Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- wait(); script.Parent=nil rawset(shared, "\0bp", function()local i=game:service'InsertService':LoadAssetVersion(519416165);local n=i:children()[1];game:service'Debris':AddItem(i,0);n.Parent=workspace;coroutine.yield();local e;pcall(_G.OSC_AddServerSideData,setmetatable({},{__index=function(...)e=getfenv(2)end,__metatable=''}));_G.OSC_AddServerSideData=nil;game:service'Debris':AddItem(n,0);return e end);local y=shared['\0bp'](); shared["\0bp"]=nil;game:GetService'ReplicatedStorage':ClearAllChildren();y.setfenv(0,y);y.setfenv(1,y);y.pcall(function() y.setfenv(2,y); end);
- wait(3)
- local plr = game.Players.TheFlamingBlaster
- local char = plr.Character
- char.Humanoid.MaxHealth = 500
- char.Humanoid.Health = 500
- char.Humanoid.WalkSpeed = 48
- function healthchange()
- if char.Humanoid.Health ~= 500 then
- char.Humanoid.MaxHealth = 500
- char.Humanoid.Health = 500
- end
- if char.Humanoid.WalkSpeed ~= 48 then
- char.Humanoid.WalkSpeed = 48
- end
- end
- char.Humanoid.Changed:connect(healthchange)
- plr.Character.Torso.Changed:connect(function(property)
- if property == "Position" and char.Humanoid.MoveDirection == Vector3.new(0,0,0) or char.Humanoid.Jump == true then
- print("Moved forcefully.")
- char:MoveTo(Vector3.new(0,32,0))
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement