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- loadstring([[
- for i,v in next,workspace:children''do
- if(v:IsA'BasePart')then
- end;end;
- function xds(dd)
- for i,v in next,dd:children''do
- if(v:IsA'BasePart')then
- v.BrickColor=BrickColor.new'Really black';
- v.TopSurface='Smooth';
- v.BottomSurface='Smooth';
- s=Instance.new('SelectionBox',v);
- s.Adornee=v;
- s.Color=BrickColor.new'Really red';
- a=Instance.new('PointLight',v);
- a.Color=Color3.new(1,0,0);
- a.Range=15;
- a.Brightness=5;
- end;
- game.Lighting.TimeOfDay=0;
- game.Lighting.Brightness=0; game.Lighting.ShadowColor=Color3.new(0,0,0);
- game.Lighting.Ambient=Color3.new(1,0,0);
- game.Lighting.FogEnd=200;
- game.Lighting.FogColor=Color3.new(0,0,0);
- local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
- end
- end
- xds(game.Workspace)
- ]])()
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