- end
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145841", handle, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC503: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC503: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC503: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(40), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145887", handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-40), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC1022: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1022: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC1022: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145841", handle, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC1514: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC1514: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC1514: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(40), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145887", handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-40), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC2033: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC2033: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC2033: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145841", handle, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC2525: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC2525: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC2525: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(40), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4)
- end
- so("http://www.roblox.com/asset/?id=199145887", handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- local blcf = Hitbox.CFrame * CFrame.new(0, 0.5, 0)
- if scfr and (Hitbox.Position - scfr.p).magnitude > 0.1 then
- local h = 5
- local a, b = Triangle(scfr * CFrame.new(0, h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p, blcf * CFrame.new(0, h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- local a, b = Triangle(blcf * CFrame.new(0, h / 2, 0).p, blcf * CFrame.new(0, -h / 2, 0).p, scfr * CFrame.new(0, -h / 2, 0).p)
- if a then
- game.Debris:AddItem(a, 1)
- end
- if b then
- game.Debris:AddItem(b, 1)
- end
- scfr = blcf
- else
- do
- do
- if not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(80)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.4)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(0)), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-40), math.rad(-10)), 0.4)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- -- DECOMPILER ERROR at PC3044: LeaveBlock: unexpected jumping out DO_STMT
- -- DECOMPILER ERROR at PC3044: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC3044: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- attack = false
- bounce = false
- scfr = nil
- fx:disconnect()
- con:disconnect()
- end
- LustrisFulgo = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-15), math.rad(0), math.rad(10)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-15), math.rad(90), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-25), math.rad(-90), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, -0.5) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3)
- end
- local boom = function()
- local pprt = ppart(3, game.Workspace, 0, 1, BrickColor.random(), "Effect", vt(1, 1, 1))
- pprt.Anchored = true
- pprt.CFrame = EffectPart.CFrame
- game:GetService("Debris"):AddItem(pprt, 2)
- MagicCircle(BrickColor.random(), EffectPart.CFrame, 20, 20, 20, -0.01, -0.01, -0.01, 0.01)
- so("http://roblox.com/asset/?id=228343412", EffectPart, 1, 0.6)
- so("http://roblox.com/asset/?id=228343408", EffectPart, 1, 1.4)
- local wave = part(3, game.Workspace, "Neon", 0, 0.7, BrickColor.random(), "Effect", vt(1, 1, 1))
- local waveweld = weld(game.Workspace, handle, wave, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
- local wavemesh = mesh("SpecialMesh", wave, "Sphere", "", vt(0, 0, 0), vt(1, 1, 1))
- MagniDamage(wave, 20, 15, 25, math.rad(20, 30), "Knockdown", RootPart)
- for i = 0, 80 do
- swait()
- MagicBlock(BrickColor.random(), EffectPart.CFrame, 7, 7, 7, -0.5, -0.5, -0.5, 0.05)
- MagicCircle(BrickColor.random(), EffectPart.CFrame * euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50)) * cf(0, 5, 0), 0.5, 1, 0.5, 0.02, 1, 0.02, 0.05)
- wave.Size = vt(1 + i, 1 + i, 1 + i)
- wavemesh.Scale = vt(1 + i, 1 + i, 1 + i)
- wave.CFrame = EffectPart.CFrame
- Humanoid.Health = Humanoid.Health + 0.15
- end
- wave:Destroy()
- end
- boom()
- attack = false
- Humanoid.WalkSpeed = 16
- end
- LaserBarrage = function(Prt, Parent)
- attack = true
- local efprt = part(3, Parent, "SmoothPlastic", 0, 0.5, BrickColor.new("White"), "Effect", vt(0.2, 0.2, 0.2))
- efprt.Anchored = true
- local efmsh = mesh("CylinderMesh", efprt, "", "", vt(0, 0, 0), vt(1, 1, 1))
- local spread = vt((math.random(-1, 0) + math.random()) * 0, (math.random(-1, 0) + math.random()) * 0, (math.random(-1, 0) + math.random()) * 0) * (Prt.Position - Mouse.Hit.p).magnitude / 100
- coroutine.resume(coroutine.create(function(Part, Mesh, Spreaded)
- game:GetService("Debris"):AddItem(Part, 6)
- local TheHit = Mouse.Hit.p
- local MouseLook = cf((Prt.Position + TheHit) / 2, TheHit + Spreaded)
- local hit, pos = rayCast(Prt.Position, MouseLook.lookVector, 1000, Parent)
- so("Elec", Prt, 0.2, 1)
- local tefprt = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "Effect", vt(0.2, 0.2, 0.2))
- tefprt.CFrame = cf(pos)
- MagicCircle(BrickColor.new("Really red"), cf(pos), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.04)
- so("Elec", tefprt, 0.3, 1)
- game:GetService("Debris"):AddItem(tefprt, 3)
- Part.CFrame = CFrame.new((Prt.Position + pos) / 2, pos) * angles(1.57, 0, 0)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- hit.Parent.Humanoid:TakeDamage(15)
- end
- local mag = (Prt.Position - pos).magnitude
- MagicCylinder(BrickColor.new("White"), Part.CFrame, 1, mag * 5, 1, 0.5, 0, 0.5, 0.05)
- Part.Parent = nil
- end
- ), efprt, efmsh, spread)
- end
- Laser = function(Part, Dmg)
- sp = Part.Position
- dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
- local hit, pos = rayCast(sp, dirr.lookVector, 500, Character)
- local las = Instance.new("Part", Character)
- las.Anchored = true
- las.Locked = true
- las.CanCollide = false
- las.TopSurface = 0
- las.BottomSurface = 0
- las.FormFactor = "Custom"
- las.BrickColor = BrickColor.new("Light stone grey")
- las.Size = Vector3.new(1, 1, 1)
- las.CFrame = CFrame.new((Part.Position + pos) / 2, pos) * CFrame.Angles(math.rad(90), 0, 0)
- local msh = Instance.new("SpecialMesh", las)
- mag = (Part.Position - pos).magnitude
- msh.Scale = Vector3.new(0.1, mag, 0.1)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.15, 0.7, 0.15)
- end
- Part.Parent = nil
- end
- ), las, msh)
- if pos ~= nil then
- local las2 = Instance.new("Part", Character)
- las2.Anchored = true
- las2.Locked = true
- las2.CanCollide = false
- las2.TopSurface = 0
- las2.BottomSurface = 0
- las2.FormFactor = "Custom"
- las2.BrickColor = BrickColor.new("Light stone grey")
- las2.Size = Vector3.new(1, 1, 1)
- las2.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(90), 0, 0)
- local msh = Instance.new("SpecialMesh", las2)
- msh.MeshType = "Sphere"
- mag = (Part.Position - pos).magnitude
- msh.Scale = Vector3.new(0.1, 0.1, 0.1)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.5, 0, 0.5)
- end
- Part.Parent = nil
- end
- ), las2, msh)
- end
- do
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- hit:BreakJoints()
- hit.Velocity = Vector3.new(math.random(-5, 5), 20, math.random(-5, 5))
- end
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- hit.Parent.Humanoid:TakeDamage(Dmg)
- end
- end
- end
- end
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- Mouse = mouse
- FireBlaster = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
- end
- Laser(Character.DeathRay, 15)
- s = Instance.new("Sound", Character.DeathRay)
- s.SoundId = "http://www.roblox.com/asset/?id=340722848"
- s.Volume = 1
- s.Pitch = 1
- wait(0.001)
- s:Play()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(130), math.rad(-30), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
- end
- s:Remove()
- attack = false
- end
- LeviterGlomus = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-3), math.rad(65), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -1, 0) * angles(math.rad(-25), math.rad(-110), math.rad(0)) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0.2, -0.3) * angles(math.rad(-35), math.rad(-15), math.rad(0)), 0.3)
