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Apr 17th, 2020
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  1. ts/Scripts/Windows/Collection/Photos/DistrictTabsLayout.cs"
  2. "Assets/Scripts/Windows/Collection/Photos/MakePhotoWindow.cs"
  3. "Assets/Scripts/Windows/Collection/Photos/NotOpenedPhotoInfo.cs"
  4. "Assets/Scripts/Windows/Collection/Photos/OpenedPhotoInfo.cs"
  5. "Assets/Scripts/Windows/Collection/Photos/PhotoLayout.cs"
  6. "Assets/Scripts/Windows/LoginBonuses/LoginBonusesWindow.cs"
  7. "Assets/Scripts/Windows/LoginBonuses/LoginBonusItem.cs"
  8. "Assets/Scripts/Windows/MapWindow/AreaItem.cs"
  9. "Assets/Scripts/Windows/MapWindow/BuildingItem.cs"
  10. "Assets/Scripts/Windows/MapWindow/BuildingItemCanvas.cs"
  11. "Assets/Scripts/Windows/MapWindow/MapWindow.cs"
  12. "Assets/Scripts/Windows/MapWindow/ZoomableScroll.cs"
  13. "Assets/Scripts/Windows/NoAdsSpinner/NoAdsSpinnerWindow.cs"
  14. "Assets/Scripts/Windows/NoAdsSpinner/NoAdsWindow.cs"
  15. "Assets/Scripts/Windows/NotEnoughWindow/NotEnoughWindow.cs"
  16. "Assets/Scripts/Windows/OfflineIncomeWindow.cs"
  17. "Assets/Scripts/Windows/PrestigeBuildingWindow/PrestigeBuildingWindow.cs"
  18. "Assets/Scripts/Windows/RateUsWindow.cs"
  19. "Assets/Scripts/Windows/RiotBoard/BuildingItem.cs"
  20. "Assets/Scripts/Windows/RiotBoard/RiotBoardWindow.cs"
  21. "Assets/Scripts/Windows/SettingsWindow/SettingsWindow.cs"
  22. "Assets/Scripts/Windows/Shop/CategoriesLayout.cs"
  23. "Assets/Scripts/Windows/Shop/ConfirmPurchaseWindow.cs"
  24. "Assets/Scripts/Windows/Shop/LimitedOffer.cs"
  25. "Assets/Scripts/Windows/Shop/PurchaseResultWindow.cs"
  26. "Assets/Scripts/Windows/Shop/ShopCategory.cs"
  27. "Assets/Scripts/Windows/Shop/ShopCategoryItem.cs"
  28. "Assets/Scripts/Windows/Shop/ShopTabButton.cs"
  29. "Assets/Scripts/Windows/Shop/ShopWindow.cs"
  30. "Assets/Scripts/Windows/SpinRouletteWindow/RouletteItem.cs"
  31. "Assets/Scripts/Windows/SpinRouletteWindow/SpinResultWindow.cs"
  32. "Assets/Scripts/Windows/SpinRouletteWindow/SpinRouletteWindow.cs"
  33. "Assets/Scripts/Windows/TechTreeWindow/TechPointResourceView.cs"
  34. "Assets/Scripts/Windows/TechTreeWindow/TechPointsHud.cs"
  35. "Assets/Scripts/Windows/TechTreeWindow/TechTreeConnection.cs"
  36. "Assets/Scripts/Windows/TechTreeWindow/TechTreeNode.cs"
  37. "Assets/Scripts/Windows/TechTreeWindow/TechTreeNodeInfo.cs"
  38. "Assets/Scripts/Windows/TechTreeWindow/TechTreeResetPoints.cs"
  39. "Assets/Scripts/Windows/TechTreeWindow/TechTreeResetPointsPanel.cs"
  40. "Assets/Scripts/Windows/TechTreeWindow/TechTreeWindow.cs"
  41. "Assets/Scripts/Windows/TechTreeWindow/TreeView.cs"
  42. "Assets/Scripts/Windows/VideoRewardWindow/AdboosterProgressScroll.cs"
  43. "Assets/Scripts/Windows/VideoRewardWindow/BoosterItem.cs"
  44. "Assets/Scripts/Windows/VideoRewardWindow/VideoRewardWindow.cs"
  45.  
  46. -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/OfficeRiot.dll
  47. Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
  48. Copyright (C) Microsoft Corporation. All rights reserved.
  49.  
  50. Assets/Scripts/Management/ShopManagement/Shop.cs(20,32): error CS0234: The type or namespace name 'GraphView' does not exist in the namespace 'UnityEditor.Experimental' (are you missing an assembly reference?)
  51. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
  52. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
  53. -----CompilerOutput:-stderr----------
  54. -----EndCompilerOutput---------------
  55. - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
  56. Assets/Scripts/Management/ShopManagement/Shop.cs(20,32): error CS0234: The type or namespace name 'GraphView' does not exist in the namespace 'UnityEditor.Experimental' (are you missing an assembly reference?)
  57. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
  58. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
  59. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
  60. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
  61. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
  62. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
  63. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
  64. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
  65. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
  66. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
  67. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
  68. [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor because player build failed.
  69. Error building Player because scripts had compiler errors
  70. Unloading 171 Unused Serialized files (Serialized files now loaded: 0)
  71. System memory in use before: 437.4 MB.
  72. System memory in use after: 437.7 MB.
  73.  
  74. Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 4182.
  75. Total: 11.354744 ms (FindLiveObjects: 0.953085 ms CreateObjectMapping: 0.216052 ms MarkObjects: 9.903871 ms DeleteObjects: 0.280334 ms)
  76.  
  77. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  78. Loaded scene 'Temp/__Backupscenes/0.backup'
  79. Deserialize: 0.716 ms
  80. Integration: 4.886 ms
  81. Integration of assets: 0.003 ms
  82. Thread Wait Time: 21.752 ms
  83. Total Operation Time: 27.358 ms
  84. System memory in use before: 434.2 MB.
  85. System memory in use after: 434.5 MB.
  86.  
  87. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4182.
  88. Total: 9.324446 ms (FindLiveObjects: 0.735371 ms CreateObjectMapping: 0.307019 ms MarkObjects: 8.273526 ms DeleteObjects: 0.007288 ms)
  89.  
  90. Build failed
  91. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  92. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  93. UnityEngine.Logger:Log(LogType, Object)
  94. UnityEngine.Debug:LogError(Object)
  95. Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:98)
  96.  
  97. (Filename: Assets/Editor/Building/ProjectBuilderAddressable.cs Line: 98)
  98.  
  99. Assembly for Assembly Definition File 'Assets/AudienceNetwork/Editor/AudienceNetwork.Editor.asmdef' will not be compiled, because it has no scripts associated with it.
  100. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  101. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  102. UnityEngine.Logger:LogFormat(LogType, String, Object[])
  103. UnityEngine.Debug:LogWarningFormat(String, Object[])
  104. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(ScriptAssemblySettings, String, EditorScriptCompilationOptions, TargetAssembly[]&, String[]&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1338)
  105. UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs:1263)
  106. UnityEditor.Scripting.ScriptCompilation.<CompileScripts>c__AnonStorey3:<>m__0() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
  107. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func`1, CompileStatus) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:97)
  108. UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs:310)
  109.  
  110. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs Line: 1338)
  111.  
  112. - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
  113. - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
  114. - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
  115. - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
  116. - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
  117. - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
  118. - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
  119. - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
  120. - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
  121. - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
  122. - Starting compile Library/ScriptAssemblies/Spine.dll
  123. - Starting compile Library/ScriptAssemblies/Zenject.dll
  124. - Starting compile Library/ScriptAssemblies/Amplitude.dll
  125. - Starting compile Library/ScriptAssemblies/IronSource.dll
  126. - Starting compile Library/ScriptAssemblies/Unnynet.dll
  127. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  128. - Starting compile Library/ScriptAssemblies/Unity.ResourceManager.dll
  129. - Starting compile Library/ScriptAssemblies/AudienceNetwork.dll
  130. - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
  131. - Starting compile Library/ScriptAssemblies/Google.Admob.dll
  132. - Starting compile Library/ScriptAssemblies/Unity.Purchasing.dll
  133. - Starting compile Library/ScriptAssemblies/AppsFlyer.dll
  134. - Finished compile Library/ScriptAssemblies/Amplitude.dll
  135. - Starting compile Library/ScriptAssemblies/DOTween.Modules.dll
  136. - Finished compile Library/ScriptAssemblies/Unnynet.dll
  137. - Starting compile Library/ScriptAssemblies/Unity.Purchasing.Generated.dll
  138. - Finished compile Library/ScriptAssemblies/Spine.dll
  139. - Finished compile Library/ScriptAssemblies/IronSource.dll
  140. - Finished compile Library/ScriptAssemblies/Unity.ResourceManager.dll
  141. - Finished compile Library/ScriptAssemblies/AudienceNetwork.dll
  142. - Starting compile Library/ScriptAssemblies/Unity.Addressables.dll
  143. - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
  144. - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
  145. - Starting compile Library/ScriptAssemblies/Unity.UDP.Editor.dll
  146. - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
  147. - Finished compile Library/ScriptAssemblies/Google.Admob.dll
  148. - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
  149. - Starting compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
  150. - Finished compile Library/ScriptAssemblies/Zenject.dll
  151. - Finished compile Library/ScriptAssemblies/AppsFlyer.dll
  152. - Starting compile Library/ScriptAssemblies/Spine.Editor.dll
  153. - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
  154. - Finished compile Library/ScriptAssemblies/Unity.Purchasing.dll
  155. - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
  156. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
  157. - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
  158. - Finished compile Library/ScriptAssemblies/DOTween.Modules.dll
  159. - Finished compile Library/ScriptAssemblies/Unity.Purchasing.Generated.dll
  160. - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
  161. - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll
  162. - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
  163. - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll
  164. - Finished compile Library/ScriptAssemblies/Unity.Addressables.dll
  165. - Starting compile Library/ScriptAssemblies/OfficeRiot.dll
  166. - Finished compile Library/ScriptAssemblies/Unity.UDP.Editor.dll
  167. - Finished compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
  168. - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
  169. - Starting compile Library/ScriptAssemblies/Google.Admob.Editor.dll
  170. - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
  171. - Starting compile Library/ScriptAssemblies/Unnynet.Editor.dll
  172. - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
  173. - Starting compile Library/ScriptAssemblies/IronSource.Editor.dll
  174. - Finished compile Library/ScriptAssemblies/Spine.Editor.dll
  175. - Starting compile Library/ScriptAssemblies/Unity.Purchasing.Editor.dll
  176. - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
  177. - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll
  178. - Finished compile Library/ScriptAssemblies/Google.Admob.Editor.dll
  179. - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
  180. - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
  181. - Starting compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
  182. - Finished compile Library/ScriptAssemblies/IronSource.Editor.dll
  183. - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
  184. - Finished compile Library/ScriptAssemblies/Unnynet.Editor.dll
  185. - Finished compile Library/ScriptAssemblies/Unity.Purchasing.Editor.dll
  186. - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
  187. - Starting compile Library/ScriptAssemblies/Tests.dll
  188. - Finished compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
  189. - Starting compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
  190. - Finished compile Library/ScriptAssemblies/Tests.dll
  191. - Finished compile Library/ScriptAssemblies/OfficeRiot.Editor.dll
  192. - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll
  193. - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
  194. - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
  195. - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
  196. - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
  197. - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
  198. - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  199. - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
  200. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
  201. Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
  202. Assets/Scripts/Gameplay/Blogger/SkinsController/BloggerSkinController.cs(20,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
  203. Assets/Scripts/Gameplay/Slot/SkinsController/SlotSkinController.cs(33,13): warning CS0618: 'Skeleton.FlipX' is obsolete: 'Use ScaleX instead. FlipX is when ScaleX is negative.'
  204. Assets/Scripts/Windows/Collection/Bloggers/BloggersRow.cs(14,35): warning CS0649: Field 'BloggersRow._bloggers' is never assigned to, and will always have its default value null
  205. Assets/Scripts/Management/GuiManagment/NavigationLayout.cs(130,22): warning CS0414: The field 'NavigationLayout._onTutorialCompleteCheckDone' is assigned but its value is never used
  206. Assets/Scripts/Gameplay/Blogger/FloorBlogger.cs(19,31): warning CS0414: The field 'FloorBlogger.t_disappear' is assigned but its value is never used
  207. Assets/Scripts/Windows/Collection/Bloggers/Collection/BloggersCollectionWindow.cs(67,23): warning CS0414: The field 'BloggersCollectionWindow._scrollItemSpacing' is assigned but its value is never used
  208. Assets/Scripts/Windows/Collection/Bloggers/Collection/BloggersCollectionBlock.cs(25,30): warning CS0414: The field 'BloggersCollectionBlock.BottomOffset' is assigned but its value is never used
  209. Assets/Scripts/Gameplay/Blogger/FloorBlogger.cs(20,31): warning CS0414: The field 'FloorBlogger.t_appear' is assigned but its value is never used
  210. Assets/Scripts/Editor/UITools/ZoomableScrollEditor.cs(51,17): warning CS0618: 'EditorGUILayout.ObjectField(string, Object, Type, params GUILayoutOption[])' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.'
  211. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
  212. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
  213. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
  214. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
  215. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
  216. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
  217. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
  218. Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
  219. Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
  220. Reloading assemblies after script compilation.
  221. Begin MonoManager ReloadAssembly
  222. Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
  223. Native extension for iOS target not found
  224. Native extension for Android target not found
  225. Native extension for OSXStandalone target not found
  226. Refreshing native plugins compatible for Editor in 13.71 ms, found 3 plugins.
  227. Preloading 0 native plugins for Editor in 0.00 ms.
  228. Generated Firebase Android Resources file Assets/Plugins/Android/Firebase/res/values/google-services.xml from /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json
  229.  
  230. Executed "python" "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Firebase/Editor/generate_xml_from_google_services_json.py" -i "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/google-services.json" -o "/Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/../Assets/Plugins/Android/Firebase/res/values/google-services.xml" -p "com.rmg.idle.office.riot"
  231. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  232. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  233. UnityEngine.Logger:Log(LogType, Object)
  234. UnityEngine.Debug:Log(Object)
  235. Firebase.Editor.GenerateXmlFromGoogleServicesJson:RunResourceGenerator(IEnumerable`1, String, Boolean)
  236. Firebase.Editor.GenerateXmlFromGoogleServicesJson:GenerateXmlResources(String, Boolean)
  237. Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJson(Boolean, LogMessage, LogMessage)
  238. Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJsonWithBundleIdChooserDialog(String, Boolean)
  239. Firebase.Editor.GenerateXmlFromGoogleServicesJson:CheckConfiguration()
  240. Firebase.Editor.GenerateXmlFromGoogleServicesJson:<GenerateXmlFromGoogleServicesJson>m__0()
  241. Google.RunOnMainThread:ExecuteNext()
  242. Google.RunOnMainThread:<ExecuteAll>m__A()
  243. Google.RunOnMainThread:RunAction(Action)
  244. Google.RunOnMainThread:ExecuteAll()
  245. Google.RunOnMainThread:Run(Action, Boolean)
  246. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  247. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  248. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  249. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  250.  
  251. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  252.  
  253. Loaded VersionHandlerImpl
  254. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  255. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  256. UnityEngine.Logger:Log(LogType, Object)
  257. UnityEngine.Debug:Log(Object)
  258. Google.Logger:Log(String, LogLevel)
  259. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  260. Google.VersionHandlerImpl:.cctor()
  261. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  262. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  263. System.Reflection.MethodBase:Invoke(Object, Object[])
  264. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  265. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  266. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  267. Google.VersionHandler:GetUnityVersionMajorMinor()
  268. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  269. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  270. GooglePlayServices.PlayServicesResolver:.cctor()
  271. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  272. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  273. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  274. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  275.  
  276. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  277.  
  278. Assets/Firebase/Editor/Firebase.Editor.dll metadata will be checked
  279. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  280. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:Log(Object)
  283. Google.Logger:Log(String, LogLevel)
  284. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  285. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  286. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  287. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  288. Google.VersionHandlerImpl:UpdateVersionedAssets()
  289. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  290. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  291. Google.RunOnMainThread:ExecuteNext()
  292. Google.RunOnMainThread:<ExecuteAll>m__A()
  293. Google.RunOnMainThread:RunAction(Action)
  294. Google.RunOnMainThread:ExecuteAll()
  295. Google.RunOnMainThread:Run(Action, Boolean)
  296. Google.VersionHandlerImpl:.cctor()
  297. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  298. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  299. System.Reflection.MethodBase:Invoke(Object, Object[])
  300. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  301. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  302. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  303. Google.VersionHandler:GetUnityVersionMajorMinor()
  304. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  305. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  306. GooglePlayServices.PlayServicesResolver:.cctor()
  307. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  308. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  309. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  310. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  311.  
  312. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  313.  
  314. Assets/Firebase/Editor/FirebaseAnalytics.txt metadata will be checked
  315. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  316. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  317. UnityEngine.Logger:Log(LogType, Object)
  318. UnityEngine.Debug:Log(Object)
  319. Google.Logger:Log(String, LogLevel)
  320. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  321. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  322. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  323. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  324. Google.VersionHandlerImpl:UpdateVersionedAssets()
  325. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  326. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  327. Google.RunOnMainThread:ExecuteNext()
  328. Google.RunOnMainThread:<ExecuteAll>m__A()
  329. Google.RunOnMainThread:RunAction(Action)
  330. Google.RunOnMainThread:ExecuteAll()
  331. Google.RunOnMainThread:Run(Action, Boolean)
  332. Google.VersionHandlerImpl:.cctor()
  333. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  334. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  335. System.Reflection.MethodBase:Invoke(Object, Object[])
  336. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  337. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  338. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  339. Google.VersionHandler:GetUnityVersionMajorMinor()
  340. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  341. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  342. GooglePlayServices.PlayServicesResolver:.cctor()
  343. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  344. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  345. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  346. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  347.  
  348. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  349.  
  350. Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll metadata will be checked
  351. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  352. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  353. UnityEngine.Logger:Log(LogType, Object)
  354. UnityEngine.Debug:Log(Object)
  355. Google.Logger:Log(String, LogLevel)
  356. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  357. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  358. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  359. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  360. Google.VersionHandlerImpl:UpdateVersionedAssets()
  361. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  362. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  363. Google.RunOnMainThread:ExecuteNext()
  364. Google.RunOnMainThread:<ExecuteAll>m__A()
  365. Google.RunOnMainThread:RunAction(Action)
  366. Google.RunOnMainThread:ExecuteAll()
  367. Google.RunOnMainThread:Run(Action, Boolean)
  368. Google.VersionHandlerImpl:.cctor()
  369. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  370. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  371. System.Reflection.MethodBase:Invoke(Object, Object[])
  372. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  373. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  374. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  375. Google.VersionHandler:GetUnityVersionMajorMinor()
  376. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  377. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  378. GooglePlayServices.PlayServicesResolver:.cctor()
  379. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  380. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  381. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  382. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  383.  
  384. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  385.  
  386. Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
  387. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  388. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  389. UnityEngine.Logger:Log(LogType, Object)
  390. UnityEngine.Debug:Log(Object)
  391. Google.Logger:Log(String, LogLevel)
  392. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  393. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  394. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  395. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  396. Google.VersionHandlerImpl:UpdateVersionedAssets()
  397. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  398. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  399. Google.RunOnMainThread:ExecuteNext()
  400. Google.RunOnMainThread:<ExecuteAll>m__A()
  401. Google.RunOnMainThread:RunAction(Action)
  402. Google.RunOnMainThread:ExecuteAll()
  403. Google.RunOnMainThread:Run(Action, Boolean)
  404. Google.VersionHandlerImpl:.cctor()
  405. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  406. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  407. System.Reflection.MethodBase:Invoke(Object, Object[])
  408. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  409. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  410. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  411. Google.VersionHandler:GetUnityVersionMajorMinor()
  412. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  413. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  414. GooglePlayServices.PlayServicesResolver:.cctor()
  415. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  416. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  417. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  418. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  419.  
  420. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  421.  
  422. Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
  423. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  424. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  425. UnityEngine.Logger:Log(LogType, Object)
  426. UnityEngine.Debug:Log(Object)
  427. Google.Logger:Log(String, LogLevel)
  428. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  429. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  430. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  431. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  432. Google.VersionHandlerImpl:UpdateVersionedAssets()
  433. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  434. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  435. Google.RunOnMainThread:ExecuteNext()
  436. Google.RunOnMainThread:<ExecuteAll>m__A()
  437. Google.RunOnMainThread:RunAction(Action)
  438. Google.RunOnMainThread:ExecuteAll()
  439. Google.RunOnMainThread:Run(Action, Boolean)
  440. Google.VersionHandlerImpl:.cctor()
  441. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  442. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  443. System.Reflection.MethodBase:Invoke(Object, Object[])
  444. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  445. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  446. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  447. Google.VersionHandler:GetUnityVersionMajorMinor()
  448. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  449. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  450. GooglePlayServices.PlayServicesResolver:.cctor()
  451. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  452. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  453. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  454. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  455.  
  456. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  457.  
  458. Assets/PlayServicesResolver/Editor/Google.VersionHandlerImpl.dll metadata will be checked
  459. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  460. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  461. UnityEngine.Logger:Log(LogType, Object)
  462. UnityEngine.Debug:Log(Object)
  463. Google.Logger:Log(String, LogLevel)
  464. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  465. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  466. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  467. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  468. Google.VersionHandlerImpl:UpdateVersionedAssets()
  469. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  470. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  471. Google.RunOnMainThread:ExecuteNext()
  472. Google.RunOnMainThread:<ExecuteAll>m__A()
  473. Google.RunOnMainThread:RunAction(Action)
  474. Google.RunOnMainThread:ExecuteAll()
  475. Google.RunOnMainThread:Run(Action, Boolean)
  476. Google.VersionHandlerImpl:.cctor()
  477. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  478. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  479. System.Reflection.MethodBase:Invoke(Object, Object[])
  480. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  481. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  482. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  483. Google.VersionHandler:GetUnityVersionMajorMinor()
  484. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  485. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  486. GooglePlayServices.PlayServicesResolver:.cctor()
  487. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  488. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  489. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  490. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  491.  
  492. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  493.  
  494. Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
  495. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  496. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  497. UnityEngine.Logger:Log(LogType, Object)
  498. UnityEngine.Debug:Log(Object)
  499. Google.Logger:Log(String, LogLevel)
  500. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  501. Google.FileMetadataSet:FindWithPendingUpdates(FileMetadataSet)
  502. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean, Action)
  503. Google.VersionHandlerImpl:UpdateVersionedAssets(Boolean)
  504. Google.VersionHandlerImpl:UpdateVersionedAssets()
  505. Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate()
  506. Google.VersionHandlerImpl:<VersionHandlerImpl>m__B()
  507. Google.RunOnMainThread:ExecuteNext()
  508. Google.RunOnMainThread:<ExecuteAll>m__A()
  509. Google.RunOnMainThread:RunAction(Action)
  510. Google.RunOnMainThread:ExecuteAll()
  511. Google.RunOnMainThread:Run(Action, Boolean)
  512. Google.VersionHandlerImpl:.cctor()
  513. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  514. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  515. System.Reflection.MethodBase:Invoke(Object, Object[])
  516. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  517. Google.VersionHandler:InvokeStaticMethod(Type, String, Object[], Dictionary`2)
  518. Google.VersionHandler:InvokeImplMethod(String, Object[], Dictionary`2, Boolean)
  519. Google.VersionHandler:GetUnityVersionMajorMinor()
  520. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  521. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  522. GooglePlayServices.PlayServicesResolver:.cctor()
  523. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  524. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  525. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  526. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  527.  
  528. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  529.  
  530. Patch Android Manifest with new bundle ID -> com.rmg.idle.office.riot
  531. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  532. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  533. UnityEngine.Logger:Log(LogType, Object)
  534. UnityEngine.Debug:Log(Object)
  535. Google.Logger:Log(String, LogLevel)
  536. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  537. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  538. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  539. GooglePlayServices.PlayServicesResolver:.cctor()
  540. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  541. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  542. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  543. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  544.  
  545. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  546.  
  547. Reading AndroidManifest Assets/Plugins/Android/AndroidManifest.xml
  548. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  549. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  550. UnityEngine.Logger:Log(LogType, Object)
  551. UnityEngine.Debug:Log(Object)
  552. Google.Logger:Log(String, LogLevel)
  553. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  554. GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
  555. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  556. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  557. GooglePlayServices.PlayServicesResolver:.cctor()
  558. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  559. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  560. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  561. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  562.  
  563. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  564.  
  565. Will apply attribute value replacements:
  566. ${applicationId} --> com.rmg.idle.office.riot
  567. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  568. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  569. UnityEngine.Logger:Log(LogType, Object)
  570. UnityEngine.Debug:Log(Object)
  571. Google.Logger:Log(String, LogLevel)
  572. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  573. GooglePlayServices.PlayServicesResolver:ReplaceVariablesInAndroidManifest(String, String, Dictionary`2)
  574. GooglePlayServices.PlayServicesResolver:PatchAndroidManifest(String, String)
  575. GooglePlayServices.PlayServicesResolver:OnSettingsChanged()
  576. GooglePlayServices.PlayServicesResolver:.cctor()
  577. Firebase.Editor.GenerateXmlFromGoogleServicesJson:.cctor()
  578. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  579. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  580. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  581.  
  582. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  583.  
  584. Reading iOS dependency XML file Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml
  585. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  586. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  587. UnityEngine.Logger:Log(LogType, Object)
  588. UnityEngine.Debug:Log(Object)
  589. Google.Logger:Log(String, LogLevel)
  590. Google.IOSResolver:Log(String, Boolean, LogLevel)
  591. Google.IOSXmlDependencies:Read(String, Logger)
  592. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  593. Google.IOSResolver:RefreshXmlDependencies()
  594. Google.RunOnMainThread:ExecuteNext()
  595. Google.RunOnMainThread:<ExecuteAll>m__A()
  596. Google.RunOnMainThread:RunAction(Action)
  597. Google.RunOnMainThread:ExecuteAll()
  598. Google.RunOnMainThread:Run(Action, Boolean)
  599. Google.IOSResolver:.cctor()
  600. Firebase.Editor.XcodeProjectPatcher:.cctor()
  601. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  602. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  603. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  604.  
  605. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  606.  
  607. AddPod - name: FBAudienceNetwork version: ~>5.6.0 bitcode: True sdk: null sources: , properties:
  608. createdBy: Assets/AudienceNetwork/Editor/AudienceNetworkDependencies.xml:8
  609.  
  610.  
  611. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  612. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  613. UnityEngine.Logger:Log(LogType, Object)
  614. UnityEngine.Debug:Log(Object)
  615. Google.Logger:Log(String, LogLevel)
  616. Google.IOSResolver:Log(String, Boolean, LogLevel)
  617. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  618. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  619. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  620. Google.IOSXmlDependencies:Read(String, Logger)
  621. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  622. Google.IOSResolver:RefreshXmlDependencies()
  623. Google.RunOnMainThread:ExecuteNext()
  624. Google.RunOnMainThread:<ExecuteAll>m__A()
  625. Google.RunOnMainThread:RunAction(Action)
  626. Google.RunOnMainThread:ExecuteAll()
  627. Google.RunOnMainThread:Run(Action, Boolean)
  628. Google.IOSResolver:.cctor()
  629. Firebase.Editor.XcodeProjectPatcher:.cctor()
  630. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  631. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  632. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  633.  
  634. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  635.  
  636. Reading iOS dependency XML file Assets/FacebookSDK/Plugins/Editor/Dependencies.xml
  637. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  638. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. Google.Logger:Log(String, LogLevel)
  642. Google.IOSResolver:Log(String, Boolean, LogLevel)
  643. Google.IOSXmlDependencies:Read(String, Logger)
  644. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  645. Google.IOSResolver:RefreshXmlDependencies()
  646. Google.RunOnMainThread:ExecuteNext()
  647. Google.RunOnMainThread:<ExecuteAll>m__A()
  648. Google.RunOnMainThread:RunAction(Action)
  649. Google.RunOnMainThread:ExecuteAll()
  650. Google.RunOnMainThread:Run(Action, Boolean)
  651. Google.IOSResolver:.cctor()
  652. Firebase.Editor.XcodeProjectPatcher:.cctor()
  653. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  654. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  655. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  656.  
  657. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  658.  
  659. AddPod - name: FBSDKCoreKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
  660. createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:11
  661.  
  662.  
  663. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  664. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  665. UnityEngine.Logger:Log(LogType, Object)
  666. UnityEngine.Debug:Log(Object)
  667. Google.Logger:Log(String, LogLevel)
  668. Google.IOSResolver:Log(String, Boolean, LogLevel)
  669. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  670. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  671. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  672. Google.IOSXmlDependencies:Read(String, Logger)
  673. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  674. Google.IOSResolver:RefreshXmlDependencies()
  675. Google.RunOnMainThread:ExecuteNext()
  676. Google.RunOnMainThread:<ExecuteAll>m__A()
  677. Google.RunOnMainThread:RunAction(Action)
  678. Google.RunOnMainThread:ExecuteAll()
  679. Google.RunOnMainThread:Run(Action, Boolean)
  680. Google.IOSResolver:.cctor()
  681. Firebase.Editor.XcodeProjectPatcher:.cctor()
  682. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  683. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  684. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  685.  
  686. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  687.  
  688. AddPod - name: FBSDKLoginKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
  689. createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:12
  690.  
  691.  
  692. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  693. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  694. UnityEngine.Logger:Log(LogType, Object)
  695. UnityEngine.Debug:Log(Object)
  696. Google.Logger:Log(String, LogLevel)
  697. Google.IOSResolver:Log(String, Boolean, LogLevel)
  698. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  699. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  700. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  701. Google.IOSXmlDependencies:Read(String, Logger)
  702. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  703. Google.IOSResolver:RefreshXmlDependencies()
  704. Google.RunOnMainThread:ExecuteNext()
  705. Google.RunOnMainThread:<ExecuteAll>m__A()
  706. Google.RunOnMainThread:RunAction(Action)
  707. Google.RunOnMainThread:ExecuteAll()
  708. Google.RunOnMainThread:Run(Action, Boolean)
  709. Google.IOSResolver:.cctor()
  710. Firebase.Editor.XcodeProjectPatcher:.cctor()
  711. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  712. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  713. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  714.  
  715. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  716.  
  717. AddPod - name: FBSDKShareKit version: ~> 5.5 bitcode: True sdk: null sources: , properties:
  718. createdBy: Assets/FacebookSDK/Plugins/Editor/Dependencies.xml:13
  719.  
  720.  
  721. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  722. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  723. UnityEngine.Logger:Log(LogType, Object)
  724. UnityEngine.Debug:Log(Object)
  725. Google.Logger:Log(String, LogLevel)
  726. Google.IOSResolver:Log(String, Boolean, LogLevel)
  727. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  728. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  729. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  730. Google.IOSXmlDependencies:Read(String, Logger)
  731. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  732. Google.IOSResolver:RefreshXmlDependencies()
  733. Google.RunOnMainThread:ExecuteNext()
  734. Google.RunOnMainThread:<ExecuteAll>m__A()
  735. Google.RunOnMainThread:RunAction(Action)
  736. Google.RunOnMainThread:ExecuteAll()
  737. Google.RunOnMainThread:Run(Action, Boolean)
  738. Google.IOSResolver:.cctor()
  739. Firebase.Editor.XcodeProjectPatcher:.cctor()
  740. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  741. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  742. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  743.  
  744. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  745.  
  746. Reading iOS dependency XML file Assets/Firebase/Editor/AnalyticsDependencies.xml
  747. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  748. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  749. UnityEngine.Logger:Log(LogType, Object)
  750. UnityEngine.Debug:Log(Object)
  751. Google.Logger:Log(String, LogLevel)
  752. Google.IOSResolver:Log(String, Boolean, LogLevel)
  753. Google.IOSXmlDependencies:Read(String, Logger)
  754. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  755. Google.IOSResolver:RefreshXmlDependencies()
  756. Google.RunOnMainThread:ExecuteNext()
  757. Google.RunOnMainThread:<ExecuteAll>m__A()
  758. Google.RunOnMainThread:RunAction(Action)
  759. Google.RunOnMainThread:ExecuteAll()
  760. Google.RunOnMainThread:Run(Action, Boolean)
  761. Google.IOSResolver:.cctor()
  762. Firebase.Editor.XcodeProjectPatcher:.cctor()
  763. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  764. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  765. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  766.  
  767. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  768.  
  769. AddPod - name: Firebase/Analytics version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
  770. createdBy: Assets/Firebase/Editor/AnalyticsDependencies.xml:9
  771.  
  772.  
  773. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  774. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  775. UnityEngine.Logger:Log(LogType, Object)
  776. UnityEngine.Debug:Log(Object)
  777. Google.Logger:Log(String, LogLevel)
  778. Google.IOSResolver:Log(String, Boolean, LogLevel)
  779. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  780. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  781. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  782. Google.IOSXmlDependencies:Read(String, Logger)
  783. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  784. Google.IOSResolver:RefreshXmlDependencies()
  785. Google.RunOnMainThread:ExecuteNext()
  786. Google.RunOnMainThread:<ExecuteAll>m__A()
  787. Google.RunOnMainThread:RunAction(Action)
  788. Google.RunOnMainThread:ExecuteAll()
  789. Google.RunOnMainThread:Run(Action, Boolean)
  790. Google.IOSResolver:.cctor()
  791. Firebase.Editor.XcodeProjectPatcher:.cctor()
  792. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  793. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  794. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  795.  
  796. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  797.  
  798. Reading iOS dependency XML file Assets/Firebase/Editor/AppDependencies.xml
  799. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  800. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  801. UnityEngine.Logger:Log(LogType, Object)
  802. UnityEngine.Debug:Log(Object)
  803. Google.Logger:Log(String, LogLevel)
  804. Google.IOSResolver:Log(String, Boolean, LogLevel)
  805. Google.IOSXmlDependencies:Read(String, Logger)
  806. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  807. Google.IOSResolver:RefreshXmlDependencies()
  808. Google.RunOnMainThread:ExecuteNext()
  809. Google.RunOnMainThread:<ExecuteAll>m__A()
  810. Google.RunOnMainThread:RunAction(Action)
  811. Google.RunOnMainThread:ExecuteAll()
  812. Google.RunOnMainThread:Run(Action, Boolean)
  813. Google.IOSResolver:.cctor()
  814. Firebase.Editor.XcodeProjectPatcher:.cctor()
  815. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  816. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  817. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  818.  
  819. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  820.  
  821. AddPod - name: Firebase/Core version: 6.16.0 bitcode: True sdk: 8.0 sources: , properties:
  822. createdBy: Assets/Firebase/Editor/AppDependencies.xml:9
  823.  
  824.  
  825. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  826. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  827. UnityEngine.Logger:Log(LogType, Object)
  828. UnityEngine.Debug:Log(Object)
  829. Google.Logger:Log(String, LogLevel)
  830. Google.IOSResolver:Log(String, Boolean, LogLevel)
  831. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  832. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  833. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  834. Google.IOSXmlDependencies:Read(String, Logger)
  835. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  836. Google.IOSResolver:RefreshXmlDependencies()
  837. Google.RunOnMainThread:ExecuteNext()
  838. Google.RunOnMainThread:<ExecuteAll>m__A()
  839. Google.RunOnMainThread:RunAction(Action)
  840. Google.RunOnMainThread:ExecuteAll()
  841. Google.RunOnMainThread:Run(Action, Boolean)
  842. Google.IOSResolver:.cctor()
  843. Firebase.Editor.XcodeProjectPatcher:.cctor()
  844. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  845. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  846. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  847.  
  848. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  849.  
  850. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/FacebookMediationDependencies.xml
  851. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  852. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  853. UnityEngine.Logger:Log(LogType, Object)
  854. UnityEngine.Debug:Log(Object)
  855. Google.Logger:Log(String, LogLevel)
  856. Google.IOSResolver:Log(String, Boolean, LogLevel)
  857. Google.IOSXmlDependencies:Read(String, Logger)
  858. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  859. Google.IOSResolver:RefreshXmlDependencies()
  860. Google.RunOnMainThread:ExecuteNext()
  861. Google.RunOnMainThread:<ExecuteAll>m__A()
  862. Google.RunOnMainThread:RunAction(Action)
  863. Google.RunOnMainThread:ExecuteAll()
  864. Google.RunOnMainThread:Run(Action, Boolean)
  865. Google.IOSResolver:.cctor()
  866. Firebase.Editor.XcodeProjectPatcher:.cctor()
  867. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  868. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  869. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  870.  
  871. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  872.  
  873. AddPod - name: GoogleMobileAdsMediationFacebook version: 5.7.0.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  874. createdBy: Assets/GoogleMobileAds/Editor/FacebookMediationDependencies.xml:15
  875.  
  876.  
  877. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  878. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  879. UnityEngine.Logger:Log(LogType, Object)
  880. UnityEngine.Debug:Log(Object)
  881. Google.Logger:Log(String, LogLevel)
  882. Google.IOSResolver:Log(String, Boolean, LogLevel)
  883. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  884. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  885. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  886. Google.IOSXmlDependencies:Read(String, Logger)
  887. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  888. Google.IOSResolver:RefreshXmlDependencies()
  889. Google.RunOnMainThread:ExecuteNext()
  890. Google.RunOnMainThread:<ExecuteAll>m__A()
  891. Google.RunOnMainThread:RunAction(Action)
  892. Google.RunOnMainThread:ExecuteAll()
  893. Google.RunOnMainThread:Run(Action, Boolean)
  894. Google.IOSResolver:.cctor()
  895. Firebase.Editor.XcodeProjectPatcher:.cctor()
  896. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  897. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  898. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  899.  
  900. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  901.  
  902. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
  903. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  904. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  905. UnityEngine.Logger:Log(LogType, Object)
  906. UnityEngine.Debug:Log(Object)
  907. Google.Logger:Log(String, LogLevel)
  908. Google.IOSResolver:Log(String, Boolean, LogLevel)
  909. Google.IOSXmlDependencies:Read(String, Logger)
  910. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  911. Google.IOSResolver:RefreshXmlDependencies()
  912. Google.RunOnMainThread:ExecuteNext()
  913. Google.RunOnMainThread:<ExecuteAll>m__A()
  914. Google.RunOnMainThread:RunAction(Action)
  915. Google.RunOnMainThread:ExecuteAll()
  916. Google.RunOnMainThread:Run(Action, Boolean)
  917. Google.IOSResolver:.cctor()
  918. Firebase.Editor.XcodeProjectPatcher:.cctor()
  919. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  920. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  921. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  922.  
  923. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  924.  
  925. AddPod - name: Google-Mobile-Ads-SDK version: ~> 7.53 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  926. createdBy: Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml:15
  927.  
  928.  
  929. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  930. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  931. UnityEngine.Logger:Log(LogType, Object)
  932. UnityEngine.Debug:Log(Object)
  933. Google.Logger:Log(String, LogLevel)
  934. Google.IOSResolver:Log(String, Boolean, LogLevel)
  935. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  936. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  937. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  938. Google.IOSXmlDependencies:Read(String, Logger)
  939. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  940. Google.IOSResolver:RefreshXmlDependencies()
  941. Google.RunOnMainThread:ExecuteNext()
  942. Google.RunOnMainThread:<ExecuteAll>m__A()
  943. Google.RunOnMainThread:RunAction(Action)
  944. Google.RunOnMainThread:ExecuteAll()
  945. Google.RunOnMainThread:Run(Action, Boolean)
  946. Google.IOSResolver:.cctor()
  947. Firebase.Editor.XcodeProjectPatcher:.cctor()
  948. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  949. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  950. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  951.  
  952. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  953.  
  954. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml
  955. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  956. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  957. UnityEngine.Logger:Log(LogType, Object)
  958. UnityEngine.Debug:Log(Object)
  959. Google.Logger:Log(String, LogLevel)
  960. Google.IOSResolver:Log(String, Boolean, LogLevel)
  961. Google.IOSXmlDependencies:Read(String, Logger)
  962. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  963. Google.IOSResolver:RefreshXmlDependencies()
  964. Google.RunOnMainThread:ExecuteNext()
  965. Google.RunOnMainThread:<ExecuteAll>m__A()
  966. Google.RunOnMainThread:RunAction(Action)
  967. Google.RunOnMainThread:ExecuteAll()
  968. Google.RunOnMainThread:Run(Action, Boolean)
  969. Google.IOSResolver:.cctor()
  970. Firebase.Editor.XcodeProjectPatcher:.cctor()
  971. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  972. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  973. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  974.  
  975. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  976.  
  977. AddPod - name: GoogleMobileAdsMediationUnity version: 3.4.0.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  978. createdBy: Assets/GoogleMobileAds/Editor/UnityMediationDependencies.xml:15
  979.  
  980.  
  981. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  982. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  983. UnityEngine.Logger:Log(LogType, Object)
  984. UnityEngine.Debug:Log(Object)
  985. Google.Logger:Log(String, LogLevel)
  986. Google.IOSResolver:Log(String, Boolean, LogLevel)
  987. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  988. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  989. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  990. Google.IOSXmlDependencies:Read(String, Logger)
  991. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  992. Google.IOSResolver:RefreshXmlDependencies()
  993. Google.RunOnMainThread:ExecuteNext()
  994. Google.RunOnMainThread:<ExecuteAll>m__A()
  995. Google.RunOnMainThread:RunAction(Action)
  996. Google.RunOnMainThread:ExecuteAll()
  997. Google.RunOnMainThread:Run(Action, Boolean)
  998. Google.IOSResolver:.cctor()
  999. Firebase.Editor.XcodeProjectPatcher:.cctor()
  1000. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1001. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1002. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1003.  
  1004. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1005.  
  1006. Reading iOS dependency XML file Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml
  1007. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1008. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1009. UnityEngine.Logger:Log(LogType, Object)
  1010. UnityEngine.Debug:Log(Object)
  1011. Google.Logger:Log(String, LogLevel)
  1012. Google.IOSResolver:Log(String, Boolean, LogLevel)
  1013. Google.IOSXmlDependencies:Read(String, Logger)
  1014. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  1015. Google.IOSResolver:RefreshXmlDependencies()
  1016. Google.RunOnMainThread:ExecuteNext()
  1017. Google.RunOnMainThread:<ExecuteAll>m__A()
  1018. Google.RunOnMainThread:RunAction(Action)
  1019. Google.RunOnMainThread:ExecuteAll()
  1020. Google.RunOnMainThread:Run(Action, Boolean)
  1021. Google.IOSResolver:.cctor()
  1022. Firebase.Editor.XcodeProjectPatcher:.cctor()
  1023. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1024. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1025. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1026.  
  1027. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1028.  
  1029. AddPod - name: GoogleMobileAdsMediationVungle version: 6.4.6.0 bitcode: True sdk: null sources: https://github.com/CocoaPods/Specs, properties:
  1030. createdBy: Assets/GoogleMobileAds/Editor/VungleMediationDependencies.xml:15
  1031.  
  1032.  
  1033. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1034. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1035. UnityEngine.Logger:Log(LogType, Object)
  1036. UnityEngine.Debug:Log(Object)
  1037. Google.Logger:Log(String, LogLevel)
  1038. Google.IOSResolver:Log(String, Boolean, LogLevel)
  1039. Google.IOSResolver:AddPodInternal(String, String, Boolean, String, IEnumerable`1, Boolean, String, Boolean, Dictionary`2)
  1040. Google.<Read>c__AnonStorey7:<>m__A(XmlTextReader, String, Boolean, String, List`1)
  1041. Google.XmlUtilities:ParseXmlTextFileElements(String, Logger, ParseElement)
  1042. Google.IOSXmlDependencies:Read(String, Logger)
  1043. GooglePlayServices.XmlDependencies:ReadAll(Logger)
  1044. Google.IOSResolver:RefreshXmlDependencies()
  1045. Google.RunOnMainThread:ExecuteNext()
  1046. Google.RunOnMainThread:<ExecuteAll>m__A()
  1047. Google.RunOnMainThread:RunAction(Action)
  1048. Google.RunOnMainThread:ExecuteAll()
  1049. Google.RunOnMainThread:Run(Action, Boolean)
  1050. Google.IOSResolver:.cctor()
  1051. Firebase.Editor.XcodeProjectPatcher:.cctor()
  1052. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1053. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1054. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1055.  
  1056. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1057.  
  1058. DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1059. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1060. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1061. UnityEngine.Logger:Log(LogType, Object)
  1062. UnityEngine.Debug:Log(Object)
  1063. Google.Logger:Log(String, LogLevel)
  1064. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1065. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1066. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1067. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1068. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1069. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1070. System.Reflection.MethodBase:Invoke(Object, Object[])
  1071. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1072. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1073. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1074. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1075. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1076. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1077. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1078.  
  1079. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1080.  
  1081. DependOn - group: com.android.support artifact: support-v4 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1082. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1083. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1084. UnityEngine.Logger:Log(LogType, Object)
  1085. UnityEngine.Debug:Log(Object)
  1086. Google.Logger:Log(String, LogLevel)
  1087. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1088. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1089. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1090. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1091. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1092. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1093. System.Reflection.MethodBase:Invoke(Object, Object[])
  1094. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1095. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1096. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1097. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1098. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1099. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1100. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1101. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1102.  
  1103. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1104.  
  1105. DependOn - group: com.android.support artifact: appcompat-v7 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1106. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1107. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1108. UnityEngine.Logger:Log(LogType, Object)
  1109. UnityEngine.Debug:Log(Object)
  1110. Google.Logger:Log(String, LogLevel)
  1111. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1112. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1113. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1114. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1115. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1116. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1117. System.Reflection.MethodBase:Invoke(Object, Object[])
  1118. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1119. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1120. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1121. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1122. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1123. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1124. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1125. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1126.  
  1127. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1128.  
