Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Saber
- local plr = game:service'Players'.LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local torso = char:findFirstChild("Torso")
- local head = char.Head
- local ra = char:findFirstChild("Right Arm")
- local la = char:findFirstChild("Left Arm")
- local rl = char:findFirstChild("Right Leg")
- local ll = char:findFirstChild("Left Leg")
- local rs = torso:findFirstChild("Right Shoulder")
- local ls = torso:findFirstChild("Left Shoulder")
- local equipped = false
- local debounce = false
- local slashing = false
- local blocking = false
- local blocking2 = false
- local stoopidstuff = Instance.new("BoolValue", char)
- stoopidstuff.Name = "stoopidstuff"
- stoopidstuff.Value = true
- local healing = false
- local storedhealth
- local storewalkspeed = char:findFirstChild("Humanoid").WalkSpeed
- local damage = 30
- local colors = {"Royal purple", "Cyan", "Really red", "Lime green"}
- function part(parent, size, formfactor, color, collide, transparency)
- local p=Instance.new("Part", parent)
- p.FormFactor=formfactor
- p.CanCollide=false
- p.Size=size
- p.Locked=true
- p.Transparency=transparency
- p.Position=torso.Position
- p.BrickColor=color
- p.FrontSurface="SmoothNoOutlines"
- p.BackSurface="SmoothNoOutlines"
- p.LeftSurface="SmoothNoOutlines"
- p.BottomSurface="SmoothNoOutlines"
- p.TopSurface="SmoothNoOutlines"
- p.RightSurface="SmoothNoOutlines"
- return p
- end
- function wedge(parent, size, formfactor, color, collide)
- local p=Instance.new("Wedge", parent)
- p.FormFactor=formfactor
- p.CanCollide=false
- p.Size=size
- p.Locked=true
- p.Position = torso.Position
- p.BrickColor=color
- p.FrontSurface="SmoothNoOutlines"
- p.BackSurface="SmoothNoOutlines"
- p.LeftSurface="SmoothNoOutlines"
- p.BottomSurface="SmoothNoOutlines"
- p.TopSurface="SmoothNoOutlines"
- p.RightSurface="SmoothNoOutlines"
- return p
- end
- function weld(c0, c1, part1, part0)
- local wel=Instance.new("Weld", char)
- wel.Part0 = part0
- wel.Part1 = part1
- wel.C0 = c0
- wel.C1 = c1
- return wel
- end
- function specialmesh(parent, meshType, scale, meshId)
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.Scale = scale
- mesh.MeshType = meshType
- mesh.MeshId = meshId
- return mesh
- end
- function equip()
- ar = Instance.new("Part", char)
- ar.FormFactor = "Custom"
- ar.Size = Vector3.new(1, 1, 1)
- ar.Transparency = 1
- ar.CanCollide = false
- ar.Locked = true
- ar:BreakJoints()
- fakel = Instance.new("Weld", char)
- fakel.Part0 = char.Torso
- fakel.Part1 = ar
- coroutine.wrap(function()
- for angle = 0, 45, 5 do
- if fakel == nil then return end
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), math.rad(0))
- wait()
- end
- end)()
- welditbro = Instance.new("Weld", char)
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part0 = ra
- welditbro.Part1 = ar
- end
- function block()
- if not equipped then return end
- stoopidstuff.Value = true
- damage = 2
- char:findFirstChild("Humanoid").WalkSpeed = 6
- storedhealth = char:findFirstChild("Humanoid").Health
- for angle = 0, 70, 10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), math.rad(angle), 0)
- wait()
- end
- coroutine.wrap(function()
- while blocking do
- if not blocking then return end
- char:findFirstChild("Humanoid").Health = storedhealth
- game:service'RunService'.Stepped:wait()
- end
- end)()
- end
- function unblock()
- stoopidstuff.Value = false
- if not equipped then return end
- damage = 30
- char:findFirstChild("Humanoid").WalkSpeed = storewalkspeed
- for angle = 70, 0, -10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), math.rad(angle), 0)
- wait()
- end
- blocking = false
- end
- function block2()
- if not equipped then return end
- stoopidstuff.Value = true
- damage = 2
- char:findFirstChild("Humanoid").WalkSpeed = 6
- storedhealth = char:findFirstChild("Humanoid").Health
- for angle = 0, 50, 10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45 + angle/6), 0, -math.rad(angle))
- wait()
- end
- coroutine.wrap(function()
- while blocking2 do
- if not blocking2 then return end
- char:findFirstChild("Humanoid").Health = storedhealth