- end
- son = Instance.new("Sound", EffectPart2)
- son.SoundId = "http://www.roblox.com/asset/?id=401604539"
- son.Volume = 1
- son.Pitch = 1
- wait(0.001)
- son:Play()
- efprt = part(Enum.FormFactor.Custom, game.Workspace, Enum.Material.Neon, 0, 0, "Institutional white", "BallEffect", Vector3.new(2, 2, 2))
- weld(m, Character["Left Arm"], efprt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- mesh("SpecialMesh", efprt, "Sphere", "", vt(0, 0, 0), vt(1, 1, 1))
- ChargeBall(EffectPart2, 35)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(110), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1.1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0.2, -0.3) * angles(math.rad(0), math.rad(-15), math.rad(0)), 0.3)
- end
- so("http://www.roblox.com/asset/?id=199145534", EffectPart2, 1, 1.2)
- efprt:BreakJoints()
- local Target = mouse.Hit.p
- local direction = Target - handle.Position
- direction = computeDirection(direction)
- local pos = handle.Position + direction * 10
- efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi / 2, 0, 0)
- local floatForce = Instance.new("BodyForce")
- floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0)
- floatForce.Parent = efprt
- efprt.Velocity = direction * 160
- efprt.Touched:connect(function(hit)
- if not hit:IsDescendantOf(Character) and hit.Name ~= "Effect" then
- MagniDamage(efprt, 15, 70, 100, math.rad(20, 30), "Knockdown", RootPart)
- floatForce.Parent = nil
- efprt.Anchored = true
- so("http://www.roblox.com/asset/?id=228343330", hit, 1, 0.8)
- Blast(efprt)
- efprt:Destroy()
- end
- end
- )
- game:GetService("Debris"):AddItem(efprt, 6)
- attack = false
- son:Remove()
- end
- PortalStorm = function()
- Humanoid.WalkSpeed = 0
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(5), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(-1, -2.3, -0.4) * angles(math.rad(-165), math.rad(-15), math.rad(50)), 0.3)
- end
- so("http://www.roblox.com/asset/?id=199145446", handle, 1, 1)
- ChargeBall2(handle, 100)
- makeShockwave(0.5, BrickColor.random(), 30, 1000, 0)
- MagicWave(BrickColor.random(), cf(Torso.Position) * cf(0, -1, 0) * euler(0, math.rad(-50, 50), 0), 2, 2, 2, 0.5, 0.3, 0.5, 0.01)
- so("http://www.roblox.com/asset/?id=280247455", game.Workspace, 1, 1)
- wait(2)
- so("http://www.roblox.com/asset/?id=110284742", game.Workspace, 1, 0)
- delay(0.5, function()
- MagniDamage(Torso, 20, 70, 100, math.rad(50, 70), "Knockdown", RootPart)
- end
- )
- Humanoid.Health = Humanoid.Health - 0
- makeShockwave(4, BrickColor.new("Teal"), 10, 2000, 1)
- attack = false
- Humanoid.WalkSpeed = 9
- wait(4)
- Humanoid.WalkSpeed = 16
- end
- SolSiderea = function()
- Humanoid.WalkSpeed = 0
- attack = true
- son = Instance.new("Sound", EffectPart2)
- son.SoundId = "http://www.roblox.com/asset/?id=401604539"
- son.Volume = 1
- son.Pitch = 1
- wait(0.001)
- son:Play()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -2, -0.5) * angles(math.rad(0), math.rad(7.5), math.rad(-75)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(-1.1, -4, -2) * angles(math.rad(-72), math.rad(8.5), math.rad(-92)), 0.3)
- end
- coroutine.resume(coroutine.create(function()
- ChargeBall(EffectPart, 120)
- end
- ))
- local n = 2
- local orb = ppart(3, Character, 0, 1, BrickColor.random(), "Orb", vt())
- local omsh = mesh("SpecialMesh", orb, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
- local owld = wweld(orb, orb, Torso, cf(-10, -150, 0))
- for i = 1, 0.3, -0.01 do
- wait()
- orb.Transparency = i
- omsh.Scale = omsh.Scale + vt(0.5, 0.5, 0.5)
- MagicBlock(BrickColor.random(), orb.CFrame, 15, 15, 15, 2, 2, 2, 0.1)
- local ef = ppart(3, workspace, 0, 0, BrickColor.random(), "Effect", vt())
- ef.Anchored = true
- local emsh = mesh("SpecialMesh", ef, "Sphere", "", vt(0, 0, 0), vt(2, math.rad(1000, 1500) / 100, 2))
- local ceef = euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50)) * cf(0, math.rad(10, 20), 0)
- ef.CFrame = orb.CFrame * ceef
- game:GetService("Debris"):AddItem(ef, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, 0.1 do
- wait()
- Part.Transparency = i
