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FE FORCEFIELD

Nov 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. local p = game.Players.LocalPlayer
  137. local char = p.Character
  138. local size = 8
  139. part = function()
  140.  
  141. local a = Instance.new("Part", script)
  142. a.Anchored = true
  143. a.CanCollide = true
  144. a.CFrame = char.Torso.CFrame
  145. a.Size = Vector3.new(size, 0.2, 0.2)
  146. a.Transparency = 1
  147. return a
  148. end
  149.  
  150. part2 = function()
  151.  
  152. local a = Instance.new("Part", script)
  153. a.Anchored = true
  154. a.CanCollide = true
  155. a.CFrame = char.Torso.CFrame
  156. a.Size = Vector3.new(0.2, size, 0.2)
  157. a.Transparency = 1
  158. return a
  159. end
  160.  
  161. part3 = function()
  162.  
  163. local a = Instance.new("Part", script)
  164. a.Anchored = true
  165. a.CanCollide = false
  166. a.Size = Vector3.new(size, size, 1)
  167. a.Transparency = 0.7
  168. a.Material = "Neon"
  169. a.BrickColor = BrickColor.new("Really red")
  170. local b = Instance.new("BlockMesh", a)
  171. b.Scale = Vector3.new(1, 1, 0)
  172. return a
  173. end
  174.  
  175. local replicating = false
  176. local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
  177. replicate = function()
  178.  
  179. replicating = true
  180. script:ClearAllChildren()
  181. root = part()
  182. root.Transparency = 1
  183. root.Size = Vector3.new(0.2, 0.2, 0.2)
  184. root.CanCollide = false
  185. a = part()
  186. b = part()
  187. c = part()
  188. d = part()
  189. a2 = part()
  190. b2 = part()
  191. c2 = part()
  192. d2 = part()
  193. aa = part2()
  194. bb = part2()
  195. cc = part2()
  196. dd = part2()
  197. z = part3()
  198. x = part3()
  199. c = part3()
  200. v = part3()
  201. b = part3()
  202. n = part3()
  203. replicating = false
  204. end
  205.  
  206. script.ChildRemoved:connect(function(a)
  207.  
  208. if a.ClassName == "Part" and replicating == false then
  209. replicate()
  210. end
  211. end
  212. )
  213. replicate()
  214. local tick = 0
  215. CreateRegion3FromLocAndSize = function(Position, Size)
  216.  
  217. local SizeOffset = Size / 2
  218. local Point1 = Position - SizeOffset
  219. local Point2 = Position + SizeOffset
  220. return Region3.new(Point1, Point2)
  221. end
  222.  
  223. local set = false
  224. local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
  225. p.Chatted:connect(function(ms)
  226.  
  227. if ms:sub(1, 5) == "size-" then
  228. size = tonumber(ms:sub(6))
  229. replicate()
  230. else
  231. if ms:sub(1, 4) == "set-" then
  232. set = true
  233. z.CanCollide = false
  234. x.CanCollide = false
  235. c.CanCollide = false
  236. v.CanCollide = false
  237. b.CanCollide = false
  238. n.CanCollide = false
  239. else
  240. if ms:sub(1, 6) == "unset-" then
  241. set = false
  242. z.CanCollide = false
  243. x.CanCollide = false
  244. c.CanCollide = false
  245. v.CanCollide = false
  246. b.CanCollide = false
  247. n.CanCollide = false
  248. else
  249. if ms:sub(1, 10) == "whitelist-" then
  250. table.insert(whitelist, ms:sub(11))
  251. else
  252. if ms:sub(1, 12) == "unwhitelist-" then
  253. for i,v in pairs(whitelist) do
  254. if ms:sub(13) == v then
  255. table.remove(whitelist, i)
  256. break
  257. end
  258. end
  259. end
  260. end
  261. end
  262. end
  263. end
  264. end
  265. )
  266. local magicpos = nil
  267. game:GetService("RunService").Heartbeat:connect(function()
  268.  
  269. pcall(function()
  270.  
  271. local void = char:GetChildren()
  272. for _,pl in pairs(whitelist) do
  273. if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
  274. for i,v in pairs(game.Players[pl].Character:GetChildren()) do
  275. table.insert(void, v)
  276. end
  277. end
  278. end
  279. for i,v in pairs(game.Players:GetPlayers()) do
  280. if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
  281. v:LoadCharacter()
  282. end
  283. end
  284. char.Humanoid.Health = math.huge
  285. tick = tick + 0.01
  286. if not set then
  287. root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
  288. magicpos = char.Torso.CFrame
  289. else
  290. root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
  291. end
  292. local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
  293. for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
  294. if v.Name ~= "Base" then
  295. v:Destroy()
  296. end
  297. end
  298. a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  299. b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  300. c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
  301. d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
  302. a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  303. b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
  304. c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
  305. d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
  306. aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
  307. bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
  308. cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
  309. dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
  310. z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  311. x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
  312. c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
  313. v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
  314. b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  315. n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
  316. end
  317. )
  318. end
  319. )
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