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ArcDesLHK

Light Soldier

Mar 24th, 2023 (edited)
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  1. Light Soldier of Order
  2. Stage 7 LIGHT Warrior/Evolute/Effect
  3. 2500/1600
  4. 2+ LIGHT and/or Warrior monsters
  5. If this card is Special Summoned: You can target 1 "Light Soldier" Evolute Monster in your GY, except "Light Soldier of Order"; Conjoin that target to this card. (Quick Effect): You can remove 6 E-Cs from this card, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. If a "Light Soldier" Evolute Piece is Conjoined to this card, you can activate this effect by removing 4 E-Cs, instead of 6. You can only use each effect of "Light Soldier of Order" once per turn.
  6.  
  7. Light Soldier of Control
  8. Stage 6 LIGHT Warrior/Evolute/Effect
  9. 2200/2400
  10. 2+ LIGHT and/or Warrior monsters
  11. If this card is Special Summoned: You can target 1 "Light Soldier" Evolute Monster in your GY, except "Light Soldier of Control"; Conjoin that target to this card. You can remove 6 E-Cs from this card, then target 1 card on the field; destroy it. If a "Light Soldier" Evolute Piece is Conjoined to this card, you can activate this effect by removing 4 E-Cs, instead of 6. You can only use each effect of "Light Soldier of Control" once per turn.
  12.  
  13. Light Soldier of Peace
  14. Level 4 LIGHT Warrior/Effect
  15. 1600/1600
  16. If you control no monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Evolute Monsters. You can only use this effect of "Light Soldier of Peace" once per turn.
  17.  
  18. Light Soldier of Discipline
  19. Level 3 LIGHT Warrior/Effect
  20. 1200/1000
  21. You can reveal this card and 1 other "Light Soldier" monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Evolute Monsters. If this card is sent to the GY as Evolute Material: You can draw 1 card. You can only use each effect of "Light Soldier of Discipline" once per turn.
  22.  
  23. Light Soldier of Integrity
  24. Level 3 LIGHT Warrior/Effect
  25. 1500/1500
  26. If a "Light Soldier" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. During the Damage Step, when your "Light Soldier" monster battles (Quick Effect): You can send this card from your hand or field to the GY; that monster gains 1500 ATK until the end of this turn. You can only use each effect of "Light Soldier of Integrity" once per turn.
  27.  
  28. Light Soldier of Propriety
  29. Level 4 LIGHT Warrior/Effect
  30. 1500/1800
  31. If this card is Normal or Special Summoned: You can add 1 "Light Soldier" card from your Deck to your hand, except "Light Soldier of Propriety". If this card is sent to the GY as Evolute Material: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Light Soldier of Propriety" once per turn.
  32.  
  33. Light Soldier of Rectitude
  34. Level 3 LIGHT Warrior/Effect
  35. 1400/1000
  36. You can Tribute this card; Special Summon 1 "Light Soldier" monster from your Deck, except "Light Soldier of Rectitude". During your opponent's turn (Quick Effect): You can banish this card from your GY; negate the next attack this turn from a monster your opponent controls. You can only use each effect of "Light Soldier of Rectitude" once per turn.
  37.  
  38. Light Soldier of Rightness
  39. Level 4 LIGHT Warrior/Effect
  40. 1400/2000
  41. If a "Light Soldier" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If you control a "Light Soldier" Evolute Monster: You can banish this card from your GY, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Light Soldier of Rightness" once per turn.
  42.  
  43. Light Soldier Status
  44. Continuous Spell
  45. You can discard 1 card; reveal 3 "Light Soldier" monsters from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can banish this card from your field or GY, then target 1 "Light Soldier" Evolute Monster you control; Conjoin 1 Stage 5 or lower LIGHT Evolute Monster from your Extra Deck to it. You can only use each effect of "Light Soldier Status" once per turn.
  46.  
  47. Orderly Light Soldier
  48. Normal Trap
  49. When an opponent's monster declares an attack: Special Summon 1 "Light Soldier" monster from your Deck, and if you do, negate that attack, and end the Battle Phase. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 "Light Soldier" monster in your GY; add it to your hand. You can only use each effect of "Orderly Light Soldier" once per turn.
  50.  
  51. Light Soldier Law
  52. Continuous Trap
  53. If a face-up "Light Soldier" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; add 1 "Light Soldier" monster from your Deck or GY to your hand. You can only use each effect of "Light Soldier Law" once per turn.
  54.  
  55. Light Soldier Ceasefire
  56. Counter Trap
  57. When a Spell/Trap Card, or monster effect, is activated while you control a "Light Soldier" Evolute Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Light Soldier Ceasefire" per turn.
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