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- LoginId:f244f36b453e159060d9fc8fbe5dae53
- EpicAccountId:87b1d1a91cbc428d9c5dc3490e6a2ca5
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
- UnrealEditor_Verona!UVrnChatterPanelWidget::ShowChatter() [G:\Source\Verona\Intermediate\Build\Win64\UnrealEditor\Inc\Verona\VrnChatterPanelWidget.gen.cpp:33]
- UnrealEditor_Verona!UVrnChatterSubsystem::PlayChatterInternal() [G:\Source\Verona\Source\Verona\Dialogues\VrnChatterSubsystem.cpp:104]
- UnrealEditor_Verona!UVrnChatterSubsystem::PlayChatterChain() [G:\Source\Verona\Source\Verona\Dialogues\VrnChatterSubsystem.cpp:54]
- UnrealEditor_Verona!UVrnChatterSubsystem::PlayChatterChainById() [G:\Source\Verona\Source\Verona\Dialogues\VrnChatterSubsystem.cpp:78]
- UnrealEditor_Verona!UVrnQuestsSubsystem::HandleQuestStageAction() [G:\Source\Verona\Source\Verona\Quests\VrnQuestsSubsystem.cpp:297]
- UnrealEditor_Verona!UVrnQuestsSubsystem::execHandleQuestStageAction() [G:\Source\Verona\Intermediate\Build\Win64\UnrealEditor\Inc\Verona\VrnQuestsSubsystem.gen.cpp:124]
- UnrealEditor_CoreUObject!UFunction::Invoke() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5912]
- UnrealEditor_CoreUObject!UObject::ProcessEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2003]
- UnrealEditor_Verona!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [G:\UE5\UE_5.0\Engine\Source\Runtime\Core\Public\UObject\ScriptDelegates.h:488]
- UnrealEditor_Verona!UVrnQuest::ProcessStageActions() [G:\Source\Verona\Source\Verona\Quests\VrnQuest.cpp:101]
- UnrealEditor_Verona!UVrnQuest::SetStageAsActive() [G:\Source\Verona\Source\Verona\Quests\VrnQuest.cpp:143]
- UnrealEditor_Verona!UVrnQuestsSubsystem::LoadQuestFromSave() [G:\Source\Verona\Source\Verona\Quests\VrnQuestsSubsystem.cpp:93]
- UnrealEditor_Verona!UVrnGameInstance::OnSaveGameObjectLoaded() [G:\Source\Verona\Source\Verona\VrnGameInstance.cpp:128]
- UnrealEditor_Verona!TBaseUObjectMethodDelegateInstance<0,UVrnGameInstance,void __cdecl(FString const &,int,USaveGame *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UE5\UE_5.0\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:611]
- UnrealEditor_Core!TGraphTask<FAsyncGraphTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:975]
- UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:753]
- UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:642]
- UnrealEditor_Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2169]
- UnrealEditor_Engine!FTickTaskSequencer::ReleaseTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:565]
- UnrealEditor_Engine!FTickTaskManager::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1592]
- UnrealEditor_Engine!UWorld::RunTickGroup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:790]
- UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1531]
- UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]
- UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
- UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
- UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
- UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
- UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
- UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
- UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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