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- [SystemSettings]
- bUseMaxQualityMode=False
- StaticDecals=False
- DynamicDecals=False
- UnbatchedDecals=False
- DecalCullDistanceScale=1.000000
- DynamicLights=False
- DynamicShadows=False
- LightEnvironmentShadows=False
- CompositeDynamicLights=False
- SHSecondaryLighting=False
- DirectionalLightmaps=False
- MotionBlur=False
- MotionBlurPause=True
- DepthOfField=False
- AmbientOcclusion=False
- Bloom=False
- UseHighQualityBloom=True
- bAllowLightShafts=False
- Distortion=False
- FilteredDistortion=False
- DropParticleDistortion=False
- bAllowDownsampledTranslucency=False
- SpeedTreeLeaves=False
- SpeedTreeFronds=False
- OnlyStreamInTextures=False
- LensFlares=False
- FogVolumes=False
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Fullscreen=False
- AllowD3D10=False
- AllowRadialBlur=False
- SkeletalMeshLODBias=1
- ParticleLODBias=1
- DetailMode=0
- ShadowFilterQualityBias=0
- MaxAnisotropy=1
- MaxMultisamples=1
- MinShadowResolution=64
- MinPreShadowResolution=8
- MaxShadowResolution=512
- MaxWholeSceneDominantShadowResolution=1344
- ShadowFadeResolution=100
- PreShadowFadeResolution=16
- ShadowFadeExponent=0.250000
- ResX=960
- ResY=540
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=0.500000
- ShadowTexelsPerPixel=0.750000
- PreShadowResolutionFactor=0.500000
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=False
- bAllowBetterModulatedShadows=False
- bEnableForegroundShadowsOnWorld=False
- bEnableForegroundSelfShadowing=False
- bAllowWholeSceneDominantShadows=False
- ShadowFilterRadius=2.000000
- ShadowDepthBias=0.000000
- CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=4.000000
- CSMSplitDepthBiasScale=0.700000
- UnbuiltWholeSceneDynamicShadowRadius=20000.000000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=50
- bAllowFracturedDamage=True
- NumFracturedPartsScale=1.000000
- FractureDirectSpawnChanceScale=1.000000
- FractureRadialSpawnChanceScale=1.000000
- FractureCullDistanceScale=1.000000
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
- AdaptiveBloom=False
- Borderless=False
- SceneBrightness=1.000000
- LightFunctions=False
- MotionBlurNonGameplay=False
- GraphicsQualitySetting=5
- CharacterQualityDetail=0
- TextureQualityDetail=0
- ShadowQualityDetail=0
- LightQualityDetail=0
- PostProcessQualityDetail=0
- OcclusionCullingQuality=0
- FXQualityDetail=0
- SLSNativeResX=1920
- SLSNativeResY=1080
- NumHorizontalDisplayArray=0
- NumVerticalDisplayArray=0
- BezelCorrectionX=0
- BezelCorrectionY=0
- SoundQuality=0
- AllowMLAA=False
- AllowFXAA=False
- FXAAPresetLevel=0
- AllowHumanIK=True
- UseUE3StaggeredWait=False
- UseOneWayRelevancyChecks=True
- DoFacingRelevancyChecks=False
- NotFacingNotRelevant=True
- CycleNetConnectionOrder=True
- CycleAdvancedChecks=True
- DoPawnVelocityRelevancePrediction=True
- SimpleRelevancyCheckDistance=5000.000000
- SimpleTeamRelevancyChecks=True
- IgnoreCPUSaturationForRelevancy=False
- ROPawnAlwaysRelevantDistanceOverride=0.000000
- LowNetBandwidthFactorOverride=0.000000
- EnableSteamStats=True
- WholeSceneDynamicShadowRadius=1500.000000
- NumWholeSceneDynamicShadowCascades=1
- CascadeDistributionExponent=3.000000
- DOFBlurValResolutionFactor=0.250000
- ForceUpdateAnimationRadius=500.000000
- UseTripleBuffering=False
- bAllowShadowGroups=True
- MinShadowGroupRadius=500.000000
- MaxShadowGroupRadius=2500.000000
- ShadowGroupRadiusRampUpFactor=1.000000
- ShadowGroupRampCutoff=2500.000000
- DynamicPreshadowCutoff=1000.000000
- AllowFluidSimulation=False
- TessellationAdaptivePixelsPerTriangle=48.000000
- ROSystemSettingsVer=3
- TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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