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Nov 7th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end print'borned by polikilopl lmao'
  6. wait(1)
  7. print'k k u have work and all the stuff and kill all skids'
  8. wait(1)
  9. print'asd its private stuff thing so no trading m8 (only for other privates and if u will give me da thing u got)'
  10. --//====================================================\\--
  11. --|| CREATED BY SHACKLUSTER
  12. --\\====================================================//--
  13. Player = game.Players.LocalPlayer
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Cam = workspace.CurrentCamera
  18. Backpack = Player.Backpack
  19. Character = Player.Character
  20. Humanoid = Character.Humanoid
  21. Mouse = Player:GetMouse()
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35.  
  36.  
  37.  
  38. local createstuff = function()
  39. local stuff = Instance.new("Model")
  40. local collar = Instance.new("Part")
  41. local mesh = Instance.new("FileMesh")
  42. local part = Instance.new("Part")
  43. local mesh_2 = Instance.new("CylinderMesh")
  44. local weld = Instance.new("ManualWeld")
  45. local eye = Instance.new("Part")
  46. local mesh_3 = Instance.new("SpecialMesh")
  47. local decal = Instance.new("Decal")
  48. local hood = Instance.new("Part")
  49. local mesh_4 = Instance.new("FileMesh")
  50. local pillar = Instance.new("Part")
  51. local rock = Instance.new("Part")
  52. local core = Instance.new("Attachment")
  53. local emit = Instance.new("ParticleEmitter")
  54. local mesh_5 = Instance.new("FileMesh")
  55. local rockspike = Instance.new("Part")
  56. local mesh_6 = Instance.new("SpecialMesh")
  57. local shield = Instance.new("Part")
  58. local core_2 = Instance.new("Attachment")
  59. local spinepart = Instance.new("Part")
  60. local mesh_7 = Instance.new("FileMesh")
  61. local pants = Instance.new("Pants")
  62. local shirt = Instance.new("Shirt")
  63. local emit_2 = Instance.new("ParticleEmitter")
  64. local vortex = Instance.new("ParticleEmitter")
  65. local wave = Instance.new("ParticleEmitter")
  66. local LEFTWINGS = {}
  67. local RIGHTWINGS = {}
  68.  
  69. stuff.Name = "Stuff"
  70. stuff.Parent = workspace
  71. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  72. collar.Name = "Collar"
  73. collar.Material = Enum.Material.Metal
  74. collar.TopSurface = Enum.SurfaceType.Smooth
  75. collar.BottomSurface = Enum.SurfaceType.Smooth
  76. collar.Parent = stuff
  77. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  78. mesh.MeshId = "rbxassetid://1861264141"
  79. mesh.Parent = collar
  80. part.Size = Vector3.new(1.3, 0.2, 1.3)
  81. part.BrickColor = BrickColor.new("Really black")
  82. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  83. part.Material = Enum.Material.Metal
  84. part.TopSurface = Enum.SurfaceType.Smooth
  85. part.BottomSurface = Enum.SurfaceType.Smooth
  86. part.Parent = collar
  87. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  88. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  89. mesh_2.Parent = part
  90. weld.Part0 = collar
  91. weld.Name = "Weld"
  92. weld.Part1 = part
  93. weld.Parent = collar
  94. eye.Anchored = true
  95. eye.Size = Vector3.new(2, 2, 2)
  96. eye.BottomSurface = Enum.SurfaceType.Smooth
  97. eye.Material = Enum.Material.SmoothPlastic
  98. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  99. eye.Name = "Eye"
  100. eye.TopSurface = Enum.SurfaceType.Smooth
  101. eye.BrickColor = BrickColor.new("Institutional white")
  102. eye.Parent = stuff
  103. eye.Transparency = 0.8
  104. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  105. mesh_3.MeshType = Enum.MeshType.Sphere
  106. mesh_3.Parent = eye
  107. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  108. hood.BottomSurface = Enum.SurfaceType.Smooth
  109. hood.Material = Enum.Material.SmoothPlastic
  110. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  111. hood.BrickColor = BrickColor.new("Really black")
  112. hood.TopSurface = Enum.SurfaceType.Smooth
  113. hood.Name = "Hood"
  114. hood.Parent = stuff
  115. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  116. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  117. mesh_4.MeshId = "rbxassetid://16952952"
  118. mesh_4.Parent = hood
  119. pillar.Size = Vector3.new(1, 1, 1)
  120. pillar.Name = "Pillar"
  121. pillar.Material = Enum.Material.Metal
  122. pillar.TopSurface = Enum.SurfaceType.Smooth
  123. pillar.BottomSurface = Enum.SurfaceType.Smooth
  124. pillar.Parent = stuff
  125. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  126. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  127. rock.BottomSurface = Enum.SurfaceType.Smooth
  128. rock.Name = "Rock"
  129. rock.TopSurface = Enum.SurfaceType.Smooth
  130. rock.Parent = stuff
  131. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  132. core.Name = "Core"
  133. core.Parent = rock
  134. emit.Enabled = false
  135. emit.Lifetime = NumberRange.new(1, 4)
  136. emit.Name = "Emit"
  137. emit.Speed = NumberRange.new(0, 35)
  138. emit.Rotation = NumberRange.new(0, 360)
  139. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  140. emit.VelocitySpread = 360
  141. emit.Texture = "rbxassetid://281633012"
  142. emit.Acceleration = Vector3.new(0, -15, 0)
  143. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  144. emit.RotSpeed = NumberRange.new(-25, 25)
  145. emit.SpreadAngle = Vector2.new(360, 360)
  146. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  147. emit.Parent = core
  148. mesh_5.MeshId = "rbxassetid://1861108040"
  149. mesh_5.Parent = rock
  150. rockspike.Anchored = true
  151. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  152. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  153. rockspike.Material = Enum.Material.Grass
  154. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  155. rockspike.Name = "RockSpike"
  156. rockspike.TopSurface = Enum.SurfaceType.Smooth
  157. rockspike.BrickColor = BrickColor.new("Pine Cone")
  158. rockspike.Parent = stuff
  159. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  160. mesh_6.TextureId = "rbxassetid://136560096"
  161. mesh_6.MeshType = Enum.MeshType.FileMesh
  162. mesh_6.MeshId = "rbxassetid://1861231635"
  163. mesh_6.Parent = rockspike
  164. shield.Size = Vector3.new(1, 1, 1)
  165. shield.Name = "Shield"
  166. shield.Material = Enum.Material.Metal
  167. shield.TopSurface = Enum.SurfaceType.Smooth
  168. shield.BottomSurface = Enum.SurfaceType.Smooth
  169. shield.Parent = stuff
  170. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  171. core_2.Name = "Core"
  172. core_2.Parent = shield
  173. spinepart.CanCollide = false
  174. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  175. spinepart.BrickColor = BrickColor.new("Institutional white")
  176. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  177. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  178. spinepart.Name = "SpinePart"
  179. spinepart.TopSurface = Enum.SurfaceType.Smooth
  180. spinepart.Parent = stuff
  181. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  182. mesh_7.MeshId = "rbxassetid://1861166416"
  183. mesh_7.Parent = spinepart
  184. pants.Name = "Pants"
  185. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  186. pants.Parent = stuff
  187. shirt.Name = "Shirt"
  188. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  189. shirt.Parent = stuff
  190. emit_2.Enabled = false
  191. emit_2.Lifetime = NumberRange.new(1, 4)
  192. emit_2.Name = "Emit"
  193. emit_2.Speed = NumberRange.new(0, 35)
  194. emit_2.Rotation = NumberRange.new(0, 360)
  195. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  196. emit_2.VelocitySpread = 360
  197. emit_2.Texture = "rbxassetid://281633012"
  198. emit_2.Acceleration = Vector3.new(0, -15, 0)
  199. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  200. emit_2.RotSpeed = NumberRange.new(-25, 25)
  201. emit_2.SpreadAngle = Vector2.new(360, 360)
  202. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  203. emit_2.Parent = stuff
  204. vortex.Enabled = false
  205. vortex.Name = "Vortex"
  206. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  207. vortex.Lifetime = NumberRange.new(1)
  208. vortex.Rate = 0
  209. vortex.Speed = NumberRange.new(0)
  210. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  211. vortex.Rotation = NumberRange.new(0, 360)
  212. vortex.ZOffset = -2
  213. vortex.RotSpeed = NumberRange.new(360)
  214. vortex.LightEmission = 1
  215. vortex.Texture = "rbxassetid://1084969997"
  216. vortex.LockedToPart = true
  217. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  218. vortex.Parent = stuff
  219. wave.Enabled = false
  220. wave.Lifetime = NumberRange.new(0.3)
  221. wave.Name = "Wave"
  222. wave.Speed = NumberRange.new(0)
  223. wave.LightEmission = 1
  224. wave.Rate = 1
  225. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  226. wave.Texture = "rbxassetid://1084991215"
  227. wave.Rotation = NumberRange.new(-180, 180)
  228. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  229. wave.ZOffset = 1
  230. wave.Parent = stuff
  231. for i,v in pairs(stuff:GetChildren()) do
  232. v.Parent = script
  233. end
  234. end
  235.  
  236. createstuff()
  237.  
  238.  
  239.  
  240.  
  241.  
  242. wait(0.2)
  243.  
  244.  
  245.  
  246. IT = Instance.new
  247. CF = CFrame.new
  248. VT = Vector3.new
  249. RAD = math.rad
  250. C3 = Color3.new
  251. UD2 = UDim2.new
  252. BRICKC = BrickColor.new
  253. ANGLES = CFrame.Angles
  254. EULER = CFrame.fromEulerAnglesXYZ
  255. COS = math.cos
  256. ACOS = math.acos
  257. SIN = math.sin
  258. ASIN = math.asin
  259. ABS = math.abs
  260. MRANDOM = math.random
  261. FLOOR = math.floor
  262.  
  263. --//=================================\\
  264. --|| USEFUL VALUES
  265. --\\=================================//
  266.  
  267. Animation_Speed = 3
  268. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  269. local Speed = 35
  270. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  271. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  272. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  273. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  274. local DAMAGEMULTIPLIER = 999
  275. local ANIM = "Idle"
  276. local ATTACK = false
  277. local EQUIPPED = false
  278. local HOLD = false
  279. local COMBO = 1
  280. local Rooted = false
  281. local SINE = 0
  282. local KEYHOLD = false
  283. local CHANGE = 2 / Animation_Speed
  284. local WALKINGANIM = false
  285. local VALUE1 = false
  286. local VALUE2 = false
  287. local ROBLOXIDLEANIMATION = IT("Animation")
  288. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  289. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  290. --ROBLOXIDLEANIMATION.Parent = Humanoid
  291. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  292. WEAPONGUI.Name = "Weapon GUI"
  293. local Effects = IT("Folder", Character)
  294. Effects.Name = "Effects"
  295. local ANIMATOR = Humanoid.Animator
  296. local ANIMATE = Character.Animate
  297. local UNANCHOR = true
  298. local PLAYSONG = true
  299. local EXTRATRANS = 0
  300.  
  301. --//=================================\\
  302. --\\=================================//
  303.  
  304.  
  305. --//=================================\\
  306. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  307. --\\=================================//
  308.  
  309. ArtificialHB = Instance.new("BindableEvent", script)
  310. ArtificialHB.Name = "ArtificialHB"
  311.  
  312. script:WaitForChild("ArtificialHB")
  313.  
  314. frame = Frame_Speed
  315. tf = 0
  316. allowframeloss = false
  317. tossremainder = false
  318. lastframe = tick()
  319. script.ArtificialHB:Fire()
  320.  
  321. game:GetService("RunService").Heartbeat:connect(function(s, p)
  322. tf = tf + s
  323. if tf >= frame then
  324. if allowframeloss then
  325. script.ArtificialHB:Fire()
  326. lastframe = tick()
  327. else
  328. for i = 1, math.floor(tf / frame) do
  329. script.ArtificialHB:Fire()
  330. end
  331. lastframe = tick()
  332. end
  333. if tossremainder then
  334. tf = 0
  335. else
  336. tf = tf - frame * math.floor(tf / frame)
  337. end
  338. end
  339. end)
  340.  
  341. --//=================================\\
  342. --\\=================================//
  343.  
  344. --//=================================\\
  345. --|| SOME FUNCTIONS
  346. --\\=================================//
  347.  
  348. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  349. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  350. end
  351.  
  352. function PositiveAngle(NUMBER)
  353. if NUMBER >= 0 then
  354. NUMBER = 0
  355. end
  356. return NUMBER
  357. end
  358.  
  359. function NegativeAngle(NUMBER)
  360. if NUMBER <= 0 then
  361. NUMBER = 0
  362. end
  363. return NUMBER
  364. end
  365.  
  366. function Swait(NUMBER)
  367. if NUMBER == 0 or NUMBER == nil then
  368. ArtificialHB.Event:wait()
  369. else
  370. for i = 1, NUMBER do
  371. ArtificialHB.Event:wait()
  372. end
  373. end
  374. end
  375.  
  376. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  377. local NEWMESH = IT(MESH)
  378. if MESH == "SpecialMesh" then
  379. NEWMESH.MeshType = MESHTYPE
  380. if MESHID ~= "nil" and MESHID ~= "" then
  381. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  382. end
  383. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  384. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  385. end
  386. end
  387. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  388. NEWMESH.Scale = SCALE
  389. NEWMESH.Parent = PARENT
  390. return NEWMESH
  391. end
  392.  
  393. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  394. local NEWPART = IT("Part")
  395. NEWPART.formFactor = FORMFACTOR
  396. NEWPART.Reflectance = REFLECTANCE
  397. NEWPART.Transparency = TRANSPARENCY
  398. NEWPART.CanCollide = false
  399. NEWPART.Locked = true
  400. NEWPART.Anchored = true
  401. if ANCHOR == false then
  402. NEWPART.Anchored = false
  403. end
  404. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  405. NEWPART.Name = NAME
  406. NEWPART.Size = SIZE
  407. NEWPART.Position = Torso.Position
  408. NEWPART.Material = MATERIAL
  409. NEWPART:BreakJoints()
  410. NEWPART.Parent = PARENT
  411. return NEWPART
  412. end
  413.  
  414. local function weldBetween(a, b)
  415. local weldd = Instance.new("ManualWeld")
  416. weldd.Part0 = a
  417. weldd.Part1 = b
  418. weldd.C0 = CFrame.new()
  419. weldd.C1 = b.CFrame:inverse() * a.CFrame
  420. weldd.Parent = a
  421. return weldd
  422. end
  423.  
  424.  
  425. function QuaternionFromCFrame(cf)
  426. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  427. local trace = m00 + m11 + m22
  428. if trace > 0 then
  429. local s = math.sqrt(1 + trace)
  430. local recip = 0.5 / s
  431. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  432. else
  433. local i = 0
  434. if m11 > m00 then
  435. i = 1
  436. end
  437. if m22 > (i == 0 and m00 or m11) then
  438. i = 2
  439. end
  440. if i == 0 then
  441. local s = math.sqrt(m00 - m11 - m22 + 1)
  442. local recip = 0.5 / s
  443. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  444. elseif i == 1 then
  445. local s = math.sqrt(m11 - m22 - m00 + 1)
  446. local recip = 0.5 / s
  447. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  448. elseif i == 2 then
  449. local s = math.sqrt(m22 - m00 - m11 + 1)
  450. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  451. end
  452. end
  453. end
  454.  
  455. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  456. local xs, ys, zs = x + x, y + y, z + z
  457. local wx, wy, wz = w * xs, w * ys, w * zs
  458. local xx = x * xs
  459. local xy = x * ys
  460. local xz = x * zs
  461. local yy = y * ys
  462. local yz = y * zs
  463. local zz = z * zs
  464. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  465. end
  466.  
  467. function QuaternionSlerp(a, b, t)
  468. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  469. local startInterp, finishInterp;
  470. if cosTheta >= 0.0001 then
  471. if (1 - cosTheta) > 0.0001 then
  472. local theta = ACOS(cosTheta)
  473. local invSinTheta = 1 / SIN(theta)
  474. startInterp = SIN((1 - t) * theta) * invSinTheta
  475. finishInterp = SIN(t * theta) * invSinTheta
  476. else
  477. startInterp = 1 - t
  478. finishInterp = t
  479. end
  480. else
  481. if (1 + cosTheta) > 0.0001 then
  482. local theta = ACOS(-cosTheta)
  483. local invSinTheta = 1 / SIN(theta)
  484. startInterp = SIN((t - 1) * theta) * invSinTheta
  485. finishInterp = SIN(t * theta) * invSinTheta
  486. else
  487. startInterp = t - 1
  488. finishInterp = t
  489. end
  490. end
  491. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  492. end
  493.  
  494. function Clerp(a, b, t)
  495. local qa = {QuaternionFromCFrame(a)}
  496. local qb = {QuaternionFromCFrame(b)}
  497. local ax, ay, az = a.x, a.y, a.z
  498. local bx, by, bz = b.x, b.y, b.z
  499. local _t = 1 - t
  500. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  501. end
  502.  
  503. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  504. local frame = IT("Frame")
  505. frame.BackgroundTransparency = TRANSPARENCY
  506. frame.BorderSizePixel = BORDERSIZEPIXEL
  507. frame.Position = POSITION
  508. frame.Size = SIZE
  509. frame.BackgroundColor3 = COLOR
  510. frame.BorderColor3 = BORDERCOLOR
  511. frame.Name = NAME
  512. frame.Parent = PARENT
  513. return frame
  514. end
  515.  
  516. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  517. local label = IT("TextLabel")
  518. label.BackgroundTransparency = 1
  519. label.Size = UD2(1, 0, 1, 0)
  520. label.Position = UD2(0, 0, 0, 0)
  521. label.TextColor3 = TEXTCOLOR
  522. label.TextStrokeTransparency = STROKETRANSPARENCY
  523. label.TextTransparency = TRANSPARENCY
  524. label.FontSize = TEXTFONTSIZE
  525. label.Font = TEXTFONT
  526. label.BorderSizePixel = BORDERSIZEPIXEL
  527. label.TextScaled = false
  528. label.Text = TEXT
  529. label.Name = NAME
  530. label.Parent = PARENT
  531. return label
  532. end
  533.  
  534. function NoOutlines(PART)
  535. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  536. end
  537.  
  538. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  539. local NEWWELD = IT(TYPE)
  540. NEWWELD.Part0 = PART0
  541. NEWWELD.Part1 = PART1
  542. NEWWELD.C0 = C0
  543. NEWWELD.C1 = C1
  544. NEWWELD.Parent = PARENT
  545. return NEWWELD
  546. end
  547.  
  548. local S = IT("Sound")
  549. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  550. local NEWSOUND = nil
  551. coroutine.resume(coroutine.create(function()
  552. NEWSOUND = S:Clone()
  553. NEWSOUND.Parent = PARENT
  554. NEWSOUND.Volume = VOLUME
  555. NEWSOUND.Pitch = PITCH
  556. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  557. NEWSOUND:play()
  558. if DOESLOOP == true then
  559. NEWSOUND.Looped = true
  560. else
  561. repeat wait(1) until NEWSOUND.Playing == false
  562. NEWSOUND:remove()
  563. end
  564. end))
  565. return NEWSOUND
  566. end
  567.  
  568. function CFrameFromTopBack(at, top, back)
  569. local right = top:Cross(back)
  570. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  571. end
  572.  
  573. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  574. function WACKYEFFECT(Table)
  575. local TYPE = (Table.EffectType or "Sphere")
  576. local SIZE = (Table.Size or VT(1,1,1))
  577. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  578. local TRANSPARENCY = (Table.Transparency or 0)
  579. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  580. local CFRAME = (Table.CFrame or Torso.CFrame)
  581. local MOVEDIRECTION = (Table.MoveToPos or nil)
  582. local ROTATION1 = (Table.RotationX or 0)
  583. local ROTATION2 = (Table.RotationY or 0)
  584. local ROTATION3 = (Table.RotationZ or 0)
  585. local MATERIAL = (Table.Material or "Neon")
  586. local COLOR = (Table.Color or C3(1,1,1))
  587. local TIME = (Table.Time or 45)
  588. local SOUNDID = (Table.SoundID or nil)
  589. local SOUNDPITCH = (Table.SoundPitch or nil)
  590. local SOUNDVOLUME = (Table.SoundVolume or nil)
  591. coroutine.resume(coroutine.create(function()
  592. local PLAYSSOUND = false
  593. local SOUND = nil
  594. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  595. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  596. PLAYSSOUND = true
  597. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  598. end
  599. EFFECT.Color = COLOR
  600. local MSH = nil
  601. if TYPE == "Sphere" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  603. elseif TYPE == "Block" then
  604. MSH = IT("BlockMesh",EFFECT)
  605. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  606. elseif TYPE == "Wave" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  608. elseif TYPE == "Ring" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  610. elseif TYPE == "Slash" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  612. elseif TYPE == "Round Slash" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  614. elseif TYPE == "Swirl" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  616. elseif TYPE == "Skull" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  618. elseif TYPE == "Crystal" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  620. end
  621. if MSH ~= nil then
  622. local MOVESPEED = nil
  623. if MOVEDIRECTION ~= nil then
  624. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  625. end
  626. local GROWTH = SIZE - ENDSIZE
  627. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  628. if TYPE == "Block" then
  629. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  630. else
  631. EFFECT.CFrame = CFRAME
  632. end
  633. for LOOP = 1, TIME+1 do
  634. Swait()
  635. MSH.Scale = MSH.Scale - GROWTH/TIME
  636. if TYPE == "Wave" then
  637. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  638. end
  639. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  640. if TYPE == "Block" then
  641. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  642. else
  643. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  644. end
  645. if MOVEDIRECTION ~= nil then
  646. local ORI = EFFECT.Orientation
  647. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  648. EFFECT.Orientation = ORI
  649. end
  650. end
  651. if PLAYSSOUND == false then
  652. EFFECT:remove()
  653. else
  654. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  655. EFFECT:remove()
  656. end
  657. else
  658. if PLAYSSOUND == false then
  659. EFFECT:remove()
  660. else
  661. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  662. EFFECT:remove()
  663. end
  664. end
  665. end))
  666. end
  667.  
  668. function MakeForm(PART,TYPE)
  669. if TYPE == "Cyl" then
  670. local MSH = IT("CylinderMesh",PART)
  671. elseif TYPE == "Ball" then
  672. local MSH = IT("SpecialMesh",PART)
  673. MSH.MeshType = "Sphere"
  674. elseif TYPE == "Wedge" then
  675. local MSH = IT("SpecialMesh",PART)
  676. MSH.MeshType = "Wedge"
  677. end
  678. end
  679.  
  680. Debris = game:GetService("Debris")
  681.  
  682. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  683. local DIRECTION = CF(StartPos,EndPos).lookVector
  684. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  685. end
  686.  
  687. local ROCK = script.Rock
  688. ROCK.Parent = nil
  689. function GetRock(FLOOROBJECT)
  690. local Rock = ROCK:Clone()
  691. Rock.Parent = Effects
  692. if FLOOROBJECT ~= nil then
  693. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  694. Rock.Material = FLOOROBJECT.Material
  695. Rock.Color = FLOOROBJECT.Color
  696. else
  697. Rock.Material = "Slate"
  698. Rock.Color = BRICKC"Dirt brown".Color
  699. end
  700. else
  701. Rock.Material = "Slate"
  702. Rock.Color = BRICKC"Dirt brown".Color
  703. end
  704. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  705. return Rock
  706. end
  707.  
  708. local SPIKE = script.RockSpike
  709. SPIKE.Parent = nil
  710. function GetSpike(FLOOROBJECT)
  711. local Rock = SPIKE:Clone()
  712. Rock.Parent = Effects
  713. if FLOOROBJECT ~= nil then
  714. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  715. Rock.Material = FLOOROBJECT.Material
  716. Rock.Color = FLOOROBJECT.Color
  717. else
  718. Rock.Material = "Slate"
  719. Rock.Color = BRICKC"Dirt brown".Color
  720. end
  721. else
  722. Rock.Material = "Slate"
  723. Rock.Color = BRICKC"Dirt brown".Color
  724. end
  725. return Rock
  726. end
  727.  
  728. local SHIELD = script.Shield
  729. SHIELD.Parent = nil
  730. function GetShield(FLOOROBJECT)
  731. local Rock = SHIELD:Clone()
  732. Rock.Parent = Effects
  733. if FLOOROBJECT ~= nil then
  734. Rock.Material = FLOOROBJECT.Material
  735. Rock.Color = FLOOROBJECT.Color
  736. else
  737. Rock.Material = "Slate"
  738. Rock.Color = BRICKC"Dirt brown".Color
  739. end
  740. return Rock
  741. end
  742.  
  743. function RespondToImpact(Object,Rock)
  744. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  745. for i = 1, #BREAKABLEMATERIALS do
  746. local MATERIAL = BREAKABLEMATERIALS[i]
  747. if Object.Material == MATERIAL[1] then
  748. local A = Rock.Size.Magnitude
  749. local B = Object.Size.Magnitude
  750. if B < A*MATERIAL[2] then
  751. WaveParticles(Object.Position,B*3,Object.Color)
  752. Object:remove()
  753. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  754. end
  755. end
  756. end
  757. end
  758.  
  759. function WaveParticles(Position,Size,Color)
  760. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  761. BASE.CFrame = CF(Position)
  762. local A = IT("Attachment",BASE)
  763. local WAVE = script.Wave:Clone()
  764. WAVE.Parent = A
  765. WAVE.Size = NumberSequence.new(0,Size)
  766. WAVE.Color = ColorSequence.new(Color)
  767. Debris:AddItem(BASE,0.5)
  768. WAVE:Emit(1)
  769. end
  770.  
  771. --//=================================\\
  772. --|| WEAPON CREATION
  773. --\\=================================//
  774.  
  775. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  776. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  777. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  778.  
  779. local Weapon = IT("Model")
  780.  
  781. local Weapon2 = IT("Model")
  782.  
  783. local COLOR = color
  784.  
  785. local LEFTWINGS = {}
  786. local RIGHTWINGS = {}
  787.  
  788. local Back = CreatePart(3, Character, "Neon", 1, 0.2, "Really Blue", "asdInf", VT(1,1,0.35),false)
  789. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  790.  
  791. local ANGLE = 35
  792. for i = 1, 5 do
  793. local Wing = CreatePart(3, Character, "Neon", 1, 0.2, "Olivine", "asd2", VT(0.15,2+(i/2),0.15),false)
  794. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  795. local Wing2 = CreatePart(3, Character, "Neon", 0, 0.2, "Lime Green", "asd3", VT(0.25,1,0.25),false)
  796. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  797. ANGLE = ANGLE - 15
  798. table.insert(LEFTWINGS,WingWeld)
  799. end
  800. ANGLE = 35
  801. for i = 1, 5 do
  802. local Wing = CreatePart(3, Character, "Neon", 1, 0.2, "Really red", "asd1", VT(0.15,2+(i/2),0.15),false)
  803. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  804. local Wing2 = CreatePart(3, Character, "Neon", 1, 0.2, "Really red", "asd4", VT(0.25,1,0.25),false)
  805. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  806. ANGLE = ANGLE - 15
  807. table.insert(RIGHTWINGS,WingWeld)
  808. end
  809.  
  810.  
  811.  
  812. local Particle = IT("ParticleEmitter",nil)
  813. Particle.Enabled = false
  814. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  815. Particle.LightEmission = 0.5
  816. Particle.Rate = 150
  817. Particle.ZOffset = 0.2
  818. Particle.Rotation = NumberRange.new(-180, 180)
  819. Particle.RotSpeed = NumberRange.new(-180, 180)
  820. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  821. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  822.  
  823. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  824. function ParticleEmitter(Table)
  825. local PRTCL = Particle:Clone()
  826. local Speed = Table.Speed or 5
  827. local Drag = Table.Drag or 0
  828. local Size1 = Table.Size1 or 1
  829. local Size2 = Table.Size2 or 5
  830. local Lifetime1 = Table.Lifetime1 or 1
  831. local Lifetime2 = Table.Lifetime2 or 1.5
  832. local Parent = Table.Parent or Torso
  833. local Emit = Table.Emit or 100
  834. local Offset = Table.Offset or 360
  835. local Acel = Table.Acel or VT(0,0,0)
  836. local Enabled = Table.Enabled or false
  837. PRTCL.Parent = Parent
  838. PRTCL.Size = NumberSequence.new(Size1,Size2)
  839. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  840. PRTCL.Speed = NumberRange.new(Speed)
  841. PRTCL.VelocitySpread = Offset
  842. PRTCL.Drag = Drag
  843. PRTCL.Acceleration = Acel
  844. if Enabled == false then
  845. PRTCL:Emit(Emit)
  846. Debris:AddItem(PRTCL,Lifetime2)
  847. else
  848. PRTCL.Enabled = true
  849. end
  850. return PRTCL
  851. end
  852.  
  853. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  854. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  855. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  856. MakeForm(Part,"Wedge")
  857. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  859. MakeForm(Part,"Wedge")
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  868. for i = 1, 8 do
  869. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  871. end
  872. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  873. MakeForm(Part,"Cyl")
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  876. MakeForm(Part,"Ball")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  879. MakeForm(Part,"Wedge")
  880. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  881. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  882. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  883. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  884. MakeForm(Part,"Cyl")
  885. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  886. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  887. MakeForm(Part,"Cyl")
  888. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  889. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  890. MakeForm(Part,"Cyl")
  891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  892. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  893. MakeForm(Part,"Wedge")
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  895. local LASTPART = Handle
  896. for i = 1, 10 do
  897. if LASTPART == Handle then
  898. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  899. LASTPART = Part
  900. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  901. else
  902. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  903. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  904. LASTPART = Part
  905. end
  906. end
  907.  
  908. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  909. MakeForm(Barrel,"Cyl")
  910. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  912. MakeForm(Part,"Cyl")
  913. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  914. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  915. MakeForm(Part,"Wedge")
  916. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  917. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  918. MakeForm(Hole,"Cyl")
  919. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  920. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  921. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  922. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  923. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  924. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  925. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  926. coroutine.resume(coroutine.create(function()
  927. while wait() do
  928. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  929. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  930. end
  931. end))
  932.  
  933. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  934. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  935.  
  936. for _, c in pairs(Weapon:GetDescendants()) do
  937. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  938. c.Material = "Glass"
  939. c.Color = C3(255,0,0)
  940. elseif c.ClassName == "Part" and c.Name == "Eye" then
  941. c.Color = C3(255,255,255)
  942. c.Material = "Neon"
  943. end
  944. end
  945.  
  946. Weapon.Parent = Character
  947. for _, c in pairs(Weapon:GetChildren()) do
  948. if c.ClassName == "Part" then
  949. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  950. end
  951. end
  952.  
  953. local sick = Instance.new("Sound",Character)
  954.  
  955. local PILLAR = script.Pillar
  956. PILLAR.Parent = nil
  957. local HOOD = script.Hood
  958. HOOD.Parent = Character
  959. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  960. weldBetween(Torso,HOOD)
  961. Head:ClearAllChildren()
  962. Head.Transparency = 1
  963. local EYE = script.Eye
  964. EYE.Parent = Character
  965. EYE.CFrame = Head.CFrame*CF(0,0,0)
  966. EYE.Anchored = false
  967. weldBetween(EYE,Head)
  968. local COLLAR = script.Collar
  969. COLLAR.Parent = Character
  970. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  971. weldBetween(Torso,COLLAR)
  972. local BONE = script.SpinePart
  973. BONE.Parent = nil
  974. local TAIL = {}
  975. local LASTPART = Torso
  976. local SIZE = BONE.Size
  977. for i = 1, 23 do
  978. local PART = BONE:Clone()
  979. PART.Anchored = false
  980. PART.Parent = Character
  981. PART.Size = SIZE*((25-i)/10)/1.6
  982. if LASTPART == Torso then
  983. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  984. LASTPART = PART
  985. table.insert(TAIL,WELD)
  986. else
  987. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  988. LASTPART = PART
  989. table.insert(TAIL,WELD)
  990. end
  991. end
  992. for _, c in pairs(Character:GetChildren()) do
  993. if c:IsA("BasePart") then
  994. if c:FindFirstChildOfClass("ParticleEmitter") then
  995. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  996. end
  997. if c == Head then
  998. if c:FindFirstChild("face") then
  999. c.face:remove()
  1000. end
  1001. end
  1002. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  1003. c:remove()
  1004. end
  1005. end
  1006. local BODY = {}
  1007. for _, c in pairs(Character:GetDescendants()) do
  1008. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1009. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1010. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1011. end
  1012. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1013. elseif c:IsA("JointInstance") then
  1014. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1015. end
  1016. end
  1017. for e = 1, #BODY do
  1018. if BODY[e] ~= nil then
  1019. local STUFF = BODY[e]
  1020. local PART = STUFF[1]
  1021. local PARENT = STUFF[2]
  1022. local MATERIAL = STUFF[3]
  1023. local COLOR = STUFF[4]
  1024. local TRANSPARENCY = STUFF[5]
  1025. if PART.ClassName == "Part" and PART ~= RootPart then
  1026. PART.Material = MATERIAL
  1027. PART.Color = COLOR
  1028. PART.Transparency = TRANSPARENCY
  1029. end
  1030. PART.AncestryChanged:Connect(function()
  1031. PART.Parent = PARENT
  1032. end)
  1033. end
  1034. end
  1035. function refit()
  1036. Character.Parent = workspace
  1037. for e = 1, #BODY do
  1038. if BODY[e] ~= nil then
  1039. local STUFF = BODY[e]
  1040. local PART = STUFF[1]
  1041. local PARENT = STUFF[2]
  1042. local MATERIAL = STUFF[3]
  1043. local COLOR = STUFF[4]
  1044. local TRANSPARENCY = STUFF[5]
  1045. if PART:IsA("BasePart") and PART ~= RootPart then
  1046. PART.Material = MATERIAL
  1047. PART.Color = COLOR
  1048. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1049. end
  1050. if PART.Parent ~= PARENT then
  1051. Humanoid:remove()
  1052. PART.Parent = PARENT
  1053. Humanoid = IT("Humanoid",Character)
  1054. end
  1055. end
  1056. end
  1057. end
  1058.  
  1059. Humanoid.Died:connect(function()
  1060. refit()
  1061. end)
  1062.  
  1063. --//=================================\\
  1064. --|| DAMAGING
  1065. --\\=================================//
  1066.  
  1067. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1068. Damage = Damage * DAMAGEMULTIPLIER
  1069. if Humanoid.Health ~= 0 then
  1070. Humanoid.Health = Humanoid.Health - Damage
  1071. end
  1072. end
  1073.  
  1074. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1075. local CHILDREN = workspace:GetDescendants()
  1076. for index, CHILD in pairs(CHILDREN) do
  1077. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1078. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1079. if HUM then
  1080. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1081. if TORSO then
  1082. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1083. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1084. CHILD:BreakJoints()
  1085. else
  1086. local DMG = MRANDOM(MINDMG,MAXDMG)
  1087. ApplyDamage(HUM,DMG,TORSO)
  1088. end
  1089. if FLING > 0 then
  1090. for _, c in pairs(CHILD:GetChildren()) do
  1091. if c:IsA("BasePart") then
  1092. local bv = Instance.new("BodyVelocity",c)
  1093. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1094. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1095. Debris:AddItem(bv,0.05)
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end
  1102. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1103. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1104. RespondToImpact(CHILD,ROCK)
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110.  
  1111. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1112. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1113. local mesh = IT("SpecialMesh",wave)
  1114. mesh.MeshType = "FileMesh"
  1115. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1116. mesh.Scale = SIZE
  1117. mesh.Offset = VT(0,0,0)
  1118. wave.CFrame = CFRAME
  1119. coroutine.resume(coroutine.create(function(PART)
  1120. for i = 1, WAIT do
  1121. Swait()
  1122. mesh.Scale = mesh.Scale + GROW
  1123. if DOESROT == true then
  1124. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1125. end
  1126. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1127. if wave.Transparency > 0.99 then
  1128. wave:remove()
  1129. end
  1130. end
  1131. end))
  1132. end
  1133.  
  1134.  
  1135. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  1136. local CHILDREN = workspace:GetDescendants()
  1137. for index, CHILD in pairs(CHILDREN) do
  1138. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1139. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1140. if HUM then
  1141. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1142. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1143. if ow == true then
  1144. Petrify(CHILD)
  1145. else
  1146. local DMG = MRANDOM(MINDMG, MAXDMG)
  1147. ApplyDamage(HUM, DMG, TORSO)
  1148. end
  1149. if FLING > 0 then
  1150. for _, c in pairs(CHILD:GetChildren()) do
  1151. if c:IsA("BasePart") then
  1152. local bv = Instance.new("BodyVelocity")
  1153. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1154. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1155. bv.Parent = c
  1156. Debris:AddItem(bv, 0.05)
  1157. end
  1158. end
  1159. end
  1160. end
  1161. end
  1162. end
  1163. end
  1164. end
  1165.  
  1166. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  1167. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1168. local mesh = IT("SpecialMesh",wave)
  1169. mesh.MeshType = "Sphere"
  1170. mesh.Scale = SIZE
  1171. mesh.Offset = VT(0,0,0)
  1172. wave.CFrame = CFRAME
  1173. coroutine.resume(coroutine.create(function(PART)
  1174. for i = 1, WAIT do
  1175. Swait()
  1176. mesh.Scale = mesh.Scale + GROW
  1177. wave.Transparency = wave.Transparency + (1/WAIT)
  1178. if wave.Transparency > 0.99 then
  1179. wave:remove()
  1180. end
  1181. end
  1182. end))
  1183. end
  1184.  
  1185. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.1,0.1),false)
  1186. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1187.  
  1188. function ApplyAoE3(POSITION,RANGE,BRUTAL,ICE)
  1189. local CHILDREN = workspace:GetDescendants()
  1190. for index, CHILD in pairs(CHILDREN) do
  1191. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1192. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1193. if HUM then
  1194. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1195. if TORSO then
  1196. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1197. if BRUTAL == true then
  1198. Petrify(CHILD)
  1199. end
  1200. end
  1201. end
  1202. end
  1203. end
  1204. end
  1205. end
  1206.  
  1207. Player_Size = 1
  1208.  
  1209. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1210. local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(CR,CG,CB), "Effect", VT(1,1,1), true)
  1211. local mesh = IT("SpecialMesh",wave)
  1212. mesh.MeshType = "Sphere"
  1213. mesh.Scale = SIZE
  1214. mesh.Offset = VT(0,0,0)
  1215. wave.CFrame = CFRAME
  1216. coroutine.resume(coroutine.create(function(PART)
  1217. for i = 1, WAIT do
  1218. Swait()
  1219. mesh.Scale = mesh.Scale + GROW
  1220. wave.Transparency = wave.Transparency + (1/WAIT)
  1221. if wave.Transparency > 0.99 then
  1222. wave:remove()
  1223. end
  1224. end
  1225. end))
  1226. end
  1227.  
  1228. --//=================================\\
  1229. --|| ATTACK FUNCTIONS AND STUFF
  1230. --\\=================================//
  1231.  
  1232. function Morning_Star()
  1233. ATTACK = true
  1234. Rooted = true
  1235. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1236. coroutine.resume(coroutine.create(function()
  1237. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1238. Swait(10)
  1239. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(0.8,0.88,0.8), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  1240. WACKYEFFECT({Time = 60, EffectType = "Skull", Size = VT(0.88,0.8,0.8), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  1241. Swait(57)
  1242. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  1243. Swait(6.5)
  1244. for i=0, 1, 0.1 / Animation_Speed do
  1245. WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1246. end
  1247. end))
  1248. for i=0, 1.5, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. end
  1257. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1258. CreateSound("1137548130", Effects, 10, 1)
  1259. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1260. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1261. for i=0, 0.4, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1269. end
  1270. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1271. CreateSound("1137548130", Effects, 10, 1)
  1272. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1273. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1274. for i=0, 1, 0.1 / Animation_Speed do
  1275. Swait()
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. end
  1283. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1284. CreateSound("1137548130", Effects, 10, 1)
  1285. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1286. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1287. for i=0, 5, 0.1 / Animation_Speed do
  1288. Swait()
  1289. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1295. CreateSound(155202884, Torso, 6, 1, false)
  1296. WACKYEFFECT({
  1297. Time = 85,
  1298. EffectType = "Sphere",
  1299. Size = VT(0.2,0.2,0.2),
  1300. Size2 = VT(0, 1000, 0),
  1301. Transparency = 0.5,
  1302. Transparency2 = 1,
  1303. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1304. MoveToPos = nil,
  1305. RotationX = MRANDOM(-50, 50) / 10,
  1306. RotationY = MRANDOM(-50, 50) / 10,
  1307. RotationZ = MRANDOM(-50, 50) / 10,
  1308. Material = "Neon",
  1309. Color = C3(0,.7,0),
  1310. SoundID = nil,
  1311. SoundPitch = nil,
  1312. SoundVolume = nil
  1313. })
  1314. end
  1315. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1316. CreateSound("1368598393", Effects, 10, 1)
  1317. for i=0, 2, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1325. WACKYEFFECT({
  1326. Time = 15,
  1327. EffectType = "Sphere",
  1328. Size = VT(4, 4, 4),
  1329. Size2 = VT(0, 0, 0),
  1330. Transparency = 1,
  1331. Transparency2 = 0,
  1332. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1333. MoveToPos = Eon.Position,
  1334. RotationX = 0,
  1335. RotationY = 0,
  1336. RotationZ = 0,
  1337. Material = "Neon",
  1338. Color = C3(1, 0, 0),
  1339. SoundID = nil,
  1340. SoundPitch = nil,
  1341. SoundVolume = nil
  1342. })
  1343. end
  1344. WACKYEFFECT({
  1345. Time = 15,
  1346. EffectType = "Sphere",
  1347. Size = VT(4, 4, 4),
  1348. Size2 = VT(0, 0, 0),
  1349. Transparency = 1,
  1350. Transparency2 = 0,
  1351. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1352. MoveToPos = Eon.Position,
  1353. RotationX = 0,
  1354. RotationY = 0,
  1355. RotationZ = 0,
  1356. Material = "Neon",
  1357. Color = C3(1, 0, 0),
  1358. SoundID = nil,
  1359. SoundPitch = nil,
  1360. SoundVolume = nil
  1361. })
  1362. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Lime Green"), "CORE", VT(10,10,10))
  1363. MakeForm(CORE, "Ball")
  1364. CORE.CFrame = Eon.CFrame
  1365. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Earth Green"), "AURA", VT(10.1,10.1,10.1))
  1366. MakeForm(AURA, "Ball")
  1367. AURA.CFrame = Eon.CFrame
  1368. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Bright green"), "AURA1", VT(12,12,12))
  1369. MakeForm(AURA1, "Ball")
  1370. AURA1.CFrame = Eon.CFrame
  1371. CreateSound("1368583274", Effects, 10, 1)
  1372. for i=0, 6, 0.1 / Animation_Speed do
  1373. Swait()
  1374. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1375. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55))
  1376. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(2,2,2))
  1377. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55))
  1378. WACKYEFFECT({
  1379. Time = 15,
  1380. EffectType = "Sphere",
  1381. Size = VT(4, 4, 4),
  1382. Size2 = VT(0, 0, 0),
  1383. Transparency = 1,
  1384. Transparency2 = 0,
  1385. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1386. MoveToPos = Eon.Position,
  1387. RotationX = 0,
  1388. RotationY = 0,
  1389. RotationZ = 0,
  1390. Material = "Neon",
  1391. Color = C3(1, 0, 0),
  1392. SoundID = nil,
  1393. SoundPitch = nil,
  1394. SoundVolume = nil
  1395. })
  1396. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402. end
  1403. Swait(175)
  1404. CreateSound("1368605755", Effects, 10, 1)
  1405. CreateSound("1368637781", Effects, 10, 1)
  1406. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(0,.6,0),VT(5,5,5))
  1407. for i=0, 1, 0.1 / Animation_Speed do
  1408. Swait()
  1409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1415. end
  1416. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1417. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1418. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1419. ApplyAoE3(CORE.Position, 15,true,false)
  1420. ATTACK = false
  1421. Rooted = false
  1422. end
  1423.  
  1424. function Teleport()
  1425. ATTACK = true
  1426. Rooted = false
  1427. for i=0, 0.5, 0.1 / Animation_Speed do
  1428. Swait()
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1431. end
  1432. for e = 1, #BODY do
  1433. if BODY[e] ~= nil then
  1434. local STUFF = BODY[e]
  1435. local PART = STUFF[1]
  1436. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1437. local PRT = PART:Clone()
  1438. PRT.Anchored = true
  1439. PRT.CanCollide = false
  1440. PRT.Material = "Neon"
  1441. PRT.Color = C3(1,0,0)
  1442. PRT.Name = "WarpEffect"
  1443. PRT.Parent = Effects
  1444. PRT.CFrame = PART.CFrame
  1445. PRT:BreakJoints()
  1446. if PRT:FindFirstChildOfClass("Sound") then
  1447. PRT:FindFirstChildOfClass("Sound"):remove()
  1448. end
  1449. if PRT:FindFirstChildOfClass("Decal") then
  1450. PRT:FindFirstChildOfClass("Decal"):remove()
  1451. end
  1452. coroutine.resume(coroutine.create(function()
  1453. for i = 1, 100 do
  1454. Swait()
  1455. PRT.Transparency = PRT.Transparency + 1/100
  1456. end
  1457. PRT:remove()
  1458. end))
  1459. end
  1460. end
  1461. end
  1462. CreateSound(217767125, Torso, 10, 1)
  1463. local POS = RootPart.Orientation
  1464. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1465. RootPart.Orientation = POS
  1466. RootJoint.Parent = RootPart
  1467. for i=0, 0.5, 0.1 / Animation_Speed do
  1468. Swait()
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1471. end
  1472. for i=0, 0.1, 0.1 / Animation_Speed do
  1473. Swait()
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1475. end
  1476. ATTACK = false
  1477. Rooted = false
  1478. end
  1479.  
  1480. function Melee2()
  1481. ATTACK = true
  1482. BLADE.CanCollide = true
  1483. Rooted = false
  1484. EQUIPPED = true
  1485. local HIT = function()
  1486. local HITS = {}
  1487. local TOUCH = BLADE.Touched:Connect(function(hit)
  1488. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1489. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1490. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1491. if TORSO and HUM.Health > 0 then
  1492. local PASS = true
  1493. for i = 1, #HITS do
  1494. if HITS[i] == hit.Parent then
  1495. PASS = false
  1496. end
  1497. end
  1498. table.insert(HITS,hit.Parent)
  1499. if PASS == true then
  1500. ApplyDamage(HUM,MRANDOM(9999999,99999999))
  1501. end
  1502. end
  1503. end
  1504. end)
  1505. return TOUCH
  1506. end
  1507. if COMBO == 1 then
  1508. for i=0, 0.35, 0.1 / Animation_Speed do
  1509. Swait()
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1517. end
  1518. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1519. local TOUCHED = HIT()
  1520. for i=0, 0.5, 0.1 / Animation_Speed do
  1521. Swait()
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1529. end
  1530. TOUCHED:Disconnect()
  1531. COMBO = 2
  1532. elseif COMBO == 2 then
  1533. for i=0, 0.35, 0.1 / Animation_Speed do
  1534. Swait()
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1542. end
  1543. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1544. local TOUCHED = HIT()
  1545. for i=0, 0.35, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1554. end
  1555. TOUCHED:Disconnect()
  1556. for i=0, 0.2, 0.1 / Animation_Speed do
  1557. Swait()
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  1565. end
  1566. COMBO = 1
  1567. end
  1568. coroutine.resume(coroutine.create(function()
  1569. for i = 1, 50 do
  1570. Swait()
  1571. if ATTACK == true then
  1572. break
  1573. end
  1574. end
  1575. if ATTACK == false then
  1576. COMBO = 1
  1577. end
  1578. end))
  1579. BLADE.CanCollide = false
  1580. ATTACK = false
  1581. Rooted = false
  1582. EQUIPPED = false
  1583. end
  1584.  
  1585. function NightmareFall()
  1586. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1587. ATTACK = true
  1588. Rooted = true
  1589. EQUIPPED = true
  1590. CreateSound(1466932232,Head,10,1,false)
  1591. for i=0, 2, 0.1 / Animation_Speed do
  1592. Swait()
  1593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.  
  1600. end
  1601. for i=0, 2, 0.1 / Animation_Speed do
  1602. Swait()
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609.  
  1610. end
  1611. local SIZE = 0
  1612. local POS = RootPart.Position+VT(0,150,0)
  1613. local BLOWN = false
  1614. coroutine.resume(coroutine.create(function()
  1615. coroutine.resume(coroutine.create(function()
  1616. repeat
  1617. Swait()
  1618. if SIZE > 0 then
  1619. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1620. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1621. end
  1622. until BLOWN == true
  1623. end))
  1624. repeat
  1625. Swait()
  1626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632.  