  1129. DependOn - group: com.android.support artifact: cardview-v7 version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1130. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1131. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1132. UnityEngine.Logger:Log(LogType, Object)
  1133. UnityEngine.Debug:Log(Object)
  1134. Google.Logger:Log(String, LogLevel)
  1135. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1136. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1137. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1138. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1139. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1140. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1141. System.Reflection.MethodBase:Invoke(Object, Object[])
  1142. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1143. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1144. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1145. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1146. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1147. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1148. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1149. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1150.  
  1151. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1152.  
  1153. DependOn - group: com.android.support artifact: customtabs version: 25.3.1 packageIds: extra-android-m2repository repositories: null
  1154. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1155. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1156. UnityEngine.Logger:Log(LogType, Object)
  1157. UnityEngine.Debug:Log(Object)
  1158. Google.Logger:Log(String, LogLevel)
  1159. GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
  1160. GooglePlayServices.PlayServicesResolver:LogDelegate(String, LogLevel)
  1161. Google.JarResolver.PlayServicesSupport:Log(String, LogLevel, Boolean)
  1162. Google.JarResolver.PlayServicesSupport:DependOn(String, String, String, String[], String[], String)
  1163. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  1164. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
  1165. System.Reflection.MethodBase:Invoke(Object, Object[])
  1166. Google.VersionHandler:InvokeMethod(Type, Object, String, Object[], Dictionary`2)
  1167. Google.VersionHandler:InvokeInstanceMethod(Object, String, Object[], Dictionary`2)
  1168. Facebook.Unity.Editor.AndroidSupportLibraryResolver:addSupportLibraryDependency(Object, String, String)
  1169. Facebook.Unity.Editor.AndroidSupportLibraryResolver:setupDependencies()
  1170. Facebook.Unity.Editor.AndroidSupportLibraryResolver:.cctor()
  1171. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1172. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1173. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1174.  
  1175. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1176.  
  1177. UnityIAP: [InitializeOnLoad] Facebook Check
  1178. UnityIAP: Runtime [2019.2.6f1]
  1179. UnityIAP: Current Build is Android:Android
  1180. UnityIAP: stub FacebookStore.dll enabled
  1181. Detected .NET version 4.5
  1182. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1184. UnityEngine.Logger:Log(LogType, Object)
  1185. UnityEngine.Debug:Log(Object)
  1186. Google.Logger:Log(String, LogLevel)
  1187. Google.VersionHandlerImpl:Log(String, Boolean, LogLevel)
  1188. Google.DotNetVersionUpdater:.cctor()
  1189. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  1190. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
  1191. UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:108)
  1192.  
  1193. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs Line: 108)
  1194.  
  1195. Refreshing native plugins compatible for Editor in 1.42 ms, found 3 plugins.
  1196. Mono: successfully reloaded assembly
  1197. Refreshing native plugins compatible for Editor in 1.36 ms, found 3 plugins.
  1198. Preloading 0 native plugins for Editor in 0.00 ms.
  1199. - Completed reload, in 2.206 seconds
  1200. Platform modules already initialized, skipping
  1201. Batchmode quit successfully invoked - shutting down!
  1202. [Performance] Application.InitializeProject : 1 samples, Peak. 27.3 s (1.0x), Avg. 27.3 s, Total. 27.31 s (57.0%)
  1203. [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 2.49 ms (1.0x), Avg. 2.49 ms, Total. 2.487 ms (0.0%)
  1204. [Performance] Application.AcquireProjectLock : 1 samples, Peak. 173 ms (1.0x), Avg. 173 ms, Total. 173.3 ms (0.4%)
  1205. [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 88.9 ms (1.0x), Avg. 88.9 ms, Total. 88.86 ms (0.2%)
  1206. [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 338 ms (1.0x), Avg. 338 ms, Total. 338.3 ms (0.7%)
  1207. [Performance] CurlRequestCheck : 7 samples, Peak. 132 us (3.8x), Avg. 34.9 us, Total. 244.2 us (0.0%)
  1208. [Performance] PackageManager::RunRequestSynchronously : 5 samples, Peak. 79.0 us (3.6x), Avg. 22.1 us, Total. 110.4 us (0.0%)
  1209. [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 40.2 ms (1.0x), Avg. 40.2 ms, Total. 40.24 ms (0.1%)
  1210. [Performance] Application.GI.Initialize : 1 samples, Peak. 289 ms (1.0x), Avg. 289 ms, Total. 289.2 ms (0.6%)
  1211. [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 2.10 ms (1.0x), Avg. 2.10 ms, Total. 2.104 ms (0.0%)
  1212. [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary : 1 samples, Peak. 13.9 s (1.0x), Avg. 13.9 s, Total. 13.90 s (29.0%)
  1213. [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 304 us (1.0x), Avg. 304 us, Total. 304.0 us (0.0%)
  1214. [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 7.39 s (1.0x), Avg. 7.39 s, Total. 7.385 s (15.4%)
  1215. [Performance] SceneVisibilityState::GameObjectChangedScene_Impl : 1544 samples, Peak. 699 ns (12.5x), Avg. 56.0 ns, Total. 86.41 us (0.0%)
  1216. [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 659 us (1.0x), Avg. 659 us, Total. 658.9 us (0.0%)
  1217. [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 8.61 ms (1.0x), Avg. 8.61 ms, Total. 8.615 ms (0.0%)
  1218. [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 1.22 ms (1.0x), Avg. 1.22 ms, Total. 1.221 ms (0.0%)
  1219. [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 50.3 ms (1.0x), Avg. 50.3 ms, Total. 50.31 ms (0.1%)
  1220. [Performance] Application.ExecuteStartups : 1 samples, Peak. 410 ms (1.0x), Avg. 410 ms, Total. 410.0 ms (0.9%)
  1221. [Performance] Application.editorInitializingProject : 1 samples, Peak. 48.1 us (1.0x), Avg. 48.1 us, Total. 48.06 us (0.0%)
  1222. [Performance] Application.WriteEditorInstanceJsonFile : 1 samples, Peak. 25.3 ms (1.0x), Avg. 25.3 ms, Total. 25.27 ms (0.1%)
  1223. [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW : 1 samples, Peak. 29.9 us (1.0x), Avg. 29.9 us, Total. 29.91 us (0.0%)
  1224. [Performance] GUIView.RepaintAll.PlayerLoopController : 3 samples, Peak. 293 ns (1.1x), Avg. 272 ns, Total. 815.0 ns (0.0%)
  1225. [Performance] SceneVisibilityState.ClearScene : 2 samples, Peak. 286 ns (1.4x), Avg. 210 ns, Total. 421.0 ns (0.0%)
  1226. [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 1.01 ms (1.0x), Avg. 1.01 ms, Total. 1.008 ms (0.0%)
  1227. Refresh: detecting if any assets need to be imported or removed ...
  1228.  
  1229. Hashing assets (2 files)... 0.000 seconds
  1230. file read: 0.000 seconds (0.002 MB)
  1231. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  1232. wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  1233. hash: 0.000 seconds
  1234. ----- Compute hash(es) for 2 asset(s).
  1235. ----- Asset named Assets/Plugins/Android/Firebase/res/values/google-services.xml is skipped as no actual change.
  1236. ----- Asset named Assets/Plugins/Android/GoogleMobileAdsPlugin/AndroidManifest.xml is skipped as no actual change.
  1237.  
  1238. Refreshing native plugins compatible for Editor in 1.38 ms, found 3 plugins.
  1239. Preloading 0 native plugins for Editor in 0.00 ms.
  1240.  
  1241. Refresh Completed time: 0.084555s
  1242. Asset Scan time: 0.078341s
  1243. Asset Hashing: 0.000320s [1.9 KB, 5.781757 mb/s]
  1244. Asset Import (Scripting) time: 0.000000s (count: 0)
  1245. Post Processs Assets (Scripting) time: 0.000000s
  1246. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1247. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1248. Post Process Assets (Non Scripting) time: 0.000000s
  1249. Dependent Assets to Import Queue time: 0.000000s
  1250.  
  1251.  
  1252. Hashing assets (16 files)... 0.001 seconds
  1253. file read: 0.000 seconds (0.015 MB)
  1254. wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
  1255. wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
  1256. hash: 0.000 seconds
  1257. Updating Assets/Animation/Location_1/Slots/Telephone/telephone_SkeletonData.asset - GUID: 1dd472bb835d8a347aa52549f94a47aa...
  1258. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1259. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1260. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1261. UnityEngine.Logger:Log(LogType, Object, Object)
  1262. UnityEngine.Debug:LogError(Object, Object)
  1263. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1264. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1265. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1266. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1267. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1268. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1269. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1270.  
  1271. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1272.  
  1273. NullReferenceException
  1274. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1275. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1276. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1277. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1278. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1279. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1280.  
  1281. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1282.  
  1283. done. [Time: 30.030199 ms]
  1284. Updating Assets/Animation/Location_1/Slots/Stamps/Stamps_SkeletonData.asset - GUID: 2059b176029c34040b5d2c29d3210cc2...
  1285. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1286. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1287. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1288. UnityEngine.Logger:Log(LogType, Object, Object)
  1289. UnityEngine.Debug:LogError(Object, Object)
  1290. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1291. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1292. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1293. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1294. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1295. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1296. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1297.  
  1298. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1299.  
  1300. NullReferenceException
  1301. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1302. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1303. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1304. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1305. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1306. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1307.  
  1308. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1309.  
  1310. done. [Time: 14.691017 ms]
  1311. Updating Assets/Animation/Location_1/Slots/Keyboard/keyboard_SkeletonData.asset - GUID: 45b28eba7a39f624984572ce663cffa7...
