masterofdesires1

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Aug 26th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --fixed by allahuahkbar
  84. --made by shackluster
  85. --edited by shyime
  86.  
  87. --// \\--
  88. --|| MADE BY SHACKLUSTER ||--
  89. --|| FIXED BY ALLAHUAHKBAR ||--
  90. --|| EDIT BY SHYIME ||--
  91. --|| ARCHANGEL ||--
  92. --\\ //--
  93.  
  94. --Converted with ttyyuu12345's model to script plugin v4
  95. function sandbox(var,func)
  96. local env = getfenv(func)
  97. local newenv = setmetatable({},{
  98. __index = function(self,k)
  99. if k=="script" then
  100. return var
  101. else
  102. return env[k]
  103. end
  104. end,
  105. })
  106. setfenv(func,newenv)
  107. return func
  108. end
  109. function NS(...)
  110. local tab = {...}
  111. local fat = {}
  112. for i = 1, #tab do
  113. local v = tab[i]
  114. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  115. end
  116. return NumberSequence.new(fat);
  117. end
  118.  
  119. cors = {}
  120. mas = Instance.new("Model",game:GetService("Lighting"))
  121. ParticleEmitter0 = Instance.new("ParticleEmitter")
  122. ParticleEmitter1 = Instance.new("ParticleEmitter")
  123. ParticleEmitter2 = Instance.new("ParticleEmitter")
  124. ParticleEmitter0.Name = "Flames"
  125. ParticleEmitter0.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  126. ParticleEmitter0.Parent = mas
  127. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  128. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  129. ParticleEmitter0.Enabled = false
  130. ParticleEmitter0.LightEmission = 1
  131. ParticleEmitter0.LightInfluence = 1
  132. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  133. ParticleEmitter0.ZOffset = 1
  134. ParticleEmitter0.Size = NumberSequence.new(10,0)
  135. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  136. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  137. ParticleEmitter0.Rate = 9999
  138. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  139. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  140. ParticleEmitter0.VelocitySpread = 25
  141. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  142. ParticleEmitter1.Name = "Death"
  143. ParticleEmitter1.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  144. ParticleEmitter1.Parent = mas
  145. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  146. ParticleEmitter1.Enabled = false
  147. ParticleEmitter1.LightEmission = 0.75
  148. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  149. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  150. ParticleEmitter1.ZOffset = 0.5
  151. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  152. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  153. ParticleEmitter1.Drag = 5
  154. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  155. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  156. ParticleEmitter1.Rate = 999
  157. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  158. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  159. ParticleEmitter1.VelocitySpread = 360
  160. ParticleEmitter2.Name = "Wing"
  161. ParticleEmitter2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
  162. ParticleEmitter2.Parent = mas
  163. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  164. ParticleEmitter2.Enabled = false
  165. ParticleEmitter2.LightEmission = 1
  166. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  167. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  168. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  169. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  170. ParticleEmitter2.LockedToPart = true
  171. ParticleEmitter2.Rate = 300
  172.  
  173. for i,v in pairs(mas:GetChildren()) do
  174. v.Parent = script
  175. pcall(function() v:MakeJoints() end)
  176. end
  177. mas:Destroy()
  178. for i,v in pairs(cors) do
  179. spawn(function()
  180. pcall(v)
  181. end)
  182. end
  183.  
  184.  
  185. New = function(Object, Parent, Name, Data)
  186. local Object = Instance.new(Object)
  187. for Index, Value in pairs(Data or {}) do
  188. Object[Index] = Value
  189. end
  190. Object.Parent = Parent
  191. Object.Name = Name
  192. return Object
  193. end
  194.  
  195.  
  196.  
  197.  
  198. wait(0.2)
  199. --Player = game:GetService("Players").SHYIME
  200. Player = owner
  201. PlayerGui = Player.PlayerGui
  202. Cam = workspace.CurrentCamera
  203. Backpack = Player.Backpack
  204. Character = Player.Character
  205. Humanoid = Character.Humanoid
  206. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  207. v:Stop()
  208. end
  209. RootPart = Character.HumanoidRootPart
  210. Torso = Character.Torso
  211. Head = Character.Head
  212. RightArm = Character["Right Arm"]
  213. LeftArm = Character["Left Arm"]
  214. RightLeg = Character["Right Leg"]
  215. LeftLeg = Character["Left Leg"]
  216. RootJoint = RootPart.RootJoint
  217. Neck = Torso.Neck
  218. RightShoulder = Torso["Right Shoulder"]
  219. LeftShoulder = Torso["Left Shoulder"]
  220. RightHip = Torso["Right Hip"]
  221. LeftHip = Torso["Left Hip"]
  222. local sick = Instance.new("Sound", Character)
  223. wait(1)
  224. IT = Instance.new
  225. CF = CFrame.new
  226. VT = Vector3.new
  227. RAD = math.rad
  228. C3 = Color3.new
  229. UD2 = UDim2.new
  230. BRICKC = BrickColor.new
  231. ANGLES = CFrame.Angles
  232. EULER = CFrame.fromEulerAnglesXYZ
  233. COS = math.cos
  234. ACOS = math.acos
  235. SIN = math.sin
  236. ASIN = math.asin
  237. ABS = math.abs
  238. MRANDOM = math.random
  239. FLOOR = math.floor
  240. Animation_Speed = 3
  241. Frame_Speed = 0.016666666666666666
  242. local Speed = 70
  243. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  244. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  245. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  246. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  247. local DAMAGEMULTIPLIER = 1
  248. local ANIM = "Idle"
  249. local ATTACK = false
  250. local EQUIPPED = false
  251. local HOLD = false
  252. local COMBO = 1
  253. local Rooted = false
  254. local SINE = 0
  255. local KEYHOLD = false
  256. local CHANGE = 2 / Animation_Speed
  257. local WALKINGANIM = false
  258. local VALUE1 = false
  259. local VALUE2 = false
  260. local Player_Size = 1
  261. local ROBLOXIDLEANIMATION = IT("Animation")
  262. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  263. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  264. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  265. WEAPONGUI.Name = "Weapon GUI"
  266. local Effects = IT("Folder", Character)
  267. Effects.Name = "Effects"
  268. local ANIMATOR = Humanoid.Animator
  269. local ANIMATE = Character.Animate
  270. local UNANCHOR = true
  271.  
  272. local BodyColors = Instance.new("BodyColors", Character)
  273. BodyColors.HeadColor = BrickColor.new("Medium stone grey")
  274. BodyColors.LeftArmColor = BrickColor.new("Medium stone grey")
  275. BodyColors.LeftLegColor = BrickColor.new("Medium stone grey")
  276. BodyColors.RightArmColor = BrickColor.new("Medium stone grey")
  277. BodyColors.RightLegColor = BrickColor.new("Medium stone grey")
  278. BodyColors.TorsoColor = BrickColor.new("Medium stone grey")
  279.  
  280. ArtificialHB = Instance.new("BindableEvent", script)
  281. ArtificialHB.Name = "ArtificialHB"
  282. script:WaitForChild("ArtificialHB")
  283. frame = Frame_Speed
  284. tf = 0
  285. allowframeloss = false
  286. tossremainder = false
  287. lastframe = tick()
  288. script.ArtificialHB:Fire()
  289. game:GetService("RunService").Heartbeat:connect(function(s, p)
  290. tf = tf + s
  291. if tf >= frame then
  292. if allowframeloss then
  293. script.ArtificialHB:Fire()
  294. lastframe = tick()
  295. else
  296. for i = 1, math.floor(tf / frame) do
  297. script.ArtificialHB:Fire()
  298. end
  299. lastframe = tick()
  300. end
  301. if tossremainder then
  302. tf = 0
  303. else
  304. tf = tf - frame * math.floor(tf / frame)
  305. end
  306. end
  307. end)
  308. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  309. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  310. end
  311. function PositiveAngle(NUMBER)
  312. if NUMBER >= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317. function NegativeAngle(NUMBER)
  318. if NUMBER <= 0 then
  319. NUMBER = 0
  320. end
  321. return NUMBER
  322. end
  323. function Swait(NUMBER)
  324. if NUMBER == 0 or NUMBER == nil then
  325. ArtificialHB.Event:wait()
  326. else
  327. for i = 1, NUMBER do
  328. ArtificialHB.Event:wait()
  329. end
  330. end
  331. end
  332. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  333. local NEWMESH = IT(MESH)
  334. if MESH == "SpecialMesh" then
  335. NEWMESH.MeshType = MESHTYPE
  336. if MESHID ~= "nil" and MESHID ~= "" then
  337. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  338. end
  339. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  340. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  341. end
  342. end
  343. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  344. NEWMESH.Scale = SCALE
  345. NEWMESH.Parent = PARENT
  346. return NEWMESH
  347. end
  348. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  349. local NEWPART = IT("Part")
  350. NEWPART.formFactor = FORMFACTOR
  351. NEWPART.Reflectance = REFLECTANCE
  352. NEWPART.Transparency = TRANSPARENCY
  353. NEWPART.CanCollide = false
  354. NEWPART.Locked = true
  355. NEWPART.Anchored = true
  356. if ANCHOR == false then
  357. NEWPART.Anchored = false
  358. end
  359. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  360. NEWPART.Name = NAME
  361. NEWPART.Size = SIZE
  362. NEWPART.Position = Torso.Position
  363. NEWPART.Material = MATERIAL
  364. NEWPART:BreakJoints()
  365. NEWPART.Parent = PARENT
  366. return NEWPART
  367. end
  368. local weldBetween = function(a, b)
  369. local weldd = Instance.new("ManualWeld")
  370. weldd.Part0 = a
  371. weldd.Part1 = b
  372. weldd.C0 = CFrame.new()
  373. weldd.C1 = b.CFrame:inverse() * a.CFrame
  374. weldd.Parent = a
  375. return weldd
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = ACOS(cosTheta)
  424. local invSinTheta = 1 / SIN(theta)
  425. startInterp = SIN((1 - t) * theta) * invSinTheta
  426. finishInterp = SIN(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = ACOS(-cosTheta)
  433. local invSinTheta = 1 / SIN(theta)
  434. startInterp = SIN((t - 1) * theta) * invSinTheta
  435. finishInterp = SIN(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function Clerp(a, b, t)
  443. local qa = {
  444. QuaternionFromCFrame(a)
  445. }
  446. local qb = {
  447. QuaternionFromCFrame(b)
  448. }
  449. local ax, ay, az = a.x, a.y, a.z
  450. local bx, by, bz = b.x, b.y, b.z
  451. local _t = 1 - t
  452. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  453. end
  454. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  455. local frame = IT("Frame")
  456. frame.BackgroundTransparency = TRANSPARENCY
  457. frame.BorderSizePixel = BORDERSIZEPIXEL
  458. frame.Position = POSITION
  459. frame.Size = SIZE
  460. frame.BackgroundColor3 = COLOR
  461. frame.BorderColor3 = BORDERCOLOR
  462. frame.Name = NAME
  463. frame.Parent = PARENT
  464. return frame
  465. end
  466. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  467. local label = IT("TextLabel")
  468. label.BackgroundTransparency = 1
  469. label.Size = UD2(1, 0, 1, 0)
  470. label.Position = UD2(0, 0, 0, 0)
  471. label.TextColor3 = TEXTCOLOR
  472. label.TextStrokeTransparency = STROKETRANSPARENCY
  473. label.TextTransparency = TRANSPARENCY
  474. label.FontSize = TEXTFONTSIZE
  475. label.Font = TEXTFONT
  476. label.BorderSizePixel = BORDERSIZEPIXEL
  477. label.TextScaled = false
  478. label.Text = TEXT
  479. label.Name = NAME
  480. label.Parent = PARENT
  481. return label
  482. end
  483. function NoOutlines(PART)
  484. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  485. end
  486. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  487. local NEWWELD = IT(TYPE)
  488. NEWWELD.Part0 = PART0
  489. NEWWELD.Part1 = PART1
  490. NEWWELD.C0 = C0
  491. NEWWELD.C1 = C1
  492. NEWWELD.Parent = PARENT
  493. return NEWWELD
  494. end
  495. local S = IT("Sound")
  496. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  497. local NEWSOUND
  498. coroutine.resume(coroutine.create(function()
  499. NEWSOUND = S:Clone()
  500. NEWSOUND.Parent = PARENT
  501. NEWSOUND.EmitterSize = VOLUME * 3
  502. NEWSOUND.Volume = VOLUME
  503. NEWSOUND.Pitch = PITCH
  504. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  505. NEWSOUND:play()
  506. if DOESLOOP == true then
  507. NEWSOUND.Looped = true
  508. else
  509. repeat
  510. wait(1)
  511. until NEWSOUND.Playing == false
  512. NEWSOUND:remove()
  513. end
  514. end))
  515. return NEWSOUND
  516. end
  517. function CFrameFromTopBack(at, top, back)
  518. local right = top:Cross(back)
  519. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  520. end
  521. function WACKYEFFECT(Table)
  522. local TYPE = Table.EffectType or "Sphere"
  523. local SIZE = Table.Size or VT(1, 1, 1)
  524. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  525. local TRANSPARENCY = Table.Transparency or 0
  526. local ENDTRANSPARENCY = Table.Transparency2 or 1
  527. local CFRAME = Table.CFrame or Torso.CFrame
  528. local MOVEDIRECTION = Table.MoveToPos or nil
  529. local ROTATION1 = Table.RotationX or 0
  530. local ROTATION2 = Table.RotationY or 0
  531. local ROTATION3 = Table.RotationZ or 0
  532. local MATERIAL = Table.Material or "Neon"
  533. local COLOR = Table.Color or C3(61, 21, 133)
  534. local cR=255
  535. local cG=0
  536. local cB=0
  537. local flg5=1 local omgidk=1
  538. local add=7.5
  539. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  540. if omgidk>10000 then omgidk=0 end
  541. omgidk=omgidk+1
  542. if cR>=255 then flg5=1 end
  543. if cG>=255 then flg5=2 end
  544. if cB>=255 then flg5=3 end
  545. if flg5==1 then cR=cR-add cG=cG+add end
  546. if flg5==2 then cG=cG-add cB=cB+add end
  547. if flg5==3 then cB=cB-add cR=cR+add end
  548. color=Color3.fromRGB(cR,cG,cB)
  549. Table.Color = color
  550. end)
  551. local TIME = Table.Time or 45
  552. local SOUNDID = Table.SoundID or nil
  553. local SOUNDPITCH = Table.SoundPitch or nil
  554. local SOUNDVOLUME = Table.SoundVolume or nil
  555. coroutine.resume(coroutine.create(function()
  556. local PLAYSSOUND = false
  557. local SOUND
  558. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  559. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  560. PLAYSSOUND = true
  561. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  562. end
  563. EFFECT.Color = COLOR
  564. local MSH
  565. if TYPE == "Sphere" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  567. elseif TYPE == "Block" then
  568. MSH = IT("BlockMesh", EFFECT)
  569. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  570. elseif TYPE == "Wave" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  572. elseif TYPE == "Ring" then
  573. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  574. elseif TYPE == "Slash" then
  575. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  576. elseif TYPE == "Round Slash" then
  577. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  578. elseif TYPE == "Swirl" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  580. elseif TYPE == "Skull" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  582. elseif TYPE == "Crystal" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  584. end
  585. if MSH ~= nil then
  586. local MOVESPEED
  587. if MOVEDIRECTION ~= nil then
  588. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  589. end
  590. local GROWTH = SIZE - ENDSIZE
  591. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  592. if TYPE == "Block" then
  593. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  594. else
  595. EFFECT.CFrame = CFRAME
  596. end
  597. for LOOP = 1, TIME + 1 do
  598. Swait()
  599. MSH.Scale = MSH.Scale - GROWTH / TIME
  600. if TYPE == "Wave" then
  601. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  602. end
  603. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  604. if TYPE == "Block" then
  605. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  606. else
  607. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  608. end
  609. if MOVEDIRECTION ~= nil then
  610. local ORI = EFFECT.Orientation
  611. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  612. EFFECT.Orientation = ORI
  613. end
  614. end
  615. if PLAYSSOUND == false then
  616. EFFECT:remove()
  617. else
  618. repeat
  619. Swait()
  620. until SOUND.Playing == false
  621. EFFECT:remove()
  622. end
  623. elseif PLAYSSOUND == false then
  624. EFFECT:remove()
  625. else
  626. repeat
  627. Swait()
  628. until SOUND.Playing == false
  629. EFFECT:remove()
  630. end
  631. end))
  632. end
  633. function MakeForm(PART, TYPE)
  634. if TYPE == "Cyl" then
  635. local MSH = IT("CylinderMesh", PART)
  636. elseif TYPE == "Ball" then
  637. local MSH = IT("SpecialMesh", PART)
  638. MSH.MeshType = "Sphere"
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh", PART)
  641. MSH.MeshType = "Wedge"
  642. end
  643. end
  644. Debris = game:GetService("Debris")
  645. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  646. local DIRECTION = CF(StartPos, EndPos).lookVector
  647. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  648. end
  649. function turnto(position)
  650. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  651. end
  652. local DECAL = IT("Decal")
  653. function MakeRing()
  654. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  655. local MSH = IT("BlockMesh", RING)
  656. local TOP = DECAL:Clone()
  657. local BOTTOM = DECAL:Clone()
  658. TOP.Parent = RING
  659. BOTTOM.Parent = RING
  660. TOP.Face = "Top"
  661. BOTTOM.Face = "Bottom"
  662. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  663. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  664. local function REMOVE()
  665. coroutine.resume(coroutine.create(function()
  666. local SIZE = MSH.Scale.X
  667. for i = 1, 35 do
  668. Swait()
  669. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  670. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  671. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  672. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  673. end
  674. RING:remove()
  675. end))
  676. end
  677. return RING, MSH, REMOVE
  678. end
  679. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  680. local TORSO = Torso
  681. local HUM = Humanoid
  682. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  683. coroutine.wrap(function()
  684. VT = Vector3.new
  685. MRANDOM = math.random
  686. local A = TIME
  687. local B = INTENSITY
  688. local C = true
  689. local HUMANOID = Humanoid
  690. local TIMER = A or 35
  691. local SHAKE = B or 5
  692. local FADE = C or true
  693. if HUMANOID then
  694. local FADER = SHAKE / TIMER
  695. for i = 1, TIMER do
  696. wait()
  697. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  698. end
  699. HUMANOID.CameraOffset = VT(0, 0, 0)
  700. end
  701.  
  702. end)()
  703. end
  704. end
  705.  
  706. shirts = Instance.new("Shirt", Character)
  707. pants = Instance.new("Pants", Character)
  708. pants.Name = "Pants"
  709. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=551773417"
  710. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1982426077"
  711.  
  712. local SKILLTEXTCOLOR = C3(0, 0, 0)
  713. local SKILLFONT = "SciFi"
  714. local SKILLTEXTSIZE = 7
  715. local WING = Instance.new("Attachment")
  716. local WING1 = WING:Clone()
  717. local WING2 = WING:Clone()
  718. WING1.Parent = Torso
  719. WING2.Parent = Torso
  720. WING1.Position = VT(-1, 0.6, 1)
  721. WING2.Position = VT(1, 0.6, 1)
  722. WING1.Orientation = VT(0, 0, 0)
  723. WING2.Orientation = VT(0, 0, 0)
  724. local WINGS = {}
  725. for i = 1, 5 do
  726. local PARTICLES = script.Wing:Clone()
  727. PARTICLES.Parent = WING1
  728. PARTICLES.Enabled = true
  729. PARTICLES.Acceleration = VT(-i * 10, -5 - i * 1.5, 15)
  730. table.insert(WINGS, {
  731. PARTICLES,
  732. VT(-i * 30, 0, 25)
  733. })
  734. end
  735. for i = 1, 5 do
  736. local PARTICLES = script.Wing:Clone()
  737. PARTICLES.Parent = WING2
  738. PARTICLES.Enabled = true
  739. PARTICLES.Acceleration = VT(i * 10, -5 - i * 1.5, 15)
  740. table.insert(WINGS, {
  741. PARTICLES,
  742. VT(i * 30, 0, 25)
  743. })
  744. end
  745.  
  746. Base = New("Part",Head,"Base",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(4.56395578, 30.9732971, 96.5572357, -1, 0, -3.7252903e-09, 0, 1, 0, -3.7252903e-09, 0, -1.00000012),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  747. Mesh = New("SpecialMesh",Base,"Mesh",{Scale = Vector3.new(1,1,1),})
  748. Hood = New("Part",Head,"Hood",{Size = Vector3.new(2.04900002, 2.18899989, 1.97500002),CFrame = CFrame.new(4.59299994, 31.1469994, 96.4520035, -0.99907124, -0.00109502568, 0.043075189, -0.00244226633, 0.999509037, -0.0312363114, -0.0430198386, -0.0313125029, -0.998583436),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  749. Mesh = New("SpecialMesh",Hood,"Mesh",{MeshId = "rbxassetid://83499032",TextureId = "rbxassetid://83499020",MeshType = Enum.MeshType.FileMesh,})
  750. mot = New("Motor",Hood,"mot",{Part0 = Hood,Part1 = Base,C0 = CFrame.new(0, 0, 0, -0.99907124, -0.00244226633, -0.0430198386, -0.00109502568, 0.999509037, -0.0313125029, 0.043075189, -0.0312363114, -0.998583436),C1 = CFrame.new(-0.0290441513, 0.17370224, 0.105232239, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  751.  
  752.  
  753.  
  754. CreateWeldOrSnapOrMotor('Weld', Head, Head, Base, CF(), CF())
  755.  
  756. Head.Color = C3(0,0,0)
  757.  
  758. local DParticles = script.Death
  759. DParticles:remove()
  760. DParticles.Name = "ArchangelDeathParticles"
  761. local BODY = {}
  762. for _, c in pairs(Character:GetDescendants()) do
  763. if c:IsA("BasePart") and c.Name ~= "Handle" then
  764. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  765. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  766. end
  767. table.insert(BODY, {
  768. c,
  769. c.Parent,
  770. c.Material,
  771. c.Color,
  772. c.Transparency
  773. })
  774. elseif c:IsA("JointInstance") then
  775. table.insert(BODY, {
  776. c,
  777. c.Parent,
  778. nil,
  779. nil,
  780. nil
  781. })
  782. end
  783. end
  784. for e = 1, #BODY do
  785. if BODY[e] ~= nil then
  786. do
  787. local STUFF = BODY[e]
  788. local PART = STUFF[1]
  789. local PARENT = STUFF[2]
  790. local MATERIAL = STUFF[3]
  791. local COLOR = STUFF[4]
  792. local TRANSPARENCY = STUFF[5]
  793. if PART.ClassName == "Part" and PART ~= RootPart then
  794. PART.Material = MATERIAL
  795. PART.Color = COLOR
  796. PART.Transparency = TRANSPARENCY
  797. end
  798. PART.AncestryChanged:Connect(function()
  799. PART.Parent = PARENT
  800. end)
  801. end
  802. end
  803. end
  804. function refit()
  805. Character.Parent = workspace
  806. for e = 1, #BODY do
  807. if BODY[e] ~= nil then
  808. local STUFF = BODY[e]
  809. local PART = STUFF[1]
  810. local PARENT = STUFF[2]
  811. local MATERIAL = STUFF[3]
  812. local COLOR = STUFF[4]
  813. local TRANSPARENCY = STUFF[5]
  814. if PART:IsA("BasePart") and PART ~= RootPart then
  815. PART.Material = MATERIAL
  816. PART.Color = COLOR
  817. PART.Transparency = TRANSPARENCY
  818. end
  819. if PART.Parent ~= PARENT then
  820. Humanoid:remove()
  821. PART.Parent = PARENT
  822. Humanoid = IT("Humanoid", Character)
  823. end
  824. end
  825. end
  826. end
  827. Humanoid.Died:connect(function()
  828. refit()
  829. end)
  830.  
  831.  
  832. local SKILLTEXTCOLOR = C3(61, 21, 133)
  833. local SKILLFONT = "Fantasy"
  834. local SKILLTEXTSIZE = 3
  835. local ATTACKS = {
  836. "Z - Holy Smite",
  837. "B - Divine Ravage",
  838. "C - Divine Earthquake",
  839. "V - Beam of Light",
  840. "X - Divine Nova"
  841. }
  842. for i = 1, #ATTACKS do
  843. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  844. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  845. SKILLTEXT.TextXAlignment = "Right"
  846. end
  847.  
  848. function ApplyAoE(POSITION, RANGE)
  849. local PARTS = {}
  850. for index, CHILD in pairs(workspace:GetDescendants()) do
  851. if CHILD.ClassName == "Model" and CHILD ~= Character then
  852. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  853. if HUM then
  854. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  855. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  856. CHILD:BreakJoints()
  857. for index, PART in pairs(CHILD:GetChildren()) do
  858. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  859. local P = DParticles:Clone()
  860. P.Parent = PART
  861. P.Enabled = true
  862. P.Color = ColorSequence.new(PART.Color, C3(61, 21, 133))
  863. PART.Anchored = true
  864. table.insert(PARTS, {PART, P})
  865. end
  866. end
  867. end
  868. end
  869. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  870. local FOLDER = IT("Folder", CHILD)
  871. FOLDER.Name = "ewdfrfgrwefd"
  872. local P = DParticles:Clone()
  873. P.Parent = CHILD
  874. P.Enabled = true
  875. CHILD:BreakJoints()
  876. CHILD.CanCollide = false
  877. CHILD.Anchored = true
  878. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  879. P.Color = ColorSequence.new(CHILD.Color, C3(61, 21, 133))
  880. table.insert(PARTS, {CHILD, P})
  881. end
  882. end
  883. coroutine.resume(coroutine.create(function()
  884. if #PARTS > 0 then
  885. for i = 1, 85 do
  886. Swait()
  887. for E = 1, #PARTS do
  888. local F = PARTS[E]
  889. local A = F[1]
  890. local B = F[2]
  891. A.Transparency = A.Transparency + 0.011764705882352941
  892. B.Rate = math.ceil(B.Rate * 1.2)
  893. for index, E in pairs(A:GetChildren()) do
  894. if E:IsA("Decal") or E:IsA("Texture") then
  895. E.Transparency = E.Transparency + 0.011764705882352941
  896. elseif E:IsA("JointInstance") then
  897. E:remove()
  898. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  899. E.Enabled = false
  900. end
  901. end
  902. end
  903. end
  904. for E = 1, #PARTS do
  905. local F = PARTS[E]
  906. local A = F[1]
  907. local B = F[2]
  908. B.Enabled = false
  909. Debris:AddItem(A, 3)
  910. end
  911. end
  912. end))
  913. end
  914. function Smite()
  915. local RING, MESH, DELET = MakeRing()
  916. local POS = Mouse.Hit.p
  917. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  918. for i = 1, 45 do
  919. Swait()
  920. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  921. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  922. end
  923. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  924. if HITFLOOR then
  925. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  926. MakeForm(BEAM, "Cyl")
  927. local DIST = (RING.Position - HITPOS).Magnitude
  928. BEAM.Size = VT(0, DIST, 0)
  929. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  930. for i = 1, 5 do
  931. WACKYEFFECT({
  932. EffectType = "Wave",
  933. Size = VT(25, 0, 25),
  934. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  935. Transparency = 0,
  936. Transparency2 = 1,
  937. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  938. MoveToPos = nil,
  939. RotationX = 0,
  940. RotationY = 3,
  941. RotationZ = 0,
  942. Material = "Neon",
  943. Color = C3(61, 21, 133),
  944. SoundID = nil,
  945. SoundPitch = nil,
  946. SoundVolume = nil
  947. })
  948. WACKYEFFECT({
  949. EffectType = "Round Slash",
  950. Size = VT(3, 0, 3) / 13,
  951. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  952. Transparency = 0,
  953. Transparency2 = 1,
  954. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  955. MoveToPos = nil,
  956. RotationX = 0,
  957. RotationY = 0,
  958. RotationZ = 0,
  959. Material = "Neon",
  960. Color = C3(61, 21, 133),
  961. SoundID = nil,
  962. SoundPitch = nil,
  963. SoundVolume = nil
  964. })
  965. WACKYEFFECT({
  966. Time = 35,
  967. EffectType = "Sphere",
  968. Size = VT(22, 22, 22),
  969. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  970. Transparency = 0,
  971. Transparency2 = 1,
  972. CFrame = CF(HITPOS),
  973. MoveToPos = nil,
  974. RotationX = 0,
  975. RotationY = 0,
  976. RotationZ = 0,
  977. Material = "Neon",
  978. Color = C3(61, 21, 133),
  979. SoundID = 459523898,
  980. SoundPitch = MRANDOM(9, 12) / 10,
  981. SoundVolume = 10
  982.  
  983. })
  984. end
  985. SHAKECAM(HITPOS, 100, 8, 15)
  986. ApplyAoE(HITPOS, 50)
  987. for i = 1, 25 do
  988. Swait()
  989. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  990. BEAM.Transparency = BEAM.Transparency + 0.04
  991. end
  992. BEAM:remove()
  993. end
  994. wait(0.2)
  995. DELET()
  996. end
  997. function Ravage()
  998. ATTACK = true
  999. Rooted = false
  1000. local RING, MESH, DELET = MakeRing()
  1001. RING.Anchored = false
  1002. RING.CFrame = RightArm.CFrame * CF(0, -1.3, 0)
  1003. local WELD = weldBetween(RightArm, RING)
  1004. local GYRO = IT("BodyGyro", RootPart)
  1005. GYRO.D = 20
  1006. GYRO.P = 4000
  1007. GYRO.MaxTorque = VT(0, 40000, 0)
  1008. coroutine.resume(coroutine.create(function()
  1009. repeat
  1010. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. until ATTACK == false
  1019. GYRO:remove()
  1020. end))
  1021. CreateSound(459523787, RING, 8, 1, false)
  1022. for i = 1, 45 do
  1023. Swait()
  1024. MESH.Scale = MESH.Scale + VT(13, 0, 13)
  1025. WELD.C0 = WELD.C0 * ANGLES(RAD(0), RAD(5), RAD(0))
  1026. end
  1027. wait(0.3)
  1028. repeat
  1029. for i = 1, 25 do
  1030. Swait()
  1031. WACKYEFFECT({
  1032. Time = 15,
  1033. EffectType = "Sphere",
  1034. Size = VT(4, 4, 4),
  1035. Size2 = VT(0, 0, 0),
  1036. Transparency = 1,
  1037. Transparency2 = 0,
  1038. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1039. MoveToPos = RING.Position,
  1040. RotationX = 0,
  1041. RotationY = 0,
  1042. RotationZ = 0,
  1043. Material = "Neon",
  1044. Color = C3(61, 21, 133),
  1045. SoundID = nil,
  1046. SoundPitch = nil,
  1047. SoundVolume = nil
  1048. })
  1049. end
  1050. WACKYEFFECT({
  1051. Time = 35,
  1052. EffectType = "Sphere",
  1053. Size = VT(25, 2, 25),
  1054. Size2 = VT(35, 5, 35),
  1055. Transparency = 0,
  1056. Transparency2 = 1,
  1057. CFrame = RING.CFrame,
  1058. MoveToPos = nil,
  1059. RotationX = 0,
  1060. RotationY = 0,
  1061. RotationZ = 0,
  1062. Material = "Neon",
  1063. Color = C3(61, 21, 133),
  1064. SoundID = 459523898,
  1065. SoundPitch = MRANDOM(9, 12) / 10,
  1066. SoundVolume = 10
  1067. })
  1068. coroutine.resume(coroutine.create(function()
  1069. local PROJECTILE = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(12, 12, 12), true)
  1070. MakeForm(PROJECTILE, "Ball")
  1071. PROJECTILE.CFrame = RootPart.CFrame * CF(0, 0, -10)
  1072. local FIRE = script.Flames:Clone()
  1073. FIRE.Parent = PROJECTILE
  1074. FIRE.Enabled = true
  1075. local SPEED = -0.2
  1076. for i = 1, 1000 do
  1077. Swait()
  1078. SPEED = SPEED - 0.01
  1079. local HIT = Raycast(PROJECTILE.Position, PROJECTILE.CFrame.lookVector, 6 + SPEED / 5, Character)
  1080. if HIT then
  1081. do
  1082. local POS = PROJECTILE.Position
  1083. ApplyAoE(POS, 100)
  1084. SHAKECAM(POS, 150, 12, 15)
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 1, 5 do
  1087. Swait()
  1088. WACKYEFFECT({
  1089. Time = 85,
  1090. EffectType = "Wave",
  1091. Size = VT(25, 0, 25),
  1092. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6) * 15,
  1093. Transparency = 0,
  1094. Transparency2 = 1,
  1095. CFrame = CF(POS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1096. MoveToPos = nil,
  1097. RotationX = 0,
  1098. RotationY = 3,
  1099. RotationZ = 0,
  1100. Material = "Neon",
  1101. Color = C3(61, 21, 133),
  1102. SoundID = nil,
  1103. SoundPitch = nil,
  1104. SoundVolume = nil
  1105. })
  1106. WACKYEFFECT({
  1107. Time = 85,
  1108. EffectType = "Round Slash",
  1109. Size = VT(3, 0, 3) / 13,
  1110. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) * 2,
  1111. Transparency = 0,
  1112. Transparency2 = 1,
  1113. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  1114. MoveToPos = nil,
  1115. RotationX = 0,
  1116. RotationY = 0,
  1117. RotationZ = 0,
  1118. Material = "Neon",
  1119. Color = C3(61, 21, 133),
  1120. SoundID = nil,
  1121. SoundPitch = nil,
  1122. SoundVolume = nil
  1123. })
  1124. WACKYEFFECT({
  1125. Time = 75,
  1126. EffectType = "Sphere",
  1127. Size = VT(22, 22, 22),
  1128. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5) * 7,
  1129. Transparency = 0,
  1130. Transparency2 = 1,
  1131. CFrame = CF(POS),
  1132. MoveToPos = nil,
  1133. RotationX = 0,
  1134. RotationY = 0,
  1135. RotationZ = 0,
  1136. Material = "Neon",
  1137. Color = C3(61, 21, 133),
  1138. SoundID = 533636431,
  1139. SoundPitch = MRANDOM(9, 12) / 10,
  1140. SoundVolume = 10
  1141. })
  1142. end
  1143. end))
  1144. break
  1145. end
  1146. else
  1147. PROJECTILE.CFrame = PROJECTILE.CFrame * CF(0, 0, SPEED)
  1148. for index, CHILD in pairs(workspace:GetDescendants()) do
  1149. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1150. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1151. if HUM then
  1152. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1153. if TORSO and 0 < HUM.Health and 150 > (TORSO.Position - PROJECTILE.Position).Magnitude then
  1154. PROJECTILE.CFrame = Clerp(PROJECTILE.CFrame, CF(PROJECTILE.Position, TORSO.Position), 0.08)
  1155. end
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. FIRE.Enabled = false
  1162. PROJECTILE.Transparency = 1
  1163. Debris:AddItem(PROJECTILE, 5)
  1164. end))
  1165. until KEYHOLD == false
  1166. wait(0.1)
  1167. RING.Anchored = true
  1168. WELD:remove()
  1169. DELET()
  1170. ATTACK = false
  1171. Rooted = false
  1172. end
  1173. function Earthquake()
  1174. ATTACK = true
  1175. Rooted = true
  1176. local GYRO = IT("BodyGyro", RootPart)
  1177. GYRO.D = 20
  1178. GYRO.P = 4000
  1179. GYRO.MaxTorque = VT(0, 40000, 0)
  1180. local RING, MESH, DELET = MakeRing()
  1181. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1182. RING.CFrame = CF(HITPOS)
  1183. for i = 0, 0.6, 0.1 / Animation_Speed do
  1184. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1185. Swait()
  1186. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1187. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1188. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. end
  1195. local BLASTS = {468991944, 468991990}
  1196. coroutine.resume(coroutine.create(function()
  1197. local CFRAME = RootPart.CFrame
  1198. for i = 1, 100 do
  1199. CFRAME = CFRAME * CF(0, 0, -35)
  1200. do
  1201. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1202. if HITFLOOR then
  1203. Swait()
  1204. do
  1205. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1206. coroutine.resume(coroutine.create(function()
  1207. local RING, MESH, DELET = MakeRing()
  1208. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1209. for i = 1, 25 do
  1210. Swait()
  1211. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1212. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1213. end
  1214. ApplyAoE(RING.Position, 65)
  1215. SHAKECAM(RING.Position, 80, 12, 15)
  1216. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1217. WACKYEFFECT({
  1218. Time = 25,
  1219. EffectType = "Sphere",
  1220. Size = VT(22, 22, 22),
  1221. Size2 = VT(85, 85, 85),
  1222. Transparency = 0,
  1223. Transparency2 = 1,
  1224. CFrame = CF(RING.Position),
  1225. MoveToPos = nil,
  1226. RotationX = 0,
  1227. RotationY = 0,
  1228. RotationZ = 0,
  1229. Material = "Neon",
  1230. Color = C3(61, 21, 133),
  1231. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1232. SoundPitch = MRANDOM(9, 12) / 10,
  1233. SoundVolume = 10
  1234. })
  1235. for e = 1, 3 do
  1236. WACKYEFFECT({
  1237. EffectType = "Wave",
  1238. Size = VT(25, 0, 25),
  1239. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1240. Transparency = 0,
  1241. Transparency2 = 1,
  1242. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1243. MoveToPos = nil,
  1244. RotationX = 0,
  1245. RotationY = 3,
  1246. RotationZ = 0,
  1247. Material = "Neon",
  1248. Color = C3(61, 21, 133),
  1249. SoundID = nil,
  1250. SoundPitch = nil,
  1251. SoundVolume = nil
  1252. })
  1253. WACKYEFFECT({
  1254. Time = 35,
  1255. EffectType = "Sphere",
  1256. Size = VT(22, 45, 22),
  1257. Size2 = VT(25, 45 + e * 75, 25),
  1258. Transparency = 0,
  1259. Transparency2 = 1,
  1260. CFrame = CF(RING.Position) * TURN,
  1261. MoveToPos = nil,
  1262. RotationX = 0,
  1263. RotationY = 0,
  1264. RotationZ = 0,
  1265. Material = "Neon",
  1266. Color = C3(61, 21, 133),
  1267. SoundID = nil,
  1268. SoundPitch = MRANDOM(9, 12) / 10,
  1269. SoundVolume = 10
  1270. })
  1271. end
  1272. wait(0.3)
  1273. DELET()
  1274. end))
  1275. end
  1276. end
  1277. end
  1278. end
  1279. end))
  1280. Rooted = false
  1281. for i = 0, 0.2, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(145 - 7.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. end
  1290. DELET()
  1291. GYRO:remove()
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295. function Beam()
  1296. ATTACK = true
  1297. Rooted = false
  1298. local GYRO = IT("BodyGyro", RootPart)
  1299. GYRO.D = 20
  1300. GYRO.P = 4000
  1301. GYRO.MaxTorque = VT(0, 40000, 0)
  1302. local RING, MESH, DELET = MakeRing()
  1303. local POS = RootPart.Position + VT(0, 25, 0)
  1304. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  1305. CreateSound(459523787, RING, 8, 1, false)
  1306. local BLASTS = {468991944, 468991990}
  1307. coroutine.resume(coroutine.create(function()
  1308. local E = 0
  1309. repeat
  1310. E = E + 5
  1311. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1312. Swait()
  1313. RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0))
  1314. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. until ATTACK == false
  1321. GYRO:remove()
  1322. DELET()
  1323. end))
  1324. for i = 1, 50 do
  1325. Swait()
  1326. MESH.Scale = MESH.Scale + VT(22, 0, 22)
  1327. end
  1328. for i = 1, 25 do
  1329. Swait()
  1330. WACKYEFFECT({
  1331. Time = 15,
  1332. EffectType = "Sphere",
  1333. Size = VT(4, 4, 4),
  1334. Size2 = VT(0, 0, 0),
  1335. Transparency = 1,
  1336. Transparency2 = 0,
  1337. CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1338. MoveToPos = RING.Position,
  1339. RotationX = 0,
  1340. RotationY = 0,
  1341. RotationZ = 0,
  1342. Material = "Neon",
  1343. Color = C3(61, 21, 133),
  1344. SoundID = nil,
  1345. SoundPitch = nil,
  1346. SoundVolume = nil
  1347. })
  1348. end
  1349. local LOOP = 0
  1350. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Beam", VT(0, 0, 0), true)
  1351. MakeForm(BEAM, "Cyl")
  1352. CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false)
  1353. repeat
  1354. local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude
  1355. if DISTANCE < 2000 then
  1356. BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4))
  1357. BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1358. ApplyAoE(Mouse.Hit.p, 35)
  1359. WACKYEFFECT({
  1360. Time = 35,
  1361. EffectType = "Sphere",
  1362. Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2,
  1363. Size2 = VT(5, 75, 5),
  1364. Transparency = 0,
  1365. Transparency2 = 1,
  1366. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1367. MoveToPos = nil,
  1368. RotationX = 0,
  1369. RotationY = 0,
  1370. RotationZ = 0,
  1371. Material = "Neon",
  1372. Color = C3(61, 21, 133),
  1373. SoundID = nil,
  1374. SoundPitch = MRANDOM(9, 12) / 10,
  1375. SoundVolume = 10
  1376. })
  1377. Swait()
  1378. LOOP = LOOP + 1
  1379. end
  1380. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1381. coroutine.resume(coroutine.create(function()
  1382. for i = 1, 15 do
  1383. Swait()
  1384. BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2)
  1385. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1386. end
  1387. BEAM:remove()
  1388. end))
  1389. ATTACK = false
  1390. Rooted = false
  1391. end
  1392. function Nuke()
  1393. ATTACK = true
  1394. Rooted = true
  1395. local CHARGE = false
  1396. local BLASTS = {468991944, 468991990}
  1397. coroutine.resume(coroutine.create(function()
  1398. repeat
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1406. until CHARGE == true
  1407. for i = 0, 0.4, 0.1 / Animation_Speed do
  1408. Swait()
  1409. WACKYEFFECT({
  1410. Time = 15,
  1411. EffectType = "Sphere",
  1412. Size = VT(60, 60, 60),
  1413. Size2 = VT(0, 0, 0),
  1414. Transparency = 1,
  1415. Transparency2 = 0.7,
  1416. CFrame = CF(RootPart.Position),
  1417. MoveToPos = nil,
  1418. RotationX = 0,
  1419. RotationY = 0,
  1420. RotationZ = 0,
  1421. Material = "Neon",
  1422. Color = C3(61, 21, 133),
  1423. SoundID = nil,
  1424. SoundPitch = nil,
  1425. SoundVolume = nil
  1426. })
  1427. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1428. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1429. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1430. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433. end
  1434. coroutine.resume(coroutine.create(function()
  1435. local POS = RootPart.Position
  1436. wait(0.2)
  1437. for i = 1, 5 do
  1438. WACKYEFFECT({
  1439. Time = 65,
  1440. EffectType = "Sphere",
  1441. Size = VT(2, 2, 2),
  1442. Size2 = VT(0, 0, 500),
  1443. Transparency = 1,
  1444. Transparency2 = 0,
  1445. CFrame = CF(POS),
  1446. MoveToPos = nil,
  1447. RotationX = MRANDOM(-2, 2),
  1448. RotationY = MRANDOM(-12, 12),
  1449. RotationZ = MRANDOM(-2, 2),
  1450. Material = "Neon",
  1451. Color = C3(61, 21, 133),
  1452. SoundID = nil,
  1453. SoundPitch = nil,
  1454. SoundVolume = nil
  1455. })
  1456. end
  1457. wait(1)
  1458. SHAKECAM(POS, 9999999999, 25, 25)
  1459. ApplyAoE(POS, 450)
  1460. WACKYEFFECT({
  1461. Time = 85,
  1462. EffectType = "Sphere",
  1463. Size = VT(120, 120, 120),
  1464. Size2 = VT(350, 350, 350),
  1465. Transparency = 0,
  1466. Transparency2 = 1,
  1467. CFrame = CF(POS),
  1468. MoveToPos = nil,
  1469. RotationX = 0,
  1470. RotationY = 0,
  1471. RotationZ = 0,
  1472. Material = "Neon",
  1473. Color = C3(61, 21, 133),
  1474. SoundID = nil,
  1475. SoundPitch = 1,
  1476. SoundVolume = 10
  1477. })
  1478. for i = 1, 20 do
  1479. WACKYEFFECT({
  1480. Time = 85,
  1481. EffectType = "Sphere",
  1482. Size = VT(120, 120, 120),
  1483. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1484. Transparency = 0.8,
  1485. Transparency2 = 1,
  1486. CFrame = CF(POS),
  1487. MoveToPos = nil,
  1488. RotationX = 0,
  1489. RotationY = 0,
  1490. RotationZ = 0,
  1491. Material = "Neon",
  1492. Color = C3(61, 21, 133),
  1493. SoundID = nil,
  1494. SoundPitch = 1,
  1495. SoundVolume = 10
  1496. })
  1497. WACKYEFFECT({
  1498. Time = 100,
  1499. EffectType = "Wave",
  1500. Size = VT(25, 2, 25),
  1501. Size2 = VT(400, 0, 400) * 1.2,
  1502. Transparency = 0,
  1503. Transparency2 = 1,
  1504. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1505. MoveToPos = nil,
  1506. RotationX = 0,
  1507. RotationY = 0,
  1508. RotationZ = 0,
  1509. Material = "Neon",
  1510. Color = C3(61, 21, 133),
  1511. SoundID = nil,
  1512. SoundPitch = nil,
  1513. SoundVolume = nil
  1514. })
  1515. end
  1516. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1517. for i = 1, 5 do
  1518. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1519. WACKYEFFECT({
  1520. Time = 120,
  1521. EffectType = "Wave",
  1522. Size = VT(150, 2, 150),
  1523. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1524. Transparency = 0,
  1525. Transparency2 = 1,
  1526. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1527. MoveToPos = nil,
  1528. RotationX = 0,
  1529. RotationY = 0,
  1530. RotationZ = 0,
  1531. Material = "Neon",
  1532. Color = C3(61, 21, 133),
  1533. SoundID = nil,
  1534. SoundPitch = nil,
  1535. SoundVolume = nil
  1536. })
  1537. end
  1538. end))
  1539. for i = 0, 1, 0.1 / Animation_Speed do
  1540. Swait()
  1541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. end
  1548. ATTACK = false
  1549. Rooted = false
  1550. end))
  1551. for i = 1, 30 do
  1552. wait(0.01)
  1553. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1554. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1555. if HITFLOOR then
  1556. ApplyAoE(HITPOS, 65)
  1557. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1558. WACKYEFFECT({
  1559. Time = 25,
  1560. EffectType = "Sphere",
  1561. Size = VT(22, 22, 22),
  1562. Size2 = VT(85, 85, 85),
  1563. Transparency = 0,
  1564. Transparency2 = 1,
  1565. CFrame = CF(HITPOS),
  1566. MoveToPos = nil,
  1567. RotationX = 0,
  1568. RotationY = 0,
  1569. RotationZ = 0,
  1570. Material = "Neon",
  1571. Color = C3(61, 21, 133),
  1572. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1573. SoundPitch = MRANDOM(9, 12) / 10,
  1574. SoundVolume = 10
  1575. })
  1576. for e = 1, 3 do
  1577. WACKYEFFECT({
  1578. EffectType = "Wave",
  1579. Size = VT(25, 0, 25),
  1580. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1581. Transparency = 0,
  1582. Transparency2 = 1,
  1583. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1584. MoveToPos = nil,
  1585. RotationX = 0,
  1586. RotationY = 3,
  1587. RotationZ = 0,
  1588. Material = "Neon",
  1589. Color = C3(61, 21, 133),
  1590. SoundID = nil,
  1591. SoundPitch = nil,
  1592. SoundVolume = nil
  1593. })
  1594. WACKYEFFECT({
  1595. Time = 35,
  1596. EffectType = "Sphere",
  1597. Size = VT(22, 45, 22),
  1598. Size2 = VT(25, 45 + e * 75, 25),
  1599. Transparency = 0,
  1600. Transparency2 = 1,
  1601. CFrame = CF(HITPOS) * TURN,
  1602. MoveToPos = nil,
  1603. RotationX = 0,
  1604. RotationY = 0,
  1605. RotationZ = 0,
  1606. Material = "Neon",
  1607. Color = C3(61, 21, 133),
  1608. SoundID = nil,
  1609. SoundPitch = MRANDOM(9, 12) / 10,
  1610. SoundVolume = 10
  1611. })
  1612. end
  1613. end
  1614. end
  1615. CHARGE = true
  1616. end
  1617. function MouseDown(Mouse)
  1618. if ATTACK == false then
  1619. end
  1620. end
  1621. function MouseUp(Mouse)
  1622. HOLD = false
  1623. end
  1624. function KeyDown(Key)
  1625. KEYHOLD = true
  1626. if Key == "z" and ATTACK == false then
  1627. Smite()
  1628. end
  1629. if Key == "b" and ATTACK == false then
  1630. Ravage()
  1631. end
  1632. if Key == "c" and ATTACK == false then
  1633. Earthquake()
  1634. end
  1635. if Key == "v" and ATTACK == false then
  1636. Beam()
  1637. end
  1638. if Key == "x" and ATTACK == false then
  1639. Nuke()
  1640. end
  1641. end
  1642. function KeyUp(Key)
  1643. if Key ~= "w" and Key ~= "s" and Key ~= "a" and Key ~= "d" then
  1644. KEYHOLD = false
  1645. end
  1646. end
  1647. Mouse.Button1Down:connect(function(NEWKEY)
  1648. MouseDown(NEWKEY)
  1649. end)
  1650. Mouse.Button1Up:connect(function(NEWKEY)
  1651. MouseUp(NEWKEY)
  1652. end)
  1653. Mouse.KeyDown:connect(function(NEWKEY)
  1654. KeyDown(NEWKEY)
  1655. end)
  1656. Mouse.KeyUp:connect(function(NEWKEY)
  1657. KeyUp(NEWKEY)
  1658. end)
  1659. function unanchor()
  1660. for _, c in pairs(Character:GetChildren()) do
  1661. if c:IsA("BasePart") and c ~= RootPart then
  1662. c.Anchored = false
  1663. end
  1664. end
  1665. if UNANCHOR == true then
  1666. RootPart.Anchored = false
  1667. else
  1668. RootPart.Anchored = true
  1669. end
  1670. end
  1671. Humanoid.Changed:connect(function(Jump)
  1672. if Jump == "Jump" and Disable_Jump == true then
  1673. Humanoid.Jump = false
  1674. end
  1675. end)
  1676. while true do
  1677. Swait()
  1678. Humanoid.HipHeight = 7
  1679. script.Parent = WEAPONGUI
  1680. ANIMATE.Parent = nil
  1681. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1682. v:Stop()
  1683. end
  1684. SINE = SINE + CHANGE / 2
  1685. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1686. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1687. if ATTACK == false then
  1688. if TORSOVELOCITY < 1 then
  1689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. elseif TORSOVELOCITY > 1 then
  1696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. end
  1703. end
  1704. for WING = 1, #WINGS do
  1705. local STUFF = WINGS[WING]
  1706. local FEATHERS = STUFF[1]
  1707. local ACCEL = STUFF[2]
  1708. FEATHERS.Acceleration = ACCEL + VT(0, 35 * SIN(SINE / 12), 0)
  1709. end
  1710. unanchor()
  1711. Humanoid.MaxHealth = 3000000
  1712. Humanoid.Health = 3000000
  1713. if Rooted == false then
  1714. Disable_Jump = false
  1715. Humanoid.WalkSpeed = Speed
  1716. elseif Rooted == true then
  1717. Disable_Jump = true
  1718. Humanoid.WalkSpeed = 0
  1719. end
  1720. for _, c in pairs(Character:GetChildren()) do
  1721. if c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1722. local hand = c:FindFirstChild'Handle'
  1723. if(hand)then
  1724. hand.Parent = Character
  1725. weldBetween(hand,Head)
  1726. end
  1727. c:destroy()
  1728. end
  1729. end
  1730. sick.Playing = true
  1731. sick.SoundId = "rbxassetid://1073318933"
  1732. sick.Looped = true
  1733. sick.Pitch = 1
  1734. sick.Volume = 3
  1735. if sick.Parent ~= Character then
  1736. sick = IT("Sound", Character)
  1737. end
  1738. Head.Color = C3(0,0,0)
  1739. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  1740. ApplyAoE(Torso.Position, 12)
  1741. refit()
  1742. end
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