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Zach_script_stealer2

KO NO DIO DA

Apr 4th, 2019
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  1. ---------------
  2. --Jester Done (I think)--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 and then by 1nd1k --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. Character = Player.Character
  182. Humanoid = Character.Humanoid
  183.  
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192. local shadowhead = Create("Part",chara.Head)
  193. shadowhead.BrickColor = BrickColor.new("Black")
  194. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  195. shadowhead.CanCollide = false
  196. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  197. shadowheadmesh.MeshType = "Head"
  198. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  199. local weld2 = Create("Weld",shadowhead)
  200. weld2.Part0 = shadowhead
  201. weld2.Part1 = chara.Head
  202. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  203.  
  204. Player = game:GetService("Players").LocalPlayer
  205. PlayerGui = Player.PlayerGui
  206. Cam = workspace.CurrentCamera
  207. Backpack = Player.Backpack
  208. Character = Player.Character
  209. char = Player.Character
  210. Humanoid = Character.Humanoid
  211. Mouse = Player:GetMouse()
  212. RootPart = Character["HumanoidRootPart"]
  213. Torso = Character["Torso"]
  214. Head = Character["Head"]
  215. RightArm = Character["Right Arm"]
  216. LeftArm = Character["Left Arm"]
  217. RightLeg = Character["Right Leg"]
  218. LeftLeg = Character["Left Leg"]
  219. RootJoint = RootPart["RootJoint"]
  220. Neck = Torso["Neck"]
  221. RightShoulder = Torso["Right Shoulder"]
  222. LeftShoulder = Torso["Left Shoulder"]
  223. RightHip = Torso["Right Hip"]
  224. LeftHip = Torso["Left Hip"]
  225.  
  226. local Orin = "http://www.roblox.com/asset/?id=19398554"
  227. Head.face.Texture = Orin
  228. function weld(a, b, acf)
  229. local w = Instance.new("Weld", a)
  230. w.Part0 = a
  231. w.Part1 = b
  232. w.C0 = acf
  233. end
  234.  
  235. local righteyebrickcolor = "Really red"
  236. local reye = Instance.new("Part", char)
  237. reye.CanCollide = false
  238. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  239. reye.Material = "Neon"
  240. reye.Size = Vector3.new(.25,.35,.25)
  241. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  242. m1 = Instance.new("SpecialMesh", reye)
  243. m1.MeshType = "Sphere"
  244. m1.Scale = Vector3.new(0.9,0.9,0.9)
  245. reye.Locked = true
  246. reye.Name = "re"
  247.  
  248.  
  249. local righteyebrickcolor = "Really red"
  250. local reye = Instance.new("Part", char)
  251. reye.CanCollide = false
  252. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  253. reye.Material = "Neon"
  254. reye.Size = Vector3.new(.25,.35,.15)
  255. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  256. m1 = Instance.new("SpecialMesh", reye)
  257. m1.MeshType = "Sphere"
  258. m1.Scale = Vector3.new(0.9,0.9,0.9)
  259. reye.Locked = true
  260. reye.Name = "re"
  261. --------------------------------
  262. char.Head.face.Texture = "rbxassetid://19398554"
  263. --------------------------------
  264.  
  265. -------------------------------------------------------
  266.  
  267. local FavIDs = {
  268. 340106355, --Nefl Crystals
  269. 927529620, --Dimension
  270. 876981900, --Fantasy
  271. 398987889, --Ordinary Days
  272. 1117396305, --Oh wait, it's you.
  273. 885996042, --Action Winter Journey
  274. 919231299, --Sprawling Idiot Effigy
  275. 743466274, --Good Day Sunshine
  276. 727411183, --Knife Fight
  277. 1402748531, --The Earth Is Counting On You!
  278. 595230126 --Robot Language
  279. }
  280.  
  281.  
  282.  
  283. --The reality of my life isn't real but a Universe -makhail07
  284. wait(0.2)
  285. local plr = game:service'Players'.LocalPlayer
  286. print('Local User is '..plr.Name)
  287. print('SCRIPTNAME Loaded')
  288. print('SCRIPT DESCRIPTION')
  289. local char = plr.Character
  290. local hum = char.Humanoid
  291. local hed = char.Head
  292. local root = char.HumanoidRootPart
  293. local rootj = root.RootJoint
  294. local tors = char.Torso
  295. local ra = char["Right Arm"]
  296. local la = char["Left Arm"]
  297. local rl = char["Right Leg"]
  298. local ll = char["Left Leg"]
  299. local neck = tors["Neck"]
  300. local mouse = plr:GetMouse()
  301. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  302. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  303. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  304. local maincolor = BrickColor.new("Really red")
  305.  
  306. -------------------------------------------------------
  307. --Start Good Stuff--
  308. -------------------------------------------------------
  309. cam = game.Workspace.CurrentCamera
  310. CF = CFrame.new
  311. angles = CFrame.Angles
  312. attack = false
  313. Euler = CFrame.fromEulerAnglesXYZ
  314. Rad = math.rad
  315. IT = Instance.new
  316. BrickC = BrickColor.new
  317. Cos = math.cos
  318. Acos = math.acos
  319. Sin = math.sin
  320. Asin = math.asin
  321. Abs = math.abs
  322. Mrandom = math.random
  323. Floor = math.floor
  324. -------------------------------------------------------
  325. --End Good Stuff--
  326. -------------------------------------------------------
  327. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  328. RSH, LSH = nil, nil
  329. RW = Instance.new("Weld")
  330. LW = Instance.new("Weld")
  331. RH = tors["Right Hip"]
  332. LH = tors["Left Hip"]
  333. RSH = tors["Right Shoulder"]
  334. LSH = tors["Left Shoulder"]
  335. RSH.Parent = nil
  336. LSH.Parent = nil
  337. RW.Name = "RW"
  338. RW.Part0 = tors
  339. RW.C0 = CF(1.5, 0.5, 0)
  340. RW.C1 = CF(0, 0.5, 0)
  341. RW.Part1 = ra
  342. RW.Parent = tors
  343. LW.Name = "LW"
  344. LW.Part0 = tors
  345. LW.C0 = CF(-1.5, 0.5, 0)
  346. LW.C1 = CF(0, 0.5, 0)
  347. LW.Part1 = la
  348. LW.Parent = tors
  349. Effects = {}
  350. -------------------------------------------------------
  351. --Start HeartBeat--
  352. -------------------------------------------------------
  353. ArtificialHB = Instance.new("BindableEvent", script)
  354. ArtificialHB.Name = "Heartbeat"
  355. script:WaitForChild("Heartbeat")
  356.  
  357. frame = 1 / 60
  358. tf = 0
  359. allowframeloss = false
  360. tossremainder = false
  361.  
  362.  
  363. lastframe = tick()
  364. script.Heartbeat:Fire()
  365.  
  366.  
  367. game:GetService("RunService").Heartbeat:connect(function(s, p)
  368. tf = tf + s
  369. if tf >= frame then
  370. if allowframeloss then
  371. script.Heartbeat:Fire()
  372. lastframe = tick()
  373. else
  374. for i = 1, math.floor(tf / frame) do
  375. script.Heartbeat:Fire()
  376. end
  377. lastframe = tick()
  378. end
  379. if tossremainder then
  380. tf = 0
  381. else
  382. tf = tf - frame * math.floor(tf / frame)
  383. end
  384. end
  385. end)
  386. -------------------------------------------------------
  387. --End HeartBeat--
  388. -------------------------------------------------------
  389.  
  390. -------------------------------------------------------
  391. --Start Important Functions--
  392. -------------------------------------------------------
  393. function swait(num)
  394. if num == 0 or num == nil then
  395. game:service("RunService").Stepped:wait(0)
  396. else
  397. for i = 0, num do
  398. game:service("RunService").Stepped:wait(0)
  399. end
  400. end
  401. end
  402. function thread(f)
  403. coroutine.resume(coroutine.create(f))
  404. end
  405. function clerp(a, b, t)
  406. local qa = {
  407. QuaternionFromCFrame(a)
  408. }
  409. local qb = {
  410. QuaternionFromCFrame(b)
  411. }
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417. function QuaternionFromCFrame(cf)
  418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  419. local trace = m00 + m11 + m22
  420. if trace > 0 then
  421. local s = math.sqrt(1 + trace)
  422. local recip = 0.5 / s
  423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  424. else
  425. local i = 0
  426. if m00 < m11 then
  427. i = 1
  428. end
  429. if m22 > (i == 0 and m00 or m11) then
  430. i = 2
  431. end
  432. if i == 0 then
  433. local s = math.sqrt(m00 - m11 - m22 + 1)
  434. local recip = 0.5 / s
  435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  436. elseif i == 1 then
  437. local s = math.sqrt(m11 - m22 - m00 + 1)
  438. local recip = 0.5 / s
  439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  440. elseif i == 2 then
  441. local s = math.sqrt(m22 - m00 - m11 + 1)
  442. local recip = 0.5 / s
  443. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  444. end
  445. end
  446. end
  447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  448. local xs, ys, zs = x + x, y + y, z + z
  449. local wx, wy, wz = w * xs, w * ys, w * zs
  450. local xx = x * xs
  451. local xy = x * ys
  452. local xz = x * zs
  453. local yy = y * ys
  454. local yz = y * zs
  455. local zz = z * zs
  456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  457. end
  458. function QuaternionSlerp(a, b, t)
  459. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  460. local startInterp, finishInterp
  461. if cosTheta >= 1.0E-4 then
  462. if 1 - cosTheta > 1.0E-4 then
  463. local theta = math.acos(cosTheta)
  464. local invSinTheta = 1 / Sin(theta)
  465. startInterp = Sin((1 - t) * theta) * invSinTheta
  466. finishInterp = Sin(t * theta) * invSinTheta
  467. else
  468. startInterp = 1 - t
  469. finishInterp = t
  470. end
  471. elseif 1 + cosTheta > 1.0E-4 then
  472. local theta = math.acos(-cosTheta)
  473. local invSinTheta = 1 / Sin(theta)
  474. startInterp = Sin((t - 1) * theta) * invSinTheta
  475. finishInterp = Sin(t * theta) * invSinTheta
  476. else
  477. startInterp = t - 1
  478. finishInterp = t
  479. end
  480. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  481. end
  482. function rayCast(Position, Direction, Range, Ignore)
  483. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  484. end
  485. local RbxUtility = LoadLibrary("RbxUtility")
  486. local Create = RbxUtility.Create
  487.  
  488. -------------------------------------------------------
  489. --Start Damage Function--
  490. -------------------------------------------------------
  491. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  492. if hit.Parent == nil then
  493. return
  494. end
  495. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  496. for _, v in pairs(hit.Parent:children()) do
  497. if v:IsA("Humanoid") then
  498. h = v
  499. end
  500. end
  501. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  502.  
  503. hit.Parent:FindFirstChild("Head"):BreakJoints()
  504. end
  505.  
  506. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  507. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  508. if hit.Parent.DebounceHit.Value == true then
  509. return
  510. end
  511. end
  512. if insta == true then
  513. hit.Parent:FindFirstChild("Head"):BreakJoints()
  514. end
  515. local c = Create("ObjectValue"){
  516. Name = "creator",
  517. Value = game:service("Players").LocalPlayer,
  518. Parent = h,
  519. }
  520. game:GetService("Debris"):AddItem(c, .5)
  521. if HitSound ~= nil and HitPitch ~= nil then
  522. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  523. end
  524. local Damage = math.random(minim, maxim)
  525. local blocked = false
  526. local block = hit.Parent:findFirstChild("Block")
  527. if block ~= nil then
  528. if block.className == "IntValue" then
  529. if block.Value > 0 then
  530. blocked = true
  531. block.Value = block.Value - 1
  532. print(block.Value)
  533. end
  534. end
  535. end
  536. if blocked == false then
  537. h.Health = h.Health - Damage
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. else
  540. h.Health = h.Health - (Damage / 2)
  541. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  542. end
  543. if Type == "Knockdown" then
  544. local hum = hit.Parent.Humanoid
  545. hum.PlatformStand = true
  546. coroutine.resume(coroutine.create(function(HHumanoid)
  547. swait(1)
  548. HHumanoid.PlatformStand = false
  549. end), hum)
  550. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  551. local bodvol = Create("BodyVelocity"){
  552. velocity = angle * knockback,
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. local rl = Create("BodyAngularVelocity"){
  558. P = 3000,
  559. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  560. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodvol, .5)
  564. game:GetService("Debris"):AddItem(rl, .5)
  565. elseif Type == "Normal" then
  566. local vp = Create("BodyVelocity"){
  567. P = 500,
  568. maxForce = Vector3.new(math.huge, 0, math.huge),
  569. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  570. }
  571. if knockback > 0 then
  572. vp.Parent = hit.Parent.Torso
  573. end
  574. game:GetService("Debris"):AddItem(vp, .5)
  575. elseif Type == "Up" then
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  583. elseif Type == "DarkUp" then
  584. coroutine.resume(coroutine.create(function()
  585. for i = 0, 1, 0.1 do
  586. swait()
  587. Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  588. end
  589. end))
  590. local bodyVelocity = Create("BodyVelocity"){
  591. velocity = Vector3.new(0, 20, 0),
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597. elseif Type == "Snare" then
  598. local bp = Create("BodyPosition"){
  599. P = 2000,
  600. D = 100,
  601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602. position = hit.Parent.Torso.Position,
  603. Parent = hit.Parent.Torso,
  604. }
  605. game:GetService("Debris"):AddItem(bp, 1)
  606. elseif Type == "Freeze" then
  607. local BodPos = Create("BodyPosition"){
  608. P = 50000,
  609. D = 1000,
  610. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611. position = hit.Parent.Torso.Position,
  612. Parent = hit.Parent.Torso,
  613. }
  614. local BodGy = Create("BodyGyro") {
  615. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616. P = 20e+003,
  617. Parent = hit.Parent.Torso,
  618. cframe = hit.Parent.Torso.CFrame,
  619. }
  620. hit.Parent.Torso.Anchored = true
  621. coroutine.resume(coroutine.create(function(Part)
  622. swait(1.5)
  623. Part.Anchored = false
  624. end), hit.Parent.Torso)
  625. game:GetService("Debris"):AddItem(BodPos, 3)
  626. game:GetService("Debris"):AddItem(BodGy, 3)
  627. end
  628. local debounce = Create("BoolValue"){
  629. Name = "DebounceHit",
  630. Parent = hit.Parent,
  631. Value = true,
  632. }
  633. game:GetService("Debris"):AddItem(debounce, Delay)
  634. c = Create("ObjectValue"){
  635. Name = "creator",
  636. Value = Player,
  637. Parent = h,
  638. }
  639. game:GetService("Debris"):AddItem(c, .5)
  640. end
  641. end
  642. -------------------------------------------------------
  643. --End Damage Function--
  644. -------------------------------------------------------
  645.  