  1312. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1313. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1314. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1315. UnityEngine.Logger:Log(LogType, Object, Object)
  1316. UnityEngine.Debug:LogError(Object, Object)
  1317. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1318. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1319. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1320. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1321. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1322. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1323. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1324.  
  1325. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1326.  
  1327. NullReferenceException
  1328. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1329. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1330. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1331. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1332. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1333. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1334.  
  1335. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1336.  
  1337. done. [Time: 16.338351 ms]
  1338. Updating Assets/Animation/Location_1/Slots/Cake/Cake_SkeletonData.asset - GUID: 48c8920d108e44367b73c4f82f6ac3c8...
  1339. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1340. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1341. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1342. UnityEngine.Logger:Log(LogType, Object, Object)
  1343. UnityEngine.Debug:LogError(Object, Object)
  1344. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1345. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1346. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1347. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1348. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1349. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1350. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1351.  
  1352. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1353.  
  1354. NullReferenceException
  1355. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1356. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1357. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1358. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1359. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1360. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1361.  
  1362. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1363.  
  1364. done. [Time: 10.436889 ms]
  1365. Updating Assets/Animation/Location_1/Slots/Marker/Marker_SkeletonData.asset - GUID: 4c521a2e020aa420b8d51d1b69abb87b...
  1366. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1367. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1368. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1369. UnityEngine.Logger:Log(LogType, Object, Object)
  1370. UnityEngine.Debug:LogError(Object, Object)
  1371. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1372. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1373. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1374. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1375. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1376. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1377. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1378.  
  1379. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1380.  
  1381. NullReferenceException
  1382. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1383. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1384. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1385. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1386. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1387. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1388.  
  1389. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1390.  
  1391. done. [Time: 13.266228 ms]
  1392. Updating Assets/Animation/Location_1/Slots/Chair/Chair_SkeletonData.asset - GUID: 507459f9f52d84585a535d2f8433890b...
  1393. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1394. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1395. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1396. UnityEngine.Logger:Log(LogType, Object, Object)
  1397. UnityEngine.Debug:LogError(Object, Object)
  1398. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1399. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1400. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1401. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1402. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1403. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1404. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1405.  
  1406. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1407.  
  1408. NullReferenceException
  1409. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1410. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1411. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1412. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1413. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1414. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1415.  
  1416. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1417.  
  1418. done. [Time: 14.026706 ms]
  1419. Updating Assets/Animation/Location_1/Slots/Drummer/Drummer_SkeletonData.asset - GUID: 57bc1c05c31c7450eb5691f72e6be6be...
  1420. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1421. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1422. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1423. UnityEngine.Logger:Log(LogType, Object, Object)
  1424. UnityEngine.Debug:LogError(Object, Object)
  1425. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1426. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1427. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1428. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1429. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1430. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1431. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1432.  
  1433. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1434.  
  1435. NullReferenceException
  1436. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1437. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1438. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1439. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1440. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1441. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1442.  
  1443. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1444.  
  1445. done. [Time: 16.843117 ms]
  1446. Updating Assets/Animation/Location_1/Slots/Documents/documents_SkeletonData.asset - GUID: 86b9142f4faa9424daf5aa86b7668b20...
  1447. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1448. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1449. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1450. UnityEngine.Logger:Log(LogType, Object, Object)
  1451. UnityEngine.Debug:LogError(Object, Object)
  1452. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1453. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1454. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1455. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1456. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1457. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1458. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1459.  
  1460. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1461.  
  1462. NullReferenceException
  1463. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1464. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1465. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1466. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1467. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1468. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1469.  
  1470. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1471.  
  1472. done. [Time: 13.582483 ms]
  1473. Updating Assets/Animation/Location_1/Slots/Coffee/coffee_SkeletonData.asset - GUID: 8ef10d65f8bdebf43b0dd1e29cdce047...
  1474. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1475. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1476. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1477. UnityEngine.Logger:Log(LogType, Object, Object)
  1478. UnityEngine.Debug:LogError(Object, Object)
  1479. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1480. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1481. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1482. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1483. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1484. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1485. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1486.  
  1487. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1488.  
  1489. NullReferenceException
  1490. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1491. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1492. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1493. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1494. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1495. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1496.  
  1497. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1498.  
  1499. done. [Time: 13.971527 ms]
  1500. Updating Assets/Animation/Location_1/Slots/Runner/runner_SkeletonData.asset - GUID: abc30bba68574644fb94f12c2441913d...
  1501. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1502. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1503. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1504. UnityEngine.Logger:Log(LogType, Object, Object)
  1505. UnityEngine.Debug:LogError(Object, Object)
  1506. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1507. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1508. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1509. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1510. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1511. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1512. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1513.  
  1514. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1515.  
  1516. NullReferenceException
  1517. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1518. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1519. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1520. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1521. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1522. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1523.  
  1524. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1525.  
  1526. done. [Time: 26.698125 ms]
  1527. Updating Assets/Animation/Gameplay/Bloger/bloger_SkeletonData.asset - GUID: aca861409463a7941b993e8700cc7cb1...
  1528. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1529. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1530. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1531. UnityEngine.Logger:Log(LogType, Object, Object)
  1532. UnityEngine.Debug:LogError(Object, Object)
  1533. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1534. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1535. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1536. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1537. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1538. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1539. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1540.  
  1541. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1542.  
  1543. NullReferenceException
  1544. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1545. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1546. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1547. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1548. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1549. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1550.  
  1551. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1552.  
  1553. done. [Time: 12.583516 ms]
  1554. Updating Assets/Animation/Location_1/Slots/Gas/Gas_SkeletonData.asset - GUID: c1d0814c426f444a7a6beb13371d6ee3...
  1555. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1556. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1557. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1558. UnityEngine.Logger:Log(LogType, Object, Object)
  1559. UnityEngine.Debug:LogError(Object, Object)
  1560. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1561. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1562. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1563. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1564. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1565. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1566. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1567.  
  1568. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1569.  
  1570. NullReferenceException
  1571. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1572. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1573. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1574. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1575. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1576. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1577.  
  1578. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1579.  
  1580. done. [Time: 11.675952 ms]
  1581. Updating Assets/Animation/Location_1/Slots/Basketball/basketball_SkeletonData.asset - GUID: d6fccd0a52585fc4880067bdbfb9691b...
  1582. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1583. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1584. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1585. UnityEngine.Logger:Log(LogType, Object, Object)
  1586. UnityEngine.Debug:LogError(Object, Object)
  1587. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1588. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1589. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1590. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1591. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1592. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1593. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1594.  
  1595. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1596.  
  1597. NullReferenceException
  1598. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1599. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1600. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1601. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1602. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1603. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1604.  
  1605. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1606.  
  1607. done. [Time: 16.948279 ms]
  1608. Updating Assets/Animation/Location_1/Slots/Stickers/Stickers_SkeletonData.asset - GUID: e2cf428e38546fa4d96733670572126b...
  1609. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1610. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1611. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1612. UnityEngine.Logger:Log(LogType, Object, Object)
  1613. UnityEngine.Debug:LogError(Object, Object)
  1614. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1615. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1616. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1617. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1618. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1619. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1620. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1621.  
  1622. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1623.  
  1624. NullReferenceException
  1625. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1626. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1627. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1628. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1629. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1630. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1631.  
  1632. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1633.  
  1634. done. [Time: 15.475961 ms]
  1635. Updating Assets/Animation/Location_1/Slots/Xerox/xerox_SkeletonData.asset - GUID: f03edb9276779fa4cb9358468d06ab6e...
  1636. Texture creation failed. 'R16G16B16A16_SFloat' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
  1637. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1638. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1639. UnityEngine.Logger:Log(LogType, Object, Object)
  1640. UnityEngine.Debug:LogError(Object, Object)
  1641. UnityEngine.Texture:ValidateFormat(GraphicsFormat, FormatUsage) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:488)
  1642. UnityEngine.RenderTexture:.ctor(Int32, Int32, Int32, GraphicsFormat) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs:189)
  1643. UnityEditor.PreviewRenderUtility:InitPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:292)
  1644. UnityEditor.PreviewRenderUtility:BeginStaticPreview(Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247)
  1645. Spine.Unity.Editor.SkeletonInspectorPreview:GetStaticPreview(Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874)
  1646. Spine.Unity.Editor.SkeletonDataAssetInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689)
  1647. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
  1648.  
  1649. (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Graphics/Texture.cs Line: 488)
  1650.  
  1651. NullReferenceException
  1652. at (wrapper managed-to-native) UnityEngine.Object.set_hideFlags(UnityEngine.Object,UnityEngine.HideFlags)
  1653. at UnityEditor.PreviewRenderUtility.InitPreview (UnityEngine.Rect r) [0x0010a] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:293
  1654. at UnityEditor.PreviewRenderUtility.BeginStaticPreview (UnityEngine.Rect r) [0x00003] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:247
  1655. at Spine.Unity.Editor.SkeletonInspectorPreview.GetStaticPreview (System.Int32 width, System.Int32 height) [0x0004a] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:874
  1656. at Spine.Unity.Editor.SkeletonDataAssetInspector.RenderStaticPreview (System.String assetPath, UnityEngine.Object[] subAssets, System.Int32 width, System.Int32 height) [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:689
  1657. at UnityEditor.AssetPreviewUpdater.CreatePreviewForAsset (UnityEngine.Object obj, UnityEngine.Object[] subAssets, System.String assetPath) [0x00090] in /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33
  1658.  
  1659. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 293)
  1660.  
  1661. done. [Time: 21.927521 ms]
  1662. Updating Assets/Animation/Location_1/Slots/Golf/Golf_SkeletonData.asset - GUID: ffb07443a8300c94181cbdd5563d3b89...
  1663. Attempting to open > 63 preview scenes, this is not supported, ensure you dispose of preview scenes properly
  1664. UnityEditor.SceneManagement.EditorSceneManager:NewPreviewScene_Injected(Scene&)
  1665. UnityEditor.SceneManagement.EditorSceneManager:NewPreviewScene()
  1666. UnityEditor.PreviewScene:.ctor(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:22)
  1667. UnityEditor.PreviewRenderUtility:.ctor() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:103)
  1668. UnityEditor.PreviewRenderUtility:.ctor(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:93)
  1669. Spine.Unity.Editor.SkeletonInspectorPreview:Initialize(Action, SkeletonDataAsset, String) (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:799)
  1670. Spine.Unity.Editor.SkeletonDataAssetInspector:InitializeEditor() (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:146)
  1671. Spine.Unity.Editor.SkeletonDataAssetInspector:OnEnable() (at Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:82)
  1672. UnityEditor.Editor:CreateEditorWithContextInternal(Object[], Object, Type)
  1673. UnityEditor.Editor:CreateEditorWithContext(Object[], Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:477)
  1674. UnityEditor.Editor:CreateEditor(Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:521)
  1675. UnityEditor.Editor:CreateEditor(Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:516)
  1676. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:28)
  1677.  
  1678. [./Editor/Src/SceneManager/EditorSceneManager.cpp line 633]
  1679. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 22)
  1680.  
  1681. Uploading Crash Report
  1682. InvalidOperationException: Preview scene could not be created
  1683. at UnityEditor.PreviewScene..ctor (System.String sceneName) [0x00032] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:24
  1684. at UnityEditor.PreviewRenderUtility..ctor () [0x0000d] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:103
  1685. at UnityEditor.PreviewRenderUtility..ctor (System.Boolean renderFullScene) [0x00000] in /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:93
  1686. at Spine.Unity.Editor.SkeletonInspectorPreview.Initialize (System.Action repaintCallback, Spine.Unity.SkeletonDataAsset skeletonDataAsset, System.String skinName) [0x00072] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:799
  1687. at Spine.Unity.Editor.SkeletonDataAssetInspector.InitializeEditor () [0x00212] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:146
  1688. at Spine.Unity.Editor.SkeletonDataAssetInspector.OnEnable () [0x00001] in /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets/Spine/Editor/spine-unity/Editor/SkeletonDataAssetInspector.cs:82
  1689. UnityEditor.Editor:CreateEditorWithContextInternal(Object[], Object, Type)
  1690. UnityEditor.Editor:CreateEditorWithContext(Object[], Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:477)
  1691. UnityEditor.Editor:CreateEditor(Object, Type) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:521)
  1692. UnityEditor.Editor:CreateEditor(Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:516)
  1693. UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:28)
  1694.  
  1695. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 24)
  1696.  
  1697. done. [Time: 14.486255 ms]
  1698. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1699. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  1700. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1701. UnityEngine.Logger:Log(LogType, Object)
  1702. UnityEngine.Debug:LogError(Object)
  1703. UnityEditor.PreviewRenderUtility:Finalize() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs:143)
  1704.  
  1705. (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/PreviewRenderUtility.cs Line: 143)
  1706.  
  1707. Unloading 311 Unused Serialized files (Serialized files now loaded: 0)
  1708. System memory in use before: 456.4 MB.
  1709. System memory in use after: 456.6 MB.
  1710.  
  1711. Unloading 314 unused Assets to reduce memory usage. Loaded Objects now: 4593.
  1712. Total: 8.845992 ms (FindLiveObjects: 0.550401 ms CreateObjectMapping: 0.153677 ms MarkObjects: 7.837683 ms DeleteObjects: 0.303619 ms)
  1713.  
  1714. Refreshing native plugins compatible for Editor in 18.44 ms, found 3 plugins.
  1715. Preloading 0 native plugins for Editor in 0.00 ms.
  1716. Refresh: detecting if any assets need to be imported or removed ...
  1717.  
  1718. Refresh Completed time: 0.074419s
  1719. Asset Scan time: 0.074097s
  1720. Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
  1721. Asset Import (Scripting) time: 0.000000s (count: 0)
  1722. Post Processs Assets (Scripting) time: 0.000000s
  1723. Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
  1724. Asset Import (Non Scripting) time: 0.000000s (count: 0)
  1725. Post Process Assets (Non Scripting) time: 0.000000s
  1726. Dependent Assets to Import Queue time: 0.000000s
  1727.  
  1728. Setting up 3 worker threads for Enlighten.
  1729. Thread -> id: 700004633000 -> priority: 1
  1730. Thread -> id: 70000474c000 -> priority: 1
  1731. Thread -> id: 7000047cf000 -> priority: 1
  1732. All 3D physics scenes should be destroyed.
  1733.  
  1734. (Filename: ./Modules/Physics/PhysicsManager.cpp Line: 495)
  1735.  
  1736. [Physics.PhysX] Foundation destruction failed due to pending module references. Close/release all depending modules first.
  1737.  
  1738. (Filename: ./PxShared/src/foundation/src/PsFoundation.cpp Line: 180)
  1739.  
  1740. All 2D physics scenes should be destroyed.
  1741.  
  1742. (Filename: ./Modules/Physics2D/PhysicsManager2D.cpp Line: 487)
  1743.  
  1744. [Package Manager] Server::Kill -- Server was shutdown
  1745. Cleanup mono
  1746. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1747.  
  1748. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1749.  
  1750. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1751.  
  1752. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1753.  
  1754. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1755.  
  1756. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1757.  
  1758. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1759.  
  1760. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1761.  
  1762. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1763.  
  1764. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1765.  
  1766. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1767.  
  1768. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1769.  
  1770. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1771.  
  1772. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1773.  
  1774. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1775.  
  1776. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1777.  
  1778. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1779.  
  1780. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1781.  
  1782. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1783.  
  1784. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1785.  
  1786. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1787.  
  1788. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1789.  
  1790. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1791.  
  1792. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1793.  
  1794. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1795.  
  1796. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1797.  
  1798. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1799.  
  1800. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1801.  
  1802. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1803.  
  1804. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1805.  
  1806. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1807.  
  1808. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1809.  
  1810. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1811.  
  1812. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1813.  
  1814. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1815.  
  1816. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1817.  
  1818. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1819.  
  1820. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1821.  
  1822. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1823.  
  1824. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1825.  
  1826. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1827.  
  1828. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1829.  
  1830. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1831.  
  1832. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1833.  
  1834. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1835.  
  1836. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1837.  
  1838. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1839.  
  1840. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1841.  
  1842. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1843.  
  1844. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1845.  
  1846. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1847.  
  1848. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1849.  
  1850. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1851.  
  1852. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1853.  
  1854. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1855.  
  1856. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1857.  
  1858. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1859.  
  1860. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1861.  
  1862. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1863.  
  1864. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1865.  
  1866. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1867.  
  1868. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1869.  
  1870. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1871.  
  1872. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1873.  
  1874. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1875.  
  1876. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1877.  
  1878. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1879.  
  1880. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1881.  
  1882. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1883.  
  1884. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1885.  
  1886. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1887.  
  1888. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1889.  
  1890. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1891.  
  1892. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1893.  
  1894. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1895.  
  1896. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1897.  
  1898. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1899.  
  1900. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1901.  
  1902. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1903.  
  1904. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1905.  
  1906. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1907.  
  1908. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1909.  
  1910. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1911.  
  1912. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1913.  
  1914. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1915.  
  1916. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1917.  
  1918. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1919.  
  1920. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1921.  
  1922. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1923.  
  1924. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1925.  
  1926. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1927.  
  1928. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1929.  
  1930. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1931.  
  1932. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1933.  
  1934. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1935.  
  1936. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1937.  
  1938. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1939.  
  1940. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1941.  
  1942. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1943.  
  1944. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1945.  
  1946. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1947.  
  1948. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1949.  
  1950. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1951.  
  1952. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1953.  
  1954. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1955.  
  1956. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1957.  
  1958. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1959.  
  1960. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1961.  
  1962. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1963.  
  1964. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1965.  
  1966. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1967.  
  1968. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1969.  
  1970. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1971.  
  1972. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1973.  
  1974. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1975.  
  1976. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1977.  
  1978. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1979.  
  1980. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1981.  
  1982. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1983.  
  1984. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1985.  
  1986. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1987.  
  1988. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1989.  
  1990. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1991.  
  1992. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1993.  
  1994. A PreviewRenderUtility was not clean up properly before assembly reloading which lead to leaking this scene in the Editor. This can be caused by not calling Cleanup() during the OnDisable of an Editor or an EditorWindow.
  1995.  
  1996. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1997.  
  1998. debugger-agent: Unable to listen on 28
  1999. [usbmuxd] Stop listen thread
  2000. [usbmuxd] Error:
  2001. [usbmuxd] Listen thread exiting
  2002. Exiting batchmode successfully now!
  2003. NOT FOUND RESULT FILE
  2004. Build step 'Execute shell' marked build as failure
  2005. Finished: FAILURE
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