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Gayngel

Untitled

Mar 2nd, 2015
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  1. key texture = "a4bcf3a2-a4b1-9d95-4af3-90a017441e23"; //replace this UUID with the one you want to use.
  2.  
  3. default
  4. {
  5. state_entry()
  6. {
  7. llSetTexture(texture,ALL_SIDES); // use ALL_SIDES or the face number to set the texture on a side.
  8. }
  9.  
  10.  
  11. }
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