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- ts/Scripts/Windows/Collection/Photos/DistrictTabsLayout.cs"
- "Assets/Scripts/Windows/Collection/Photos/MakePhotoWindow.cs"
- "Assets/Scripts/Windows/Collection/Photos/NotOpenedPhotoInfo.cs"
- "Assets/Scripts/Windows/Collection/Photos/OpenedPhotoInfo.cs"
- "Assets/Scripts/Windows/Collection/Photos/PhotoLayout.cs"
- "Assets/Scripts/Windows/LoginBonuses/LoginBonusesWindow.cs"
- "Assets/Scripts/Windows/LoginBonuses/LoginBonusItem.cs"
- "Assets/Scripts/Windows/MapWindow/AreaItem.cs"
- "Assets/Scripts/Windows/MapWindow/BuildingItem.cs"
- "Assets/Scripts/Windows/MapWindow/BuildingItemCanvas.cs"
- "Assets/Scripts/Windows/MapWindow/MapWindow.cs"
- "Assets/Scripts/Windows/MapWindow/ZoomableScroll.cs"
- "Assets/Scripts/Windows/NoAdsSpinner/NoAdsSpinnerWindow.cs"
- "Assets/Scripts/Windows/NoAdsSpinner/NoAdsWindow.cs"
- "Assets/Scripts/Windows/NotEnoughWindow/NotEnoughWindow.cs"
- "Assets/Scripts/Windows/OfflineIncomeWindow.cs"
- "Assets/Scripts/Windows/PrestigeBuildingWindow/PrestigeBuildingWindow.cs"
- "Assets/Scripts/Windows/RateUsWindow.cs"
- "Assets/Scripts/Windows/RiotBoard/BuildingItem.cs"
- "Assets/Scripts/Windows/RiotBoard/RiotBoardWindow.cs"
- "Assets/Scripts/Windows/SettingsWindow/SettingsWindow.cs"
- "Assets/Scripts/Windows/Shop/CategoriesLayout.cs"
- "Assets/Scripts/Windows/Shop/ConfirmPurchaseWindow.cs"
- "Assets/Scripts/Windows/Shop/LimitedOffer.cs"
- "Assets/Scripts/Windows/Shop/PurchaseResultWindow.cs"
- "Assets/Scripts/Windows/Shop/ShopCategory.cs"
- "Assets/Scripts/Windows/Shop/ShopCategoryItem.cs"
- "Assets/Scripts/Windows/Shop/ShopTabButton.cs"
- "Assets/Scripts/Windows/Shop/ShopWindow.cs"
- "Assets/Scripts/Windows/SpinRouletteWindow/RouletteItem.cs"
- "Assets/Scripts/Windows/SpinRouletteWindow/SpinResultWindow.cs"
- "Assets/Scripts/Windows/SpinRouletteWindow/SpinRouletteWindow.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechPointResourceView.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechPointsHud.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechTreeConnection.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechTreeNode.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechTreeNodeInfo.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechTreeResetPoints.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechTreeResetPointsPanel.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TechTreeWindow.cs"
- "Assets/Scripts/Windows/TechTreeWindow/TreeView.cs"
- "Assets/Scripts/Windows/VideoRewardWindow/AdboosterProgressScroll.cs"
- "Assets/Scripts/Windows/VideoRewardWindow/BoosterItem.cs"
- "Assets/Scripts/Windows/VideoRewardWindow/VideoRewardWindow.cs"
- -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/OfficeRiot.dll
- Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
- Copyright (C) Microsoft Corporation. All rights reserved.
- Assets/Scripts/Management/ShopManagement/Shop.cs(20,32): error CS0234: The type or namespace name 'GraphView' does not exist in the namespace 'UnityEditor.Experimental' (are you missing an assembly reference?)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- -----CompilerOutput:-stderr----------
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
- Assets/Scripts/Management/ShopManagement/Shop.cs(20,32): error CS0234: The type or namespace name 'GraphView' does not exist in the namespace 'UnityEditor.Experimental' (are you missing an assembly reference?)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor because player build failed.
- Error building Player because scripts had compiler errors
- Unloading 171 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 437.4 MB.
- System memory in use after: 437.7 MB.
- Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 4182.
- Total: 11.354744 ms (FindLiveObjects: 0.953085 ms CreateObjectMapping: 0.216052 ms MarkObjects: 9.903871 ms DeleteObjects: 0.280334 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Loaded scene 'Temp/__Backupscenes/0.backup'
- Deserialize: 0.716 ms
- Integration: 4.886 ms
- Integration of assets: 0.003 ms
- Thread Wait Time: 21.752 ms
- Total Operation Time: 27.358 ms
- System memory in use before: 434.2 MB.
- System memory in use after: 434.5 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4182.
- Total: 9.324446 ms (FindLiveObjects: 0.735371 ms CreateObjectMapping: 0.307019 ms MarkObjects: 8.273526 ms DeleteObjects: 0.007288 ms)
- Build failed
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:98)
- (Filename: Assets/Editor/Building/ProjectBuilderAddressable.cs Line: 98)
- Assembly for Assembly Definition File 'Assets/AudienceNetwork/Editor/AudienceNetwork.Editor.asmdef' will not be compiled, because it has no scripts associated with it.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1338)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1263)
- UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
- UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 1338)
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Starting compile Library/ScriptAssemblies/Spine.dll
- - Starting compile Library/ScriptAssemblies/Zenject.dll
- - Starting compile Library/ScriptAssemblies/Amplitude.dll
- - Starting compile Library/ScriptAssemblies/IronSource.dll
- - Starting compile Library/ScriptAssemblies/Unnynet.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/AudienceNetwork.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Google.Admob.dll
- - Starting compile Library/ScriptAssemblies/Unity.Purchasing.dll
- - Starting compile Library/ScriptAssemblies/AppsFlyer.dll
- - Finished compile Library/ScriptAssemblies/Amplitude.dll
- - Starting compile Library/ScriptAssemblies/DOTween.Modules.dll
- - Finished compile Library/ScriptAssemblies/Unnynet.dll
- - Starting compile Library/ScriptAssemblies/Unity.Purchasing.Generated.dll
- - Finished compile Library/ScriptAssemblies/Spine.dll
- - Finished compile Library/ScriptAssemblies/IronSource.dll
- - Finished compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Finished compile Library/ScriptAssemblies/AudienceNetwork.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.UDP.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/ScriptAssemblies/Google.Admob.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
- - Finished compile Library/ScriptAssemblies/Zenject.dll
- - Finished compile Library/ScriptAssemblies/AppsFlyer.dll
- - Starting compile Library/ScriptAssemblies/Spine.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Purchasing.dll
- - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/DOTween.Modules.dll
- - Finished compile Library/ScriptAssemblies/Unity.Purchasing.Generated.dll
- - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Starting compile Library/ScriptAssemblies/OfficeRiot.dll
- - Finished compile Library/ScriptAssemblies/Unity.UDP.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Google.Admob.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unnynet.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/IronSource.Editor.dll
- - Finished compile Library/ScriptAssemblies/Spine.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Purchasing.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/Google.Admob.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
- - Finished compile Library/ScriptAssemblies/IronSource.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unnynet.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Purchasing.Editor.dll
- - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
- - Starting compile Library/ScriptAssemblies/Tests.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
- - Starting compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
- - Finished compile Library/ScriptAssemblies/Tests.dll
- - Finished compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/Scripts/Gameplay/Blogger/SkinsController/BloggerSkinController.cs(20,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
- Assets/Scripts/Gameplay/Slot/SkinsController/SlotSkinController.cs(33,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
- Assets/Scripts/Windows/Collection/Bloggers/BloggersRow.cs(14,35): warning CS0649: Field 'BloggersRow._bloggers' is never assigned to, and will always have its default value null
- Assets/Scripts/Management/GuiManagment/NavigationLayout.cs(130,22): warning CS0414: The field 'NavigationLayout._onTutorialCompleteCheckDone' is assigned but its value is never used
- Assets/Scripts/Gameplay/Blogger/FloorBlogger.cs(19,31): warning CS0414: The field 'FloorBlogger.t_disappear' is assigned but its value is never used
- Assets/Scripts/Windows/Collection/Bloggers/Collection/BloggersCollectionWindow.cs(67,23): warning CS0414: The field 'BloggersCollectionWindow._scrollItemSpacing' is assigned but its value is never used
- Assets/Scripts/Windows/Collection/Bloggers/Collection/BloggersCollectionBlock.cs(25,30): warning CS0414: The field 'BloggersCollectionBlock.BottomOffset' is assigned but its value is never used
- Assets/Scripts/Gameplay/Blogger/FloorBlogger.cs(20,31): warning CS0414: The field 'FloorBlogger.t_appear' is assigned but its value is never used
- Assets/Scripts/Editor/UITools/ZoomableScrollEditor.cs(51,17): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
- Reloading assemblies after script compilation.
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 13.71 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Generated Firebase Android Resources file Assets/Plugins/Android/Firebase/res/values/google-services.xml from /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json
- Executed "python" "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Firebase/Editor/generate_xml_from_google_services_json.py" -i "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json" -o "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/Plugins/Android/Firebase/res/values/google-services.xml" -p "com.rmg.idle.office.riot"
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(IEnumerable`1, String, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:GenerateXmlResources(String, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJson(Boolean, LogMessage, LogMessage)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJsonWithBundleIdChooserDialog(String, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:CheckConfiguration()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:<GenerateXmlFromGoogleServicesJson>m__0()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Loaded VersionHandlerImpl
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/Firebase/Editor/Firebase.Editor.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/Firebase/Editor/FirebaseAnalytics.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
- Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
- Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
- Google.VersionHandlerImpl:UpdateVersionedAssets()
- Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
- Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.VersionHandlerImpl:.cctor()
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
- Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
- Google.VersionHandler:GetUnityVersionMajorMinor()
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Patch Android Manifest with new bundle ID -> com.rmg.idle.office.riot
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading AndroidManifest Assets/Plugins/Android/AndroidManifest.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Will apply attribute value replacements:
- ${applicationId} --> com.rmg.idle.office.riot
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
- GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
- GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
- GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
- GooglePlayServices.PlayServicesResolver:.cctor()
- Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBAudienceNetwork version: ~>5.6.0 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml:8
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/FacebookSDK/Plugins/Editor/Dependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBSDKCoreKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:11
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBSDKLoginKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:12
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: FBSDKShareKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
- createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:13
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
- Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/Firebase/Editor/AnalyticsDependencies.xml
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSXmlDependencies:Read(String, Logger)
- GooglePlayServices.XmlDependencies:ReadAll(Logger)
- Google.IOSResolver:RefreshXmlDependencies()
- Google.RunOnMainThread:ExecuteNext()
- Google.RunOnMainThread:<ExecuteAll>m__A()
- Google.RunOnMainThread:RunAction(Action)
- Google.RunOnMainThread:ExecuteAll()
- Google.RunOnMainThread:Run(Action, Boolean)
- Google.IOSResolver:.cctor()
- Firebase.Editor.XcodeProjectPatcher:.cctor()
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
- System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- AddPod - name: Firebase/Analytics version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
- createdBy: Assets/Firebase/Editor/AnalyticsDependencies.xml:9
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Google.Logger:Log(String, LogLevel)
- Google.IOSResolver:Log(String, Boolean, LogLevel)
- Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
- Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
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- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
- DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
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- UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
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- Mono: successfully reloaded assembly
- Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
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- [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.49 ms (1.0x), Avg. 2.49 ms, Total. 2.487 ms (0.0%)
- [Performance] Application.AcquireProjectLock : 1 samples, Peak. 173 ms (1.0x), Avg. 173 ms, Total. 173.3 ms (0.4%)
- [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 88.9 ms (1.0x), Avg. 88.9 ms, Total. 88.86 ms (0.2%)
- [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 338 ms (1.0x), Avg. 338 ms, Total. 338.3 ms (0.7%)
- [Performance] CurlRequestCheck : 7 samples, Peak. 132 us (3.8x), Avg. 34.9 us, Total. 244.2 us (0.0%)
- [Performance] PackageManager::RunRequestSynchronously : 5 samples, Peak. 79.0 us (3.6x), Avg. 22.1 us, Total. 110.4 us (0.0%)
- [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 40.2 ms (1.0x), Avg. 40.2 ms, Total. 40.24 ms (0.1%)
- [Performance] Application.GI.Initialize : 1 samples, Peak. 289 ms (1.0x), Avg. 289 ms, Total. 289.2 ms (0.6%)
- [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.10 ms (1.0x), Avg. 2.10 ms, Total. 2.104 ms (0.0%)
- [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary : 1 samples, Peak. 13.9 s (1.0x), Avg. 13.9 s, Total. 13.90 s (29.0%)
- [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 304 us (1.0x), Avg. 304 us, Total. 304.0 us (0.0%)
- [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 7.39 s (1.0x), Avg. 7.39 s, Total. 7.385 s (15.4%)
- [Performance] SceneVisibilityState::GameObjectChangedScene_Impl : 1544 samples, Peak. 699 ns (12.5x), Avg. 56.0 ns, Total. 86.41 us (0.0%)
- [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 659 us (1.0x), Avg. 659 us, Total. 658.9 us (0.0%)
- [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 8.61 ms (1.0x), Avg. 8.61 ms, Total. 8.615 ms (0.0%)
- [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 1.22 ms (1.0x), Avg. 1.22 ms, Total. 1.221 ms (0.0%)
- [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 50.3 ms (1.0x), Avg. 50.3 ms, Total. 50.31 ms (0.1%)
- [Performance] Application.ExecuteStartups : 1 samples, Peak. 410 ms (1.0x), Avg. 410 ms, Total. 410.0 ms (0.9%)
- [Performance] Application.editorInitializingProject : 1 samples, Peak. 48.1 us (1.0x), Avg. 48.1 us, Total. 48.06 us (0.0%)
- [Performance] Application.WriteEditorInstanceJsonFile : 1 samples, Peak. 25.3 ms (1.0x), Avg. 25.3 ms, Total. 25.27 ms (0.1%)
- [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW : 1 samples, Peak. 29.9 us (1.0x), Avg. 29.9 us, Total. 29.91 us (0.0%)
- [Performance] GUIView.RepaintAll.PlayerLoopController : 3 samples, Peak. 293 ns (1.1x), Avg. 272 ns, Total. 815.0 ns (0.0%)
- [Performance] SceneVisibilityState.ClearScene : 2 samples, Peak. 286 ns (1.4x), Avg. 210 ns, Total. 421.0 ns (0.0%)
- [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 1.01 ms (1.0x), Avg. 1.01 ms, Total. 1.008 ms (0.0%)
- Refresh: detecting if any assets need to be imported or removed ...
- Hashing assets (2 files)... 0.000 seconds
- file read: 0.000 seconds (0.002 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- ----- Compute hash(es) for 2 asset(s).
- ----- Asset named Assets/Plugins/Android/Firebase/res/values/google-services.xml is skipped as no actual change.
- ----- Asset named Assets/Plugins/Android/GoogleMobileAdsPlugin/AndroidManifest.xml is skipped as no actual change.
- Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.084555s
- Asset Scan time: 0.078341s
- Asset Hashing: 0.000320s [1.9 KB, 5.781757 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Hashing assets (16 files)... 0.001 seconds
- file read: 0.000 seconds (0.015 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- Updating Assets/Animation/Location_1/Slots/Telephone/telephone_SkeletonData.asset - GUID: 1dd472bb835d8a347aa52549f94a47aa...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 30.030199 ms]
- Updating Assets/Animation/Location_1/Slots/Stamps/Stamps_SkeletonData.asset - GUID: 2059b176029c34040b5d2c29d3210cc2...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 14.691017 ms]
- Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset - GUID: 45b28eba7a39f624984572ce663cffa7...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 16.338351 ms]
- Updating Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset - GUID: 48c8920d108e44367b73c4f82f6ac3c8...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 10.436889 ms]
- Updating Assets/Animation/Location_1/Slots/Marker/Marker_SkeletonData.asset - GUID: 4c521a2e020aa420b8d51d1b69abb87b...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 13.266228 ms]
- Updating Assets/Animation/Location_1/Slots/Chair/Chair_SkeletonData.asset - GUID: 507459f9f52d84585a535d2f8433890b...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 14.026706 ms]
- Updating Assets/Animation/Location_1/Slots/Drummer/Drummer_SkeletonData.asset - GUID: 57bc1c05c31c7450eb5691f72e6be6be...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 16.843117 ms]
- Updating Assets/Animation/Location_1/Slots/Documents/documents_SkeletonData.asset - GUID: 86b9142f4faa9424daf5aa86b7668b20...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 13.582483 ms]
- Updating Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset - GUID: 8ef10d65f8bdebf43b0dd1e29cdce047...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 13.971527 ms]
- Updating Assets/Animation/Location_1/Slots/Runner/runner_SkeletonData.asset - GUID: abc30bba68574644fb94f12c2441913d...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 26.698125 ms]
- Updating Assets/Animation/Gameplay/Bloger/bloger_SkeletonData.asset - GUID: aca861409463a7941b993e8700cc7cb1...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 12.583516 ms]
- Updating Assets/Animation/Location_1/Slots/Gas/Gas_SkeletonData.asset - GUID: c1d0814c426f444a7a6beb13371d6ee3...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 11.675952 ms]
- Updating Assets/Animation/Location_1/Slots/Basketball/basketball_SkeletonData.asset - GUID: d6fccd0a52585fc4880067bdbfb9691b...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 16.948279 ms]
- Updating Assets/Animation/Location_1/Slots/Stickers/Stickers_SkeletonData.asset - GUID: e2cf428e38546fa4d96733670572126b...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 15.475961 ms]
- Updating Assets/Animation/Location_1/Slots/Xerox/xerox_SkeletonData.asset - GUID: f03edb9276779fa4cb9358468d06ab6e...
- Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object, Object)
- UnityEngine.Debug:LogError(Object, Object)
- UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
- UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
- UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
- UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
- Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
- Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
- at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
- at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
- at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
- at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
- at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
- done. [Time: 21.927521 ms]
- Updating Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset - GUID: ffb07443a8300c94181cbdd5563d3b89...
- Attempting to open > 63 preview scenes, this is not supported, ensure you dispose of preview scenes properly
- UnityEditor.SceneManagement.EditorSceneManager:NewPreviewScene_Injected(Scene&)
- UnityEditor.SceneManagement.EditorSceneManager:NewPreviewScene()
- UnityEditor.PreviewScene:.ctor(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:22)
- UnityEditor.PreviewRenderUtility:.ctor() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:103)
- UnityEditor.PreviewRenderUtility:.ctor(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:93)
- Spine.Unity.Editor.SkeletonInspectorPreview:Initialize(Action, SkeletonDataAsset, String) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:799)
- Spine.Unity.Editor.SkeletonDataAssetInspector:InitializeEditor() (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:146)
- Spine.Unity.Editor.SkeletonDataAssetInspector:OnEnable() (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:82)
- UnityEditor.Editor:CreateEditorWithContextInternal(Object[], Object, Type)
- UnityEditor.Editor:CreateEditorWithContext(Object[], Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:477)
- UnityEditor.Editor:CreateEditor(Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:521)
- UnityEditor.Editor:CreateEditor(Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:516)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:28)
- [./Editor/Src/SceneManager/EditorSceneManager.cpp line 633]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 22)
- Uploading Crash Report
- InvalidOperationException: Preview scene could not be created
- at UnityEditor.PreviewScene..ctor (System.String sceneName) [0x00032] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:24
- at UnityEditor.PreviewRenderUtility..ctor () [0x0000d] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:103
- at UnityEditor.PreviewRenderUtility..ctor (System.Boolean renderFullScene) [0x00000] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:93
- at Spine.Unity.Editor.SkeletonInspectorPreview.Initialize (System.Action repaintCallback, Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.String skinName) [0x00072] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:799
- at Spine.Unity.Editor.SkeletonDataAssetInspector.InitializeEditor () [0x00212] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:146
- at Spine.Unity.Editor.SkeletonDataAssetInspector.OnEnable () [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:82
- UnityEditor.Editor:CreateEditorWithContextInternal(Object[], Object, Type)
- UnityEditor.Editor:CreateEditorWithContext(Object[], Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:477)
- UnityEditor.Editor:CreateEditor(Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:521)
- UnityEditor.Editor:CreateEditor(Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:516)
- UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:28)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 24)
- done. [Time: 14.486255 ms]
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.PreviewRenderUtility:Finalize() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:143)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 143)
- Unloading 311 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 456.4 MB.
- System memory in use after: 456.6 MB.
- Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 4593.
- Total: 8.845992 ms (FindLiveObjects: 0.550401 ms CreateObjectMapping: 0.153677 ms MarkObjects: 7.837683 ms DeleteObjects: 0.303619 ms)
- Refreshing native plugins compatible for Editor in 18.44 ms, found 3 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.074419s
- Asset Scan time: 0.074097s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 700004633000 -> priority: 1
- Thread -> id: 70000474c000 -> priority: 1
- Thread -> id: 7000047cf000 -> priority: 1
- All 3D physics scenes should be destroyed.
- (Filename: ./Modules/Physics/PhysicsManager.cpp Line: 495)
- [Physics.PhysX] Foundation destruction failed due to pending module references. Close/release all depending modules first.
- (Filename: ./PxShared/src/foundation/src/PsFoundation.cpp Line: 180)
- All 2D physics scenes should be destroyed.
- (Filename: ./Modules/Physics2D/PhysicsManager2D.cpp Line: 487)
- [Package Manager] Server::Kill -- Server was shutdown
- Cleanup mono
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- debugger-agent: Unable to listen on 28
- [usbmuxd] Stop listen thread
- [usbmuxd] Error:
- [usbmuxd] Listen thread exiting
- Exiting batchmode successfully now!
- NOT FOUND RESULT FILE
- Build step 'Execute shell' marked build as failure
- Finished: FAILURE
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