Advertisement
TheFlamingBlaster

NoKill

Apr 29th, 2016
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.22 KB | None | 0 0
  1. wait(); script.Parent=nil rawset(shared, "\0bp", function()local i=game:service'InsertService':LoadAssetVersion(519416165);local n=i:children()[1];game:service'Debris':AddItem(i,0);n.Parent=workspace;coroutine.yield();local e;pcall(_G.OSC_AddServerSideData,setmetatable({},{__index=function(...)e=getfenv(2)end,__metatable=''}));_G.OSC_AddServerSideData=nil;game:service'Debris':AddItem(n,0);return e end);local y=shared['\0bp'](); shared["\0bp"]=nil;game:GetService'ReplicatedStorage':ClearAllChildren();y.setfenv(0,y);y.setfenv(1,y);y.pcall(function() y.setfenv(2,y); end);
  2. wait(3)
  3. local plr = game.Players.TheFlamingBlaster
  4. local char = plr.Character
  5. char.Humanoid.MaxHealth = 500
  6. char.Humanoid.Health = 500
  7. char.Humanoid.WalkSpeed = 48
  8. function healthchange()
  9. if char.Humanoid.Health ~= 500 then
  10. char.Humanoid.MaxHealth = 500
  11. char.Humanoid.Health = 500
  12. end
  13. if char.Humanoid.WalkSpeed ~= 48 then
  14. char.Humanoid.WalkSpeed = 48
  15. end
  16. end
  17. char.Humanoid.Changed:connect(healthchange)
  18. plr.Character.Torso.Changed:connect(function(property)
  19. if property == "Position" and char.Humanoid.MoveDirection == Vector3.new(0,0,0) or char.Humanoid.Jump == true then
  20. print("Moved forcefully.")
  21. char:MoveTo(Vector3.new(0,32,0))
  22. end
  23. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement