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Zach_script_stealer2

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Dec 15th, 2018
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  1. -----( FE by Zach the Script Stealer )----- ( Original Well err i dont remember his name so Sorry!! )-----
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. if Index == "PlrObj" then
  90. return RealPlayer
  91. end
  92. return RealPlayer[Index]
  93. end
  94. end;
  95. __tostring = function(self)
  96. return RealPlayer.Name
  97. end
  98. })
  99. end
  100. end
  101. if RealGame[Index] then
  102. local Type = type(RealGame[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getservice" or Index:lower() == "service" then
  105. return function (self,Service)
  106. if Service:lower() == "players" then
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...)
  113. return RealService[Index2](RealService,...)
  114. end
  115. else
  116. if Index2:lower() == "localplayer" then
  117. return Sandbox(owner)
  118. end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self)
  123. return RealGame:GetService(Service).Name
  124. end
  125. })
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["ContextActionService"]
  128. elseif Service:lower() == "contextactionservice" then
  129. return InternalData["UserInputService"]
  130. elseif Service:lower() == "runservice" then
  131. return setmetatable({},{
  132. __index = function(self2,Index2)
  133. local RealService = RealGame:GetService(Service)
  134. local Type2 = type(Index2)
  135. if Type2 == "function" then
  136. return function (self,...)
  137. return RealService[Index2](RealService,...)
  138. end
  139. else
  140. if Index2:lower() == "bindtorenderstep" then
  141. return function (self,Name,Priority,Function)
  142. return RealGame:GetService("RunService").Stepped:Connect(Function)
  143. end
  144. end
  145. if Index2:lower() == "renderstepped" then
  146. return RealService["Stepped"]
  147. end
  148. return RealService[Index2]
  149. end
  150. end
  151. })
  152. else
  153. return RealGame:GetService(Service)
  154. end
  155. end
  156. end
  157. return function (self,...)
  158. return RealGame[Index](RealGame,...)
  159. end
  160. else
  161. if game:GetService(Index) then
  162. return game:GetService(Index)
  163. end
  164. return RealGame[Index]
  165. end
  166. else
  167. return nil
  168. end
  169. end
  170. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  171. print("Complete! Running...")
  172.  
  173.  
  174. script.Name = "StarFall Revenge"
  175. --//====================================================\\--
  176. --|| EDITED BY Zach the script stealer CREATED BY SHACKLUSTER
  177. --\\====================================================//--
  178.  
  179. print("Load Finished")
  180. print("Edited By InfiniteOneWithdank Hello User")
  181. print("=====| 1 Percent Done Version |=====")
  182. print(">=Updates")
  183. print("!=Big Changes <---- LOL NO ")
  184. print("*=Small Changes of course")
  185. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  186. print(">Gun is now a rainbow color")
  187. print("*Changed Fire Size by 1")
  188. print("*Changed Taunts/Voices A Bit")
  189. print(">Added Wave Emote when u click")
  190. print(">Added in intro text")
  191. print(">Added New Smexy moves")
  192. warn("Make Them All Suffer For Their Sins")
  193. warn("In Fact Make them Roast them")
  194.  
  195. wait(0.2)
  196.  
  197. Player = game:GetService("Players").LocalPlayer
  198. PlayerGui = Player.PlayerGui
  199. Cam = workspace.CurrentCamera
  200. Backpack = Player.Backpack
  201. Character = Player.Character
  202. Humanoid = Character.Humanoid
  203. Mouse = Player:GetMouse()
  204. RootPart = Character["HumanoidRootPart"]
  205. Torso = Character["Torso"]
  206. Head = Character["Head"]
  207. RightArm = Character["Right Arm"]
  208. LeftArm = Character["Left Arm"]
  209. RightLeg = Character["Right Leg"]
  210. LeftLeg = Character["Left Leg"]
  211. RootJoint = RootPart["RootJoint"]
  212. Neck = Torso["Neck"]
  213. RightShoulder = Torso["Right Shoulder"]
  214. LeftShoulder = Torso["Left Shoulder"]
  215. RightHip = Torso["Right Hip"]
  216. LeftHip = Torso["Left Hip"]
  217. local TIME = 0
  218. local sick = Instance.new("Sound",Torso)
  219.  
  220. IT = Instance.new
  221. CF = CFrame.new
  222. VT = Vector3.new
  223. RAD = math.rad
  224. C3 = Color3.new
  225. UD2 = UDim2.new
  226. BRICKC = BrickColor.new
  227. ANGLES = CFrame.Angles
  228. EULER = CFrame.fromEulerAnglesXYZ
  229. COS = math.cos
  230. ACOS = math.acos
  231. SIN = math.sin
  232. ASIN = math.asin
  233. ABS = math.abs
  234. MRANDOM = math.random
  235. FLOOR = math.floor
  236. local RWINGS = {}
  237. local LWINGS = {}
  238. local GunPoint
  239. Player_Size = 1
  240.  
  241. -- Thingy To Make Song Work
  242.  
  243. p = game.Players.LocalPlayer
  244. char = p.Character
  245.  
  246. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  247. local s = Instance.new("Sound",char)
  248. s.Name = "BGMusic"
  249. s.SoundId = "rbxassetid://519067542"
  250. s.Pitch = 1
  251. s.Volume = 40
  252. s.Looped = true
  253. s.archivable = false
  254. s.Parent = char.Head
  255. wait(0.1)
  256. s:play()
  257.  
  258. -- Rest of Script
  259. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  260.  
  261. --//=================================\\
  262. --|| PARTICLES N STUFF
  263. --\\=================================//
  264.  
  265. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  266. particleemitter.VelocitySpread = 350
  267. particleemitter.Lifetime = NumberRange.new(1)
  268. particleemitter.Speed = NumberRange.new(0)
  269. cringememe= {}
  270. for i=0, 19 do
  271. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  272. end
  273. particleemitter.Size = NumberSequence.new(cringememe)
  274. particleemitter.Rate = 20
  275. particleemitter.LockedToPart = true
  276. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  277. particleemitter.LightEmission = 1
  278. particleemitter.Texture = "rbxassetid://38727848"
  279. particleemitter.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
  280.  
  281. local particleemitter = Instance.new('ParticleEmitter', Torso)
  282. particleemitter.VelocitySpread = 250
  283. particleemitter.Lifetime = NumberRange.new(3)
  284. particleemitter.Speed = NumberRange.new(1.5)
  285. youAreATHOT = {}
  286. for i=0, 19 do
  287. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  288. end
  289. particleemitter.Size = NumberSequence.new(youAreATHOT)
  290. particleemitter.Rate = 10
  291. particleemitter.LockedToPart = false
  292. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  293. particleemitter.LightEmission = 1
  294. particleemitter.Texture = "rbxassetid://253188763"
  295. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  296.  
  297. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  298. particleemitter.VelocitySpread = 350
  299. particleemitter.Lifetime = NumberRange.new(1)
  300. particleemitter.Speed = NumberRange.new(0)
  301. cringememe2= {}
  302. for i=0, 19 do
  303. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  304. end
  305. particleemitter.Size = NumberSequence.new(cringememe2)
  306. particleemitter.Rate = 20
  307. particleemitter.LockedToPart = true
  308. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  309. particleemitter.LightEmission = 1
  310. particleemitter.Texture = "rbxassetid://38727848"
  311. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  312.  
  313. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  314. particleemitter.VelocitySpread = 350
  315. particleemitter.Lifetime = NumberRange.new(1)
  316. particleemitter.Speed = NumberRange.new(0)
  317. cringememe3= {}
  318. for i=0, 19 do
  319. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  320. end
  321. particleemitter.Size = NumberSequence.new(cringememe3)
  322. particleemitter.Rate = 30
  323. particleemitter.LockedToPart = true
  324. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  325. particleemitter.LightEmission = 1
  326. particleemitter.Texture = "rbxassetid://38727848"
  327. particleemitter.Color = ColorSequence.new(BrickColor.new("New Yeller ").Color)
  328.  
  329. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  330. particleemitter.VelocitySpread = 350
  331. particleemitter.Lifetime = NumberRange.new(1)
  332. particleemitter.Speed = NumberRange.new(0)
  333. cringememe4= {}
  334. for i=0, 19 do
  335. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  336. end
  337. particleemitter.Size = NumberSequence.new(cringememe4)
  338. particleemitter.Rate = 30
  339. particleemitter.LockedToPart = true
  340. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  341. particleemitter.LightEmission = 1
  342. particleemitter.Texture = "rbxassetid://38727848"
  343. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  344.  
  345. --//=================================\\
  346. --|| USEFUL VALUES
  347. --\\=================================//
  348.  
  349. Animation_Speed = 1.5
  350. local FORCERESET = false
  351. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  352. local Speed = 16
  353. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  354. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  355. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  356. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  357. local DAMAGEMULTIPLIER = 1
  358. local ANIM = "Idle"
  359. local ATTACK = false
  360. local EQUIPPED = false
  361. local HOLD = false
  362. local COMBO = 1
  363. local Rooted = false
  364. local SINE = 0
  365. local KEYHOLD = false
  366. local CHANGE = 2 / Animation_Speed
  367. local WALKINGANIM = false
  368. local VALUE1 = false
  369. local VALUE2 = false
  370. local ROBLOXIDLEANIMATION = IT("Animation")
  371. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  372. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  373. --ROBLOXIDLEANIMATION.Parent = Humanoid
  374. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  375. WEAPONGUI.Name = "BanishV3Gui"
  376. local Weapon = IT("Model")
  377. Weapon.Name = "Adds"
  378. local Effects = IT("Folder", Weapon)
  379. Effects.Name = "Effects"
  380. local ANIMATOR = Humanoid.Animator
  381. local ANIMATE = Character:FindFirstChild("Animate")
  382. local UNANCHOR = true
  383. local TOBANISH = {}
  384. script.Parent = PlayerGui
  385.  
  386. function StatLabel(CFRAME, TEXT, COLOR)
  387. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  388. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  389. local BODYGYRO = IT("BodyGyro", STATPART)
  390. game:GetService("Debris"):AddItem(STATPART ,5)
  391. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  392. BILLBOARDGUI.Adornee = STATPART
  393. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  394. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  395. BILLBOARDGUI.AlwaysOnTop = false
  396. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  397. TEXTLABEL.BackgroundTransparency = 1
  398. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  399. TEXTLABEL.Text = TEXT
  400. TEXTLABEL.Font = SKILLFONT
  401. TEXTLABEL.FontSize="Size42"
  402. TEXTLABEL.TextColor3 = COLOR
  403. TEXTLABEL.TextStrokeTransparency = 0
  404. TEXTLABEL.TextScaled = true
  405. TEXTLABEL.TextWrapped = true
  406. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  407. for i = 1, 50 do
  408. Swait()
  409. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  410. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  411. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  412. end
  413. THEPART.Parent = nil
  414. end),STATPART, TEXTLABEL)
  415. end
  416.  
  417. --//=================================\\
  418. --\\=================================//
  419.  
  420.  
  421. --//=================================\\
  422. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  423. --\\=================================//
  424.  
  425.  
  426. ArtificialHB.Name = "ArtificialHB"
  427.  
  428. script:WaitForChild("ArtificialHB")
  429.  
  430. frame = Frame_Speed
  431. tf = 0
  432. allowframeloss = false
  433. tossremainder = false
  434. lastframe = tick()
  435. script.ArtificialHB:Fire()
  436.  
  437. game:GetService("RunService").Heartbeat:connect(function(s, p)
  438. tf = tf + s
  439. if tf >= frame then
  440. if allowframeloss then
  441. script.ArtificialHB:Fire()
  442. lastframe = tick()
  443. else
  444. for i = 1, math.floor(tf / frame) do
  445. script.ArtificialHB:Fire()
  446. end
  447. lastframe = tick()
  448. end
  449. if tossremainder then
  450. tf = 0
  451. else
  452. tf = tf - frame * math.floor(tf / frame)
  453. end
  454. end
  455. end)
  456.  
  457. --//=================================\\
  458. --\\=================================//
  459.  
  460. --//=================================\\
  461. --|| SOME TAG EDIT
  462. --\\=================================//
  463.  
  464. m = game.Players.LocalPlayer
  465. char = m.Character
  466. local txt = Instance.new("BillboardGui", char)
  467. txt.Adornee = char.Head
  468. txt.Name = "_status"
  469. txt.Size = UDim2.new(2, 0, 1.2, 0)
  470. txt.StudsOffset = Vector3.new(-9, 8, 0)
  471. local text = Instance.new("TextLabel", txt)
  472. text.Size = UDim2.new(10, 0, 7, 0)
  473. text.FontSize = "Size24"
  474. text.TextScaled = true
  475. text.TextTransparency = 0
  476. text.BackgroundTransparency = 1
  477. text.TextTransparency = 0
  478. text.TextStrokeTransparency = 0
  479. text.Font = "Bodoni"
  480. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  481. v = Instance.new("Part")
  482. v.Name = "ColorBrick"
  483. v.Parent = m.Character
  484. v.FormFactor = "Symmetric"
  485. v.Anchored = true
  486. v.CanCollide = false
  487. v.BottomSurface = "Smooth"
  488. v.TopSurface = "Smooth"
  489. v.Size = Vector3.new(10, 5, 3)
  490. v.Transparency = 1
  491. v.CFrame = char.Torso.CFrame
  492. v.BrickColor = BrickColor.new("Navy blue")
  493. v.Transparency = 1
  494. v.Shape = "Block"
  495. spawn(function()
  496. local TweenService = game:GetService("TweenService")
  497. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  498. local Int = 0
  499. while wait(0.5) do
  500. if Int == #Colours then Int = 0 end
  501. Int = Int+1
  502. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  503. end
  504. end)
  505. text.Text = "It been a while since i was gone for a years"
  506. wait(2)
  507. text.Text = "What you did was really Painful but.."
  508. wait(3)
  509. text.Text = "IM ENDING YOUR STORY HERE "
  510. wait(2)
  511. text.Text = "STAR FALL"
  512.  
  513. --//=================================\\
  514. --\\=================================//
  515.  
  516. --//=================================\\
  517. --|| SOME FUNCTIONS
  518. --\\=================================//
  519.  
  520. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  521. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  522. end
  523.  
  524. function PositiveAngle(NUMBER)
  525. if NUMBER >= 0 then
  526. NUMBER = 0
  527. end
  528. return NUMBER
  529. end
  530.  
  531. function NegativeAngle(NUMBER)
  532. if NUMBER <= 0 then
  533. NUMBER = 0
  534. end
  535. return NUMBER
  536. end
  537.  
  538. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  540. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  541. wave.CFrame = CFRAME
  542. coroutine.resume(coroutine.create(function(PART)
  543. for i = 1, WAIT do
  544. Swait()
  545. mesh.Scale = mesh.Scale + GROW
  546. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  547. if DOESROT == true then
  548. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  549. end
  550. wave.Transparency = wave.Transparency + 0.5 / WAIT
  551. if wave.Transparency > 0.99 then
  552. wave:remove()
  553. end
  554. end
  555. end))
  556. end
  557.  
  558. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  559. for _, c in pairs(PARENT:GetChildren()) do
  560. if c.ClassName == "Model" then
  561. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  562. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  563. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  564. if DIST > (TORSO.Position - FROM).Magnitude then
  565. table.insert(TABLE, c)
  566. end
  567. AddChildrenToTable(FROM, c, DIST, TABLE)
  568. elseif c.ClassName == "Folder" then
  569. AddChildrenToTable(FROM, c, DIST, TABLE)
  570. end
  571. end
  572. end
  573. end
  574.  
  575. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  576. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  577. local mesh
  578. if KIND == "Base" then
  579. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  580. elseif KIND == "Thin" then
  581. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  582. elseif KIND == "Round" then
  583. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  584. end
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW / 10
  590. wave.Transparency = wave.Transparency + 0.5 / WAIT
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  599. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  600. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  601. wave.CFrame = CFRAME
  602. coroutine.resume(coroutine.create(function(PART)
  603. for i = 1, WAIT do
  604. Swait()
  605. mesh.Scale = mesh.Scale + GROW
  606. wave.Transparency = wave.Transparency + 1 / WAIT
  607. if wave.Transparency > 0.99 then
  608. wave:remove()
  609. end
  610. end
  611. end))
  612. end
  613.  
  614. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  615. local TORSO = Torso
  616. local HUM = Humanoid
  617. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  618. coroutine.wrap(function()
  619. VT = Vector3.new
  620. MRANDOM = math.random
  621. local A = TIME
  622. local B = INTENSITY
  623. local C = true
  624. local HUMANOID = Humanoid
  625. local TIMER = A or 35
  626. local SHAKE = B or 5
  627. local FADE = C or true
  628. if HUMANOID then
  629. local FADER = SHAKE / TIMER
  630. for i = 1, TIMER do
  631. wait()
  632. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  633. end
  634. HUMANOID.CameraOffset = VT(0, 0, 0)
  635. end
  636.  
  637. end)()
  638. end
  639. end
  640.  
  641. function Effect(data)
  642. local FX = data.Effect or 'ResizeAndFade'
  643. local Parent = data.Parent or Effects
  644. local Color = data.Color or C3.N(0,0,0)
  645. local Size = data.Size or V3.N(1,1,1)
  646. local MoveDir = data.MoveDirection or nil
  647. local MeshData = data.Mesh or nil
  648. local SndData = data.Sound or nil
  649. local Frames = data.Frames or 45
  650. local Manual = data.Manual or nil
  651. local Material = data.Material or nil
  652. local CFra = data.CFrame or Torso.CFrame
  653. local Settings = data.FXSettings or {}
  654. local Snd,Prt,Msh;
  655. local Shape = data.Shape or Enum.PartType.Block
  656. coroutine.resume(coroutine.create(function()
  657. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  658. Prt = Manual
  659. else
  660. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  661. Prt.Shape = Shape
  662. end
  663. if(typeof(MeshData) == 'table')then
  664. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  665. elseif(typeof(MeshData) == 'Instance')then
  666. Msh = MeshData:Clone()
  667. Msh.Parent = Prt
  668. elseif(Shape == Enum.PartType.Block)then
  669. Msh = Mesh(Prt,Enum.MeshType.Brick)
  670. end
  671. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  672. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  673. end
  674. if(Snd)then
  675. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  676. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  677. end
  678. local MoveSpeed = nil;
  679. if(MoveDir)then
  680. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  681. end
  682. local Inc = M.RNG()-M.RNG()
  683. local Thingie = 0
  684. local Thingie2 = M.RNG(50,100)/100
  685. if(FX ~= 'Arc')then
  686. for i = 1, Frames do
  687. if(swait and typeof(swait) == 'function')then
  688. swait()
  689. else
  690. wait()
  691. end
  692. if(FX == 'ResizeAndFade')then
  693. if(not Settings.EndSize)then
  694. Settings.EndSize = V3.N(0,0,0)
  695. end
  696. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  697. if(Settings.EndIsIncrement)then
  698. Prt.Size = Prt.Size + Settings.EndSize
  699. else
  700. Prt.Size = Prt.Size - grow/Frames
  701. end
  702. Prt.Transparency = (i/Frames)
  703. elseif(FX == 'Fade')then
  704. Prt.Transparency = (i/Frames)
  705. end
  706.  
  707. if(Settings.RandomizeCFrame)then
  708. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  709. end
  710. if(MoveDir and MoveSpeed)then
  711. local Orientation = Prt.Orientation
  712. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  713. Prt.Orientation = Orientation
  714. end
  715. end
  716. Prt:destroy()
  717. else
  718. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  719. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  720. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  721. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  722. assert(start ~= nil,"You need to specify a start point!")
  723. assert(endP ~= nil,"You need to specify an end point!")
  724. for i = 0, 1, Settings.Speed or 0.01 do
  725. if(swait and typeof(swait) == 'function')then
  726. swait()
  727. else
  728. wait()
  729. end
  730. if(Settings.Home)then
  731. endP = Settings.Home.CFrame
  732. end
  733. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  734. end
  735. if(Settings.RemoveOnGoal)then
  736. Prt:destroy()
  737. end
  738. end
  739. end))
  740. return Prt,Msh,Snd
  741. end
  742.  
  743. function RightWing()
  744. for i = 1, 2 do
  745. local PART
  746. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  747. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  748. table.insert(RWINGS, WingWeld)
  749. PART = Wing
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  752. PART = Wing
  753. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  754. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  757. PART = Wing
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  761. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  763. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  764. PART = Wing
  765. table.insert(RWINGS, WingWeld)
  766. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  767. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  768. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  769. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  770. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  771. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  774. PART = Wing
  775. table.insert(RWINGS, WingWeld)
  776. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  777. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  778. PART = Wing
  779. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  780. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  785. PART = Wing
  786. table.insert(RWINGS, WingWeld)
  787. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  788. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  789. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  790. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  792. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  793. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  794. table.insert(EYES, Wing1)
  795. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  796. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  797. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  798. PART = Wing
  799. table.insert(RWINGS, WingWeld)
  800. end
  801. BODY = {}
  802. for _, c in pairs(Character:GetDescendants()) do
  803. if c:IsA("BasePart") then
  804. table.insert(BODY, {
  805. c,
  806. c.Parent,
  807. c.Material,
  808. c.Color
  809. })
  810. elseif c:IsA("JointInstance") then
  811. table.insert(BODY, {
  812. c,
  813. c.Parent,
  814. nil,
  815. nil
  816. })
  817. end
  818. end
  819. end
  820. function LeftWing()
  821. for i = 1, 2 do
  822. local PART
  823. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  824. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  825. table.insert(LWINGS, WingWeld)
  826. PART = Wing
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  829. PART = Wing
  830. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  831. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  833. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  834. PART = Wing
  835. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  836. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  838. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  840. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  841. PART = Wing
  842. table.insert(LWINGS, WingWeld)
  843. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  844. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  845. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  846. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  847. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  848. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  849. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  850. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  851. PART = Wing
  852. table.insert(LWINGS, WingWeld)
  853. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  854. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  855. PART = Wing
  856. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  857. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  858. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  859. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  860. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  861. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  862. PART = Wing
  863. table.insert(LWINGS, WingWeld)
  864. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  865. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  866. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  867. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  868. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  869. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  870. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  871. table.insert(EYES, Wing1)
  872. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  873. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  874. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  875. PART = Wing
  876. table.insert(LWINGS, WingWeld)
  877. end
  878. BODY = {}
  879. for _, c in pairs(Character:GetDescendants()) do
  880. if c:IsA("BasePart") then
  881. table.insert(BODY, {
  882. c,
  883. c.Parent,
  884. c.Material,
  885. c.Color
  886. })
  887. elseif c:IsA("JointInstance") then
  888. table.insert(BODY, {
  889. c,
  890. c.Parent,
  891. nil,
  892. nil
  893. })
  894. end
  895. end
  896. end
  897.  
  898. function Swait(NUMBER)
  899. if NUMBER == 0 or NUMBER == nil then
  900. ArtificialHB.Event:wait()
  901. else
  902. for i = 1, NUMBER do
  903. ArtificialHB.Event:wait()
  904. end
  905. end
  906. end
  907.  
  908. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  909. local NEWMESH = IT(MESH)
  910. if MESH == "SpecialMesh" then
  911. NEWMESH.MeshType = MESHTYPE
  912. if MESHID ~= "nil" and MESHID ~= "" then
  913. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  914. end
  915. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  916. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  917. end
  918. end
  919. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  920. NEWMESH.Scale = SCALE
  921. NEWMESH.Parent = PARENT
  922. return NEWMESH
  923. end
  924.  
  925. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  926. local NEWPART = IT("Part")
  927. NEWPART.formFactor = FORMFACTOR
  928. NEWPART.Reflectance = REFLECTANCE
  929. NEWPART.Transparency = TRANSPARENCY
  930. NEWPART.CanCollide = false
  931. NEWPART.Locked = true
  932. NEWPART.Anchored = true
  933. if ANCHOR == false then
  934. NEWPART.Anchored = false
  935. end
  936. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  937. NEWPART.Name = NAME
  938. NEWPART.Size = SIZE
  939. NEWPART.Position = Torso.Position
  940. NEWPART.Material = MATERIAL
  941. NEWPART:BreakJoints()
  942. NEWPART.Parent = PARENT
  943. return NEWPART
  944. end
  945.  
  946. local function weldBetween(a, b)
  947. local weldd = Instance.new("ManualWeld")
  948. weldd.Part0 = a
  949. weldd.Part1 = b
  950. weldd.C0 = CFrame.new()
  951. weldd.C1 = b.CFrame:inverse() * a.CFrame
  952. weldd.Parent = a
  953. return weldd
  954. end
  955.  
  956.  
  957. function QuaternionFromCFrame(cf)
  958. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  959. local trace = m00 + m11 + m22
  960. if trace > 0 then
  961. local s = math.sqrt(1 + trace)
  962. local recip = 0.5 / s
  963. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  964. else
  965. local i = 0
  966. if m11 > m00 then
  967. i = 1
  968. end
  969. if m22 > (i == 0 and m00 or m11) then
  970. i = 2
  971. end
  972. if i == 0 then
  973. local s = math.sqrt(m00 - m11 - m22 + 1)
  974. local recip = 0.5 / s
  975. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  976. elseif i == 1 then
  977. local s = math.sqrt(m11 - m22 - m00 + 1)
  978. local recip = 0.5 / s
  979. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  980. elseif i == 2 then
  981. local s = math.sqrt(m22 - m00 - m11 + 1)
  982. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  983. end
  984. end
  985. end
  986.  
  987. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  988. local xs, ys, zs = x + x, y + y, z + z
  989. local wx, wy, wz = w * xs, w * ys, w * zs
  990. local xx = x * xs
  991. local xy = x * ys
  992. local xz = x * zs
  993. local yy = y * ys
  994. local yz = y * zs
  995. local zz = z * zs
  996. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  997. end
  998.  
  999. function QuaternionSlerp(a, b, t)
  1000. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1001. local startInterp, finishInterp;
  1002. if cosTheta >= 0.0001 then
  1003. if (1 - cosTheta) > 0.0001 then
  1004. local theta = ACOS(cosTheta)
  1005. local invSinTheta = 1 / SIN(theta)
  1006. startInterp = SIN((1 - t) * theta) * invSinTheta
  1007. finishInterp = SIN(t * theta) * invSinTheta
  1008. else
  1009. startInterp = 1 - t
  1010. finishInterp = t
  1011. end
  1012. else
  1013. if (1 + cosTheta) > 0.0001 then
  1014. local theta = ACOS(-cosTheta)
  1015. local invSinTheta = 1 / SIN(theta)
  1016. startInterp = SIN((t - 1) * theta) * invSinTheta
  1017. finishInterp = SIN(t * theta) * invSinTheta
  1018. else
  1019. startInterp = t - 1
  1020. finishInterp = t
  1021. end
  1022. end
  1023. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1024. end
  1025.  
  1026. function Clerp(a, b, t)
  1027. local qa = {QuaternionFromCFrame(a)}
  1028. local qb = {QuaternionFromCFrame(b)}
  1029. local ax, ay, az = a.x, a.y, a.z
  1030. local bx, by, bz = b.x, b.y, b.z
  1031. local _t = 1 - t
  1032. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1033. end
  1034.  
  1035. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1036. local frame = IT("Frame")
  1037. frame.BackgroundTransparency = TRANSPARENCY
  1038. frame.BorderSizePixel = BORDERSIZEPIXEL
  1039. frame.Position = POSITION
  1040. frame.Size = SIZE
  1041. frame.BackgroundColor3 = COLOR
  1042. frame.BorderColor3 = BORDERCOLOR
  1043. frame.Name = NAME
  1044. frame.Parent = PARENT
  1045. return frame
  1046. end
  1047.  
  1048. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1049. local label = IT("TextLabel")
  1050. label.BackgroundTransparency = 1
  1051. label.Size = UD2(1, 0, 1, 0)
  1052. label.Position = UD2(0, 0, 0, 0)
  1053. label.TextColor3 = TEXTCOLOR
  1054. label.TextStrokeTransparency = STROKETRANSPARENCY
  1055. label.TextTransparency = TRANSPARENCY
  1056. label.FontSize = TEXTFONTSIZE
  1057. label.Font = TEXTFONT
  1058. label.BorderSizePixel = BORDERSIZEPIXEL
  1059. label.TextScaled = false
  1060. label.Text = TEXT
  1061. label.Name = NAME
  1062. label.Parent = PARENT
  1063. return label
  1064. end
  1065.  
  1066. function NoOutlines(PART)
  1067. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1068. end
  1069.  
  1070. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1071. local NEWWELD = IT(TYPE)
  1072. NEWWELD.Part0 = PART0
  1073. NEWWELD.Part1 = PART1
  1074. NEWWELD.C0 = C0
  1075. NEWWELD.C1 = C1
  1076. NEWWELD.Parent = PARENT
  1077. return NEWWELD
  1078. end
  1079.  
  1080. local S = IT("Sound")
  1081. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1082. local NEWSOUND = nil
  1083. coroutine.resume(coroutine.create(function()
  1084. NEWSOUND = S:Clone()
  1085. NEWSOUND.Parent = PARENT
  1086. NEWSOUND.Volume = VOLUME
  1087. NEWSOUND.Pitch = PITCH
  1088. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1089. NEWSOUND:play()
  1090. if DOESLOOP == true then
  1091. NEWSOUND.Looped = true
  1092. else
  1093. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1094. NEWSOUND:remove()
  1095. end
  1096. end))
  1097. return NEWSOUND
  1098. end
  1099.  
  1100. function CFrameFromTopBack(at, top, back)
  1101. local right = top:Cross(back)
  1102. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1103. end
  1104.  
  1105. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1106. function Lightning(Table)
  1107. local Color = Table.Color or C3(1,1,1)
  1108. local StartPos = Table.Start or Torso.Position
  1109. local EndPos = Table.End or Mouse.Hit.p
  1110. local SegmentLength = Table.SegmentL or 2
  1111. local Thickness = Table.Thickness or 0.1
  1112. local Dissapear = Table.DoesFade or false
  1113. local Parent = Table.Ignore or Character
  1114. local MaxDist = Table.MaxDist or 400
  1115. local Branches = Table.Branches or false
  1116. local Thicken = Table.Thicken or false
  1117. local FadeTime = Table.FadeTime or 15
  1118. local FadeIn = Table.FadeIn or false
  1119. local Material = Table.Material or "Neon"
  1120. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1121. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1122. local LIGHTNINGMODEL = IT("Model",Effects)
  1123. LIGHTNINGMODEL.Name = "Lightning"
  1124. local LastBolt = nil
  1125. for E = 1, DISTANCE do
  1126. local ExtraSize = 0
  1127. if Thicken == true then
  1128. ExtraSize = (DISTANCE-E)/15
  1129. end
  1130. local TRANSPARENCY = 0
  1131. if FadeIn == true then
  1132. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1133. if TRANSPARENCY < 0 then
  1134. TRANSPARENCY = 0
  1135. end
  1136. end
  1137. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1138. PART.Color = Color
  1139. MakeForm(PART,"Cyl")
  1140. if LastBolt == nil then
  1141. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1142. else
  1143. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1144. end
  1145. LastBolt = PART
  1146. if Branches == true and E < (DISTANCE-5) then
  1147. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1148. if CHOICE == 1 then
  1149. local LASTBRANCH = nil
  1150. for i = 1, MRANDOM(2,5) do
  1151. local ExtraSize2 = 0
  1152. if Thicken == true then
  1153. ExtraSize = ((DISTANCE-E)/25)/i
  1154. end
  1155. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1156. PART.Color = Color
  1157. MakeForm(PART,"Cyl")
  1158. if LASTBRANCH == nil then
  1159. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1160. else
  1161. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1162. end
  1163. LASTBRANCH = PART
  1164. end
  1165. end
  1166. end
  1167. end
  1168. if Dissapear == true then
  1169. coroutine.resume(coroutine.create(function()
  1170. for i = 1, FadeTime do
  1171. Swait()
  1172. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1173. if c.ClassName == "Part" then
  1174. c.Transparency = c.Transparency + (i/FadeTime)/10
  1175. end
  1176. end
  1177. end
  1178. LIGHTNINGMODEL:remove()
  1179. end))
  1180. elseif Dissapear == false then
  1181. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1182. end
  1183. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1184. end
  1185.  
  1186. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1187. local cR=255
  1188. local cG=0
  1189. local cB=0
  1190. local flg5=1 local omgidk=1
  1191. local add=15
  1192. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1193. if omgidk>10000 then omgidk=0 end
  1194. omgidk=omgidk+1
  1195. if cR>=255 then flg5=1 end
  1196. if cG>=255 then flg5=2 end
  1197. if cB>=255 then flg5=3 end
  1198. if flg5==1 then cR=cR-add cG=cG+add end
  1199. if flg5==2 then cG=cG-add cB=cB+add end
  1200. if flg5==3 then cB=cB-add cR=cR+add end
  1201. color=Color3.fromRGB(cR,cG,cB)
  1202. function WACKYEFFECT(Table)
  1203. local TYPE = (Table.EffectType or "Sphere")
  1204. local SIZE = (Table.Size or VT(6,6,6))
  1205. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1206. local TRANSPARENCY = (Table.Transparency or 0)
  1207. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1208. local CFRAME = (Table.CFrame or Torso.CFrame)
  1209. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1210. local ROTATION1 = (Table.RotationX or 0)
  1211. local ROTATION2 = (Table.RotationY or 0)
  1212. local ROTATION3 = (Table.RotationZ or 0)
  1213. local MATERIAL = "Neon"
  1214. local COLOR = color
  1215. local TIME = (Table.Time or 45)
  1216. local SOUNDID = (Table.SoundID or nil)
  1217. local SOUNDPITCH = (Table.SoundPitch or nil)
  1218. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1219. coroutine.resume(coroutine.create(function()
  1220. local PLAYSSOUND = false
  1221. local SOUND = nil
  1222. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1223. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1224. PLAYSSOUND = true
  1225. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1226. end
  1227. EFFECT.Color = color
  1228. local MSH = nil
  1229. if TYPE == "Sphere" then
  1230. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1231. elseif TYPE == "Block" then
  1232. MSH = IT("BlockMesh",EFFECT)
  1233. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1234. elseif TYPE == "Wave" then
  1235. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1236. elseif TYPE == "Ring" then
  1237. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1238. elseif TYPE == "Slash" then
  1239. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1240. elseif TYPE == "Round Slash" then
  1241. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1242. elseif TYPE == "Swirl" then
  1243. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1244. elseif TYPE == "Skull" then
  1245. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1246. elseif TYPE == "Crystal" then
  1247. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1248. end
  1249. if MSH ~= nil then
  1250. local MOVESPEED = nil
  1251. if MOVEDIRECTION ~= nil then
  1252. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1253. end
  1254. local GROWTH = SIZE - ENDSIZE
  1255. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1256. if TYPE == "Block" then
  1257. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1258. else
  1259. EFFECT.CFrame = CFRAME
  1260. end
  1261. for LOOP = 1, TIME+1 do
  1262. Swait()
  1263. MSH.Scale = MSH.Scale - GROWTH/TIME
  1264. if TYPE == "Wave" then
  1265. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1266. end
  1267. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1268. if TYPE == "Block" then
  1269. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1270. else
  1271. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1272. end
  1273. if MOVEDIRECTION ~= nil then
  1274. local ORI = EFFECT.Orientation
  1275. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1276. EFFECT.Orientation = ORI
  1277. end
  1278. end
  1279. if PLAYSSOUND == false then
  1280. EFFECT:remove()
  1281. else
  1282. SOUND.Stopped:Connect(function()
  1283. EFFECT:remove()
  1284. end)
  1285. end
  1286. else
  1287. if PLAYSSOUND == false then
  1288. EFFECT:remove()
  1289. else
  1290. repeat Swait() until SOUND.Playing == false
  1291. EFFECT:remove()
  1292. end
  1293. end
  1294. end))
  1295. end
  1296. end)
  1297. function MakeForm(PART,TYPE)
  1298. if TYPE == "Cyl" then
  1299. local MSH = IT("CylinderMesh",PART)
  1300. elseif TYPE == "Ball" then
  1301. local MSH = IT("SpecialMesh",PART)
  1302. MSH.MeshType = "Sphere"
  1303. elseif TYPE == "Wedge" then
  1304. local MSH = IT("SpecialMesh",PART)
  1305. MSH.MeshType = "Wedge"
  1306. end
  1307. end
  1308. function SpawnTrail(FROM,TO,BIG)
  1309. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1310. MakeForm(TRAIL,"Cyl")
  1311. local cR=255
  1312. local cG=0
  1313. local cB=0
  1314. local flg5=1 local omgidk=1
  1315. local add=15
  1316. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1317. if omgidk>10000 then omgidk=0 end
  1318. omgidk=omgidk+1
  1319. if cR>=255 then flg5=1 end
  1320. if cG>=255 then flg5=2 end
  1321. if cB>=255 then flg5=3 end
  1322. if flg5==1 then cR=cR-add cG=cG+add end
  1323. if flg5==2 then cG=cG-add cB=cB+add end
  1324. if flg5==3 then cB=cB-add cR=cR+add end
  1325. color=Color3.fromRGB(cR,cG,cB)
  1326. TRAIL.Color = color
  1327. end)
  1328. local DIST = (FROM - TO).Magnitude
  1329. if BIG == true then
  1330. TRAIL.Size = VT(5,DIST,5)
  1331. else
  1332. TRAIL.Size = VT(5,DIST,5)
  1333. end
  1334. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1335. coroutine.resume(coroutine.create(function()
  1336. for i = 1, 55 do
  1337. Swait()
  1338. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1339. end
  1340. TRAIL:remove()
  1341. end))
  1342. end
  1343.  
  1344. Debris = game:GetService("Debris")
  1345.  
  1346. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1347. local DIRECTION = CF(StartPos,EndPos).lookVector
  1348. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1349. end
  1350.  
  1351. function turnto(position)
  1352. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1353. end
  1354.  
  1355. --//=================================\\
  1356. --|| WEAPON CREATION
  1357. --\\=================================//
  1358. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1359.  
  1360. for i = 1, 35 do
  1361. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1362. FACE.Color = C3(0,0,0)
  1363. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1364. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1365. end
  1366. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false)
  1367. MakeForm(Eye,"Ball")
  1368. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1369. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1370. MakeForm(Eye,"Ball")
  1371. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1372. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false)
  1373. MakeForm(Eye,"Ball")
  1374. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1375. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1376. MakeForm(Eye,"Ball")
  1377. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1378.  
  1379. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1380. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1381.  
  1382. local Particle = IT("ParticleEmitter",nil)
  1383. Particle.Enabled = false
  1384. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1385. Particle.LightEmission = 0.5
  1386. Particle.Rate = 150
  1387. Particle.ZOffset = 0.2
  1388. Particle.Rotation = NumberRange.new(-180, 180)
  1389. Particle.RotSpeed = NumberRange.new(-180, 180)
  1390. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1391. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1392.  
  1393. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1394. function ParticleEmitter(Table)
  1395. local PRTCL = Particle:Clone()
  1396. local Speed = Table.Speed or 5
  1397. local Drag = Table.Drag or 0
  1398. local Size1 = Table.Size1 or 1
  1399. local Size2 = Table.Size2 or 5
  1400. local Lifetime1 = Table.Lifetime1 or 1
  1401. local Lifetime2 = Table.Lifetime2 or 1.5
  1402. local Parent = Table.Parent or Torso
  1403. local Emit = Table.Emit or 100
  1404. local Offset = Table.Offset or 360
  1405. local Acel = Table.Acel or VT(0,0,0)
  1406. local Enabled = Table.Enabled or false
  1407. PRTCL.Parent = Parent
  1408. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1409. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1410. PRTCL.Speed = NumberRange.new(Speed)
  1411. PRTCL.VelocitySpread = Offset
  1412. PRTCL.Drag = Drag
  1413. PRTCL.Acceleration = Acel
  1414. if Enabled == false then
  1415. PRTCL:Emit(Emit)
  1416. Debris:AddItem(PRTCL,Lifetime2)
  1417. else
  1418. PRTCL.Enabled = true
  1419. end
  1420. return PRTCL
  1421. end
  1422.  
  1423. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1424. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1426. MakeForm(Part,"Wedge")
  1427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1428. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1429. MakeForm(Part,"Wedge")
  1430. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1431. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1436. MakeForm(Part,"Cyl")
  1437. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1438. for i = 1, 8 do
  1439. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1440. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1441. end
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1443. MakeForm(Part,"Cyl")
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1446. MakeForm(Part,"Ball")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1449. MakeForm(Part,"Wedge")
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1454. MakeForm(Part,"Cyl")
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1457. MakeForm(Part,"Cyl")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1460. MakeForm(Part,"Cyl")
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1462. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1463. MakeForm(Part,"Wedge")
  1464. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1465. local LASTPART = Handle
  1466. for i = 1, 10 do
  1467. if LASTPART == Handle then
  1468. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1469. LASTPART = Part
  1470. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1471. else
  1472. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1473. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1474. LASTPART = Part
  1475. end
  1476. end
  1477.  
  1478. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1479. MakeForm(Barrel,"Cyl")
  1480. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1481. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1482. MakeForm(Part,"Cyl")
  1483. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1484. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1485. MakeForm(Part,"Wedge")
  1486. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1487. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1488. MakeForm(Hole,"Cyl")
  1489. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1490. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1491. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1492. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1493. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1494. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1495. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1496. coroutine.resume(coroutine.create(function()
  1497. while wait() do
  1498. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1499. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1500. end
  1501. end))
  1502.  
  1503. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1504. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1505.  
  1506. local cR=255
  1507. local cG=0
  1508. local cB=0
  1509. local flg5=1 local omgidk=1
  1510. local add=15
  1511. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1512. if omgidk>10000 then omgidk=0 end
  1513. omgidk=omgidk+1
  1514. if cR>=255 then flg5=1 end
  1515. if cG>=255 then flg5=2 end
  1516. if cB>=255 then flg5=3 end
  1517. if flg5==1 then cR=cR-add cG=cG+add end
  1518. if flg5==2 then cG=cG-add cB=cB+add end
  1519. if flg5==3 then cB=cB-add cR=cR+add end
  1520. color=Color3.fromRGB(cR,cG,cB)
  1521. for _, c in pairs(Weapon:GetDescendants()) do
  1522. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1523. c.Material = "Glass"
  1524. c.Color = C3(0,0,0)
  1525. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1526. c.Color = color
  1527. c.Material = "Neon"
  1528. end
  1529. end
  1530. end)
  1531. Weapon.Parent = Character
  1532. for _, c in pairs(Weapon:GetChildren()) do
  1533. if c.ClassName == "Part" then
  1534. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1535. end
  1536. end
  1537.  
  1538. function swait(num)
  1539. if num == 0 or num == nil then
  1540. ArtificialHB.Event:wait()
  1541. else
  1542. for i = 0, num do
  1543. ArtificialHB.Event:wait()
  1544. end
  1545. end
  1546. end
  1547.  
  1548. function chatfunc(text)
  1549. local chat = coroutine.wrap(function()
  1550. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1551. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1552. end
  1553. local Bill = Instance.new("BillboardGui",Character)
  1554. Bill.Size = UDim2.new(0,100,0,40)
  1555. Bill.StudsOffset = Vector3.new(0,3,0)
  1556. Bill.Adornee = Character.Head
  1557. Bill.Name = "TalkingBillBoard"
  1558. local Hehe = Instance.new("TextLabel",Bill)
  1559. Hehe.BackgroundTransparency = 1
  1560. Hehe.BorderSizePixel = 0
  1561. Hehe.Text = ""
  1562. Hehe.Font = "Bodoni"
  1563. Hehe.TextSize = 40
  1564. Hehe.TextStrokeTransparency = 0
  1565. Hehe.Size = UDim2.new(1,0,0.5,0)
  1566. coroutine.resume(coroutine.create(function()
  1567. while Hehe ~= nil do
  1568. swait()
  1569. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1570. Hehe.Rotation = math.random(-5,5)
  1571. Hehe.TextColor3 = Color3.new(0,255,0)
  1572. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1573. end
  1574. end))
  1575. for i = 1,string.len(text),1 do
  1576. swait()
  1577. Hehe.Text = string.sub(text,1,i)
  1578. end
  1579. swait(90)--Re[math.random(1, 93)]
  1580. for i = 0, 1, .025 do
  1581. swait()
  1582. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1583. Hehe.TextStrokeTransparency = i
  1584. Hehe.TextTransparency = i
  1585. end
  1586. Bill:Destroy()
  1587. end)
  1588. chat()
  1589. end
  1590.  
  1591. function onChatted(msg)
  1592. chatfunc(msg)
  1593. end
  1594.  
  1595. Player.Chatted:connect(onChatted)
  1596.  
  1597. local BODY = {}
  1598. for _, c in pairs(Character:GetDescendants()) do
  1599. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1600. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1601. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1602. end
  1603. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1604. elseif c:IsA("JointInstance") then
  1605. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1606. end
  1607. end
  1608.  
  1609. function refit()
  1610. Character.Parent = workspace
  1611. for e = 1, #BODY do
  1612. if BODY[e] ~= nil then
  1613. local STUFF = BODY[e]
  1614. local PART = STUFF[1]
  1615. local PARENT = STUFF[2]
  1616. local MATERIAL = STUFF[3]
  1617. local COLOR = STUFF[4]
  1618. local TRANSPARENCY = STUFF[5]
  1619. --local SIZE = STUFF[6]
  1620. local NAME = STUFF[7]
  1621. if PART.ClassName == "Part" and PART ~= RootPart then
  1622. PART.Material = MATERIAL
  1623. PART.Transparency = TRANSPARENCY
  1624. PART.Name = NAME
  1625. end
  1626. if PART.Parent ~= PARENT then
  1627. Humanoid:remove()
  1628. PART.Parent = PARENT
  1629. Humanoid = IT("Humanoid",Character)
  1630. end
  1631. end
  1632. end
  1633. end
  1634.  
  1635. local SKILLTEXTCOLOR = C3(0,255,0)
  1636. local SKILLFONT = "Code"
  1637. local SKILLTEXTSIZE = 7
  1638.  
  1639. Humanoid.Died:connect(function()
  1640. refit()
  1641. end)
  1642.  
  1643. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1644. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1645. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1646. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1647. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1648. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1649. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1650. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1651. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1652. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1653. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1654. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1655.  
  1656. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1657. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1658. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1659. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1660. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1661. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1662. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1663. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1664. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1665. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1666. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1667. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1668.  
  1669. function printbye(Name)
  1670. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1671. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1672. end
  1673.  
  1674. workspace.ChildAdded:connect(function(instance)
  1675. for BANISH = 1, #TOBANISH do
  1676. if TOBANISH[BANISH] ~= nil then
  1677. if instance.Name == TOBANISH[BANISH] then
  1678. coroutine.resume(coroutine.create(function()
  1679. printbye(instance.Name)
  1680. instance:ClearAllChildren()
  1681. Debris:AddItem(instance,0.0005)
  1682. end))
  1683. end
  1684. end
  1685. end
  1686. end)
  1687.  
  1688. --//=================================\\
  1689. --|| DAMAGING
  1690. --\\=================================//
  1691.  
  1692. function Banish(Foe)
  1693. if Foe then
  1694. coroutine.resume(coroutine.create(function()
  1695. --if game.Players:FindFirstChild(Foe.Name) then
  1696. table.insert(TOBANISH,Foe.Name)
  1697. printbye(Foe.Name)
  1698. --end
  1699. Foe.Archivable = true
  1700. local CLONE = Foe:Clone()
  1701. Foe:Destroy()
  1702. CLONE.Parent = Effects
  1703. CLONE:BreakJoints()
  1704. local MATERIALS = {"Glass","Neon"}
  1705. for _, c in pairs(CLONE:GetDescendants()) do
  1706. if c:IsA("BasePart") then
  1707. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1708. CreateSound(340722848, c, 10, 1, false)
  1709. end
  1710. c.Anchored = true
  1711. c.Transparency = c.Transparency + 0.2
  1712. c.Material = MATERIALS[MRANDOM(1,2)]
  1713. c.Color = C3(0,255,0)
  1714. if c.ClassName == "MeshPart" then
  1715. c.TextureID = ""
  1716. end
  1717. if c:FindFirstChildOfClass("SpecialMesh") then
  1718. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1719. end
  1720. if c:FindFirstChildOfClass("Decal") then
  1721. c:FindFirstChildOfClass("Decal"):remove()
  1722. end
  1723. c.Name = "Banished"
  1724. c.CanCollide = false
  1725. else
  1726. c:remove()
  1727. end
  1728. end
  1729. local A = false
  1730. for i = 1, 35 do
  1731. if A == false then
  1732. A = true
  1733. elseif A == true then
  1734. A = false
  1735. end
  1736. for _, c in pairs(CLONE:GetDescendants()) do
  1737. if c:IsA("BasePart") then
  1738. c.Anchored = true
  1739. c.Material = MATERIALS[MRANDOM(1,2)]
  1740. c.Transparency = c.Transparency + 0.8/35
  1741. if A == false then
  1742. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1743. elseif A == true then
  1744. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1745. end
  1746. end
  1747. end
  1748. Swait()
  1749. end
  1750. CLONE:remove()
  1751. end))
  1752. end
  1753. end
  1754.  
  1755. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1756. local CHILDREN = workspace:GetDescendants()
  1757. for index, CHILD in pairs(CHILDREN) do
  1758. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1759. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1760. if HUM then
  1761. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1762. if TORSO then
  1763. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1764. if ISBANISH == true then
  1765. Banish(CHILD)
  1766. else
  1767. if ISBANISH == "Gravity" then
  1768. HUM.PlatformStand = true
  1769. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1770. local grav = Instance.new("BodyPosition",TORSO)
  1771. grav.D = 15
  1772. grav.P = 20000
  1773. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1774. grav.position = TORSO.Position
  1775. grav.Name = "V3BanishForce"..Player.Name
  1776. else
  1777. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1778. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1779. end
  1780. else
  1781. HUM.PlatformStand = false
  1782. end
  1783. end
  1784. elseif ISBANISH == "Gravity" then
  1785. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1786. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1787. HUM.PlatformStand = false
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end
  1794. end
  1795.  
  1796. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1797.  
  1798. --//=================================\\
  1799. --|| ATTACK FUNCTIONS AND STUFF
  1800. --\\=================================//
  1801. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1802.  
  1803. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1804. MakeForm(RightHole,"Cyl")
  1805. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1806. MakeForm(LeftHole,"Cyl")
  1807.  
  1808. function getbloody(victim,amount)
  1809. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1810. PART.CFrame = victim.CFrame
  1811. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1812. Debris:AddItem(PART,5)
  1813. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1814. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1815. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1816. local prtcl = asd:Clone()
  1817. prtcl.Parent = PART
  1818. prtcl:Emit(amount*10)
  1819. end
  1820.  
  1821. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1822.  
  1823. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1824. if DoesCourontine == false then
  1825. local Direction = CF(Part.Position, ToLocation)
  1826. local Distance = (Part.Position - ToLocation).magnitude
  1827. for i = 1, AmountOfTime do
  1828. Swait()
  1829. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1830. Direction = Part.CFrame
  1831. end
  1832. Part:remove()
  1833. elseif DoesCourontine == true then
  1834. coroutine.resume(coroutine.create(function()
  1835. local Direction = CF(Part.Position, ToLocation)
  1836. local Distance = (Part.Position - ToLocation).magnitude
  1837. for i = 1, AmountOfTime do
  1838. Swait()
  1839. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1840. Direction = Part.CFrame
  1841. end
  1842. Part:remove()
  1843. end))
  1844. end
  1845. end
  1846.  
  1847. function Absoluteum()
  1848. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1849. if HITFLOOR ~= nil then
  1850. do
  1851. local HITBODIES = {}
  1852. ATTACK = true
  1853. Rooted = true
  1854. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1855. MakeForm(ABSOLUTE, "Ball")
  1856. CreateSound("416200578", RootPart, 10, 1)
  1857. for i = 0, 8, 0.1 / Animation_Speed do
  1858. Swait()
  1859. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1860. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1861. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1862. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1863. MakeForm(CHARGE, "Ball")
  1864. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1865. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. end
  1873. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1874. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1875. for i = 1, 45 do
  1876. Swait()
  1877. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. end
  1884. coroutine.resume(coroutine.create(function()
  1885. local IMPACT = false
  1886. local BULLET = ABSOLUTE
  1887. MakeForm(BULLET, "Ball")
  1888. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1889. for i = 1, 500 do
  1890. Swait()
  1891. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1892. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1893. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1894. if HIT ~= nil then
  1895. IMPACT = true
  1896. break
  1897. end
  1898. end
  1899. if IMPACT == false then
  1900. for i = 1, 40 do
  1901. Swait()
  1902. BULLET.Size = BULLET.Size * 0.9
  1903. end
  1904. BULLET:remove()
  1905. else
  1906. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1907. for i = 1, 175 do
  1908. Swait()
  1909. BULLET.Size = BULLET.Size * 0.99
  1910. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1911. end
  1912. CreateSound("438666001", BULLET, 10, 3)
  1913. Swait(35)
  1914. BULLET.Transparency = 1
  1915. for i = 1, 20 do
  1916. for e = 1, 5 do
  1917. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1918. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1919. end
  1920. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1921. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1922. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1923. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1924. Swait(5)
  1925. for e = 1, #HITBODIES do
  1926. if HITBODIES[e] ~= nil then
  1927. local BOD = HITBODIES[e]
  1928. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1929. if TORS then
  1930. BOD:BreakJoints()
  1931. for _, c in pairs(BOD:GetChildren()) do
  1932. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1933. local bv = Instance.new("BodyVelocity")
  1934. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1935. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1936. bv.Parent = c
  1937. Debris:AddItem(bv, 0.2)
  1938. end
  1939. end
  1940. end
  1941. end
  1942. end
  1943. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1944. end
  1945. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1946. Debris:AddItem(BULLET, 10)
  1947. end
  1948. end))
  1949. ATTACK = false
  1950. Rooted = false
  1951. end
  1952. end
  1953. end
  1954.  
  1955. function Nuke()
  1956. ATTACK = true
  1957. Rooted = true
  1958. local CHARGE = false
  1959. local BLASTS = {468991944, 468991990}
  1960. coroutine.resume(coroutine.create(function()
  1961. repeat
  1962. Swait()
  1963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1969. until CHARGE == true
  1970. for i = 0, 0.4, 0.1 / Animation_Speed do
  1971. Swait()
  1972. WACKYEFFECT({
  1973. Time = 15,
  1974. EffectType = "Sphere",
  1975. Size = VT(60, 60, 60),
  1976. Size2 = VT(0, 0, 0),
  1977. Transparency = 1,
  1978. Transparency2 = 0.7,
  1979. CFrame = CF(RootPart.Position),
  1980. MoveToPos = nil,
  1981. RotationX = 0,
  1982. RotationY = 0,
  1983. RotationZ = 0,
  1984. Material = "Neon",
  1985. Color = C3(1, 1, 1),
  1986. SoundID = nil,
  1987. SoundPitch = nil,
  1988. SoundVolume = nil
  1989. })
  1990. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. end
  1997. coroutine.resume(coroutine.create(function()
  1998. local POS = RootPart.Position
  1999. wait(0.2)
  2000. for i = 1, 5 do
  2001. WACKYEFFECT({
  2002. Time = 65,
  2003. EffectType = "Sphere",
  2004. Size = VT(2, 2, 2),
  2005. Size2 = VT(0, 0, 500),
  2006. Transparency = 1,
  2007. Transparency2 = 0,
  2008. CFrame = CF(POS),
  2009. MoveToPos = nil,
  2010. RotationX = MRANDOM(-2, 2),
  2011. RotationY = MRANDOM(-12, 12),
  2012. RotationZ = MRANDOM(-2, 2),
  2013. Material = "Neon",
  2014. Color = C3(1, 1, 1),
  2015. SoundID = nil,
  2016. SoundPitch = nil,
  2017. SoundVolume = nil
  2018. })
  2019. end
  2020. wait(1)
  2021. SHAKECAM(POS, 9999999999, 25, 25)
  2022. ApplyAoE(POS, 450)
  2023. WACKYEFFECT({
  2024. Time = 85,
  2025. EffectType = "Sphere",
  2026. Size = VT(120, 120, 120),
  2027. Size2 = VT(350, 350, 350),
  2028. Transparency = 0,
  2029. Transparency2 = 1,
  2030. CFrame = CF(POS),
  2031. MoveToPos = nil,
  2032. RotationX = 0,
  2033. RotationY = 0,
  2034. RotationZ = 0,
  2035. Material = "Neon",
  2036. Color = C3(1, 1, 1),
  2037. SoundID = nil,
  2038. SoundPitch = 1,
  2039. SoundVolume = 10
  2040. })
  2041. for i = 1, 20 do
  2042. WACKYEFFECT({
  2043. Time = 85,
  2044. EffectType = "Sphere",
  2045. Size = VT(120, 120, 120),
  2046. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2047. Transparency = 0.8,
  2048. Transparency2 = 1,
  2049. CFrame = CF(POS),
  2050. MoveToPos = nil,
  2051. RotationX = 0,
  2052. RotationY = 0,
  2053. RotationZ = 0,
  2054. Material = "Neon",
  2055. Color = C3(1, 1, 1),
  2056. SoundID = nil,
  2057. SoundPitch = 1,
  2058. SoundVolume = 10
  2059. })
  2060. WACKYEFFECT({
  2061. Time = 100,
  2062. EffectType = "Wave",
  2063. Size = VT(25, 2, 25),
  2064. Size2 = VT(400, 0, 400) * 1.2,
  2065. Transparency = 0,
  2066. Transparency2 = 1,
  2067. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2068. MoveToPos = nil,
  2069. RotationX = 0,
  2070. RotationY = 0,
  2071. RotationZ = 0,
  2072. Material = "Neon",
  2073. Color = C3(1, 1, 1),
  2074. SoundID = nil,
  2075. SoundPitch = nil,
  2076. SoundVolume = nil
  2077. })
  2078. end
  2079. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2080. for i = 1, 5 do
  2081. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2082. WACKYEFFECT({
  2083. Time = 120,
  2084. EffectType = "Wave",
  2085. Size = VT(150, 2, 150),
  2086. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2087. Transparency = 0,
  2088. Transparency2 = 1,
  2089. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2090. MoveToPos = nil,
  2091. RotationX = 0,
  2092. RotationY = 0,
  2093. RotationZ = 0,
  2094. Material = "Neon",
  2095. Color = C3(1, 1, 1),
  2096. SoundID = nil,
  2097. SoundPitch = nil,
  2098. SoundVolume = nil
  2099. })
  2100. end
  2101. end))
  2102. for i = 0, 1, 0.1 / Animation_Speed do
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. end
  2111. ATTACK = false
  2112. Rooted = false
  2113. end))
  2114. for i = 1, 30 do
  2115. wait(0.01)
  2116. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2117. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2118. if HITFLOOR then
  2119. ApplyAoE(HITPOS, 65, true)
  2120. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2121. WACKYEFFECT({
  2122. Time = 25,
  2123. EffectType = "Sphere",
  2124. Size = VT(22, 22, 22),
  2125. Size2 = VT(85, 85, 85),
  2126. Transparency = 0,
  2127. Transparency2 = 1,
  2128. CFrame = CF(HITPOS),
  2129. MoveToPos = nil,
  2130. RotationX = 0,
  2131. RotationY = 0,
  2132. RotationZ = 0,
  2133. Material = "Neon",
  2134. Color = C3(1, 1, 1),
  2135. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2136. SoundPitch = MRANDOM(9, 12) / 10,
  2137. SoundVolume = 10
  2138. })
  2139. for e = 1, 3 do
  2140. WACKYEFFECT({
  2141. EffectType = "Wave",
  2142. Size = VT(25, 0, 25),
  2143. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2144. Transparency = 0,
  2145. Transparency2 = 1,
  2146. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2147. MoveToPos = nil,
  2148. RotationX = 0,
  2149. RotationY = 3,
  2150. RotationZ = 0,
  2151. Material = "Neon",
  2152. Color = C3(1, 1, 1),
  2153. SoundID = nil,
  2154. SoundPitch = nil,
  2155. SoundVolume = nil
  2156. })
  2157. WACKYEFFECT({
  2158. Time = 35,
  2159. EffectType = "Sphere",
  2160. Size = VT(22, 45, 22),
  2161. Size2 = VT(25, 45 + e * 75, 25),
  2162. Transparency = 0,
  2163. Transparency2 = 1,
  2164. CFrame = CF(HITPOS) * TURN,
  2165. MoveToPos = nil,
  2166. RotationX = 0,
  2167. RotationY = 0,
  2168. RotationZ = 0,
  2169. Material = "Neon",
  2170. Color = C3(1, 1, 1),
  2171. SoundID = nil,
  2172. SoundPitch = MRANDOM(9, 12) / 10,
  2173. SoundVolume = 10
  2174. })
  2175. end
  2176. end
  2177. end
  2178. CHARGE = true
  2179. end
  2180.  
  2181. function SpectralBanishing()
  2182. ATTACK = true
  2183. Rooted = false
  2184. chatfunc("If you desire to be a ghost...", 20)
  2185. for i = 0, 5, 0.1 / Animation_Speed do
  2186. Swait()
  2187. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2193. end
  2194. chatfunc("Then move on to the afterlife!", 6)
  2195. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2196. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2197. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2198. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2199. local distance = (GunPoint.Position - Way).magnitude
  2200. for i = 1, 5 do
  2201. local laser = Instance.new("Part", Effects)
  2202. laser.Transparency = 0
  2203. laser.CanCollide = false
  2204. laser.Anchored = true
  2205. laser.Color = C3(1, 0, 0)
  2206. laser.Material = "Neon"
  2207. laser.formFactor = Enum.FormFactor.Custom
  2208. laser.Size = Vector3.new(0.15, 0.15, distance)
  2209. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2210. table.insert(Effects2, {
  2211. laser,
  2212. "Disappear",
  2213. 0.1,
  2214. 1,
  2215. 1,
  2216. 1,
  2217. 2
  2218. })
  2219. end
  2220. coroutine.resume(coroutine.create(function()
  2221. Swait(15)
  2222. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2223. for i = 1, 25 do
  2224. Swait()
  2225. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2226. end
  2227. local GAME = game.Players:GetChildren()
  2228. for PLAYER = 1, #GAME do
  2229. do
  2230. local PLAY = GAME[PLAYER]
  2231. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2232. PLAY.Character.Parent = nil
  2233. coroutine.resume(coroutine.create(function()
  2234. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2235. PLAY.Character.Parent = workspace
  2236. local Value = IT("BoolValue", Delete)
  2237. Value.Name = PLAY.Name
  2238. end
  2239. end))
  2240. end
  2241. end
  2242. end
  2243. for i = 1, 25 do
  2244. Swait()
  2245. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2246. end
  2247. end))
  2248. for i = 0, 2, 0.1 / Animation_Speed do
  2249. Swait()
  2250. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2256. end
  2257. ATTACK = false
  2258. Rooted = false
  2259. end
  2260.  
  2261. function Madness()
  2262. ATTACK = true
  2263. Rooted = false
  2264. local GYRO = IT("BodyGyro",RootPart)
  2265. GYRO.D = 750
  2266. GYRO.P = 20000
  2267. GYRO.MaxTorque = VT(0,40000000,0)
  2268. local LOCKED = true
  2269. local SHOT = false
  2270. coroutine.resume(coroutine.create(function()
  2271. for i=0, 1, 0.1 / Animation_Speed do
  2272. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2273. Swait()
  2274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2278. end
  2279. LOCKED = false
  2280. SHOT = true
  2281. repeat
  2282. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2283. Swait()
  2284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2288. until HOLD == false and SHOT == false
  2289. for i=0, 0.3, 0.1 / Animation_Speed do
  2290. Swait()
  2291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2295. end
  2296. GYRO:remove()
  2297. ATTACK = false
  2298. Rooted = false
  2299. end))
  2300. repeat wait() until LOCKED == false
  2301. repeat
  2302. SHOT = true
  2303. wait(0.2)
  2304. SHOT = false
  2305. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2306. local HIT = BULLET.Hit
  2307. local HITPOS = BULLET.End
  2308. if HIT then
  2309. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2310. Banish(HIT.Parent)
  2311. end
  2312. end
  2313. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2314. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2315. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2316. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2317. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2318. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2319. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2320. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2321. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2322. until HOLD == false
  2323. end
  2324.  
  2325. function EMOTE()
  2326. ATTACK = true
  2327. Rooted = false
  2328. local LOOP = 0
  2329. for i=0, 0.1, 0.1 / Animation_Speed do
  2330. Swait()
  2331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2335. end
  2336. for i=0, 3, 0.1 / Animation_Speed do
  2337. Swait()
  2338. LOOP = LOOP + 1
  2339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2343. end
  2344. for i=0, 0.1, 0.1 / Animation_Speed do
  2345. Swait()
  2346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2350. end
  2351. ATTACK = false
  2352. Rooted = false
  2353. end
  2354.  
  2355. function Kill(Char)
  2356. local NewCharacter = IT("Model",Effects)
  2357. NewCharacter.Name = "Ow im ded ;-;"
  2358. for _, c in pairs(Char:GetDescendants()) do
  2359. if c:IsA("BasePart") and c.Transparency == 0 then
  2360. if c.Parent == Char then
  2361. getbloody(c,5)
  2362. end
  2363. c:BreakJoints()
  2364. c.Material = "Glass"
  2365. c.Color = C3(0.5,0,0)
  2366. c.CanCollide = true
  2367. c.Transparency = 0.3
  2368. if c:FindFirstChildOfClass("SpecialMesh") then
  2369. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2370. end
  2371. if c.Name == "Head" then
  2372. c:ClearAllChildren()
  2373. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2374. end
  2375. if c.ClassName == "MeshPart" then
  2376. c.TextureID = ""
  2377. end
  2378. if c:FindFirstChildOfClass("BodyPosition") then
  2379. c:FindFirstChildOfClass("BodyPosition"):remove()
  2380. end
  2381. if c:FindFirstChildOfClass("ParticleEmitter") then
  2382. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2383. end
  2384. c.Parent = NewCharacter
  2385. c.Name = "DeadPart"
  2386. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2387. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2388. end
  2389. end
  2390. Char:remove()
  2391. Debris:AddItem(NewCharacter,5)
  2392. end
  2393.  
  2394. function Taunt()
  2395. ATTACK = true
  2396. Rooted = true
  2397. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2398. repeat
  2399. Swait()
  2400. TAUNT.Parent = Torso
  2401. TAUNT.Playing = true
  2402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. until TAUNT.TimePosition >= 1.25
  2409. for i=0, 1.6, 0.1 / Animation_Speed do
  2410. Swait()
  2411. TAUNT.Parent = Torso
  2412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. end
  2419. ATTACK = false
  2420. Rooted = false
  2421. end
  2422.  
  2423. function oofBeam()
  2424. ATTACK = true
  2425. Rooted = false
  2426. VALUE2 = true
  2427. local GYRO = IT("BodyGyro", RootPart)
  2428. GYRO.D = 20
  2429. GYRO.P = 4000
  2430. GYRO.MaxTorque = VT(0, 40000, 0)
  2431. local POS = RootPart.Position + VT(0, 25, 0)
  2432. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. coroutine.resume(coroutine.create(function()
  2440. local E = 0
  2441. repeat
  2442. E = E + 5
  2443. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2444. Swait()
  2445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451. until ATTACK == false
  2452. GYRO:remove()
  2453. end))
  2454. for i = 1, 50 do
  2455. Swait()
  2456. end
  2457. for i = 1, 25 do
  2458. Swait()
  2459. WACKYEFFECT({
  2460. Time = 15,
  2461. EffectType = "Skull",
  2462. Size = VT(4, 4, 4),
  2463. Size2 = VT(0, 0, 0),
  2464. Transparency = 1,
  2465. Transparency2 = 0,
  2466. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2467. MoveToPos = Eon.Position,
  2468. RotationX = 0,
  2469. RotationY = 0,
  2470. RotationZ = 0,
  2471. Material = "Neon",
  2472. Color = C3(1, 0, 0),
  2473. SoundID = nil,
  2474. SoundPitch = nil,
  2475. SoundVolume = nil
  2476. })
  2477. end
  2478. local LOOP = 0
  2479. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2480. MakeForm(BEAMO, "Ball")
  2481. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2482. MakeForm(BEAM, "Cyl")
  2483. repeat
  2484. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2485. if DISTANCE < 2000 then
  2486. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2487. BEAMO.CFrame = CF(Eon.Position)
  2488. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2489. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2490. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2491. WACKYEFFECT({
  2492. Time = 35,
  2493. EffectType = "Sphere",
  2494. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2495. Size2 = VT(5, 75, 5),
  2496. Transparency = 0,
  2497. Transparency2 = 1,
  2498. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2499. MoveToPos = nil,
  2500. RotationX = 0,
  2501. RotationY = 0,
  2502. RotationZ = 0,
  2503. Material = "Neon",
  2504. Color = C3(1, 0, 0),
  2505. SoundID = nil,
  2506. SoundPitch = MRANDOM(9, 12) / 10,
  2507. SoundVolume = 10
  2508. })
  2509. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. Swait()
  2511. LOOP = LOOP + 1
  2512. end
  2513. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2514. coroutine.resume(coroutine.create(function()
  2515. for i = 1, 15 do
  2516. Swait()
  2517. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2518. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2519. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2520. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2521. end
  2522. BEAM:remove()
  2523. BEAMO:remove()
  2524. end))
  2525. ATTACK = false
  2526. Rooted = false
  2527. VALUE2 = false
  2528. end
  2529.  
  2530. function TakeOnMe()
  2531. Speed = 5
  2532. local MEME = CreateSound(0, Effects, 2, 1, false)
  2533. ATTACK = true
  2534. Rooted = false
  2535. local DANCE = true
  2536. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2537. if NEWKEY == "p" then
  2538. DANCE = false
  2539. end
  2540. end)
  2541. PLAYSONG = false
  2542. while true do
  2543. for i = 1, 15 do
  2544. Swait()
  2545. MEME.Parent = Effects
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. end
  2553. if DANCE == false then
  2554. break
  2555. end
  2556. for i = 1, 15 do
  2557. Swait()
  2558. MEME.Parent = Effects
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. end
  2566. end
  2567. PLAYSONG = true
  2568. KEY:Disconnect()
  2569. MEME:remove()
  2570. Speed = 25
  2571. ATTACK = false
  2572. Rooted = false
  2573. end
  2574.  
  2575. function Banisher_Bullet()
  2576. ATTACK = true
  2577. Rooted = false
  2578. for i=0, 0.05, 0.1 / Animation_Speed do
  2579. Swait()
  2580. turnto(Mouse.Hit.p)
  2581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2587. end
  2588. repeat
  2589. for i=0, 0.05, 0.1 / Animation_Speed do
  2590. Swait()
  2591. turnto(Mouse.Hit.p)
  2592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2598. end
  2599. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2600. SpawnTrail(Hole.Position,POS)
  2601. if HIT ~= nil then
  2602. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2603. Banish(HIT.Parent)
  2604. end
  2605. end
  2606. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2608. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2609. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2610. for i=0, 0.05, 0.1 / Animation_Speed do
  2611. Swait()
  2612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2618. end
  2619. until KEYHOLD == false
  2620. ATTACK = false
  2621. Rooted = false
  2622. end
  2623. function Execute()
  2624. ATTACK = true
  2625. Rooted = false
  2626. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2627. Part.Color = C3(0,0,0)
  2628. MakeForm(Part,"Wedge")
  2629. Part.CanCollide = true
  2630. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2631. for i=0, 1, 0.1 / Animation_Speed do
  2632. Swait()
  2633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. end
  2640. CreateSound(541909867, RightBarrel, 7, 1, false)
  2641. local TOCH = Part.Touched:Connect(function(hit)
  2642. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2643. Banish(hit.Parent)
  2644. end
  2645. end)
  2646. for i=0, 0.35, 0.1 / Animation_Speed do
  2647. Swait()
  2648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. end
  2655. TOCH:disconnect()
  2656. for i=0, 0.35, 0.1 / Animation_Speed do
  2657. Swait()
  2658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2659. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. end
  2665. Part:remove()
  2666. ATTACK = false
  2667. Rooted = false
  2668. end
  2669. function Banisher_Burn()
  2670. ATTACK = true
  2671. Rooted = true
  2672. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2673. for i=0, 1, 0.1 / Animation_Speed do
  2674. Swait()
  2675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. end
  2682. coroutine.resume(coroutine.create(function()
  2683. local POS = Mouse.Hit.p
  2684. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2685. MakeForm(RAY,"Cyl")
  2686. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2687. MakeForm(SPHERE,"Ball")
  2688. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2689. MakeForm(SHIELD,"Ball")
  2690. SHIELD.CFrame = CF(POS)
  2691. RAY.CFrame = CF(POS)
  2692. SPHERE.CFrame = CF(POS)
  2693. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2694. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2695. for i = 1, 200 do
  2696. Swait()
  2697. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2699. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2700. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2701. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2702. end
  2703. for i = 1, 45 do
  2704. Swait()
  2705. RAY.Transparency = RAY.Transparency + 1/45
  2706. SPHERE.Transparency = RAY.Transparency
  2707. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2708. end
  2709. RAY:remove()
  2710. SHIELD:remove()
  2711. SPHERE:remove()
  2712. end))
  2713. for i=0, 1, 0.1 / Animation_Speed do
  2714. Swait()
  2715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. end
  2722. ATTACK = false
  2723. Rooted = false
  2724. end
  2725. function Teleport()
  2726. ATTACK = true
  2727. Rooted = false
  2728. for i=0, 0.5, 0.1 / Animation_Speed do
  2729. Swait()
  2730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2732. end
  2733. for e = 1, #BODY do
  2734. if BODY[e] ~= nil then
  2735. local STUFF = BODY[e]
  2736. local PART = STUFF[1]
  2737. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2738. local PRT = PART:Clone()
  2739. PRT.Anchored = true
  2740. PRT.CanCollide = false
  2741. PRT.Material = "Neon"
  2742. PRT.Color = C3(255,100,255)
  2743. PRT.Name = "WarpEffect"
  2744. PRT.Parent = Effects
  2745. PRT.CFrame = PART.CFrame
  2746. PRT:BreakJoints()
  2747. if PRT:FindFirstChildOfClass("Sound") then
  2748. PRT:FindFirstChildOfClass("Sound"):remove()
  2749. end
  2750. if PRT:FindFirstChildOfClass("Decal") then
  2751. PRT:FindFirstChildOfClass("Decal"):remove()
  2752. end
  2753. coroutine.resume(coroutine.create(function()
  2754. for i = 1, 100 do
  2755. Swait()
  2756. PRT.Transparency = PRT.Transparency + 1/100
  2757. end
  2758. PRT:remove()
  2759. end))
  2760. end
  2761. end
  2762. end
  2763. CreateSound(217767125, Torso, 10, 1)
  2764. local POS = RootPart.Orientation
  2765. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2766. RootPart.Orientation = POS
  2767. RootJoint.Parent = RootPart
  2768. for i=0, 0.5, 0.1 / Animation_Speed do
  2769. Swait()
  2770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2772. end
  2773. for i=0, 0.1, 0.1 / Animation_Speed do
  2774. Swait()
  2775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2776. end
  2777. ATTACK = false
  2778. Rooted = false
  2779. end
  2780. function BanishmentBeam()
  2781. ATTACK = true
  2782. Rooted = false
  2783. local GYRO = IT("BodyGyro",RootPart)
  2784. GYRO.D = 100
  2785. GYRO.P = 2000
  2786. GYRO.MaxTorque = VT(0,4000000,0)
  2787. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2788. CreateSound("93724183", RightArm, 5, 1, false)
  2789. for i=1, 35 do
  2790. Swait()
  2791. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2792. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. end
  2800. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2801. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2802. local TOCH = BEAM.Touched:Connect(function(hit)
  2803. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2804. Kill(hit)
  2805. end
  2806. end)
  2807. local I = 0
  2808. repeat
  2809. Swait()
  2810. I = I + 1
  2811. if I <= 10 then
  2812. BEAM.Transparency = BEAM.Transparency - 0.1
  2813. end
  2814. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2815. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2816. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2817. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2818. BEAM.Size = VT(2,2,DISTANCE)
  2819. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2820. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2821. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2822. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. if ENDHIT ~= nil then
  2830. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2831. Banish(ENDHIT)
  2832. end
  2833. end
  2834. until LOOP.Playing == false
  2835. GYRO:remove()
  2836. BEAM:remove()
  2837. ATTACK = false
  2838. Rooted = false
  2839. end
  2840. function Deathbound()
  2841. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2842. ATTACK = true
  2843. Rooted = true
  2844. for i=0, 1, 0.1 / Animation_Speed do
  2845. Swait()
  2846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2852. end
  2853. local DONE = false
  2854. local GATE = nil
  2855. local GATESPIN = true
  2856. coroutine.resume(coroutine.create(function()
  2857. repeat
  2858. Swait()
  2859. if GATE ~= nil then
  2860. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2861. end
  2862. until GATESPIN == false
  2863. end))
  2864. coroutine.resume(coroutine.create(function()
  2865. repeat
  2866. Swait()
  2867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2873. until DONE == true
  2874. Swait(50)
  2875. for i = 1, 35 do
  2876. Swait(4)
  2877. local FIRED = false
  2878. local CHILDREN = workspace:GetDescendants()
  2879. for index, CHILD in pairs(CHILDREN) do
  2880. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2881. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2882. if HUM then
  2883. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2884. if TORSO then
  2885. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2886. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2887. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2888. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2889. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2890. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2891. Banish(CHILD)
  2892. FIRED = true
  2893. break
  2894. end
  2895. end
  2896. end
  2897. end
  2898. end
  2899. if FIRED == false then
  2900. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2901. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2902. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2903. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2904. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2905. if HITBOD ~= nil then
  2906. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2907. Kill(HITBOD.Parent)
  2908. end
  2909. end
  2910. end
  2911. end
  2912. for i = 1, 45 do
  2913. Swait()
  2914. GATE.Size = GATE.Size - VT(3,0,3)
  2915. end
  2916. GATESPIN = false
  2917. GATE:remove()
  2918. end))
  2919. Swait(15)
  2920. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2921. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2922. local DECAL = IT("Decal",GATE)
  2923. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2924. DECAL.Face = "Top"
  2925. GATE.CFrame = CF(HITPOS)
  2926. CreateSound(160772554, GATE, 7, 1.3, false)
  2927. for i = 1, 45 do
  2928. Swait()
  2929. GATE.Size = GATE.Size + VT(3,0,3)
  2930. end
  2931. CreateSound(213603013, RightHole, 7, 1, false)
  2932. CreateSound(213603013, LeftHole, 7, 1, false)
  2933. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2934. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2935. ATTACK = false
  2936. Rooted = false
  2937. DONE = true
  2938. end
  2939.  
  2940.  
  2941. --//=================================\\
  2942. --|| ASSIGN THINGS TO KEYS
  2943. --\\=================================//
  2944.  
  2945. function MouseDown(Mouse)
  2946. if ATTACK == false then
  2947. EMOTE()
  2948. end
  2949. end
  2950.  
  2951. function MouseUp(Mouse)
  2952. HOLD = false
  2953. end
  2954.  
  2955. function KeyDown(Key)
  2956. KEYHOLD = true
  2957. if Key == "z" and ATTACK == false then
  2958. Banisher_Bullet()
  2959. end
  2960.  
  2961. if Key == "b" and ATTACK == false then
  2962. Banisher_Burn()
  2963. end
  2964.  
  2965. if Key == "c" and ATTACK == false then
  2966. BanishmentBeam()
  2967. end
  2968.  
  2969. if Key == "v" and ATTACK == false then
  2970. Teleport()
  2971. end
  2972.  
  2973. if Key == "t" and ATTACK == false then
  2974. Taunt()
  2975. end
  2976.  
  2977. if Key == "e" and ATTACK == false then
  2978. Madness()
  2979. end
  2980.  
  2981. if Key == "j" and ATTACK == false then
  2982. Nuke()
  2983. end
  2984.  
  2985. if Key == "y" and ATTACK == false then
  2986. oofBeam()
  2987. end
  2988.  
  2989. if Key == "u" and ATTACK == false then
  2990. Absoluteum()
  2991. end
  2992.  
  2993. if Key == "g" and ATTACK == false then
  2994. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2995. TOBANISH = {}
  2996. end
  2997.  
  2998. if Key == "p" and ATTACK == false then
  2999. TakeOnMe()
  3000. end
  3001.  
  3002. if Key == "x" and ATTACK == false then
  3003. Deathbound()
  3004. end
  3005. end
  3006.  
  3007. function KeyUp(Key)
  3008. KEYHOLD = false
  3009. end
  3010.  
  3011. Mouse.Button1Down:connect(function(NEWKEY)
  3012. MouseDown(NEWKEY)
  3013. end)
  3014. Mouse.Button1Up:connect(function(NEWKEY)
  3015. MouseUp(NEWKEY)
  3016. end)
  3017. Mouse.KeyDown:connect(function(NEWKEY)
  3018. KeyDown(NEWKEY)
  3019. end)
  3020. Mouse.KeyUp:connect(function(NEWKEY)
  3021. KeyUp(NEWKEY)
  3022. end)
  3023.  
  3024. --//=================================\\
  3025. --\\=================================//
  3026.  
  3027.  
  3028. function unanchor()
  3029. if UNANCHOR == true then
  3030. g = Character:GetChildren()
  3031. for i = 1, #g do
  3032. if g[i].ClassName == "Part" then
  3033. g[i].Anchored = false
  3034. end
  3035. end
  3036. end
  3037. end
  3038.  
  3039.  
  3040. --//=================================\\
  3041. --|| WRAP THE WHOLE SCRIPT UP
  3042. --\\=================================//
  3043.  
  3044. Humanoid.Changed:connect(function(Jump)
  3045. if Jump == "Jump" and (Disable_Jump == true) then
  3046. Humanoid.Jump = false
  3047. end
  3048. end)
  3049.  
  3050. local CONNECT = nil
  3051.  
  3052. while true do
  3053. Swait()
  3054. ANIMATE.Parent = nil
  3055. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3056. Humanoid = IT("Humanoid",Character)
  3057. end
  3058. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3059. v:Stop();
  3060. end
  3061. SINE = SINE + CHANGE
  3062. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3063. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3064. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3065. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3066. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3067. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3068. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3069. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3070. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3071. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3072. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3073. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3074. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3075. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3076. end
  3077. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3078. ANIM = "Jump"
  3079. if ATTACK == false then
  3080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3086. end
  3087. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3088. ANIM = "Fall"
  3089. if ATTACK == false then
  3090. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3096. end
  3097. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3098. ANIM = "Idle"
  3099. if ATTACK == false then
  3100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3106. end
  3107. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3108. ANIM = "Walk"
  3109. if ATTACK == false then
  3110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3114. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3116. end
  3117. end
  3118. unanchor()
  3119. Humanoid.MaxHealth = "inf"
  3120. Humanoid.Health = "inf"
  3121. if Rooted == false then
  3122. Disable_Jump = false
  3123. Humanoid.WalkSpeed = Speed
  3124. elseif Rooted == true then
  3125. Disable_Jump = true
  3126. Humanoid.WalkSpeed = 0
  3127. end
  3128. refit()
  3129. sick.Parent = Torso
  3130. sick:resume()
  3131. sick.Volume = 5
  3132. sick.Pitch = 1
  3133. sick.SoundId = "rbxassetid://0"
  3134. sick.Name = "BanishV3Music"
  3135. end
  3136.  
  3137. --//=================================\\
  3138. --\\=================================//
  3139.  
  3140.  
  3141.  
  3142.  
  3143.  
  3144. --//====================================================\\--
  3145. --|| END OF SCRIPT
  3146. --\\====================================================//--
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