SkunKitty

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Nov 6th, 2022
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  1. --[[ by PokeSterk#6532
  2. https://www.roblox.com/catalog/4489239608/International-Fedora-United-Kingdom
  3. https://www.roblox.com/catalog/3438342658/International-Fedora-Argentina
  4. https://www.roblox.com/catalog/3992084515/International-Fedora-Vietnam
  5. https://www.roblox.com/catalog/4391384843/International-Fedora-Russia
  6.  
  7. Shirt : (buy if u want to look Like minion) its just 5 bobux
  8.  
  9. https://www.roblox.com/catalog/10599934426/Minion-Puppet -- (You can make your own shirt too but make it left arm)
  10.  
  11. AND skin tone to gray]]--
  12.  
  13. if type(setfpscap) == "function" then
  14. setfpscap(60)
  15. else
  16. game:Shutdown() -- Closes the game if the kid got a trashy executor.
  17. end
  18.  
  19. HumanDied = false
  20.  
  21. local plr = game.Players.LocalPlayer
  22. local char = plr.Character
  23. local srv = game:GetService('RunService')
  24. local cttt = {}
  25.  
  26. char.Archivable = true
  27. local reanim = char:Clone()
  28. reanim.Name = 'Tangerex '..plr.Name..''
  29. fl=Instance.new('Folder',char) fl.Name ='Tangerex'
  30. reanim.Animate.Disabled=true
  31. char.HumanoidRootPart:Destroy()
  32. char.Humanoid:ChangeState(16)
  33.  
  34. for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do
  35. v:Stop()
  36. end
  37. char.Animate:Remove()
  38.  
  39. local Vector3_101 = Vector3.new(1, 0, 1)
  40. local netless_Y = Vector3.new(0, 25.1, 0)
  41. local function getNetlessVelocity(realPartVelocity)
  42. local mag = realPartVelocity.Magnitude
  43. if (mag > 1) and (mag < 100 xss=removed> 0.25) or (unit.Y &lt; -0.75) then
  44. return realPartVelocity * (25.1 / realPartVelocity.Y)
  45. end
  46. realPartVelocity = unit * 125
  47. end
  48. return (realPartVelocity * Vector3_101) + netless_Y
  49. end
  50.  
  51. alignmentparts = 0
  52. function create(part, parent, p, r)
  53. Instance.new("Attachment",part)
  54. Instance.new("AlignPosition",part)
  55. Instance.new("AlignOrientation",part)
  56. Instance.new("Attachment",parent)
  57. part.Attachment.Name = part.Name..alignmentparts
  58. parent.Attachment.Name = part.Name..alignmentparts
  59. part.AlignPosition.Attachment0 = part[part.Name..alignmentparts]
  60. part.AlignOrientation.Attachment0 = part[part.Name..alignmentparts]
  61. part.AlignPosition.Attachment1 = parent[part.Name..alignmentparts]
  62. part.AlignOrientation.Attachment1 = parent[part.Name..alignmentparts]
  63. parent[part.Name..alignmentparts].Position = p or Vector3.new()
  64. part[part.Name..alignmentparts].Orientation = r or Vector3.new()
  65. part.AlignPosition.MaxForce = 1e+35
  66. part.AlignPosition.MaxVelocity = 1e+35
  67. part.AlignPosition.ReactionForceEnabled = false
  68. part.AlignPosition.Responsiveness = 1e+35
  69. part.AlignOrientation.Responsiveness = 1e+35
  70. part.AlignPosition.RigidityEnabled = false
  71. part.AlignOrientation.MaxTorque = 1e+35
  72. table.insert(cttt,game:GetService("RunService").Heartbeat:connect(function()
  73. local md = reanim.Humanoid.MoveDirection
  74. local ws = reanim.Humanoid.WalkSpeed
  75. local humroot = reanim.Humanoid.RootPart
  76. settings().Physics.AllowSleep = false
  77. part.Velocity = getNetlessVelocity(parent.Velocity)
  78. sethiddenproperty(part,"IsNetworkSleeping",false)
  79. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",1e+10)
  80. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1e+10)
  81. end))
  82. end
  83.  
  84. for i,v in next, char:GetDescendants() do
  85. if v:IsA('Accessory') and v.Name ~= "InternationalFedora" and v.Name ~= "MeshPartAccessory" then
  86. v.Handle:BreakJoints()
  87. create(v.Handle,reanim[v.Name].Handle)
  88. end
  89. end
  90.  
  91. local partanchor = Instance.new("Part",char)
  92. partanchor.CFrame = char.Torso.CFrame*CFrame.new(0,10,0)
  93. partanchor.Anchored = true
  94. partanchor.CanCollide = false
  95. partanchor.Transparency = 1
  96.  
  97. create(char.Torso,partanchor)
  98.  
  99. char.Torso['Left Shoulder']:Destroy()
  100. char['Right Arm']:Destroy()
  101. char['Left Leg']:Destroy()
  102. char['Right Leg']:Destroy()
  103.  
  104. create(char['Left Arm'],reanim['Torso'])
  105.  
  106. char["InternationalFedora"].Name = "Left Arm Small"
  107. char["InternationalFedora"].Name = "Right Arm Small"
  108. char["MeshPartAccessory"].Name = "Left Leg Small"
  109. char["MeshPartAccessory"].Name = "Right Leg Small"
  110. char["Left Arm Small"].Handle:BreakJoints()
  111. char["Right Arm Small"].Handle:BreakJoints()
  112. char["Left Arm Small"].Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
  113. char["Right Arm Small"].Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
  114. char["Left Leg Small"].Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
  115. char["Right Leg Small"].Handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
  116. char["Left Leg Small"].Handle:BreakJoints()
  117. char["Right Leg Small"].Handle:BreakJoints()
  118.  
  119. create(char["Left Arm Small"].Handle,reanim["Left Arm"])
  120. create(char["Right Arm Small"].Handle,reanim["Right Arm"])
  121. create(char["Left Leg Small"].Handle,reanim["Left Leg"],Vector3.new(0,-0.5,0))
  122. create(char["Right Leg Small"].Handle,reanim["Right Leg"],Vector3.new(0,-0.5,0))
  123.  
  124. for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') or v:IsA('Decal') then v.Transparency = 1 end end
  125.  
  126. reanim.Parent = fl
  127.  
  128. for i,v in next, reanim:GetDescendants() do
  129. if v:IsA('BasePart') then
  130. table.insert(cttt,srv.RenderStepped:Connect(function()
  131. v.CanCollide = false
  132. end))
  133. end
  134. end
  135.  
  136. for i,v in next, char:GetDescendants() do
  137. if v:IsA('BasePart') then
  138. table.insert(cttt,srv.RenderStepped:Connect(function()
  139. v.CanCollide = false
  140. end))
  141. end
  142. end
  143.  
  144. for i,v in next, reanim:GetDescendants() do
  145. if v:IsA('BasePart') then
  146. table.insert(cttt,srv.Stepped:Connect(function()
  147. v.CanCollide = false
  148. end))
  149. end
  150. end
  151.  
  152. for i,v in next, char:GetDescendants() do
  153. if v:IsA('BasePart') then
  154. table.insert(cttt,srv.Stepped:Connect(function()
  155. v.CanCollide = false
  156. end))
  157. end
  158. end
  159.  
  160. table.insert(cttt,reanim.Humanoid.Died:Connect(function()
  161. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",1000)
  162. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1000)
  163. plr.Character = char
  164. char:BreakJoints()
  165. reanim:Destroy()
  166. game.Players:Chat('-gr')
  167. HumanDied = true
  168. for _,v in pairs(cttt) do v:Disconnect() end
  169. end))
  170.  
  171. plr.Character = reanim
  172. workspace.CurrentCamera.CameraSubject = reanim.Humanoid
  173.  
  174. local tangerex = loadstring(game:HttpGet("https://31645703-63d0-4449-8f89-04447a57bcc6.id.repl.co/Tangerex/Template/main.lua"))()
  175.  
  176. reanimate = tangerex:Reanimate("Custom",false --[[Usage: true or false to toggle click fling]]) -- SP / Simple, LF / Leg Fling, TF / Torso Fling, PD / Perma Death [Fling]
  177.  
  178. --Put the hat here
  179.  
  180. workspace.Camera.CameraSubject.WalkSpeed = 32
  181.  
  182. reanimate:NewMode("Dance",function()
  183. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  184. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  185. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/6),1+0*math.cos(sine/6),0+0*math.cos(sine/6))*CFrame.Angles(math.rad(0+0*math.cos(sine/6)),math.rad(0+0*math.cos(sine/6)),math.rad(0+0*math.cos(sine/6))),0.5)
  186. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0.5*math.cos(sine/6),-2+0*math.cos(sine/6),0.5+0.5*math.sin(sine/6))*CFrame.Angles(math.rad(0+0*math.cos(sine/6)),math.rad(0+0*math.cos(sine/6)),math.rad(0+0*math.cos(sine/6))),0.5)
  187. RS.C0=RS.C0:Lerp(CFrame.new(1+0*math.cos(sine/6),-0.25+0.25*math.cos(sine/6),0+0.25*math.cos(sine/6))*CFrame.Angles(math.rad(90+0*math.cos(sine/6)),math.rad(0+-20*math.sin(sine/6)),math.rad(20+-20*math.cos(sine/6))),0.5)
  188. LS.C0=LS.C0:Lerp(CFrame.new(-1+0*math.cos(sine/6),-0.25+0.25*math.cos(sine/6),0+0.25*math.cos(sine/6))*CFrame.Angles(math.rad(90+0*math.cos(sine/6)),math.rad(0+20*math.sin(sine/6)),math.rad(-20+20*math.cos(sine/6))),0.5)
  189. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/6),0+0*math.cos(sine/6),-0.5+0*math.cos(sine/6))*CFrame.Angles(math.rad(0+10*math.sin(sine/6)),math.rad(-10+0*math.cos(sine/6)),math.rad(10+-10*math.cos(sine/6))),0.5)
  190. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/6),0+0*math.cos(sine/6),-0.5+0*math.cos(sine/6))*CFrame.Angles(math.rad(0+10*math.sin(sine/6)),math.rad(10+0*math.cos(sine/6)),math.rad(-10+-10*math.cos(sine/6))),0.5)
  191. end)
  192.  
  193. reanimate:NewMode("Dance2",function()
  194. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  195. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  196. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  197. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-1.5+-0.25*math.cos(sine/3),0+0*math.cos(sine/6))*CFrame.Angles(math.rad(8+0*math.cos(sine/3)),math.rad(0+5*math.cos(sine/6)),math.rad(0+5*math.cos(sine/6))),0.5)
  198. RS.C0=RS.C0:Lerp(CFrame.new(0.8+0*math.cos(sine/10),-0.65+0.25*math.sin(sine/3),-0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(70+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-85+0*math.cos(sine/10))),0.5)
  199. LS.C0=LS.C0:Lerp(CFrame.new(-0.8+0*math.cos(sine/10),-0.5+0.25*math.sin(sine/3),-0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(85+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(65+0*math.cos(sine/10))),0.5)
  200. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-0.5+-0.25*math.cos(sine/6),0+0.5*math.cos(sine/6))*CFrame.Angles(math.rad(20+50*math.cos(sine/6)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  201. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-0.5+0.25*math.cos(sine/6),0+-0.5*math.cos(sine/6))*CFrame.Angles(math.rad(20+-50*math.cos(sine/6)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  202. end)
  203.  
  204. reanimate:NewMode("Dance3",function()
  205. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  206. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  207. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  208. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0.25*math.sin(sine/10),-2+0.175*math.cos(sine/5),0.5+0*math.sin(sine/10))*CFrame.Angles(math.rad(10+0*math.cos(sine/10)),math.rad(0+20*math.cos(sine/10)),math.rad(0+25*math.sin(sine/10))),0.5)
  209. RS.C0=RS.C0:Lerp(CFrame.new(1.25+0*math.cos(sine/10),0+-0.25*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(135+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+-25*math.cos(sine/10))),0.5)
  210. LS.C0=LS.C0:Lerp(CFrame.new(-1.25+0*math.cos(sine/10),0+0.25*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(135+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+-25*math.cos(sine/10))),0.5)
  211. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0.5*math.sin(sine/10),0+0*math.cos(sine/10),-0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(10+-30*math.sin(sine/10))),0.5)
  212. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0.5*math.sin(sine/10),0+0*math.cos(sine/10),-0.5+0*math.cos(sine/10))*CFrame.Angles(math.rad(-10+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-10+-30*math.sin(sine/10))),0.5)
  213. end)
  214.  
  215. reanimate:Animation("idle",function()
  216. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  217. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  218. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  219. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-2+0.175*math.cos(sine/10),0.25+0.25*math.cos(sine/10))*CFrame.Angles(math.rad(0+5*math.sin(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  220. RS.C0=RS.C0:Lerp(CFrame.new(1+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+10*math.sin(sine/10)),math.rad(0+10*math.cos(sine/10)),math.rad(40+10*math.cos(sine/10))),0.5)
  221. LS.C0=LS.C0:Lerp(CFrame.new(-1+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(-5+10*math.sin(sine/10)),math.rad(0+-10*math.cos(sine/10)),math.rad(-40+-10*math.cos(sine/10))),0.5)
  222. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),0+-0.175*math.cos(sine/10),-0.25+-0.25*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.sin(sine/10)),math.rad(-10+-10*math.sin(sine/10)),math.rad(5+0*math.cos(sine/10))),0.5)
  223. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),0+-0.175*math.cos(sine/10),-0.25+-0.25*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.sin(sine/10)),math.rad(10+10*math.sin(sine/10)),math.rad(-5+0*math.cos(sine/10))),0.5)
  224. end)
  225.  
  226. reanimate:Animation("walk",function()
  227. --walklerphere
  228. end)
  229.  
  230. local dancing = false
  231.  
  232. reanimate:Keybind("e",function()
  233. if dancing == false then
  234. workspace.Camera.CameraSubject.WalkSpeed = 1
  235. reanimate:SetMode("Dance")
  236. dancing = true
  237. elseif dancing then
  238. workspace.Camera.CameraSubject.WalkSpeed = 32
  239. reanimate:SetMode("Normal")
  240. dancing = false
  241. end
  242. end)
  243.  
  244. reanimate:Keybind("f",function()
  245. if dancing == false then
  246. workspace.Camera.CameraSubject.WalkSpeed = 1
  247. reanimate:SetMode("Dance2")
  248. dancing = true
  249. elseif dancing then
  250. workspace.Camera.CameraSubject.WalkSpeed = 32
  251. reanimate:SetMode("Normal")
  252. dancing = false
  253. end
  254. end)
  255.  
  256. reanimate:Keybind("g",function()
  257. if dancing == false then
  258. workspace.Camera.CameraSubject.WalkSpeed = 1
  259. reanimate:SetMode("Dance3")
  260. dancing = true
  261. elseif dancing then
  262. workspace.Camera.CameraSubject.WalkSpeed = 32
  263. reanimate:SetMode("Normal")
  264. dancing = false
  265. end
  266. end)
  267.  
  268. reanimate:Animation("run",function()
  269. RH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  270. LH.Part0 = workspace.Camera.CameraSubject.Parent.Torso
  271. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),0.5)
  272. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-2+-0.175*math.cos(sine/2),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(8+-5*math.sin(sine/2))*lookvel,math.rad(0+0*math.cos(sine/10)),math.rad(-8+5*math.sin(sine/2))*rightvel),0.5)
  273. RS.C0=RS.C0:Lerp(CFrame.new(1+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+-30*math.sin(sine/4))*lookvel,math.rad(0+-30*math.sin(sine/4))*lookvel,math.rad(20+0*math.cos(sine/10))),0.5)
  274. LS.C0=LS.C0:Lerp(CFrame.new(-1+0*math.cos(sine/10),0+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+30*math.sin(sine/4))*lookvel,math.rad(0+-30*math.sin(sine/4))*lookvel,math.rad(-20+0*math.cos(sine/10))),0.5)
  275. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0.25*math.sin(sine/4)*rightvel,0+0.175*math.cos(sine/4),0+-0.25*math.sin(sine/4)*lookvel)*CFrame.Angles(math.rad(-7.5+30*math.sin(sine/4))*lookvel,math.rad(0+0*math.cos(sine/10)),math.rad(0+30*math.sin(sine/4))*rightvel),0.5)
  276. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+-0.25*math.sin(sine/4)*rightvel,0+-0.175*math.cos(sine/4),0+0.25*math.sin(sine/4)*lookvel)*CFrame.Angles(math.rad(-7.5+-30*math.sin(sine/4))*lookvel,math.rad(0+0*math.cos(sine/10)),math.rad(0+-30*math.sin(sine/4))*rightvel),0.5)
  277. end)
  278.  
  279. reanimate:Animation("jump",function()
  280. --jumplerphere
  281. end)
  282.  
  283. reanimate:Animation("fall",function()
  284. --falllerphere
  285. end)
  286.  
  287. -- Read the documentation for modes/attacks/keybinds/clickbinds
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