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ArcDesLHK

Double Trouble

Jun 11th, 2024
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  1. Double Trouble Brat
  2. Level 1 Scale 9 DARK Fiend/Pendulum/Effect
  3. 0/2200
  4. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, add 1 face-up "Double Trouble" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Double Trouble Brat" once per turn.
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  6. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Double Trouble" Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Double Trouble Brat" once per turn.
  7.  
  8. Double Trouble Punk
  9. Level 4 Scale 0 DARK Fiend/Pendulum/Effect
  10. 1700/1600
  11. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, inflict 800 damage to your opponent. You can only use this effect of "Double Trouble Punk" once per turn.
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  13. You can reveal this card in your hand; add 1 face-up "Double Trouble" Pendulum Monster from your Extra Deck to your hand, except "Double Trouble Punk", and if you do, Special Summon this card from your hand. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each effect of "Double Trouble Punk" once per turn.
  14.  
  15. Double Trouble Rascal
  16. Level 2 Scale 9 DARK Fiend/Pendulum/Effect
  17. 800/1700
  18. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Double Trouble Rascal" once per turn.
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  20. If you control a "Double Trouble" monster, you can Special Summon this card (from your hand). You can only Special Summon "Double Trouble Rascal" once per turn this way. If this card is added to your Extra Deck face-up because it was used as material for the Tamashi Summon of a "Double Trouble" monster: You can place this card in your Pendulum Zone, and if you do, that monster gains 800 ATK until the end of this turn. You can only use this effect of "Double Trouble Rascal" once per turn.
  21.  
  22. Double Trouble Bum
  23. Level 3 Scale 0 DARK Fiend/Pendulum/Effect
  24. 1200/1700
  25. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, place 1 "Double Trouble" Pendulum Monster from your Deck in your Pendulum Zone, except "Double Trouble Bum". You can only use this effect of "Double Trouble Bum" once per turn.
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  27. If you control no monsters, you can Special Summon this card (from your hand). If this card is sent to the GY or added to your Extra Deck face-up because it was used as material for the Fusion Summon of a "Double Trouble" monster: You can place this card in your Pendulum Zone, and if you do, 1 face-up monster your opponent controls loses 1000 ATK until the end of this turn. You can only use this effect of "Double Trouble Bum" once per turn.
  28.  
  29. Double Trouble Scoundrel
  30. Level 2 Scale 9 DARK Fiend/Pendulum/Effect
  31. 700/1600
  32. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, destroy 1 monster your opponent controls. You can only use this effect of "Double Trouble Scoundrel" once per turn.
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  34. If this card is Normal or Special Summoned: You can add 1 "Double Trouble" monster from your Deck to your hand, except "Double Trouble Scoundrel". If this card is added to your Extra Deck face-up because it was used as material for the Tamashi Summon of a "Double Trouble" monster: You can draw 1 card. You can only use each effect of "Double Trouble Scoundrel" once per turn.
  35.  
  36. Double Trouble Swindler
  37. Level 3 Scale 0 DARK Fiend/Pendulum/Effect
  38. 1400/600
  39. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, Set 1 "Double Trouble" Spell/Trap directly from your Deck. You can only use this effect of "Double Trouble Swindler" once per turn.
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  41. Once per turn, during your Main Phase: You can Fusion Summon 1 "Double Trouble" Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. If this card is added to your Extra Deck face-up because it was used as material for the Tamashi Summon of a "Double Trouble" monster: You can add 1 "Double Trouble" card from your Deck to your hand, except "Double Trouble Swindler". You can only use this effect of "Double Trouble Swindler" once per turn.
  42.  
  43. Double Trouble Crook
  44. Level 8 Scale 0 DARK Fiend/Fusion/Pendulum/Effect
  45. 2200/2600
  46. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, Special Summon 1 face-up "Double Trouble" Pendulum Monster from your Extra Deck, except "Double Trouble Crook". You can only use this effect of "Double Trouble Crook" once per turn.
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  48. 2 "Double Trouble" monsters
  49. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Double Trouble Crook" once per turn. If this card is Fusion Summoned: You can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 face-up Fiend Pendulum Monster from your Extra Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn.
  50.  
  51. Double Trouble Delinquent
  52. Level 8 Scale 9 DARK Fiend/Fusion/Pendulum/Effect
  53. 2600/2400
  54. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, and if you do, add 1 "Double Trouble" Pendulum Monster from your Deck to your Extra Deck face-up. You can only use this effect of "Double Trouble Delinquent" once per turn.
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  56. 2+ "Double Trouble" monsters
  57. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only use each of the following effects of "Double Trouble Delinquent" once per turn. If this card is Fusion Summoned: You can inflict 800 damage to your opponent for each material used. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 face-up Fiend Pendulum Monster from your Extra Deck to the GY; destroy that opponent's monster.
  58.  
  59. Double Trouble Goon
  60. Level 9 DARK Fiend/Tamashi/Effect
  61. 3000/2500
  62. 2 Pendulum Scale 9 Fiend Pendulum Monsters
  63. If this card is Tamashi Summoned: You can inflict damage to your opponent equal to the combined Levels of the materials used x 300. During your Main Phase: You can Special Summon 1 "Double Trouble" Pendulum Monster from your hand or face-up Extra Deck. If this card in your possession is sent to the GY by an opponent's card: You can add up to 2 face-up "Double Trouble" Pendulum Monsters from your Extra Deck in your Pendulum Zone. You can only use each effect of "Double Trouble Goon" once per turn.
  64.  
  65. Double Trouble Hooligan
  66. Level 9 DARK Fiend/Tamashi/Effect
  67. 2500/3000
  68. 2 Pendulum Scale 9 Fiend Pendulum Monsters
  69. If this card is Tamashi Summoned: It gains ATK equal to the combined Levels of the materials used x 200. During your Main Phase: You can add 1 "Double Trouble" Pendulum Monster from your Deck to your hand. If this card in your possession is sent to the GY by an opponent's card: You can add up to 2 face-up "Double Trouble" Pendulum Monsters from your Extra Deck in your Pendulum Zone. You can only use each effect of "Double Trouble Hooligan" once per turn.
  70.  
  71. Double Trouble Troll
  72. Link-2 DARK Fiend/Link/Effect
  73. 1800/BL BR
  74. 2 Fiend Pendulum Monsters
  75. You can target 1 Fiend monster this card points to, or 1 "Double Trouble" card in your Pendulum Zone, and 1 card your opponent controls; destroy them. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 face-up "Double Trouble" Pendulum Monster from your Extra Deck in Defense Position, to your zone this card points to. You can only use each effect of "Double Trouble Troll" once per turn.
  76.  
  77. Double Troublemakers
  78. Quick-Play Spell
  79. Activate 1 of the following effects.
  80. ● Special Summon 2 "Double Trouble" Pendulum Monsters with different names from your hand or face-up Extra Deck.
  81. ● Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by destroying materials mentioned on it from your field.
  82. ● When a monster your opponent controls activates its effect, while you have a "Double Trouble" card in your Pendulum Zone: Negate that effect, and if you do, Special Summon 1 "Double Trouble Troll" from your Extra Deck.
  83. You can only activate 1 "Double Troublemakers" per turn.
  84.  
  85. Rowdy Double Trouble
  86. Normal Spell
  87. Add 1 "Double Trouble" card from your Deck to your hand. You can banish this card from your GY; Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Rowdy Double Trouble" once per turn.
  88.  
  89. Double Trouble Hoodlums
  90. Continuous Trap
  91. If a face-up "Double Trouble" monster(s) you control is destroyed by battle or card effect, or if you Fusion Summon a "Double Trouble" monster: You can draw 1 card. If you control a "Double Trouble" Tamashi Monster: You can banish this card from your GY; add 1 face-up "Double Trouble" Pendulum Monster from your Extra Deck to your hand. You can only use each effect of "Double Trouble Hoodlums" once per turn.
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