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- wait(1)
- local num = 0
- local p = game.Players.LocalPlayer
- local char = p.Character
- local rad = math.rad
- local hum = char.Humanoid
- ---------------------------------------------------
- local LeftUpperArm = char.LeftUpperArm
- local LeftShoulder = char.LeftUpperArm.LeftShoulder
- local LeftLowerArm = char.LeftLowerArm
- local LeftElbow = char.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = char.LeftUpperLeg
- local LeftHip = char.LeftUpperLeg.LeftHip
- local LeftLowerLeg = char.LeftLowerLeg
- local LeftKnee = char.LeftLowerLeg.LeftKnee
- ----------------------------------------------------------
- local RightUpperArm = char.RightUpperArm
- local RightShoulder = char.RightUpperArm.RightShoulder
- local RightLowerArm = char.RightLowerArm
- local RightElbow = char.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = char.RightUpperLeg
- local RightHip = char.RightUpperLeg.RightHip
- local RightLowerLeg = char.RightLowerLeg
- local RightKnee = char.RightLowerLeg.RightKnee
- ----------------------------------------------------------
- local UpperTorso = char.UpperTorso
- local LowerTorso = char.LowerTorso
- local Root = char.LowerTorso.Root
- --------------------------------------------
- local Head = char.Head
- local Neck = char.Head.Neck
- local RootPart = char.HumanoidRootPart
- local LeftHand = char.LeftHand
- local RightHand = char.RightHand
- local LeftFoot = char.LeftFoot
- local RightFoot = char.RightFoot
- ---------------------------------------------
- hum.BodyDepthScale.Value = 0.8
- hum.BodyHeightScale.Value = 1.2
- hum.BodyWidthScale.Value = 0.8
- hum.HeadScale.Value = 1
- local v3 = Vector3.new
- local ns = NumberSequence.new
- local new = Instance.new
- local nr = NumberRange.new
- local mouse = p:GetMouse()
- local bc =BrickColor.new
- local UpperTorso = char.UpperTorso
- local Waist = char.UpperTorso.Waist
- char:FindFirstChild'Animate':Destroy()
- hum.Animator.Parent = nil
- hum.WalkSpeed = 30
- hum.MaxHealth = 999e999
- hum.Health = 999e999
- new("ForceField",char).Visible = false
- hum:SetStateEnabled("Dead",false)
- hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- idle = true
- walk = true
- walk1 = true
- walkon = true
- walkon1 = false
- Sprint = false
- local debounce = true
- game:service'RunService'.RenderStepped:connect(function()
- if hum.MoveDirection.x == 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(70.474), math.rad(-4.125), math.rad(-8.308)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(64.802), math.rad(3.323), math.rad(8.594)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.2)--UpperTorso
- end
- if hum.MoveDirection.x == 0 and Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(39.591), math.rad(0), math.rad(0)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(23.09)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(32.429),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-24.752)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(78.495), math.rad(0), math.rad(0)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-83.308),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-80.214),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(math.rad(30.138), math.rad(17.418), math.rad(-6.933)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-30.367), math.rad(-11.173), 0),.2)--UpperTorso
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- if Sprint == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-167.647), 0, math.rad(-23.549)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-158.251), 0, math.rad(27.101)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(9.74), math.rad(-1.203), math.rad(-24.351)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(2.693), 0, math.rad(37.758)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-90.585),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(81.704),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso
- end
- end
- if walkon1 == true then
- walkon1 = false
- for i = 1,4 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- wait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(150.233),rad(0),rad(0)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(150.904),rad(0),rad(0)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-3.61), 0, math.rad(-5.271)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(17.762), 0, math.rad(13.121)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,-0.3)*CFrame.Angles(rad(-90.585),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(81.704),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso
- end
- end
- for i = 1,4 do
- if hum.MoveDirection.x > 0 and Sprint == true or hum.MoveDirection.x < 0 and Sprint == true then
- wait()
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(39.504),rad(0),rad(0)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(rad(53.969),rad(0),rad(0)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(128.06), math.rad(-4.87), math.rad(1.948)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(129.148), 0, math.rad(0)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-90.585),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(81.704),rad(0),rad(0)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso
- end
- end
- walkon1 = true
- end
- if walkon == true then
- walkon = false
- for i = 1,10 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(88.579), math.rad(-6.474), math.rad(-6.589)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-10), math.rad(-4.985), math.rad(7.792)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(70.241), math.rad(-5.443), math.rad(0.458)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-70.74), math.rad(0.344), math.rad(4.526)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(-12.147), math.rad(0), 0),.1)--UpperTorso
- wait()
- end
- end
- for i = 1,10 do
- if hum.MoveDirection.x > 0 and idle == true or hum.MoveDirection.x < 0 and idle == true then
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-8.766), math.rad(7.391), math.rad(-5.558)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(91.272), math.rad(6.818), math.rad(6.245)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-70.241), math.rad(-4.354), math.rad(-3.323)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(70.74), math.rad(3.552), math.rad(2.865)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(12.147), math.rad(0), 0),.1)--UpperTorso
- wait()
- end
- end
- walkon = true
- end
- end)
- slash1 = false
- slash2 = false
- debounce = true
- function slashes()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(70.474), math.rad(-4.125), math.rad(-8.308)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-147.766), math.rad(-8.824), math.rad(44.404)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso
- wait()
- end
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(70.474), math.rad(-4.125), math.rad(-8.308)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(70.76), math.rad(-18.85), math.rad(-57.811)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(19.996),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso
- wait()
- end
- local slashpart1 = Instance.new("Part",workspace)
- slashpart1.Size = v3(9,0,9)
- slashpart1.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0)
- slashpart1.Anchored = false
- slashpart1.Name = "Slash"
- slashpart1.CanCollide = false
- slashpart1.BrickColor = BrickColor.new("Really black")
- slashpart1.Transparency = 0.9
- slashpart1.Material = "Neon"
- game:GetService("Debris"):AddItem(slashpart1, 2)
- local zxc = Instance.new("SpecialMesh",slashpart1)
- zxc.MeshType = "FileMesh"
- zxc.Scale = Vector3.new(9,0.3,9)
- zxc.MeshId = "http://www.roblox.com/asset/?id=10681506"
- local gyro = Instance.new("BodyGyro",slashpart1)
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.CFrame = slashpart1.CFrame * CFrame.Angles(math.random(0.5,2),math.random(1,2),0)
- local BodyVelocity = Instance.new("BodyVelocity",slashpart1)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200
- slashpart1.Touched:connect(function(hit)
- if hit.Parent == char then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if debounce == true then
- debounce = false
- v.Health = v.Health - 999e999
- end
- end
- wait(0.1)
- debounce = true
- end
- end)
- idle = true
- walk = true
- walk1 = true
- slash1 = true
- wait(1)
- debounce = true
- end
- end
- function slashes2()
- if slash1 == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- slash2 = true
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(48.186), math.rad(-28.82), math.rad(-134.702)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(64.802), math.rad(3.323), math.rad(8.594)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso
- wait()
- end
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-127.655), math.rad(1.089), math.rad(158.595)),.3) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(64.802), math.rad(3.323), math.rad(8.594)),.3)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.3)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(2.349), math.rad(-0.573), math.rad(-13.636)),.3)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(9.167), math.rad(1.776), math.rad(11.001)),.3)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-12.949),rad(0),rad(0)),.3)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(math.rad(-10.371),rad(0),rad(0)),.3)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(-19.996),rad(0)),.3)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(53.743),rad(0),rad(-30)),.3)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-59.817), math.rad(0), math.rad(0), 0),.3)--UpperTorso
- wait()
- end
- local slashpart1 = Instance.new("Part",workspace)
- slashpart1.Size = v3(9,0,9)
- slashpart1.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),rad(0),0)
- slashpart1.Anchored = false
- slashpart1.CanCollide = false
- slashpart1.BrickColor = BrickColor.new("Really black")
- slashpart1.Material = "Neon"
- slashpart1.Transparency = 0.9
- game:GetService("Debris"):AddItem(slashpart1, 1)
- slashpart1.Name = "Slash"
- local zxc = Instance.new("SpecialMesh",slashpart1)
- zxc.MeshType = "FileMesh"
- zxc.Scale = Vector3.new(9,0.3,9)
- zxc.MeshId = "http://www.roblox.com/asset/?id=10681506"
- local gyro = Instance.new("BodyGyro",slashpart1)
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.CFrame = slashpart1.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0)
- local BodyVelocity = Instance.new("BodyVelocity",slashpart1)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200
- slashpart1.Touched:connect(function(hit)
- if hit.Parent == char then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- if debounce == true then
- debounce = false
- v.Health = v.Health - 999e999
- end
- end
- wait(0.1)
- debounce = true
- end
- end)
- idle = true
- walk = true
- walk1 = true
- slash1 = false
- slash2 = false
- debounce = true
- end
- end
- function Slam()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- for i = 1,20 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(116.368), 0, math.rad(59.358)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(101.986), 0, math.rad(-66.406)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-14.782), math.rad(7.907), math.rad(-27.445)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(-11.918), math.rad(-5.73), math.rad(25.382)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(-147.021),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.3)--UpperTorso
- wait()
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = UpperTorso.Position - Vector3.new(0,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(3,3,3)
- local rng2 = Instance.new("Part", char)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("White")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Ring2"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.Position = UpperTorso.Position - Vector3.new(0,0,0)
- rng2.CFrame = rng.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm2.Scale = Vector3.new(6,6,6)
- local rng3 = Instance.new("Part", char)
- rng3.Anchored = true
- rng3.BrickColor = BrickColor.new("White")
- rng3.CanCollide = false
- rng3.FormFactor = 3
- rng3.Name = "Ring2"
- rng3.Size = Vector3.new(1, 1, 1)
- rng3.Transparency = 0.35
- rng3.TopSurface = 0
- rng3.BottomSurface = 0
- rng3.Position = UpperTorso.Position - Vector3.new(0,0,0)
- rng3.CFrame = rng3.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm3 = Instance.new("SpecialMesh", rng3)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=168892432"
- rngm2.Scale = Vector3.new(1,1,1)
- idle = true
- walk = true
- walk1 = true
- debounce = true
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- rngm2.Scale = Vector3.new(4 + i*4, 4 + i*4, 1)
- rng2.Transparency = i/60
- rngm3.Scale = Vector3.new(4 + i*4, 4 + i*4, 4)
- rng3.Transparency = i/60
- wait()
- end
- rngm.Touched:connect(function(touch)
- if touch:IsA("Part") then
- touch:BreakJoints()
- end
- end)
- rngm2.Touched:connect(function(touch)
- if touch:IsA("Part") then
- touch:BreakJoints()
- end
- end)
- rngm3.Touched:connect(function(touch)
- if touch:IsA("Part") then
- touch:BreakJoints()
- end
- end)
- rng:destroy()
- rng2:destroy()
- rng3:destroy()
- end
- end
- local sit = false
- mouse.KeyDown:connect(function(k)
- if k == "e" then
- slashes()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "q" then
- slashes2()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "f" then
- Slam()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "g" then
- if debounce == true then
- if sit == false then
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- idle = false
- walk = false
- walk1 = false
- Sit = true
- for i = 1,20 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(19.366), math.rad(-2.578), math.rad(35.065)),.1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(28.075), math.rad(9.683), math.rad(-40.909)),.1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(83.938), 0, math.rad(-34.091)),.1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(77.75), math.rad(4.985), math.rad(17.762)),.1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,-1.628,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(10.027),rad(0),rad(0)),.1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso
- wait()
- end
- else
- sit = false
- idle = true
- walk = true
- walk1 = true
- debounce = true
- end
- end
- end
- end)
- function combo1()
- if debounce == true then
- debounce = false
- idle = false
- walk = false
- walk1 = false
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-28.877)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(96.773), math.rad(26.413), math.rad(118.774)),.5)--RightUpperArm
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(26.413),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-27.273), math.rad(1.146), math.rad(-2.235), 0),.2)--UpperTorso
- wait()
- end
- local slashpart12 = Instance.new("Part",workspace)
- slashpart12.Size = v3(9,0,9)
- slashpart12.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),rad(0),0)
- slashpart12.Anchored = false
- slashpart12.CanCollide = false
- slashpart12.BrickColor = BrickColor.new("Really red")
- slashpart12.Material = "Neon"
- slashpart12.Transparency = 0.9
- game:GetService("Debris"):AddItem(slashpart12, 1)
- slashpart12.Name = "Slash"
- local zxc = Instance.new("SpecialMesh",slashpart12)
- zxc.MeshType = "FileMesh"
- zxc.Scale = Vector3.new(9,0.3,9)
- zxc.MeshId = "http://www.roblox.com/asset/?id=10681506"
- local gyro = Instance.new("BodyGyro",slashpart12)
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.CFrame = slashpart12.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0)
- local BodyVelocity = Instance.new("BodyVelocity",slashpart12)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200
- slashpart12.Touched:connect(function(hit)
- if hit.Parent == char then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 999e999
- v:Destroy()
- end
- end
- end)
- for i = 1,5 do
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(96.773), math.rad(26.413), math.rad(-46.066)),.5)--RightUpperArm
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-27.273), math.rad(20), math.rad(-2.235), 0),.2)--UpperTorso
- wait()
- end
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(136.249), math.rad(-52.196), math.rad(-50.707)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(20.798), math.rad(0.172), math.rad(37.815)),.5)--RightUpperArm
- wait()
- end
- local slashpart12 = Instance.new("Part",workspace)
- slashpart12.Size = v3(9,0,9)
- slashpart12.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.random(1,2),rad(0),0)
- slashpart12.Anchored = false
- slashpart12.CanCollide = false
- slashpart12.BrickColor = BrickColor.new("Really red")
- slashpart12.Material = "Neon"
- slashpart12.Transparency = 0.9
- game:GetService("Debris"):AddItem(slashpart12, 1)
- slashpart12.Name = "Slash"
- local zxc = Instance.new("SpecialMesh",slashpart12)
- zxc.MeshType = "FileMesh"
- zxc.Scale = Vector3.new(9,0.3,9)
- zxc.MeshId = "http://www.roblox.com/asset/?id=10681506"
- local gyro = Instance.new("BodyGyro",slashpart12)
- gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- gyro.CFrame = slashpart12.CFrame * CFrame.Angles(math.random(1,2),math.random(1,2),0)
- local BodyVelocity = Instance.new("BodyVelocity",slashpart12)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = char.HumanoidRootPart.CFrame.lookVector*200
- slashpart12.Touched:connect(function(hit)
- if hit.Parent == char then return end
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- v.Health = v.Health - 999e999
- end
- end
- end)
- for i = 1,5 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(136.249), math.rad(-52.196), math.rad(112.987)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-15.126), math.rad(-24.408), math.rad(29.851)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-3.266)),.5)--LeftLowerArm
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(-29.507), math.rad(-44.691), math.rad(-3.151), 0),.2)--UpperTorso
- wait()
- end
- for i = 1,10 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-79.24), math.rad(-49.733), math.rad(-66.692)),.5) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(131.551), math.rad(35.924), math.rad(-12.72)),.5)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(rad(0),rad(0),rad(-53.801)),.5)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(44.633),rad(0),rad(0)),.5)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(-20.798), math.rad(2.578), math.rad(-5.329)),1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(3.667), math.rad(-10.6), math.rad(19.137)),.5)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(-17.533),rad(0),rad(0)),.5)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(-22.002),rad(0),rad(0)),.5)--RightUpperLeg
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(1.432),rad(0),rad(0)),.5)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(2.75), math.rad(-2.12), math.rad(-1.375), 0),.2)--UpperTorso
- wait()
- end
- idle = true
- walk = true
- walk1 = true
- wait(1)
- debounce = true
- end
- end
- mouse.KeyDown:connect(function(k)
- if k == "z" then
- combo1()
- end
- end)
- function climb()
- local climbp = new("Part",char)
- climbp.Size = v3(2,2,1)
- climbp.CanCollide = false
- climbp.Anchored = false
- climbp.Transparency = 1
- local climbw = new("Weld", climbp)
- climbw.Part0 = climbp
- climbw.Part1 = char.HumanoidRootPart
- climbp.Touched:connect(function(hit)
- local hang = new("Weld",char)
- hang.Part0 = char.HumanoidRootPart
- hang.Part1 = hit.Parent.HumanoidRootPart
- hang.C0=CFrame.new(0,-0.3,-1)
- hang.Name = "hang"
- idle = false
- walk = false
- walk1 = false
- for i = 1,20 do
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p)*CFrame.Angles(math.rad(-77.808), math.rad(-88.465), math.rad(-157.907)),1) --LeftUpperArm
- RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0 .p)*CFrame.Angles(math.rad(-16.616), math.rad(70.359), math.rad(104.278)),1)--RightUpperArm
- LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)*CFrame.Angles(math.rad(36.268), math.rad(-0.344), math.rad(-0.458)),1)--LeftLowerArm
- RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p)*CFrame.Angles(rad(27.559),rad(0),rad(0)),1)--RightLowerArm
- LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)*CFrame.Angles(math.rad(18.736), math.rad(-4.24), math.rad(-12.261)),1)--LeftUpperLeg
- RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p)*CFrame.Angles(math.rad(17.819), math.rad(12.605), math.rad(29.221)),1)--RightUpperLeg
- LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new( LeftKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--LeftLowerLeg
- RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--RightUpperLeg
- Root.C0 = Root.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Torso
- Neck.C0 = Neck.C0:lerp(CFrame.new( Neck.C0.p)*CFrame.Angles(rad(0),rad(0),rad(0)),1)--Head
- Waist.C0 = Waist.C0:lerp(CFrame.new( Waist.C0.p)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(0), 0),.2)--UpperTorso
- wait()
- end
- for i,v in pairs(char:GetChildren()) do
- if hit.Parent == char then return end
- if v:IsA("Humanoid") then
- char.Humanoid.PlatformStand = true
- end
- climbp:destroy()
- end
- end)
- end
- mouse.KeyDown:connect(function(k)
- if k == "h" then
- hum.Health = 999e999
- climb()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "u" then
- local exp = Instance.new("Explosion",char)
- exp.Position = char.HumanoidRootPart.Position
- exp.Visible = false
- char.Parent = workspace.Camera
- print("Invi")
- wait(1)
- char.Parent = workspace
- print("Ready")
- end
- end)
- local UIS = game:GetService('UserInputService')
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- Sprint = true
- walkon1 = true
- idle = false
- walk = false
- walk1 = false
- Character.Humanoid.WalkSpeed = 40
- end
- end)
- UIS.InputEnded:connect(function(input)
- if input.KeyCode == Enum.KeyCode.LeftControl then
- Character.Humanoid.WalkSpeed = 16
- Sprint = false
- walkon1 = false
- idle = true
- walk = true
- walk1 = true
- end
- end)
- d = {}
- function iteffect()
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- effect = Instance.new("Part", workspace)
- effect.Anchored = true
- effect.CanCollide = false