- game:service'RunService'.Stepped:wait()
- end
- end)()
- end
- function unblock2()
- stoopidstuff.Value = false
- if not equipped then return end
- damage = 30
- char:findFirstChild("Humanoid").WalkSpeed = storewalkspeed
- for angle = 50, 0, -10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45 + angle/6), math.rad(0), -math.rad(angle))
- wait()
- end
- blocking2 = false
- end
- function heal()
- ar2 = Instance.new("Part", char)
- ar2.FormFactor = "Custom"
- ar2.Size = Vector3.new(1, 1, 1)
- ar2.Transparency = 1
- ar2.CanCollide = false
- ar2.Locked = true
- ar2:BreakJoints()
- fakel2 = Instance.new("Weld", char)
- fakel2.Part0 = torso
- fakel2.Part1 = ar2
- welditbro2 = Instance.new("Weld", char)
- welditbro2.C0 = CFrame.new(0, 0.5, 0)
- welditbro2.Part0 = la
- welditbro2.Part1 = ar2
- for angle = 0, 170, 5 do
- fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(0), math.rad(0))
- wait()
- end
- local ball = Instance.new("Part", char)
- ball.FormFactor = "Custom"
- ball.BrickColor = BrickColor.new("Red")
- ball.Anchored = true
- ball.CanCollide = false
- ball.TopSurface = 0
- ball.BottomSurface = 0
- ball.Transparency = 0.4
- ball.Locked = true
- ball.Shape = "Ball"
- ball.CFrame = torso.CFrame
- local mesh = Instance.new("SpecialMesh", ball)
- mesh.MeshType = "Sphere"
- coroutine.wrap(function()
- for i = 0.2, 8, 0.1 do
- mesh.Scale = Vector3.new(i, i, i)
- ball.Transparency = ball.Transparency + 0.005
- wait()
- end
- ball:Destroy()
- end)()
- local splash = Instance.new("Part", char)
- splash.FormFactor = "Custom"
- splash.BrickColor = BrickColor.new("Blue")
- splash.Transparency = 0
- splash.Anchored = true
- splash.CanCollide = false
- splash.BottomSurface = 0
- splash.TopSurface = 0
- splash.Locked = true
- local mesh = Instance.new("SpecialMesh", splash)
- mesh.MeshType = "FileMesh"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- splash:BreakJoints()
- splash.CFrame = ball.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- coroutine.resume(coroutine.create(function()
- for i = 0, 50, 0.5 do
- mesh.Scale = Vector3.new(i, i, 1)
- splash.Transparency = splash.Transparency + 0.01
- wait()
- end
- splash:Destroy()
- end))
- char:findFirstChild("Humanoid").Health = char:findFirstChild("Humanoid").Health + 1000
- wait(0.5)
- welditbro2:Destroy()
- fakel2:Destroy()
- ar2:Destroy()
- ls.Parent = torso
- wait(1)
- healing = false
- end
- function slash()
- if blocking then return end
- if blocking2 then return end
- if not equipped then return end
- damage = 80
- for angle = 45, 95, 10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0)
- wait()
- end
- for angle = 95, 5, -20 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/2), 0)
- wait()
- end
- for angle = 5, 45, 10 do
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle), math.rad(angle/angle - 5), 0)
- wait()
- end
- slashing = false
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(45), 0, 0)
- damage = 30
- wait(0.2)
- end
- function deequip()
- pcall(function()
- ar:Destroy()
- fakel:Destroy()
- welditbro:Destroy()
- end)
- end
- local part1 = part(char, Vector3.new(0.2, 1.4, 0.2), "Custom", BrickColor.new("Black"), 0)
- Instance.new("CylinderMesh", part1)
- local weld1 = weld(CFrame.new(0, 0, 1) * CFrame.Angles(math.pi/2, 0, 0), CFrame.new(), ra, part1)
- local part2 = part(char, Vector3.new(0.4, 0.4, 0.4), "Custom", BrickColor.new("Black"), 0)
- Instance.new("CylinderMesh", part2)
- local weld3 = weld(CFrame.new(0, 0.65, 0), CFrame.new(), part2, part1)
- local part3 = part(char, Vector3.new(0.3, 4.4, 0.3), "Custom", BrickColor.White(), 0)
- local mesh1 = specialmesh(part3, "Head", Vector3.new(0.8, 1, 0.8), "")
- local weld4 = weld(CFrame.new(0, 2.9, 0), CFrame.new(), part3, part1)
- local part4 = part(char, Vector3.new(0.4, 4.4, 0.4), "Custom", BrickColor.new(colors[math.random(1, #colors)]), 0)
- local mesh2 = specialmesh(part4, "Head", Vector3.new(1, 1.01, 1), "")
- local weld5 = weld(CFrame.new(0, 2.9, 0), CFrame.new(), part4, part1)
- local pl = Instance.new("PointLight", part4)
- pl.Color = part4.BrickColor.Color
- pl.Brightness = 0
- part3.Transparency = 1
- part4.Transparency = 1
- part4.Touched:connect(function(hit)
- if not equipped then return end
- if debounce then return end
- debounce = true
- coroutine.wrap(function()
- pcall(function()
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- if hit.Parent.Name == char.Name then return end
- if hit.Parent:findFirstChild("stoopidstuff") ~= nil and hit.Parent:findFirstChild("stoopidstuff").Value == true then
- return
- end
- damagerandom = damage + math.random(0, 10)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damagerandom
- coroutine.wrap(function()
- local prt = Instance.new("Part", char)
- prt.FormFactor = "Custom"
- prt.Size = Vector3.new(0.1, 0.1, 0.1)
- prt.Transparency = 1
- prt.CanCollide = false
- prt.CFrame = CFrame.new(part4.CFrame.x, part4.CFrame.y, part4.CFrame.z)
- prt.Anchored = true
- coroutine.resume(coroutine.create(function()
- for i = 2, 10, 0.05 do
- if prt == nil then return end
- prt.CFrame = prt.CFrame * CFrame.new(0, 0.05, 0)
- game:service'RunService'.Stepped:wait()
- end
- end))
- local bg = Instance.new("BillboardGui")
- bg.Parent = prt
- bg.Adornee = prt
- bg.Size = UDim2.new(4, 0, 3.5, 0)
- bg.ExtentsOffset = Vector3.new(0, 0, 0)
- local lol = Instance.new("TextLabel")
- lol.Size = UDim2.new(1.3, 0, 0.4, 0)
- lol.TextScaled = true
- lol.TextWrapped = true
- lol.BackgroundTransparency = 0.4
- lol.Parent = bg
- lol.FontSize = "Size24"
- lol.TextColor3 = Color3.new(1, 0, 0)
- lol.TextStrokeTransparency = 0
- lol.Font = "ArialBold"
- lol.Text = "-"..damagerandom
- wait(5)
- prt:Destroy()
- end)()
- end
- end)
- end)()
- wait(0.1)
- debounce = false
- end)
- mouse.Button1Down:connect(function(mouse)
- if slashing then return end
- if not equipped then return end
- if blocking2 then return end
- if blocking then return end
- slashing = true
- slash()
- end)
- mouse.KeyUp:connect(function(key)
- if key == "f" then
- if not equipped then return end
- if not blocking then return end
- unblock()
- char:findFirstChild("Humanoid").MaxHealth = 100
- end
- if key == "g" then
- if not equipped then return end
- if not blocking2 then return end
- unblock2()
- char:findFirstChild("Humanoid").MaxHealth = 100
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if not equipped then return end
- if blocking then return end
- if blocking2 then return end
- blocking = true
- block()
- end
- if key == "g" then
- if not equipped then return end
- if blocking then return end
- if blocking2 then return end
- blocking2 = true
- block2()
- end
- if key == "v" then
- if healing then return end
- if slashing then return end
- healing = true
- heal()
- end
- if key == "q" then
- if blocking2 then return end
- if blocking then return end
- equipped = not equipped
- if equipped then
- coroutine.wrap(function()
- while equipped do
- part4.Transparency = 0.6
- pl.Brightness = 0.6
- wait(0.05)
- part4.Transparency = 0.7
- pl.Brightness = 0.8
- wait(0.05)
- end
- end)()
- weld1.Part1 = ra
- weld1.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(math.pi/2, 0, 0)
- part3.Transparency = 0
- local sound = Instance.new("Sound", char.Head)
- sound.SoundId = [[rbxasset://sounds\Rocket whoosh 01.wav]]
- sound.Pitch = 3
- sound.Volume = 1
- sound:play()
- equip()
- wait(1)
- sound:stop()
- sound:Destroy()
- else
- deequip()
- wait(0.1)
- weld1.Part1 = rl
- weld1.C0 = CFrame.new(-0.6,-0.8,-0.2) * CFrame.Angles(math.pi/4, 0, 0)
- part3.Transparency = 1
- pl.Brightness = 0
- part4.Transparency = 1
- end
- end
- end)
- while true do
- if slashing then
- local clone = part4:clone()
- clone.Anchored = true
- clone.Parent = workspace
- clone.Name = "trail"
- clone:findFirstChild("Mesh"):Destroy()
- Instance.new("BlockMesh", clone)
- clone.Mesh.Scale = clone.Mesh.Scale - Vector3.new(0.8, 0, 0) + Vector3.new(0, 0, 1.6)
- coroutine.wrap(function()
- for i = 0, 20 do
- clone.Transparency = clone.Transparency + 0.05
- clone.Mesh.Scale = clone.Mesh.Scale - Vector3.new(0.05, 0.05, 0.05)
- wait()
- end
- clone:Destroy()
- end)()
- end
- wait()
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement