Advertisement
pasterultimate22

Untitled

Jul 19th, 2018
259
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 84.41 KB | None | 0 0
  1. -- a tattoo shaped like a moon
  2. -- written by yeox769, for everyman
  3.  
  4. clr = "Bright orange" -- set this to whatever you want
  5.  
  6. wait(0.5)
  7. Player=game:GetService("Players").sharkythesandshark
  8. Character=Player.Character
  9. PlayerGui=Player.PlayerGui
  10. Backpack=Player.Backpack
  11. Torso=Character.Torso
  12. Head=Character.Head
  13. Humanoid=Character.Humanoid
  14. m=Instance.new('Model',Character)
  15. LeftArm=Character["Left Arm"]
  16. LeftLeg=Character["Left Leg"]
  17. RightArm=Character["Right Arm"]
  18. RightLeg=Character["Right Leg"]
  19. LS=Torso["Left Shoulder"]
  20. LH=Torso["Left Hip"]
  21. RS=Torso["Right Shoulder"]
  22. RH=Torso["Right Hip"]
  23. Face = Head.face
  24. Neck=Torso.Neck
  25. it=Instance.new
  26. attacktype=1
  27. vt=Vector3.new
  28. cf=CFrame.new
  29. euler=CFrame.fromEulerAnglesXYZ
  30. angles=CFrame.Angles
  31. cloaked=false
  32. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  33. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  34. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  35. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  36. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  37. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  38. RootPart=Character.HumanoidRootPart
  39. RootJoint=RootPart.RootJoint
  40. RootCF=euler(-1.57,0,3.14)
  41. attack = false
  42. attackdebounce = false
  43. deb=false
  44. equipped=true
  45. hand=false
  46. MMouse=nil
  47. combo=0
  48. trispeed=.2
  49. attackmode='none'
  50. local idle=0
  51. local Anim="Idle"
  52.  
  53. it = Instance.new
  54.  
  55. local part = function(name,parent,brkclr,mtrl,rfl,trns,sz)
  56. local prt = it("Part",parent)
  57. prt.Name = name
  58. prt.CanCollide = false
  59. prt.BrickColor = BrickColor.new(brkclr)
  60. if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end
  61. prt.Material = mtrl
  62. prt.Reflectance = rfl
  63. prt.Transparency = trns
  64. prt.Size = sz
  65. prt.Anchored = true
  66. return prt
  67. end
  68. local mesh = function(meshtype,parent,meshid,textureid,scale)
  69. local msh = it("SpecialMesh",parent)
  70. if meshtype == "FileMesh" then
  71. msh.MeshId = meshid
  72. msh.TextureId = textureid
  73. end
  74. msh.MeshType = meshtype
  75. msh.Scale = scale
  76. return(msh)
  77. end
  78. local weld = function(part1,part2,x1,y1,z1,x2,y2,z2)
  79. local w = it("Weld",part1)
  80. w.Part0 = part1
  81. w.Part1 = part2
  82. if part1.Anchored or part2.Anchored then
  83. part1.Anchored = false
  84. part2.Anchored = false
  85. end
  86. w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2)))
  87. return(w)
  88. end
  89. local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang)
  90. local emm = it("ParticleEmitter",parent)
  91. emm.Texture = tex
  92. emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
  93. emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
  94. emm.LightEmission = lightem
  95. emm.EmissionDirection = emdir
  96. emm.Lifetime = NumberRange.new(lif)
  97. emm.Rate = rate
  98. emm.Speed = NumberRange.new(speed)
  99. emm.RotSpeed = NumberRange.new(rotspeed)
  100. emm.SpreadAngle = Vector2.new(sprdang,sprdang)
  101. return(emm)
  102. end
  103.  
  104. p = part("Part",m,clr,"Neon",0,0,Vector3.new(0.05, 0.1, 0.1))
  105. mesh("Cylinder",p,"","",Vector3.new(1,1,1))
  106. weld(Head,p,0,0.325,-0.575,0,90,0)
  107. p = part("Part",m,Head.BrickColor.Name,"SmoothPlastic",0,0,Vector3.new(0.05, 0.1, 0.1))
  108. mesh("Cylinder",p,"","",Vector3.new(1,1,1))
  109. weld(Head,p,-0.04,0.325,-0.58,0,90,0)
  110. --NoobyGames12
  111.  
  112. print'lets do this'
  113.  
  114. plr = game.Players.LocalPlayer
  115. char = plr.Character
  116. hum = char.Humanoid
  117. local cam = game.Workspace.CurrentCamera
  118. t = char.Torso
  119. h = char.Head
  120. ra = char["Right Arm"]
  121. la = char["Left Arm"]
  122. rl = char["Right Leg"]
  123. ll = char["Left Leg"]
  124. tors = char.Torso
  125. lleg = char["Left Leg"]
  126. root = char.HumanoidRootPart
  127. hed = char.Head
  128. rleg = char["Right Leg"]
  129. rarm = char["Right Arm"]
  130. larm = char["Left Arm"]
  131. vt = Vector3.new
  132. bc = BrickColor.new
  133. br = BrickColor.random
  134. it = Instance.new
  135. cf = CFrame.new
  136.  
  137. local m = Instance.new("Model",char)
  138. m.Name = "GaunletModel"
  139.  
  140. local maincolor = t.BrickColor
  141. local maincolor2 = BrickColor.new("Really black")
  142.  
  143. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  144. local p = Instance.new("Part")
  145. p.Parent = parent
  146. p.Size = Vector3.new(1,1,1)
  147. p.Transparency = transparency
  148. p.Reflectance = reflectance
  149. p.CanCollide = false
  150. p.BrickColor = brickcolor
  151. p.Material = material
  152. return p
  153. end
  154.  
  155. function CreateMesh(parent,meshtype,x1,y1,z1)
  156. local mesh = Instance.new("SpecialMesh",parent)
  157. mesh.MeshType = meshtype
  158. mesh.Scale = Vector3.new(x1,y1,z1)
  159. return mesh
  160. end
  161.  
  162. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  163. local mesh = Instance.new("SpecialMesh",parent)
  164. mesh.MeshType = "SpecialMesh"
  165. mesh.MeshId = meshid
  166. mesh.Scale = Vector3.new(x1,y1,z1)
  167. return mesh
  168. end
  169.  
  170. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  171. local mesh = Instance.new("SpecialMesh",parent)
  172. mesh.MeshType = "FileMesh"
  173. mesh.MeshId = meshid
  174. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  175. mesh.Scale = Vector3.new(x1,y1,z1)
  176. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  177. return mesh
  178. end
  179.  
  180. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  181. local weld = Instance.new("Weld")
  182. weld.Parent = parent
  183. weld.Part0 = part0
  184. weld.Part1 = part1
  185. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  186. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  187. return weld
  188. end
  189.  
  190. local llegw = CreatePart(m,1,1,"Glass",maincolor2)
  191. CreateWeld(llegw,lleg,llegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  192. local rlegw = CreatePart(m,1,1,"Glass",maincolor2)
  193. CreateWeld(rlegw,rleg,rlegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  194.  
  195. local sorb = CreatePart(m,1,1,"Glass",maincolor2)
  196. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  197. local sorb2 = CreatePart(m,1,1,"Glass",maincolor2)
  198. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  199.  
  200. ---- Right arm
  201. local handle = CreatePart(m,0,0,"Glass",maincolor2)
  202. CreateMesh(handle,"Brick",1.05,1.5,1.05)
  203. CreateWeld(handle,rarm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  204. local lowhandle = CreatePart(m,0,0,"Glass",maincolor2)
  205. CreateMesh(lowhandle,"Brick",1.025,0.3,1.025)
  206. CreateWeld(lowhandle,rarm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  207. local lowhandleo = CreatePart(m,0,0,"Neon",maincolor)
  208. CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02)
  209. CreateWeld(lowhandleo,rarm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  210. local handleg = CreatePart(m,0,0,"Neon",maincolor)
  211. CreateMesh(handleg,"Brick",1.025,1.5,1.025)
  212. CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  213. local handleo = CreatePart(m,0,0,"Neon",maincolor)
  214. CreateMesh(handleo,"Brick",0.5,0.85,1.085)
  215. CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  216. local handleo2 = CreatePart(m,0,0,"Glass",maincolor2)
  217. CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
  218. CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  219. local zi = CreatePart(m,0,0,"Neon",maincolor)
  220. CreateMesh(zi,"Brick",0.025,1.525,1.1)
  221. CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  222.  
  223. local to = CreatePart(m,0,0,"Glass",maincolor2)
  224. CreateMesh(to,"Brick",0.5,1.5,0.5)
  225. CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  226. local tl = CreatePart(m,0,0,"Neon",maincolor)
  227. CreateMesh(tl,"Brick",0.6,1.45,0.6)
  228. CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  229.  
  230. local zo = CreatePart(m,0,0,"Neon",maincolor)
  231. CreateMesh(zo,"Brick",0.565,0.025,1.1)
  232. CreateWeld(zo,handle,zo,-0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  233. local zoa = CreatePart(m,0,0,"Neon",maincolor)
  234. CreateMesh(zoa,"Brick",0.565,0.025,1.1)
  235. CreateWeld(zoa,handle,zoa,-0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  236. local zob = CreatePart(m,0,0,"Neon",maincolor)
  237. CreateMesh(zob,"Brick",0.565,0.025,1.1)
  238. CreateWeld(zob,handle,zob,-0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  239. local zz = CreatePart(m,0,0,"Neon",maincolor)
  240. CreateMesh(zz,"Brick",0.3,0.3,0.3)
  241. CreateWeld(zz,zoa,zz,-0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  242. local zzo = CreatePart(m,0,0,"Glass",maincolor2)
  243. CreateMesh(zzo,"Brick",0.315,0.275,0.275)
  244. CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  245.  
  246. local li = CreatePart(m,0,0,"Neon",maincolor)
  247. CreateMesh(li,"Brick",0.275,0.825,0.025)
  248. CreateWeld(li,handleo,li,-0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  249.  
  250. local li1 = CreatePart(m,0,0,"Neon",maincolor)
  251. CreateMesh(li1,"Brick",0.275,0.825,0.025)
  252. CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  253. local li2 = CreatePart(m,0,0,"Neon",maincolor)
  254. CreateMesh(li2,"Brick",0.275,0.825,0.025)
  255. CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  256.  
  257. local di = CreatePart(m,0,0,"Neon",maincolor)
  258. CreateMesh(di,"Brick",0.3,0.3,0.3)
  259. CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  260.  
  261. local di1 = CreatePart(m,0,0,"Neon",maincolor)
  262. CreateMesh(di1,"Brick",0.3,0.15,0.15)
  263. CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  264. local di2 = CreatePart(m,0,0,"Neon",maincolor)
  265. CreateMesh(di2,"Brick",0.3,0.15,0.15)
  266. CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  267. local di3 = CreatePart(m,0,0,"Neon",maincolor)
  268. CreateMesh(di3,"Brick",0.3,0.15,0.15)
  269. CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  270. local di4 = CreatePart(m,0,0,"Neon",maincolor)
  271. CreateMesh(di4,"Brick",0.3,0.15,0.15)
  272. CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  273. local dio = CreatePart(m,0,0,"Glass",maincolor2)
  274. CreateMesh(dio,"Brick",0.325,0.275,0.275)
  275. CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  276. local dio1 = CreatePart(m,0,0,"Glass",maincolor2)
  277. CreateMesh(dio1,"Brick",0.325,0.125,0.125)
  278. CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  279. local dio2 = CreatePart(m,0,0,"Glass",maincolor2)
  280. CreateMesh(dio2,"Brick",0.325,0.125,0.125)
  281. CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  282. local dio3 = CreatePart(m,0,0,"Glass",maincolor2)
  283. CreateMesh(dio3,"Brick",0.325,0.125,0.125)
  284. CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  285. local dio4 = CreatePart(m,0,0,"Glass",maincolor2)
  286. CreateMesh(dio4,"Brick",0.325,0.125,0.125)
  287. CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  288.  
  289. local sq1 = CreatePart(m,0,0,"Neon",maincolor)
  290. CreateMesh(sq1,"Brick",0.3,0.125,0.125)
  291. CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  292. local sq2 = CreatePart(m,0,0,"Neon",maincolor)
  293. CreateMesh(sq2,"Brick",0.3,0.125,0.125)
  294. CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  295. local sq3 = CreatePart(m,0,0,"Neon",maincolor)
  296. CreateMesh(sq3,"Brick",0.3,0.125,0.125)
  297. CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  298. local sq4 = CreatePart(m,0,0,"Neon",maincolor)
  299. CreateMesh(sq4,"Brick",0.3,0.125,0.125)
  300. CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  301.  
  302. local sqo1 = CreatePart(m,0,0,"Glass",maincolor2)
  303. CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
  304. CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  305. local sqo2 = CreatePart(m,0,0,"Glass",maincolor2)
  306. CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
  307. CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  308. local sqo3 = CreatePart(m,0,0,"Glass",maincolor2)
  309. CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
  310. CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  311. local sqo4 = CreatePart(m,0,0,"Glass",maincolor2)
  312. CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
  313. CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  314.  
  315. local locl = CreatePart(m,0,0,"Neon",maincolor)
  316. CreateMesh(locl,"Brick",0.1,0.1,0.1)
  317. CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  318.  
  319. local dil = CreatePart(m,0,0,"Neon",maincolor)
  320. CreateMesh(dil,"Brick",0.45,0.45,0.3)
  321. CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  322.  
  323. local dil1 = CreatePart(m,0,0,"Neon",maincolor)
  324. CreateMesh(dil1,"Brick",0.225,0.225,0.3)
  325. CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  326. local dil2 = CreatePart(m,0,0,"Neon",maincolor)
  327. CreateMesh(dil2,"Brick",0.225,0.225,0.3)
  328. CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  329.  
  330. local dilo = CreatePart(m,0,0,"Glass",maincolor2)
  331. CreateMesh(dilo,"Brick",0.375,0.375,0.315)
  332. CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  333. local dilo1 = CreatePart(m,0,0,"Glass",maincolor2)
  334. CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
  335. CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  336. local dilo2 = CreatePart(m,0,0,"Glass",maincolor2)
  337. CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
  338. CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  339.  
  340. local locr = CreatePart(m,0,0,"Neon",maincolor)
  341. CreateMesh(locr,"Brick",0.1,0.1,0.1)
  342. CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  343.  
  344. local dir = CreatePart(m,0,0,"Neon",maincolor)
  345. CreateMesh(dir,"Brick",0.45,0.45,0.3)
  346. CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  347.  
  348. local dir1 = CreatePart(m,0,0,"Neon",maincolor)
  349. CreateMesh(dir1,"Brick",0.225,0.225,0.3)
  350. CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  351. local dir2 = CreatePart(m,0,0,"Neon",maincolor)
  352. CreateMesh(dir2,"Brick",0.225,0.225,0.3)
  353. CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  354.  
  355. local diro = CreatePart(m,0,0,"Glass",maincolor2)
  356. CreateMesh(diro,"Brick",0.375,0.375,0.315)
  357. CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  358. local diro1 = CreatePart(m,0,0,"Glass",maincolor2)
  359. CreateMesh(diro1,"Brick",0.175,0.175,0.315)
  360. CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  361. local diro2 = CreatePart(m,0,0,"Glass",maincolor2)
  362. CreateMesh(diro2,"Brick",0.175,0.175,0.315)
  363. CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  364.  
  365. ---- Left arm
  366. local handle = CreatePart(m,0,0,"Glass",maincolor2)
  367. CreateMesh(handle,"Brick",1.05,1.5,1.05)
  368. CreateWeld(handle,larm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  369. local lowhandle = CreatePart(m,0,0,"Glass",maincolor2)
  370. CreateMesh(lowhandle,"Brick",1.025,0.3,1.025)
  371. CreateWeld(lowhandle,larm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  372. local lowhandleo = CreatePart(m,0,0,"Neon",maincolor)
  373. CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02)
  374. CreateWeld(lowhandleo,larm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  375. local handleg = CreatePart(m,0,0,"Neon",maincolor)
  376. CreateMesh(handleg,"Brick",1.025,1.5,1.025)
  377. CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  378. local handleo = CreatePart(m,0,0,"Neon",maincolor)
  379. CreateMesh(handleo,"Brick",0.5,0.85,1.085)
  380. CreateWeld(handleo,handle,handleo,0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  381. local handleo2 = CreatePart(m,0,0,"Glass",maincolor2)
  382. CreateMesh(handleo2,"Brick",0.5,0.8,1.09)
  383. CreateWeld(handleo2,handle,handleo2,0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  384. local zi = CreatePart(m,0,0,"Neon",maincolor)
  385. CreateMesh(zi,"Brick",0.025,1.525,1.1)
  386. CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  387.  
  388. local to = CreatePart(m,0,0,"Glass",maincolor2)
  389. CreateMesh(to,"Brick",0.5,1.5,0.5)
  390. CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  391. local tl = CreatePart(m,0,0,"Neon",maincolor)
  392. CreateMesh(tl,"Brick",0.6,1.45,0.6)
  393. CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  394.  
  395. local zo = CreatePart(m,0,0,"Neon",maincolor)
  396. CreateMesh(zo,"Brick",0.565,0.025,1.1)
  397. CreateWeld(zo,handle,zo,0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  398. local zoa = CreatePart(m,0,0,"Neon",maincolor)
  399. CreateMesh(zoa,"Brick",0.565,0.025,1.1)
  400. CreateWeld(zoa,handle,zoa,0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  401. local zob = CreatePart(m,0,0,"Neon",maincolor)
  402. CreateMesh(zob,"Brick",0.565,0.025,1.1)
  403. CreateWeld(zob,handle,zob,0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  404. local zz = CreatePart(m,0,0,"Neon",maincolor)
  405. CreateMesh(zz,"Brick",0.3,0.3,0.3)
  406. CreateWeld(zz,zoa,zz,0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  407. local zzo = CreatePart(m,0,0,"Glass",maincolor2)
  408. CreateMesh(zzo,"Brick",0.315,0.275,0.275)
  409. CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  410.  
  411. local li = CreatePart(m,0,0,"Neon",maincolor)
  412. CreateMesh(li,"Brick",0.275,0.825,0.025)
  413. CreateWeld(li,handleo,li,0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  414.  
  415. local li1 = CreatePart(m,0,0,"Neon",maincolor)
  416. CreateMesh(li1,"Brick",0.275,0.825,0.025)
  417. CreateWeld(li1,handleo,li1,0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  418. local li2 = CreatePart(m,0,0,"Neon",maincolor)
  419. CreateMesh(li2,"Brick",0.275,0.825,0.025)
  420. CreateWeld(li2,handleo,li2,0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  421.  
  422. local di = CreatePart(m,0,0,"Neon",maincolor)
  423. CreateMesh(di,"Brick",0.3,0.3,0.3)
  424. CreateWeld(di,handleo,di,0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  425.  
  426. local di1 = CreatePart(m,0,0,"Neon",maincolor)
  427. CreateMesh(di1,"Brick",0.3,0.15,0.15)
  428. CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  429. local di2 = CreatePart(m,0,0,"Neon",maincolor)
  430. CreateMesh(di2,"Brick",0.3,0.15,0.15)
  431. CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  432. local di3 = CreatePart(m,0,0,"Neon",maincolor)
  433. CreateMesh(di3,"Brick",0.3,0.15,0.15)
  434. CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  435. local di4 = CreatePart(m,0,0,"Neon",maincolor)
  436. CreateMesh(di4,"Brick",0.3,0.15,0.15)
  437. CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  438. local dio = CreatePart(m,0,0,"Glass",maincolor2)
  439. CreateMesh(dio,"Brick",0.325,0.275,0.275)
  440. CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  441. local dio1 = CreatePart(m,0,0,"Glass",maincolor2)
  442. CreateMesh(dio1,"Brick",0.325,0.125,0.125)
  443. CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  444. local dio2 = CreatePart(m,0,0,"Glass",maincolor2)
  445. CreateMesh(dio2,"Brick",0.325,0.125,0.125)
  446. CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  447. local dio3 = CreatePart(m,0,0,"Glass",maincolor2)
  448. CreateMesh(dio3,"Brick",0.325,0.125,0.125)
  449. CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  450. local dio4 = CreatePart(m,0,0,"Glass",maincolor2)
  451. CreateMesh(dio4,"Brick",0.325,0.125,0.125)
  452. CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  453.  
  454. local sq1 = CreatePart(m,0,0,"Neon",maincolor)
  455. CreateMesh(sq1,"Brick",0.3,0.125,0.125)
  456. CreateWeld(sq1,handleo,sq1,0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  457. local sq2 = CreatePart(m,0,0,"Neon",maincolor)
  458. CreateMesh(sq2,"Brick",0.3,0.125,0.125)
  459. CreateWeld(sq2,handleo,sq2,0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  460. local sq3 = CreatePart(m,0,0,"Neon",maincolor)
  461. CreateMesh(sq3,"Brick",0.3,0.125,0.125)
  462. CreateWeld(sq3,handleo,sq3,0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  463. local sq4 = CreatePart(m,0,0,"Neon",maincolor)
  464. CreateMesh(sq4,"Brick",0.3,0.125,0.125)
  465. CreateWeld(sq4,handleo,sq4,0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  466.  
  467. local sqo1 = CreatePart(m,0,0,"Glass",maincolor2)
  468. CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115)
  469. CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  470. local sqo2 = CreatePart(m,0,0,"Glass",maincolor2)
  471. CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115)
  472. CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  473. local sqo3 = CreatePart(m,0,0,"Glass",maincolor2)
  474. CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115)
  475. CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  476. local sqo4 = CreatePart(m,0,0,"Glass",maincolor2)
  477. CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115)
  478. CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  479.  
  480. local locl = CreatePart(m,0,0,"Neon",maincolor)
  481. CreateMesh(locl,"Brick",0.1,0.1,0.1)
  482. CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  483.  
  484. local dil = CreatePart(m,0,0,"Neon",maincolor)
  485. CreateMesh(dil,"Brick",0.45,0.45,0.3)
  486. CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  487.  
  488. local dil1 = CreatePart(m,0,0,"Neon",maincolor)
  489. CreateMesh(dil1,"Brick",0.225,0.225,0.3)
  490. CreateWeld(dil1,dil,dil1,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  491. local dil2 = CreatePart(m,0,0,"Neon",maincolor)
  492. CreateMesh(dil2,"Brick",0.225,0.225,0.3)
  493. CreateWeld(dil2,dil,dil2,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  494.  
  495. local dilo = CreatePart(m,0,0,"Glass",maincolor2)
  496. CreateMesh(dilo,"Brick",0.375,0.375,0.315)
  497. CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  498. local dilo1 = CreatePart(m,0,0,"Glass",maincolor2)
  499. CreateMesh(dilo1,"Brick",0.175,0.175,0.315)
  500. CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  501. local dilo2 = CreatePart(m,0,0,"Glass",maincolor2)
  502. CreateMesh(dilo2,"Brick",0.175,0.175,0.315)
  503. CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  504.  
  505. local locr = CreatePart(m,0,0,"Neon",maincolor)
  506. CreateMesh(locr,"Brick",0.1,0.1,0.1)
  507. CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  508.  
  509. local dir = CreatePart(m,0,0,"Neon",maincolor)
  510. CreateMesh(dir,"Brick",0.45,0.45,0.3)
  511. CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  512.  
  513. local dir1 = CreatePart(m,0,0,"Neon",maincolor)
  514. CreateMesh(dir1,"Brick",0.225,0.225,0.3)
  515. CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  516. local dir2 = CreatePart(m,0,0,"Neon",maincolor)
  517. CreateMesh(dir2,"Brick",0.225,0.225,0.3)
  518. CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  519.  
  520. local diro = CreatePart(m,0,0,"Glass",maincolor2)
  521. CreateMesh(diro,"Brick",0.375,0.375,0.315)
  522. CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  523. local diro1 = CreatePart(m,0,0,"Glass",maincolor2)
  524. CreateMesh(diro1,"Brick",0.175,0.175,0.315)
  525. CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  526. local diro2 = CreatePart(m,0,0,"Glass",maincolor2)
  527. CreateMesh(diro2,"Brick",0.175,0.175,0.315)
  528. CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  529.  
  530. Player=game:GetService("Players").LocalPlayer
  531. Character=Player.Character
  532. PlayerGui=Player.PlayerGui
  533. Backpack=Player.Backpack
  534. Torso=Character.Torso
  535. Head=Character.Head
  536. Humanoid=Character.Humanoid
  537. m=Instance.new('Model',Character)
  538. LeftArm=Character["Left Arm"]
  539. LeftLeg=Character["Left Leg"]
  540. RightArm=Character["Right Arm"]
  541. RightLeg=Character["Right Leg"]
  542. LS=Torso["Left Shoulder"]
  543. LH=Torso["Left Hip"]
  544. RS=Torso["Right Shoulder"]
  545. RH=Torso["Right Hip"]
  546. Face = Head.face
  547. Neck=Torso.Neck
  548. it=Instance.new
  549. attacktype=1
  550. vt=Vector3.new
  551. cf=CFrame.new
  552. euler=CFrame.fromEulerAnglesXYZ
  553. angles=CFrame.Angles
  554. cloaked=false
  555. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  556. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  557. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  558. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  559. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  560. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  561. RootPart=Character.HumanoidRootPart
  562. RootJoint=RootPart.RootJoint
  563. RootCF=euler(-1.57,0,3.14)
  564. attack = false
  565. attackdebounce = false
  566. deb=false
  567. equipped=true
  568. hand=false
  569. MMouse=nil
  570. combo=0
  571. mana=0
  572. trispeed=.2
  573. attackmode='none'
  574. local idle=0
  575. local Anim="Idle"
  576. local Effects={}
  577. local gun=false
  578. local shoot=false
  579. local sine = 0
  580. local change = 1
  581. player=nil
  582.  
  583. mouse=Player:GetMouse()
  584. --save shoulders
  585. RSH, LSH=nil, nil
  586. --welds
  587. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  588. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  589. LH=Torso["Left Hip"]
  590. RH=Torso["Right Hip"]
  591. TorsoColor=Torso.BrickColor
  592. function NoOutline(Part)
  593. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  594. end
  595. player=Player
  596. ch=Character
  597. RSH=ch.Torso["Right Shoulder"]
  598. LSH=ch.Torso["Left Shoulder"]
  599. --
  600. RSH.Parent=nil
  601. LSH.Parent=nil
  602. --
  603. RW.Name="Right Shoulder"
  604. RW.Part0=ch.Torso
  605. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  606. RW.C1=cf(0, 0.5, 0)
  607. RW.Part1=ch["Right Arm"]
  608. RW.Parent=ch.Torso
  609. --
  610. LW.Name="Left Shoulder"
  611. LW.Part0=ch.Torso
  612. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  613. LW.C1=cf(0, 0.5, 0)
  614. LW.Part1=ch["Left Arm"]
  615. LW.Parent=ch.Torso
  616.  
  617. local Stats=Instance.new("BoolValue")
  618. Stats.Name="Stats"
  619. Stats.Parent=Character
  620. local Atk=Instance.new("NumberValue")
  621. Atk.Name="Damage"
  622. Atk.Parent=Stats
  623. Atk.Value=1
  624. local Def=Instance.new("NumberValue")
  625. Def.Name="Defense"
  626. Def.Parent=Stats
  627. Def.Value=1
  628. local Speed=Instance.new("NumberValue")
  629. Speed.Name="Speed"
  630. Speed.Parent=Stats
  631. Speed.Value=1
  632. local Mvmt=Instance.new("NumberValue")
  633. Mvmt.Name="Movement"
  634. Mvmt.Parent=Stats
  635. Mvmt.Value=1
  636.  
  637. local donum=0
  638.  
  639.  
  640. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  641. local fp=it("Part")
  642. fp.formFactor=formfactor
  643. fp.Parent=parent
  644. fp.Reflectance=reflectance
  645. fp.Transparency=transparency
  646. fp.CanCollide=false
  647. fp.Locked=true
  648. fp.BrickColor=brickcolor
  649. fp.Name=name
  650. fp.Size=size
  651. fp.Position=Torso.Position
  652. NoOutline(fp)
  653. fp.Material="Glass"
  654. fp:BreakJoints()
  655. return fp
  656. end
  657.  
  658. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  659. local mesh=it(Mesh)
  660. mesh.Parent=part
  661. if Mesh=="SpecialMesh" then
  662. mesh.MeshType=meshtype
  663. if meshid~="nil" then
  664. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  665. end
  666. end
  667. mesh.Offset=offset
  668. mesh.Scale=scale
  669. return mesh
  670. end
  671.  
  672. function weld(parent,part0,part1,c0)
  673. local weld=it("Weld")
  674. weld.Parent=parent
  675. weld.Part0=part0
  676. weld.Part1=part1
  677. weld.C0=c0
  678. return weld
  679. end
  680.  
  681. local Color1=Torso.BrickColor
  682.  
  683. local bodvel=Instance.new("BodyVelocity")
  684. local bg=Instance.new("BodyGyro")
  685.  
  686. function swait(num)
  687. if num==0 or num==nil then
  688. game:service'RunService'.Stepped:wait(0)
  689. else
  690. for i=0,num do
  691. game:service'RunService'.Stepped:wait(0)
  692. end
  693. end
  694. end
  695.  
  696.  
  697. so = function(id,par,vol,pit)
  698. coroutine.resume(coroutine.create(function()
  699. local sou = Instance.new("Sound",par or workspace)
  700. sou.Volume=vol
  701. sou.Pitch=pit or 1
  702. sou.SoundId=id
  703. swait()
  704. sou:play()
  705. game:GetService("Debris"):AddItem(sou,6)
  706. end))
  707. end
  708.  
  709. function clerp(a,b,t)
  710. local qa = {QuaternionFromCFrame(a)}
  711. local qb = {QuaternionFromCFrame(b)}
  712. local ax, ay, az = a.x, a.y, a.z
  713. local bx, by, bz = b.x, b.y, b.z
  714. local _t = 1-t
  715. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  716. end
  717.  
  718. function QuaternionFromCFrame(cf)
  719. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  720. local trace = m00 + m11 + m22
  721. if trace > 0 then
  722. local s = math.sqrt(1 + trace)
  723. local recip = 0.5/s
  724. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  725. else
  726. local i = 0
  727. if m11 > m00 then
  728. i = 1
  729. end
  730. if m22 > (i == 0 and m00 or m11) then
  731. i = 2
  732. end
  733. if i == 0 then
  734. local s = math.sqrt(m00-m11-m22+1)
  735. local recip = 0.5/s
  736. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  737. elseif i == 1 then
  738. local s = math.sqrt(m11-m22-m00+1)
  739. local recip = 0.5/s
  740. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  741. elseif i == 2 then
  742. local s = math.sqrt(m22-m00-m11+1)
  743. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  744. end
  745. end
  746. end
  747.  
  748. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  749. local xs, ys, zs = x + x, y + y, z + z
  750. local wx, wy, wz = w*xs, w*ys, w*zs
  751. local xx = x*xs
  752. local xy = x*ys
  753. local xz = x*zs
  754. local yy = y*ys
  755. local yz = y*zs
  756. local zz = z*zs
  757. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  758. end
  759.  
  760. function QuaternionSlerp(a, b, t)
  761. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  762. local startInterp, finishInterp;
  763. if cosTheta >= 0.0001 then
  764. if (1 - cosTheta) > 0.0001 then
  765. local theta = math.acos(cosTheta)
  766. local invSinTheta = 1/math.sin(theta)
  767. startInterp = math.sin((1-t)*theta)*invSinTheta
  768. finishInterp = math.sin(t*theta)*invSinTheta
  769. else
  770. startInterp = 1-t
  771. finishInterp = t
  772. end
  773. else
  774. if (1+cosTheta) > 0.0001 then
  775. local theta = math.acos(-cosTheta)
  776. local invSinTheta = 1/math.sin(theta)
  777. startInterp = math.sin((t-1)*theta)*invSinTheta
  778. finishInterp = math.sin(t*theta)*invSinTheta
  779. else
  780. startInterp = t-1
  781. finishInterp = t
  782. end
  783. end
  784. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  785. end
  786.  
  787. local function CFrameFromTopBack(at, top, back)
  788. local right = top:Cross(back)
  789. return CFrame.new(at.x, at.y, at.z,
  790. right.x, top.x, back.x,
  791. right.y, top.y, back.y,
  792. right.z, top.z, back.z)
  793. end
  794.  
  795. function Triangle(a, b, c)
  796. local edg1 = (c-a):Dot((b-a).unit)
  797. local edg2 = (a-b):Dot((c-b).unit)
  798. local edg3 = (b-c):Dot((a-c).unit)
  799. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  800. a, b, c = a, b, c
  801. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  802. a, b, c = b, c, a
  803. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  804. a, b, c = c, a, b
  805. else
  806. assert(false, "unreachable")
  807. end
  808.  
  809. local len1 = (c-a):Dot((b-a).unit)
  810. local len2 = (b-a).magnitude - len1
  811. local width = (a + (b-a).unit*len1 - c).magnitude
  812.  
  813. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  814.  
  815. local list = {}
  816.  
  817. if len1 > 0.01 then
  818. local w1 = Instance.new('WedgePart', m)
  819. game:GetService("Debris"):AddItem(w1,5)
  820. w1.Material = "Glass"
  821. w1.FormFactor = 'Custom'
  822. w1.BrickColor = BrickColor.new("Really red")
  823. w1.Transparency = 0
  824. w1.Reflectance = 0
  825. w1.Material = "Glass"
  826. w1.CanCollide = false
  827. local l1 = Instance.new("PointLight",w1)
  828. l1.Color = Color3.new(170,0,0)
  829. NoOutline(w1)
  830. local sz = Vector3.new(0.2, width, len1)
  831. w1.Size = sz
  832. local sp = Instance.new("SpecialMesh",w1)
  833. sp.MeshType = "Wedge"
  834. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  835. w1:BreakJoints()
  836. w1.Anchored = true
  837. w1.Parent = workspace
  838. w1.Transparency = 0.7
  839. table.insert(Effects,{w1,"Disappear",.01})
  840. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  841. table.insert(list,w1)
  842. end
  843.  
  844. if len2 > 0.01 then
  845. local w2 = Instance.new('WedgePart', m)
  846. game:GetService("Debris"):AddItem(w2,5)
  847. w2.Material = "Glass"
  848. w2.FormFactor = 'Custom'
  849. w2.BrickColor = BrickColor.new("Really red")
  850. w2.Transparency = 0
  851. w2.Reflectance = 0
  852. w2.Material = "Glass"
  853. w2.CanCollide = false
  854. local l2 = Instance.new("PointLight",w2)
  855. l2.Color = Color3.new(170,0,0)
  856. NoOutline(w2)
  857. local sz = Vector3.new(0.2, width, len2)
  858. w2.Size = sz
  859. local sp = Instance.new("SpecialMesh",w2)
  860. sp.MeshType = "Wedge"
  861. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  862. w2:BreakJoints()
  863. w2.Anchored = true
  864. w2.Parent = workspace
  865. w2.Transparency = 0.7
  866. table.insert(Effects,{w2,"Disappear",.01})
  867. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  868. table.insert(list,w2)
  869. end
  870. return unpack(list)
  871. end
  872.  
  873.  
  874. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  875. if hit.Parent==nil then
  876. return
  877. end
  878. h=hit.Parent:FindFirstChild("Humanoid")
  879. for _,v in pairs(hit.Parent:children()) do
  880. if v:IsA("Humanoid") then
  881. h=v
  882. end
  883. end
  884. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  885. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  886. end
  887. if hit.Parent.className=="Hat" then
  888. hit=hit.Parent.Parent:findFirstChild("Head")
  889. end
  890. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  891. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  892. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  893. return
  894. end]]
  895. -- hs(hit,1.2)
  896. c=Instance.new("ObjectValue")
  897. c.Name="creator"
  898. c.Value=game:service("Players").LocalPlayer
  899. c.Parent=h
  900. game:GetService("Debris"):AddItem(c,.5)
  901. Damage=math.random(minim,maxim)
  902. -- h:TakeDamage(Damage)
  903. blocked=false
  904. block=hit.Parent:findFirstChild("Block")
  905. if block~=nil then
  906. print(block.className)
  907. if block.className=="NumberValue" then
  908. if block.Value>0 then
  909. blocked=true
  910. if decreaseblock==nil then
  911. block.Value=block.Value-1
  912. end
  913. end
  914. end
  915. if block.className=="IntValue" then
  916. if block.Value>0 then
  917. blocked=true
  918. if decreaseblock~=nil then
  919. block.Value=block.Value-1
  920. end
  921. end
  922. end
  923. end
  924. if blocked==false then
  925. -- h:TakeDamage(Damage)
  926. h.Health=h.Health-Damage
  927. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  928. else
  929. h.Health=h.Health-(Damage/2)
  930. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  931. end
  932. if Type=="Knockdown" then
  933. hum=hit.Parent.Humanoid
  934. hum.PlatformStand=true
  935. coroutine.resume(coroutine.create(function(HHumanoid)
  936. swait(1)
  937. HHumanoid.PlatformStand=false
  938. end),hum)
  939. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  940. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  941. local bodvol=Instance.new("BodyVelocity")
  942. bodvol.velocity=angle*knockback
  943. bodvol.P=5000
  944. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  945. bodvol.Parent=hit
  946. rl=Instance.new("BodyAngularVelocity")
  947. rl.P=3000
  948. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  949. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  950. rl.Parent=hit
  951. game:GetService("Debris"):AddItem(bodvol,.5)
  952. game:GetService("Debris"):AddItem(rl,.5)
  953. elseif Type=="Normal" then
  954. vp=Instance.new("BodyVelocity")
  955. vp.P=500
  956. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  957. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  958. if KnockbackType==1 then
  959. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  960. elseif KnockbackType==2 then
  961. vp.velocity=Property.CFrame.lookVector*knockback
  962. end
  963. if knockback>0 then
  964. vp.Parent=hit.Parent.Torso
  965. end
  966. game:GetService("Debris"):AddItem(vp,.5)
  967. elseif Type=="Up" then
  968. local bodyVelocity=Instance.new("BodyVelocity")
  969. bodyVelocity.velocity=vt(0,60,0)
  970. bodyVelocity.P=5000
  971. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  972. bodyVelocity.Parent=hit
  973. game:GetService("Debris"):AddItem(bodyVelocity,1)
  974. rl=Instance.new("BodyAngularVelocity")
  975. rl.P=3000
  976. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  977. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  978. rl.Parent=hit
  979. game:GetService("Debris"):AddItem(rl,.5)
  980. elseif Type=="Snare" then
  981. bp=Instance.new("BodyPosition")
  982. bp.P=2000
  983. bp.D=100
  984. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  985. bp.position=hit.Parent.Torso.Position
  986. bp.Parent=hit.Parent.Torso
  987. game:GetService("Debris"):AddItem(bp,1)
  988. elseif Type=="Target" then
  989. if Targetting==false then
  990. ZTarget=hit.Parent.Torso
  991. coroutine.resume(coroutine.create(function(Part)
  992. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  993. swait(5)
  994. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  995. end),ZTarget)
  996. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  997. targetgui=Instance.new("BillboardGui")
  998. targetgui.Parent=ZTarget
  999. targetgui.Size=UDim2.new(10,100,10,100)
  1000. targ=Instance.new("ImageLabel")
  1001. targ.Parent=targetgui
  1002. targ.BackgroundTransparency=1
  1003. targ.Image="rbxassetid://4834067"
  1004. targ.Size=UDim2.new(1,0,1,0)
  1005. cam.CameraType="Scriptable"
  1006. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1007. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1008. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1009. Targetting=true
  1010. RocketTarget=ZTarget
  1011. for i=1,Property do
  1012. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1013. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1014. swait()
  1015. end
  1016. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1017. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1018. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1019. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1020. end
  1021. Targetting=false
  1022. RocketTarget=nil
  1023. targetgui.Parent=nil
  1024. cam.CameraType="Custom"
  1025. end
  1026. end
  1027. debounce=Instance.new("BoolValue")
  1028. debounce.Name="DebounceHit"
  1029. debounce.Parent=hit.Parent
  1030. debounce.Value=true
  1031. game:GetService("Debris"):AddItem(debounce,Delay)
  1032. c=Instance.new("ObjectValue")
  1033. c.Name="creator"
  1034. c.Value=Player
  1035. c.Parent=h
  1036. game:GetService("Debris"):AddItem(c,.5)
  1037. CRIT=false
  1038. hitDeb=true
  1039. AttackPos=6
  1040. end
  1041. end
  1042.  
  1043. showDamage=function(Char,Dealt,du,Color)
  1044. m=Instance.new("Model")
  1045. m.Name=tostring(Dealt)
  1046. h=Instance.new("Humanoid")
  1047. h.Health=0
  1048. h.MaxHealth=0
  1049. h.Parent=m
  1050. c=Instance.new("Part")
  1051. c.Transparency=0
  1052. c.BrickColor=Color
  1053. c.Transparency = 1
  1054. c.Name="Head"
  1055. c.TopSurface=0
  1056. c.BottomSurface=0
  1057. c.formFactor="Plate"
  1058. c.Size=Vector3.new(1,.4,1)
  1059.  
  1060. local txt = Instance.new("BillboardGui", c)
  1061. txt.Adornee = c
  1062. txt.Name = "_status"
  1063. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1064. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1065. local text = Instance.new("TextLabel", txt)
  1066. text.Size = UDim2.new(10, 0, 7, 0)
  1067. text.FontSize = "Size12"
  1068. text.TextScaled = true
  1069. text.TextTransparency = 0.5
  1070. text.BackgroundTransparency = 1
  1071. text.TextTransparency = 0.5
  1072. text.TextStrokeTransparency = 0.5
  1073. text.Font = "SciFi"
  1074. text.TextStrokeColor3 = Color3.new(0,0,0)
  1075. v=Instance.new("Part")
  1076. v.Name = "ColorBrick"
  1077. v.Parent=c
  1078. v.FormFactor="Symmetric"
  1079. v.Anchored=true
  1080. v.CanCollide=false
  1081. v.BottomSurface="Smooth"
  1082. v.TopSurface="Smooth"
  1083. v.Size=Vector3.new(10,5,3)
  1084. v.Transparency=1
  1085. v.CFrame=c.CFrame
  1086. v.BrickColor=BrickColor.random()
  1087. v.Transparency=1
  1088. text.TextColor3 = maincolor.Color
  1089. v.Shape="Block"
  1090. text.Text = tostring(Dealt)
  1091. ms=Instance.new("CylinderMesh")
  1092. ms.Scale=Vector3.new(.8,.8,.8)
  1093. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1094. local dam = Instance.new("Sound",c)
  1095. local rndm=math.random(1,#hitsounds)
  1096. local r=rndm
  1097. dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
  1098. dam.Volume = 1.25
  1099. dam.Pitch = 1
  1100. dam:Play()
  1101. if CRIT==true then
  1102. ms.Scale=Vector3.new(1,1.25,1)
  1103. end
  1104. ms.Parent=c
  1105. c.Reflectance=0
  1106. Instance.new("BodyGyro").Parent=c
  1107. c.Parent=m
  1108. if Char:findFirstChild("Head")~=nil then
  1109. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1110. elseif Char.Parent:findFirstChild("Head")~=nil then
  1111. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1112. end
  1113. f=Instance.new("BodyPosition")
  1114. f.P=2000
  1115. f.D=100
  1116. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1117. f.position=c.Position+Vector3.new(0,3,0)
  1118. f.Parent=c
  1119. game:GetService("Debris"):AddItem(m,.5+du)
  1120. c.CanCollide=false
  1121. m.Parent=workspace
  1122. c.CanCollide=false
  1123. end
  1124.  
  1125. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1126. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1127. end
  1128.  
  1129. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1130. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1131. prt.Anchored=true
  1132. prt.CFrame=cframe
  1133. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1134. --http://www.roblox.com/asset/?id=4770560
  1135. game:GetService("Debris"):AddItem(prt,2)
  1136. CF=prt.CFrame
  1137. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1138. for i=0,1,0.2 do
  1139. wait()
  1140. Part.CFrame=CF*cf(0,0,-0.4)
  1141. end
  1142. for i=0,1,delay do
  1143. wait()
  1144. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1145. Mesh.Scale=Mesh.Scale
  1146. end
  1147. for i=0,1,0.1 do
  1148. wait()
  1149. Part.Transparency=i
  1150. end
  1151. Part.Parent=nil
  1152. end),prt,msh,CF)
  1153. end
  1154.  
  1155. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1156. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1157. prt.Anchored=true
  1158. prt.Material = "Neon"
  1159. prt.CFrame=cframe
  1160. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1161. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1162. game:GetService("Debris"):AddItem(prt,5)
  1163. coroutine.resume(coroutine.create(function(Part,Mesh)
  1164. for i=0,1,delay do
  1165. swait()
  1166. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1167. Part.Transparency=i
  1168. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1169. end
  1170. Part.Parent=nil
  1171. end),prt,msh)
  1172. end
  1173.  
  1174. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1175. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1176. prt.Anchored=true
  1177. prt.Material = "Neon"
  1178. prt.CFrame=cframe
  1179. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1180. game:GetService("Debris"):AddItem(prt,5)
  1181. coroutine.resume(coroutine.create(function(Part,Mesh)
  1182. local rtype = rottype
  1183. for i=0,1,delay do
  1184. swait()
  1185. if rtype == 1 then
  1186. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1187. elseif rtype == 2 then
  1188. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1189. end
  1190. Part.Transparency=i
  1191. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1192. end
  1193. Part.Parent=nil
  1194. end),prt,msh)
  1195. end
  1196.  
  1197. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1198. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1199. prt.Anchored=true
  1200. prt.CFrame=cframe
  1201. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1202. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1203. game:GetService("Debris"):AddItem(prt,5)
  1204. coroutine.resume(coroutine.create(function(Part,Mesh)
  1205. for i=0,1,delay do
  1206. wait()
  1207. Part.Transparency=i
  1208. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1209. end
  1210. Part.Parent=nil
  1211. end),prt,msh)
  1212. end
  1213.  
  1214. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1215. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1216. prt.Anchored=false
  1217. prt.CFrame=cframe
  1218. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1219. local wld=weld(prt,prt,Parent,cframe)
  1220. game:GetService("Debris"):AddItem(prt,5)
  1221. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1222. for i=0,1,delay do
  1223. wait()
  1224. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1225. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1226. Part.Transparency=i
  1227. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1228. end
  1229. Part.Parent=nil
  1230. end),prt,msh,wld)
  1231. end
  1232.  
  1233. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1234. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1235. prt.Anchored=false
  1236. prt.CFrame=cframe
  1237. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1238. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1239. game:GetService("Debris"):AddItem(prt,5)
  1240. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1241. for i=0,1,delay do
  1242. wait()
  1243. Weld.C0=euler(i*20,0,0)
  1244. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1245. Part.Transparency=i
  1246. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1247. end
  1248. Part.Parent=nil
  1249. end),prt,msh,wld)
  1250. end
  1251.  
  1252. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1253. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1254. prt.Anchored=true
  1255. prt.CFrame=cframe
  1256. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1257. game:GetService("Debris"):AddItem(prt,2)
  1258. coroutine.resume(coroutine.create(function(Part,Mesh)
  1259. for i=0,1,delay do
  1260. wait()
  1261. Part.CFrame=Part.CFrame
  1262. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1263. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1264. prt2.Anchored=true
  1265. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1266. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1267. game:GetService("Debris"):AddItem(prt2,2)
  1268. coroutine.resume(coroutine.create(function(Part,Mesh)
  1269. for i=0,1,0.1 do
  1270. wait()
  1271. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1272. end
  1273. Part.Parent=nil
  1274. end),prt2,msh2)
  1275. end
  1276. for i=0,1,delay*2 do
  1277. wait()
  1278. Part.CFrame=Part.CFrame
  1279. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1280. end
  1281. Part.Parent=nil
  1282. end),prt,msh)
  1283. end
  1284.  
  1285. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1286. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1287. prt.Anchored=true
  1288. prt.CFrame=cframe
  1289. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1290. game:GetService("Debris"):AddItem(prt,2)
  1291. coroutine.resume(coroutine.create(function(Part,Mesh)
  1292. for i=0,1,delay do
  1293. wait()
  1294. Part.CFrame=Part.CFrame
  1295. Part.Transparency=i
  1296. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1297. end
  1298. Part.Parent=nil
  1299. end),prt,msh)
  1300. end
  1301.  
  1302. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1303. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1304. prt.Anchored=true
  1305. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1306. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1307. game:GetService("Debris"):AddItem(prt,2)
  1308. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1309. CF=Part.CFrame
  1310. Numbb=0
  1311. randnumb=math.random()/10
  1312. rand1=math.random()/10
  1313. for i=0,1,rand1 do
  1314. wait()
  1315. CF=CF*cf(0,math.random()/2,0)
  1316. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1317. Part.CFrame=CF*euler(Numbb,0,0)
  1318. Part.Transparency=i
  1319. Numbb=Numbb+randnumb
  1320. end
  1321. Part.Parent=nil
  1322. end),prt,CF,Numbb,randnumb)
  1323. end
  1324.  
  1325. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1326. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1327. prt.Anchored=true
  1328. prt.CFrame=cframe
  1329. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1330. game:GetService("Debris"):AddItem(prt,5)
  1331. coroutine.resume(coroutine.create(function(Part,Mesh)
  1332. for i=0,1,delay do
  1333. wait()
  1334. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1335. Part.Transparency=i
  1336. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1337. end
  1338. Part.Parent=nil
  1339. end),prt,msh)
  1340. end
  1341.  
  1342. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1343. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1344. prt.Anchored=true
  1345. prt.CFrame=cframe
  1346. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1347. game:GetService("Debris"):AddItem(prt,2)
  1348. coroutine.resume(coroutine.create(function(Part,Mesh)
  1349. for i=0,1,delay do
  1350. wait()
  1351. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1352. Part.Transparency=i
  1353. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1354. end
  1355. Part.Parent=nil
  1356. end),prt,msh)
  1357. end
  1358.  
  1359. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1360. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1361. prt.Anchored=true
  1362. prt.CFrame=cframe*cf(x,y,z)
  1363. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1364. game:GetService("Debris"):AddItem(prt,5)
  1365. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1366. local num=math.random()
  1367. local num2=math.random(-3,2)+math.random()
  1368. local numm=0
  1369. for i=0,1,delay*2 do
  1370. swait()
  1371. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1372. Part.Transparency=i
  1373. numm=numm+0.01
  1374. end
  1375. Part.Parent=nil
  1376. Mesh.Parent=nil
  1377. end),prt,msh,x,y,z)
  1378. end
  1379.  
  1380. function dmgstart(dmg,what)
  1381. hitcon = what.Touched:connect(function(hit)
  1382. local hum = hit.Parent:FindFirstChild("Humanoid")
  1383. if hum and not hum:IsDescendantOf(Character) then
  1384. hum:TakeDamage(dmg)
  1385. end
  1386. end)
  1387. end
  1388.  
  1389. function dmgstop()
  1390. hitcon:disconnect()
  1391. end
  1392.  
  1393. function Cloak()
  1394. Face.Parent=nil
  1395. cloaked=true
  1396. for _,v in pairs(Torso.Parent:children()) do
  1397. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1398. coroutine.resume(coroutine.create(function()
  1399. for i=0,1,0.2 do
  1400. wait()
  1401. v.Transparency=i
  1402. end
  1403. v.Transparency=1
  1404. end))
  1405. end
  1406. if v.className=="Hat" then
  1407. hatp=v.Handle
  1408. coroutine.resume(coroutine.create(function(derp)
  1409. for i=0,1,0.2 do
  1410. wait()
  1411. derp.Transparency=i
  1412. end
  1413. derp.Transparency=1
  1414. end),hatp)
  1415. end
  1416. end
  1417. for _,v in pairs(m:children()) do
  1418. if v.className=="Part" then
  1419. coroutine.resume(coroutine.create(function()
  1420. for i=0,1,0.2 do
  1421. wait()
  1422. v.Transparency=i
  1423. end
  1424. v.Transparency=1
  1425. end))
  1426. end
  1427. end
  1428. end
  1429.  
  1430. function UnCloak()
  1431. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1432. Face.Parent=Head
  1433. cloaked=false
  1434. for _,v in pairs(Torso.Parent:children()) do
  1435. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1436. coroutine.resume(coroutine.create(function()
  1437. for i=0,1,0.1 do
  1438. wait()
  1439. v.Transparency=v.Transparency-0.1
  1440. end
  1441. v.Transparency=0
  1442. end))
  1443. end
  1444. if v.className=="Hat" then
  1445. hatp=v.Handle
  1446. coroutine.resume(coroutine.create(function(derp)
  1447. for i=0,1,0.1 do
  1448. wait()
  1449. derp.Transparency=derp.Transparency-0.1
  1450. end
  1451. derp.Transparency=0
  1452. end),hatp)
  1453. end
  1454. end
  1455. for _,v in pairs(m:children()) do
  1456. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1457. coroutine.resume(coroutine.create(function()
  1458. for i=0,1,0.1 do
  1459. wait()
  1460. v.Transparency=v.Transparency-0.1
  1461. end
  1462. v.Transparency=0
  1463. end))
  1464. v.Transparency=0
  1465. end
  1466. end
  1467. end
  1468.  
  1469. function laser()
  1470. attack = true
  1471. so("rbxassetid://588738544",sorb,1,1)
  1472. for i = 0,2,0.1 do
  1473. swait()
  1474. MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1)
  1475. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
  1476. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
  1477. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
  1478. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1479. end
  1480. local a = Instance.new("Part",Character)
  1481. a.BrickColor = maincolor
  1482. a.Name = "Lazer"
  1483. a.Anchored = true
  1484. a.Material = "Neon"
  1485. a.CanCollide = false
  1486. local hitbox = Instance.new("Part",char)
  1487. hitbox.Size = Vector3.new(5,5,5)
  1488. hitbox.CFrame = mouse.hit
  1489. hitbox.Anchored = true
  1490. hitbox.Transparency = 1
  1491. hitbox.CanCollide = false
  1492. local ray = Ray.new(
  1493. sorb.CFrame.p, -- origin
  1494. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1495. )
  1496. local ignore = Character
  1497. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1498. if hit then
  1499. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1500.  
  1501. if not humanoid then
  1502. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1503. end
  1504. if humanoid then
  1505. if humanoid.Parent:IsA"Model" then
  1506. Damagefunc(hit,120,125,math.random(120,220),"Normal",RootPart,.2,1)
  1507. end
  1508. end
  1509. end
  1510. a.BottomSurface = 10
  1511. a.TopSurface = 10
  1512. local distance = (sorb.CFrame.p - position).magnitude
  1513. a.Size = Vector3.new(1, 1, distance)
  1514. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1515. game:GetService("Debris"):AddItem(a, 10)
  1516. game:GetService("Debris"):AddItem(hitbox, 1)
  1517. local newmesh = Instance.new("BlockMesh",a)
  1518. so("rbxassetid://553712898",sorb,1,2)
  1519. so("rbxassetid://553712898",sorb,0.5,1.5)
  1520. so("rbxassetid://588737825",sorb,0.05,1)
  1521. MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15)
  1522. MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05)
  1523. MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15)
  1524. for i = 0, 19*2 do
  1525. newmesh.Scale = newmesh.Scale + Vector3.new(-0.05/2,-0.05/2,0)
  1526. a.Transparency = a.Transparency + 0.05/2
  1527. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
  1528. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3)
  1529. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
  1530. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1531. swait()
  1532. end
  1533. attack = false
  1534. end
  1535.  
  1536. function weaklaser1()
  1537. attack = true
  1538. for i = 0,1,0.1 do
  1539. swait()
  1540. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  1541. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
  1542. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1543. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1544. end
  1545. local a = Instance.new("Part",Character)
  1546. a.BrickColor = maincolor
  1547. a.Name = "Lazer"
  1548. a.Anchored = true
  1549. a.Material = "Neon"
  1550. a.CanCollide = false
  1551. local hitbox = Instance.new("Part",char)
  1552. hitbox.Size = Vector3.new(5,5,5)
  1553. hitbox.CFrame = mouse.hit
  1554. hitbox.Anchored = true
  1555. hitbox.Transparency = 1
  1556. hitbox.CanCollide = false
  1557. local ray = Ray.new(
  1558. sorb.CFrame.p, -- origin
  1559. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  1560. )
  1561. local ignore = Character
  1562. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1563. if hit then
  1564. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1565.  
  1566. if not humanoid then
  1567. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1568. end
  1569. if humanoid then
  1570. if humanoid.Parent:IsA"Model" then
  1571. Damagefunc(hit,54,84,math.random(50,90),"Normal",RootPart,.2,1)
  1572. end
  1573. end
  1574. end
  1575. a.BottomSurface = 10
  1576. a.TopSurface = 10
  1577. local distance = (sorb.CFrame.p - position).magnitude
  1578. a.Size = Vector3.new(0.85, 0.85, distance)
  1579. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1580. game:GetService("Debris"):AddItem(a, 10)
  1581. game:GetService("Debris"):AddItem(hitbox, 1)
  1582. local newmesh = Instance.new("BlockMesh",a)
  1583. so("rbxassetid://553712898",sorb,1,2.5)
  1584. so("rbxassetid://553712898",sorb,1,2)
  1585. MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15)
  1586. MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05)
  1587. attack = false
  1588. for i = 0, 19 do
  1589. newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0)
  1590. a.Transparency = a.Transparency + 0.05
  1591. swait()
  1592. end
  1593. end
  1594.  
  1595. function weaklaser2()
  1596. attack = true
  1597. for i = 0,1,0.1 do
  1598. swait()
  1599. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  1600. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3)
  1601. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
  1602. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1603. end
  1604. local a = Instance.new("Part",Character)
  1605. a.BrickColor = maincolor
  1606. a.Name = "Lazer"
  1607. a.Anchored = true
  1608. a.Material = "Neon"
  1609. a.CanCollide = false
  1610. local hitbox = Instance.new("Part",char)
  1611. hitbox.Size = Vector3.new(5,5,5)
  1612. hitbox.CFrame = mouse.hit
  1613. hitbox.Anchored = true
  1614. hitbox.Transparency = 1
  1615. hitbox.CanCollide = false
  1616. local ray = Ray.new(
  1617. sorb2.CFrame.p, -- origin
  1618. (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  1619. )
  1620. local ignore = Character
  1621. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1622. if hit then
  1623. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1624.  
  1625. if not humanoid then
  1626. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1627. end
  1628. if humanoid then
  1629. if humanoid.Parent:IsA"Model" then
  1630. Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1)
  1631. end
  1632. end
  1633. end
  1634. a.BottomSurface = 10
  1635. a.TopSurface = 10
  1636. local distance = (sorb2.CFrame.p - position).magnitude
  1637. a.Size = Vector3.new(0.85, 0.85, distance)
  1638. a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1639. game:GetService("Debris"):AddItem(a, 10)
  1640. game:GetService("Debris"):AddItem(hitbox, 1)
  1641. local newmesh = Instance.new("BlockMesh",a)
  1642. so("rbxassetid://553712898",sorb2,1,2.5)
  1643. so("rbxassetid://553712898",sorb2,1,2)
  1644. MagicBlock(maincolor,sorb2.CFrame,1,1,1,1.5,1.25,1.25,0.15)
  1645. MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05)
  1646. attack = false
  1647. for i = 0, 19 do
  1648. newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0)
  1649. a.Transparency = a.Transparency + 0.05
  1650. swait()
  1651. end
  1652. end
  1653.  
  1654. local smeshmoveenabled = false
  1655.  
  1656. function groundwave()
  1657. attack = true
  1658. smeshmoveenabled = true
  1659. so("rbxassetid://255679384",sorb2,2,0.98)
  1660. for i = 0,10,0.1 do
  1661. swait()
  1662. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1663. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1664. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1)
  1665. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1)
  1666. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-90)),.1)
  1667. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.1)
  1668. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(90)), 0.1)
  1669. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
  1670. end
  1671. MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,1)
  1672. MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,2)
  1673. for i = 0,2,0.1 do
  1674. swait()
  1675. MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1)
  1676. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1677. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1678. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3)
  1679. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.3)
  1680. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(70),math.rad(0),math.rad(-90)),.3)
  1681. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.3)
  1682. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(120)), 0.3)
  1683. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1684. end
  1685. attack = false
  1686. smeshmoveenabled = false
  1687. so("rbxassetid://233091205",sorb2,2.25,0.95)
  1688. MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,1)
  1689. MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,2)
  1690. for i = 0, 9 do
  1691. MagicBlock(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,1,1,1,-0.025,10,-0.025,0.065)
  1692. end
  1693. local faceam = 5
  1694. for i = 0, 9 do
  1695. faceam = faceam + 10
  1696. local hitbox = Instance.new("Part",char)
  1697. so("rbxassetid://233091205",hitbox,1,2)
  1698. hitbox.Size = Vector3.new(15,15,15)
  1699. hitbox.Material = "Neon"
  1700. hitbox.BrickColor = maincolor
  1701. hitbox.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*faceam
  1702. hitbox.Anchored = true
  1703. hitbox.Transparency = 1
  1704. hitbox.CanCollide = false
  1705. MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,15,15,-4.5,0.15,math.random(1,2))
  1706. MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,1.5,1.5,0,0.05,math.random(1,2))
  1707. game:GetService("Debris"):AddItem(hitbox, 1)
  1708. hitbox.Touched:connect(function(hit)
  1709. Damagefunc(hit,10,11,math.random(10,20),"Normal",RootPart,.2,1)
  1710. end)
  1711. wait(0.1)
  1712. end
  1713. end
  1714.  
  1715. function smesh()
  1716. attack = true
  1717. smeshmoveenabled = true
  1718. hum.WalkSpeed = 8
  1719. so("rbxassetid://255679384",sorb2,2,0.98)
  1720. for i = 0,10,0.1 do
  1721. swait()
  1722. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1723. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1724. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1)
  1725. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1)
  1726. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-50)),.1)
  1727. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(50)),.1)
  1728. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.1)
  1729. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1)
  1730. end
  1731. for i = 0,2,0.1 do
  1732. swait()
  1733. MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1)
  1734. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1735. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1736. RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3)
  1737. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(25 + 5 * math.cos(sine / 32))),.3)
  1738. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(-80)),.3)
  1739. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(80)),.3)
  1740. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(35)), 0.3)
  1741. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-170)), 0.3)
  1742. end
  1743. so("rbxassetid://165969964",sorb2,1.5,0.98)
  1744. local hitbox = Instance.new("Part",char)
  1745. hitbox.Size = Vector3.new(20,20,20)
  1746. hitbox.Material = "Neon"
  1747. hitbox.BrickColor = maincolor
  1748. hitbox.CFrame = sorb2.CFrame
  1749. hitbox.Anchored = true
  1750. hitbox.Transparency = 1
  1751. hitbox.CanCollide = false
  1752. game:GetService("Debris"):AddItem(hitbox, 1)
  1753. hitbox.Touched:connect(function(hit)
  1754. Damagefunc(hit,9,18,math.random(10,20),"Normal",RootPart,.2,1)
  1755. end)
  1756. MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.25,1.25,1.25,0.015)
  1757. MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.5,1.5,1.5,0.025)
  1758. MagicBlock(maincolor,sorb2.CFrame,10,10,10,5.5,5.5,5.5,0.15)
  1759. for i = 0, 9 do
  1760. MagicBlock(maincolor,sorb2.CFrame,1,1,1,-0.025,10,-0.025,0.065)
  1761. end
  1762. hum.WalkSpeed = 16
  1763. smeshmoveenabled = false
  1764. attack = false
  1765. end
  1766.  
  1767. local begonemoveenabled = false
  1768.  
  1769. function BEGONETHOT()
  1770. smeshmoveenabled = true
  1771. begonemoveenabled = true
  1772. hum.WalkSpeed = 8
  1773. so("rbxassetid://854345294",sorb2,2.5,1)
  1774. wait(2)
  1775. attack = true
  1776. for i = 0,8,0.1 do
  1777. swait()
  1778. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1779. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1780. RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.1)
  1781. LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.1)
  1782. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,5 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(0)),.1)
  1783. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  1784. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.1)
  1785. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.1)
  1786. end
  1787. for i = 0,2,0.1 do
  1788. swait()
  1789. MagicBlock(maincolor,sorb2.CFrame,1,1,1,2.5,2.5,2.5,0.1)
  1790. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1791. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1792. RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.3)
  1793. LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.3)
  1794. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(0)),.3)
  1795. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1796. RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.3)
  1797. LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.3)
  1798. end
  1799. so("rbxassetid://165969964",sorb2,3.5,0.98)
  1800. local hitbox = Instance.new("Part",char)
  1801. hitbox.Size = Vector3.new(75,75,75)
  1802. hitbox.Material = "Neon"
  1803. hitbox.BrickColor = maincolor
  1804. hitbox.CFrame = sorb2.CFrame
  1805. hitbox.Anchored = true
  1806. hitbox.Transparency = 1
  1807. hitbox.CanCollide = false
  1808. game:GetService("Debris"):AddItem(hitbox, 1)
  1809. hitbox.Touched:connect(function(hit)
  1810. Damagefunc(hit,888,1337,math.random(10,20),"Normal",RootPart,.2,1)
  1811. end)
  1812. MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  1813. MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  1814. MagicBlock(maincolor,sorb2.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  1815. for i = 0, 9 do
  1816. MagicBlock(maincolor,sorb2.CFrame,1*2.5,1*2.5,1*2.5,-0.025*2.5,10*2.5,-0.025*2.5,0.065)
  1817. end
  1818. hum.WalkSpeed = 16
  1819. begonemoveenabled = false
  1820. smeshmoveenabled = false
  1821. attack = false
  1822. end
  1823.  
  1824. function doomsdaylaser()
  1825. attack = true
  1826. for i = 0,1,0.1 do
  1827. swait()
  1828. MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1)
  1829. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  1830. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3)
  1831. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
  1832. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3)
  1833. end
  1834. local a = Instance.new("Part",Character)
  1835. a.BrickColor = maincolor
  1836. a.Name = "Lazer"
  1837. a.Anchored = true
  1838. a.Transparency = 1
  1839. a.Material = "Neon"
  1840. a.CanCollide = false
  1841. local hitbox = Instance.new("Part",char)
  1842. hitbox.Size = Vector3.new(10,10,10)
  1843. hitbox.Material = "Neon"
  1844. hitbox.BrickColor = maincolor
  1845. hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
  1846. hitbox.Anchored = true
  1847. hitbox.Transparency = 1
  1848. hitbox.CanCollide = false
  1849. local hmesh = CreateMesh(hitbox,"Sphere",1,1,1)
  1850. so("rbxassetid://136007472",sorb,1,0.7)
  1851. for i = 0, 19 do
  1852. swait()
  1853. hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
  1854. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  1855. MagicBlock(maincolor,hitbox.CFrame,10,10,10,1.15,1.15,1.15,0.15)
  1856. hitbox.Transparency = hitbox.Transparency - 0.05
  1857. end
  1858. for i = 0, 49 do
  1859. swait()
  1860. hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
  1861. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  1862. end
  1863. a.Transparency = 0
  1864. local ray = Ray.new(
  1865. hitbox.CFrame.p, -- origin
  1866. (mouse.Hit.p - hitbox.CFrame.p).unit * 500 -- direction
  1867. )
  1868. local ignore = Character
  1869. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1870. if hit then
  1871. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1872.  
  1873. if not humanoid then
  1874. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1875. end
  1876. if humanoid then
  1877. if humanoid.Parent:IsA"Model" then
  1878. Damagefunc(hit,25,35,math.random(10,20),"Normal",RootPart,.2,1)
  1879. end
  1880. end
  1881. end
  1882. a.BottomSurface = 10
  1883. a.TopSurface = 10
  1884. local distance = (sorb.CFrame.p - position).magnitude
  1885. a.Size = Vector3.new(1, 1, distance)
  1886. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1887. game:GetService("Debris"):AddItem(a, 15)
  1888. game:GetService("Debris"):AddItem(hitbox, 15)
  1889. local newmesh = Instance.new("BlockMesh",a)
  1890. so("rbxassetid://553712898",sorb,3.5,1)
  1891. so("rbxassetid://553712898",sorb,0.5,0.5)
  1892. so("rbxassetid://588737825",sorb,2.75,1)
  1893. MagicBlock(maincolor,sorb.CFrame,1,1,1,5,5,5,0.15)
  1894. MagicBlock(maincolor,mouse.Hit,1,1,1,2.5,2.5,2.5,0.05)
  1895. MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15)
  1896. local beamscale = 1.5
  1897. local sizemax = 1*10
  1898. for i = 0, 99 do
  1899. hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0)
  1900. sizemax = sizemax - 0.01*10
  1901. beamscale = beamscale - 0.01
  1902. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
  1903. so("rbxassetid://553712898",sorb,0.5,2.5)
  1904. ray = Ray.new(
  1905. hitbox.CFrame.p, -- origin
  1906. (mouse.Hit.p - hitbox.CFrame.p).unit * 2000 -- direction
  1907. )
  1908. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1909. distance = (hitbox.CFrame.p - position).magnitude
  1910. if hit then
  1911. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1912.  
  1913. if not humanoid then
  1914. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1915. end
  1916. if humanoid then
  1917. if humanoid.Parent:IsA"Model" then
  1918. Damagefunc(hit,15,17,math.random(10,20),"Normal",RootPart,.2,1)
  1919. end
  1920. end
  1921. end
  1922. a.Size = Vector3.new(5, 5, distance)
  1923. hmesh.Scale = hmesh.Scale - Vector3.new(0.01,0.01,0.01)
  1924. a.CFrame = CFrame.new(hitbox.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1925. newmesh.Scale = newmesh.Scale + Vector3.new(-0.01,-0.01,0)
  1926. MagicBlock(maincolor,mouse.Hit,sizemax,sizemax,sizemax,beamscale,beamscale,beamscale,0.05)
  1927. swait()
  1928. end
  1929. attack = false
  1930. end
  1931. local attacktype = 0
  1932. mouse.Button1Down:connect(function()
  1933. if attack == false and attacktype == 0 and begonemoveenabled == false then
  1934. attacktype = 1
  1935. weaklaser1()
  1936. elseif attack == false and attacktype == 1 and begonemoveenabled == false then
  1937. attacktype = 0
  1938. weaklaser2()
  1939. end
  1940. end)
  1941.  
  1942. mouse.KeyDown:connect(function(k)
  1943. if k == "z" and attack == false and begonemoveenabled == false then
  1944. laser()
  1945. end
  1946. if k == "x" and attack == false and begonemoveenabled == false then
  1947. groundwave()
  1948. end
  1949. if k == "c" and attack == false and begonemoveenabled == false then
  1950. smesh()
  1951. end
  1952. if k == "v" and attack == false and begonemoveenabled == false then
  1953. doomsdaylaser()
  1954. end
  1955. if k == "p" and attack == false and begonemoveenabled == false then
  1956. BEGONETHOT()
  1957. end
  1958. end)
  1959.  
  1960. Humanoid.Animator.Parent = nil
  1961.  
  1962. attack = true
  1963. hum.WalkSpeed = 0
  1964. hum.MaxHealth = math.huge
  1965. hum.Health = math.huge
  1966. for i = 0,10,0.05 do
  1967. swait()
  1968. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1969. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1970. RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.025)
  1971. LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.025)
  1972. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(-30),math.rad(0),math.rad(0)),.025)
  1973. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.025)
  1974. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.025)
  1975. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.025)
  1976. end
  1977. MagicBlock(maincolor,t.CFrame,10,10,10,1.5,1.5,1.5,0.025)
  1978. MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.015)
  1979. MagicBlock(maincolor,t.CFrame,10,10,10,1.75,1.75,1.75,0.05)
  1980. MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.076)
  1981. so("rbxassetid://588737825",t,0.5,1)
  1982. so("rbxassetid://588737825",t,0.5,1)
  1983. so("rbxassetid://588698460",t,1,0.5)
  1984. so("rbxassetid://440794203",t,1,1)
  1985. so("rbxassetid://553712898",t,1,0.85)
  1986. so("rbxassetid://553712898",t,1.5,0.5)
  1987. so("rbxassetid://553712898",t,1.5,0.25)
  1988. so("rbxassetid://553712898",t,1.5,0.15)
  1989. for i = 0,10,0.05 do
  1990. swait()
  1991. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1992. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  1993. RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.125)
  1994. LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.025)
  1995. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(20),math.rad(0),math.rad(0)),.125)
  1996. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.125)
  1997. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(85)), 0.125)
  1998. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(-85)), 0.125)
  1999. end
  2000. attack = false
  2001. hum.WalkSpeed = 16
  2002. hum.MaxHealth = 250
  2003. hum.Health = 250
  2004.  
  2005. idleanim=.4
  2006. while true do
  2007. swait()
  2008. sine = sine + change
  2009. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2010. local velderp=RootPart.Velocity.y
  2011. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2012. if equipped==true or equipped==false then
  2013. if attack==false then
  2014. idle=idle+1
  2015. else
  2016. idle=0
  2017. end
  2018. if idle>=500 then
  2019. if attack==false then
  2020. --Sheath()
  2021. end
  2022. end
  2023. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2024. Anim="Jump"
  2025. if attack==false then
  2026. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  2027. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2028. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2029. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2030. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2031. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  2032. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2033. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  2034. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  2035. end
  2036. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2037. Anim="Fall"
  2038. if attack==false then
  2039. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  2040. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  2041. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2042. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  2043. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2044. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  2045. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  2046. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  2047. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  2048. end
  2049. elseif torvel<1 and hitfloor~=nil then
  2050. Anim="Idle"
  2051. if smeshmoveenabled == false then
  2052. RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3)
  2053. LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3)
  2054. MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  2055. MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15)
  2056. end
  2057. if attack==false then
  2058. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(-5),math.rad(-35)),.3)
  2059. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(5),math.rad(35)),.3)
  2060. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3)
  2061. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3)
  2062. end
  2063. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2064. Anim="Walk"
  2065. if smeshmoveenabled == false then
  2066. RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3)
  2067. LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3)
  2068. MagicBlock(maincolor,llegw.CFrame,1,1,1,0.25,0.25,0.25,0.5)
  2069. MagicBlock(maincolor,rlegw.CFrame,1,1,1,0.25,0.25,0.25,0.5)
  2070. MagicBlock(maincolor,llegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15)
  2071. MagicBlock(maincolor,rlegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15)
  2072. end
  2073. if attack==false then
  2074. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  2075. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2076. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3)
  2077. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3)
  2078. end
  2079. elseif torvel>=22 and hitfloor~=nil then
  2080. Anim="Run"
  2081. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2082. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  2083. if attack==false then
  2084. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2085. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2086. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  2087. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  2088. end
  2089. end
  2090. end
  2091. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement