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- key texture = "a4bcf3a2-a4b1-9d95-4af3-90a017441e23"; //replace this UUID with the one you want to use.
- default
- {
- state_entry()
- {
- llSetTexture(texture,ALL_SIDES); // use ALL_SIDES or the face number to set the texture on a side.
- }
- }
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