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- #include <bits/stdc++.h>
- // #include <iostream>
- // #include <cstdio>
- // #include <cstdlib>
- // #include <algorithm>
- // #include <cmath>
- // #include <vector>
- // #include <set>
- // #include <map>
- // #include <queue>
- // #include <ctime>
- // #include <cassert>
- // #include <complex>
- // #include <string>
- // #include <cstring>
- // #include <queue>
- // #include <bitset>
- using namespace std;
- // #pragma GCC optimize("Ofast,no-stack-protector")n
- // #pragma GCC target("sse,sse2,sse3,ssse3,sse4,popcnt,abm,mmx,avx,tune=native")
- // #pragma GCC optimize("unroll-loops")
- #define ll long long int
- #define ull unsigned long long int
- #define vi vector< int >
- #define vll vector< ll >
- #define sc scanf
- #define pf printf
- #define cspf(i) pf("Case %d: ", i)
- #define spc pf(" ")
- #define line pf("\n")
- #define ff first
- #define ss second
- #define mp make_pair
- #define pb push_back
- #define ppb pop_back
- #define tp(v,j) get<j>(v)
- #define Log(b,x) (log(x)/log(b))
- #define FOR(i,x,y) for(int i = int(x); i < int(y); i++)
- #define ROF(i,x,y) for(int i = int(x)-1; i >= int(y); i--)
- #define clr(arr,x) memset(arr, x, sizeof arr)
- #define vout(v) for(int w=0;w<(int)v.size();w++){if(w) spc; cout<<v[w];}
- #define all(v) v.begin(), v.end()
- #define rall(v) v.rbegin(), v.rend()
- #define unq(v) sort(all(v)),(v).resize(unique(all(v))-v.begin())
- #define fastIO ios::sync_with_stdio(false); cin.tie(nullptr); cout.tie(nullptr)
- #define sc1(x) sc("%d",&x)
- #define sc2(x,y) sc("%d %d", &x, &y)
- #define sc3(x,y,z) sc("%d %d %d", &x, &y, &z)
- #define scl1(x) sc("%lld",&x);
- #define scl2(x,y) sc("%lld %lld", &x, &y)
- #define scf1(x) sc("%lf",&x)
- #define scf2(x,y) sc("%lf %lf", &x, &y)
- #define pf1(x) pf("%d",x)
- #define pf2(x,y) pf("%d %d", x, y)
- #define pf3(x,y,z) pf("%d %d %d", x, y, z)
- #define pfl1(x) pf("%lld",x)
- #define pfl2(x,y) pf("%lld %lld",x,y)
- #define MOD 1000000007
- #define MaxN 1000001
- #define MAX (int)(1e9+7)
- #define inf 0x3f3f3f3f
- #define PI acos(-1.0) // 3.1415926535897932
- #define eps 1e-6
- template <class T> inline T bigMod(T p,T e,T M){T ret=1; for(;e>0;e>>=1){ if(e&1) ret=(ret*p)%M; p=(p*p)%M;} return (T)ret;}
- template <class T> inline T modInverse(T a,T M){return bigMod(a,M-2,M);}
- template <class T> inline T gcd(T a,T b){if(b==0)return a;return gcd(b,a%b);}
- template <class T> inline T lcm(T a,T b) {a=abs(a);b=abs(b); return (a/gcd(a,b))*b;}
- template <class T> inline T SQR(T a){return a*a;}
- int dx[] = { 1,-1, 0, 0}; //graph moves
- int dy[] = { 0, 0, 1,-1}; //graph moves
- ll dp[18][18][2][2];
- string s;
- void init(){
- FOR(i,0,18) FOR(j,0,18) FOR(k,0,2) FOR(l,0,2) dp[i][j][k][l]=-1;
- }
- ll digdp(int pos, int last, bool small, bool valid){
- if(pos>last) return valid;
- if(dp[pos][last][small][valid]!=-1) return dp[pos][last][small][valid];
- ll ret=0;
- for(int d=0; d<10; d++){
- if(small or d<=(s[pos]-'0')){
- if(d==0 && last==s.length()-1){
- ret += digdp(pos+1, last, small or d<(s[pos]-'0'), valid ? small or d<(s[pos]-'0') or d<=(s[last]-'0') : d<(s[pos]-'0') or d<(s[last]-'0'));
- }
- else{
- ret += digdp(pos+1, last-1, small or d<(s[pos]-'0'), valid ? small or d<(s[pos]-'0') or d<=(s[last]-'0') : d<(s[pos]-'0') or d<(s[last]-'0'));
- }
- }
- }
- return dp[pos][last][small][valid]=ret;
- }
- string tostring(ll x){
- string t="";
- if(x<=0) return t;
- while(x){
- t+=((x%10)+'0');
- x/=10;
- }
- reverse(all(t));
- return t;
- }
- ll solve(ll a, ll b){
- init();
- s = tostring(b);
- ll ans = digdp(0, s.length()-1, 0, 1);
- // cout<<ans<<' ';
- init();
- s = tostring(a-1);
- ans -= digdp(0, s.length()-1, 0, 1);
- if(a==0) ans++;
- return ans;
- }
- int main(){
- #ifndef ONLINE_JUDGE
- clock_t tStart = clock();
- freopen("input.txt", "r", stdin);
- freopen("output.txt", "w", stdout);
- #endif
- int t, ca=0; sc1(t);
- ll a, b;
- while(t--){
- scl2(a,b);
- if(a>b) swap(a,b);
- cspf(++ca);
- pfl1(solve(a, b)); line;
- }
- #ifndef ONLINE_JUDGE
- fprintf(stderr, "\n>> Runtime: %.10fs\n", (double) (clock() - tStart) / CLOCKS_PER_SEC);
- #endif
- return 0;
- }
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