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- --[[
- Fire Mage
- Burn the resistors!
- --]]
- if script == nil then return end
- ModelName = "Fire Mage"
- Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DarkShadow6")
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- Mana = 0
- ManaMax = 100
- MouseAim = game:GetService("InsertService"):LoadAsset(61527949)["MouseAim"].Value
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Left Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- loadstring(game:GetService("InsertService"):LoadAsset(65363615)["tagHumanoid"].Value)()
- loadstring(game:GetService("InsertService"):LoadAsset(63178291)["CameraPunch"].Value)()
- loadstring(game:GetService("InsertService"):LoadAsset(62991657)["PacketFunctions"].Value)()
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor6D")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false then return end
- if CanUse == true then
- CanUse = false
- SetSpeed(1, 0.25, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetSpeed(2, 0.25, Player.Character)
- SetAngle(2, math.rad(90), Player.Character)
- wait(0.3)
- local Arm = math.random(1, 2) == 1 and true or false
- local First = true
- while (Button1Down == true or First == true) and Selected == true and CheckPlayer() == true do
- if Mana <= 0 then break end
- First = false
- pcall(function()
- Arm = not Arm
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209897", 1.5, 1, false, Player.Character.Torso)
- Mana = Mana - 2
- local Bullet = Instance.new("Part", Workspace)
- Bullet.Name = "Bullet"
- Bullet.TopSurface = 0
- Bullet.BottomSurface = 0
- Bullet.BrickColor = BrickColor.new("Really red")
- Bullet.Locked = true
- Bullet.FormFactor = "Custom"
- Bullet.Size = Vector3.new(0.5, 0.5, 1)
- Bullet.CFrame = CFrame.new((Player.Character[(Arm == true and "Right" or "Left").. " Arm"].CFrame * CFrame.new(0, -2.5, 0)).p, Mouse.Hit.p)
- Bullet.Elasticity = 0
- Bullet.Friction = 0
- Instance.new("SpecialMesh", Bullet).MeshType = "Sphere"
- tagHumanoid(Bullet)
- local BodyVelocity = Instance.new("BodyVelocity", Bullet)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character[(Arm == true and "Right" or "Left").. " Arm"].Position).unit * 150) + Vector3.new(math.random(-400, 400) / 1000, math.random(-400, 400) / 1000, math.random(-400, 400) / 1000)
- game:GetService("Debris"):AddItem(Bullet, 5)
- TouchedToServer([[local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- local creator = Source.creator:Clone()
- creator.Parent = Humanoid
- Humanoid:TakeDamage(15)
- coroutine.wrap(function() wait(0.1) creator:Remove() end)()
- else
- if Hit:GetMass() < 100 and Hit.Anchored == false then
- Hit:BreakJoints()
- Hit.Velocity = Source.Velocity / 2
- end
- end
- for i = 1, 5 do
- local Ember = Source:Clone()
- Ember.Parent = Workspace
- Ember.Size = Vector3.new(1, 1, 1)
- Ember.CFrame = Source.CFrame * CFrame.new(math.random(-500, 500) / 1000, math.random(-500, 500) / 1000, math.random(-500, 500) / 1000)
- Ember.Anchored = true
- Ember.CanCollide = false
- coroutine.wrap(function()
- for x = 0.1, 1, 0.1 do
- Ember.Mesh.Scale = Vector3.new(x, x, x)
- Ember.Transparency = x
- wait()
- end
- Ember:Remove()
- end)()
- end
- Source:Remove()]], Bullet)
- end)
- SetAngle(Arm == true and 1 or 2, math.rad(150), Player.Character)
- CameraPunch(math.rad(math.random(-1000, 1000) / 1000), math.rad(math.random(-1000, 1000) / 1000))
- wait(0.15)
- SetAngle(Arm == true and 1 or 2, math.rad(90), Player.Character)
- wait(0.05)
- end
- wait(0.1)
- SetAngle(1, 0, Player.Character)
- SetAngle(2, 0, Player.Character)
- wait(0.2)
- CanUse = true
- end
- end
- function onButton1Up(Mouse)
- Button1Down = false
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mana < 25 then return end
- CanUse = false
- SoundToServer("Charge", "http://www.roblox.com/Asset/?id=2101137", 0.5, 1, false, Player.Character.Torso)
- Mana = Mana - 25
- SetSpeed(1, 0.1, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetSpeed(2, 0.1, Player.Character)
- SetAngle(2, math.rad(90), Player.Character)
- local Boulder = Instance.new("Part", Player.Character)
- Boulder.Name = "Boulder"
- Boulder.Locked = true
- Boulder.TopSurface = 0
- Boulder.BottomSurface = 0
- Boulder.BrickColor = BrickColor.new("Pastel brown")
- Boulder.Material = "Concrete"
- Boulder.FormFactor = "Custom"
- Boulder.Size = Vector3.new(4, 4, 4)
- Instance.new("SpecialMesh", Boulder).MeshType = "Sphere"
- local Weld = Instance.new("Weld", Player.Character.Torso)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Boulder
- Weld.C0 = CFrame.new(0, 0, -4)
- for i = 0, 1, 0.02 do
- Boulder.Mesh.Scale = Vector3.new(i, i, i)
- local Pebble = Instance.new("Part", Player.Character)
- Pebble.Name = "Pebble"
- Pebble.TopSurface = 0
- Pebble.BottomSurface = 0
- Pebble.BrickColor = BrickColor.new("Pastel brown")
- Pebble.Material = "Concrete"
- Pebble.Locked = true
- Pebble.CanCollide = false
- Pebble.FormFactor = "Custom"
- Pebble.Size = Vector3.new(0.2 + (1 - i), 0.2 + (1 - i), 0.2 + (1 - i))
- Pebble.CFrame = Player.Character.Torso.CFrame * CFrame.new(math.random(-10000, 10000) / 1000, -5, -4 + math.random(-10000, 10000) / 1000)
- Instance.new("SpecialMesh", Pebble).MeshType = "Sphere"
- local BodyVelocity = Instance.new("BodyVelocity", Pebble)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- coroutine.wrap(function()
- while Pebble.Parent ~= nil and Boulder.Parent ~= nil do
- if pcall(function() if (Boulder.Position - Pebble.Position).magnitude < math.random(1, 2) then error() end end) == false then break end
- pcall(function() BodyVelocity.velocity = ((Boulder.Position - Pebble.Position).unit * 30) end)
- wait()
- end
- Pebble:Remove()
- end)()
- wait()
- end
- wait(0.5)
- if pcall(function() return Mouse.Hit end) == true then
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209268", 1, 1, false, Player.Character.Torso)
- Boulder:Remove()
- local Boulder = Boulder:Clone()
- Boulder.Transparency = 0
- Instance.new("SpecialMesh", Boulder).MeshType = "Sphere"
- local BodyVelocity = Instance.new("BodyVelocity", Boulder)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character.Torso.Position).unit * 100)
- game:GetService("Debris"):AddItem(Boulder, 5)
- Boulder.Parent = Workspace
- SetSpeed(1, 0.25, Player.Character)
- SetAngle(1, math.rad(120), Player.Character)
- SetSpeed(2, 0.25, Player.Character)
- SetAngle(2, math.rad(120), Player.Character)
- CameraPunch(math.rad(10), math.rad(math.random(-5000, 5000) / 1000))
- tagHumanoid(Boulder)
- wait(0.1)
- TouchedToServer([[if Hit:GetMass() < 1 then return end
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- local creator = Source.creator:Clone()
- creator.Parent = Humanoid
- Humanoid:TakeDamage(100)
- coroutine.wrap(function() wait(0.1) creator:Remove() end)()
- else
- if Hit:GetMass() < 1000 and Hit.Anchored == false then
- Hit:BreakJoints()
- Hit.Velocity = Source.Velocity / 2
- end
- end
- for i = 1, math.random(20, 30) do
- local Chunk = Source:Clone()
- Chunk.Parent = Workspace
- Chunk.Size = Vector3.new(math.random(), math.random(), math.random())
- Chunk.CFrame = Source.CFrame * CFrame.new(math.random(-3000, 3000) / 1000, math.random(-3000, 3000) / 1000, math.random(-3000, 3000) / 1000)
- Chunk.Velocity = Source.Velocity + Vector3.new(math.random(-10000, 10000) / 1000, math.random(-10000, 10000) / 1000, math.random(-10000, 10000) / 1000)
- Instance.new("SpecialMesh", Chunk).MeshType = "Sphere"
- game:GetService("Debris"):AddItem(Chunk, math.random(4, 10))
- end
- Source:Remove()]], Boulder)
- wait(0.4)
- else
- Mana = Mana + 40
- SoundToServer("Decharge", "http://www.roblox.com/Asset/?id=35275769", 1, 1, false, Player.Character.Torso)
- Boulder.Material = "Plastic"
- for i = 0, 1, 0.01 do
- Boulder.Transparency = i
- Boulder.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i)
- wait()
- end
- Boulder:Remove()
- end
- SetSpeed(1, 0.15, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.15, Player.Character)
- SetAngle(2, 0, Player.Character)
- wait(1)
- CanUse = true
- elseif Key == "e" then
- CanUse = false
- KeyEDown = true
- SetSpeed(1, 0.06, Player.Character)
- SetAngle(1, math.rad(40), Player.Character)
- SetSpeed(2, 0.06, Player.Character)
- SetAngle(2, math.rad(40), Player.Character)
- SoundToServer("Charge", "http://www.roblox.com/Asset/?id=2101144", 1.4, 1, false, Player.Character.Torso)
- for i = 0, 1, 0.09 do
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + (40 * i)), 0, math.rad(180))
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.2 * i), 0.5, 0.2 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (40 * i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.2 * i), 0.5, 0.2 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (40 * i)), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-50), 0, math.rad(180))
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.3, 0.5, 0.2) * CFrame.fromEulerAnglesXYZ(0, math.rad(-50), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.3, 0.5, 0.2) * CFrame.fromEulerAnglesXYZ(0, math.rad(50), 0)
- end)
- while KeyEDown == true and Selected == true and CheckPlayer() == true do
- local Pebble = Instance.new("Part", Player.Character)
- Pebble.Name = "Pebble"
- Pebble.TopSurface = 0
- Pebble.BottomSurface = 0
- Pebble.BrickColor = BrickColor.new("Pastel brown")
- Pebble.Material = "Concrete"
- Pebble.Locked = true
- Pebble.CanCollide = false
- Pebble.FormFactor = "Custom"
- Pebble.Size = Vector3.new(0.3, 0.3, 0.3)
- Pebble.CFrame = CFrame.new(Player.Character.Torso.Position + Vector3.new(math.random(-10000, 10000) / 1000, -8, math.random(-10000, 10000) / 1000))
- Instance.new("SpecialMesh", Pebble).MeshType = "Sphere"
- local BodyVelocity = Instance.new("BodyVelocity", Pebble)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- coroutine.wrap(function()
- local i = 0
- while true do
- i = i + 1
- if i > math.random(120, 350) or CheckPlayer() == false or KeyEDown == false then
- Pebble:Remove()
- return
- end
- if pcall(function() if (Player.Character.Torso.Position - Pebble.Position).magnitude < 1 then error() end end) == false then break end
- pcall(function() BodyVelocity.velocity = ((Player.Character.Torso.Position - Pebble.Position).unit * 10) end)
- wait()
- end
- if Mana < ManaMax then
- Mana = Mana + math.random(1, 3)
- else
- Mana = ManaMax
- pcall(function() Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + 2 end)
- end
- SoundToServer("Charge", "http://www.roblox.com/Asset/?id=2974249", 3, 1, false, Player.Character.Torso)
- Pebble.Anchored = true
- Pebble.Material = "Plastic"
- local OldPosition = CFrame.new(Pebble.Position)
- local OldSize = Pebble.Size
- for i = 0, 1, 0.1 do
- Pebble.Transparency = i
- Pebble.Size = OldSize + (Vector3.new(5, 5, 5) * i)
- Pebble.CFrame = OldPosition
- wait()
- end
- Pebble:Remove()
- end)()
- wait(0.1)
- end
- KeyEDown = false
- SetAngle(1, 0, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.03 do
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + (40 * i)), 0, math.rad(180))
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.2 * i), 0.5, 0.2 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (40 * i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.2 * i), 0.5, 0.2 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (40 * i)), 0)
- end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) end)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- CanUse = true
- elseif Key == "r" then
- if Mana < 20 then return end
- CanUse = false
- Mana = Mana - 5
- SetSpeed(1, 0.015, Player.Character)
- SetAngle(1, math.rad(-40), Player.Character)
- SetSpeed(2, 0.015, Player.Character)
- SetAngle(2, math.rad(-40), Player.Character)
- SoundToServer("Charge", "http://www.roblox.com/Asset/?id=1369158", 0.8, 1, false, Player.Character.Torso)
- for i = 0, 1, 0.03 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), 0, math.rad(180)) end)
- wait()
- end
- local Hit, Position = Workspace:FindPartOnRay(Ray.new((Player.Character.Torso.CFrame * CFrame.new(0, 0, -8)).p, Vector3.new(0, -1000, 0)), Player.Character)
- if Hit ~= nil and Position ~= nil then
- Mana = Mana - 15
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209268", 0.6, 1, false, Player.Character.Torso)
- local Pillar = Instance.new("Part", Workspace)
- Pillar.Name = "Pillar"
- Pillar.TopSurface = 0
- Pillar.BottomSurface = 0
- Pillar.BrickColor = BrickColor.new("Pastel brown")
- Pillar.Material = "Concrete"
- Pillar.Locked = true
- Pillar.Anchored = true
- Pillar.FormFactor = "Custom"
- Pillar.Size = Vector3.new(5, 50, 5)
- Pillar.CFrame = CFrame.new(Position, Vector3.new(Player.Character.Torso.Position.x, Position.y, Player.Character.Torso.Position.z)) * CFrame.new(math.random(-1000, 1000) / 1000, -35, (math.random(-1000, 1000) / 1000)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-2000, 2000) / 1000), math.rad(math.random(-2000, 2000) / 1000), math.rad(math.random(-2000, 2000) / 1000))
- tagHumanoid(Pillar)
- SendToServer([[local Connection = Pillar.Touched:connect(function(Hit)
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- Humanoid.Sit = true
- Pillar.creator:Clone().Parent = Humanoid
- Humanoid:TakeDamage(3)
- coroutine.wrap(function() wait(0.1) creator:Remove() end)()
- pcall(function() Hit = Hit.Parent.Torso end)
- end
- if Hit:GetMass() < 5000 and Hit.Anchored == false then
- if Humanoid == nil then
- Hit:BreakJoints()
- end
- Hit.Velocity = ((Pillar.CFrame * CFrame.new(0, 25, 0)).p - (Pillar.CFrame * CFrame.new(0, -10, 0)).p).unit * 100
- end
- end)
- Pillar.CanCollide = false
- Pillar.Anchored = false
- local Position = Pillar.CFrame
- for i = 0, 1, 0.03 do
- Position = Position * CFrame.new(0, 2.75 * (1 - i), 0)
- Pillar.CFrame = Position
- Pillar.Velocity = Vector3.new()
- Pillar.RotVelocity = Vector3.new()
- wait()
- end
- Pillar.CanCollide = true
- Pillar.Anchored = true
- Pillar.CFrame = Position
- Pillar.Velocity = Vector3.new()
- Pillar.RotVelocity = Vector3.new()
- Connection:disconnect()
- wait(math.random(20, 30))
- for i = 1, 0, -0.05 do
- Pillar.CFrame = Pillar.CFrame * CFrame.new(0, -5 * (1 - i), 0)
- wait()
- end
- Pillar:Remove()]], "Pillar Damage", {"Pillar", Pillar})
- end
- SetSpeed(1, 0.275, Player.Character)
- SetAngle(1, math.rad(160), Player.Character)
- SetSpeed(2, 0.275, Player.Character)
- SetAngle(2, math.rad(160), Player.Character)
- for i = 0, 1, 0.075 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130 + (90 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40), 0, math.rad(180)) end)
- wait(0.5)
- SetSpeed(1, 0.25, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.25, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40 - (50 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) end)
- CanUse = true
- elseif Key == "t" then
- if Mana < 15 then return end
- CanUse = false
- SetSpeed(1, 0.03, Player.Character)
- SetAngle(1, math.rad(-40), Player.Character)
- SetSpeed(2, 0.03, Player.Character)
- SetAngle(2, math.rad(-40), Player.Character)
- for i = 0, 1, 0.06 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), 0, math.rad(180)) end)
- wait()
- end
- local Hit, Position = Workspace:FindPartOnRay(Ray.new(Player.Character.Torso.Position, Vector3.new(0, -4, 0)), Player.Character)
- if Hit ~= nil and Position ~= nil then
- Mana = Mana - 15
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209268", 2, 1, false, Player.Character.Torso)
- local Pillar = Instance.new("Part", Workspace)
- Pillar.Name = "Pillar"
- Pillar.TopSurface = 0
- Pillar.BottomSurface = 0
- Pillar.BrickColor = BrickColor.new("Pastel brown")
- Pillar.Material = "Concrete"
- Pillar.Locked = true
- Pillar.Anchored = true
- Pillar.FormFactor = "Custom"
- Pillar.Size = Vector3.new(2.5, 25, 2.5)
- Pillar.CFrame = CFrame.new(Position) * CFrame.new(0, -20, 0) * CFrame.fromEulerAnglesXYZ(Player.Character.Torso.CFrame:toEulerAnglesXYZ())
- SendToServer([[for i = 0, 1, 0.05 do
- Pillar.CFrame = Pillar.CFrame * CFrame.new(0, 2.5 * (1 - i), 0)
- local Velocity = Torso.Velocity + Vector3.new(0, 20 * (1 - i), 0)
- for i = 1, 50 do
- Torso.Velocity = Velocity
- end
- wait()
- end
- wait(math.random(60, 120))
- for i = 1, 0, -0.1 do
- Pillar.CFrame = Pillar.CFrame * CFrame.new(0, -5 * (1 - i), 0)
- wait()
- end
- Pillar:Remove()]], "Pillar Jump", {"Pillar", Pillar, "Torso", Player.Character.Torso})
- end
- SetSpeed(1, 0.3, Player.Character)
- SetAngle(1, math.rad(160), Player.Character)
- SetSpeed(2, 0.3, Player.Character)
- SetAngle(2, math.rad(160), Player.Character)
- for i = 0, 1, 0.09 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130 + (90 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40), 0, math.rad(180)) end)
- wait(0.25)
- SetSpeed(1, 0.25, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.25, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40 - (50 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) end)
- CanUse = true
- elseif Key == "y" then
- if Mana < 50 then return end
- CanUse = false
- Mana = Mana - 50
- SetSpeed(1, 0.1, Player.Character)
- SetAngle(1, math.rad(220), Player.Character)
- SetSpeed(2, 0.1, Player.Character)
- SetAngle(2, math.rad(220), Player.Character)
- SoundToServer("Charge", "http://www.roblox.com/Asset/?id=1369158", 1, 1, false, Player.Character.Torso)
- for i = 0, 1, 0.025 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + (40 * i)), 0, math.rad(180)) end)
- wait()
- end
- coroutine.wrap(function()
- local OldPosition = Player.Character.Torso.CFrame
- for i = 1, 50 do
- local Hit, Position = Workspace:FindPartOnRay(Ray.new((OldPosition * CFrame.new(0, 0, -8 - (i * 2))).p, Vector3.new(0, -50, 0)), Player.Character)
- if Hit ~= nil and Position ~= nil then
- local Pillar = Instance.new("Part", Workspace)
- Pillar.Name = "Pillar"
- Pillar.TopSurface = 0
- Pillar.BottomSurface = 0
- Pillar.BrickColor = BrickColor.new("Pastel brown")
- Pillar.Material = "Concrete"
- Pillar.Locked = true
- Pillar.Anchored = true
- Pillar.FormFactor = "Custom"
- Pillar.Size = Vector3.new(2, 5.5, 2)
- Pillar.CFrame = CFrame.new(Position) * CFrame.fromEulerAnglesXYZ(OldPosition:toEulerAnglesXYZ()) * CFrame.fromEulerAnglesXYZ(math.rad(-50), 0, 0) * CFrame.new(math.random(-500, 500) / 1000, -4, (math.random(-500, 500) / 1000)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-1000, 1000) / 1000), math.rad(math.random(-1000, 1000) / 1000), math.rad(math.random(-1000, 1000) / 1000))
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209268", 2, 1, false, Pillar)
- tagHumanoid(Pillar)
- SendToServer([[local Connection = Pillar.Touched:connect(function(Hit)
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- Humanoid.Sit = true
- Pillar.creator:Clone().Parent = Humanoid
- Humanoid:TakeDamage(5)
- coroutine.wrap(function() wait(0.1) creator:Remove() end)()
- pcall(function() Hit = Hit.Parent.Torso end)
- end
- if Hit:GetMass() < 30 and Hit.Anchored == false then
- if Humanoid == nil then
- Hit:BreakJoints()
- end
- Hit.Velocity = ((Pillar.CFrame * CFrame.new(0, 2.5, 0)).p - (Pillar.CFrame * CFrame.new(0, -2.5, 0)).p).unit * 50
- end
- end)
- Pillar.CanCollide = false
- Pillar.Anchored = false
- local Position = Pillar.CFrame
- for i = 0, 1, 0.1 do
- Position = Position * CFrame.new(0, 1 - i, 0)
- Pillar.CFrame = Position
- Pillar.Velocity = Vector3.new()
- Pillar.RotVelocity = Vector3.new()
- wait()
- end
- Pillar.CanCollide = true
- Pillar.Anchored = true
- Pillar.CFrame = Position
- Pillar.Velocity = Vector3.new()
- Pillar.RotVelocity = Vector3.new()
- Connection:disconnect()
- wait(3)
- for i = 1, 0, -0.05 do
- Pillar.CFrame = Pillar.CFrame * CFrame.new(0, -0.5 * (1 - i), 0)
- wait()
- end
- Pillar:Remove()]], "Pillar Damage", {"Pillar", Pillar})
- end
- wait()
- end
- end)()
- SetSpeed(1, 0.275, Player.Character)
- SetAngle(1, math.rad(-40), Player.Character)
- SetSpeed(2, 0.275, Player.Character)
- SetAngle(2, math.rad(-40), Player.Character)
- for i = 0, 1, 0.075 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-50 - (100 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-180), 0, math.rad(180)) end)
- wait(1)
- SetSpeed(1, 0.05, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.05, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-180 + (90 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) end)
- CanUse = true
- elseif Key == "u" then
- if Mana < 100 then return end
- CanUse = false
- Mana = Mana - 100
- SetSpeed(1, 0.005, Player.Character)
- SetAngle(1, math.rad(-40), Player.Character)
- SetSpeed(2, 0.005, Player.Character)
- SetAngle(2, math.rad(-40), Player.Character)
- SoundToServer("Charge", "http://www.roblox.com/Asset/?id=1369158", 0.5, 1, false, Player.Character.Torso)
- for i = 0, 1, 0.01 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), 0, math.rad(180)) end)
- wait()
- end
- local Hit, Position = Workspace:FindPartOnRay(Ray.new((Player.Character.Torso.CFrame * CFrame.new(0, 0, -15)).p, Vector3.new(0, -10, 0)), Player.Character)
- if Hit ~= nil and Position ~= nil then
- local Wave = Instance.new("Part", Workspace)
- Wave.Name = "Wave"
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.BrickColor = BrickColor.new("Pastel brown")
- Wave.Material = "Concrete"
- Wave.Locked = true
- Wave.Anchored = true
- Wave.FormFactor = "Custom"
- Wave.Size = Vector3.new(50, 20, 20)
- Wave.CFrame = CFrame.new(Position) * CFrame.new(0, -10, 0) * CFrame.fromEulerAnglesXYZ(Player.Character.Torso.CFrame:toEulerAnglesXYZ())
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- tagHumanoid(Wave)
- SendToServer([[local Connection = Wave.Touched:connect(function(Hit)
- local Humanoid = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid")
- if Humanoid ~= nil then
- Humanoid.Sit = true
- Wave.creator:Clone().Parent = Humanoid
- Humanoid:TakeDamage(3)
- coroutine.wrap(function() wait(0.1) creator:Remove() end)()
- pcall(function() Hit = Hit.Parent.Torso end)
- end
- if Hit:GetMass() < 10000 and Hit.Anchored == false then
- if Humanoid == nil and math.random(1, 3) == 1 then
- Hit:BreakJoints()
- end
- Hit.Velocity = ((Wave.CFrame * CFrame.new(0, 0, -10)).p - (Wave.CFrame * CFrame.new(0, 0, 10)).p).unit * 80
- end
- end)
- Wave.CanCollide = false
- Wave.Anchored = false
- for i = 0, math.pi, 0.015 do
- _, Position = Workspace:FindPartOnRay(Ray.new((Wave.CFrame * CFrame.new(0, 11, -1)).p, Vector3.new(0, -22, 0)), Wave)
- if Position == nil then break end
- Wave.CFrame = CFrame.new(Position) * CFrame.new(0, -10 + (10 * math.sin(i)), 0) * CFrame.fromEulerAnglesXYZ(Wave.CFrame:toEulerAnglesXYZ())
- Wave.Velocity = Vector3.new()
- Wave.RotVelocity = Vector3.new()
- wait()
- end
- Wave:Remove()]], "Wave Damage", {"Wave", Wave})
- coroutine.wrap(function()
- while Wave.Parent ~= nil do
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209268", 0.5, 1, false, Wave)
- wait()
- end
- end)()
- end
- SetSpeed(1, 0.275, Player.Character)
- SetAngle(1, math.rad(160), Player.Character)
- SetSpeed(2, 0.275, Player.Character)
- SetAngle(2, math.rad(160), Player.Character)
- for i = 0, 1, 0.075 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130 + (90 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40), 0, math.rad(180)) end)
- wait(0.5)
- SetSpeed(1, 0.25, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.25, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-40 - (50 * i)), 0, math.rad(180)) end)
- wait()
- end
- pcall(function() Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180)) end)
- CanUse = true
- elseif Key == "p" then
- if Mana < 30 then return end
- CanUse = false
- Mana = Mana - 30
- SetSpeed(1, 0.06, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetSpeed(2, 0.06, Player.Character)
- SetAngle(2, math.rad(90), Player.Character)
- for i = 0, 1, 0.03 do
- pcall(function()
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
- end)
- local OldPosition = Player.Character.Torso.CFrame
- for i = math.rad(-90), math.rad(90), math.rad(12.5) do
- local Hit, Position = Workspace:FindPartOnRay(Ray.new(OldPosition.p, Vector3.new(0, -4, 0)), Player.Character)
- if Hit ~= nil and Position ~= nil then
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209268", 2, 1, false, Player.Character.Torso)
- local Pillar = Instance.new("Part", Workspace)
- Pillar.Name = "Pillar"
- Pillar.TopSurface = 0
- Pillar.BottomSurface = 0
- Pillar.BrickColor = BrickColor.new("Pastel brown")
- Pillar.Material = "Concrete"
- Pillar.Locked = true
- Pillar.Anchored = true
- Pillar.FormFactor = "Custom"
- Pillar.Size = Vector3.new(2.5, 8, 2.5)
- Pillar.CFrame = CFrame.new(Position) * CFrame.new(0, -5.5, 0) * CFrame.fromEulerAnglesXYZ(OldPosition:toEulerAnglesXYZ()) * CFrame.fromEulerAnglesXYZ(0, i, 0) * CFrame.new(0, 0, -10)
- SendToServer([[for i = 0, 1, 0.1 do
- Pillar.CFrame = Pillar.CFrame * CFrame.new(0, 1.7 * (1 - i), 0)
- wait()
- end
- wait(10)
- for i = 1, 0, -0.1 do
- Pillar.CFrame = Pillar.CFrame * CFrame.new(0, -5 * (1 - i), 0)
- wait()
- end
- Pillar:Remove()]], "Pillar Shield", {"Pillar", Pillar, "Torso", Player.Character.Torso})
- end
- wait(0.1)
- end
- SetSpeed(1, 0.06, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.06, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.03 do
- pcall(function()
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- end)
- wait()
- end
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- CanUse = true
- elseif Key == "f" then
- if Mana <= 0 then return end
- CanUse = false
- KeyFDown = true
- SetSpeed(1, 0.06, Player.Character)
- SetAngle(1, math.rad(60), Player.Character)
- SetSpeed(2, 0.06, Player.Character)
- SetAngle(2, math.rad(60), Player.Character)
- local Boulder = Instance.new("Part", Player.Character)
- Boulder.Name = "Boulder"
- Boulder.Locked = true
- Boulder.TopSurface = 0
- Boulder.BottomSurface = 0
- Boulder.BrickColor = BrickColor.new("Pastel brown")
- Boulder.Material = "Concrete"
- Boulder.FormFactor = "Custom"
- Boulder.Size = Vector3.new(4, 0.5, 7)
- Boulder.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, -3, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Instance.new("SpecialMesh", Boulder).MeshType = "Sphere"
- local Weld = Instance.new("Weld", Player.Character.Torso)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Boulder
- Weld.C0 = CFrame.new(0, -3, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- local AimGyroAdd = Instance.new("CFrameValue", Player.Character)
- AimGyroAdd.Name = "AimGyroAdd"
- pcall(function() Player.Character.Torso.Neck.MaxVelocity = 0 end)
- for i = 0, 1, 0.07 do
- pcall(function() Boulder.Mesh.Scale = Vector3.new(i, i, i) end)
- pcall(function()
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (80 * i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (80 * i)), 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(90 * i)
- end)
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- pcall(function() Boulder.Mesh.Scale = Vector3.new(1, 1, 1) end)
- pcall(function()
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10), 0)
- end)
- local BodyVelocity = Instance.new("BodyVelocity", Boulder)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local BodyGyro = Instance.new("BodyGyro", Boulder)
- BodyGyro.P = 1000
- BodyGyro.D = 500
- BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local i = 0
- local OldTick = math.huge
- while KeyFDown == true and Selected == true and Mana > 0 do
- if tick() % 1 <= OldTick then
- Mana = Mana - 1
- end
- OldTick = tick() % 1
- pcall(function() Player.Character.Humanoid.PlatformStand = true end)
- if (Boulder.Position - Mouse.Hit.p).magnitude <= 10 then
- i = i - 0.15
- else
- i = i + 0.05
- end
- if i < 0 then
- i = 0
- elseif i > 1 then
- i = 1
- end
- BodyGyro.cframe = CFrame.new(Boulder.Position, Mouse.Hit.p)
- BodyVelocity.velocity = Boulder.CFrame.lookVector * 50 * i
- wait()
- end
- pcall(function() Player.Character.Humanoid.PlatformStand = false end)
- BodyVelocity:Remove()
- BodyGyro:Remove()
- SetSpeed(1, 0.06, Player.Character)
- SetAngle(1, 0, Player.Character)
- SetSpeed(2, 0.06, Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.07 do
- pcall(function() Boulder.Mesh.Scale = Vector3.new(i, i, i) end)
- pcall(function()
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 + (80 * i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (80 * i)), 0)
- Player.Character.Torso.Neck.CurrentAngle = math.rad(90 * i)
- end)
- AimGyroAdd.Value = CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * i), 0)
- wait()
- end
- Boulder:Remove()
- pcall(function() Player.Character.Torso.Neck.CurrentAngle = 0 end)
- AimGyroAdd:Remove()
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- CanUse = true
- end
- end
- end
- function onKeyUp(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Key == "e" then
- KeyEDown = false
- elseif Key == "f" then
- KeyFDown = false
- end
- end
- function onSelected(Mouse)
- if Selected == true or CanUse == false then return end
- CanUse = false
- while true do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil and Player.Character.Torso:FindFirstChild("Left Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- DisableLimb(2, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(2, 0, Player.Character)
- coroutine.wrap(function()
- while Selected == true do
- script.Parent.Name = "Mana:\n" ..Mana
- wait()
- end
- script.Parent.Name = ModelName
- end)()
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false then return end
- Selected = false
- while CanUse == false do wait() end
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- SetSpeed(1, 0.25, Player.Character)
- SetSpeed(2, 0.25, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- CanUse = true
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- Instance.new("IntValue", script).Name = "Magazine"
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- coroutine.wrap(loadstring(MouseAim))()
- end
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