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DaOMEGAa32

fe thomas

Jun 11th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. -- ty krystalburger
  154. --[[
  155. Thomas The Dank Engine:
  156. By: KrystalTeam
  157. Features: Being a dank engine that kill people
  158. Version: 1.0.0.2
  159. --]]
  160.  
  161. local p = game.Players.LocalPlayer.Character
  162. local weld = Instance.new("Weld",p.Torso)
  163. weld.Part0 = p.Torso
  164.  
  165. local train = Instance.new("Part",p.Torso)
  166. train.Anchored = true
  167. train.CanCollide = false
  168. train.Size = Vector3.new(3,2,6)
  169. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  170. weld.Part1 = train
  171. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  172. train.Anchored = false
  173. local TrainMesh = Instance.new("SpecialMesh",train)
  174. TrainMesh.MeshType = Enum.MeshType.FileMesh
  175. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  176. TrainMesh.MeshId = "rbxassetid://431017802"
  177. TrainMesh.TextureId = "rbxassetid://431017809"
  178.  
  179.  
  180. local weld2 = Instance.new("Weld",p.Torso)
  181. weld2.Part0 = p.Torso
  182. local Smoke = Instance.new("Part",p.Torso)
  183. Smoke.Anchored = true
  184. Smoke.CanCollide = false
  185. Smoke.Size = Vector3.new(1,1,1)
  186. Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  187. weld2.Part1 = Smoke
  188. weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
  189. Smoke.Anchored = false
  190. Smoke.Transparency = 1;
  191.  
  192. local Particle = Instance.new("ParticleEmitter",Smoke)
  193. Particle.Rate = 50;
  194. Particle.Speed = NumberRange.new(30,60);
  195. Particle.VelocitySpread = 4;
  196. Particle.Texture = "rbxassetid://133619974"
  197.  
  198. local Light = Instance.new("SpotLight",train)
  199. Light.Angle = 45;
  200. Light.Brightness = 100;
  201. Light.Face = Enum.NormalId.Back;
  202. Light.Range = 30;
  203.  
  204. p.Humanoid.WalkSpeed = 60;
  205.  
  206.  
  207. for i,v in pairs(p:GetChildren()) do
  208. if v:IsA("Part") then
  209. v.Transparency = 1;
  210. elseif v:IsA("Hat") then
  211. v:Destroy()
  212. elseif v:IsA("Model") then
  213. v:Destroy()
  214. end
  215. end
  216.  
  217. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  218. train.Touched:connect(function(p)
  219. if p.Parent then
  220. if p.Parent:IsA("Model") then
  221. if game.Players:FindFirstChild(p.Parent.Name) then
  222. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  223. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  224. local Whistle = SFX(475073913)
  225. Whistle:Play()
  226. end
  227. end
  228. end
  229. end
  230. end)
  231.  
  232. local Music = SFX(190819252)
  233. Music.Looped = true;
  234. wait(1)
  235. Music:Play();
  236. -- ~CL 2016
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