- Part.CFrame = Part.CFrame * cf(0, -1, 0)
- end
- Part.Parent = nil
- end
- ), ef, emsh)
- end
- local Pos = cf(orb.Position, Player:GetMouse().Hit.p).lookVector
- wait(0.5)
- orb.Parent = nil
- wait(1)
- local hit, pos = rayCast(orb.Position, Pos, 1000, Character)
- local mag = (orb.Position - pos).magnitude
- BlackHole(game.Workspace, cf(pos))
- coroutine.resume(coroutine.create(function()
- local wave = part(3, game.Workspace, "Neon", 0, 0.7, BrickColor.random(), "Effect", vt(1, 1, 1))
- wweld(game.Workspace, wave, orb, Torso.CFrame)
- local wavemesh = mesh("SpecialMesh", wave, "Sphere", "", vt(0, 0, 0), vt(1, 1, 1))
- for i = 1, 100 do
- swait()
- wave.Size = vt(1 + i, 1 + i, 1 + i)
- wavemesh.Scale = vt(1 + i, 1 + i, 1 + i)
- wave.CFrame = cf(pos)
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- for i = 0, 20 do
- swait(15)
- local range = 1500
- do
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.BrickColor = BrickColor.random()
- p.Parent = workspace
- p.Name = "Effect"
- p.CFrame = cf(pos)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- local estimateSurvival = math.floor(range / 30) * 0.03
- game:GetService("Debris"):AddItem(p, estimateSurvival)
- Spawn(function()
- for i = 1, range, 30 do
- p.Transparency = 1 - math.min(0.5, 3 - i / 500)
- m.Scale = Vector3.new(i, i, i * 0.5)
- p.CFrame = cf(pos) * CFrame.Angles(math.rad(90), 0, 0)
- wait()
- end
- p:Destroy()
- end
- )
- end
- end
- end
- ))
- MagicCylinder(BrickColor.random(), CFrame.new((orb.Position + pos) / 2, pos) * euler(1.57, 0, 0), 10, mag * 5, 10, 0.5, 0, 0.5, 0.01)
- for i = 1, 2 do
- end
- for i = 1, 5 do
- tehcf = CFrame.new((orb.Position + pos) / 2, pos) * euler(1.57, 0, 0) * cf(0, mag / 5 * (i / 2), 0)
- end
- for i = 0, 5 do
- tehcf = CFrame.new((orb.Position + pos) / 2, pos) * euler(1.57, 0, 0) * cf(0, -mag / 5 * (i / 2), 0)
- end
- local ref = ppart(3, workspace, 0, 1, BrickColor.random(), "Effect", vt())
- ref.CFrame = cf(pos)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent = nil
- end
- ), ref)
- MagniDamage(ref, 25, 70, 100, 35, "Knockdown", ref)
- if hit ~= nil then
- Damagefunc(ref, hit, 40, 50, 35, "Knockdown", RootPart, 0)
- end
- local n = 2
- MagicWave(BrickColor.random(), cf(pos) * euler(0, math.rad(-50, 50), 0), 2, 2, 2, 0.5, 0.3, 0.5, 0.01)
- swait(75)
- Humanoid.WalkSpeed = 16
- attack = false
- end
- spawn = function()
- Humanoid.WalkSpeed = 0
- attack = true
- son = Instance.new("Sound", EffectPart2)
- son.SoundId = "http://www.roblox.com/asset/?id=401604539"
- son.Volume = 1
- son.Pitch = 1
- wait(0.001)
- son:Play()
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, -2, -0.5) * angles(math.rad(0), math.rad(7.5), math.rad(-75)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 3) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- end
- coroutine.resume(coroutine.create(function()
- ChargeBall(Character.PS, 120)
- end
- ))
- local n = 2
- local orb = ppart(3, Character, 0, 1, BrickColor.random(), "Orb", vt())
- local omsh = mesh("SpecialMesh", orb, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
- local owld = wweld(orb, orb, Torso, cf(-10, -150, 0))
- for i = 1, 0.3, -0.01 do
- wait()
- orb.Transparency = i
- omsh.Scale = omsh.Scale + vt(0.5, 0.5, 0.5)
- MagicBlock(BrickColor.random(), orb.CFrame, 15, 15, 15, 2, 2, 2, 0.1)
- local ef = ppart(3, workspace, 0, 0, BrickColor.random(), "Effect", vt())
- ef.Anchored = true
- local emsh = mesh("SpecialMesh", ef, "Sphere", "", vt(0, 0, 0), vt(2, math.rad(1000, 1500) / 100, 2))
- local ceef = euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50)) * cf(0, math.rad(10, 20), 0)
- ef.CFrame = orb.CFrame * ceef
- game:GetService("Debris"):AddItem(ef, 2)
- end
- Character.Humanoid.WalkSpeed = 16
- attack = false
- end
- spawn()
- Hover = true
- Animator = Humanoid.Animator
- Character.Animate.Disabled = true
- Flight = function()
- if stanceToggle == "Normal" then
- Animator.Parent = nil
- Character.Animate.Disabled = true
- stanceToggle = "Flight"
- Humanoid.JumpPower = 50
- Humanoid.WalkSpeed = 25
- end
- end
- Normal = function()
- if stanceToggle == "Flight" then
- Animator.Parent = Humanoid
- Character.Animate.Disabled = false
- stanceToggle = "Normal"
- Humanoid.JumpPower = 50
- Humanoid.WalkSpeed = 16
- end
- end
- attacktype = 1
- mouse.Button1Down:connect(function()
- if attacktype == 1 and attack == false then
- attacktype = 2
- attackone()
- else
- if attacktype == 2 and attack == false then
- attacktype = 3
- attacktwo()
- else
- if attacktype == 3 and attack == false then
- attacktype = 4
- attackthree()
- else
- if attacktype == 4 and attack == false then
- attacktype = 1
- attackfour()
- end
- end
- end
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "e" then
- LeviterGlomus()
- ChargeBall(efprt, 100)
- end
- if attack == false and k == "q" then
- LustrisFulgo()
- end
- if attack == false and k == "f" and deeznuts == false then
- deeznuts = true
- SolSiderea()
- deeznuts = false
- end
- if attack == false and k == "r" and cooldown == false then
- cooldown = true
- PortalStorm()
- cooldown = false
- end
- if attack == false and k == "u" then
- FireBlaster()
- end
- if attack == false and k == "g" then
- spawn()
- end
- if k == "v" and Hover == true then
- Hover = false
- Normal()
- end
- if k == "b" and Hover == false then
- Hover = true
- Flight()
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "t" then
- Combo()
- end
- end
- )
- mouse.KeyDown:connect(function(k)
- if attack == false and k == "y" then
- Slash()
- end
- end
- )
- local sine = 0
- local change = 1
- local val = 0
- while 1 do
- swait()
- sine = sine + change
- local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velderp = RootPart.Velocity.y
- hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if ((500 <= idle and attack ~= false) or 1 < RootPart.Velocity.y) and hitfloor == nil then
- Anim = "Jump"
- if attack == false and stanceToggle == "Normal" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-30), math.rad(90), math.rad(20)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(-20)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hitfloor == nil then
- Anim = "Fall"
- if attack == false and stanceToggle == "Normal" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-20)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3)
- end
- else
- if torvel.x < 1 or torvel.z < 1 and hitfloor ~= nil then
- Anim = "Idle"
- if attack == false and stanceToggle == "Normal" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.15)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.15)
- RH.C0 = clerp(RH.C0, cf(1.05, -1, 0) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.15)
- LH.C0 = clerp(LH.C0, cf(-1.05, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.15)
- else
- if attack == false and stanceToggle == "Flight" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(math.rad(-10), math.rad(20), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(math.rad(-10), math.rad(20), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(0, -0.8, 0) * angles(math.rad(0), math.rad(90), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cf(0, -0.8, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(5), math.rad(-10), math.rad(0)), 0.3)
- end
- end
- else
- if 2 < torvel.x or torvel.z > 2 and hitfloor ~= nil then
- Anim = "Walk"
- if attack == false and stanceToggle == "Normal" then
- change = 3
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-10 + 5 * math.cos((sine) / 30)), math.rad(-20), math.rad(30 + 5 * math.cos((sine) / 30))), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-10 + 5 * math.cos((sine) / 30)), math.rad(20), math.rad(-30 - 5 * math.cos((sine) / 30))), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- else
- if attack == false and stanceToggle == "Flight" then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(math.rad(-10), math.rad(20), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(math.rad(-10), math.rad(20), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cf(0, -0.8, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cf(0, -0.8, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, cf(0, 0, 0) * angles(math.rad(5), math.rad(-10), math.rad(0)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.rad(-50, 50), math.rad(-50, 50), math.rad(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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