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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- spawn (function()
- ---------------------------------
- --Fireseal Sword (For Oblivion)--
- ---------------------------------
- --By --
- --CKbackup-
- -----------cler
- player = game.Players.LocalPlayer
- chara = player.Character
- debby = game.Debris
- Mouse = player:GetMouse()
- chara.Humanoid.WalkSpeed = 0
- atkd = false
- berserkmode = false
- targetted = nil
- colorss = {"Deep orange","New Yeller","Bright yellow","Neon orange"}
- rs = game:GetService("RunService").RenderStepped
- overcharge = 0
- attacking = false
- --Outfit--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Fireseal = New("Model",chara,"Fireseal",{})
- Handle = New("Part",Fireseal,"Handle",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 1, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 9.89996243, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.627451, 0.372549, 0.207843),})
- Mesh = New("CylinderMesh",Handle,"Mesh",{})
- Weld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(-7.62939453e-006, -1.00000215, -3.71932983e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(2, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 10.8999958, 0, 0, -1, 1, 0, 0, 0, -1, 0),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshType = Enum.MeshType.Torso,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(0, 1.00003338, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.800000131, 3.5999999, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 12.8000183, 0, 0, -1, 1, 0, 0, 0, -1, 0),CanCollide = false,Color = Color3.new(1, 0.686275, 0),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.10000002, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(0, 2.90005589, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.399999768, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 11.8000154, 0, 0, -1, 1, 0, 0, 0, -1, 0),CanCollide = false,Color = Color3.new(1, 0.686275, 0),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1.20000005),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(0, 1.90005302, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Hitbox = New("Part",Fireseal,"Hitbox",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.800000131, 3.5999999, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 12.8000183, 0, 0, -1, 1, 0, 0, 0, -1, 0),CanCollide = false,})
- Mesh = New("BlockMesh",Hitbox,"Mesh",{})
- Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(0, 2.90005589, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.799999774, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 11.4000149, 0, 0, -1, 1, 0, 0, 0, -1, 0),CanCollide = false,Color = Color3.new(1, 0.686275, 0),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.20000005, 1, 1.20000005),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(0, 1.50005245, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 9.89996243, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.627451, 0.372549, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 0.800000012, 1.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 9.29996109, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(2, 1, 2),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, -0.600001335, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 10.2999611, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.627451, 0.372549, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 0.800000012, 1.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, 0.399998665, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 10.0999622, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.627451, 0.372549, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 0.800000012, 1.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, 0.199999809, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 10.4999733, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(2, 1, 2),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, 0.600010872, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 9.49996281, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.627451, 0.372549, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 0.800000012, 1.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, -0.399999619, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark orange"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 9.69996643, 1, 0, 0, 0, 0, -1, 0, 1, 0),CanCollide = false,Color = Color3.new(0.627451, 0.372549, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1.5, 0.800000012, 1.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(0, -0.199995995, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- Part = New("Part",Fireseal,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Reflectance = 0.20000000298023,Size = Vector3.new(1, 0.200000003, 0.200000003),CFrame = CFrame.new(-25.9000072, 1.40001106, 10.6999722, 0, 0, -1, 1, 0, 0, 0, -1, 0),CanCollide = false,Color = Color3.new(0.388235, 0.372549, 0.384314),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 2),MeshType = Enum.MeshType.Torso,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0),C1 = CFrame.new(0, 0.800009727, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0),})
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lach = LeftArm:GetChildren()
- rach = RightArm:GetChildren()
- ch = chara:GetChildren()
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- SlashTrail = CreateTrailObj(Hitbox,"Deep orange","New Yeller",0,0)
- PunchTrail = CreateTrailObj(chara["Right Arm"],"White","White",0,0)
- KickTrail = CreateTrailObj(chara["Left Leg"],"White","White",0,0)
- FreezeKickTrail = CreateTrailObj(chara["Left Leg"],"Deep orange","New Yeller",0,0)
- BRTrail = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
- crosshair = Instance.new("BillboardGui",chara)
- crosshair.Size = UDim2.new(10,0,10,0)
- crosshair.Enabled = false
- imgl = Instance.new("ImageLabel",crosshair)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://233522684"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(1,1,0)
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- StartUpSnd = LoadSnd(153092315,false,1,.8)
- SwingSnd = LoadSnd(200633108,false,1,1)
- Swing2Snd = LoadSnd(200633148,false,1,1)
- HitSnd = LoadSnd(153092274,false,1,1)
- HitPunchSnd = LoadSnd(153092227,false,1,1)
- DodgeSnd = LoadSnd(232210079,false,1,1)
- ExpSnd = LoadSnd(142070127,false,1,1)
- FlySnd = LoadSnd(169445602,false,1,1)
- BExpSnd = LoadSnd(168586621,false,1,.5)
- ClawDashSnd = LoadSnd(62339698,false,1,.5)
- ChargeSnd = LoadSnd(137463716,false,1,1)
- LasSnd = LoadSnd(162246701,false,1,1)
- LasLoopSnd = LoadSnd(162246683,true,1,1)
- ChatSnd = LoadSnd(565939471,false,1,1)
- RStompSnd = LoadSnd(2760979,false,1,1)
- SuperSnd = LoadSnd(153092315,false,1,.8)
- GunFlameSnd = LoadSnd(48618802,false,1,1.5)
- OrbSnd = LoadSnd(233091161,false,1,1)
- ElectricSnd = LoadSnd(231917975,false,1,1)
- LightsOutSnd = LoadSnd(231917794,false,1,1)
- SkyKickSnd = LoadSnd(12222208,false,1,.5)
- SkyBeamSnd = LoadSnd(183763487,false,1,1)
- TargetSnd = LoadSnd(613361563,false,1,1)
- SV1Snd = LoadSnd(28144425,false,1,.265)
- SV2Snd = LoadSnd(2697431,false,1,.3)
- SVHitSnd = LoadSnd(62339698,false,1,.3)
- BurnSnd = LoadSnd(32791565,false,3,1)
- BurningSnd = LoadSnd(31760113,true,5,1)
- BlockedSnd = LoadSnd(357622136,false,1,1)
- SwooshSnd = LoadSnd(158037267,false,1,1)
- --Play Sound in Part--
- function PlaySnd(snd,part)
- local sound = snd:Clone()
- sound.PlayOnRemove = true
- sound.Parent = part
- sound:Destroy()
- end
- --Target Select--
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- for i = 0,30,10 do
- wait(.05)
- crosshair.Size = UDim2.new(40-i,0,40-i,0)
- end
- end
- end)
- dd()
- end
- --Fire Effect-
- function FireEffect(part)
- if part:FindFirstChild("FireEffect")==nil then
- local fireeff = Instance.new("ParticleEmitter",part)
- fireeff.Name = "FireEffect"
- fireeff.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,0))})
- fireeff.LightEmission = 1
- fireeff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- fireeff.Texture = "rbxasset://textures/particles/smoke_main.dds"
- fireeff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- fireeff.Acceleration = Vector3.new(0,30,0)
- fireeff.Lifetime = NumberRange.new(.5)
- fireeff.Rate = 1000
- fireeff.Rotation = NumberRange.new(0,359)
- fireeff.RotSpeed = NumberRange.new(100)
- fireeff.Speed = NumberRange.new(0)
- fireeff.VelocitySpread = 10
- return fireeff
- end
- end
- --Damage Function--
- function dealdmg(dude,damage,env,toim,kby,kbx)
- hurt = coroutine.wrap(function(dude2,damage2,env2,toim2)
- if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
- TargetSelect(dude)
- finaldmg = damage + math.random(-env,env)
- if berserkmode == true then
- finaldmg = math.floor(finaldmg * 1.1)
- if punchactive == false and kickactive == false then
- burndmg(dude,5,2,3)
- end
- end
- dude.Humanoid.Health = dude.Humanoid.Health - finaldmg
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- debby:AddItem(vall,toim)
- local bfos = Instance.new("BodyVelocity",dude.Head)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx
- debby:AddItem(bfos,.1)
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,0.6,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1, 5 do
- wait(.1)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end
- end)
- hurt(dude,damage,env,toim)
- end
- --Burn Damage--
- function burndmg(dude,damage,env,toim)
- burndude = coroutine.wrap(function()
- if dude:FindFirstChild("IsBurning")==nil and dude ~= chara then
- local fira = nil
- local torsy = nil
- local val = Instance.new("BoolValue",dude)
- val.Name = "IsBurning"
- if dude:FindFirstChild("Torso")~=nil then
- fira = FireEffect(dude.Torso)
- torsy = dude.Torso
- elseif dude:FindFirstChild("UpperTorso")~=nil then
- fira = FireEffect(dude.UpperTorso)
- torsy = dude.UpperTorso
- end
- PlaySnd(BurnSnd,dude.Torso)
- local snd2 = BurningSnd:clone()
- snd2.Parent = torsy
- snd2:Play()
- for i = 1, toim*2 do
- dealdmg(dude,damage,env,0,0,0)
- wait(.5)
- end
- snd2:Destroy()
- fira:Destroy()
- val:Destroy()
- end
- end)
- burndude(dude,damage,env,toim)
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim,kby,kbx)
- end
- end)
- end
- --Chat Function--
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- wait(.001)
- end
- wait(1)
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- player.Chatted:connect(onChatted)
- --Punch Hit Effect--
- function PunchEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("White")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(.2,.2,.2)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- --Super Pause--
- function SuperPause()
- StartUpSnd:Play()
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("White")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = chara.Torso.CFrame
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(5,5,5)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- --Punch Touch--
- dela = .5
- punchactive = false
- function punchhit(hit)
- if punchactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,10,2,dela,0,5)
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(Emit2Part.CFrame)
- end
- end
- end
- Emit2Part.Touched:connect(punchhit)
- EmitPart.Touched:connect(punchhit)
- --Kick Touch--
- kickactive = false
- dkickactive = false
- skickactive = false
- didskick = false
- lkickactive = false
- function kickhit(hit)
- if kickactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- if dkickactive == true then
- dealdmg(hit.Parent,13,2,dela,0,10)
- hit.Parent.Humanoid.PlatformStand = true
- hit.Parent.Head.CFrame = CFrame.new(hit.Parent.Head.Position.x,hit.Parent.Head.Position.y,hit.Parent.Head.Position.z) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait(3)
- hit.Parent.Humanoid.PlatformStand = false
- elseif skickactive == true then
- local bodpf = Instance.new("BodyPosition",hit.Parent.Head)
- bodpf.MaxForce = Vector3.new(10000,10000,10000)
- bodpf.Position = chara.HumanoidRootPart.Position + Vector3.new(0,30,0) + (chara.HumanoidRootPart.CFrame.lookVector*3)
- debby:AddItem(bodpf,3.5)
- dealdmg(hit.Parent,13,2,dela,50,10)
- didskick = true
- elseif lkickactive == true then
- if hit.Parent.Head:FindFirstChild("BodyPosition") ~= nil then
- hit.Parent.Head:FindFirstChild("BodyPosition"):Destroy()
- end
- dealdmg(hit.Parent,13,2,dela,-50,50)
- else
- dealdmg(hit.Parent,10,2,dela,0,10)
- end
- end
- end
- end
- chara["Left Leg"].Touched:connect(kickhit)
- chara["Right Leg"].Touched:connect(kickhit)
- --Material Return--
- gprop = {}
- function materialhit()
- local part = workspace:FindPartOnRay(Ray.new(chara.HumanoidRootPart.Position-Vector3.new(0,2.4,0),Vector3.new(0,-1000,0)))
- if part then
- gprop = {part.BrickColor,part.Material}
- end
- end
- --Clerp Animations--
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- RLW = nil
- LLW = nil
- function AddLegWelds()
- RLW = Instance.new("Weld",chara["Right Leg"])
- RLW.Part1 = HC.Parent
- RLW.Part0 = chara["Right Leg"]
- RLW.C0 = RLWF
- LLW = Instance.new("Weld",chara["Left Leg"])
- LLW.Part1 = HC.Parent
- LLW.Part0 = chara["Left Leg"]
- LLW.C0 = LLWF
- end
- function DestroyLegWelds()
- RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
- LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
- RLW:Destroy()
- LLW:Destroy()
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- ias = New("ScreenGui",player.PlayerGui,"InfoScreen",{})
- sus = New("TextBox",player.PlayerGui.InfoScreen,"OverdriveTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,325),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "0%",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- sus = New("TextBox",player.PlayerGui.InfoScreen,"KeystrokeTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,350),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- sus = New("TextBox",player.PlayerGui.InfoScreen,"BlockTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,375),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "0%",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- function ultcool()
- local CoolDown = New("TextBox",player.PlayerGui.InfoScreen,"UltCoolDown",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,300),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "Ult. Cooldown",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- debby:AddItem(CoolDown,13)
- end
- --TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- --HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- --RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- --LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2))
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- --Idle Clerp--
- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- IRWF = RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-2))
- ILWF = (LWF + Vector3.new(-.2,-.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-20))
- function res()
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- end
- res()
- --Intro--
- AddLegWelds()
- local fir = FireEffect(chara.Torso)
- fir.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5),NumberSequenceKeypoint.new(1,0)})
- fir.Acceleration = Vector3.new(0,90,0)
- TC.C0 = (TCF + Vector3.new(0,50,0)) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- LLW.C0 = LLWF
- RLW.C0 = RLWF + Vector3.new(0,-1,1)
- DodgeSnd:Play()
- for i = 0,1,.1 do
- TC.C0 = clerp((TCF + Vector3.new(0,50,0)) * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),i)
- rs:wait()
- end
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- --for i = 1, 10 do
- --local gtrace = Instance.new("Part",game.Workspace)
- --gtrace.BrickColor = gprop[1]
- --gtrace.Material = gprop[2]
- --gtrace.Size = Vector3.new(3,3,3)
- --gtrace.Anchored = true
- --gtrace.CFrame = (chara.HumanoidRootPart.CFrame + Vector3.new(math.random(-10,10),-3,math.random(-10,10))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- --local gdisp = coroutine.wrap(function()
- --for i = 1, 9 do
- --wait(.1)
- --gtrace.Transparency = gtrace.Transparency + .1
- --end
- --gtrace:Destroy()
- --end)
- --gdisp()
- --end
- BExpSnd:Play()
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2.5,0)
- jtrace.Anchored = true
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,1,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- for i = 1, 10 do
- wait(.01)
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(2,.05,2)
- end
- wait(.01)
- jtrace:Destroy()
- wait(1)
- fir.Enabled = false
- for i = 0,1,.1 do
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),IHCF,i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i)
- LLW.C0 = LLWF
- RLW.C0 = clerp(RLWF + Vector3.new(0,-1,1),RLWF,i)
- rs:wait()
- end
- fir:Destroy()
- res()
- DestroyLegWelds()
- chara.Humanoid.WalkSpeed = 16
- --Overdrive--
- function Overdrive()
- del = false
- atkd = false
- overcharge = 0
- chara.Humanoid.WalkSpeed = 0
- chatfunc("Unleashing Armagus!")
- berserkmode = true
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2.5,0)
- jtrace.Anchored = true
- SuperPause()
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,1,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- local p1mit = FireEffect(Hitbox)
- Void = nil
- VoidParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Player = player
- Character = chara
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
- return
- end
- Equipped = true
- Void = Instance.new("Model")
- Void.Name = "Void"
- Angle = 0
- local VoidPart = Instance.new("Part")
- VoidPart.Name = "VoidPart"
- VoidPart.Transparency = 1
- VoidPart.BrickColor = BrickColor.new("Really black")
- VoidPart.Material = Enum.Material.Plastic
- VoidPart.Shape = Enum.PartType.Block
- VoidPart.FormFactor = Enum.FormFactor.Custom
- VoidPart.TopSurface = Enum.SurfaceType.Smooth
- VoidPart.BottomSurface = Enum.SurfaceType.Smooth
- VoidPart.Anchored = true
- VoidPart.CanCollide = false
- VoidPart.Locked = true
- VoidPart.Size = Vector3.new(10, 0.2, 10)
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1, 1 + 0.005, 1)
- BlockMesh.Parent = VoidPart
- VoidPart.Parent = Void
- local Star = Instance.new("Decal", VoidPart)
- Star.Texture = "http://www.roblox.com/asset/?id=363838834"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", VoidPart)
- Light.Color = Color3.new(1,.5,0)
- Light.Brightness = 100
- Light.Range = 10
- table.insert(VoidParts, VoidPart)
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent and berserkmode == true do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- end
- for i = 1, 10 do
- wait(.01)
- TC.C0 = TCF
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0)
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(2,.05,2)
- end
- wait(.01)
- jtrace:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i)
- end
- jtrace:Destroy()
- local delll = coroutine.wrap(function()
- local delval = 10
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "Counter"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.TextColor3 = Color3.new(1,0,0)
- tecks2.TextStrokeColor3 = Color3.new(1,1,0)
- for i = 0, 30 do
- delval = 30 - i
- tecks2.Text = "<"..delval..">"
- wait(1)
- end
- berserkmode = false
- p1mit:Destroy()
- VoidPart:Destroy()
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- end)
- delll()
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Punch--
- function Punch()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- punchactive = true
- PunchTrail.Enabled = true
- wait(.01)
- SwooshSnd:Play()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- chara.Humanoid.WalkSpeed = 16
- punchactive = false
- PunchTrail.Enabled = false
- del = false
- res()
- end
- --Kick Atk--
- function KickAtk()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- kickactive = true
- KickTrail.Enabled = true
- AddLegWelds()
- SwooshSnd:Play()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- end
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i)
- end
- DestroyLegWelds()
- kickactive = false
- KickTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Sweep Kick--
- function SweepKick()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- kickactive = true
- dkickactive = true
- KickTrail.Enabled = true
- AddLegWelds()
- SwooshSnd:Play()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-10),0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(60)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,-.5)) * CFrame.fromEulerAnglesXYZ(0,0,0),.4+i)
- end
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF - Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-10),0,math.rad(-90)),(TCF - Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-10),0,math.rad(-180)),i)
- end
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF - Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-10),0,math.rad(-180)),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(180)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-270)),i)
- RW.C0 = clerp((RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),IRWF,i)
- LW.C0 = clerp((LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),ILWF,i)
- LLW.C0 = clerp((LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(60)),LLWF,i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,-.5)) * CFrame.fromEulerAnglesXYZ(0,0,0),RLWF,i)
- end
- DestroyLegWelds()
- dkickactive = false
- kickactive = false
- KickTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Bandit Revolver--
- function BanditRevolver()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- kickactive = true
- dkickactive = true
- BRTrail.Enabled = true
- chatfunc("Bandit Revolver!")
- AddLegWelds()
- local bfos = Instance.new("BodyVelocity",chara.Torso)
- bfos.P = 10000
- bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 50
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- end
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i)
- end
- SwooshSnd:Play()
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i)
- end
- SwooshSnd:Play()
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(270)),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,i)
- end
- DestroyLegWelds()
- dkickactive = false
- kickactive = false
- BRTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- bfos:Destroy()
- del = false
- res()
- end
- --Rapid Stomp--
- function RapidStomp()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 8
- dela = .01
- AddLegWelds()
- SuperPause()
- chatfunc("I'll crush you like a bug!")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- LLW.C0 = LLWF
- RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,.5),.4+i)
- end
- wait(.8)
- kickactive = true
- dkickactive = true
- BRTrail.Enabled = true
- chara.Humanoid.WalkSpeed = 0
- for i = 1,10 do
- PlaySnd(RStompSnd,chara)
- RLW.C0 =RLWF + Vector3.new(0,-1,.5)
- wait(.01)
- RLW.C0 = RLWF + Vector3.new(0,0,.5)
- wait(.01)
- end
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i)
- LLW.C0 = LLWF
- RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,.5),.6-i)
- end
- DestroyLegWelds()
- kickactive = false
- dkickactive = false
- BRTrail.Enabled = false
- dela = .5
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Skyrocket Kick--
- function SkyKick()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- chatfunc("Skyrocket Kick!")
- kickactive = true
- skickactive = true
- KickTrail.Enabled = true
- SkyKickSnd.Pitch = .5
- SkyKickSnd:Play()
- AddLegWelds()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-80),0,math.rad(-85)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- RLW.C0 = clerp(RLWF,(LLWF - Vector3.new(1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),.4+i)
- LLW.C0 = clerp(LLWF,(RLWF - Vector3.new(-1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),.4+i)
- end
- wait(1)
- if didskick == false then
- kickactive = false
- skickactive = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,.5,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-80),0,math.rad(-85)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- RLW.C0 = clerp(RLWF,(LLWF - Vector3.new(1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),.6-i)
- LLW.C0 = clerp(LLWF,(RLWF - Vector3.new(-1.5,.5,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),.6-i)
- DestroyLegWelds()
- chara.Humanoid.WalkSpeed = 16
- del = false
- end
- elseif didskick == true then
- kickactive = false
- skickactive = false
- local bodpf = Instance.new("BodyPosition",chara.Torso)
- bodpf.MaxForce = Vector3.new(10000,10000,10000)
- bodpf.Position = chara.HumanoidRootPart.Position + Vector3.new(0,30,0)
- debby:AddItem(bodpf,3)
- DestroyLegWelds()
- chara.Humanoid.WalkSpeed = 16
- del = false
- end
- res()
- KickTrail.Enabled = false
- end
- --Flip Down Kick--
- --function FlipKickEffect(pos)
- --local p = Instance.new("Part",game.Workspace)
- --p.Size = Vector3.new(0,0,0)
- --p.BrickColor = BrickColor.new(colorss[math.random(1,#colorss)])
- --p.Material = "Neon"
- --p.Anchored = true
- --p.CanCollide = false
- --p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- --local pm = Instance.new("BlockMesh",p)
- --local disp = coroutine.wrap(function()
- --for i = 1, 4 do
- --wait(.01)
- --p.Transparency = p.Transparency + .2
- --pm.Scale = pm.Scale + Vector3.new(2,2,2)
- --end
- --wait(.01)
- --p:Destroy()
- --end)
- --disp()
- --end
- function FlipKick()
- del = true
- atkd = true
- chatfunc("Pheonix Downer!")
- SkyKickSnd.Pitch = 1.5
- AddLegWelds()
- kickactive = true
- lkickactive = true
- FreezeKickTrail.Enabled = true
- local bfos = Instance.new("BodyVelocity",chara.Torso)
- bfos.P = 10000
- bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 20
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- end
- SkyKickSnd:Play()
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- --FlipKickEffect(chara["Left Leg"].CFrame - chara["Left Leg"].CFrame.upVector*1.5)
- end
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- --FlipKickEffect(chara["Left Leg"].CFrame - chara["Left Leg"].CFrame.upVector*1.5)
- end
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,i)
- end
- bfos:Destroy()
- DestroyLegWelds()
- kickactive = false
- lkickactive = false
- FreezeKickTrail.Enabled = false
- del = false
- res()
- end
- --Psychic Pillars--
- function PsychicPillars()
- del = true
- atkd = true
- --Grunt2Snd:Play()
- chara.Humanoid.WalkSpeed = 0
- chatfunc("Gun Flame!")
- SlashTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-90)),.4+i)
- end
- local num = 10
- local oopos = chara.HumanoidRootPart.CFrame
- for i = 1,5 do
- local cpos = oopos+(oopos.lookVector*num)
- wait(.1)
- local beam = Instance.new("Part",game.Workspace)
- beam.Size = Vector3.new(1,1,1)
- beam.CFrame = CFrame.new(cpos.x,cpos.y,cpos.z)
- beam.CanCollide = false
- beam.Anchored = true
- beam.BrickColor = BrickColor.new("Deep orange")
- beam.Material = "Neon"
- local mehs = Instance.new("SpecialMesh",beam)
- mehs.MeshType = "Sphere"
- mehs.Scale = Vector3.new(1,1,1)
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = CFrame.new(cpos.x,cpos.y,cpos.z)
- trace.CanCollide = false
- trace.Anchored = true
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh2.Scale = Vector3.new(1,1,1)
- tmesh2.Offset = Vector3.new(0,0,-.125)
- PlaySnd(GunFlameSnd,beam)
- ExHitbox(10,beam.Position,15,2,.5,10,10)
- tracegrow = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- beam.Transparency = beam.Transparency + .1
- mehs.Scale = mehs.Scale + Vector3.new(.1,2,.1)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(1,0.1,1)
- end
- beam:Destroy()
- trace:Destroy()
- end)
- tracegrow()
- num = num + 10
- end
- wait(.1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-90)),.6-i)
- end
- del = false
- SlashTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- res()
- end
- --Psychic Pound--
- grabactive = false
- didgrab = false
- function PsychicGround(hit)
- if grabactive == true and hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~=nil then
- grabactive = false
- didgrab = true
- PunchTrail.Enabled = true
- chara.Humanoid.WalkSpeed = 0
- --YouIdiotSnd:Play()
- chatfunc("Gotcha!")
- hit.Parent.Humanoid.PlatformStand = true
- local grabweld = Instance.new("Weld",hit.Parent.Head)
- grabweld.Part0 = hit.Parent.Head
- grabweld.Part1 = chara["Right Arm"]
- --grabweld.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(90),0,0)
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),.4+i)
- end
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Name = "Trace"
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.Torso.Position
- jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.BrickColor = BrickColor.new("Neon orange")
- FlySnd:Play()
- --Grunt1Snd:Play()
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=1125478"
- tmesh.Scale = Vector3.new(0,0,0)
- local origpos = chara.Torso.Position
- local bdf = Instance.new("BodyPosition",chara.Torso)
- bdf.MaxForce = Vector3.new(10000,10000,10000)
- bdf.Position = origpos + Vector3.new(0,200,0)
- for i = 1, 10 do
- wait(.01)
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(2,.05,2)
- end
- jtrace:Destroy()
- chatfunc("TYRANT...")
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
- end
- --DieSnd:Play()
- bdf.Position = origpos
- bdf.D = 100
- chatfunc("..GROUNDER!")
- wait(1)
- bdf:Destroy()
- for i = 1, 10 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(3,3,3)
- gtrace.Anchored = true
- gtrace.CFrame = (CFrame.new(origpos.x,origpos.y,origpos.z) + Vector3.new(math.random(-10,10),-3,math.random(-10,10))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = hit.Parent.Head.CFrame
- trace.CanCollide = false
- trace.Anchored = true
- trace.Material = "Neon"
- trace.BrickColor = BrickColor.new("Deep orange")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshType = "Sphere"
- BExpSnd:Play()
- tracegrow = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(20,20,20)
- end
- trace:Destroy()
- end)
- tracegrow()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,.4+i)
- end
- grabweld:Destroy()
- dealdmg(hit.Parent,70,3,1,50,50)
- wait(1)
- hit.Parent.Humanoid.PlatformStand = false
- chara.Humanoid.WalkSpeed = 16
- --Laugh2Snd:Play()
- PunchTrail.Enabled = false
- del = false
- res()
- end
- end
- chara["Right Arm"].Touched:connect(PsychicGround)
- function AttemptGrab()
- del = true
- atkd = true
- grabactive = true
- SuperPause()
- PunchTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- wait(1)
- if didgrab == false then
- grabactive = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- del = false
- res()
- elseif didgrab == true then
- end
- PunchTrail.Enabled = false
- end
- --Claw Dash--
- function ClawDash()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- chatfunc("Without a trace...")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,RWF,.4+i)
- end
- local hittpart = Instance.new("Part",chara)
- hittpart.Anchored = true
- hittpart.Size = Vector3.new(5,5,1)
- hittpart.Transparency = 1
- hittpart.CFrame = chara.HumanoidRootPart.CFrame + (chara.HumanoidRootPart.CFrame.lookVector * 3)
- local sawlookv = hittpart.CFrame.lookVector
- local hitm = Instance.new("BlockMesh",hittpart)
- hitm.Scale = Vector3.new(0,0,0)
- local trpart = Instance.new("Part",chara)
- trpart.Anchored = true
- trpart.Size = Vector3.new(0,0,0)
- trpart.CFrame = hittpart.CFrame
- trpart.BrickColor = BrickColor.new("Deep orange")
- local trmesh = Instance.new("FileMesh",trpart)
- trmesh.Scale = Vector3.new(0,0,0)
- trmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local hdec1 = Instance.new("Decal",hittpart)
- hdec1.Texture = "http://www.roblox.com/asset/?id=343750160"
- hdec1.Face = "Front"
- local hdec2 = hdec1:Clone()
- hdec2.Parent = hittpart
- hdec2.Face = "Back"
- OrbSnd:Play()
- ElectricSnd:Play()
- for i = 1, 5 do
- hitm.Scale = hitm.Scale + Vector3.new(.2,.2,0)
- trmesh.Scale = trmesh.Scale + Vector3.new(1,1,.1)
- wait(.01)
- end
- hittpart.Touched:connect(function(hit)
- if hit.Parent ~= chara and hit.Parent.Parent ~= chara then
- ClawDashSnd:Play()
- hittpart:Destroy()
- trpart:Destroy()
- AddLegWelds()
- chatfunc("Hellfire Riposte!")
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- LLW.C0 = LLWF
- RLW.C0 = RLWF + Vector3.new(0,-1,1)
- for i = 1, 20 do
- local trace = Instance.new("Part",game.Workspace)
- trace.BrickColor = BrickColor.new("New Yeller")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * (5*i)) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshId = "http://www.roblox.com/asset/?id=10681506"
- ExHitbox(10,trace.Position,20,5,.1,0,0)
- local disp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- tracem.Scale = tracem.Scale + Vector3.new(1,1,1)
- end
- wait(.01)
- trace:Destroy()
- end)
- disp()
- end
- local trace = Instance.new("Part",game.Workspace)
- trace.BrickColor = BrickColor.new("Deep orange")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 50
- trace.Material = "Neon"
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshType = "Sphere"
- tracem.Scale = Vector3.new(1,1,100)
- local disp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- end
- wait(.01)
- trace:Destroy()
- end)
- disp()
- chara.HumanoidRootPart.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 110
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i)
- LLW.C0 = LLWF
- RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,1),.6-i)
- end
- del = false
- res()
- DestroyLegWelds()
- chara.Humanoid.WalkSpeed = 16
- end
- end)
- for i = 1, 60 do
- wait(.01)
- hittpart.CFrame=hittpart.CFrame*CFrame.fromEulerAnglesXYZ(0,0,math.pi/64)
- end
- if hittpart ~= nil then
- for i = 1, 5 do
- hitm.Scale = hitm.Scale - Vector3.new(.2,.2,0)
- trmesh.Scale = trmesh.Scale - Vector3.new(1,1,.1)
- wait(.01)
- end
- hittpart:Destroy()
- trpart:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,RWF,.6-i)
- end
- del = false
- chara.Humanoid.WalkSpeed = 16
- res()
- end
- end
- --Blast--
- function PsychoBlast()
- del = true
- atkd = true
- chatfunc("Fire Wave!")
- SlashTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(120)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-120)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- SkyBeamSnd:Play()
- for i = -50,50,50 do
- local missile = Instance.new("Part",game.Workspace)
- missile.Material = "Neon"
- missile.Size = Vector3.new(0,5,0)
- missile.Transparency = 1
- missile.Name = "Blast"
- missile.CanCollide = false
- missile.TopSurface = 0
- missile.BottomSurface = 0
- missile.Position = chara.HumanoidRootPart.Position + Vector3.new(0,2.6,0)
- missile.CFrame = chara.HumanoidRootPart.CFrame + Vector3.new(0,2.6,0)
- missile.Velocity = (chara.HumanoidRootPart.CFrame.lookVector*70)+(chara.HumanoidRootPart.CFrame.rightVector*i)
- local ttrt = CreateTrailObj(missile,"Deep orange","New Yeller",0,0)
- ttrt.Enabled = true
- if berserkmode == true then
- local p1mit = Instance.new("ParticleEmitter",missile)
- p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
- p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Deep orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("New Yeller").Color)})
- p1mit.LightEmission = 1
- p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- p1mit.Lifetime = NumberRange.new(1)
- p1mit.Rate = 100
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.RotSpeed = NumberRange.new(100)
- p1mit.Speed = NumberRange.new(0)
- end
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
- force.Parent = missile
- -- local bfo = Instance.new("BodyVelocity",missile)
- -- bfo.P = 100000
- -- bfo.MaxForce = Vector3.new(bfo.P,bfo.P,bfo.P)
- -- bfo.Velocity = (chara.HumanoidRootPart.CFrame.lookVector*100)+(chara.HumanoidRootPart.CFrame.rightVector*i)
- -- debby:AddItem(bfo,1)
- missile.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and missile.Anchored == false) then
- missile.Anchored = true
- dealdmg(hit.Parent,15,1,.1,5,5)
- wait(1)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile,10)
- end
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(120)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-120)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- del = false
- SlashTrail.Enabled = false
- res()
- end
- --Orebu--
- function Orebu()
- del = true
- atkd = true
- chatfunc("Summon.")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- OrbSnd:Play()
- local missile = Instance.new("Part",chara)
- missile.Material = "Neon"
- missile.Size = Vector3.new(3,3,3)
- missile.BrickColor = BrickColor.new("New Yeller")
- missile.Shape = 1
- missile.Name = "Orebu"
- missile.CanCollide = false
- missile.TopSurface = 0
- missile.BottomSurface = 0
- missile.Position = chara["Right Arm"].Position
- missile.CFrame = chara["Right Arm"].CFrame
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshType = "Sphere"
- local bfo = Instance.new("BodyPosition",missile)
- bfo.Position = missile.Position
- bfo.MaxForce = Vector3.new(10000,10000,10000)
- local valuu = Instance.new("BoolValue",missile)
- valuu.Name = "ExVal"
- missile.Touched:connect(function(hit)
- if hit.Parent == chara and punchactive == true and valuu.Value == false then
- valuu.Value = true
- GunFlameSnd:Play()
- bfo.Position = missile.Position + chara.HumanoidRootPart.CFrame.lookVector*30
- wait(3)
- valuu.Value = false
- elseif hit.Parent ~= chara and hit.Parent.Parent ~= chara and hit.Name ~= "Blast" and hit.Name ~= "Trace" and valuu.Value == true then
- missile.Anchored = true
- PlaySnd(ExpSnd,missile)
- PlaySnd(ElectricSnd,missile)
- ExHitbox(3,missile.Position,23,3,.5,10,10)
- wait(0.1)
- missile.Transparency = .25
- missile.Mesh.Scale = Vector3.new(1.5,1.5,1.5)
- wait(0.1)
- missile.Transparency = .5
- missile.Mesh.Scale = Vector3.new(2,2,2)
- wait(0.1)
- missile.Transparency = .75
- missile.Mesh.Scale = Vector3.new(2.5,2.5,2.5)
- wait(0.1)
- missile:Destroy()
- end
- end)
- tracer = coroutine.wrap(function()
- while missile.Anchored == false do
- wait(.01)
- missile.BrickColor = BrickColor.new("New Yeller")
- local trace = coroutine.wrap(function()
- local tr = Instance.new("Part",game.Workspace)
- tr.Name = "Trace"
- tr.Size = Vector3.new(4,4,4)
- tr.Transparency = .5
- tr.CanCollide = false
- tr.Material = "Neon"
- tr.Anchored = true
- tr.BrickColor = BrickColor.new("Deep orange")
- tr.CFrame = missile.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359)))
- for i = 1, 4 do
- wait(.01)
- tr.Transparency = tr.Transparency + .1
- end
- tr:Destroy()
- end)
- trace()
- end
- end)
- tracer()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- del = false
- res()
- end
- --Orb Lock On--
- function OrbLockOn()
- del = true
- atkd = true
- SuperPause()
- chatfunc("This is your end!")
- chara.Humanoid.WalkSpeed = 0
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- wait(2)
- ElectricSnd:Play()
- local ceh = chara:GetChildren()
- for i = 1, #ceh do
- if ceh[i].Name == "Orebu" then
- ceh[i].BodyPosition.Position = ceh[i].BodyPosition.Position + Vector3.new(0,7,0)
- end
- end
- wait(2)
- FlySnd:Play()
- for i = 1, #ceh do
- if ceh[i].Name == "Orebu" then
- local chasee = coroutine.wrap(function()
- while true do
- if ceh[i] ~= nil then
- ceh[i].BodyPosition.Position = targetted.Head.Position
- ceh[i].BodyPosition.D = 1000
- ceh[i].ExVal.Value = true
- end
- wait(.01)
- end
- end)
- chasee()
- end
- end
- wait(.5)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Storm Viper--
- stormvipactive = false
- function StormViper()
- del = true
- atkd = true
- chatfunc("Storm Viper!")
- chara.Humanoid.WalkSpeed = 0
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.7,1.4,-1.1)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-180)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)),.4+i)
- end
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 10000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,100,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- SV1Snd:Play()
- SV2Snd:Play()
- stormvipactive = true
- SlashTrail.Enabled = true
- for i = 1, 10 do
- wait(.01)
- if berserkmode == true then
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new(colorss[math.random(1,#colorss)])
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = Hitbox.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("BlockMesh",p)
- pm.Scale = Vector3.new(5,5,5)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale - Vector3.new(1,1,1)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- end
- stormvipactive = false
- SlashTrail.Enabled = false
- bf:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-25),0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.7,1.4,-1.1)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-180)),.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)),.6-i)
- end
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- function bladehit(hit)
- if blockval == true then
- PlaySnd(BlockedSnd,chara)
- end
- if stormvipactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,20,1,.5,100,5)
- SVHitSnd:Play()
- end
- end
- end
- Hitbox.Touched:connect(bladehit)
- --Final Attack--
- finalgrab = false
- didfinal = false
- function FinalGrab(hit)
- if finalgrab == true and hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent.Parent.Name ~= "Boss" then
- finalgrab = false
- didfinal = true
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- local stay = coroutine.wrap(function()
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hit.Parent.Humanoid.WalkSpeed = 0
- hit.Parent.Humanoid.PlatformStand = true
- end
- end)
- stay()
- local valll = Instance.new("ObjectValue",hit.Parent)
- valll.Name = "HitByUlt"
- local bpos = Instance.new("BodyPosition",hit.Parent.Head)
- bpos.MaxForce = Vector3.new(10000,10000,10000)
- bpos.Position = chara.HumanoidRootPart.Position + Vector3.new(0,1.5,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- wait(1)
- chatfunc("Demon Fury!")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- for a = 1, 10 do
- PlaySnd(ClawDashSnd,chara)
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),i)
- end
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-360)),i)
- end
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Neon orange")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = hit.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(0,5,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- AddLegWelds()
- chatfunc("Time to end this..")
- KickTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- end
- PunchEff(hit.CFrame)
- HitPunchSnd:Play()
- bpos.Position = chara.HumanoidRootPart.Position + Vector3.new(0,1.5,0) + chara.HumanoidRootPart.CFrame.lookVector*30
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i)
- end
- KickTrail.Enabled = false
- chatfunc("GO TO HELL!")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-90)),.4+i)
- LLW.C0 = clerp(LLWF,LLWF + Vector3.new(0,-1,.5),.4+i)
- RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,.5),.4+i)
- end
- LightsOutSnd:Play()
- local spellcircle = Instance.new("Part",chara)
- spellcircle.Anchored = true
- spellcircle.Size = Vector3.new(10,1,10)
- spellcircle.CFrame = CFrame.new(bpos.Position.X,bpos.Position.Y,bpos.Position.Z) - Vector3.new(0,2.4,0)
- spellcircle.Transparency = 1
- spellcircle.CanCollide = false
- local blkm = Instance.new("BlockMesh",spellcircle)
- blkm.Scale = Vector3.new(0,1,0)
- local dec = Instance.new("Decal",spellcircle)
- dec.Texture = "http://www.roblox.com/asset/?id=363838834"
- dec.Transparency = 1
- dec.Face = "Top"
- local ptl = Instance.new("PointLight",spellcircle)
- ptl.Range = 0
- ptl.Color = Color3.new(1,.5,0)
- spellc = coroutine.wrap(function()
- while spellc ~= nil do
- wait(.01)
- spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(5),0)
- end
- end)
- spellc()
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range + 4
- dec.Transparency = dec.Transparency - .1
- blkm.Scale = blkm.Scale + Vector3.new(.4,0,.4)
- end
- wait(.6)
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = spellcircle.CFrame
- trace.CanCollide = false
- trace.Anchored = true
- trace.BrickColor = BrickColor.new("Bright orange")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshId = "http://www.roblox.com/asset/?id=1323306"
- tmesh2.Scale = Vector3.new(12,12,12)
- local deesap = coroutine.wrap(function()
- for i = 0,80,8 do
- tmesh2.Scale = Vector3.new(12+(i/4),4+i,12+(i/4))
- trace.Transparency = i/80
- wait(.001)
- end
- trace:Destroy()
- end)
- deesap()
- local dude = hit.Parent
- local ds = coroutine.wrap(function()
- targetted = nil
- dude:BreakJoints()
- dude.Humanoid:Destroy()
- PlaySnd(ClawDashSnd,dude.Head)
- local chi = dude:GetChildren()
- for i = 1, #chi do
- if chi[i].ClassName == "Part" then
- local bodpos = Instance.new("BodyPosition",chi[i])
- bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- FireEffect(chi[i])
- chi[i].BrickColor = BrickColor.new("Really black")
- end
- end
- for i = 1, 4 do
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i].Transparency = chi[i].Transparency + .25
- wait(.01)
- end
- end
- end
- dude:Destroy()
- end)
- ds()
- for i = 1, 10 do
- wait(.01)
- ptl.Range = ptl.Range - 4
- dec.Transparency = dec.Transparency + .1
- blkm.Scale = blkm.Scale - Vector3.new(.4,0,.4)
- end
- spellcircle:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF - Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(-90)),.6-i)
- LLW.C0 = clerp(LLWF,LLWF + Vector3.new(0,-1,.5),.6-i)
- RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,.5),.6-i)
- end
- didfinal = false
- DestroyLegWelds()
- del = false
- SlashTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- res()
- end
- end
- Hitbox.Touched:connect(FinalGrab)
- function AttemptFinal()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- SuperPause()
- chatfunc("I'll show you...")
- SlashTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-40)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF,.4+i)
- LW.C0 = ILWF
- end
- ChargeSnd:Play()
- for i = 1, 7 do
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.BrickColor = BrickColor.new("Bright orange")
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position - Vector3.new(0,2.5,0)
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2.5,0)
- jtrace.Anchored = true
- jtrace.CanCollide = false
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,2,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- local coro = coroutine.wrap(function()
- for i = 1, 10 do
- wait(.01)
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(1,-.1,1)
- end
- jtrace:Destroy()
- end)
- coro()
- wait(.2)
- end
- SkyKickSnd.Pitch = .5
- SkyKickSnd:Play()
- finalgrab = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-40)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
- RW.C0 = clerp(RWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
- end
- wait(2)
- if didfinal == false then
- finalgrab = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.6-i)
- end
- del = false
- chara.Humanoid.WalkSpeed = 16
- SlashTrail.Enabled = false
- res()
- elseif didfinal == true then
- end
- ultcool()
- end
- --Lock On--
- function LockOn()
- if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(Mouse.Target.Parent)
- TargetSnd:Play()
- wait(.05)
- TargetSnd:Play()
- else end
- end
- --Block--
- blockval = false
- healthlock = 0
- effeff = nil
- function ToggleBlock()
- if blockval == false then
- blockval = true
- SwooshSnd:Play()
- healthlock = chara.Humanoid.Health
- effeff = Instance.new("ForceField",chara)
- effeff.Name = "FawsFeeld"
- effeff.Visible = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(110)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-110)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- elseif blockval == true then
- SwooshSnd:Play()
- effeff:Destroy()
- blockval = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(110)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-110)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- res()
- end
- end
- function Stunned()
- del = true
- blockval = false
- chara.Humanoid.WalkSpeed = 0
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "Counter"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Stunned!"
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.TextColor3 = Color3.new(1,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- for i = 1, 30 do
- wait(.1)
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
- RW.C0 = (RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0)
- LW.C0 = (LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20))
- end
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,.4+i)
- end
- del = false
- chara.Humanoid.WalkSpeed = 16
- end
- blkpct = 100
- local bcount = coroutine.wrap(function()
- while wait() do
- if blockval == false then
- if blkpct < 100 then
- blkpct = blkpct + 1
- wait(.5)
- else
- end
- end
- player.PlayerGui.InfoScreen.BlockTxtBox.Text = blkpct.."%"
- end
- end)
- bcount()
- chara.Humanoid.HealthChanged:connect(function(hth)
- if blockval == true then
- if math.floor(hth) < healthlock then
- blkpct = blkpct - math.random(2,4)
- if blkpct < 1 then
- Stunned()
- end
- print("Block Value reduced to "..blkpct)
- else
- end
- end
- end)
- --Mouse Functions--
- orbpushactive = false
- del = false
- input = ""
- letterd = 0
- ltoim = 0
- function onKeyDown(key)
- if key == "e" and attacking == false then
- ToggleBlock()
- elseif del == false and blockval == false then
- if key == "q" then
- if input == "sd" then
- PsychicPillars()
- elseif input == "as" then
- PsychoBlast()
- elseif input == "wws" and berserkmode == true then
- RapidStomp()
- elseif input == "add" and berserkmode == true then
- AttemptGrab()
- elseif input == "ss" then
- Orebu()
- elseif input == "aad" and berserkmode == true then
- ClawDash()
- elseif input == "adad" and berserkmode == false and overcharge == 100 then
- Overdrive()
- elseif input == "dsasd" and berserkmode == true and player.PlayerGui.InfoScreen:FindFirstChild("UltCoolDown")==nil then
- AttemptFinal()
- else LockOn() end
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."Q"
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "z" then
- Punch()
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."Z"
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "x" then
- if input == "sa" then
- BanditRevolver()
- elseif input == "ss" then
- FlipKick()
- else KickAtk() end
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."X"
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "c" then
- if input == "dw" then
- SkyKick()
- elseif input == "asdw" and targetted ~= nil and chara:FindFirstChild("Orebu") ~= nil and berserkmode == true then
- OrbLockOn()
- elseif input == "dds" then
- StormViper()
- else SweepKick() end
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."C"
- input = ""
- letterd = 0
- ltoim = 0
- elseif (key == "w" or key == "a" or key == "s" or key == "d") then
- input=input..key
- print(input)
- letterd = letterd + 1
- ltoim = 10
- if letterd > 5 then
- input = ""
- letterd = 0
- ltoim = 0
- end
- end
- end
- end
- combo = 0
- --Mouse Activation--
- if Mouse then
- Mouse.KeyDown:connect(onKeyDown)
- end
- --Overdrive Charge--
- local count = coroutine.wrap(function()
- while wait() do
- if berserkmode == false then
- if overcharge < 100 then
- overcharge = overcharge + 1
- player.PlayerGui.InfoScreen.OverdriveTxtBox.Text = overcharge.."%"
- wait(.1)
- else
- end
- elseif berserkmode == true then
- player.PlayerGui.InfoScreen.OverdriveTxtBox.Text = "Overdrive!"
- end
- end
- end)
- count()
- --Loop Function--
- walking = false
- toim = 0
- while true do
- wait()
- toim = toim + .1
- ltoim = ltoim - 1
- if ltoim < 1 then
- input = ""
- end
- if del == false then attacking = false elseif del == true then attacking = true end
- if blockval == true and chara:FindFirstChild("HitByUlt")==nil then
- chara.Humanoid.Health = healthlock
- end
- if del == false then
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input)
- end
- materialhit()
- if atkd == true then
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- atkd = false
- end
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if torvel < 1 and walking == true and del == false and atkd == false and attacking == false and blockval == false then
- for i = 0,1,.5 do
- rs:wait()
- if del == false and attacking == false and blockval == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),IHCF,i)
- RW.C0 = clerp((RWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-20)),IRWF,i)
- LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,i)
- end
- end
- walking = false
- elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false and blockval == false then
- for i = 0,1,.5 do
- rs:wait()
- if del == false and attacking == false and blockval == false then
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-20)),i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),i)
- end
- end
- walking = true
- else
- end
- imgl.Rotation = imgl.Rotation + 3
- if targetted ~= nil then
- crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- crosshair.Enabled = true
- elseif targetted == nil then
- crosshair.Adornee = nil
- crosshair.Enabled = false
- end
- end
- end)
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