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- # Dudley the Dilapidated Droid
- # Map File
- # Level 0 (test level)
- # Moving enemies are represented by a letter a-o/A-O, the start of their path is lowercase and the end is uppercase.
- # Static hazards are represented by p-t/P-T, the case is purely to give up to 10 types
- # Similarly numbers 0-9 represent collectable objects grid locations
- # Moving platforms are represented by u/U for vertical ones and w/W for horizontal ones
- [level]
- name = Test Room
- background = factory.png
- tileset = dddtiles.png
- nmesprites = level_0_enemies.png
- # Each map square is 32px by 32px (21 by 19 squares)
- map = *********************
- *.................+.*
- *...............*****
- *............UUU....*
- *...................*
- *...................*
- *............uuu....*
- *..UUU.****.........*
- *............B......*
- *...................*
- *..uuu..............*
- *.......*****.......*
- *...................*
- *....a...A...b...****
- *********************
- [*]
- # Solid walls / static platforms
- name = wall
- wall = true
- tile = 0,0
- [.]
- # Empty space (background shows)
- name = null
- wall = false
- [a]
- # Start of a type a enemy path
- name = nme_a
- wall = false
- sprite = 0
- [A]
- # End of an enemy path
- name = nme_A
- wall = false
- [p]
- # Static hazards
- name = haz_p
- wall = false
- kills = true
- [+]
- #Exit
- name = exit
- wall = false
- tile = 0,1
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