- effect.Size = Vector3.new(0.2, 3, 0.2)
- effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
- effect.Transparency = 0
- effect.Material = "Neon"
- effect.BrickColor = BrickColor.new("White")
- table.insert(d, effect)
- game:GetService("Debris"):AddItem(effect, 0.3)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- for i,e in pairs(d) do
- e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
- e.Transparency = e.Transparency + 0.1
- end
- wait(0.01)
- end
- end))
- end))
- end
- mouse.KeyDown:connect(function(k)
- if k == "r" and mouse.Target then
- oldpos = char.HumanoidRootPart.Position
- iteffect()
- char.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(0, 2.5, 0))
- char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.Position, oldpos) * CFrame.Angles(0, math.rad(180), 0)
- iteffect()
- local tele = Instance.new("Sound",char)
- tele.SoundId = "rbxassetid://153613030"
- tele.Volume = 3
- tele:Play()
- wait(0.1)
- d = {}
- end
- end)
- local Parasyte2 = false
- local Parasyte = false
- mouse.KeyDown:connect(function(k)
- if k == "v" then
- if Parasyte == false then
- if Parasyte2 == false then
- Parasyte = true
- local naeeym = Instance.new("BillboardGui",char)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = char.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "Parasite"
- tecks.Font = "Fantasy"
- tecks.FontSize = "Size36"
- tecks.TextStrokeTransparency = 0.5
- tecks.TextColor3 = Color3.new(1,1,1)
- rrer = BrickColor.new("White")
- tecks.TextStrokeColor3 = rrer.Color
- tecks.Size = UDim2.new(1,0,0.5,0)
- local l = game.Lighting
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- CylinderMesh4 = Instance.new("CylinderMesh")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part9 = Instance.new("Part")
- CylinderMesh10 = Instance.new("CylinderMesh")
- Part12 = Instance.new("Part")
- CylinderMesh13 = Instance.new("CylinderMesh")
- Part15 = Instance.new("Part")
- CylinderMesh16 = Instance.new("CylinderMesh")
- Part18 = Instance.new("Part")
- CylinderMesh19 = Instance.new("CylinderMesh")
- Part21 = Instance.new("Part")
- CylinderMesh22 = Instance.new("CylinderMesh")
- Part24 = Instance.new("Part")
- CylinderMesh25 = Instance.new("CylinderMesh")
- Part27 = Instance.new("Part")
- CylinderMesh28 = Instance.new("CylinderMesh")
- Part30 = Instance.new("Part")
- SpecialMesh31 = Instance.new("SpecialMesh")
- Part33 = Instance.new("Part")
- CylinderMesh34 = Instance.new("CylinderMesh")
- Part36 = Instance.new("Part")
- CylinderMesh37 = Instance.new("CylinderMesh")
- Part39 = Instance.new("Part")
- CylinderMesh40 = Instance.new("CylinderMesh")
- Part42 = Instance.new("Part")
- CylinderMesh43 = Instance.new("CylinderMesh")
- Part45 = Instance.new("Part")
- CylinderMesh46 = Instance.new("CylinderMesh")
- Part48 = Instance.new("Part")
- SpecialMesh49 = Instance.new("SpecialMesh")
- Part51 = Instance.new("Part")
- SpecialMesh52 = Instance.new("SpecialMesh")
- Weld53 = Instance.new("Weld")
- Weld54 = Instance.new("Weld")
- Weld55 = Instance.new("Weld")
- Weld56 = Instance.new("Weld")
- Weld57 = Instance.new("Weld")
- Weld58 = Instance.new("Weld")
- Weld59 = Instance.new("Weld")
- Weld60 = Instance.new("Weld")
- Weld61 = Instance.new("Weld")
- Weld62 = Instance.new("Weld")
- Weld63 = Instance.new("Weld")
- Weld64 = Instance.new("Weld")
- Weld65 = Instance.new("Weld")
- Weld66 = Instance.new("Weld")
- Weld67 = Instance.new("Weld")
- Weld68 = Instance.new("Weld")
- Weld69 = Instance.new("Weld")
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Really black")
- Part0.Rotation = Vector3.new(-157.589996, 5.42999983, -25.0699997)
- Part0.CanCollide = false
- Part0.FormFactor = Enum.FormFactor.Plate
- Part0.Size = Vector3.new(1, 0.400000006, 1)
- Part0.CFrame = CFrame.new(-9.89037609, 3.50908041, -10.3584547, 0.901716292, 0.42183128, 0.0946800783, 0.359050125, -0.852691352, 0.379473507, 0.240803257, -0.308178782, -0.920347154)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part0.Position = Vector3.new(-9.89037609, 3.50908041, -10.3584547)
- Part0.Orientation = Vector3.new(-22.2999992, 174.12999, 157.169998)
- Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=32054761"
- SpecialMesh1.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- SpecialMesh1.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- Part3.Parent = mas
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Rotation = Vector3.new(95.5299988, 46.0099983, 13.6199999)
- Part3.CanCollide = false
- Part3.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007)
- Part3.CFrame = CFrame.new(-4.78088474, 4.44901085, -11.175416, 0.675002098, -0.163504452, 0.719470441, 0.673308253, -0.262249231, -0.691290617, 0.301709652, 0.951047659, -0.0669293255)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Position = Vector3.new(-4.78088474, 4.44901085, -11.175416)
- Part3.Orientation = Vector3.new(43.7299995, 95.3099976, 111.279999)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh4.Parent = Part3
- Part6.Parent = mas
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Rotation = Vector3.new(-168.089996, 13.04, 178.860001)
- Part6.CanCollide = false
- Part6.Size = Vector3.new(2.32800007, 1.60000014, 0.441999972)
- Part6.CFrame = CFrame.new(-5.08431911, 4.76196146, -9.52349854, -0.974034965, -0.0193764232, 0.225565061, 0.0270731151, 0.979212224, 0.20102556, -0.224771798, 0.201912314, -0.953262091)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(-5.08431911, 4.76196146, -9.52349854)
- Part6.Orientation = Vector3.new(-11.5999994, 166.690002, 1.57999992)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshId = "http://www.roblox.com/asset/?id=37241605"
- SpecialMesh7.Scale = Vector3.new(2, 2, 2)
- SpecialMesh7.VertexColor = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- SpecialMesh7.MeshType = Enum.MeshType.FileMesh
- SpecialMesh7.Scale = Vector3.new(2, 2, 2)
- Part9.Parent = mas
- Part9.BrickColor = BrickColor.new("Really black")
- Part9.Rotation = Vector3.new(115.449997, -34.8899994, 9.77999973)
- Part9.CanCollide = false
- Part9.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007)
- Part9.CFrame = CFrame.new(-9.2961607, 4.97208929, -10.7380867, 0.808305025, -0.139299721, -0.572044313, -0.582014024, -0.33570379, -0.740647912, -0.0888697803, 0.931608617, -0.352426708)
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part9.Position = Vector3.new(-9.2961607, 4.97208929, -10.7380867)
- Part9.Orientation = Vector3.new(47.7899971, -121.639999, -119.979996)
- Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh10.Parent = Part9
- Part12.Parent = mas
- Part12.BrickColor = BrickColor.new("Really black")
- Part12.Rotation = Vector3.new(89.3899994, 50.4799995, -103.849998)
- Part12.CanCollide = false
- Part12.Size = Vector3.new(1.15999997, 1.14000022, 0.430000007)
- Part12.CFrame = CFrame.new(-5.557374, 4.51759434, -13.4549561, -0.152351961, 0.61785543, 0.771389961, -0.194968641, 0.746375799, -0.636326551, -0.968904734, -0.247342378, 0.0067511946)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part12.Position = Vector3.new(-5.557374, 4.51759434, -13.4549561)
- Part12.Orientation = Vector3.new(39.5200005, 89.5, -14.6399994)
- Part12.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh13.Parent = Part12
- Part15.Parent = mas
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.Rotation = Vector3.new(80.1299973, -12.29, -56.6100006)
- Part15.CanCollide = false
- Part15.Size = Vector3.new(1.15999997, 1.36000025, 0.430000007)
- Part15.CFrame = CFrame.new(-5.38259745, 2.7325983, -12.6629, 0.537643671, 0.815841854, -0.212934494, -0.258609563, -0.0808131397, -0.962593257, -0.80253315, 0.572598398, 0.167535514)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Position = Vector3.new(-5.38259745, 2.7325983, -12.6629)
- Part15.Orientation = Vector3.new(74.2799988, -51.7999992, -107.349998)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh16.Parent = Part15
- Part18.Parent = mas
- Part18.BrickColor = BrickColor.new("Really black")
- Part18.Rotation = Vector3.new(85.0199966, -0.00999999978, 0)
- Part18.CanCollide = false
- Part18.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007)
- Part18.CFrame = CFrame.new(-9.75036049, 2.86614418, -11.2446823, 0.999999225, 4.97678411e-06, -0.000113099399, -0.000114824732, 0.0867695287, -0.996228158, 3.05919093e-06, 0.996227503, 0.0867749751)
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part18.Position = Vector3.new(-9.75036049, 2.86614418, -11.2446823)
- Part18.Orientation = Vector3.new(85.0199966, -0.0700000003, -0.0799999982)
- Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh19.Parent = Part18
- Part21.Parent = mas
- Part21.BrickColor = BrickColor.new("Really black")
- Part21.Rotation = Vector3.new(105.959999, 29.9200001, -23.4599991)
- Part21.CanCollide = false
- Part21.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007)
- Part21.CFrame = CFrame.new(-4.9343276, 4.77753687, -12.7583609, 0.795093238, 0.345108747, 0.498724014, 0.549322367, -0.0612689704, -0.833362043, -0.257043958, 0.93656069, -0.238289997)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part21.Position = Vector3.new(-4.9343276, 4.77753687, -12.7583609)
- Part21.Orientation = Vector3.new(56.4499969, 115.540001, 96.3600006)
- Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh22.Parent = Part21
- Part24.Parent = mas
- Part24.BrickColor = BrickColor.new("Really black")
- Part24.Rotation = Vector3.new(85.0199966, -0.00999999978, 36)
- Part24.CanCollide = false
- Part24.Size = Vector3.new(1.15999997, 2.46000028, 0.430000007)
- Part24.CFrame = CFrame.new(-9.15343475, 2.75214767, -12.8947067, 0.809021652, -0.587777376, -0.000113977505, 0.0509076416, 0.0702657998, -0.996228218, 0.585567176, 0.805965483, 0.086774461)
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part24.Position = Vector3.new(-9.15343475, 2.75214767, -12.8947067)
- Part24.Orientation = Vector3.new(85.0199966, -0.0799999982, 35.9199982)
- Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh25.Parent = Part24
- Part27.Parent = mas
- Part27.BrickColor = BrickColor.new("Really black")
- Part27.Rotation = Vector3.new(85.0199966, -0.00999999978, 128)
- Part27.CanCollide = false
- Part27.Size = Vector3.new(1.15999997, 2.72000027, 0.430000007)
- Part27.CFrame = CFrame.new(-7.51693249, 2.80680275, -13.0225782, -0.615660667, -0.78801024, -0.000116737894, 0.0684468225, -0.0533267111, -0.996228278, 0.785032928, -0.613345444, 0.0867734924)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part27.Position = Vector3.new(-7.51693249, 2.80680275, -13.0225782)
- Part27.Orientation = Vector3.new(85.0199966, -0.0799999982, 127.919998)
- Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh28.Parent = Part27
- Part30.Parent = mas
- Part30.BrickColor = BrickColor.new("Really black")
- Part30.Rotation = Vector3.new(-156.029999, 10.8800001, 48.6100006)
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Plate
- Part30.Size = Vector3.new(1, 0.400000006, 1)
- Part30.CFrame = CFrame.new(-8.85424137, 5.01109123, -9.78563499, 0.649343729, -0.736704171, 0.188722745, -0.736192942, -0.546707034, 0.398908675, -0.190706328, -0.397965491, -0.897358298)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part30.Position = Vector3.new(-8.85424137, 5.01109123, -9.78563499)
- Part30.Orientation = Vector3.new(-23.5100002, 168.119995, -126.599998)
- Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh31.Parent = Part30
- SpecialMesh31.MeshId = "http://www.roblox.com/asset/?id=32054761"
- SpecialMesh31.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh31.MeshType = Enum.MeshType.FileMesh
- SpecialMesh31.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- Part33.Parent = mas
- Part33.BrickColor = BrickColor.new("Really black")
- Part33.Rotation = Vector3.new(89.3899994, 50.4799995, -173.849991)
- Part33.CanCollide = false
- Part33.Size = Vector3.new(1.15999997, 1.11000025, 0.430000007)
- Part33.CFrame = CFrame.new(-5.91140747, 4.13504839, -12.8911753, -0.632700086, 0.0681980625, 0.771387637, -0.768040597, 0.0721095651, -0.636329591, -0.0990209281, -0.99506259, 0.00675566494)
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part33.Position = Vector3.new(-5.91140747, 4.13504839, -12.8911753)
- Part33.Orientation = Vector3.new(39.5200005, 89.5, -84.6399994)
- Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh34.Parent = Part33
- Part36.Parent = mas
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.Rotation = Vector3.new(100.610001, -13.7999992, -138.940002)
- Part36.CanCollide = false
- Part36.Size = Vector3.new(1.15999997, 1.14000022, 0.430000007)
- Part36.CFrame = CFrame.new(-6.02700615, 2.85732889, -12.6891441, -0.732200503, 0.637933075, -0.238587096, 0.297726482, -0.0152736008, -0.954526782, -0.612567484, -0.76993978, -0.178746834)
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part36.Position = Vector3.new(-6.02700615, 2.85732889, -12.6891441)
- Part36.Orientation = Vector3.new(72.6500015, -126.839996, 92.9399948)
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh37.Parent = Part36
- Part39.Parent = mas
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.Rotation = Vector3.new(115.449997, -34.8899994, 137.779999)
- Part39.CanCollide = false
- Part39.Size = Vector3.new(1.15999997, 2.02000022, 0.430000007)
- Part39.CFrame = CFrame.new(-7.23414993, 4.57423878, -12.9809465, -0.60741359, -0.55118686, -0.572047055, 0.0937889442, 0.665315568, -0.74064523, 0.788829625, -0.503527105, -0.352427781)
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part39.Position = Vector3.new(-7.23414993, 4.57423878, -12.9809465)
- Part39.Orientation = Vector3.new(47.7899971, -121.639999, 8.0199995)
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh40.Parent = Part39
- Part42.Parent = mas
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.Rotation = Vector3.new(80.1299973, -12.29, -22.6199989)
- Part42.CanCollide = false
- Part42.Size = Vector3.new(1.15999997, 1.7900002, 0.430000007)
- Part42.CFrame = CFrame.new(-4.59234619, 2.72386813, -11.489871, 0.901929319, 0.375742435, -0.212934896, -0.259589076, 0.077606529, -0.962593555, -0.345163465, 0.92346698, 0.167533934)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Position = Vector3.new(-4.59234619, 2.72386813, -11.489871)
- Part42.Orientation = Vector3.new(74.2799988, -51.7999992, -73.3600006)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh43.Parent = Part42
- Part45.Parent = mas
- Part45.BrickColor = BrickColor.new("Really black")
- Part45.Rotation = Vector3.new(115.449997, -34.8899994, 45.7799988)
- Part45.CanCollide = false
- Part45.Size = Vector3.new(1.15999997, 2.46000028, 0.430000007)
- Part45.CFrame = CFrame.new(-8.50386047, 5.28740215, -12.4261913, 0.572045982, -0.58781296, -0.572045028, -0.668180764, 0.0705178902, -0.740647197, 0.475698769, 0.805917442, -0.352427185)
- Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part45.Position = Vector3.new(-8.50386047, 5.28740215, -12.4261913)
- Part45.Orientation = Vector3.new(47.7899971, -121.639999, -83.9799957)
- Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh46.Parent = Part45
- Part48.Parent = mas
- Part48.BrickColor = BrickColor.new("Really black")
- Part48.Rotation = Vector3.new(-167.470001, -17.2799988, -115.829994)
- Part48.CanCollide = false
- Part48.Size = Vector3.new(2.32800007, 1.60000014, 0.441999972)
- Part48.CFrame = CFrame.new(-3.49167085, 2.92708683, -10.3676844, -0.416046828, 0.859449863, -0.297070593, 0.850544393, 0.483357161, 0.207209453, 0.321678698, -0.166463882, -0.932099402)
- Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part48.Position = Vector3.new(-3.49167085, 2.92708683, -10.3676844)
- Part48.Orientation = Vector3.new(-11.96, -162.319992, 60.3899994)
- Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh49.Parent = Part48
- SpecialMesh49.MeshId = "http://www.roblox.com/asset/?id=37241605"
- SpecialMesh49.Scale = Vector3.new(2, 2, 2)
- SpecialMesh49.VertexColor = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- SpecialMesh49.MeshType = Enum.MeshType.FileMesh
- SpecialMesh49.Scale = Vector3.new(2, 2, 2)
- Part51.Name = "REF"
- local rwz = new("Weld", Part51)
- rwz.Part0 = Part51
- rwz.Part1 = char.UpperTorso
- Part51.Parent = mas
- Part51.Rotation = Vector3.new(180, 0.0199999996, -180)
- Part51.CanCollide = false
- Part51.FormFactor = Enum.FormFactor.Symmetric
- Part51.Size = Vector3.new(2, 2, 1)
- Part51.CFrame = CFrame.new(-6.27533007, 3.1627059, -11.6517324, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Position = Vector3.new(-6.27533007, 3.1627059, -11.6517324)
- Part51.Orientation = Vector3.new(0, 179.979996, 0)
- Part51.Transparency = 1
- SpecialMesh52.Parent = Part51
- SpecialMesh52.MeshId = "rbxasset://fonts/torso.mesh"
- SpecialMesh52.MeshType = Enum.MeshType.FileMesh
- Weld53.Name = "BTWeld"
- Weld53.Parent = Part51
- Weld53.C1 = CFrame.new(2.8239584, 2.21885133, 1.40109444, -0.901796103, 0.359050125, -0.240504131, -0.421729028, -0.852691352, 0.308318704, -0.0943747833, 0.379473507, 0.920378506)
- Weld53.Part0 = Part51
- Weld53.Part1 = Part0
- Weld54.Name = "BTWeld"
- Weld54.Parent = Part51
- Weld54.C1 = CFrame.new(-2.01854205, 0.128681183, -0.154120922, -0.675102174, 0.673308253, -0.301485747, 0.163188979, -0.262249231, -0.95110184, -0.719448209, -0.691290617, 0.0671679825)
- Weld54.Part0 = Part51
- Weld54.Part1 = Part3
- Weld55.Name = "BTWeld"
- Weld55.Parent = Part51
- Weld55.C1 = CFrame.new(1.59515572, -1.97264862, 1.43862438, 0.974109471, 0.0270731151, 0.224448681, 0.0193094462, 0.979212224, -0.201918736, -0.225248843, 0.20102556, 0.953336895)
- Weld55.Part0 = Part51
- Weld55.Part1 = Part6
- Weld56.Name = "BTWeld"
- Weld56.Parent = Part51
- Weld56.C1 = CFrame.new(3.57604885, -0.664531708, -0.0659441948, -0.808275521, -0.582014024, 0.0891379043, 0.138990685, -0.33570379, -0.931654811, 0.572161198, -0.740647912, 0.352236956)
- Weld56.Part0 = Part51
- Weld56.Part1 = Part9
- Weld57.Name = "BTWeld"
- Weld57.Parent = Part51
- Weld57.C1 = CFrame.new(-1.37360859, -1.9008615, 0.320498943, 0.152673364, -0.194968641, 0.968854129, -0.617773354, 0.746375799, 0.247547314, -0.771392167, -0.636326551, -0.00649531279)
- Weld57.Part0 = Part51
- Weld57.Part1 = Part12
- Weld58.Name = "BTWeld"
- Weld58.Parent = Part51
- Weld58.C1 = CFrame.new(-1.40269804, -0.184091568, -0.0545186996, -0.537377477, -0.258609563, 0.802711487, -0.816031754, -0.0808131397, -0.572327793, 0.212878913, -0.962593257, -0.167606145)
- Weld58.Part0 = Part51
- Weld58.Part1 = Part15
- Weld59.Name = "BTWeld"
- Weld59.Parent = Part51
- Weld59.C1 = CFrame.new(3.47499752, -0.379756927, -0.331161261, -0.999999166, -0.000114824732, 0.00032865518, -0.00033544004, 0.0867695287, -0.996227443, 8.43148664e-05, -0.996228158, -0.0867750123)
- Weld59.Part0 = Part51
- Weld59.Part1 = Part18
- Weld60.Name = "BTWeld"
- Weld60.Parent = Part51
- Weld60.C1 = CFrame.new(-2.2377367, 0.672572136, 0.413247108, -0.795007944, 0.549322367, 0.257307708, -0.345419407, -0.0612689704, -0.93644619, -0.498644948, -0.833362043, 0.238455415)
- Weld60.Part0 = Part51
- Weld60.Part1 = Part21
- Weld61.Name = "BTWeld"
- Weld61.Parent = Part51
- Weld61.C1 = CFrame.new(3.07720566, -0.661039829, -0.301490545, -0.809215844, 0.0509076416, -0.585298836, 0.587510049, 0.0702657998, -0.80616045, 8.519314e-05, -0.996228218, -0.0867744982)
- Weld61.Part0 = Part51
- Weld61.Part1 = Part24
- Weld62.Name = "BTWeld"
- Weld62.Parent = Part51
- Weld62.C1 = CFrame.new(0.336115837, -1.83818436, -0.235762119, 0.615400255, 0.0684468225, -0.785237134, 0.78821367, -0.0533267111, 0.613084018, 8.79538493e-05, -0.996228278, -0.0867735296)
- Weld62.Part0 = Part51
- Weld62.Part1 = Part27
- Weld63.Name = "BTWeld"
- Weld63.Parent = Part51
- Weld63.C1 = CFrame.new(3.39125156, -0.146732807, 1.42391109, -0.649280429, -0.736192942, 0.190921724, 0.736836135, -0.546707034, 0.397721112, -0.188425079, 0.398908675, 0.897420883)
- Weld63.Part0 = Part51
- Weld63.Part1 = Part30
- Weld64.Name = "BTWeld"
- Weld64.Parent = Part51
- Weld64.C1 = CFrame.new(0.854320407, -1.32825661, 0.346376419, 0.632732928, -0.768040597, 0.0988110453, -0.0678679869, 0.0721095651, 0.99508518, -0.771389842, -0.636329591, -0.00649978407)
- Weld64.Part0 = Part51
- Weld64.Part1 = Part33
- Weld65.Name = "BTWeld"
- Weld65.Parent = Part51
- Weld65.C1 = CFrame.new(-0.362746239, -0.961824417, -0.417678952, 0.732403696, 0.297726482, 0.612324595, -0.63767767, -0.0152736008, 0.770151377, 0.238646373, -0.954526782, 0.178667679)
- Weld65.Part0 = Part51
- Weld65.Part1 = Part36
- Weld66.Name = "BTWeld"
- Weld66.Parent = Part51
- Weld66.C1 = CFrame.new(0.333738327, -2.13691807, 0.0285010338, 0.607151926, 0.0937889442, -0.789031088, 0.551353872, 0.665315568, 0.503344297, 0.572163939, -0.74064523, 0.352238029)
- Weld66.Part0 = Part51
- Weld66.Part1 = Part39
- Weld67.Name = "BTWeld"
- Weld67.Parent = Part51
- Weld67.C1 = CFrame.new(-1.57597995, -0.747787476, -0.0911743641, -0.901814759, -0.259589076, 0.34546265, -0.376048744, 0.077606529, -0.923342288, 0.212879315, -0.962593555, -0.167604566)
- Weld67.Part0 = Part51
- Weld67.Part1 = Part42
- Weld68.Name = "BTWeld"
- Weld68.Parent = Part51
- Weld68.C1 = CFrame.new(3.06293774, -0.835635662, 0.0258870125, -0.572203755, -0.668180764, -0.475508988, 0.587545633, 0.0705178902, -0.806112409, 0.572161913, -0.740647197, 0.352237433)
- Weld68.Part0 = Part51
- Weld68.Part1 = Part45
- Weld69.Name = "BTWeld"
- Weld69.Parent = Part51
- Weld69.C1 = CFrame.new(0.945483685, -2.06478, 2.0726347, 0.415940106, 0.850544393, -0.321816713, -0.85939461, 0.483357161, 0.166748971, 0.297379792, 0.207209453, 0.932000816)
- Weld69.Part0 = Part51
- Weld69.Part1 = Part48
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- plr = game.Players.LocalPlayer
- part = nil
- bp = nil
- particles = nil
- end
- end
- elseif parasyte == true then
- Parasyte = false
- print("work")
- end
- end)
- player = game.Players["WinslowMau"]
- while true do -----Infinite loop
- for i,v in pairs(game.Players:GetChildren()) do -----Gets the children of Players and makes a table
- if v.Name ~= player.Name then
- if (v.Character.Torso.Position - player.Character.Torso.Position).magnitude <= 30 then
- v.Character:BreakJoints() ------Code that executes when a player is within 30 studs of player
- end
- end
- end
- wait() -----Prevents the script from running too fast
- end
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