  1633. until ATTACK == false
  1634. end))
  1635. wait(0.2)
  1636. for i = 1, 15 do
  1637. wait(MRANDOM(2,6)/45)
  1638. coroutine.resume(coroutine.create(function()
  1639. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1640. local HEIGHT = 45/5
  1641. local DISTANCE = (BLADE.Position - POS).Magnitude
  1642. for i = 1, 45 do
  1643. Swait()
  1644. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1645. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1646. end
  1647. SIZE = SIZE + 1
  1648. end))
  1649. end
  1650. wait(2.5)
  1651. BLOWN = true
  1652. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1653. for E = 1, 5 do
  1654. for i = 1, 5 do
  1655. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1656. end
  1657. end
  1658. CreateSound(288641686,Effects,5,1,false)
  1659. CreateSound(592877506,Effects,5,1,false)
  1660. local HITS = {}
  1661. for index, CHILD in pairs(workspace:GetDescendants()) do
  1662. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1663. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1664. if HUM then
  1665. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1666. if TORSO then
  1667. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1668. local PASS = true
  1669. for E = 1, #HITS do
  1670. if HITS[E] == CHILD then
  1671. PASS = false
  1672. end
  1673. end
  1674. if PASS == true then
  1675. table.insert(HITS,CHILD)
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682. if #HITS > 0 then
  1683. local DONE = false
  1684. local HUMS = {}
  1685. coroutine.resume(coroutine.create(function()
  1686. for E = 1, #HITS do
  1687. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1688. table.insert(HUMS,HUM)
  1689. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1690. local grav = Instance.new("BodyPosition",TORSO)
  1691. grav.D = 850
  1692. grav.P = 4000
  1693. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1694. grav.Position = TORSO.Position+VT(0,35,0)
  1695. CreateSound(592877506,TORSO,5,0.5,false)
  1696. if TORSO then
  1697. coroutine.resume(coroutine.create(function()
  1698. local B = IT("Attachment",TORSO)
  1699. local ChainLink = IT("Beam",Torso)
  1700. ChainLink.Texture = "rbxassetid://73042633"
  1701. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1702. ChainLink.TextureSpeed = -1
  1703. ChainLink.FaceCamera = true
  1704. ChainLink.Width0 = 3
  1705. ChainLink.Width1 = 3
  1706. ChainLink.TextureLength = 3
  1707. ChainLink.Attachment0 = A
  1708. ChainLink.Attachment1 = B
  1709. ChainLink.CurveSize0 = 0
  1710. ChainLink.CurveSize1 = 0
  1711. ChainLink.FaceCamera = true
  1712. ChainLink.TextureMode = "Static"
  1713. ChainLink.Transparency = NumberSequence.new(0)
  1714. repeat
  1715. Swait()
  1716. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1717. until DONE == true or HUM.Health < 1
  1718. B:Remove()
  1719. ChainLink:Remove()
  1720. grav:Remove()
  1721. if HUM.Health < 1 then
  1722. for E = 1, 2 do
  1723. for i = 1, 3 do
  1724. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1725. end
  1726. end
  1727. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1728. for _, c in pairs(HITS[E]:GetChildren()) do
  1729. if c:IsA("BasePart") or c:IsA("Accessory") then
  1730. c:remove()
  1731. end
  1732. end
  1733. local BONES = {
  1734. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1735. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1736. }
  1737. local SELECTABLEBONES = {
  1738. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1739. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1740. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1741. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1742. }
  1743. for i = 1, 9 do
  1744. local CHOSENPIECE = nil
  1745. if i == 1 then
  1746. CHOSENPIECE = BONES.Skull
  1747. elseif i == 2 then
  1748. CHOSENPIECE = BONES.Ribs
  1749. else
  1750. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1751. end
  1752. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1753. BONE.CanCollide = true
  1754. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1755. if CHOSENPIECE.MeshId == 36869983 then
  1756. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1757. else
  1758. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1759. end
  1760. end
  1761. end
  1762. end))
  1763. end
  1764. end
  1765. wait(1)
  1766. for i = 1, 250 do
  1767. Swait()
  1768. for E = 1, #HUMS do
  1769. if HUMS[E] then
  1770. if HUMS[E].Health > 0 then
  1771. HUMS[E].Health = HUMS[E].Health - 0.3
  1772. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1773. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1774. end
  1775. end
  1776. end
  1777. end
  1778. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1779. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1780. coroutine.resume(coroutine.create(function()
  1781. CreateSound(743521450,Cam,5,0.6,false)
  1782. for E = 1, 75 do
  1783. Swait()
  1784. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1785. end
  1786. wait(4)
  1787. for E = 1, 25 do
  1788. Swait()
  1789. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1790. end
  1791. SKILLFRAME:Remove()
  1792. end))
  1793. DONE = true
  1794. for i = 1, 50 do
  1795. wait(0.5)
  1796. for i = 1, 3 do
  1797. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1798. end
  1799. end
  1800. DAMAGEMULTIPLIER = 1
  1801. end))
  1802. wait(0.2)
  1803. end
  1804. wait(0.4)
  1805. EQUIPPED = false
  1806. ATTACK = false
  1807. Rooted = false
  1808. end
  1809. end
  1810.  
  1811. function Banish(Foe)
  1812. if Foe then
  1813. coroutine.resume(coroutine.create(function()
  1814. --if game.Players:FindFirstChild(Foe.Name) then
  1815. table.insert(TOBANISH,Foe.Name)
  1816. printbye(Foe.Name)
  1817. --end
  1818. Foe.Archivable = true
  1819. local CLONE = Foe:Clone()
  1820. Foe:Destroy()
  1821. CLONE.Parent = Effects
  1822. CLONE:BreakJoints()
  1823. local MATERIALS = {"Glass","Neon"}
  1824. for _, c in pairs(CLONE:GetDescendants()) do
  1825. if c:IsA("BasePart") then
  1826. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1827. CreateSound(340722848, c, 10, 1, false)
  1828. end
  1829. c.Anchored = true
  1830. c.Transparency = c.Transparency + 0.2
  1831. c.Material = MATERIALS[MRANDOM(1,2)]
  1832. c.Color = C3(0,255,0)
  1833. if c.ClassName == "MeshPart" then
  1834. c.TextureID = ""
  1835. end
  1836. if c:FindFirstChildOfClass("SpecialMesh") then
  1837. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1838. end
  1839. if c:FindFirstChildOfClass("Decal") then
  1840. c:FindFirstChildOfClass("Decal"):remove()
  1841. end
  1842. c.Name = "Banished"
  1843. c.CanCollide = false
  1844. else
  1845. c:remove()
  1846. end
  1847. end
  1848. local A = false
  1849. for i = 1, 35 do
  1850. if A == false then
  1851. A = true
  1852. elseif A == true then
  1853. A = false
  1854. end
  1855. for _, c in pairs(CLONE:GetDescendants()) do
  1856. if c:IsA("BasePart") then
  1857. c.Anchored = true
  1858. c.Material = MATERIALS[MRANDOM(1,2)]
  1859. c.Transparency = c.Transparency + 0.8/35
  1860. if A == false then
  1861. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1862. elseif A == true then
  1863. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1864. end
  1865. end
  1866. end
  1867. Swait()
  1868. end
  1869. CLONE:remove()
  1870. end))
  1871. end
  1872. end
  1873.  
  1874. function turnto(position)
  1875. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1876. end
  1877.  
  1878. function MakeForm(PART,TYPE)
  1879. if TYPE == "Cyl" then
  1880. local MSH = IT("CylinderMesh",PART)
  1881. elseif TYPE == "Ball" then
  1882. local MSH = IT("SpecialMesh",PART)
  1883. MSH.MeshType = "Sphere"
  1884. elseif TYPE == "Wedge" then
  1885. local MSH = IT("SpecialMesh",PART)
  1886. MSH.MeshType = "Wedge"
  1887. end
  1888. end
  1889. function SpawnTrail(FROM,TO,BIG)
  1890. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1891. MakeForm(TRAIL,"Cyl")
  1892. local DIST = (FROM - TO).Magnitude
  1893. if BIG == true then
  1894. TRAIL.Size = VT(0.5,DIST,0.5)
  1895. else
  1896. TRAIL.Size = VT(0.25,DIST,0.25)
  1897. end
  1898. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1899. coroutine.resume(coroutine.create(function()
  1900. for i = 1, 5 do
  1901. Swait()
  1902. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1903. end
  1904. TRAIL:remove()
  1905. end))
  1906. end
  1907.  
  1908. local Terra = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "TerA", VT(1.2,1.2,1.2), true)
  1909. Terra.Color = C3(0,.6,0)
  1910.  
  1911. local EyeSizes={
  1912. NumberSequenceKeypoint.new(0,1.2,0),
  1913. NumberSequenceKeypoint.new(1,0,0)
  1914. }
  1915. local EyeTrans={
  1916. NumberSequenceKeypoint.new(0,0.8,0),
  1917. NumberSequenceKeypoint.new(1,1,0)
  1918. }
  1919.  
  1920. local PE=Instance.new("ParticleEmitter")
  1921. PE.Speed = NumberRange.new(2, 3)
  1922. PE.Rotation = NumberRange.new(-180, 180)
  1923. PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  1924. PE.LightEmission = 0.5
  1925. PE.Texture = "http://www.roblox.com/asset/?id=301261210"
  1926. PE.Transparency = NumberSequence.new(1,0,0,1)
  1927. PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  1928. PE.Acceleration = Vector3.new(0, 2.5, 0)
  1929. PE.Lifetime = NumberRange.new(1, 3)
  1930. PE.Rate = 50
  1931. PE.SpreadAngle = Vector2.new(22.5, 22.5)
  1932. PE.VelocitySpread = 22.5
  1933.  
  1934. local PE3=Instance.new("ParticleEmitter",nil)
  1935. PE3.LightEmission=.8
  1936. PE3.Color = ColorSequence.new(BRICKC("Bright Green").Color)
  1937. coroutine.resume(coroutine.create(function()
  1938. while true do
  1939. Swait()
  1940. PE.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  1941. end
  1942. end))
  1943. PE3.Size=NumberSequence.new(EyeSizes)
  1944. PE3.Transparency=NumberSequence.new(EyeTrans)
  1945. PE3.Lifetime=NumberRange.new(0.35,1.5)
  1946. PE3.Rotation=NumberRange.new(0,360)
  1947. PE3.Rate=999
  1948. PE3.VelocitySpread = 10000
  1949. PE3.Acceleration = Vector3.new(0,0,0)
  1950. PE3.Drag = 5
  1951. PE3.Speed = NumberRange.new(0,0,0)
  1952. PE3.Texture="http://www.roblox.com/asset/?id=1509406387"
  1953. PE3.ZOffset = -0
  1954. PE3.Name = "PE"
  1955. PE3.Enabled = false
  1956.  
  1957. function particles2(art)
  1958. local PARTICLES = PE3:Clone()
  1959. PARTICLES.Parent = art
  1960. end
  1961.  
  1962. function Dustify(v)
  1963. v:BreakJoints()
  1964. for _, c in pairs(v:GetChildren()) do
  1965. if c:IsA("BasePart") then
  1966. if c.Transparency < 1 then
  1967. if c:FindFirstChildOfClass("Decal") then
  1968. c:FindFirstChildOfClass("Decal"):remove()
  1969. end
  1970. particles2(c)
  1971. c.PE.Enabled = true
  1972. c.Parent = Effects
  1973. c.CanCollide = false
  1974. c.Material = "Neon"
  1975. c.Color = C3(0,1,0)
  1976. c.Transparency = 1
  1977. local grav = Instance.new("BodyPosition",c)
  1978. grav.P = 20000
  1979. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1980. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1981. grav.Name = "GravityForce"
  1982. coroutine.resume(coroutine.create(function()
  1983. for i = 1, 20 do
  1984. Swait()
  1985. c.Transparency = c.Transparency + 1/20
  1986. end
  1987. c.PE.Enabled = false
  1988. Debris:AddItem(c,3)
  1989. end))
  1990. end
  1991. end
  1992. end
  1993. end
  1994.  
  1995. function Bullet()
  1996. CreateSound(137463716, RightArm, 8, MRANDOM(7,13)/10, false)
  1997. for i=0, 1, 0.1 / Animation_Speed do
  1998. Swait()
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2002. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2005. end
  2006. local HIT,POS = CastProperRay(RightArm.Position,Mouse.Hit.p,1000,Character)
  2007. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright green"), "Beam", VT(0,0,0), true)
  2008. BEAM.Color = Terra.Color
  2009. MakeForm(BEAM,"Cyl")
  2010. local DIST = (RightArm.Position - POS).Magnitude
  2011. BEAM.Size = VT(0,DIST,0)
  2012. BEAM.CFrame = CF(RightArm.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2013. if HIT ~= nil then
  2014. if HIT.Parent.ClassName == "Model" then
  2015. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2016. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  2017. local HED = HIT.Parent:FindFirstChild("Head")
  2018. if HED and MRANDOM(1,15) == 1 then
  2019. CreateSound(2231214507, HED, 4, MRANDOM(9,11)/10, false)
  2020. end
  2021. Dustify(HIT.Parent)
  2022. end
  2023. end
  2024. end
  2025. end
  2026. for i = 1, 15 do
  2027. Swait()
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2031. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  2035. BEAM.Transparency = BEAM.Transparency + 1/15
  2036. end
  2037. BEAM:remove()
  2038. end
  2039.  
  2040. function RockExplosion(Rock,Multiplier,Survive)
  2041. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  2042. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  2043. local SIZE = (Rock.Size.Y*4)*Multiplier
  2044. EXPLOSION.Enabled = false
  2045. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  2046. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  2047. EXPLOSION:Emit(200,300)
  2048. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  2049. coroutine.resume(coroutine.create(function()
  2050. Rock:BreakJoints()
  2051. if Survive == nil then
  2052. Rock.Transparency = 1
  2053. Rock.CanCollide = false
  2054. Rock.Anchored = true
  2055. Debris:AddItem(Rock,5)
  2056. end
  2057. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  2058. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  2059. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  2060. Swait()
  2061. if HITFLOOR then
  2062. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2063. end
  2064. for i = 1, 5 do
  2065. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2066. end
  2067. end))
  2068. end
  2069.  
  2070. function Melee()
  2071. ATTACK = true
  2072. Rooted = false
  2073. Speed = 12
  2074. repeat
  2075. Swait()
  2076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2082. until KEYHOLD == false
  2083. Speed = 0
  2084. local ROOT = nil
  2085. local TORS = nil
  2086. local HUMAN = nil
  2087. local DIST = 4
  2088. for i=0, 0.2, 0.1 / Animation_Speed do
  2089. Swait()
  2090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. end
  2097. for i=0, 1, 0.1 / Animation_Speed do
  2098. Swait()
  2099. local CHILDREN = workspace:GetDescendants()
  2100. for index, CHILD in pairs(CHILDREN) do
  2101. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2102. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2103. if HUM then
  2104. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2105. if TORSO and HUM.Health > 0 then
  2106. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  2107. DIST = (TORSO.Position - RightArm.Position).Magnitude
  2108. ROOT = TORSO
  2109. HUMAN = HUM
  2110. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2111. end
  2112. end
  2113. end
  2114. end
  2115. end
  2116. if ROOT then
  2117. break
  2118. end
  2119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. end
  2126. if ROOT then
  2127. local POSITIONED = false
  2128. coroutine.resume(coroutine.create(function()
  2129. ROOT.Anchored = true
  2130. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  2131. for i = 1, 25 do
  2132. ROOT.Anchored = true
  2133. Swait()
  2134. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  2135. end
  2136. POSITIONED = true
  2137. repeat Swait() ROOT.Anchored = true until ATTACK == false
  2138. ROOT.Anchored = false
  2139. end))
  2140. repeat
  2141. Swait()
  2142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. until POSITIONED == true
  2149. for i = 1, 3 do
  2150. for i=0, 0.5, 0.1 / Animation_Speed do
  2151. Swait()
  2152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  2153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2158. end
  2159. for i=0, 0.15, 0.1 / Animation_Speed do
  2160. Swait()
  2161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. end
  2168. local EMIT = script.Emit:Clone()
  2169. EMIT.Parent = TORS
  2170. EMIT.Size = NumberSequence.new(1,0)
  2171. EMIT:Emit(120)
  2172. Debris:AddItem(EMIT,5)
  2173. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  2174. WaveParticles(TORS.Position,12,C3(1,1,1))
  2175. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  2176. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2177. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2178. for i=0, 0.25, 0.1 / Animation_Speed do
  2179. Swait()
  2180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. end
  2187. if HUMAN.Health == 0 then
  2188. break
  2189. end
  2190. for i=0, 0.2, 0.1 / Animation_Speed do
  2191. Swait()
  2192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2198. end
  2199. end
  2200. end
  2201. Speed = 25
  2202. ATTACK = false
  2203. Rooted = false
  2204. end
  2205.  
  2206. function Launch()
  2207. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2208. if HITFLOOR then
  2209. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  2210. local P = PILLAR:Clone()
  2211. P.Color = HITFLOOR.Color
  2212. P.Material = HITFLOOR.Material
  2213. P.Parent = Effects
  2214. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  2215. coroutine.resume(coroutine.create(function()
  2216. for i = 1, 6 do
  2217. Swait()
  2218. P.CFrame = P.CFrame * CF(0,0.9,0)
  2219. end
  2220. wait(1)
  2221. for i = 1, 45 do
  2222. Swait()
  2223. P.Transparency =P.Transparency + 1/45
  2224. end
  2225. P:remove()
  2226. end))
  2227. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  2228. RootPart.Velocity = VT(0,0,0)
  2229. local bv = Instance.new("BodyVelocity",RootPart)
  2230. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2231. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  2232. Debris:AddItem(bv,0.1)
  2233. end
  2234. end
  2235.  
  2236. function Ravage()
  2237. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2238. if HITFLOOR then
  2239. ATTACK = true
  2240. Rooted = false
  2241. for i=0, 0.3, 0.1 / Animation_Speed do
  2242. Swait()
  2243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. end
  2250. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  2251. Rooted = true
  2252. CreateSound(217767125, RightArm, 5, 1, false)
  2253. for i=0, 0.15, 0.1 / Animation_Speed do
  2254. Swait()
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2261. end
  2262. local HOLD = true
  2263. coroutine.resume(coroutine.create(function()
  2264. repeat
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. until HOLD == false
  2273. end))
  2274. repeat
  2275. wait(0.3)
  2276. coroutine.resume(coroutine.create(function()
  2277. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2278. if HITFLOOR then
  2279. if HITFLOOR.Anchored == true then
  2280. local ROCK = GetRock(HITFLOOR)
  2281. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  2282. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  2283. ROCK.Core.Emit.Enabled = true
  2284. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2285. local POS = ROCK.CFrame*CF(0,12,0)
  2286. for i = 1, 25 do
  2287. ROCK.Anchored = true
  2288. Swait()
  2289. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  2290. end
  2291. ROCK.Core.Emit.Enabled = false
  2292. wait(0.3)
  2293. RockExplosion(ROCK,1)
  2294. end
  2295. end
  2296. end))
  2297. until KEYHOLD == false
  2298. wait(0.5)
  2299. HOLD = false
  2300. ATTACK = false
  2301. Rooted = false
  2302. end
  2303. end
  2304.  
  2305. function Shield()
  2306. ATTACK = true
  2307. Rooted = false
  2308. local GYRO = IT("BodyGyro",RootPart)
  2309. GYRO.D = 2
  2310. GYRO.P = 2000
  2311. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2312. local GRAV = IT("BodyPosition",RootPart)
  2313. GRAV.D = 250
  2314. GRAV.P = 20000
  2315. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2316. GRAV.Position = RootPart.Position
  2317. coroutine.resume(coroutine.create(function()
  2318. repeat
  2319. Swait()
  2320. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2321. until ATTACK == false
  2322. GYRO:Remove()
  2323. GRAV:Remove()
  2324. end))
  2325. for i=0, 0.3, 0.1 / Animation_Speed do
  2326. Swait()
  2327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333. end
  2334. local Defence = GetShield()
  2335. Defence.Size = VT(0,2,0)
  2336. Defence.Parent = Effects
  2337. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2338. WaveParticles(Defence.Position,12,Defence.Color)
  2339. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  2340. local FIX = Defence.AncestryChanged:Connect(function()
  2341. Defence.Parent = Effects
  2342. end)
  2343. for i = 1, 40 do
  2344. Swait()
  2345. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  2346. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2347. end
  2348. repeat
  2349. Swait()
  2350. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357. until KEYHOLD == false
  2358. FIX:Disconnect()
  2359. coroutine.resume(coroutine.create(function()
  2360. for i = 1, 40 do
  2361. Swait()
  2362. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  2363. end
  2364. WaveParticles(Defence.Position,12,Defence.Color)
  2365. Defence:remove()
  2366. end))
  2367. ATTACK = false
  2368. Rooted = false
  2369. end
  2370.  
  2371. function TwinMeteor()
  2372. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  2373. if HITFLOOR == nil then
  2374. ATTACK = true
  2375. Rooted = false
  2376. local GYRO = IT("BodyGyro",RootPart)
  2377. GYRO.D = 2
  2378. GYRO.P = 2000
  2379. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2380. local GRAV = IT("BodyPosition",RootPart)
  2381. GRAV.D = 250
  2382. GRAV.P = 20000
  2383. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2384. GRAV.Position = RootPart.Position
  2385. coroutine.resume(coroutine.create(function()
  2386. repeat
  2387. Swait()
  2388. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2389. until ATTACK == false
  2390. GYRO:Remove()
  2391. GRAV:Remove()
  2392. end))
  2393. local CHARGED = false
  2394. coroutine.resume(coroutine.create(function()
  2395. repeat
  2396. Swait()
  2397. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. until CHARGED == true
  2404. end))
  2405. local ROCK1 = GetRock()
  2406. local ROCK2 = GetRock()
  2407. local VORTEX1 = script.Vortex:Clone()
  2408. local VORTEX2 = script.Vortex:Clone()
  2409. VORTEX1.Parent = ROCK1.Core
  2410. VORTEX2.Parent = ROCK2.Core
  2411. ROCK1.Core.Emit.Enabled = true
  2412. ROCK2.Core.Emit.Enabled = true
  2413. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2414. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2415. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  2416. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  2417. for i = 1, 70 do
  2418. Swait()
  2419. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  2420. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  2421. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2422. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2423. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2424. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2425. VORTEX1:Emit(1)
  2426. VORTEX2:Emit(1)
  2427. end
  2428. CHARGED = true
  2429. for i=0, 1, 0.1 / Animation_Speed do
  2430. Swait()
  2431. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2432. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. end
  2440. for i=0, 0.5, 0.1 / Animation_Speed do
  2441. Swait()
  2442. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2443. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2450. end
  2451. coroutine.resume(coroutine.create(function()
  2452. local Rock = ROCK1
  2453. WaveParticles(Rock.Position,30,C3(1,1,1))
  2454. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2455. for i = 1, 200 do
  2456. Swait()
  2457. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2458. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2459. if HIT then
  2460. RespondToImpact(HIT,Rock)
  2461. break
  2462. end
  2463. end
  2464. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2465. for i = 1, 6 do
  2466. RockExplosion(Rock,1.5,true)
  2467. wait(1)
  2468. end
  2469. RockExplosion(Rock,1.5)
  2470. end))
  2471. for i=0, 1, 0.1 / Animation_Speed do
  2472. Swait()
  2473. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  2475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  2476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. end
  2481. for i=0, 0.5, 0.1 / Animation_Speed do
  2482. Swait()
  2483. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. coroutine.resume(coroutine.create(function()
  2492. local Rock = ROCK2
  2493. WaveParticles(Rock.Position,30,C3(1,1,1))
  2494. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2495. for i = 1, 200 do
  2496. Swait()
  2497. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2498. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2499. if HIT then
  2500. RespondToImpact(HIT,Rock)
  2501. break
  2502. end
  2503. end
  2504. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2505. for i = 1, 6 do
  2506. RockExplosion(Rock,1.5,true)
  2507. wait(1)
  2508. end
  2509. RockExplosion(Rock,1.5)
  2510. end))
  2511. for i=0, 1, 0.1 / Animation_Speed do
  2512. Swait()
  2513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. end
  2520. ATTACK = false
  2521. Rooted = false
  2522. end
  2523. end
  2524.  
  2525. local naeeym2 = IT("BillboardGui",Character)
  2526. naeeym2.AlwaysOnTop = true
  2527. naeeym2.Size = UDim2.new(5,35,2,15)
  2528. naeeym2.StudsOffset = Vector3.new(0,3,0)
  2529. naeeym2.MaxDistance = 75
  2530. naeeym2.Adornee = Character.Head
  2531. naeeym2.Name = "Name"
  2532. local tecks2 = IT("TextLabel",naeeym2)
  2533. tecks2.BackgroundTransparency = 1
  2534. tecks2.TextScaled = true
  2535. tecks2.BorderSizePixel = 0
  2536. tecks2.Text = "The Last Server Guardian"
  2537. tecks2.Font = "Cartoon"
  2538. tecks2.TextSize = 30
  2539. tecks2.TextStrokeTransparency = 0.5
  2540. tecks2.TextColor3 = C3(0,0,0)
  2541. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  2542. tecks2.Size = UDim2.new(1,0,0.5,0)
  2543. tecks2.Parent = naeeym2
  2544.  
  2545. function Spikes()
  2546. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  2547. if HITFLOOR then
  2548. ATTACK = true
  2549. Rooted = true
  2550. local GYRO = IT("BodyGyro",RootPart)
  2551. GYRO.D = 2
  2552. GYRO.P = 2000
  2553. GYRO.MaxTorque = VT(0,4000000,0)
  2554. coroutine.resume(coroutine.create(function()
  2555. repeat
  2556. Swait()
  2557. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2558. until ATTACK == false
  2559. GYRO:Remove()
  2560. end))
  2561. for i=0, 1, 0.1 / Animation_Speed do
  2562. Swait()
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2569. end
  2570. for i=0, 0.25, 0.1 / Animation_Speed do
  2571. Swait()
  2572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. end
  2579. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  2580. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  2581. coroutine.resume(coroutine.create(function()
  2582. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  2583. for i = 1, 60 do
  2584. Swait()
  2585. local SPIKE = GetSpike(HITFLOOR)
  2586. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  2587. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  2588. coroutine.resume(coroutine.create(function()
  2589. local POS = SPIKE.CFrame*CF(0,11,0)
  2590. for i = 1, 25 do
  2591. Swait()
  2592. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  2593. end
  2594. wait(0.2)
  2595. for i = 1, 45 do
  2596. Swait()
  2597. SPIKE.Transparency = SPIKE.Transparency + 1/45
  2598. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  2599. end
  2600. SPIKE:remove()
  2601. end))
  2602. end
  2603. end))
  2604. wait(0.3)
  2605. ATTACK = false
  2606. Rooted = false
  2607. end
  2608. end
  2609.  
  2610. function TakeOnMe()
  2611. Speed = 5
  2612. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  2613. ATTACK = true
  2614. Rooted = false
  2615. local DANCE = true
  2616. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2617. if NEWKEY == "p" then
  2618. DANCE = false
  2619. end
  2620. end)
  2621. PLAYSONG = false
  2622. while true do
  2623. for i = 1, 15 do
  2624. Swait()
  2625. MEME.Parent = Effects
  2626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. end
  2633. if DANCE == false then
  2634. break
  2635. end
  2636. for i = 1, 15 do
  2637. Swait()
  2638. MEME.Parent = Effects
  2639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2643. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. end
  2646. end
  2647. PLAYSONG = true
  2648. KEY:Disconnect()
  2649. MEME:remove()
  2650. Speed = 25
  2651. ATTACK = false
  2652. Rooted = false
  2653. end
  2654.  
  2655. function Noclip()
  2656. ATTACK = true
  2657. Rooted = true
  2658. UNANCHOR = false
  2659. RootPart.Anchored = true
  2660. local CLIPPING = true
  2661. local MOVEMENT = nil
  2662. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  2663. for i = 1, 50 do
  2664. Swait()
  2665. EXTRATRANS = EXTRATRANS + 0.5/50
  2666. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  2667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. end
  2674. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  2675. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2676. if NEWKEY == "w" then
  2677. MOVEMENT = "Forward"
  2678. repeat
  2679. Swait()
  2680. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  2681. until KEYHOLD == false
  2682. elseif NEWKEY == "s" then
  2683. MOVEMENT = "Backwards"
  2684. repeat
  2685. Swait()
  2686. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  2687. until KEYHOLD == false
  2688. elseif NEWKEY == "a" then
  2689. MOVEMENT = "Strafe"
  2690. repeat
  2691. Swait()
  2692. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  2693. until KEYHOLD == false
  2694. elseif NEWKEY == "d" then
  2695. MOVEMENT = "Strafe"
  2696. repeat
  2697. Swait()
  2698. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  2699. until KEYHOLD == false
  2700. elseif NEWKEY == "y" then
  2701. CLIPPING = false
  2702. end
  2703. MOVEMENT = nil
  2704. end)
  2705. local LOOP = 0
  2706. repeat
  2707. Swait()
  2708. AURA.Parent = Torso
  2709. LOOP = LOOP + 1
  2710. if LOOP >= 15 then
  2711. LOOP = 0
  2712. WaveParticles(Torso.Position,15,C3(1,1,1))
  2713. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. end
  2715. if MOVEMENT == nil then
  2716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. elseif MOVEMENT == "Forward" then
  2723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. elseif MOVEMENT == "Backwards" then
  2730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736. elseif MOVEMENT == "Strafe" then
  2737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743. end
  2744. until CLIPPING == false
  2745. KEY:Disconnect()
  2746. coroutine.resume(coroutine.create(function()
  2747. for i = 1, 20 do
  2748. Swait()
  2749. AURA.Volume = AURA.Volume - 3/20
  2750. end
  2751. AURA:remove()
  2752. end))
  2753. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2754. for i = 1, 50 do
  2755. Swait()
  2756. EXTRATRANS = EXTRATRANS - 0.5/50
  2757. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2764. end
  2765. EXTRATRANS = 0
  2766. UNANCHOR = true
  2767. ATTACK = false
  2768. Rooted = false
  2769. end
  2770.  
  2771. function Taunt()
  2772. ATTACK = true
  2773. Rooted = true
  2774. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2775. repeat
  2776. Swait()
  2777. TAUNT.Parent = Torso
  2778. TAUNT.Playing = true
  2779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2785. until TAUNT.TimePosition >= 1.25
  2786. for i=0, 1.6, 0.1 / Animation_Speed do
  2787. Swait()
  2788. TAUNT.Parent = Torso
  2789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. end
  2796. ATTACK = false
  2797. Rooted = false
  2798. end
  2799.  
  2800. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2801. if FLOOR ~= nil then
  2802. coroutine.resume(coroutine.create(function()
  2803. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2804. PART.CFrame = CF(POSITION)
  2805. for i = 1, 45 do
  2806. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2807. RingPiece.Material = FLOOR.Material
  2808. RingPiece.Color = FLOOR.Color
  2809. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2810. Debris:AddItem(RingPiece, SWAIT)
  2811. end
  2812. PART:remove()
  2813. end))
  2814. end
  2815. end
  2816. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2817. if FLOOR ~= nil then
  2818. for i = 1, AMOUNT do
  2819. do
  2820. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2821. DEBREE.Material = FLOOR.Material
  2822. DEBREE.Color = FLOOR.Color
  2823. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2824. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  2825. coroutine.resume(coroutine.create(function()
  2826. Swait(15)
  2827. DEBREE.Parent = workspace
  2828. DEBREE.CanCollide = true
  2829. Debris:AddItem(DEBREE, SWAIT)
  2830. end))
  2831. end
  2832. end
  2833. end
  2834. end
  2835.  
  2836. function Extreme_Offset()
  2837. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2838. if HITFLOOR then
  2839. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2840. CreateSound("1295446488", Torso, 5, 1)
  2841. for i = 1, 5 do
  2842. WACKYEFFECT({
  2843. Time = MRANDOM(15, 35),
  2844. EffectType = "Round Slash",
  2845. Size = VT(0, 0, 0),
  2846. Size2 = VT(0.3, 0, 0.3),
  2847. Transparency = 0.5,
  2848. Transparency2 = 1,
  2849. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2850. MoveToPos = nil,
  2851. RotationX = MRANDOM(-50, 50) / 10,
  2852. RotationY = MRANDOM(-50, 50) / 10,
  2853. RotationZ = MRANDOM(-50, 50) / 10,
  2854. Material = "Neon",
  2855. Color = C3(1, 1, 1),
  2856. SoundID = nil,
  2857. SoundPitch = nil,
  2858. SoundVolume = nil
  2859. })
  2860. end
  2861. ATTACK = true
  2862. Rooted = true
  2863. UNANCHOR = false
  2864. RootPart.Anchored = true
  2865. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2866. for i = 1, 5 do
  2867. WACKYEFFECT({
  2868. Time = MRANDOM(15, 35),
  2869. EffectType = "Round Slash",
  2870. Size = VT(0, 0, 0),
  2871. Size2 = VT(0.3, 0, 0.3),
  2872. Transparency = 0.5,
  2873. Transparency2 = 1,
  2874. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2875. MoveToPos = nil,
  2876. RotationX = MRANDOM(-50, 50) / 10,
  2877. RotationY = MRANDOM(-50, 50) / 10,
  2878. RotationZ = MRANDOM(-50, 50) / 10,
  2879. Material = "Neon",
  2880. Color = C3(1, 1, 1),
  2881. SoundID = nil,
  2882. SoundPitch = nil,
  2883. SoundVolume = nil
  2884. })
  2885. end
  2886. for i = 0, 0.2, 0.1 / Animation_Speed do
  2887. Swait()
  2888. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2894. end
  2895. for i = 0, 1, 0.1 / Animation_Speed do
  2896. Swait()
  2897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2903. end
  2904. for i = 1, 10 do
  2905. Swait()
  2906. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2907. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2913. end
  2914. for i = 0, 0.2, 0.1 / Animation_Speed do
  2915. Swait()
  2916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2922. end
  2923. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2924. if HITFLOOR then
  2925. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2926. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2927. for index, CHILD in pairs(CHILDREN) do
  2928. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2929. for i = 1, 5 do
  2930. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2931. CHILD:remove()
  2932. end
  2933. end
  2934. end
  2935. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2936. SOUNDPART.CFrame = CF(HITPOS)
  2937. Debris:AddItem(SOUNDPART, 5)
  2938. CreateSound("130972023", SOUNDPART, 6, 3)
  2939. CreateSound("182765513", SOUNDPART, 6, 1)
  2940. WACKYEFFECT({
  2941. EffectType = "Ring",
  2942. Size = VT(0, 0, 0),
  2943. Size2 = VT(1, 1, 0),
  2944. Transparency = 0.7,
  2945. Transparency2 = 1,
  2946. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2947. MoveToPos = nil,
  2948. RotationX = 0,
  2949. RotationY = 0,
  2950. RotationZ = 0,
  2951. Material = "Neon",
  2952. Color = C3(1, 1, 1),
  2953. SoundID = nil,
  2954. SoundPitch = nil,
  2955. SoundVolume = nil
  2956. })
  2957. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2958. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2959. for index, CHILD in pairs(CHILDREN) do
  2960. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2961. for i = 1, 5 do
  2962. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2963. CHILD:remove()
  2964. end
  2965. end
  2966. end
  2967. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2968. SOUNDPART.CFrame = CF(HITPOS)
  2969. Debris:AddItem(SOUNDPART, 5)
  2970. CreateSound("130972023", SOUNDPART, 6, 3)
  2971. CreateSound("182765513", SOUNDPART, 6, 1)
  2972. WACKYEFFECT({
  2973. EffectType = "Ring",
  2974. Size = VT(0, 0, 0),
  2975. Size2 = VT(1, 1, 0),
  2976. Transparency = 0.7,
  2977. Transparency2 = 1,
  2978. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2979. MoveToPos = nil,
  2980. RotationX = 0,
  2981. RotationY = 0,
  2982. RotationZ = 0,
  2983. Material = "Neon",
  2984. Color = C3(1, 1, 1),
  2985. SoundID = nil,
  2986. SoundPitch = nil,
  2987. SoundVolume = nil
  2988. })
  2989. elseif HITFLOOR.Anchored == false then
  2990. if HITFLOOR.Parent ~= workspace then
  2991. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2992. for index, CHILD in pairs(CHILDREN) do
  2993. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2994. for i = 1, 5 do
  2995. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2996. end
  2997. CHILD:remove()
  2998. end
  2999. end
  3000. else
  3001. for i = 1, 5 do
  3002. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  3003. end
  3004. HITFLOOR:remove()
  3005. end
  3006. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  3007. SOUNDPART.CFrame = CF(HITPOS)
  3008. Debris:AddItem(SOUNDPART, 5)
  3009. CreateSound("130972023", SOUNDPART, 10, 3)
  3010. CreateSound("178452217", SOUNDPART, 6, 1)
  3011. WACKYEFFECT({
  3012. EffectType = "Ring",
  3013. Size = VT(0, 0, 0),
  3014. Size2 = VT(1, 1, 0),
  3015. Transparency = 0.7,
  3016. Transparency2 = 1,
  3017. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  3018. MoveToPos = nil,
  3019. RotationX = 0,
  3020. RotationY = 0,
  3021. RotationZ = 0,
  3022. Material = "Neon",
  3023. Color = C3(1, 1, 1),
  3024. SoundID = nil,
  3025. SoundPitch = nil,
  3026. SoundVolume = nil
  3027. })
  3028. else
  3029. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  3030. SOUNDPART.CFrame = CF(HITPOS)
  3031. Debris:AddItem(SOUNDPART, 5)
  3032. CreateSound("130972023", SOUNDPART, 10, 1)
  3033. CreateSound("130972023", SOUNDPART, 6, 0.7)
  3034. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  3035. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  3036. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  3037. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  3038. for i = 1, 5 do
  3039. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  3040. end
  3041. for i = 1, 5 do
  3042. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  3043. end
  3044. end
  3045. end
  3046. for i = 0, 1.2, 0.1 / Animation_Speed do
  3047. Swait()
  3048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  3049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  3050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  3052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  3053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  3054. end
  3055. ATTACK = false
  3056. Rooted = false
  3057. UNANCHOR = true
  3058. RootPart.Anchored = false
  3059. end
  3060. end
  3061.  
  3062. function Petrify(Foe)
  3063. local STONEMODEL = IT("Model", Effects)
  3064. local CHILDREN = Foe:GetDescendants()
  3065. for index, CHILD in pairs(CHILDREN) do
  3066. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3067. CHILD.Parent = STONEMODEL
  3068. CHILD.Material = "Slate"
  3069. CHILD.Color = C3(0.5, 0.5, 0.5)
  3070. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3071. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3072. mesh.TextureId = ""
  3073. end
  3074. if CHILD:FindFirstChildOfClass("Decal") then
  3075. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3076. mesh:remove()
  3077. end
  3078. if CHILD.ClassName == "MeshPart" then
  3079. CHILD.TextureID = ""
  3080. end
  3081. if CHILD.ClassName == "UnionOperation" then
  3082. CHILD.UsePartColor = true
  3083. end
  3084. CHILD.CanCollide = true
  3085. end
  3086. end
  3087. Debris:AddItem(STONEMODEL, 5)
  3088. end
  3089.  
  3090. function Imperfect_Command()
  3091. ATTACK = true
  3092. Rooted = true
  3093. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3094. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3095. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3096. if TORSO then
  3097. local GYRO = IT("BodyGyro", RootPart)
  3098. GYRO.D = 750
  3099. GYRO.P = 2000
  3100. GYRO.MaxTorque = VT(0, 40000, 0)
  3101. CreateSound("907330103", Torso, 10, 1)
  3102. for i = 0, 1.6, 0.1 / Animation_Speed do
  3103. Swait()
  3104. WACKYEFFECT({
  3105. Time = 5,
  3106. EffectType = "Round Slash",
  3107. Size = VT(0, 0, 0),
  3108. Size2 = VT(0.01, 0, 0.01),
  3109. Transparency = 0.5,
  3110. Transparency2 = 1,
  3111. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3112. MoveToPos = nil,
  3113. RotationX = MRANDOM(-50, 50) / 10,
  3114. RotationY = MRANDOM(-50, 50) / 10,
  3115. RotationZ = MRANDOM(-50, 50) / 10,
  3116. Material = "Neon",
  3117. Color = C3(1, 0, 0),
  3118. SoundID = nil,
  3119. SoundPitch = nil,
  3120. SoundVolume = nil
  3121. })
  3122. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3127. if ANIM == "Idle" then
  3128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3130. elseif ANIM == "Walk" then
  3131. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3132. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3133. elseif ANIM == "Jump" or ANIM == "Fall" then
  3134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3136. end
  3137. end
  3138. GYRO:remove()
  3139. for i = 1, 15 do
  3140. WACKYEFFECT({
  3141. Time = MRANDOM(15, 85),
  3142. EffectType = "Round Slash",
  3143. Size = VT(0, 0, 0),
  3144. Size2 = VT(0.3, 0, 0.3),
  3145. Transparency = 0.5,
  3146. Transparency2 = 1,
  3147. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3148. MoveToPos = nil,
  3149. RotationX = MRANDOM(-50, 50) / 10,
  3150. RotationY = MRANDOM(-50, 50) / 10,
  3151. RotationZ = MRANDOM(-50, 50) / 10,
  3152. Material = "Neon",
  3153. Color = C3(1, 0, 0),
  3154. SoundID = nil,
  3155. SoundPitch = nil,
  3156. SoundVolume = nil
  3157. })
  3158. end
  3159. local bv = Instance.new("BodyVelocity")
  3160. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3161. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3162. bv.Parent = TORSO
  3163. Debris:AddItem(bv, 0.05)
  3164. CreateSound("1222405264", TORSO, 10, 1)
  3165. Petrify(HUM.Parent)
  3166. for i = 0, 0.5, 0.1 / Animation_Speed do
  3167. Swait()
  3168. WACKYEFFECT({
  3169. Time = 5,
  3170. EffectType = "Round Slash",
  3171. Size = VT(0, 0, 0),
  3172. Size2 = VT(0.01, 0, 0.01),
  3173. Transparency = 0.5,
  3174. Transparency2 = 1,
  3175. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3176. MoveToPos = nil,
  3177. RotationX = MRANDOM(-50, 50) / 10,
  3178. RotationY = MRANDOM(-50, 50) / 10,
  3179. RotationZ = MRANDOM(-50, 50) / 10,
  3180. Material = "Neon",
  3181. Color = C3(1, 0, 0),
  3182. SoundID = nil,
  3183. SoundPitch = nil,
  3184. SoundVolume = nil
  3185. })
  3186. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3187. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3191. if ANIM == "Idle" then
  3192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3194. elseif ANIM == "Walk" then
  3195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3197. elseif ANIM == "Jump" or ANIM == "Fall" then
  3198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3200. end
  3201. end
  3202. end
  3203. end
  3204. ATTACK = false
  3205. Rooted = false
  3206. end
  3207.  
  3208. --//=================================\\
  3209. --|| ASSIGN THINGS TO KEYS
  3210. --\\=================================//
  3211.  
  3212. function MouseDown(Mouse)
  3213. if ATTACK == false then
  3214. Melee2()
  3215. end
  3216. end
  3217.  
  3218. function MouseUp(Mouse)
  3219. HOLD = false
  3220. end
  3221.  
  3222. function KeyDown(Key)
  3223. KEYHOLD = true
  3224.  
  3225. if Key == "q" and ATTACK == false then
  3226. Bullet()
  3227. end
  3228.  
  3229. if Key == "v" and ATTACK == false then
  3230. Morning_Star()
  3231. end
  3232.  
  3233. if Key == "x" and ATTACK == false then
  3234. Extreme_Offset()
  3235. end
  3236.  
  3237. if Key == "y" and ATTACK == false then
  3238. Noclip()
  3239. end
  3240.  
  3241. if Key == "c" and ATTACK == false then
  3242. Imperfect_Command()
  3243. end
  3244.  
  3245. if Key == "p" and ATTACK == false then
  3246. TakeOnMe()
  3247. end
  3248.  
  3249. if Key == "e" and ATTACK == false then
  3250. TOBANISH = {}
  3251. end
  3252.  
  3253. if Key == "r" and ATTACK == false then
  3254. Teleport()
  3255. end
  3256.  
  3257. if Key == "z" and ATTACK == false then
  3258. NightmareFall()
  3259. end
  3260.  
  3261. if Key == "t" and ATTACK == false then
  3262. Taunt()
  3263. end
  3264.  
  3265. if Key == "]" and ATTACK == false then
  3266. if PLAYSONG == true then
  3267. PLAYSONG = false
  3268. else
  3269. PLAYSONG = true
  3270. end
  3271. end
  3272. end
  3273.  
  3274. function KeyUp(Key)
  3275. KEYHOLD = false
  3276. end
  3277.  
  3278. Mouse.Button1Down:connect(function(NEWKEY)
  3279. MouseDown(NEWKEY)
  3280. end)
  3281. Mouse.Button1Up:connect(function(NEWKEY)
  3282. MouseUp(NEWKEY)
  3283. end)
  3284. Mouse.KeyDown:connect(function(NEWKEY)
  3285. KeyDown(NEWKEY)
  3286. end)
  3287. Mouse.KeyUp:connect(function(NEWKEY)
  3288. KeyUp(NEWKEY)
  3289. end)
  3290.  
  3291. --//=================================\\
  3292. --\\=================================//
  3293.  
  3294. function AntiTimeStop()
  3295. for _, c in pairs(Character:GetChildren()) do
  3296. if c:IsA("BasePart") and c ~= RootPart then
  3297. c.Anchored = false
  3298. end
  3299. end
  3300. if UNANCHOR == true then
  3301. RootPart.Anchored = false
  3302. else
  3303. RootPart.Anchored = true
  3304. end
  3305. end
  3306.  
  3307. --//=================================\\
  3308. --|| WRAP THE WHOLE SCRIPT UP
  3309. --\\=================================//
  3310.  
  3311. Humanoid.Changed:connect(function(Jump)
  3312. if Jump == "Jump" and (Disable_Jump == true) then
  3313. Humanoid.Jump = false
  3314. end
  3315. end)
  3316.  
  3317. while true do
  3318. Swait()
  3319. Head:ClearAllChildren()
  3320. script.Parent = WEAPONGUI
  3321. ANIMATE.Parent = nil
  3322. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3323. v:Stop();
  3324. end
  3325. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3326. Humanoid = IT("Humanoid",Character)
  3327. end
  3328. SINE = SINE + CHANGE
  3329. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3330. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3331. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3332. local WALKSPEEDVALUE = 4
  3333. for LW = 1, #LEFTWINGS do
  3334. if LEFTWINGS[LW] ~= nil then
  3335. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  3336. end
  3337. end
  3338. for RW = 1, #RIGHTWINGS do
  3339. if RIGHTWINGS[RW] ~= nil then
  3340. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(5.5 * SIN(SINE / 12)), RAD(0), RAD(6 - 6 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  3341. end
  3342. end
  3343. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  3344. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  3345. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3346. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3347. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3348. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3349. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  3350. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3351. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3352. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3354. end
  3355. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3356. ANIM = "Jump"
  3357. if ATTACK == false then
  3358. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3364. end
  3365. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3366. ANIM = "Fall"
  3367. if ATTACK == false then
  3368. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3374. end
  3375. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3376. ANIM = "Idle"
  3377. if ATTACK == false then
  3378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3381. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3382. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3384. end
  3385. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3386. ANIM = "Walk"
  3387. if ATTACK == false then
  3388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3392. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3394. end
  3395. end
  3396. if EQUIPPED == false then
  3397. if TORSOVELOCITY > 1 then
  3398. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  3399. else
  3400. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  3401. end
  3402. end
  3403. for _, c in pairs(Character:GetChildren()) do
  3404. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3405. c:remove()
  3406. end
  3407. end
  3408. AntiTimeStop()
  3409. Humanoid.MaxHealth = 10e10
  3410. Humanoid.Health = 10e10
  3411. if Rooted == false then
  3412. Disable_Jump = false
  3413. Humanoid.WalkSpeed = Speed
  3414. elseif Rooted == true then
  3415. Disable_Jump = true
  3416. Humanoid.WalkSpeed = 0
  3417. end
  3418. for E = 1, #TAIL do
  3419. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  3420. end
  3421. sick.SoundId = "rbxassetid://1072410152"
  3422. sick.Looped = true
  3423. sick.Pitch = 1
  3424. sick.Volume = 5
  3425. sick.Parent = Effects
  3426. sick.Playing = PLAYSONG
  3427. Humanoid.PlatformStand = false
  3428. Humanoid.Name = "I am Killer of abusers/skids"
  3429. refit()
  3430. if Character:FindFirstChild("Pants") == nil then
  3431. script.Pants:Clone().Parent = Character
  3432. end
  3433. if Character:FindFirstChild("Shirt") == nil then
  3434. script.Shirt:Clone().Parent = Character
  3435. end
  3436. for _, c in pairs(Character:GetChildren()) do
  3437. if c:IsA("BasePart") and ATTACK == false then
  3438. for _, e in pairs(c:GetChildren()) do
  3439. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  3440. e:remove()
  3441. end
  3442. end
  3443. end
  3444. end
  3445. end
  3446.  
  3447. --//=================================\\
  3448. --\\=================================//
  3449.  
  3450. --//====================================================\\--
  3451. --|| END OF SCRIPT
  3452. --\\====================================================//--
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