  646. -------------------------------------------------------
  647. --Start Damage Function Customization--
  648. -------------------------------------------------------
  649. function ShowDamage(Pos, Text, Time, Color)
  650. local Rate = (1 / 30)
  651. local Pos = (Pos or Vector3.new(0, 0, 0))
  652. local Text = (Text or "")
  653. local Time = (Time or 2)
  654. local Color = (Color or Color3.new(1, 0, 1))
  655. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  656. EffectPart.Anchored = true
  657. local BillboardGui = Create("BillboardGui"){
  658. Size = UDim2.new(3, 0, 3, 0),
  659. Adornee = EffectPart,
  660. Parent = EffectPart,
  661. }
  662. local TextLabel = Create("TextLabel"){
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Text = Text,
  666. Font = "Bodoni",
  667. TextColor3 = Color,
  668. TextScaled = true,
  669. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  670. Parent = BillboardGui,
  671. }
  672. game.Debris:AddItem(EffectPart, (Time))
  673. EffectPart.Parent = game:GetService("Workspace")
  674. delay(0, function()
  675. local Frames = (Time / Rate)
  676. for Frame = 1, Frames do
  677. wait(Rate)
  678. local Percent = (Frame / Frames)
  679. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  680. TextLabel.TextTransparency = Percent
  681. end
  682. if EffectPart and EffectPart.Parent then
  683. EffectPart:Destroy()
  684. end
  685. end)
  686. end
  687. -------------------------------------------------------
  688. --End Damage Function Customization--
  689. -------------------------------------------------------
  690.  
  691. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  692. for _, c in pairs(workspace:children()) do
  693. local hum = c:findFirstChild("Humanoid")
  694. if hum ~= nil then
  695. local head = c:findFirstChild("Head")
  696. if head ~= nil then
  697. local targ = head.Position - Part.Position
  698. local mag = targ.magnitude
  699. if magni >= mag and c.Name ~= plr.Name then
  700. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  701. end
  702. end
  703. end
  704. end
  705. end
  706.  
  707.  
  708. CFuncs = {
  709. Part = {
  710. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. Parent = Parent,
  713. Reflectance = Reflectance,
  714. Transparency = Transparency,
  715. CanCollide = false,
  716. Locked = true,
  717. BrickColor = BrickColor.new(tostring(BColor)),
  718. Name = Name,
  719. Size = Size,
  720. Material = Material
  721. })
  722. RemoveOutlines(Part)
  723. return Part
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Mesh = {
  741. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  742. local Msh = Create(Mesh)({
  743. Parent = Part,
  744. Offset = OffSet,
  745. Scale = Scale
  746. })
  747. if Mesh == "SpecialMesh" then
  748. Msh.MeshType = MeshType
  749. Msh.MeshId = MeshId
  750. end
  751. return Msh
  752. end
  753. },
  754. Weld = {
  755. Create = function(Parent, Part0, Part1, C0, C1)
  756. local Weld = Create("Weld")({
  757. Parent = Parent,
  758. Part0 = Part0,
  759. Part1 = Part1,
  760. C0 = C0,
  761. C1 = C1
  762. })
  763. return Weld
  764. end
  765. },
  766. Sound = {
  767. Create = function(id, par, vol, pit)
  768. coroutine.resume(coroutine.create(function()
  769. local S = Create("Sound")({
  770. Volume = vol,
  771. Pitch = pit or 1,
  772. SoundId = id,
  773. Parent = par or workspace
  774. })
  775. wait()
  776. S:play()
  777. game:GetService("Debris"):AddItem(S, 6)
  778. end))
  779. end
  780. },
  781. ParticleEmitter = {
  782. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  783. local fp = Create("ParticleEmitter")({
  784. Parent = Parent,
  785. Color = ColorSequence.new(Color1, Color2),
  786. LightEmission = LightEmission,
  787. Size = Size,
  788. Texture = Texture,
  789. Transparency = Transparency,
  790. ZOffset = ZOffset,
  791. Acceleration = Accel,
  792. Drag = Drag,
  793. LockedToPart = LockedToPart,
  794. VelocityInheritance = VelocityInheritance,
  795. EmissionDirection = EmissionDirection,
  796. Enabled = Enabled,
  797. Lifetime = LifeTime,
  798. Rate = Rate,
  799. Rotation = Rotation,
  800. RotSpeed = RotSpeed,
  801. Speed = Speed,
  802. VelocitySpread = VelocitySpread
  803. })
  804. return fp
  805. end
  806. }
  807. }
  808. function RemoveOutlines(part)
  809. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  810. end
  811. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  812. local Part = Create("Part")({
  813. formFactor = FormFactor,
  814. Parent = Parent,
  815. Reflectance = Reflectance,
  816. Transparency = Transparency,
  817. CanCollide = false,
  818. Locked = true,
  819. BrickColor = BrickColor.new(tostring(BColor)),
  820. Name = Name,
  821. Size = Size,
  822. Material = Material
  823. })
  824. RemoveOutlines(Part)
  825. return Part
  826. end
  827. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  828. local Msh = Create(Mesh)({
  829. Parent = Part,
  830. Offset = OffSet,
  831. Scale = Scale
  832. })
  833. if Mesh == "SpecialMesh" then
  834. Msh.MeshType = MeshType
  835. Msh.MeshId = MeshId
  836. end
  837. return Msh
  838. end
  839. function CreateWeld(Parent, Part0, Part1, C0, C1)
  840. local Weld = Create("Weld")({
  841. Parent = Parent,
  842. Part0 = Part0,
  843. Part1 = Part1,
  844. C0 = C0,
  845. C1 = C1
  846. })
  847. return Weld
  848. end
  849.  
  850.  
