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- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = game.Players.LocalPlayer.Character.Head.Mesh,
- [2] = "MeshId",
- [3] = "rbxassetid://952109645"
- }
- Remote:InvokeServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = game.Players.LocalPlayer.Character.Head.Mesh,
- [2] = "TextureId",
- [3] = "rbxassetid://952109667"
- }
- Remote:InvokeServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = game.Players.LocalPlayer.Character.Head.face,
- [2] = "Texture",
- [3] = 0
- }
- Remote:InvokeServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = game.Players.LocalPlayer.Character.Head.Mesh,
- [2] = "Scale",
- [3] = Vector3.new(0.1,0.1,0.1)
- }
- Remote:InvokeServer(unpack(Arguments))
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = game.Players.LocalPlayer.Character.Head.Mesh,
- [2] = "Offset",
- [3] = Vector3.new(0,-0.7,0)
- }
- Remote:InvokeServer(unpack(Arguments))
- for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") then
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = v,
- [2] = "Transparency",
- [3] = 1
- }
- Remote:InvokeServer(unpack(Arguments))
- elseif v:IsA("Accessory") then
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = v.Handle,
- [2] = "Transparency",
- [3] = 1
- }
- Remote:InvokeServer(unpack(Arguments))
- end
- end
- local Remote = game.ReplicatedStorage.ClientBridge['RequestPropertyChange']
- local Arguments = {
- [1] = game.Players.LocalPlayer.Character.Head,
- [2] = "Transparency",
- [3] = 0
- }
- Remote:InvokeServer(unpack(Arguments))
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