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- --/----------------------------------\--
- --|-> Loading functions............<-|--
- --\----------------------------------/--
- -- Tables --
- iOrb= {} --> Orb Data
- iBan= {} --> Ban table
- iCmd= {} --> Commands using players, booleans and numbers or nothing
- iStr= {} --> Commands using strings, booleans or nothing
- iVal= {} --> Commands using three value like Color3 or Vector3 or nothing
- iLkl= {} --> Loopkill table
- iGod= {} --> Godmode with event function table
- iAll= {} --> Group all the commands to print them
- iHlp= {} --> Group all the commands to print info
- iTls= {} --> Group all the gears and building tools'name to print them
- iGrb= {} --> Players grabbed by orb
- -- Settings --
- iOrb.Player=game:GetService("Players").LocalPlayer
- iOrb.CharacterClone=nil
- iOrb.PlayerName=iOrb.Player.Name
- iOrb.DefaultParent=game.Workspace
- iOrb.TempData=Instance.new("Model")
- iOrb.TempBackpack=Instance.new("Model",iOrb.TempData)
- iOrb.OrbParent=nil
- iOrb.Torso=nil
- iOrb.Version="2"
- iOrb.OrbName=iOrb.Player.Name. Vintage Orb"..iOrb.Version
- iOrb.Name=iOrb.OrbName
- iOrb.OrbedName=iOrb.Player.Name
- iOrb.StopCheck=false
- iOrb.runmsg=false
- iOrb.Clearing=true
- iOrb.Part=false
- iOrb.Model=nil
- iOrb.Orb=nil
- iOrb.OrbTorso=nil
- iOrb.Humanoid=nil
- iOrb.FireColorChange=true
- iOrb.Fire=nil
- iOrb.Char=nil
- iOrb.Pos=nil
- iOrb.inUse=false
- iOrb.Move=true
- iOrb.LoadAnimation=true
- iOrb.Unremovable=true
- iOrb.LocalOrb=false
- iOrb.Orbed=false
- iOrb.CreateOrb=true
- iOrb.Trail=true
- iOrb.TSize=.6
- iOrb.sCmdExecution=true
- iOrb.Respawning=false
- iOrb.FEnabled=true
- iOrb.FHeat=1
- iOrb.FSize=2
- iOrb.PDist=.35
- iOrb.PSize=.2
- iOrb.RotSpeed=2
- iOrb.RotCoef=iOrb.RotSpeed
- iOrb.ChatColor="Red"
- iOrb.ColorChange=false
- iOrb.ColorChangeSpeed=15
- iOrb.ColorOne=0/215
- iOrb.ColorTwo=145/235
- iOrb.Size=Vector3.new(1,1,1)
- iOrb.BaseX=4.25
- iOrb.BaseY=0
- iOrb.BaseZ=0
- iOrb.LeviY=0
- iOrb.LeviRise=1.5
- iOrb.LeviSpeed=.06
- iOrb.PPersistence=.4
- iOrb.Turn=true
- iOrb.Particles=false
- -- Building Tools --
- iBuild= {
- stampertool=73089166,
- clone=73089204,
- delete=73089190,
- rotate=58880579,
- wiring=60791062,
- stamperconfig=73089239,
- paint=18474459,
- groupdragger=36334760,
- resize=58901534,
- standardconfig=16975388,
- material=58901405,
- surface=58901575
- }
- -- Gears Tools --
- iGears= {
- coil=16688968,
- rctruck=52180871,
- bow=55917429,
- epicsauce=31314931,
- dancegrenade=65545955,
- blackholebomb=28277486,
- skateboard=27902406,
- freezeray=42845853,
- atmoblaster=50937815,
- platformproducer=34898883,
- wallwalker=35683911,
- sentry=68603151,
- zombiestaff=26421972,
- gravitygun=34901961,
- banhammer=10468797,
- unseeneye=71422361,
- ancalagon=62350883,
- vinestaff=30847733,
- leviatingstaff=48596324,
- polaritystaff=61459706,
- zeusstaff=66416616,
- gravityhammer=33866846,
- magicninja=30847779,
- dualkamas=60888284,
- bbgun=42845609,
- rocket=32356064,
- r80launcher=69209924,
- illuminatingspear=69947379,
- deathspeakerzombie=51760061,
- cursedflamethrower=59175769,
- laservision=69499452,
- deamselixir=65082246,
- hydrianelixir=55917420,
- fermionblade=50938746,
- quantumentangler=72644644,
- egoexpander=26774629,
- kamipotion=66426498,
- missiletoe=66896565,
- azuresword=69499437,
- magiccarpet=71037028,
- blizzardwand=68354832,
- froststaff=66896601,
- lightingorb=72644629,
- confusoray=48596305,
- danceblaster=45941451,
- grapplehook=30393548,
- deathspeakerbook=59848474,
- dracovinbook=49491736,
- dracovinwand=56561607,
- princesswand=49491716,
- flashbang=16979083,
- novawand=27860496,
- darkspellbook=56561579,
- rcplane=69210407,
- icicleslicer=66823689,
- kotikozphaser=61459678,
- ghostfiresword=64220933,
- ninjabomb=64869947,
- supergdisruptor=14516975,
- blastgun=18268645,
- windstaff=18462637,
- atomicdisintegrator=13838639,
- handcannon=33867016,
- flamethrower=33879504,
- hypnocannon=35366155,
- scythe=28275809,
- rccar=31839203,
- woodlandstaff=11373617,
- emraldscatterblaster=22969230,
- scatterblaster=21420014,
- broom=36913601,
- armcannon=48847374,
- frosthammer=71422327,
- dualaxes=69947367,
- gloomystaff=33382711,
- blowdryer=11719016,
- tnt=12902404,
- schoolagefist=65469882,
- skullcracker=65469908,
- remotemine=33383241,
- moonwalkpotion=32353654,
- winsomewand=32355966,
- atomizer=35293856,
- tazerblade=50938773,
- azurestaff=32858662,
- velocityphaser=16469499,
- tornadegrenade=47871646,
- roboarm=35366215,
- hoverboard=64160547,
- vilethorn=54694334,
- darknessstaff=69210321,
- evileyewand=62827121,
- awestar=18010691,
- swordandshield=51302649,
- sparkstaff=10760425,
- undoingaxe=73799348,
- dragonslayer=73232786,
- screechpotion=73232825,
- dualcannons=73265108,
- gravitron=74385438,
- razevenge=74385386,
- glorylauncher=74385418,
- spikegrenade=73888479,
- victoryblaster=75550907,
- superheropotion=76262706
- }
- -- Unremovable --
- if iOrb.Unremovable then coroutine.resume(coroutine.create(function() script:Destroy() end)) end
- -- iSCmd Backup --
- function iBackupsCmd()
- iOrb.TSize=.875 iOrb.PDist=.35 iOrb.PSize=.2 iOrb.Fire.Size=iOrb.FSize iOrb.RotSpeed=8 iOrb.BaseX=4.25 iOrb.BaseY=0 iOrb.BaseZ=0 iOrb.RotCoef=iOrb.RotSpeed
- end
- -- Default Parent --
- coroutine.resume(coroutine.create(function()
- if iOrb.DefaultParent~=iOrb.Player.Character then return else repeat wait()
- if iOrb.Player.Character~=nil then iOrb.DefaultParent=iOrb.Player.Character end
- until false end end))
- -- Orb Child Remover --
- coroutine.resume(coroutine.create(function() repeat wait()
- if iOrb.Orb~=nil then for _,v in pairs(iOrb.Orb:GetChildren())do if not v:IsA("Fire") then v:Destroy() end end end
- until false end))
- -- iBan players --
- function banPlayers(plr)
- if plr:IsA("Player") then
- for _,v in pairs(iBan) do
- if tostring(v) == plr.Name then
- plr:remove()
- end
- end
- end
- end
- -- iLkl Players --
- coroutine.resume(coroutine.create(function() repeat wait()
- for _,v in pairs(iLkl)do
- coroutine.resume(coroutine.create(function()
- for i,p in pairs(game.Players:GetPlayers())do
- if tostring(p):match(tostring(v)) then
- if p.Character~=nil then
- p.Character:BreakJoints()
- end
- end
- end
- end))
- end
- until false end))
- -- Torso Finder --
- coroutine.resume(coroutine.create(function() repeat wait() if iOrb.Player.Character~=nil then
- if not iOrb.Player.Character:FindFirstChild("Torso") then iOrb.Torso=nil else iOrb.Torso=iOrb.Player.Character:FindFirstChild("Torso") end
- end until false end))
- -- Hint Function --
- function iHint(string,tm,removeHint) if iOrb.Player~=nil and string~=nil and game.Workspace.CurrentCamera~=nil then local hint=nil
- coroutine.resume(coroutine.create(function()
- if not game.Workspace.CurrentCamera:FindFirstChild(iOrb.Player.Name.."HINT") then hint=Instance.new("Hint",game.Workspace.CurrentCamera) hint.Name=iOrb.Player.Name.."HINT" hint.Text=string else hint=game.Workspace.CurrentCamera:FindFirstChild(iOrb.Player.Name.."HINT") hint.Text=string end if removeHint then wait(tm) hint:Destroy()
- for _,v in pairs(game.Workspace.CurrentCamera:GetChildren())do if v:IsA("Hint") and v.Name==iOrb.Player.Name.."HINT" then v:Destroy() end end end
- end)) end end
- -- Typing effect --
- function iTypeMsg(msg,tme) if not iOrb.inUse then if not iOrb.runmsg then iHint('',0,true) iOrb.inUse=false return end iOrb.inUse=true
- for i=1,msg:len(),1 do wait()
- iHint(msg:sub(1,i))
- end wait(tme)
- for i=1,msg:len(),1 do wait()
- iHint(msg:sub(i,msg:len()))
- end wait() iHint('',0,true) iOrb.inUse=false
- end end
- -- Local Orb --
- coroutine.resume(coroutine.create(function() repeat wait() if iOrb.LocalOrb~=nil or iOrb.Orbed~=nil then
- if iOrb.LocalOrb==true and iOrb.Orbed==false then iOrb.OrbParent=game.Workspace.CurrentCamera
- elseif iOrb.LocalOrb==false and iOrb.Orbed==false then iOrb.OrbParent=iOrb.DefaultParent
- elseif iOrb.Orbed==true then iOrb.OrbParent=game.Workspace iOrb.LocalOrb=false end end
- until false end))
- -- iOrb Chat Function --
- function iOrbChat(msg)
- if iOrb.Orbed and iOrb.Part and iOrb.Orb~=nil then game:GetService("Chat"):Chat(iOrb.Orb,msg,iOrb.ChatColor) iStr.rename(msg) end
- for cmd,func in pairs(iCmd) do
- if msg:sub(1,tostring(cmd):len()+1)==tostring(cmd)..":" then msg=msg:lower() msg=string.gsub(msg:sub(1,tostring(cmd):len()+1),":","(\'")..msg:sub(tostring(cmd):len()+2)
- if tostring(cmd) ~= "rotspeed" or tostring(cmd) ~= "x" or tostring(cmd) ~= "y" or tostring(cmd) ~= "z" then coroutine.resume(coroutine.create(iSCmd)) end
- local command=msg:gsub(",","\',\'")
- command=command:gsub(" ","\',\'")
- command=command:gsub("/","\',\'")
- command=command:gsub(":","\',\'")
- command=command:gsub("%.","\',\'")
- command=command:gsub("|","\') iCmd."..tostring(cmd).."(\'")
- command="iCmd."..command.."\')"
- coroutine.resume(coroutine.create(function()loadstring(command)()end)) return
- end
- end
- for cmd2,func2 in pairs(iStr) do
- if msg:sub(1,tostring(cmd2):len()+1)==tostring(cmd2)..":" then
- coroutine.resume(coroutine.create(iSCmd))
- coroutine.resume(coroutine.create(function()loadstring("iStr."..tostring(cmd2).."([===["..msg:sub(tostring(cmd2):len()+2).."]===])")()end)) return
- end
- end
- for cmd3,func3 in pairs(iVal) do
- if msg:sub(1,tostring(cmd3):len()+1)==tostring(cmd3)..":" then
- local command=msg:gsub(":",",")
- command=command:gsub(" ",",")
- command=command:gsub("/",",")
- command=command:gsub("%.",",")
- coroutine.resume(coroutine.create(iSCmd))
- coroutine.resume(coroutine.create(function()loadstring("iVal."..tostring(cmd3).."("..command:sub(tostring(cmd3):len()+2)..")")()end)) return
- end
- end
- end
- -- Remove Orb --
- function iRemoveOrb(path) coroutine.resume(coroutine.create(function()
- for _,v in pairs(path:GetChildren())do
- if v.Name==iOrb.Name then v:remove() end end
- if iOrb.Orbed then for _,v in pairs(game.Workspace:GetChildren())do
- if v.Name==iOrb.Name then v:remove() end
- end end end))end coroutine.resume(coroutine.create(function() wait(.1) iRemoveOrb(iOrb.DefaultParent) iRemoveOrb(game.Workspace.CurrentCamera) end))
- -- Orb Antiban Persistence --
- coroutine.resume(coroutine.create(function()
- repeat wait() if not game.Players:FindFirstChild(iOrb.PlayerName) or game.Players:FindFirstChild(iOrb.PlayerName) and not game.Players:FindFirstChild(iOrb.PlayerName):IsA("Player") then iOrb.Particles=true if iOrb.Fire~=nil then iOrb.Fire.Enabled=true end iOrb.CreateOrb=false iOrb.Orbed=true iOrb.LocalOrb=false iOrb.sCmdExecution=false iRemoveOrb(iOrb.DefaultParent) iRemoveOrb(game.Workspace.CurrentCamera) wait(.1) iOrb.Name=iOrb.OrbedName wait() iOrb.CreateOrb=true break end until iOrb.StopCheck wait()
- if iPrimaryChat~=nil then iPrimaryChat:disconnect() end wait() if not iOrb.StopCheck then
- iSecondChat=iOrb.Player.Chatted:connect(iOrbChat) end
- end))
- -- Match Players --
- function iGetPlayer(str) local players={} string=str:lower()
- if string=="me" and iOrb.Orbed==false then table.insert(players,iOrb.Player)
- elseif string=="all" or string=="" or string==nil then
- for _,v in pairs(game.Players:GetPlayers())do
- table.insert(players,v)
- end
- elseif string=="others" then
- for _,v in pairs(game.Players:GetPlayers())do
- if v~=iOrb.Player then
- table.insert(players,v)
- end end
- else for _,v in pairs(game.Players:GetPlayers())do
- if string.lower(v.Name:sub(1,string:len()))==string then
- table.insert(players,v)
- end end
- end return players
- end
- -- Trail Creation --
- function iTrailCreation()
- if iOrb.Orb~=nil then
- if iOrb.Trail then
- coroutine.resume(coroutine.create(function()
- local cOrb=iOrb.Orb:Clone()
- cOrb.Name="cTrail"
- cOrb.Anchored=true
- cOrb.Locked=true
- cOrb.CanCollide=false
- cOrb.Shape="Block"
- cOrb.FormFactor="Custom"
- cOrb.Size=Vector3.new(iOrb.TSize,iOrb.TSize,iOrb.TSize)
- cOrb.Parent=iOrb.Orb.Parent
- for _,v in pairs(cOrb:GetChildren())do v:remove() end
- cOrb.CFrame=CFrame.new(iOrb.Orb.CFrame.p)*CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(360)),math.random(0,math.rad(360)),math.random(0,math.rad(360)))
- local cPos=cOrb.CFrame.p
- cOrb.Transparency=0.2
- for i=1,10,1 do wait()
- pcall(function()
- cOrb.Size=cOrb.Size-Vector3.new(0.075,0.075,0.075)
- cOrb.Transparency=cOrb.Transparency+0.075
- cOrb.CFrame=CFrame.new(cPos)*CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(360)),math.random(0,math.rad(360)),math.random(0,math.rad(360)))
- end)
- end
- pcall(function() cOrb:remove() end)
- end)) else for _,v in pairs(iOrb.Orb.Parent:GetChildren())do if v.Name=="cOrb" and v:IsA("BasePart") then v:remove() end end end
- end
- end
- -- Particles Creation --
- function iParticlesCreation(vector,dis,size)
- if iOrb.Orb~=nil and iOrb.LoadAnimation then
- if iOrb.Particles then if iOrb.Orb~=nil and iOrb.LoadAnimation then
- local cOrb=iOrb.Orb:Clone()
- cOrb.Name="cParticle"
- cOrb.Anchored=true
- cOrb.Locked=true
- cOrb.CanCollide=false
- cOrb.Shape="Block"
- cOrb.FormFactor="Custom"
- cOrb.Reflectance=0
- if size==nil then cOrb.Size=Vector3.new(iOrb.PSize,iOrb.PSize,iOrb.PSize) else
- cOrb.Size=Vector3.new(size,size,size)
- end
- for _,v in pairs(cOrb:GetChildren())do v:remove() end
- cOrb.Parent=iOrb.Orb.Parent
- cOrb.CFrame=CFrame.new(vector)*CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(360)),math.random(0,math.rad(360)),math.random(0,math.rad(360)))*CFrame.new(Vector3.new((math.random(-iOrb.Orb.Size.X-dis,iOrb.Orb.Size.X+dis))*math.cos(math.rad(0,360)),(math.random(-iOrb.Orb.Size.X-dis,iOrb.Orb.Size.X+dis))*math.cos(math.rad(0,360)),(math.random(-iOrb.Orb.Size.X-dis,iOrb.Orb.Size.X+dis))*math.sin(math.rad(0,360))))
- local cPos=cOrb.CFrame.p
- cOrb.Transparency=.3
- local cOrb2=cOrb:Clone()
- cOrb2.Parent=iOrb.Orb.Parent
- cOrb2.Name="cParticle2"
- cOrb2.Reflectance=0
- coroutine.resume(coroutine.create(function(cOrb,cOrb2)
- for i=1,10,1 do wait() if iOrb.Orb~=nil and iOrb.Particles and iOrb.LoadAnimation then
- cOrb2.Transparency=cOrb2.Transparency+0.1
- cOrb2.Size=cOrb2.Size+Vector3.new(.04,.04,.04)
- cOrb2.CFrame=cOrb.CFrame
- else cOrb:remove() cOrb2:remove() end end
- end),cOrb,cOrb2)
- wait(iOrb.PPersistence)
- for i=1,10,1 do wait() if iOrb.Orb~=nil and iOrb.Particles and iOrb.LoadAnimation then
- cOrb.Transparency=cOrb.Transparency+0.1
- else cOrb:remove() cOrb2:remove() end end
- cOrb:remove() cOrb2:remove()
- end end
- end
- end
- -- Orb Execution Animation --
- function iSCmd()
- if iOrb.Orb==nil or iOrb.Part==false or iOrb.sCmdExecution==false or iOrb.Orbed then return end
- local cOrb=iOrb.Orb:Clone()
- cOrb.Name="cOrb"
- cOrb.Reflectance=0
- cOrb.Anchored=true
- cOrb.Locked=true
- cOrb.CanCollide=false
- cOrb.Parent=iOrb.Orb.Parent
- iOrb.PDist=iOrb.PDist+1.5
- iOrb.PSize=iOrb.PSize+.15
- iOrb.TSize=iOrb.TSize+.65
- if iOrb.Turn then
- if iOrb.RotSpeed~=0 then
- iOrb.RotSpeed = iOrb.RotSpeed+2.5
- end
- end
- if iOrb.Fire~=nil then
- iOrb.Fire.Size=iOrb.Fire.Size+3
- end
- for i = 1, 10, 1 do wait()
- if iOrb.Orb~=nil and iOrb.Part and cOrb~=nil and iOrb.Orbed==false and iOrb.sCmdExecution then
- cOrb.Transparency=cOrb.Transparency+0.1
- cOrb.Size=iOrb.Orb.Size+Vector3.new(i,i,i)
- cOrb.CFrame=iOrb.Orb.CFrame
- if iOrb.Turn then
- iOrb.BaseX=iOrb.BaseX+iOrb.RotCoef/20
- end
- else iBackupsCmd() end
- end
- if cOrb~=nil then cOrb:remove() else iBackupsCmd() end
- wait(.7)
- if iOrb.Orb~=nil and iOrb.Part and cOrb~=nil and iOrb.Orbed==false and iOrb.sCmdExecution then
- coroutine.resume(coroutine.create(function() wait(.275)
- for i=1, 20, 1 do wait()
- if iOrb.Turn then
- if iOrb.Orb~=nil and iOrb.Part and cOrb~=nil and iOrb.Orbed==false and iOrb.sCmdExecution then
- iOrb.BaseX=iOrb.BaseX-iOrb.RotCoef/40
- if iOrb.RotSpeed~=0 then
- iOrb.RotSpeed = iOrb.RotSpeed-0.125
- end
- else iBackupsCmd() end
- end
- end
- end))
- iOrb.PDist=iOrb.PDist-1.5
- iOrb.PSize=iOrb.PSize-.15
- iOrb.TSize=iOrb.TSize-.65
- if iOrb.Fire~=nil then
- iOrb.Fire.Size=iOrb.Fire.Size-3
- end
- else iBackupsCmd() end
- end
- -- Ray Function --
- function iPCmd(playerTable,color)
- if playerTable==nil then return end
- for _,player in pairs(playerTable)do coroutine.resume(coroutine.create(function()
- if player.Character~=nil and iOrb.Part and iOrb.Orb~=nil and iOrb.OrbParent then if player==iOrb.Player and iOrb.Orbed then else
- if player.Character:FindFirstChild("Torso") then if player.Character.Torso:IsA("Part") then
- if color==nil then iColor=Color3.new(iOrb.Orb.Color) else iColor=color end
- local iFocus=false
- local iTarget=player.Character.Torso.CFrame.p
- local iDist=(iOrb.Orb.CFrame.p-iTarget).magnitude if iDist > 1000 then return end
- local iRay=Instance.new("Part")
- iRay.CFrame=CFrame.new(Vector3.new(0,100000,0))
- iRay.Name="iRay"
- iRay.Anchored=true
- iRay.Locked=true
- iRay.CanCollide=false
- iRay.Reflectance=.3
- iRay.Transparency=.2
- iRay.Shape="Block"
- iRay.FormFactor="Custom"
- iRay.BrickColor=BrickColor.new(color)
- iRay.Size=Vector3.new(.2,.2,.2)
- iRay.BrickColor=iOrb.Orb.BrickColor
- iRay.Parent=iOrb.Orb.Parent
- for i=10, 1, -2 do wait()
- iTarget=player.Character.Torso.CFrame.p
- iDist=(iOrb.Orb.CFrame.p-iTarget).magnitude
- iRay.Color=iOrb.Orb.Color
- iRay.Size=Vector3.new(.2,.2,iDist/i)
- iRay.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iTarget)*CFrame.new(Vector3.new(0,0,-(iDist/i)/2))
- end iFocus=true
- coroutine.resume(coroutine.create(function(iFocus,iRay,iDist,iTarget) while iFocus and wait() do
- if player.Character~=nil then if not player.Character:FindFirstChild("Torso") then break end else break end
- iTarget=player.Character.Torso.CFrame.p
- iDist=(iOrb.Orb.CFrame.p-iTarget).magnitude
- iRay.Color=iOrb.Orb.Color
- iRay.Size=Vector3.new(.2,.2,iDist)
- iRay.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iTarget)*CFrame.new(Vector3.new(0,0,-iDist/2))
- end end),iFocus,iRay,iDist,iTarget)
- local iTar=iOrb.Orb:Clone()
- iTar.Name="iTar"
- iTar.Reflectance=0
- iTar.Anchored=true
- iTar.Locked=true
- iTar.CanCollide=false
- iTar.CFrame=player.Character.Torso.CFrame
- iTar.Transparency=.3
- iTar.BrickColor=BrickColor.new(iColor)
- iTar.Parent=iOrb.Orb.Parent
- coroutine.resume(coroutine.create(function(iTar)
- for i = 1, 15, 1 do wait()
- if player.Character~=nil then if not player.Character:FindFirstChild("Torso") then break end else break end
- iTar.Transparency=iTar.Transparency+.0325
- iTar.Size=Vector3.new(i,i,i)
- iTar.CFrame=player.Character.Torso.CFrame
- end
- for i = 4, 1, -1 do wait()
- if player.Character~=nil then if not player.Character:FindFirstChild("Torso") then break end else break end
- iTar.Transparency=iTar.Transparency+.0375
- iTar.Size=Vector3.new(i*2,i*2,i*2)
- iTar.CFrame=player.Character.Torso.CFrame
- end wait()
- iTar:remove()
- end),iTar)
- local iPersist=iRay:clone()
- iPersist.Name="iPersist"
- iPersist.BrickColor=BrickColor.new(iColor)
- iPersist.Reflectance=0
- iPersist.Anchored=true
- iPersist.Locked=true
- iPersist.CanCollide=false
- iPersist.CFrame=iRay.CFrame
- iPersist.Parent=iOrb.Orb.Parent
- for i = 1, 10, 1 do wait()
- iPersist.Transparency=iPersist.Transparency+.1
- iPersist.Size=iRay.Size+Vector3.new(i/20,i/20,0)
- iPersist.CFrame=iRay.CFrame
- end
- iPersist:remove() wait(.075)
- for i = 1, 10, 1 do wait()
- iRay.Transparency=iRay.Transparency+.1
- end iFocus=false iRay:remove() wait(2)
- end
- end end
- end
- end)) end wait(.75)
- end
- -- Orb Creation and Verification --
- coroutine.resume(coroutine.create(function() repeat wait(.1)
- if iOrb.LocalOrb==true and iOrb.Orbed==false then iOrb.OrbParent=game.Workspace.CurrentCamera
- elseif iOrb.LocalOrb==false and iOrb.Orbed==false then iOrb.OrbParent=iOrb.DefaultParent
- elseif iOrb.Orbed==true then iOrb.OrbParent=game.Workspace end
- coroutine.resume(coroutine.create(function()
- if iOrb.CreateOrb then
- if iOrb.OrbParent~=nil and iOrb.CreateOrb then
- if iOrb.Player.Character~=nil and iOrb.Torso~=nil and iOrb.CreateOrb or iOrb.Orbed==true and iOrb.CreateOrb then
- if not iOrb.OrbParent:FindFirstChild(iOrb.Name) and iOrb.CreateOrb then iOrb.Part=false iOrb.Orb=nil iOrb.Model=nil
- local iModel=Instance.new("Model",iOrb.OrbParent) iModel.Name=iOrb.Name iModel.Archivable=false iOrb.Model=iModel
- end if iOrb.OrbParent:FindFirstChild(iOrb.Name):IsA("Model") and iOrb.CreateOrb and iOrb.Torso~=nil then
- local iModel=iOrb.OrbParent:FindFirstChild(iOrb.Name) iOrb.Model=iModel
- if not iModel:FindFirstChild("Torso") and iOrb.CreateOrb and iOrb.Torso~=nil then iOrb.Part=false iOrb.Fire=nil iOrb.OrbTorso=nil
- local iTorso=Instance.new("Part",iModel)
- iTorso.Name="Torso"
- iTorso.Anchored=false
- iTorso.Locked=true
- iTorso.Transparency=1
- iTorso.CanCollide=false
- iTorso.Shape="Ball"
- iTorso.Color=Color3.new(iOrb.ColorOne,iOrb.ColorOne,iOrb.ColorOne)
- iTorso.Size=iOrb.Size
- iTorso.CFrame=CFrame.new(Vector3.new(0,10000,0))
- iTorso.BottomSurface="Smooth"
- iTorso.TopSurface="Smooth"
- iOrb.OrbTorso=iTorso end
- if not iModel:FindFirstChild("Head") and iOrb.CreateOrb and iOrb.Torso~=nil then iOrb.Part=false iOrb.Orb=nil iOrb.Fire=nil
- local iHead=Instance.new("Part",iModel)
- iHead.Name="Head"
- iHead.Anchored=true
- iHead.Locked=true
- iHead.Reflectance=.2
- iHead.CanCollide=false
- iHead.Shape="Ball"
- iHead.Color=Color3.new(iOrb.ColorOne,iOrb.ColorOne,iOrb.ColorOne)
- iHead.Size=iOrb.Size
- iHead.CFrame=CFrame.new(iOrb.Torso.CFrame.p+Vector3.new(0,5,0))
- iHead.BottomSurface="Smooth"
- iHead.TopSurface="Smooth"
- iModel.PrimaryPart=iHead
- iOrb.Orb=iHead
- local iFire=Instance.new("Fire")
- iFire.Name="iFire"
- iFire.Color=Color3.new(iOrb.ColorTwo,iOrb.ColorTwo,iOrb.ColorTwo)
- iFire.SecondaryColor=Color3.new(iOrb.ColorOne,iOrb.ColorOne,iOrb.ColorOne)
- iFire.Size=iOrb.FSize
- iFire.Heat=iOrb.FHeat
- iFire.Enabled=iOrb.FEnabled
- iFire.Parent=iHead
- iOrb.Fire=iFire
- else if iModel:FindFirstChild("Head"):IsA("Part") and iOrb.CreateOrb then
- local iHead=iModel:FindFirstChild("Head") iOrb.Orb=iHead iModel.PrimaryPart=iHead
- if not iHead:FindFirstChild("iFire") then iOrb.Fire=nil
- local iFire=Instance.new("Fire")
- iFire.Name="iFire"
- iFire.Color=Color3.new(iOrb.ColorTwo,iOrb.ColorTwo,iOrb.ColorTwo)
- iFire.SecondaryColor=Color3.new(iOrb.ColorOne,iOrb.ColorOne,iOrb.ColorOne)
- iFire.Size=iOrb.FSize
- iFire.Heat=iOrb.FHeat
- iFire.Enabled=iOrb.FEnabled
- iFire.Parent=iHead
- iOrb.Fire=iFire
- end end end if not iModel:FindFirstChild("Humanoid") and iOrb.CreateOrb then iOrb.Part=false iOrb.Humanoid=nil
- local iHumanoid=Instance.new("Humanoid",iModel)
- iHumanoid.MaxHealth=0
- iHumanoid.Health=0
- iOrb.Humanoid=iHumanoid
- end iOrb.Part=true
- end end else iOrb.Part=false iOrb.Orb=nil end end end))
- until false end))
- -- Grabber --
- coroutine.resume(coroutine.create(function() repeat wait() if iOrb.Orb~=nil and iOrb.Part then
- for _,v in pairs(iGrb) do coroutine.resume(coroutine.create(function()
- if v~=game.Players.LocalPlayer then
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- v.Character.Torso.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iOrb.Orb.CFrame.lookVector*1000)
- v.Character.Torso.Anchored=true
- end
- if v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.WalkSpeed=0
- v.Character.Humanoid.PlatformStand=true
- end
- function getParts(path)
- for _,pl in pairs(path:GetChildren())do
- if pl:IsA("BasePart") or v:IsA("Decal") then
- pl.Transparency=.65
- end getParts(pl)
- end
- end getParts(v.Character)
- end
- end
- end)) end
- end until false end))
- -- Hint Commands Function --
- function iHintCmd(string)
- for index,v in pairs(iCmd) do if string~=nil and string~="" then if tostring(index):lower():find(string:lower()) then
- table.insert(iAll,tostring(index))
- end elseif string==nil or string=="" then table.insert(iAll,tostring(index)) end end
- for index,v in pairs(iStr) do if string~=nil and string~="" then if tostring(index):lower():find(string) then
- table.insert(iAll,tostring(index))
- end elseif string==nil or string=="" then table.insert(iAll,tostring(index)) end end
- for index,v in pairs(iVal) do if string~=nil and string~="" then if tostring(index):lower():find(string) then
- table.insert(iAll,tostring(index))
- end elseif string==nil or string=="" then table.insert(iAll,tostring(index)) end end
- iOrb.runmsg=true iTypeMsg(#iAll.." command(s) found.",2)
- for _,v in pairs(iAll) do if not iOrb.runmsg then break end
- iTypeMsg(v..":",1)
- end iOrb.runmsg=false
- for i = #iAll, 1, -1 do
- table.remove(iAll,i)
- end
- end
- -- Hint Gears Name Function --
- function iHintTools(string)
- for index,v in pairs(iBuild) do if string~=nil and string~="" then if tostring(index):lower():find(string:lower()) then
- table.insert(iTls,tostring(index).." ( Building tool )")
- end elseif string==nil or string=="" then table.insert(iTls,tostring(index)) end end
- for index,v in pairs(iGears) do if string~=nil and string~="" then if tostring(index):lower():find(string) then
- table.insert(iTls,tostring(index).." ( Gear tool )")
- end elseif string==nil or string=="" then table.insert(iTls,tostring(index)) end end
- iOrb.runmsg=true iTypeMsg(#iTls.." tool(s) found.",2)
- for _,v in pairs(iTls) do if not iOrb.runmsg then break end
- iTypeMsg(v,1)
- end iOrb.runmsg=false
- for i = #iTls, 1, -1 do
- table.remove(iTls,i)
- end
- end
- -- Orbed --
- coroutine.resume(coroutine.create(function() repeat wait() if iOrb.Orbed==true then iOrb.Move=false iOrb.Player.Character=nil
- if iOrb.OrbParent~=nil and game.Workspace.CurrentCamera~=nil and iOrb.Part and iOrb.Orb~=nil then iOrb.BaseX=-1.5 iOrb.BaseY=-1.5 iOrb.BaseZ=6
- iOrb.Orb.CFrame=CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p,game.Workspace.CurrentCamera.CoordinateFrame.lookVector*10000)*CFrame.new(Vector3.new(iOrb.BaseX,iOrb.BaseY,-iOrb.BaseZ))
- end
- end until false end))
- -- Trail --
- coroutine.resume(coroutine.create(function() repeat wait(.035)
- if iOrb.Orb~=nil and iOrb.LoadAnimation then
- if iOrb.Trail then
- coroutine.resume(coroutine.create(iTrailCreation))
- else for _,v in pairs(iOrb.Orb.Parent:GetChildren())do if v.Name=="cTrail" and v:IsA("BasePart") then v:remove() end end end
- end
- until false end))
- -- Particles --
- coroutine.resume(coroutine.create(function() repeat wait(.1)
- if iOrb.Orb~=nil and iOrb.LoadAnimation then
- if iOrb.Particles then
- coroutine.resume(coroutine.create(iParticlesCreation),iOrb.Orb.CFrame.p,iOrb.PDist)
- else for _,v in pairs(iOrb.Orb.Parent:GetChildren())do if v.Name=="cParticle" and v:IsA("BasePart") then v:remove() end end end
- end
- until false end))
- -- Properties Loops --
- coroutine.resume(coroutine.create(function() repeat wait() if iOrb.Orb~=nil and iOrb.Part then
- iOrb.Orb.Locked=true
- iOrb.Orb.Anchored=true
- iOrb.Orb.CanCollide=false end
- if iOrb.OrbTorso~=nil then
- iOrb.OrbTorso.Anchored=false
- iOrb.OrbTorso.Locked=true
- iOrb.OrbTorso.CanCollide=false
- end
- if iOrb.Model~=nil then
- iOrb.Model.Archivable=false
- end
- until false end))
- -- Color Change --
- coroutine.resume(coroutine.create(function() repeat wait(.5)
- if iOrb.Orb~=nil and iOrb.Part then
- for i=iOrb.ColorOne,iOrb.ColorTwo,iOrb.ColorChangeSpeed/255 do wait()
- if iOrb.Orb~=nil and iOrb.Part then
- if iOrb.ColorChange and iOrb.Part and iOrb.Orb~=nil then
- iOrb.Orb.Color=Color3.new(i,i-15/255,i)
- end
- if iOrb.Fire~=nil then
- if iOrb.Fire.Enabled then
- if iOrb.FireColorChange then
- iOrb.Fire.Color=Color3.new(1-i,1-i,1-i)
- iOrb.Fire.SecondaryColor=Color3.new(i,i,i)
- end
- end
- end
- end
- end wait(.5)
- for i=iOrb.ColorTwo,iOrb.ColorOne,-iOrb.ColorChangeSpeed/255 do wait()
- if iOrb.Orb~=nil and iOrb.Part then
- if iOrb.ColorChange and iOrb.Part and iOrb.Orb~=nil then
- iOrb.Orb.Color=Color3.new(i,i-15/255,i)
- end
- if iOrb.Fire~=nil then
- if iOrb.Fire.Enabled then
- if iOrb.FireColorChange then
- iOrb.Fire.Color=Color3.new(1-i,1-i,1-i)
- iOrb.Fire.SecondaryColor=Color3.new(i,i,i)
- end
- end
- end
- end
- end
- end
- until false end))
- -- ID Inserter --
- function iInsertool(player,id) if player~=nil and id~=nil then game:GetService("InsertService"):ApproveAssetId(id)
- local insrt = game:GetService("InsertService"):LoadAsset(id)
- for _, v in pairs(insrt:GetChildren()) do
- if player:FindFirstChild("Backpack") then v:Clone().Parent = player:FindFirstChild("Backpack")
- else local bpk=Instance.new("Backpack",player) v:Clone().Parent = bpk end
- end end end
- -- Orb Torso Motor and Transparency --
- coroutine.resume(coroutine.create(function() repeat wait()
- if iOrb.Orb~=nil and iOrb.OrbTorso~=nil then
- iOrb.OrbTorso.Transparency = 1
- iOrb.OrbTorso.Reflectance = 1
- if not iOrb.OrbTorso:FindFirstChild("Neck") then
- local motor = Instance.new("Motor6D",iOrb.OrbTorso)
- motor.Name = "Neck"
- motor.Part0 = iOrb.OrbTorso
- motor.Part1 = iOrb.Orb
- end
- if iOrb.OrbTorso:FindFirstChild("Neck") then
- local motor = iOrb.OrbTorso.Neck
- motor.Part0 = iOrb.Orb
- motor.Part1 = iOrb.OrbTorso
- end
- end
- until false end))
- -- Rotation and Levitation --
- coroutine.resume(coroutine.create(function() local i=1 repeat wait()
- if iOrb.Turn then
- if iOrb.RotSpeed > 0 then
- if iOrb.OrbParent~=nil and iOrb.Torso~=nil and iOrb.Part and iOrb.Orb~=nil and iOrb.Move and iOrb.Orbed==false then
- if i==360 then i=1 end
- iOrb.Orb.CFrame=CFrame.new(iOrb.Torso.CFrame.p)*CFrame.new(Vector3.new(iOrb.BaseX*math.cos(math.rad(i)),iOrb.LeviY,iOrb.BaseX*math.sin(math.rad(i))))
- iOrb.Orb.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iOrb.Torso.CFrame.lookVector*10000)
- if i+iOrb.RotSpeed > 360 then i=360 else i=i+iOrb.RotSpeed end
- end
- elseif iOrb.RotSpeed < 0 then
- if iOrb.OrbParent~=nil and iOrb.Torso~=nil and iOrb.Part and iOrb.Orb~=nil and iOrb.Move and iOrb.Orbed==false then
- if i==360 then i=1 end
- iOrb.Orb.CFrame=CFrame.new(iOrb.Torso.CFrame.p)*CFrame.new(Vector3.new(iOrb.BaseX*math.cos(-math.rad(i)),iOrb.LeviY,iOrb.BaseX*math.sin(-math.rad(i))))
- iOrb.Orb.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iOrb.Torso.CFrame.lookVector*10000)
- if i-iOrb.RotSpeed > 360 then i=360 else i=i-iOrb.RotSpeed end
- end
- elseif iOrb.RotSpeed==0 then
- if iOrb.OrbParent~=nil and iOrb.Torso~=nil and iOrb.Part and iOrb.Orb~=nil and iOrb.Move and iOrb.Orbed==false then
- iOrb.Orb.CFrame=iOrb.Torso.CFrame*CFrame.new(Vector3.new(iOrb.BaseX,iOrb.LeviY,-iOrb.BaseZ))
- iOrb.Orb.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iOrb.Torso.CFrame.lookVector*10000)
- end
- end
- else if iOrb.OrbParent~=nil and iOrb.Torso~=nil and iOrb.Part and iOrb.Orb~=nil and iOrb.Move and iOrb.Orbed==false then
- iOrb.Orb.CFrame=iOrb.Torso.CFrame*CFrame.new(Vector3.new(iOrb.BaseX,iOrb.LeviY,-iOrb.BaseZ))
- iOrb.Orb.CFrame=CFrame.new(iOrb.Orb.CFrame.p,iOrb.Torso.CFrame.lookVector*10000)
- end end
- until false end))
- -- Levitation Values --
- coroutine.resume(coroutine.create(function() repeat
- if iOrb.OrbParent~=nil and iOrb.Torso~=nil and iOrb.Part and iOrb.Orb~=nil and iOrb.Move and iOrb.Orbed==false then
- function leviUp(n,n2)
- for i=iOrb.BaseY,iOrb.BaseY+iOrb.LeviRise*n,iOrb.LeviSpeed*n2 do
- wait()iOrb.LeviY=i
- end
- end
- function leviDown(n,n2)
- for i=iOrb.BaseY+iOrb.LeviRise*n,iOrb.BaseY,iOrb.LeviSpeed*n2 do
- wait()iOrb.LeviY=i
- end
- end
- leviUp(1,1)wait(.05)leviDown(1,-1)leviUp(-1,-1)wait(.05)leviDown(-1,1)
- else wait(.1) end
- until false end))
- -- iStriker Function v1 --
- function iStriker()
- local player = game:GetService("Players").LocalPlayer
- local bin = Instance.new("HopperBin", player.Backpack)
- bin.Name = "iStriker unit"
- local camera = game:GetService("Workspace").CurrentCamera
- local character = player.Character
- local torso = character:FindFirstChild("Torso")
- local humanoid = character:FindFirstChild("Humanoid")
- local neck = torso:FindFirstChild("Neck")
- local rightLeg = character:FindFirstChild("Right Leg")
- local leftLeg = character:FindFirstChild("Left Leg")
- local rightHip = torso:FindFirstChild("Right Hip")
- local leftHip = torso:FindFirstChild("Left Hip")
- local neckAngle = neck.C1
- local rightHipAngle = rightHip.C1
- local leftHipAngle = leftHip.C1
- local leftWeld = Instance.new("Weld")
- local rightWeld = Instance.new("Weld")
- local velocity = Instance.new("BodyVelocity")
- local gyro = Instance.new("BodyGyro")
- local pos = Instance.new("BodyPosition")
- local parts = {"StrikerOne", "StrikerTwo", "JointOne", "JointTwo", "PropellerOne", "PropellerTwo"}
- local welds = {"SWelderOne", "SWelderTwo", "JWelderOne", "JWelderTwo", "PWelderOne", "PWelderTwo"}
- local strikerColor = "Really black"
- local propellerColor = "White"
- local jointColor = "Bright green"
- local mainModel = Instance.new("Model")
- local cframePart = Instance.new("Part")
- local toolSelected = false
- local runNext = false
- local strikerLoaded = false
- local connected = false
- local turn = false
- local forward = false
- local backward = false
- local onleft = false
- local onright = false
- local onup = false
- local ondown = false
- local gyroAngleX = 0
- local desiredGyroAngleX = 0
- local gyroAngleY = 0
- local desiredGyroAngleY = 0
- local gyroAngleZ = 0
- local desiredGyroAngleZ = 0
- local angleSetSpeed = 5
- local rotationIndice = 0
- local maxRotation = 70
- local motorSpeed = 0
- local desiredSpeed = 0
- local xPartPos = 0
- local desiredXPartPos = 0
- local yPartPos = 0
- local desiredYPartPos = 0
- function Strk(delay)
- wait(delay)
- mainModel.Name = "Striker"
- mainModel.Archivable = false
- mainModel.Parent = character
- for index, name in pairs(parts) do
- getfenv()[name] = Instance.new("Part")
- getfenv()[name].Name = name
- getfenv()[name].Anchored = true
- getfenv()[name].Locked = true
- getfenv()[name].CanCollide = false
- getfenv()[name].Transparency = 1
- getfenv()[name].CFrame = CFrame.new(0, math.huge, 0)
- getfenv()[name].FormFactor = Enum.FormFactor.Custom
- getfenv()[name].BottomSurface = Enum.SurfaceType.Smooth
- getfenv()[name].TopSurface = Enum.SurfaceType.Smooth
- if index <= 2 then
- getfenv()[name].BrickColor = BrickColor.new(strikerColor)
- getfenv()[name].Size = Vector3.new(1.1, 1.5, 1.1)
- elseif index == 3 or index == 4 then
- getfenv()[name].BrickColor = BrickColor.new(jointColor)
- getfenv()[name].Size = Vector3.new(0.25, 0.25, 0.25)
- elseif index >= 5 then
- getfenv()[name].BrickColor = BrickColor.new(propellerColor)
- getfenv()[name].Size = Vector3.new(1.55, 0.2, 0.2)
- end
- getfenv()[name].Parent = mainModel
- coroutine.resume(coroutine.create(function()
- for i = getfenv()[name].Transparency, 0, -0.1 do
- if toolSelected then wait() getfenv()[name].Transparency = i end
- end
- end))
- end
- for index, name in pairs(welds) do
- getfenv()[name] = Instance.new("Weld")
- getfenv()[name].Parent = mainModel
- getfenv()[name].Name = name
- if index == 1 then
- getfenv()[name].Part0 = leftLeg
- StrikerOne.Anchored = false
- getfenv()[name].Part1 = StrikerOne
- getfenv()[name].C1 = CFrame.new(0, 0.35, 0)
- elseif index == 2 then
- getfenv()[name].Part0 = rightLeg
- StrikerTwo.Anchored = false
- getfenv()[name].Part1 = StrikerTwo
- getfenv()[name].C1 = CFrame.new(0, 0.35, 0)
- elseif index == 3 then
- getfenv()[name].Part0 = StrikerOne
- JointOne.Anchored = false
- getfenv()[name].Part1 = JointOne
- getfenv()[name].C1 = CFrame.new(0, 0.775, 0)
- JointOne.CanCollide = true
- elseif index == 4 then
- getfenv()[name].Part0 = StrikerTwo
- JointTwo.Anchored = false
- getfenv()[name].Part1 = JointTwo
- getfenv()[name].C1 = CFrame.new(0, 0.775, 0)
- JointTwo.CanCollide = true
- elseif index == 5 then
- getfenv()[name].Part0 = JointOne
- PropellerOne.Anchored = false
- getfenv()[name].Part1 = PropellerOne
- elseif index == 6 then
- getfenv()[name].Part0 = JointTwo
- PropellerTwo.Anchored = false
- getfenv()[name].Part1 = PropellerTwo
- end
- end
- wait(0.1)
- strikerLoaded = true
- end
- function Connection(mouse)
- toolSelected = true
- coroutine.resume(coroutine.create(function() repeat wait()
- if toolSelected then
- if leftHip ~= nil then
- leftHip.DesiredAngle = 0
- leftHip.CurrentAngle = 0
- end
- if rightHip ~= nil then
- rightHip.DesiredAngle = 0
- rightHip.CurrentAngle = 0
- end
- runNext = true
- else break end
- until false return false end))
- repeat wait() until runNext
- humanoid.PlatformStand = true
- torso.Anchored = true wait()
- torso.Velocity = Vector3.new(0, 0, 0)
- torso.RotVelocity = Vector3.new(0, 0, 0)
- leftHipAngle = leftHip.C1
- rightHipAngle = rightHip.C1
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.Parent = torso
- pos.position = torso.CFrame.p
- torso.Anchored = false
- coroutine.resume(coroutine.create(Strk),0.2)
- for i = 1, 20, 1 do wait()
- if toolSelected then
- pos.position = pos.position + Vector3.new(0, 0.2, 0)
- torso.CFrame = torso.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(18), 0)
- humanoid.PlatformStand = true
- leftHip.C1 = leftHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), -math.rad(0.5), -math.rad(0.5))
- rightHip.C1 = rightHip.C1 * CFrame.new(0, -0.01, 0) * CFrame.fromEulerAnglesXYZ(math.rad(0.5), math.rad(0.5), math.rad(0.5))
- end
- end
- local x22, y22, z22 = leftHip.C1:toEulerAnglesXYZ()
- repeat wait() until strikerLoaded
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.Parent = torso
- gyro.P = 1500
- velocity.Parent = torso
- velocity.maxForce = Vector3.new(5500, 5500, 5500)
- velocity.P = 100
- if pos ~= nil then if pos.Parent == torso then pos:remove() end end
- coroutine.resume(coroutine.create(function()
- while strikerLoaded do wait(0.03405) if toolSelected and rotationIndice < maxRotation then rotationIndice = rotationIndice + 0.25
- if desiredSpeed ~= 0 then if desiredSpeed > 0 then motorSpeed = desiredSpeed - (maxRotation - rotationIndice) elseif desiredSpeed < 0 then motorSpeed = desiredSpeed + (maxRotation - rotationIndice) end else motorSpeed = 0 end
- if desiredXPartPos ~= 0 then if desiredXPartPos > 0 then xPartPos = desiredXPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredXPartPos < 0 then xPartPos = desiredXPartPos + (maxRotation/2 - rotationIndice/2) end else xPartPos = 0 end
- if desiredYPartPos ~= 0 then if desiredYPartPos > 0 then yPartPos = desiredYPartPos - (maxRotation/2 - rotationIndice/2) elseif desiredYPartPos < 0 then yPartPos = desiredYPartPos + (maxRotation/2 - rotationIndice/2) end else yPartPos = 0 end
- if desiredGyroAngleX ~= 0 then if desiredGyroAngleX > 0 then gyroAngleX = math.rad(desiredGyroAngleX - (maxRotation - rotationIndice)) elseif desiredGyroAngleX < 0 then gyroAngleX = math.rad(desiredGyroAngleX + (maxRotation - rotationIndice)) end else gyroAngleX = 0 end
- if desiredGyroAngleY ~= 0 then if desiredGyroAngleY > 0 then gyroAngleY = math.rad(desiredGyroAngleY - (maxRotation - rotationIndice)) elseif desiredGyroAngleY < 0 then gyroAngleY = math.rad(desiredGyroAngleY + (maxRotation - rotationIndice)) end else gyroAngleY = 0 end
- if desiredGyroAngleZ ~= 0 then if desiredGyroAngleZ > 0 then gyroAngleZ = math.rad(desiredGyroAngleZ - (maxRotation - rotationIndice)) elseif desiredGyroAngleZ < 0 then gyroAngleZ = math.rad(desiredGyroAngleZ + (maxRotation - rotationIndice)) end else gyroAngleZ = 0 end
- elseif toolSelected and rotationIndice == maxRotation then humanoid.PlatformStand = true motorSpeed = desiredSpeed gyroAngleX = math.rad(desiredGyroAngleX) gyroAngleY = math.rad(desiredGyroAngleY) gyroAngleZ = math.rad(desiredGyroAngleZ) xPartPos = desiredXPartPos yPartPos = desiredYPartPos end
- if PropellerOne ~= nil and PWelderOne ~= nil then
- PWelderOne.C1 = PWelderOne.C1 * CFrame.fromEulerAnglesXYZ(0, -math.rad(rotationIndice), 0)
- end
- if PropellerTwo ~= nil and PWelderTwo ~= nil then
- PWelderTwo.C1 = PWelderTwo.C1 * CFrame.fromEulerAnglesXYZ(0, math.rad(rotationIndice), 0)
- end
- if cframePart ~= nil then
- cframePart.Size = Vector3.new(0.2, 0.2, 0.2)
- cframePart.CFrame = CFrame.new(torso.CFrame.p, camera.CoordinateFrame.lookVector * 10000000) + Vector3.new(xPartPos, yPartPos, 0)
- end
- if velocity ~= nil then if velocity.Parent == torso then velocity.velocity = (cframePart.CFrame - cframePart.CFrame.p) * Vector3.new(xPartPos, yPartPos, -motorSpeed) end end
- if gyro ~= nil then if gyro.Parent == torso then gyro.cframe = CFrame.new(gyro.cframe.p, camera.CoordinateFrame.lookVector * 10000000) * CFrame.fromEulerAnglesXYZ(gyroAngleX, gyroAngleY, gyroAngleZ) end end
- end return
- end)) connected = true stand = true
- mouse.KeyDown:connect(function(key) key = key:lower()
- if key == "w" then ForwardDown()
- elseif key == "s" then BackwardDown()
- elseif key == "a" then LeftDown()
- elseif key == "d" then RightDown()
- elseif key == "e" then UpDown()
- elseif key == "q" then DownDown()
- end end)
- mouse.KeyUp:connect(function(key) key = key:lower()
- if key == "w" then ForwardUp() if backward then BackwardDown() end
- elseif key == "s" then BackwardUp() if forward then ForwardDown() end
- elseif key == "a" then LeftUp() if onright then RightDown() end
- elseif key == "d" then RightUp() if onleft then LeftDown() end
- elseif key == "e" then UpUp() if ondown then DownDown() end
- elseif key == "q" then DownUp() if onup then UpDown() end
- end end)
- end
- function Disconnection()
- toolSelected = false wait()
- for index, name in pairs(parts) do
- if getfenv()[name] ~= nil then
- coroutine.resume(coroutine.create(function()
- for i = getfenv()[name].Transparency, 1, 0.1 do wait()
- getfenv()[name].Transparency = i
- end
- end))
- end
- end
- pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- pos.Parent = torso
- pos.position = torso.CFrame.p
- coroutine.resume(coroutine.create(Strk),0.2)
- for i = 1, 10, 1 do wait()
- pos.position = pos.position - Vector3.new(0, 0.15, 0)
- humanoid.PlatformStand = true
- leftHip.C1 = leftHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), -math.rad(-1), -math.rad(-1))
- rightHip.C1 = rightHip.C1 * CFrame.new(0, 0.02, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-1), math.rad(-1), math.rad(-1))
- end wait()
- humanoid.PlatformStand = false
- if pos ~= nil then if pos.Parent == torso then pos:remove() end end
- if gyro ~= nil then if gyro.Parent == torso then gyro:remove() end end
- if velocity ~= nil then if velocity.Parent == torso then velocity:remove() end end
- if mainModel ~= nil then mainModel:remove() end
- strikerLoaded = false
- rotationIndice = 0
- motorSpeed = 0
- desiredSpeed = 0
- ForwardUp()
- BackwardUp()
- LeftUp()
- RightUp()
- forward = false
- backward = false
- onleft = false
- onright = false
- onup = false
- ondown = false
- leftHip.C1 = leftHipAngle
- rightHip.C1 = rightHipAngle
- connected = false
- end
- function ForwardDown() forward = true
- desiredGyroAngleX = -maxRotation
- desiredSpeed = maxRotation
- end
- function BackwardDown() backward = true
- desiredGyroAngleX = maxRotation
- desiredSpeed = -maxRotation
- end
- function ForwardUp() forward = false
- desiredGyroAngleX = 0
- desiredSpeed = 0
- end
- function BackwardUp() backward = false
- desiredGyroAngleX = 0
- desiredSpeed = 0
- end
- function LeftDown() onleft = true
- desiredGyroAngleY = -maxRotation
- desiredXPartPos = -maxRotation/2
- end
- function RightDown() onright = true
- desiredGyroAngleY = maxRotation
- desiredXPartPos = maxRotation/2
- end
- function LeftUp() onleft = false
- desiredGyroAngleY = 0
- desiredXPartPos = 0
- end
- function RightUp() onright = false
- desiredGyroAngleY = 0
- desiredXPartPos = 0
- end
- function UpDown() onup = true
- desiredYPartPos = maxRotation/2
- end
- function DownDown() ondown = true
- desiredYPartPos = -maxRotation/2
- end
- function UpUp() onup = false
- desiredYPartPos = 0
- end
- function DownUp() ondown = false
- desiredYPartPos = 0
- end
- bin.Selected:connect(Connection)
- bin.Deselected:connect(Disconnection)
- end
- -- iBTool Function v2 --
- function iCreateBtools()
- plr=iOrb.Player
- if plr:FindFirstChild("PlayerGui") then plg=plr.PlayerGui else return end
- bin=Instance.new("HopperBin",plr:FindFirstChild("Backpack"))
- bin.Name="iBTools"
- bin.Selected:connect(function(mouse)
- box=Instance.new("SelectionBox")
- lso=Instance.new("SelectionPointLasso")
- lso.Visible=false
- coroutine.resume(coroutine.create(function() repeat wait() if iOrb.Humanoid~=nil then
- lso.Humanoid=iOrb.Humanoid end until false end))
- md1=1
- md2=1
- md3=1
- clr=true
- ste=false
- lvi=false
- cle=false
- tme=.5
- function createGui()
- gui=Instance.new("ScreenGui",plg)
- gui.Name="iBGui"
- --PanelGUI--
- frm=Instance.new("Frame",gui)
- frm.Visible=false
- frm.Name="iBPanel"
- frm.Position=UDim2.new(0.0199999996,0,0.400000006,0)
- frm.Size=UDim2.new(0.150000006,0,0.400000006,0)
- frm.Style="RobloxRound"
- frm.ZIndex=8
- lab=Instance.new("TextLabel",frm)
- lab.Name="iBTitle"
- lab.BackgroundTransparency=1
- lab.Size=UDim2.new(1,0,0.150000006,0)
- lab.ZIndex=9
- lab.Font="ArialBold"
- lab.FontSize="Size18"
- lab.Text="iBuildTools Panel"
- lab.TextColor3=Color3.new(1,1,1)
- lab.TextStrokeTransparency=0
- lab.TextStrokeColor3=Color3.new(0,0,0)
- del=Instance.new("TextButton",frm)
- del.Name="iBDelete"
- del.BackgroundTransparency=1
- del.Position=UDim2.new(0,0,0.200000003,0)
- del.Size=UDim2.new(1,0,0.119999997,0)
- del.Style="RobloxButtonDefault"
- del.ZIndex=9
- del.Font="ArialBold"
- del.FontSize="Size12"
- del.Text="Delete"
- del.TextColor3=Color3.new(1,1,1)
- del.Selected=true
- ach=Instance.new("TextButton",frm)
- ach.Name="iBAnchor"
- ach.BackgroundTransparency=1
- ach.Position=UDim2.new(0,0,0.330000013,0)
- ach.Size=UDim2.new(1,0,0.119999997,0)
- ach.Style="RobloxButton"
- ach.ZIndex=9
- ach.Font="ArialBold"
- ach.FontSize="Size12"
- ach.Text="Anchor"
- ach.TextColor3=Color3.new(1,1,1)
- col=Instance.new("TextButton",frm)
- col.Name="iBCanCollide"
- col.BackgroundTransparency=1
- col.Position=UDim2.new(0,0,0.460000008,0)
- col.Size=UDim2.new(1,0,0.119999997,0)
- col.Style="RobloxButton"
- col.ZIndex=9
- col.Font="ArialBold"
- col.FontSize="Size12"
- col.Text="CanCollide"
- col.TextColor3=Color3.new(1,1,1)
- lck=Instance.new("TextButton",frm)
- lck.Name="iBLock"
- lck.BackgroundTransparency=1
- lck.Position=UDim2.new(0,0,0.579999983,0)
- lck.Size=UDim2.new(1,0,0.119999997,0)
- lck.Style="RobloxButton"
- lck.ZIndex=9
- lck.Font="ArialBold"
- lck.FontSize="Size12"
- lck.Text="Lock"
- lck.TextColor3=Color3.new(1,1,1)
- brk=Instance.new("TextButton",frm)
- brk.Name="iBBreak"
- brk.BackgroundTransparency=1
- brk.Position=UDim2.new(0,0,0.699999988,0)
- brk.Size=UDim2.new(1,0,0.119999997,0)
- brk.Style="RobloxButton"
- brk.ZIndex=9
- brk.Font="ArialBold"
- brk.FontSize="Size12"
- brk.Text="BreakJoints"
- brk.TextColor3=Color3.new(1,1,1)
- set=Instance.new("TextButton",frm)
- set.Name="iBSettings"
- set.BackgroundTransparency=1
- set.Position=UDim2.new(0,0,0.829999983,0)
- set.Size=UDim2.new(1,0,0.119999997,0)
- set.Style="RobloxButton"
- set.ZIndex=9
- set.Font="ArialBold"
- set.FontSize="Size12"
- set.Text="Settings"
- set.TextColor3=Color3.new(1,1,1)
- frm.Visible=true
- --SettingsGUI--
- frs=Instance.new("Frame",gui)
- frs.Visible=false
- frs.Name="iBSettings"
- frs.Position=UDim2.new(0.389999986,0,0.400000006,0)
- frs.Size=UDim2.new(0.25,0,0.25,0)
- frs.Style="RobloxRound"
- frs.ZIndex=8
- frw=Instance.new("Frame",frs)
- frw.Name="iBWindow"
- frw.Position=UDim2.new(0,0,0.25999999,0)
- frw.Size=UDim2.new(1,0,0.74000001,0)
- frw.Style="RobloxRound"
- frw.ZIndex=8
- cls=Instance.new("TextButton",frs)
- cls.Name="iBClose"
- cls.Position=UDim2.new(0.850000024,0,-0.00999999978,0)
- cls.Size=UDim2.new(0.150000006,0,0.219999999,0)
- cls.Style="RobloxButtonDefault"
- cls.ZIndex=10
- cls.Font="ArialBold"
- cls.FontSize="Size12"
- cls.Text="X"
- cls.TextColor3=Color3.new(1,0,0)
- wtl=Instance.new("TextLabel",frs)
- wtl.Name="iBTitle"
- wtl.BackgroundTransparency=1
- wtl.Size=UDim2.new(1,0,0.25,0)
- wtl.ZIndex=9
- wtl.Font="ArialBold"
- wtl.FontSize="Size14"
- wtl.Text="iBuildTools Settings Window"
- wtl.TextColor3=Color3.new(1,1,1)
- wtl.TextStrokeColor3=Color3.new(0,0,0)
- wtl.TextStrokeTransparency=0
- wtl.TextXAlignment="Left"
- clk=Instance.new("TextLabel",frw)
- clk.Name="iBClick"
- clk.BackgroundTransparency=1
- clk.Size=UDim2.new(1,0,0.330000013,0)
- clk.ZIndex=10
- clk.Font="ArialBold"
- clk.FontSize="Size12"
- clk.TextColor3=Color3.new(1,1,1)
- clk.Text=" - Click Mode : "
- clk.TextStrokeColor3=Color3.new(0,0,0)
- clk.TextStrokeTransparency=0
- clk.TextXAlignment="Left"
- ray=Instance.new("TextLabel",frw)
- ray.Name="iBRay"
- ray.BackgroundTransparency=1
- ray.Position=UDim2.new(0,0,0.330000013,0)
- ray.Size=UDim2.new(1,0,0.330000013,0)
- ray.ZIndex=10
- ray.Font="ArialBold"
- ray.FontSize="Size12"
- ray.TextColor3=Color3.new(1,1,1)
- ray.Text=" - Ray Mode : "
- ray.TextStrokeColor3=Color3.new(0,0,0)
- ray.TextStrokeTransparency=0
- ray.TextXAlignment="Left"
- rfc=Instance.new("TextLabel",frw)
- rfc.Name="iBRayFunction"
- rfc.BackgroundTransparency=1
- rfc.Position=UDim2.new(0,0,0.660000013,0)
- rfc.Size=UDim2.new(1,0,0.330000013,0)
- rfc.ZIndex=10
- rfc.Font="ArialBold"
- rfc.FontSize="Size12"
- rfc.TextColor3=Color3.new(1,1,1)
- rfc.Text=" - Ray Function : "
- rfc.TextStrokeColor3=Color3.new(0,0,0)
- rfc.TextStrokeTransparency=0
- rfc.TextXAlignment="Left"
- ckb=Instance.new("TextButton",frw)
- ckb.Name="iBClickButton"
- ckb.Position=UDim2.new(0.400000006,0,0,0)
- ckb.Size=UDim2.new(0.600000024,0,0.330000013,0)
- ckb.ZIndex=10
- ckb.Selected=true
- ckb.Style="RobloxButtonDefault"
- ckb.Font="ArialBold"
- ckb.FontSize="Size12"
- ckb.Text="Enabled"
- ckb.TextColor3=Color3.new(0,1,0)
- ryb=Instance.new("TextButton",frw)
- ryb.Name="iBRayButton"
- ryb.Position=UDim2.new(0.400000006,0,0.330000013,0)
- ryb.Size=UDim2.new(0.600000024,0,0.330000013,0)
- ryb.Style="RobloxButton"
- ryb.ZIndex=10
- ryb.Font="ArialBold"
- ryb.FontSize="Size12"
- ryb.Text="Disabled"
- ryb.TextColor3=Color3.new(1,0,0)
- rfb=Instance.new("TextButton",frw)
- rfb.Name="iBRayFButton"
- rfb.Position=UDim2.new(0.400000006,0,0.660000013,0)
- rfb.Size=UDim2.new(0.600000024,0,0.330000013,0)
- rfb.Style="RobloxButtonDefault"
- rfb.ZIndex=10
- rfb.Font="ArialBold"
- rfb.FontSize="Size12"
- rfb.Text="Enable Propertie"
- rfb.TextColor3=Color3.new(0,1,0)
- end createGui()
- coroutine.resume(coroutine.create(function()
- while(mouse)and wait() do
- if(box)and(ray)then
- if(lvi)then
- lso.Visible=true
- else
- lso.Visible=false
- end
- if(md1==1)then
- if(clr)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- box.Visible=true
- box.Parent=game.Workspace.CurrentCamera
- box.Adornee=mouse.Target
- if(md2==1)then
- box.Color=BrickColor.new("Bright red")
- elseif(md2==2)then
- if(mouse.Target.Anchored)then
- box.Color=BrickColor.new("Camo")
- else
- box.Color=BrickColor.new("Bright red")
- end
- elseif(md2==3)then
- if(mouse.Target.CanCollide)then
- box.Color=BrickColor.new("Camo")
- else
- box.Color=BrickColor.new("Bright red")
- end
- elseif(md2==4)then
- if(mouse.Target.Locked)then
- box.Color=BrickColor.new("Camo")
- else
- box.Color=BrickColor.new("Bright red")
- end
- elseif(md2==5)then
- box.Color=BrickColor.new("Bright blue")
- end
- end
- else
- box.Visible=false
- box.Parent=nil
- box.Adornee=nil
- end
- end
- elseif(md1==2)then
- lso.Point=mouse.Hit.p
- box.Visible=false
- box.Parent=nil
- box.Adornee=nil
- if(md2~=1)and(md2~=5)then
- if(md3==1)then
- lso.Color=BrickColor.new("Camo")
- elseif(md3==2)then
- lso.Color=BrickColor.new("Bright red")
- end
- elseif(md2==1)then
- if(cle)then
- lso.Color=BrickColor.new("Bright red")
- else
- lso.Color=BrickColor.new("Bright blue")
- end
- elseif(md2==5)then
- if(cle)then
- lso.Color=BrickColor.new("Bright red")
- else
- lso.Color=BrickColor.new("Bright blue")
- end
- end
- end
- end
- end
- end))
- function delDown()
- del_downFunc=mouse.Button1Down:connect(function()
- md2=1
- if(md2==1)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- mouse.Target:remove()
- end
- end
- elseif(md1==2)then
- lvi=true
- lso.Parent=game.Workspace.CurrentCamera
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- mouse.Target:remove()
- cle=true
- wait(tme)
- cle=false
- else
- cle=false
- end
- else
- cle=false
- end
- end
- end
- end
- end)
- end
- function delUp()
- del_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- cle=false
- lso.Parent=nil
- end)
- end
- function achDown()
- ach_downFunc=mouse.Button1Down:connect(function()
- md2=2
- if(md2==2)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- if(mouse.Target.Anchored)then
- mouse.Target.Anchored=false
- else
- mouse.Target.Anchored=true
- end
- end
- end
- elseif(md1==2)then
- lvi=true
- lso.Parent=game.Workspace.CurrentCamera
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- if(md3==1)then
- mouse.Target.Anchored=true
- elseif(md3==2)then
- mouse.Target.Anchored=false
- end
- end
- end
- end
- end
- end
- end)
- end
- function achUp()
- ach_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- lso.Parent=nil
- end)
- end
- function colDown()
- col_downFunc=mouse.Button1Down:connect(function()
- md2=3
- if(md2==3)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- if(mouse.Target.CanCollide)then
- mouse.Target.CanCollide=false
- else
- mouse.Target.CanCollide=true
- end
- end
- end
- elseif(md1==2)then
- lvi=true
- lso.Parent=game.Workspace.CurrentCamera
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- if(md3==1)then
- mouse.Target.CanCollide=true
- elseif(md3==2)then
- mouse.Target.CanCollide=false
- end
- end
- end
- end
- end
- end
- end)
- end
- function colUp()
- col_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- lso.Parent=nil
- end)
- end
- function lckDown()
- lck_downFunc=mouse.Button1Down:connect(function()
- md2=4
- if(md2==4)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- if(mouse.Target.Locked)then
- mouse.Target.Locked=false
- else
- mouse.Target.Locked=true
- end
- end
- end
- elseif(md1==2)then
- lvi=true
- lso.Parent=game.Workspace.CurrentCamera
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- if(md3==1)then
- mouse.Target.Locked=true
- elseif(md3==2)then
- mouse.Target.Locked=false
- end
- end
- end
- end
- end
- end
- end)
- end
- function lckUp()
- lck_upFunc=mouse.Button1Up:connect(function()
- lvi=false
- lso.Parent=nil
- end)
- end
- function brkDown()
- brk_downFunc=mouse.Button1Down:connect(function()
- md2=5
- if(md2==5)then
- if(md1==1)then
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- clr=false
- box.Color=BrickColor.new("Bright red")
- mouse.Target:BreakJoints()
- end
- end
- elseif(md1==2)then
- lvi=true
- lso.Parent=game.Workspace.CurrentCamera
- while(lvi)and wait() do
- if(mouse.Target~=nil)then
- if(mouse.Target:IsA("BasePart"))and(mouse.Target~=iOrb.Orb)or(mouse.Target.Name~="cParticle")or(mouse.Target.Name~="cParticle2")then
- mouse.Target:BreakJoints()
- cle=true
- else
- cle=true
- end
- else
- cle=false
- end
- end
- end
- end
- end)
- end
- function brkUp()
- brk_upFunc=mouse.Button1Up:connect(function()
- clr=true
- lvi=false
- cle=false
- end)
- end
- delDown()
- delUp()
- achDown()
- achUp()
- colDown()
- colUp()
- lckDown()
- lckUp()
- brkDown()
- brkUp()
- del.MouseButton1Click:connect(function()
- md2=1
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButtonDefault"
- del.Selected=true
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButton"
- brk.Selected=false
- delDown()
- delUp()
- end)
- ach.MouseButton1Click:connect(function()
- md2=2
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButtonDefault"
- ach.Selected=true
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButton"
- brk.Selected=false
- achDown()
- achUp()
- end)
- col.MouseButton1Click:connect(function()
- md2=3
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButtonDefault"
- col.Selected=true
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButton"
- brk.Selected=false
- colDown()
- colUp()
- end)
- lck.MouseButton1Click:connect(function()
- md2=4
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButtonDefault"
- lck.Selected=true
- brk.Style="RobloxButton"
- brk.Selected=false
- lckDown()
- lckUp()
- end)
- brk.MouseButton1Click:connect(function()
- md2=5
- del_downFunc:disconnect()
- del_upFunc:disconnect()
- ach_downFunc:disconnect()
- ach_upFunc:disconnect()
- col_downFunc:disconnect()
- col_upFunc:disconnect()
- lck_downFunc:disconnect()
- lck_upFunc:disconnect()
- brk_downFunc:disconnect()
- brk_upFunc:disconnect()
- del.Style="RobloxButton"
- del.Selected=false
- ach.Style="RobloxButton"
- ach.Selected=false
- col.Style="RobloxButton"
- col.Selected=false
- lck.Style="RobloxButton"
- lck.Selected=false
- brk.Style="RobloxButtonDefault"
- brk.Selected=true
- brkDown()
- brkUp()
- end)
- set.MouseButton1Click:connect(function()
- if(ste)then
- ste=false
- frs.Visible=false
- set.Style="RobloxButton"
- else
- ste=true
- frs.Visible=true
- set.Style="RobloxButtonDefault"
- end
- end)
- cls.MouseButton1Click:connect(function()
- ste=false
- frs.Visible=false
- set.Style="RobloxButton"
- end)
- ckb.MouseButton1Click:connect(function()
- md1=1
- ckb.Style="RobloxButtonDefault"
- ckb.Selected=true
- ckb.Text="Enabled"
- ckb.TextColor3=Color3.new(0,1,0)
- ryb.Style="RobloxButton"
- ryb.Selected=false
- ryb.Text="Disabled"
- ryb.TextColor3=Color3.new(1,0,0)
- end)
- ryb.MouseButton1Click:connect(function()
- md1=2
- ryb.Style="RobloxButtonDefault"
- ryb.Selected=true
- ryb.Text="Enabled"
- ryb.TextColor3=Color3.new(0,1,0)
- ckb.Style="RobloxButton"
- ckb.Selected=false
- ckb.Text="Disabled"
- ckb.TextColor3=Color3.new(1,0,0)
- end)
- rfb.MouseButton1Click:connect(function()
- if(md3==1)then
- md3=2
- rfb.Style="RobloxButton"
- rfb.Text="Disable Propertie"
- rfb.TextColor3=Color3.new(1,0,0)
- elseif(md3==2)then
- md3=1
- rfb.Style="RobloxButtonDefault"
- rfb.Text="Enable Propertie"
- rfb.TextColor3=Color3.new(0,1,0)
- end
- end)
- end)
- bin.Deselected:connect(function()
- clr=false
- if(box~=nil)then
- box:Destroy()
- end
- if(lso~=nil)then
- lso:Destroy()
- end
- if(gui~=nil)then
- gui:Destroy()
- end
- end)
- end
- -- Run chatEvent --
- iPrimaryChat=iOrb.Player.Chatted:connect(iOrbChat)
- -- Commands --
- iCmd.turn=function(boolean)
- if boolean=="true" or boolean==nil or boolean=="" then iOrb.Turn=true elseif boolean=="false" then iOrb.Turn=false end
- end
- iCmd.tena=function(boolean)
- if boolean=="true" or boolean==nil or boolean=="" then iOrb.Trail=true elseif boolean=="false" then iOrb.Trail=false end
- end
- iCmd.fena=function(boolean)
- if boolean=="true" or boolean==nil or boolean=="" then if iOrb.Fire~=nil then iOrb.Fire.Enabled=true end elseif boolean=="false" then if iOrb.Fire~=nil then iOrb.Fire.Enabled=false end end
- end
- iCmd.move=function(boolean)
- if boolean=="true" or boolean==nil or boolean=="" and not iOrb.Move then iOrb.Move=true elseif boolean=="false" then iOrb.Move=false end
- end
- iCmd.fchange=function(boolean)
- if boolean=="true" or boolean==nil or boolean=="" then iOrb.FireColorChange=true elseif boolean=="false" then iOrb.FireColorChange=false end
- end
- iCmd.localorb=function(boolean) if not iOrb.Orbed then
- if boolean=="true" or boolean==nil or boolean=="" then iOrb.LocalOrb=true if not iOrb.Orbed then iOrb.OrbParent=game.Workspace.CurrentCamera end iOrb.LoadAnimation=false iOrb.CreateOrb=false wait() iRemoveOrb(iOrb.DefaultParent) wait(.1) iOrb.LoadAnimation=true wait() iOrb.CreateOrb=true elseif boolean=="false" then if not iOrb.Orbed then iOrb.OrbParent=iOrb.DefaultParent end iOrb.LocalOrb=false iOrb.LoadAnimation=false iOrb.CreateOrb=false wait() iRemoveOrb(game.Workspace.CurrentCamera) wait(.1) iOrb.LoadAnimation=true wait() iOrb.CreateOrb=true end
- end end
- iCmd.particles=function(boolean)
- if boolean=="true" or boolean==nil or boolean=="" then iOrb.Particles=true elseif boolean=="false" then iOrb.Particles=false end
- end
- iCmd.rotspeed=function(number)
- if tonumber(number,10) then iOrb.RotSpeed=tonumber(number,10) iOrb.RotCoef=tonumber(number,10) end
- end
- iCmd.levirise=function(number)
- if tonumber(number,10) then iOrb.LeviRise=tonumber(number,10) end
- end
- iCmd.levispeed=function(number)
- if tonumber(number,10) then iOrb.LeviSpeed=tonumber(number,10) end
- end
- iCmd.tsize=function(number)
- if tonumber(number,10) then iOrb.TSize=tonumber(number,10) end
- end
- iCmd.fsize=function(number)
- if tonumber(number,10) then if iOrb.Fire~=nil then iOrb.Fire.Size=tonumber(number,10) end end
- end
- iCmd.fheat=function(number)
- if tonumber(number,10) then if iOrb.Fire~=nil then iOrb.Fire.Heat=tonumber(number,10) end end
- end
- iCmd.x=function(number)
- if tonumber(number,10) then iOrb.BaseX=tonumber(number,10) end
- end
- iCmd.y=function(number)
- if tonumber(number,10) then iOrb.BaseY=tonumber(number,10) end
- end
- iCmd.z=function(number)
- if tonumber(number,10) then iOrb.BaseZ=tonumber(number,10) end
- end
- iCmd.kill=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- if v.Character~=nil then
- v.Character:BreakJoints()
- end
- end
- end
- iCmd.kl=function(player) iCmd.kill(player) end
- iCmd.loopkill=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- table.insert(iLkl,tostring(v))
- end
- end
- iCmd.lkl=function(player) iCmd.loopkill(player) end
- iCmd.unloopkill=function(player) player=iGetPlayer(player)
- for _,v in pairs(player) do
- for i,t in pairs(iLkl) do
- if tostring(v):match(t) then table.remove(iLkl,i) end
- end
- end
- end
- iCmd.unlkl=function(player) iCmd.unloopkill(player) end
- iCmd.kick=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- local obj=Instance.new("ObjectValue",game.Players) obj.Name=v.Name v:Destroy()
- end
- end
- iCmd.banlist=function()
- for _,v in pairs(iBan) do
- iOrb.runmsg=true iTypeMsg(tostring(v):sub(1,i),1) iOrb.runmsg=false
- end
- end
- iCmd.ban=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- table.insert(iBan,v) local obj=Instance.new("ObjectValue",game.Players) obj.Name=v.Name v:Destroy()
- end
- end
- iCmd.unban=function(player) plrb=iGetPlayer(player)
- for _,v in pairs(plrb) do
- for i,t in pairs(iBan) do
- if tostring(v):match(t) then table.remove(iBan,i) end
- end
- end
- for _,v in pairs(iBan) do if player~=nil or player~="" or player~="all" then
- if string.lower(tostring(v):sub(1,player:len()))==player:lower() then
- table.remove(iBan,_) if game.Players:FindFirstChild(v) then if game.Players:FindFirstChild(v):IsA("ObjectValue") then game.Players:FindFirstChild(v):remove() end end
- end
- elseif player==nil or player=="" or player=="all" then table.remove(iBan,_) if game.Players:FindFirstChild(v):IsA("ObjectValue") then game.Players:FindFirstChild(v):remove() end end end
- end
- iCmd.orb=function() if not iOrb.Orbed and game.Players.LocalPlayer~=nil then
- iOrb.Player.Character.Archivable=true
- iOrb.CharacterClone = iOrb.Player.Character:clone()
- iOrb.CreateOrb=false iOrb.Orbed=true iOrb.LocalOrb=false iOrb.sCmdExecution=false iRemoveOrb(iOrb.DefaultParent) iRemoveOrb(game.Workspace.CurrentCamera) wait(.05) iOrb.Name=iOrb.OrbedName wait() iOrb.CreateOrb=true
- end end
- iCmd.char=function() if iOrb.Orbed and game.Players:FindFirstChild(iOrb.PlayerName) then if not game.Players:FindFirstChild(iOrb.PlayerName):IsA("ObjectValue") then wait()
- local currentOrbPosition = iOrb.Orb.CFrame
- iOrb.CreateOrb=false iOrb.Orbed=false iOrb.LocalOrb=false iOrb.sCmdExecution=true iRemoveOrb(iOrb.DefaultParent) iRemoveOrb(game.Workspace.CurrentCamera) iRemoveOrb(game.Workspace) iOrb.Name=iOrb.OrbName iBackupsCmd() wait()
- iOrb.CharacterClone.Parent=game.Workspace
- iOrb.Player.Character = iOrb.CharacterClone
- if iOrb.CharacterClone:FindFirstChild("Animate") then
- iOrb.CharacterClone.Animate.Disabled = true
- wait()
- iOrb.CharacterClone.Animate.Disabled = false
- end
- repeat wait() until game.Players.LocalPlayer.Character~=nil and game.Players.LocalPlayer.Character:FindFirstChild("Torso") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character.Humanoid.Health > 0 iOrb.CharacterClone:FindFirstChild("Torso").CFrame=CFrame.new(currentOrbPosition.p) iOrb.CharacterClone.Archivable=false iOrb.CharacterClone=nil iOrb.CreateOrb=true iOrb.Move=true
- end end end
- iCmd.fly=function() if not iOrb.Orbed then
- if iOrb.Player ~= nil then
- if iOrb.Player.Character ~= nil then
- iStriker()
- end
- end
- end end
- iCmd.ff=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright blue")
- for _,v in pairs(player) do
- if v.Character~=nil then
- Instance.new("ForceField",v.Character)
- end
- end
- end
- iCmd.explode=function(player)
- if iOrb.Orbed and iOrb.Orb~=nil and player=="me" then
- local boom=Instance.new("Explosion",iOrb.Orb)
- boom.Position=iOrb.Orb.CFrame.p
- boom.ExplosionType=2
- else
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- local boom=Instance.new("Explosion",v.Character.Torso)
- boom.Position=v.Character.Torso.CFrame.p
- boom.ExplosionType=2
- end
- end
- end
- end
- end
- iCmd.expl=function(player) iCmd.explode(player) end
- iCmd.tower=function(player,height,duration)
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- if v == iOrb.Player and iOrb.Orbed then else
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- coroutine.wrap(function()
- local heightValue = nil
- local part = Instance.new("Part",game.Workspace)
- part.Name = "iTower"
- part.Anchored = true
- part.Locked = true
- part.CanCollide = true
- part.FormFactor = Enum.FormFactor.Custom
- part.Material = Enum.Material.Concrete
- part.BottomSurface="Smooth"
- part.TopSurface="Smooth"
- part.BrickColor = BrickColor.new("Medium stone grey")
- part.Size = Vector3.new(10,.2,10)
- part.CFrame = v.Character.Torso.CFrame * CFrame.new(0,-2.5,0)
- if height == "" or tonumber(height) <= 0 or height == nil then heightValue = 30
- else heightValue = tonumber(height) end
- for i = part.Size.y, heightValue, .25 do wait()
- local currentPos = part.CFrame
- part.Size = Vector3.new(10,i,10)
- part.CFrame = currentPos * CFrame.new(0,.25/2,0)
- end
- coroutine.wrap(function()
- local durationValue = nil
- if duration == "" or duration == nil or tonumber(duration) > 120 or tonumber(duration) <= 0 then durationValue = 15
- else durationValue = tonumber(duration) end
- wait(durationValue)
- if part ~= nil and part.Parent == game.Workspace then
- for i = part.Size.y, .2, -.25 do wait()
- pcall(function()
- local currentPos = part.CFrame
- part.Size = Vector3.new(10,i,10)
- part.CFrame = currentPos * CFrame.new(0,-.25/2,0)
- end)
- end
- pcall(function() part:remove() end)
- end
- end)()
- end)()
- end
- end
- end
- end
- end
- iCmd.respawn=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright blue")
- for _,v in pairs(player) do coroutine.resume(coroutine.create(function()
- if v==game.Players.LocalPlayer and iOrb.Orbed then return end
- local model=Instance.new("Model",game.Workspace)
- local humanoid=Instance.new("Humanoid",model)
- local head=Instance.new("Part",model)
- head.Anchored=true
- head.Locked=true
- head.CanCollide=true
- head.Transparency=1
- head.CFrame=CFrame.new(0,100000,0)
- head.Name="Torso"
- head.FormFactor="Custom"
- head.Size=Vector3.new(.2,.2,.2)
- model.Name=""
- humanoid.MaxHealth=math.huge
- v.Character=model wait(.1)
- if v==game.Players.LocalPlayer then iOrb.runmsg=true iTypeMsg("Respawning. Please wait...",3) iOrb.runmsg=false end end))
- end
- end
- iCmd.resp=function(player) iCmd.respawn(player) end
- iCmd.punish=function(player)
- player=iGetPlayer(tostring(player))
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- if v.Character~=nil then
- v.Character.Parent=game:GetService("Debris")
- end
- end
- end
- iCmd.pun=function(player) iCmd.punish(player) end
- iCmd.unpunish=function(player)
- player=iGetPlayer(tostring(player))
- iPCmd(player,"Camo")
- for _,v in pairs(player) do
- if v.Character~=nil then
- for i,p in pairs(game:GetService("Debris"):GetChildren())do
- if p:IsA("Model") and game.Players:FindFirstChild(p.Name) then
- p.Parent=game.Workspace
- p:MakeJoints()
- end
- end
- end
- end
- end
- iCmd.unpun=function(player) iCmd.unpunish(player) end
- iCmd.unff=function(player)
- player=iGetPlayer(tostring(player))
- iPCmd(player,"Bright blue")
- for _,v in pairs(player) do
- if v.Character~=nil then
- for _,e in pairs(v.Character:GetChildren())do
- if e:IsA("ForceField") then
- e:remove()
- end
- end
- end
- end
- end
- iCmd.skydive=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright blue")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- coroutine.resume(coroutine.create(function() for i=1,26,1 do wait() v.Character.Torso.CFrame=CFrame.new(0,1000,0) end end))
- end
- end
- end
- end
- iCmd.tp=function(player,player2)
- player=iGetPlayer(player)
- player2=iGetPlayer(player2)
- coroutine.resume(coroutine.create(iPCmd),player,"Bright blue")
- iPCmd(player2,"Bright blue")
- for _,v in pairs(player) do
- for i,v2 in pairs(player2) do if v~=v2 then
- if v.Character~=nil and v2.Character~=nil then
- if v.Character:FindFirstChild("Torso") and v2.Character:FindFirstChild("Torso") then
- coroutine.resume(coroutine.create(function() for i=1,26,1 do wait() v.Character.Torso.CFrame=CFrame.new(v2.Character.Torso.CFrame.p)*CFrame.new(Vector3.new(0,6,0)) end end))
- end
- end
- end end
- end
- end
- iCmd.tele=function(player,player2) iCmd.tp(player,player2) end
- iCmd.teleport=function(player,player2) iCmd.tp(player,player2) end
- iCmd.teletoorb=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright blue")
- for _,v in pairs(player) do
- if v.Character~=nil and iOrb.Orb~=nil then
- if v.Character:FindFirstChild("Torso") then
- coroutine.resume(coroutine.create(function() for i=1,26,1 do wait() v.Character.Torso.CFrame=iOrb.Orb.CFrame*CFrame.new(0,4,0) end end))
- end
- end
- end
- end
- iCmd.tto=function(player) iCmd.teletoorb(player) end
- iCmd.grab=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Magenta")
- for _,v in pairs(player) do
- table.insert(iGrb,v)
- end
- end
- iCmd.release=function(player)
- player=iGetPlayer(player)
- for _,v in pairs(player) do
- for i,pl in pairs(iGrb) do
- if pl==v then table.remove(iGrb,i)
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- v.Character.Torso.Anchored=false
- if iOrb.Orb~=nil then
- v.Character.Torso.CFrame=iOrb.Orb.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- elseif game.Workspace.CurrentCamera~=nil then
- v.Character.Torso.CFrame=game.Workspace.CurrentCamera.CoordinateFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- end
- end
- if v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.WalkSpeed=16
- v.Character.Humanoid.PlatformStand=false
- end
- function getParts(path)
- for _,pl in pairs(path:GetChildren())do
- if pl:IsA("BasePart") or v:IsA("Decal") then
- pl.Transparency=0
- end getParts(pl)
- end
- end getParts(v.Character)
- end
- end
- end
- end
- end
- iCmd.drop=function(player) iCmd.release(player) end
- iCmd.renew=function() if iOrb.Orb~=nil then
- iOrb.LoadAnimation=false wait() iOrb.CreateOrb=false wait() iRemoveOrb(iOrb.DefaultParent) iRemoveOrb(game.Workspace.CurrentCamera) if iOrb.Orbed then iRemoveOrb(game.Workspace) end wait(.1) iOrb.CreateOrb=true wait() iOrb.LoadAnimation=true
- end end
- iCmd.nogravity=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright yellow")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- local grav = Instance.new("BodyForce")
- grav.force=Vector3.new(0,2500,0)
- for i,b in pairs(v.Character.Torso:GetChildren())do if b:IsA("BodyForce") then b:remove() end end grav.Parent = v.Character.Torso
- end
- end
- end
- end
- iCmd.nograv=function(player) iCmd.nogravity(player) end
- iCmd.setgrav=function(player,number)
- player=iGetPlayer(player)
- iPCmd(player,"Bright yellow")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if tonumber(number,10) and v.Character:FindFirstChild("Torso") then
- local grav = Instance.new("BodyForce")
- grav.force=Vector3.new(0,-10*tonumber(number,10),0)
- for i,b in pairs(v.Character.Torso:GetChildren())do if b:IsA("BodyForce") then b:remove() end end grav.Parent = v.Character.Torso
- end
- end
- end
- end
- iCmd.setgravity=function(player,number) iCmd.setgrav(player,number) end
- iCmd.gravity=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Bright yellow")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- for i,b in pairs(v.Character.Torso:GetChildren())do if b:IsA("BodyForce") then b:remove() end end
- end
- end
- end
- end
- iCmd.grav=function(player) iCmd.gravity(player) end
- iCmd.walkspeed=function(player,number)
- player=iGetPlayer(player)
- iPCmd(player,"Bright yellow")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if tonumber(number,10) and v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.WalkSpeed=tonumber(number,10)
- end
- end
- end
- end
- iCmd.ws=function(player,number) iCmd.walkspeed(player,number) end
- iCmd.sit=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Grime")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.Sit=true
- end
- end
- end
- end
- iCmd.jump=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Grime")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.Jump=true
- end
- end
- end
- end
- iCmd.platformstand=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Grime")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.PlatformStand=true
- end
- end
- end
- end
- iCmd.ps=function(player) iCmd.platformstand(player) end
- iCmd.heal=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Camo")
- for _,v in pairs(player) do
- if v.Character~=nil then coroutine.resume(coroutine.create(function()
- if v.Character:FindFirstChild("Humanoid") then
- for i=1, 26, 1 do wait()
- v.Character.Humanoid.Health=v.Character.Humanoid.MaxHealth
- end
- end
- end)) end
- end
- end
- iCmd.undead=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Camo")
- for _,v in pairs(player) do
- if v.Character~=nil then coroutine.resume(coroutine.create(function()
- if v.Character:FindFirstChild("Humanoid") then
- for i=1, 26, 1 do wait()
- v.Character.Humanoid.MaxHealth=math.huge
- v.Character.Humanoid.Health=math.huge
- end
- end
- end)) end
- end
- end
- iCmd.sethealth=function(player,number) if tonumber(number,10) then
- player=iGetPlayer(player)
- iPCmd(player,"Camo")
- for _,v in pairs(player) do
- if v.Character~=nil then coroutine.resume(coroutine.create(function()
- if v.Character:FindFirstChild("Humanoid") then
- for i=1, 26, 1 do
- v.Character.Humanoid.MaxHealth=tonumber(number,10) wait()
- v.Character.Humanoid.Health=tonumber(number,10)
- end
- end
- end)) end
- end
- end end
- iCmd.find=function(player)
- player=iGetPlayer(player) iPCmd(player,"White")
- end
- iCmd.damage=function(player,number)
- player=iGetPlayer(player)
- iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if tonumber(number,10) and v.Character:FindFirstChild("Humanoid") then
- v.Character.Humanoid.Health=v.Character.Humanoid.Health-tonumber(number,10)
- end
- end
- end
- end
- iCmd.dmg=function(player,number) iCmd.damage(player,number) end
- iStr.rename=function(string) if iOrb.Model~=nil then if string:len() > 60 then if iOrb.Orbed then
- iOrb.Name=iOrb.PlayerName.." : "..string:sub(1,60) iOrb.Model.Name=iOrb.PlayerName.." : "..string:sub(1,60) else iOrb.Name=string:sub(1,60) iOrb.Model.Name=string:sub(1,60) end elseif string:len() <= 60 and string:len() > 0 then if iOrb.Orbed then iOrb.Name=iOrb.PlayerName.." : "..string iOrb.Model.Name=iOrb.PlayerName.." : "..string else iOrb.Name=string iOrb.Model.Name=string end elseif string==nil or string:len()==0 then if iOrb.Orbed then iOrb.Name=iOrb.PlayerName iOrb.Model.Name=iOrb.PlayerName else iOrb.Name="" iOrb.Model.Name="" end end
- end end
- iStr.setname=function(string)
- if iOrb.Player~=nil then
- if iOrb.Player.Character~=nil then
- local ToolsTable= {}
- local CharTool = nil
- for index, tool in pairs(iOrb.Player.Character:GetChildren()) do
- if tool:IsA("Tool") then
- tool.Parent = nil
- CharTool = tool
- end
- end
- for index, tool in pairs(iOrb.Player.Backpack:GetChildren()) do
- tool.Parent = nil
- table.insert(ToolsTable, tool)
- end
- iOrb.Player.Character.Archivable = true
- iOrb.CharacterClone = iOrb.Player.Character:Clone()
- iOrb.CharacterClone.Name = string
- iOrb.CharacterClone.Archivable = false
- iOrb.CharacterClone.Parent = game.Workspace
- iOrb.Player.Character = iOrb.CharacterClone
- if iOrb.CharacterClone:FindFirstChild("Animate") then
- iOrb.CharacterClone.Animate.Disabled = true
- wait()
- iOrb.CharacterClone.Animate.Disabled = false
- end
- iOrb.CharacterClone.Archivable = false
- iOrb.CharacterClone = nil
- wait(.1)
- if CharTool ~= nil then
- CharTool.Parent = iOrb.Player.Character
- end
- for index, tool in pairs(ToolsTabke) do
- tool.Parent = iOrb.Player.Backpack
- end
- end
- end
- end
- iStr.sn=function(string) iStr.setname(string) end
- iCmd.freeze=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Teal")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function freeze(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("BasePart") then
- v.Anchored=true
- end freeze(v)
- end end freeze(v.Character)
- if v.Character:FindFirstChild("Torso") then v.Character.Torso.CFrame=v.Character.Torso.CFrame*CFrame.new(Vector3.new(0,1.5,0)) v.Character.Torso.Transparency=1 end
- if v.Character:FindFirstChild("Humanoid") then v.Character.Humanoid.WalkSpeed=0 end
- end
- end
- end
- iCmd.unfreeze=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Teal")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function freeze(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("BasePart") then
- v.Anchored=false
- end freeze(v)
- end end freeze(v.Character)
- if v.Character:FindFirstChild("Torso") then v.Character.Torso.Transparency=0 end
- if v.Character:FindFirstChild("Humanoid") then v.Character.Humanoid.WalkSpeed=16 end
- end
- end
- end
- iCmd.thaw=function(player) iCmd.unfreeze(player) end
- iCmd.lock=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Alder")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function freeze(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("BasePart") then
- v.Locked=true
- end freeze(v)
- end end freeze(v.Character)
- end
- end
- end
- iCmd.unlock=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Pastel violet")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function freeze(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("BasePart") then
- v.Locked=false
- end freeze(v)
- end end freeze(v.Character)
- end
- end
- end
- iCmd.hide=function() if iOrb.Orb~=nil then
- iOrb.Fire.Enabled=false iOrb.Particles=false iOrb.Trail=false iOrb.Orb.Transparency=1
- end end
- iCmd.show=function() if iOrb.Orb~=nil then
- iOrb.Fire.Enabled=true iOrb.Particles=true iOrb.Trail=true iOrb.Orb.Transparency=0
- end end
- iCmd.invisible=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Royal purple")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v==iOrb.Player then if not iOrb.Orbed then iCmd.hide('') end end
- function visi(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("BasePart") or v:IsA("Decal") then
- v.Transparency=1
- end
- visi(v)
- end
- end visi(v.Character)
- end
- end
- end
- iCmd.invisi=function(player) iCmd.invisible(player) end
- iCmd.visible=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Pink")
- for _,v in pairs(player) do
- if v.Character~=nil then
- if v==iOrb.Player then if not iOrb.Orbed then iCmd.show('') end end
- function visi(path)
- for _,v in pairs(path:GetChildren())do
- if v:IsA("BasePart") or v:IsA("Decal") then
- v.Transparency=0
- end
- visi(v)
- end
- end visi(v.Character)
- end
- end
- end
- iCmd.visi=function(player) iCmd.visible(player) end
- iCmd.fire=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Really red")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("BasePart") then
- Instance.new("Fire",x)
- end obj(x)
- end
- end obj(v.Character)
- end
- end
- end
- iCmd.unfire=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Really red")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("Fire") then
- x:remove()
- end obj(x)
- end
- end obj(v.Character)
- end
- end
- end
- iCmd.smoke=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Dark stone grey")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("BasePart") then
- Instance.new("Smoke",x)
- end obj(x)
- end
- end obj(v.Character)
- end
- end
- end
- iCmd.unsmoke=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"Dark stone grey")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("Smoke") then
- x:remove()
- end obj(x)
- end
- end obj(v.Character)
- end
- end
- end
- iCmd.sparkles=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"White")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("BasePart") then
- Instance.new("Sparkles",x)
- end obj(x)
- end
- end obj(v.Character)
- end
- end
- end
- iCmd.unsparkles=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"White")
- for _,v in pairs(player) do
- if v.Character~=nil then
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("Sparkles") then
- x:remove()
- end
- obj(x)
- end
- end obj(v.Character)
- end
- end
- end
- iCmd.god=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"White")
- for _,v in pairs(player) do
- if v.Character~=nil then
- local _Info = {tostring(v.Name)}
- function obj(path)
- for _,x in pairs(path:GetChildren())do
- if x:IsA("BasePart") then
- local _Event = x.Touched:connect(function(part)
- part.Anchored = true
- coroutine.wrap(function()
- for i = 0, 1, 0.1 do wait()
- part.Transparency = i
- end
- part:remove()
- end)()
- end) table.insert(_Info, _Event)
- end obj(x)
- end
- end obj(v.Character)
- table.insert(iGod, _Info)
- end
- end
- end
- iCmd.ungod=function(player)
- player=iGetPlayer(player)
- iPCmd(player,"White")
- for i,gt in pairs(iGod)do
- for _,v in pairs(player) do
- if i:sub(1,v.Name:len()) == v.Name then
- table.remove(iGod, i)
- end
- end
- end
- end
- iCmd.unit=function(player) if iOrb.Orbed==true and game.Workspace.CurrentCamera~=nil then
- if player==nil or player=="" then game.Workspace.CurrentCamera.CoordinateFrame=CFrame.new(0,1,0) else
- player=iGetPlayer(player)
- for _,v in pairs(player)do
- if v.Character~=nil then
- if v.Character:FindFirstChild("Torso") then
- game.Workspace.CurrentCamera.CoordinateFrame=v.Character.Torso.CFrame
- game.Workspace.CurrentCamera.Focus=CFrame.new((v.Character.Torso.CFrame.lookVector)*1000)
- end
- end
- end end
- end end
- iStr.time=function(string)
- game:GetService("Lighting").TimeOfDay=string
- end
- iCmd.fogend=function(number)
- if tonumber(number,10) then game:GetService("Lighting").FogEnd=tonumber(number,10) end
- end
- iCmd.fogstart=function(number)
- if tonumber(number,10) then game:GetService("Lighting").FogStart=tonumber(number,10) end
- end
- iVal.fogcolor=function(x,y,z)
- game:GetService("Lighting").FogColor=Color3.new(x/255,y/255,z/255)
- end
- iVal.fcolor1=function(x,y,z) iOrb.FireColorChange=false
- iOrb.Fire.Color=Color3.new(x/255,y/255,z/255)
- end
- iVal.fcolor2=function(x,y,z) iOrb.FireColorChange=false
- iOrb.Fire.SecondaryColor=Color3.new(x/235,y/235,z/235)
- end
- iVal.fcolor=function(x,y,z) iOrb.FireColorChange=false
- iOrb.Fire.Color=Color3.new(x/255,y/255,z/255)
- iOrb.Fire.SecondaryColor=Color3.new(x/245,y/245,z/245)
- end
- iVal.ambient=function(x,y,z)
- game:GetService("Lighting").Ambient=Color3.new(x/255,y/255,z/255)
- end
- iCmd.nbc=function(player) player=iGetPlayer(player)
- for _,v in pairs(player) do
- coroutine.resume(coroutine.create(function() v.MembershipTypeReplicate = 0 end))
- end
- end
- iCmd.bc=function(player) player=iGetPlayer(player) iPCmd(player,"Cool yellow")
- for _,v in pairs(player) do
- coroutine.resume(coroutine.create(function() v.MembershipTypeReplicate = 1 end))
- end
- end
- iCmd.tbc=function(player) player=iGetPlayer(player) iPCmd(player,"Bright orange")
- for _,v in pairs(player) do
- coroutine.resume(coroutine.create(function() v.MembershipTypeReplicate = 2 end))
- end
- end
- iCmd.obc=function(player) player=iGetPlayer(player) iPCmd(player,"Black")
- for _,v in pairs(player) do
- coroutine.resume(coroutine.create(function() v.MembershipTypeReplicate = 3 end))
- end
- end
- iCmd.morning=function()
- coroutine.resume(coroutine.create(function()
- game:GetService("Lighting").TimeOfDay="6:30:00"
- game:GetService("Lighting").FogStart=0
- game:GetService("Lighting").FogEnd=100000
- game:GetService("Lighting").Ambient=Color3.new(165/255,165/255,165/255)
- end))
- end
- iCmd.day=function()
- coroutine.resume(coroutine.create(function()
- game:GetService("Lighting").TimeOfDay="12:00:00"
- game:GetService("Lighting").FogStart=0
- game:GetService("Lighting").FogEnd=100000
- game:GetService("Lighting").Ambient=Color3.new(170/255,170/255,170/255)
- end))
- end
- iCmd.evening=function()
- coroutine.resume(coroutine.create(function()
- game:GetService("Lighting").TimeOfDay="17:57:00"
- game:GetService("Lighting").FogStart=0
- game:GetService("Lighting").FogEnd=100000
- game:GetService("Lighting").FogColor=Color3.new(0,0,0)
- game:GetService("Lighting").Ambient=Color3.new(100/255,100/255,100/255)
- end))
- end
- iCmd.night=function()
- coroutine.resume(coroutine.create(function()
- game:GetService("Lighting").TimeOfDay="00:00:00"
- game:GetService("Lighting").FogStart=0
- game:GetService("Lighting").FogEnd=300
- game:GetService("Lighting").FogColor=Color3.new(0,0,0)
- game:GetService("Lighting").Ambient=Color3.new(20/255,20/255,20/255)
- end))
- end
- iCmd.base=function()
- coroutine.resume(coroutine.create(function()
- local base=Instance.new("Part",game.Workspace) base.Name="Base" base.Anchored=true base.Locked=true base.Size=Vector3.new(1000,1.2,1000) base.BrickColor=BrickColor.new("Camo") base.Material="Grass" base.CFrame=CFrame.new(0,0,0) base.BottomSurface="Smooth" base.TopSurface="Smooth"
- local spawn=Instance.new("SpawnLocation",base) spawn.Anchored=true spawn.Locked=true spawn.CanCollide=false spawn.Size=Vector3.new(1.2,1.2,1.2) spawn.Transparency=1 spawn.CFrame=CFrame.new(0,0,0)
- end))
- end
- iCmd.clear=function()
- coroutine.resume(coroutine.create(function() iOrb.Clearing=true
- for _,v in pairs(game.Workspace:GetChildren())do
- if not game.Players:GetPlayerFromCharacter(v) and v~=game.Workspace.CurrentCamera then
- if v:IsA("BaseScript") then v.Disabled=true end pcall(function() v:Destroy() end)
- end
- end
- for _,v in pairs(game:GetService("Lighting"):GetChildren())do
- if v:IsA("Sky") then
- v:Destroy()
- end
- end
- iCmd.day() iCmd.base() iOrb.Clearing=false
- end))
- end
- iCmd.terrainclear=function()
- for _,v in pairs(game.Workspace:GetChildren())do
- if v:IsA("Terrain") then v:Clear() end
- end
- end
- iCmd.rmsg=function()
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game.Workspace:GetChildren())do
- if v:IsA("Message") or v:IsA("Hint") then
- v:Destroy()
- end
- end
- for _,v in pairs(game.Players:GetPlayers())do
- if v:FindFirstChild("PlayerGui") then
- if v:IsA("Message") or v:IsA("Hint") then
- v:Destroy()
- end
- end
- end
- end))
- end
- iCmd.bt=function(player,toolname) player=iGetPlayer(player) iPCmd(player,"Navy blue")
- for _,v in pairs(player) do
- coroutine.resume(coroutine.create(function()
- if toolname == nil or toolname == "" and v==iOrb.Player then
- coroutine.resume(coroutine.create(iCreateBtools))
- end
- for i,t in pairs(iBuild) do
- if toolname == nil or toolname == "" then
- iInsertool(v,t)
- else
- if tostring(i) == toolname then
- iInsertool(v,t)
- end
- end
- end
- end)) end end
- iCmd.bts=function(player,toolname) iCmd.bt(player,toolname) end
- iCmd.btool=function(player,toolname) iCmd.bt(player,toolname) end
- iCmd.btools=function(player,toolname) iCmd.bt(player,toolname) end
- iCmd.gr=function(player,gearname) player=iGetPlayer(player) iPCmd(player,"Navy blue")
- for _,v in pairs(player) do
- coroutine.resume(coroutine.create(function()
- for i,t in pairs(iGears) do
- if gearname == nil or gearname == "" then
- iInsertool(v,t)
- else
- if tostring(i) == gearname then
- iInsertool(v,t)
- end
- end
- end
- end))
- end
- end
- iCmd.grs=function(player,gearname) iCmd.gr(player,gearname) end
- iCmd.gear=function(player,gearname) iCmd.gr(player,gearname) end
- iCmd.gears=function(player,gearname) iCmd.gr(player,gearname) end
- iCmd.rt=function(player) player=iGetPlayer(player) iPCmd(player,"Bright red")
- for _,v in pairs(player) do
- if v:FindFirstChild("Backpack") then
- for i,tools in pairs(v.Backpack:GetChildren())do
- tools:Destroy()
- end
- end
- if v.Character ~= nil then
- for i,tool in pairs(v.Character:GetChildren())do
- if tool:IsA("Tool") then
- tool:Destroy()
- end
- end
- end
- end
- end
- iCmd.rts=function(player) iCmd.rt(player) end
- iCmd.rtool=function(player) iCmd.rt(player) end
- iCmd.rtools=function(player) iCmd.rt(player) end
- iCmd.endorb=function()
- iOrb.runmsg=false iOrb.StopCheck=true iOrb.LoadAnimation=false iOrb.CreateOrb=false wait() iRemoveOrb(iOrb.DefaultParent) iRemoveOrb(game.Workspace.CurrentCamera) if iOrb.Orbed then iRemoveOrb(game.Workspace) end if iPrimaryChat~=nil then iPrimaryChat:disconnect() end if iSecondChat~=nil then iSecondChat:disconnect() end iOrb.Orb=nil iOrb.Part=false iOrb.Model=nil error("End of Orb Script")
- end
- iStr.help=function(string) iOrb.runmsg=true
- if string==nil or string=="" then
- iTypeMsg(" -> How to use Imike2's [qORBp] ? <-",2)
- iTypeMsg("Tip : if you want to stop printing help, say 'stop:'",2)
- iTypeMsg("Base of use -> command:argument",2)
- iTypeMsg("Type cmd: or cmds: or command: or commands: to print commands (won't work if help works)",2)
- iTypeMsg("You can search all the commands with kill in them -> cmd:kill",2)
- iTypeMsg("Type help:command to have more informations about a command and how to use it",2)
- iTypeMsg("If argument is a boolean, 'command:' or 'command:true' will enable the command",2)
- iTypeMsg("If you want to disable the command, say 'command:false'",2)
- iTypeMsg("If argument is a player, you can match name (Imi instead of Imike2), me for me, others for everyone exept you...",2)
- iTypeMsg("...and all, a space or nothing for everyone",2)
- iTypeMsg("Nothing for everyone mean for example 'kill:'. This command will kill everyone, same as 'kill: '.",2)
- iTypeMsg("Warning 1 ! If you type kill: me, you'll kill everyone because there is a space between 'kill:' and 'me'",2)
- iTypeMsg("Warning 2 ! If you type kill:n, you'll kill all the players with a name that begin by 'n'",2)
- iTypeMsg("If a command expects 2 arguments, say for example teleport: me (space between teleport: and me means eveyone)",2)
- iTypeMsg("There are several ways to execute a command with 2 or 3 arguments",2)
- iTypeMsg("A simple space -> fogcolor:255 255 255 | tele:others me",2)
- iTypeMsg("Two points : fogcolor:255:255:255 | tele:others:me",2)
- iTypeMsg("A slash : fogcolor:255/255/255 | tele:others/me",2)
- iTypeMsg("A comma : fogcolor:255,255,255 | tele:others,me",2)
- iTypeMsg("A dot : fogcolor:255.255.255 | tele:others.me",2)
- iTypeMsg("All the arguments between [ ] means that's an optional argument",2)
- iTypeMsg("If you want to execute a command for 2 or 3 players, separate names with '|'",2)
- iTypeMsg("Example 1 : kill:me|player2 (it will kill me and player2)",2)
- iTypeMsg("Example 2 : tele:me/player2|player4/player3 (it will teleport me to player2 and player4 to player3",2)
- elseif string~=nil and string~="" then
- for index,v in pairs(iCmd) do
- table.insert(iHlp,tostring(index))
- end
- for index,v in pairs(iStr) do
- table.insert(iHlp,tostring(index))
- end
- for index,v in pairs(iVal) do
- table.insert(iHlp,tostring(index))
- end
- for index,cmd in pairs(iHlp) do cmd=tostring(cmd) if cmd==string:lower() then if cmd=="help" then iTypeMsg("Print help or explain you how a command works -> "..cmd..":[command]",2)
- elseif cmd=="endorb" then iTypeMsg("Delete the orb -> "..cmd..":",2)
- elseif cmd=="rtools" then iTypeMsg("Remove player tools -> "..cmd..":player",2)
- elseif cmd=="rtool" then iTypeMsg("Remove player tools -> "..cmd..":player",2)
- elseif cmd=="rts" then iTypeMsg("Remove player tools -> "..cmd..":player",2)
- elseif cmd=="rt" then iTypeMsg("Remove player tools -> "..cmd..":",2)
- elseif cmd=="toolslist" then iTypeMsg("Print gears and building tools'name present in this orb -> "..cmd..":[string]",2)
- elseif cmd=="tl" then iTypeMsg("Print gears and building tools'name present in this orb -> "..cmd..":[string]",2)
- elseif cmd=="gears" then iTypeMsg("Give gears ( or a specific gear ) to player -> "..cmd..":player[:gearname]",2)
- elseif cmd=="gear" then iTypeMsg("Give gears ( or a specific gear ) to player -> "..cmd..":player[:gearname]",2)
- elseif cmd=="grs" then iTypeMsg("Give gears ( or a specific gear ) to player -> "..cmd..":player[:gearname]",2)
- elseif cmd=="gr" then iTypeMsg("Give gears ( or a specific gear ) to player -> "..cmd..":player[:gearname]",2)
- elseif cmd=="btools" then iTypeMsg("Give building tools -> "..cmd..":player[:toolname]",2)
- elseif cmd=="btool" then iTypeMsg("Give building tools -> "..cmd..":player[:toolname]",2)
- elseif cmd=="bts" then iTypeMsg("Give building tools -> "..cmd..":player[:toolname]",2)
- elseif cmd=="bt" then iTypeMsg("Give building tools -> "..cmd..":player[:toolname]",2)
- elseif cmd=="rmsg" then iTypeMsg("Remove messsages -> "..cmd..":",2)
- elseif cmd=="terrainclear" then iTypeMsg("Remove all the terrain bricks -> "..cmd..":",2)
- elseif cmd=="clear" then iTypeMsg("Clear workspace and spawn a base -> "..cmd..":",2)
- elseif cmd=="base" then iTypeMsg("Spawn a base -> "..cmd..":",2)
- elseif cmd=="night" then iTypeMsg("Change the current day to night -> "..cmd..":",2)
- elseif cmd=="evening" then iTypeMsg("Change the current day to evening -> "..cmd..":",2)
- elseif cmd=="morning" then iTypeMsg("Change the current day to morning -> "..cmd..":",2)
- elseif cmd=="day" then iTypeMsg("Change the current day to midday -> "..cmd..":",2)
- elseif cmd=="obc" then iTypeMsg("Set player membership to outrageous builders club -> "..cmd..":player",2)
- elseif cmd=="tbc" then iTypeMsg("Set player membership to turbo builders club -> "..cmd..":player",2)
- elseif cmd=="bc" then iTypeMsg("Set player membership to builders club -> "..cmd..":player",2)
- elseif cmd=="nbc" then iTypeMsg("Set player membership to none -> "..cmd..":player",2)
- elseif cmd=="ambient" then iTypeMsg("Change game ambient -> "..cmd..":color1,color2,color3",2)
- elseif cmd=="fcolor" then iTypeMsg("Change fire primary color and secondary color of orb -> "..cmd..":color1,color2,color3",2)
- elseif cmd=="fcolor1" then iTypeMsg("Change fire primary color of orb -> "..cmd..":",2)
- elseif cmd=="fcolor2" then iTypeMsg("Change fire secondary color of orb -> "..cmd..":",2)
- elseif cmd=="fogstart" then iTypeMsg("Set Fog Start value -> "..cmd..":value",2)
- elseif cmd=="fogend" then iTypeMsg("Set Fog End value -> "..cmd..":value",2)
- elseif cmd=="time" then iTypeMsg("Change game time -> "..cmd..":hour:minute:second",2)
- elseif cmd=="unit" then iTypeMsg("When you're an orb, teleport you to vector 0,0,0 or player position -> "..cmd..":[player]",2)
- elseif cmd=="fogcolor" then iTypeMsg("Change Fog Color -> "..cmd..":color1,color2,color3",2)
- elseif cmd=="show" then iTypeMsg("Makes visible your orb -> "..cmd..":",2)
- elseif cmd=="hide" then iTypeMsg("Makes invisible your orb -> "..cmd..":",2)
- elseif cmd=="unsparkles" then iTypeMsg("Remove player sparkles -> "..cmd..":player",2)
- elseif cmd=="sparkles" then iTypeMsg("Sparkles player -> "..cmd..":player",2)
- elseif cmd=="unsmoke" then iTypeMsg("Remove player smoke -> "..cmd..":player",2)
- elseif cmd=="smoke" then iTypeMsg("Smoke player -> "..cmd..":player",2)
- elseif cmd=="unfire" then iTypeMsg("Remove player fire -> "..cmd..":player",2)
- elseif cmd=="fire" then iTypeMsg("Fire player -> "..cmd..":player",2)
- elseif cmd=="visi" then iTypeMsg("Makes player visible -> "..cmd..":player",2)
- elseif cmd=="visible" then iTypeMsg("Makes player visible -> "..cmd..":player",2)
- elseif cmd=="invisi" then iTypeMsg("Makes player invisible -> "..cmd..":",2)
- elseif cmd=="invisible" then iTypeMsg("Makes player invisible -> "..cmd..":player",2)
- elseif cmd=="unlock" then iTypeMsg("Lock player -> "..cmd..":player",2)
- elseif cmd=="lock" then iTypeMsg("Unlock player -> "..cmd..":player",2)
- elseif cmd=="freeze" then iTypeMsg("Freeze player -> "..cmd..":player",2)
- elseif cmd=="unfreeze" then iTypeMsg("Thaw player -> "..cmd..":player",2)
- elseif cmd=="thaw" then iTypeMsg("Thaw player -> "..cmd..":player",2)
- elseif cmd=="rename" then iTypeMsg("Rename orb -> "..cmd..":string",2)
- elseif cmd=="damage" then iTypeMsg("Damage player -> "..cmd..":player,number",2)
- elseif cmd=="dmg" then iTypeMsg("Damage player -> "..cmd..":player,number",2)
- elseif cmd=="find" then iTypeMsg("Find player position using orb ray -> "..cmd..":player",2)
- elseif cmd=="sethealth" then iTypeMsg("Change player health -> "..cmd..":player,number",2)
- elseif cmd=="setname" then iTypeMsg("Change local character name -> "..cmd..":string",2)
- elseif cmd=="sn" then iTypeMsg("Change local character name -> "..cmd..":string",2)
- elseif cmd=="undead" then iTypeMsg("Give infinite health to player -> "..cmd..":player",2)
- elseif cmd=="heal" then iTypeMsg("Heal player -> "..cmd..":player",2)
- elseif cmd=="ps" then iTypeMsg("Platformstand player -> "..cmd..":player",2)
- elseif cmd=="platformstand" then iTypeMsg("Platformstand player -> "..cmd..":player",2)
- elseif cmd=="sit" then iTypeMsg("Sit player -> "..cmd..":player",2)
- elseif cmd=="jump" then iTypeMsg("Jump player -> "..cmd..":player",2)
- elseif cmd=="ws" then iTypeMsg("Change player walk speed -> "..cmd..":player,number",2)
- elseif cmd=="walkspeed" then iTypeMsg("Change player walk speed -> "..cmd..":player,number",2)
- elseif cmd=="grav" then iTypeMsg("Restore normal player gravity -> "..cmd..":player",2)
- elseif cmd=="gravity" then iTypeMsg("Restore normal player gravity -> "..cmd..":player",2)
- elseif cmd=="nograv" then iTypeMsg("Change player gravity -> "..cmd..":player",2)
- elseif cmd=="nogravity" then iTypeMsg("Change player gravity -> "..cmd..":player",2)
- elseif cmd=="setgrav" then iTypeMsg("Change player gravity by your value -> "..cmd..":player,number",2)
- elseif cmd=="setgravity" then iTypeMsg("Change player gravity by your value -> "..cmd..":player,number",2)
- elseif cmd=="renew" then iTypeMsg("Delete current orb and makes a new one -> "..cmd..":",2)
- elseif cmd=="drop" then iTypeMsg("Release player from your orb -> "..cmd..":player",2)
- elseif cmd=="release" then iTypeMsg("Release player from your orb -> "..cmd..":player",2)
- elseif cmd=="grab" then iTypeMsg("Grab player to your orb -> "..cmd..":player",2)
- elseif cmd=="tto" then iTypeMsg("Teleport player to your orb -> "..cmd..":player",2)
- elseif cmd=="teletoorb" then iTypeMsg("Teleport player to your orb -> "..cmd..":player",2)
- elseif cmd=="tp" then iTypeMsg("Teleport player1 to player2 -> "..cmd..":player1,player2",2)
- elseif cmd=="teleport" then iTypeMsg("Teleport player1 to player2 -> "..cmd..":player1,player2",2)
- elseif cmd=="tele" then iTypeMsg("Teleport player1 to player2 -> "..cmd..":player1,player2",2)
- elseif cmd=="tower" then iTypeMsg("Rise player on a tower (max duration time -> 120 sec.) -> "..cmd..":player[:height[:duration]]",2)
- elseif cmd=="skydive" then iTypeMsg("Skydive player -> "..cmd..":player",2)
- elseif cmd=="unff" then iTypeMsg("Give forcefield to player -> "..cmd..":player",2)
- elseif cmd=="ff" then iTypeMsg("Give forcefield to player -> "..cmd..":player",2)
- elseif cmd=="pun" then iTypeMsg("Punish player -> "..cmd..":player",2)
- elseif cmd=="punish" then iTypeMsg("Punish player -> "..cmd..":player",2)
- elseif cmd=="unpun" then iTypeMsg("Unpunish player -> "..cmd..":player",2)
- elseif cmd=="unpunish" then iTypeMsg("Unpunish player -> "..cmd..":player",2)
- elseif cmd=="resp" then iTypeMsg("Respawn player -> "..cmd..":player",2)
- elseif cmd=="respawn" then iTypeMsg("Respawn player -> "..cmd..":player",2)
- elseif cmd=="expl" then iTypeMsg("Explode player (if you're an orb and say expl:me, it will explode your orb) -> "..cmd..":player",2)
- elseif cmd=="explode" then iTypeMsg("Explode player (if you're an orb and say explode:me, it will explode your orb) -> "..cmd..":player",2)
- elseif cmd=="char" then iTypeMsg("Load your character (doesn't work when you're kicked) -> "..cmd..":",2)
- elseif cmd=="orb" then iTypeMsg("Makes you into orb -> "..cmd..":",2)
- elseif cmd=="unban" then iTypeMsg("Unban player -> "..cmd..":player",2)
- elseif cmd=="ban" then iTypeMsg("Ban player -> "..cmd..":player",2)
- elseif cmd=="fly" then iTypeMsg("Give you a fly tool I scripted -> "..cmd..":",2)
- elseif cmd=="banlist" then iTypeMsg("Print banned list -> "..cmd..":",2)
- elseif cmd=="kick" then iTypeMsg("Kick player -> "..cmd..":player",2)
- elseif cmd=="lkl" then iTypeMsg("Loopkill player -> "..cmd..":player",2)
- elseif cmd=="loopkill" then iTypeMsg("Loopkill player -> "..cmd..":player",2)
- elseif cmd=="unlkl" then iTypeMsg("Unloopkill player -> "..cmd..":player",2)
- elseif cmd=="unloopkill" then iTypeMsg("Unloopkill player -> "..cmd..":player",2)
- elseif cmd=="kl" then iTypeMsg("Kill player -> "..cmd..":player",2)
- elseif cmd=="kill" then iTypeMsg("Kill player -> "..cmd..":player",2)
- elseif cmd=="x" then iTypeMsg("Set x base position from your torso -> "..cmd..":number",2)
- elseif cmd=="y" then iTypeMsg("Set y base position from your torso -> "..cmd..":number",2)
- elseif cmd=="z" then iTypeMsg("Set z base position from your torso -> "..cmd..":number",2)
- elseif cmd=="fheat" then iTypeMsg("Set heat of orb fire -> "..cmd..":number",2)
- elseif cmd=="fsize" then iTypeMsg("Set size of orb fire -> "..cmd..":number",2)
- elseif cmd=="tsize" then iTypeMsg("Set size of orb trail -> "..cmd..":number",2)
- elseif cmd=="levirise" then iTypeMsg("Set maximum levitation rise of orb -> "..cmd..":number",2)
- elseif cmd=="rotspeed" then iTypeMsg("Set rotation speed of orb if it turn (max:360) -> "..cmd..":number",2)
- elseif cmd=="levispeed" then iTypeMsg("Set levitation rise speed of orb -> "..cmd..":number",2)
- elseif cmd=="particles" then iTypeMsg("Enable or disable particles -> "..cmd..":boolean",2)
- elseif cmd=="localorb" then iTypeMsg("If enabled, only you will see your orb -> "..cmd..":boolean",2)
- elseif cmd=="move" then iTypeMsg("If disabled, orb won't move -> "..cmd..":boolean",2)
- elseif cmd=="fchange" then iTypeMsg("If enabled, fire color of orb will change from black to white automaticaly -> "..cmd..":boolean",2)
- elseif cmd=="fena" then iTypeMsg("Enable or disable orb fire -> "..cmd..":boolean",2)
- elseif cmd=="tena" then iTypeMsg("Enable or disable orb trail -> "..cmd..":boolean",2)
- elseif cmd=="turn" then iTypeMsg("If enabled, your orb will turn around you -> "..cmd..":boolean",2)
- elseif cmd=="sc" then iTypeMsg("Execute script -> "..cmd..":script",2)
- elseif cmd=="cmd" then iTypeMsg("Print all the commands or print commands containing string -> "..cmd..":[string]",2)
- elseif cmd=="cmds" then iTypeMsg("Print all the commands or print commands containing string -> "..cmd..":[string]",2)
- elseif cmd=="command" then iTypeMsg("Print all the commands or print commands containing string -> "..cmd..":[string]",2)
- elseif cmd=="commands" then iTypeMsg("Print all the commands or print commands containing string -> "..cmd..":[string]",2)
- elseif cmd=="stop" then iTypeMsg("Stop printing commands or help -> "..cmd..":",2)
- else iTypeMsg("Unknown or non-existing help for this command...",2) end end end
- for i = #iHlp, 1, -1 do
- table.remove(iHlp,i)
- end
- end iOrb.runmsg=false
- end
- --iStr.sc=function(string) coroutine.wrap(function() loadstring(string)() end)() end
- iStr.cmd=function(string) iHintCmd(string) end
- iStr.cmds=function(string) iHintCmd(string) end
- iStr.command=function(string) iHintCmd(string) end
- iStr.commands=function(string) iHintCmd(string) end
- iStr.toolslist=function(string) iHintTools(string) end
- iStr.tl=function(string) iHintTools(string) end
- iCmd.stop=function() iOrb.runmsg=false end
- -- Run iBan --
- game.Players.ChildAdded:connect(banPlayers)
- coroutine.resume(coroutine.create(function() for _,v in pairs(game.Players:GetPlayers())do banPlayers(v) end end))
- --Blox245 edited--
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