  851. -------------------------------------------------------
  852. --Start Effect Function--
  853. -------------------------------------------------------
  854. EffectModel = Instance.new("Model", char)
  855. Effects = {
  856. Block = {
  857. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  858. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  859. prt.Anchored = true
  860. prt.CFrame = cframe
  861. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. game:GetService("Debris"):AddItem(prt, 10)
  863. if Type == 1 or Type == nil then
  864. table.insert(Effects, {
  865. prt,
  866. "Block1",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. elseif Type == 2 then
  874. table.insert(Effects, {
  875. prt,
  876. "Block2",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. else
  884. table.insert(Effects, {
  885. prt,
  886. "Block3",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. end
  894. end
  895. },
  896. Sphere = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. },
  914. Cylinder = {
  915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. end
  931. },
  932. Wave = {
  933. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  934. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  935. prt.Anchored = true
  936. prt.CFrame = cframe
  937. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  938. game:GetService("Debris"):AddItem(prt, 10)
  939. table.insert(Effects, {
  940. prt,
  941. "Cylinder",
  942. delay,
  943. x3 / 60,
  944. y3 / 60,
  945. z3 / 60,
  946. msh
  947. })
  948. end
  949. },
  950. Ring = {
  951. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  952. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  953. prt.Anchored = true
  954. prt.CFrame = cframe
  955. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  956. game:GetService("Debris"):AddItem(prt, 10)
  957. table.insert(Effects, {
  958. prt,
  959. "Cylinder",
  960. delay,
  961. x3,
  962. y3,
  963. z3,
  964. msh
  965. })
  966. end
  967. },
  968. Break = {
  969. Create = function(brickcolor, cframe, x1, y1, z1)
  970. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  971. prt.Anchored = true
  972. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  973. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. local num = math.random(10, 50) / 1000
  975. game:GetService("Debris"):AddItem(prt, 10)
  976. table.insert(Effects, {
  977. prt,
  978. "Shatter",
  979. num,
  980. prt.CFrame,
  981. math.random() - math.random(),
  982. 0,
  983. math.random(50, 100) / 100
  984. })
  985. end
  986. },
  987. Spiral = {
  988. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  990. prt.Anchored = true
  991. prt.CFrame = cframe
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. game:GetService("Debris"):AddItem(prt, 10)
  994. table.insert(Effects, {
  995. prt,
  996. "Cylinder",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. end
  1004. },
  1005. Push = {
  1006. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1007. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1008. prt.Anchored = true
  1009. prt.CFrame = cframe
  1010. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Cylinder",
  1015. delay,
  1016. x3,
  1017. y3,
  1018. z3,
  1019. msh
  1020. })
  1021. end
  1022. }
  1023. }
  1024. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1025. local fp = IT("Part")
  1026. fp.formFactor = formfactor
  1027. fp.Parent = parent
  1028. fp.Reflectance = reflectance
  1029. fp.Transparency = transparency
  1030. fp.CanCollide = false
  1031. fp.Locked = true
  1032. fp.BrickColor = brickcolor
  1033. fp.Name = name
  1034. fp.Size = size
  1035. fp.Position = tors.Position
  1036. RemoveOutlines(fp)
  1037. fp.Material = "SmoothPlastic"
  1038. fp:BreakJoints()
  1039. return fp
  1040. end
  1041.  
  1042. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1043. local mesh = IT(Mesh)
  1044. mesh.Parent = part
  1045. if Mesh == "SpecialMesh" then
  1046. mesh.MeshType = meshtype
  1047. if meshid ~= "nil" then
  1048. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1049. end
  1050. end
  1051. mesh.Offset = offset
  1052. mesh.Scale = scale
  1053. return mesh
  1054. end
  1055.  
  1056. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1057. local type = type
  1058. local rng = Instance.new("Part", char)
  1059. rng.Anchored = true
  1060. rng.BrickColor = color
  1061. rng.CanCollide = false
  1062. rng.FormFactor = 3
  1063. rng.Name = "Ring"
  1064. rng.Material = "Neon"
  1065. rng.Size = Vector3.new(1, 1, 1)
  1066. rng.Transparency = 0
  1067. rng.TopSurface = 0
  1068. rng.BottomSurface = 0
  1069. rng.CFrame = pos
  1070. local rngm = Instance.new("SpecialMesh", rng)
  1071. rngm.MeshType = MType
  1072. rngm.Scale = scale
  1073. local scaler2 = 1
  1074. if type == "Add" then
  1075. scaler2 = 1 * value
  1076. elseif type == "Divide" then
  1077. scaler2 = 1 / value
  1078. end
  1079. coroutine.resume(coroutine.create(function()
  1080. for i = 0, 10 / bonuspeed, 0.1 do
  1081. swait()
  1082. if type == "Add" then
  1083. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1084. elseif type == "Divide" then
  1085. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1086. end
  1087. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1088. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1089. end
  1090. rng:Destroy()
  1091. end))
  1092. end
  1093.  
  1094. function Eviscerate(dude)
  1095. if dude.Name ~= char then
  1096. local bgf = IT("BodyGyro", dude.Head)
  1097. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1098. local val = IT("BoolValue", dude)
  1099. val.Name = "IsHit"
  1100. local ds = coroutine.wrap(function()
  1101. dude:WaitForChild("Head"):BreakJoints()
  1102. wait(0.5)
  1103. target = nil
  1104. coroutine.resume(coroutine.create(function()
  1105. for i, v in pairs(dude:GetChildren()) do
  1106. if v:IsA("Accessory") then
  1107. v:Destroy()
  1108. end
  1109. if v:IsA("Humanoid") then
  1110. v:Destroy()
  1111. end
  1112. if v:IsA("CharacterMesh") then
  1113. v:Destroy()
  1114. end
  1115. if v:IsA("Model") then
  1116. v:Destroy()
  1117. end
  1118. if v:IsA("Part") or v:IsA("MeshPart") then
  1119. for x, o in pairs(v:GetChildren()) do
  1120. if o:IsA("Decal") then
  1121. o:Destroy()
  1122. end
  1123. end
  1124. coroutine.resume(coroutine.create(function()
  1125. v.Material = "Neon"
  1126. v.CanCollide = false
  1127. local PartEmmit1 = IT("ParticleEmitter", v)
  1128. PartEmmit1.LightEmission = 1
  1129. PartEmmit1.Texture = "rbxassetid://284205403"
  1130. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1131. PartEmmit1.Rate = 150
  1132. PartEmmit1.Lifetime = NumberRange.new(1)
  1133. PartEmmit1.Size = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0.75, 0),
  1135. NumberSequenceKeypoint.new(1, 0, 0)
  1136. })
  1137. PartEmmit1.Transparency = NumberSequence.new({
  1138. NumberSequenceKeypoint.new(0, 0, 0),
  1139. NumberSequenceKeypoint.new(1, 1, 0)
  1140. })
  1141. PartEmmit1.Speed = NumberRange.new(0, 0)
  1142. PartEmmit1.VelocitySpread = 30000
  1143. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1144. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1145. local BodPoss = IT("BodyPosition", v)
  1146. BodPoss.P = 3000
  1147. BodPoss.D = 1000
  1148. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1149. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1150. v.Color = maincolor.Color
  1151. coroutine.resume(coroutine.create(function()
  1152. for i = 0, 49 do
  1153. swait(1)
  1154. v.Transparency = v.Transparency + 0.08
  1155. end
  1156. wait(0.5)
  1157. PartEmmit1.Enabled = false
  1158. wait(3)
  1159. v:Destroy()
  1160. dude:Destroy()
  1161. end))
  1162. end))
  1163. end
  1164. end
  1165. end))
  1166. end)
  1167. ds()
  1168. end
  1169. end
  1170.  
  1171. function FindNearestHead(Position, Distance, SinglePlayer)
  1172. if SinglePlayer then
  1173. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1174. end
  1175. local List = {}
  1176. for i, v in pairs(workspace:GetChildren()) do
  1177. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1178. table.insert(List, v)
  1179. end
  1180. end
  1181. return List
  1182. end
  1183.  
  1184. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1185. local type = type
  1186. local rng = Instance.new("Part", char)
  1187. rng.Anchored = true
  1188. rng.BrickColor = color
  1189. rng.CanCollide = false
  1190. rng.FormFactor = 3
  1191. rng.Name = "Ring"
  1192. rng.Material = "Neon"
  1193. rng.Size = Vector3.new(1, 1, 1)
  1194. rng.Transparency = 0
  1195. rng.TopSurface = 0
  1196. rng.BottomSurface = 0
  1197. rng.CFrame = pos
  1198. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1199. local rngm = Instance.new("SpecialMesh", rng)
  1200. rngm.MeshType = MType
  1201. rngm.Scale = Vector3.new(x1, y1, z1)
  1202. local scaler2 = 1
  1203. local speeder = FastSpeed
  1204. if type == "Add" then
  1205. scaler2 = 1 * value
  1206. elseif type == "Divide" then
  1207. scaler2 = 1 / value
  1208. end
  1209. coroutine.resume(coroutine.create(function()
  1210. for i = 0, 10 / bonuspeed, 0.1 do
  1211. swait()
  1212. if type == "Add" then
  1213. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1214. elseif type == "Divide" then
  1215. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1216. end
  1217. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1218. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1219. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1220. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1221. end
  1222. rng:Destroy()
  1223. end))
  1224. end
  1225.  
  1226. function SoulSteal(dude)
  1227. if dude.Name ~= char then
  1228. local bgf = IT("BodyGyro", dude.Head)
  1229. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1230. local val = IT("BoolValue", dude)
  1231. val.Name = "IsHit"
  1232. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1233. local soulst = coroutine.wrap(function()
  1234. local soul = Instance.new("Part",dude)
  1235. soul.Size = Vector3.new(1,1,1)
  1236. soul.CanCollide = false
  1237. soul.Anchored = false
  1238. soul.Position = torso.Position
  1239. soul.Transparency = 1
  1240. local PartEmmit1 = IT("ParticleEmitter", soul)
  1241. PartEmmit1.LightEmission = 1
  1242. PartEmmit1.Texture = "rbxassetid://569507414"
  1243. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1244. PartEmmit1.Rate = 250
  1245. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1246. PartEmmit1.Size = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 1, 0),
  1248. NumberSequenceKeypoint.new(1, 0, 0)
  1249. })
  1250. PartEmmit1.Transparency = NumberSequence.new({
  1251. NumberSequenceKeypoint.new(0, 0, 0),
  1252. NumberSequenceKeypoint.new(1, 1, 0)
  1253. })
  1254. PartEmmit1.Speed = NumberRange.new(0, 0)
  1255. PartEmmit1.VelocitySpread = 30000
  1256. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1257. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1258. local BodPoss = IT("BodyPosition", soul)
  1259. BodPoss.P = 3000
  1260. BodPoss.D = 1000
  1261. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1262. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1263. wait(1.6)
  1264. soul.Touched:connect(function(hit)
  1265. if hit.Parent == char then
  1266. soul:Destroy()
  1267. end
  1268. end)
  1269. wait(1.2)
  1270. while soul do
  1271. swait()
  1272. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1273. BodPoss.Position = tors.Position
  1274. end
  1275. end)
  1276. soulst()
  1277. end
  1278. end
  1279. function FaceMouse()
  1280. local Cam = workspace.CurrentCamera
  1281. return {
  1282. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1283. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1284. }
  1285. end
  1286.  
  1287. BTAUNT = Instance.new("Sound", tors)
  1288. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2652307229"
  1289. BTAUNT.Volume = 3
  1290. BTAUNT.Pitch = 1
  1291. BTAUNT.Looped = true
  1292. BTAUNT.TimePosition = 0
  1293.  
  1294. BTAUNT3 = Instance.new("Sound", tors)
  1295. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=686423225"
  1296. BTAUNT3.Volume = 10
  1297. BTAUNT3.Pitch = 1
  1298. BTAUNT3.Looped = false
  1299. BTAUNT3.TimePosition = 0
  1300.  
  1301. TEST = Instance.new("Sound", tors)
  1302. TEST.SoundId = "http://www.roblox.com/asset/?id=2553966123"
  1303. TEST.Volume = 25
  1304. TEST.Pitch = 1
  1305. TEST.Looped = false
  1306. TEST.TimePosition = 0
  1307. -------------------------------------------------------
  1308. --End Effect Function--
  1309. -------------------------------------------------------
  1310. function Cso(ID, PARENT, VOLUME, PITCH)
  1311. local NSound = nil
  1312. coroutine.resume(coroutine.create(function()
  1313. NSound = IT("Sound", PARENT)
  1314. NSound.Volume = VOLUME
  1315. NSound.Pitch = PITCH
  1316. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1317. swait()
  1318. NSound:play()
  1319. game:GetService("Debris"):AddItem(NSound, 50)
  1320. end))
  1321. return NSound
  1322. end
  1323. function CameraEnshaking(Length, Intensity)
  1324. coroutine.resume(coroutine.create(function()
  1325. local intensity = 1 * Intensity
  1326. local rotM = 0.01 * Intensity
  1327. for i = 0, Length, 0.1 do
  1328. swait()
  1329. intensity = intensity - 0.05 * Intensity / Length
  1330. rotM = rotM - 5.0E-4 * Intensity / Length
  1331. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1332. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1333. end
  1334. hum.CameraOffset = Vector3.new(0, 0, 0)
  1335. end))
  1336. end
  1337. -------------------------------------------------------
  1338. --End Important Functions--
  1339. -------------------------------------------------------
  1340.  
  1341.  
  1342. -------------------------------------------------------
  1343. --Start Customization--
  1344. -------------------------------------------------------
  1345. local Player_Size = 1
  1346. if Player_Size ~= 1 then
  1347. root.Size = root.Size * Player_Size
  1348. tors.Size = tors.Size * Player_Size
  1349. hed.Size = hed.Size * Player_Size
  1350. ra.Size = ra.Size * Player_Size
  1351. la.Size = la.Size * Player_Size
  1352. rl.Size = rl.Size * Player_Size
  1353. ll.Size = ll.Size * Player_Size
  1354. ----------------------------------------------------------------------------------
  1355. rootj.Parent = root
  1356. neck.Parent = tors
  1357. RW.Parent = tors
  1358. LW.Parent = tors
  1359. RH.Parent = tors
  1360. LH.Parent = tors
  1361. ----------------------------------------------------------------------------------
  1362. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1363. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1364. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1365. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1366. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1367. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1368. ----------------------------------------------------------------------------------
  1369. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1370. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1371. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1372. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. --hat.Parent = Character
  1374. end
  1375. ----------------------------------------------------------------------------------
  1376. ----------------------------------------------------------------------------------
  1377. local equipped = false
  1378. local idle = 0
  1379. local change = 1
  1380. local val = 0
  1381. local toim = 0
  1382. local idleanim = 0.4
  1383. local sine = 0
  1384. local Sit = 1
  1385. ----------------------------------------------------------------------------------
  1386. hum.WalkSpeed = 99
  1387. hum.JumpPower = 100
  1388. hum.MaxHealth = 16e+16
  1389. hum.Health = 16e+16
  1390. hum.Animator.Parent = nil
  1391. ----------------------------------------------------------------------------------
  1392. wait(1)
  1393. player = game.Players.LocalPlayer
  1394. torso = player.Character:WaitForChild("Torso")
  1395. mouse = player:GetMouse()
  1396.  
  1397. mouse.KeyDown:connect(function(key)
  1398. if key == "t" then
  1399. Cso("2545012765", hed, 3.5, 1)
  1400. dist = (torso.Position - mouse.Hit.p).magnitude
  1401. if dist <= 10000 then
  1402. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1403. end
  1404. end
  1405. end)
  1406. -------------------------------------------------------
  1407. --End Customization--
  1408. -------------------------------------------------------
  1409. local Hair = Instance.new("Part")
  1410. Hair.Parent = char
  1411. Hair.Name = "Hair"
  1412. Hair.Size = Vector3.new(1, 1, 1)
  1413. Hair.CFrame = char.Head.CFrame
  1414. Hair:BreakJoints()
  1415. Hair.CanCollide = false
  1416. Hair.TopSurface = "Smooth"
  1417. Hair.BottomSurface = "Smooth"
  1418. Hair.BrickColor = BrickColor.new("Gold")
  1419. Weld = Instance.new("Weld")
  1420. Weld.Name = "Weld"
  1421. Weld.Part0 = char.Head
  1422. Weld.Part1 = Hair
  1423. Weld.Parent = char.Head
  1424. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  1425. Mesh = Instance.new("SpecialMesh")
  1426. Mesh.Parent = Hair
  1427. Mesh.MeshId = "rbxassetid://886288384"
  1428. Mesh.TextureId = "rbxassetid://886289004"
  1429. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  1430.  
  1431. local Blobby = Instance.new("Part", char)
  1432. Blobby.Name = "Blob"
  1433. Blobby.CanCollide = false
  1434. Blobby.BrickColor = BrickColor.new("Really black")
  1435. Blobby.Transparency = 0
  1436. Blobby.Material = "Plastic"
  1437. Blobby.Size = Vector3.new(1, 1, 2)
  1438. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1439. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1440.  
  1441.  
  1442. local Weld = Instance.new("Weld", Blobby)
  1443. Weld.Part0 = ra
  1444. Weld.Part1 = Blobby
  1445. Weld.C1 = CFrame.new(0, 0.8, 0)
  1446. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1447.  
  1448. local M2 = Instance.new("SpecialMesh")
  1449. M2.Parent = Blobby
  1450. M2.MeshId = "rbxassetid://28140935"
  1451. M2.TextureId = "rbxassetid://89064580"
  1452. M2.Scale = Vector3.new(2.3,2.3,1.8)
  1453. ----------------------------------------------------------------------------------
  1454. local AddInstance = function(Object, ...)
  1455. local Obj = Instance.new(Object)
  1456. for i,v in next,(...) do
  1457. Obj[i] = v
  1458. end
  1459. return Obj
  1460. end
  1461.  
  1462. -------------------------------------------------------
  1463. wait(1)
  1464. plr = game.Players.LocalPlayer
  1465. char = plr.Character
  1466. mouse = plr:GetMouse()
  1467. whitecolor = Color3.new(1,1,1)
  1468. epicmode = false
  1469. normal = true
  1470. for i,v in pairs(char:GetChildren()) do
  1471. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1472. v:Destroy()
  1473. end
  1474. end
  1475. local shirt = Instance.new("Shirt",char)
  1476. shirt.ShirtTemplate = "rbxassetid://536831523"
  1477. local pants = Instance.new("Pants",char)
  1478. pants.PantsTemplate = "rbxassetid://547264976"
  1479. local bdycolors = char["Body Colors"]
  1480. bdycolors.HeadColor3 = whitecolor
  1481. bdycolors.LeftArmColor3 = whitecolor
  1482. bdycolors.LeftLegColor3 = whitecolor
  1483. bdycolors.RightArmColor3 = whitecolor
  1484. bdycolors.RightLegColor3 = whitecolor
  1485. bdycolors.TorsoColor3 = whitecolor
  1486. for i,v in pairs(char:GetChildren()) do
  1487. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1488. v:Destroy()
  1489. end
  1490. end
  1491.  
  1492. -------------------------------------------------------
  1493. --Start Attacks N Stuff--
  1494. -------------------------------------------------------
  1495. local naeeym2 = Instance.new("BillboardGui",char)
  1496. naeeym2.AlwaysOnTop = true
  1497. naeeym2.Size = UDim2.new(5,35,2,35)
  1498. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1499. naeeym2.Adornee = hed
  1500. naeeym2.Name = "Name"
  1501.  
  1502. local tecks2 = Instance.new("TextLabel",naeeym2)
  1503. tecks2.BackgroundTransparency = 1
  1504. tecks2.TextScaled = true
  1505. tecks2.BorderSizePixel = 0
  1506. tecks2.Text = " Happy Late April fools day"
  1507. tecks2.Font = "Fantasy"
  1508. tecks2.TextSize = 50
  1509. tecks2.TextStrokeTransparency = 0
  1510. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1511. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1512. tecks2.Size = UDim2.new(1,0,0.5,0)
  1513. tecks2.Parent = naeeym2
  1514. textfag = tecks2
  1515. tecks2.Text = "KO NO DIO DA"
  1516. BTAUNT:Play()
  1517. coroutine.resume(coroutine.create(function()
  1518. while textfag ~= nil do
  1519. swait()
  1520. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1521. textfag.Rotation = math.random(-3,3)
  1522. end
  1523. end))
  1524.  
  1525. function get_out()
  1526. BTAUNT:Stop()
  1527. attack = true
  1528. BTAUNT3:Remove()
  1529. BTAUNT3:Play()
  1530. repeat
  1531. hum.WalkSpeed = 10
  1532. for i = 0,0.37,0.03 do
  1533. swait()
  1534. BTAUNT3.Parent = tors
  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1537. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1538. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1541. end
  1542. for i = 0,0.37,0.03 do
  1543. swait()
  1544. BTAUNT3.Parent = tors
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1551. end
  1552. until BTAUNT3.Playing == false
  1553. BTAUNT3:Stop()
  1554. BTAUNT3:Play()
  1555. BTAUNT3:Remove()
  1556. BTAUNT:Play()
  1557. attack = false
  1558. hum.WalkSpeed = 20
  1559. BTAUNT:Play()
  1560. end
  1561. function Taunt2()
  1562. attack = true
  1563. hum.WalkSpeed = 0
  1564. CFuncs.Sound.Create("rbxassetid://686423225", head, 100, 1)
  1565. for i = 0, 2, 0.1 do
  1566. swait()
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1568. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1570. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1571. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1572. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1573. end
  1574. for i = 0, 6, 0.1 do
  1575. swait()
  1576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1577. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1578. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1579. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1580. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1581. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1582. end
  1583. for i = 0, 2, 0.1 do
  1584. swait()
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1586. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1589. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1590. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1591. end
  1592. attack = false
  1593. hum.WalkSpeed = 20
  1594. end
  1595. function icando()
  1596. print('>:3')
  1597. attack = true
  1598. hum.WalkSpeed = 0
  1599. TEST:Remove()
  1600. TEST:Play()
  1601. repeat
  1602. for i = 0,4,0.1 do
  1603. swait()
  1604. TEST.Parent = tors
  1605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1606. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1607. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1608. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1609. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1610. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1611. end
  1612. until TEST.Playing == false
  1613. TEST:Stop()
  1614. TEST:Play()
  1615. TEST:Remove()
  1616. print('YOU CANT STOP ME')
  1617. attack = false
  1618. hum.WalkSpeed = 99
  1619. end
  1620. function Blood_ball()
  1621. local orb = Instance.new("Part", char)
  1622. orb.Anchored = true
  1623. orb.BrickColor = BrickC("Deep orange")
  1624. orb.CanCollide = false
  1625. orb.FormFactor = 3
  1626. orb.Name = "Ring"
  1627. orb.Material = "Neon"
  1628. orb.Size = Vector3.new(1, 1, 1)
  1629. orb.Transparency = 0
  1630. orb.TopSurface = 0
  1631. orb.BottomSurface = 0
  1632. local orbm = Instance.new("SpecialMesh", orb)
  1633. orbm.MeshType = "Sphere"
  1634. orbm.Name = "SizeMesh"
  1635. orbm.Scale = Vector3.new(0, 0, 0)
  1636. local scaled = 0.1
  1637. local posid = 0
  1638. for i = 0, 109, 0.1 do
  1639. swait()
  1640. scaled = scaled + 0.001
  1641. posid = posid - scaled
  1642. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1643. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1647. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1648. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1649. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1650. end
  1651. coroutine.resume(coroutine.create(function()
  1652. orb.Anchored = false
  1653. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  1654. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  1655. local a = Instance.new("Part", workspace)
  1656. a.Name = "Direction"
  1657. a.Anchored = true
  1658. a.BrickColor = BrickC("Crimson")
  1659. a.Material = "Neon"
  1660. a.Transparency = 1
  1661. a.CanCollide = false
  1662. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  1663. local ignore = orb
  1664. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1665. a.BottomSurface = 10
  1666. a.TopSurface = 10
  1667. local distance = (orb.CFrame.p - position).magnitude
  1668. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1669. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  1670. orb.CFrame = a.CFrame
  1671. a:Destroy()
  1672. local bv = Instance.new("BodyVelocity")
  1673. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1674. bv.velocity = orb.CFrame.lookVector * 125
  1675. bv.Parent = orb
  1676. local hitted = false
  1677. game:GetService("Debris"):AddItem(orb, 15)
  1678. wait()
  1679. local hit = orb.Touched:connect(function(hit)
  1680. if hitted == false then
  1681. hitted = true
  1682. coroutine.resume(coroutine.create(function()
  1683. for i = 0,1.8,0.1 do
  1684. swait()
  1685. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  1686. end
  1687. for i = 0,1.8,0.1 do
  1688. swait()
  1689. hum.CameraOffset = Vector3.new(0,0,0)
  1690. end
  1691. end))
  1692. CFuncs.Sound.Create("rbxassetid://1055792303", orb, 5, 1)
  1693. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  1694. if v:FindFirstChild("Head") then
  1695. Eviscerate(v)
  1696. end
  1697. end
  1698. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Deep orange"), "Sphere")
  1699. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really red"), "Sphere")
  1700. for i = 0, 9 do
  1701. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Deep orange"), 0, "Sphere")
  1702. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Really red"), 0, "Sphere")
  1703. end
  1704. orb.Anchored = true
  1705. orb.Transparency = 1
  1706. wait(8)
  1707. orb:Destroy()
  1708. end
  1709. end)
  1710. end))
  1711. for i = 0, 2, 0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1716. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1717. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1719. end
  1720. attack = false
  1721. end
  1722. function Blood_ball()
  1723. attack = true
  1724. local orb = Instance.new("Part", char)
  1725. orb.Anchored = true
  1726. orb.BrickColor = BrickC("Really black")
  1727. orb.CanCollide = false
  1728. orb.FormFactor = 3
  1729. orb.Name = "Ring"
  1730. orb.Material = "Neon"
  1731. orb.Size = Vector3.new(1, 1, 1)
  1732. orb.Transparency = 0
  1733. orb.TopSurface = 0
  1734. orb.BottomSurface = 0
  1735. local orbm = Instance.new("SpecialMesh", orb)
  1736. orbm.MeshType = "Sphere"
  1737. orbm.Name = "SizeMesh"
  1738. orbm.Scale = Vector3.new(0, 0, 0)
  1739. local scaled = 0.1
  1740. local posid = 0
  1741. for i = 0, 12, 0.1 do
  1742. swait()
  1743. scaled = scaled + 0.001
  1744. posid = posid - scaled
  1745. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1746. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1751. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1752. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1753. end
  1754. coroutine.resume(coroutine.create(function()
  1755. orb.Anchored = false
  1756. local a = Instance.new("Part", workspace)
  1757. a.Name = "Direction"
  1758. a.Anchored = true
  1759. a.BrickColor = BrickC("Really red")
  1760. a.Material = "Neon"
  1761. a.Transparency = 1
  1762. a.CanCollide = false
  1763. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1764. local ignore = orb
  1765. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1766. a.BottomSurface = 10
  1767. a.TopSurface = 10
  1768. local distance = (orb.CFrame.p - position).magnitude
  1769. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1770. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1771. orb.CFrame = a.CFrame
  1772. a:Destroy()
  1773. local bv = Instance.new("BodyVelocity")
  1774. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1775. bv.velocity = orb.CFrame.lookVector * 125
  1776. bv.Parent = orb
  1777. local hitted = false
  1778. game:GetService("Debris"):AddItem(orb, 15)
  1779. swait()
  1780. local hit = orb.Touched:connect(function(hit)
  1781. if hitted == false then
  1782. hitted = true
  1783. CFuncs.Sound.Create("rbxassetid://1055792303", orb, 5, 1)
  1784. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1785. if v:FindFirstChild("Head") then
  1786. Eviscerate(v)
  1787. end
  1788. end
  1789. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Deep orange"), "Sphere")
  1790. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Deep orange"), "Sphere")
  1791. for i = 0, 9 do
  1792. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really red"), 0, "Sphere")
  1793. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1794. end
  1795. orb.Anchored = true
  1796. orb.Transparency = 1
  1797. wait(8)
  1798. orb:Destroy()
  1799. end
  1800. end)
  1801. end))
  1802. for i = 0, 1, 0.1 do
  1803. swait()
  1804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1805. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1806. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1807. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1808. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1809. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1810. end
  1811. attack = false
  1812. end
  1813. function blast()
  1814. attack = true
  1815. hum.WalkSpeed = 0
  1816. for i = 0,1.2,0.1 do
  1817. swait()
  1818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  1824. end
  1825. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1826. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1827. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1828. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1829. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  1830. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really red"), "Sphere")
  1831. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really red"), "Sphere")
  1832.  
  1833. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1834. if v:FindFirstChild("Head") then
  1835. Eviscerate(v)
  1836. end
  1837. end
  1838.  
  1839. for i = 1,4.7,0.1 do
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  1846. end
  1847. wait(.6)
  1848. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1849. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1850. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1851. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1852. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Deep orange"), "Sphere")
  1853. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really red"), "Sphere")
  1854. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Deep orange"), "Sphere")
  1855.  
  1856. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1857. if v:FindFirstChild("Head") then
  1858. Eviscerate(v)
  1859. end
  1860. end
  1861.  
  1862. for i = 1,4.7,0.1 do
  1863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1865. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1866. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1867. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  1868. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  1869. end
  1870. wait(.6)
  1871. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1872. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1873. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1874. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1875. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  1876. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  1877. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really red"), "Sphere")
  1878.  
  1879. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1880. if v:FindFirstChild("Head") then
  1881. Eviscerate(v)
  1882. end
  1883. end
  1884.  
  1885. for i = 1,4.7,0.1 do
  1886. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1888. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1889. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1890. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  1891. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  1892. end
  1893. wait(.6)
  1894. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1895. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1896. Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1897. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1898. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Navy blue"), "Sphere")
  1899. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Lime green"), "Sphere")
  1900. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Deep orange"), "Sphere")
  1901.  
  1902. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1903. if v:FindFirstChild("Head") then
  1904. Eviscerate(v)
  1905. end
  1906. end
  1907.  
  1908. for i = 1,4.7,0.1 do
  1909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1911. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1912. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1913. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  1914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  1915. end
  1916. wait(.6)
  1917. attack = false
  1918. hum.WalkSpeed = 8
  1919. end
  1920. function dejzrXD()
  1921. attack = true
  1922. hum.WalkSpeed = 20
  1923. for i = 0, 4, 0.1 do
  1924. swait()
  1925. Cso("2545012765", char, 10, 1)
  1926. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1929. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1930. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1931. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1933. end
  1934. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1935. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1936. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1937. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1938. CameraEnshaking(4, 5)
  1939. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1940. if v:FindFirstChild("Head") then
  1941. Eviscerate(v)
  1942. end
  1943. end
  1944. for i = 0, 2, 0.1 do
  1945. swait()
  1946. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1949. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1950. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1951. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1953. end
  1954. attack = false
  1955. Speed = 20
  1956. end
  1957.  
  1958. function Attack()
  1959. attack = true
  1960. for i = 0, 2.6, 0.1 do
  1961. swait()
  1962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1963. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1964. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1965. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1966. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1967. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1968. end
  1969. Cso("2545012765", tors, 10, 1)
  1970. CameraEnshaking(2, 15)
  1971. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1972. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1973. Effects.Wave.Create(BrickColor.new("Deep orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1974. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1975. if v:FindFirstChild("Head") then
  1976. Eviscerate(v)
  1977. end
  1978. end
  1979. for i = 0, 3, 0.1 do
  1980. swait()
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1983. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1984. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1985. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1986. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1987. end
  1988. attack = false
  1989. end
  1990. function Orb_Strike()
  1991. attack = true
  1992. Cso("2545012765", char, 7, 0.8)
  1993. for i = 0, 9 do
  1994. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  1995. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  1996. end
  1997. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1998. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1999. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2000. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2001. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2002. if v:FindFirstChild("Head") then
  2003. Eviscerate(v)
  2004. end
  2005. end
  2006. attack = false
  2007. hum.WalkSpeed = 20
  2008. end
  2009. -------------------------------------------------------
  2010. --End Attacks N Stuff--
  2011. -------------------------------------------------------
  2012. mouse.KeyDown:connect(function(key)
  2013. if attack == false then
  2014. if key == 'e' then
  2015. icando()
  2016. elseif key == 'c' then
  2017. Blood_ball()
  2018. elseif key == "x" then
  2019. blast()
  2020. elseif key == "y" then
  2021. Taunt2()
  2022. elseif key == 'h' then
  2023. Orb_Strike()
  2024. elseif key == "z" then
  2025. dejzrXD()
  2026. end
  2027. end
  2028. end)
  2029.  
  2030. mouse.Button1Down:connect(function(key)
  2031. if attack == false then
  2032. Attack()
  2033. end
  2034. end)
  2035.  
  2036.  
  2037.  
  2038. -------------------------------------------------------
  2039. --Start Animations--
  2040. -------------------------------------------------------
  2041. print("By Makhail07")
  2042. while true do
  2043. swait()
  2044. sine = sine + change
  2045. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2046. local velderp = root.Velocity.y
  2047. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2048. if equipped == true or equipped == false then
  2049. if attack == false then
  2050. idle = idle + 1
  2051. else
  2052. idle = 0
  2053. end
  2054. if 1 < root.Velocity.y and hitfloor == nil then
  2055. Anim = "Jump"
  2056. if attack == false then
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2058. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2063. end
  2064. elseif -1 > root.Velocity.y and hitfloor == nil then
  2065. Anim = "Fall"
  2066. if attack == false then
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2068. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2069. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2070. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2071. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2073. end
  2074. elseif torvel < 1 and hitfloor ~= nil then
  2075. Anim = "Idle"
  2076. change = 1
  2077. if attack == false then
  2078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2083. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2084. end
  2085. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2086. Anim = "Walk"
  2087. change = 1
  2088. if attack == false then
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2092. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2094. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2095. end
  2096. elseif torvel >= 25 and hitfloor ~= nil then
  2097. Anim = "Sprint"
  2098. change = 1.35
  2099. if attack == false then
  2100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2101. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2102. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2103. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2104. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2105. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2106. end
  2107. end
  2108. end
  2109. if 0 < #Effects then
  2110. for e = 1, #Effects do
  2111. if Effects[e] ~= nil then
  2112. local Thing = Effects[e]
  2113. if Thing ~= nil then
  2114. local Part = Thing[1]
  2115. local Mode = Thing[2]
  2116. local Delay = Thing[3]
  2117. local IncX = Thing[4]
  2118. local IncY = Thing[5]
  2119. local IncZ = Thing[6]
  2120. if 1 >= Thing[1].Transparency then
  2121. if Thing[2] == "Block1" then
  2122. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2123. local Mesh = Thing[1].Mesh
  2124. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2125. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2126. elseif Thing[2] == "Block2" then
  2127. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2128. local Mesh = Thing[7]
  2129. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2130. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2131. elseif Thing[2] == "Block3" then
  2132. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2133. local Mesh = Thing[7]
  2134. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2135. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2136. elseif Thing[2] == "Cylinder" then
  2137. local Mesh = Thing[1].Mesh
  2138. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2139. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2140. elseif Thing[2] == "Blood" then
  2141. local Mesh = Thing[7]
  2142. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2143. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2144. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2145. elseif Thing[2] == "Elec" then
  2146. local Mesh = Thing[1].Mesh
  2147. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2148. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2149. elseif Thing[2] == "Disappear" then
  2150. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2151. elseif Thing[2] == "Shatter" then
  2152. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2153. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2154. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2155. Thing[6] = Thing[6] + Thing[5]
  2156. end
  2157. else
  2158. Part.Parent = nil
  2159. table.remove(Effects, e)
  2160. end
  2161. end
  2162. end
  2163. end
  2164. end
  2165. end
  2166. -------------------------------------------------------
  2167. --End Animations And Script--
  2168. -------------------------------------------------------
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