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- Wizard's Quest
- Match 3 Gameplay with RPG elements
- Player is a wizard who uses magic to destroy groups of Elemental Orbs.
- Each move costs 1 Mana and the Level is lost if the player runs out of mana.
- Player must travel through a world map, battling monsters along the way to return to the Magician's Guild and cast out the Dark Sorceror.
- Player can click any orb but will only activate an effect if 3 or more of a same colour orbs are destroyed in the single click.
- 1-2 Orbs = The orbs are destroyed, 1 mana is deducted and no other effect happens.
- 3 Orbs = A Basic elemental attack, damages the enemy based on the wizards level and the enemies elemental resistance.
- 4+ Orbs = A stronger form of the elemental spell plus a special effect
- Normal Stages just involve destroying a certain amount of orbs without running out of Mana
- Battle Stages involve fighting an enemy who will attack the player every few turns and must be defeated by doing damage.
- Enemies can be weak or resistant to each element type and will take more or less damage accordingly
- Player earns XP which levels him up and Gold for matching orbs and defeating enemies which can be spent on items to improve his abilities.
- Red Orbs - Fire Element - Deals Fire damage to enemies
- Blue Orbs - Water Element - Deals Water damage to enemies
- Yellow Orb - Electric Element - Deals Shock damage to enemies
- Green Orb - Earth Element - Deals Earth damage to enemies
- Black Orbs - Darkness Element - Deals damage to the player
- 3 Matched - Basic Spell (Deals damage to the enemy)
- 4 Match - Better Spell (Deals more damage to the enemy)
- 5 Match - Alchemy (Transforms a random amount of the board into the same type as the orb)
- 6+ Match - Elemental Blast (Destroys all Orbs of the same element, dealing bonus elemental damage for each one)
- ---------------------------------------------------
- Stats
- Health (HP) - Simplistic version of the Player's health i.e 30/50
- Mana (MP) - The Player's available pool of magic to move orbs.
- ATK - Attack Power stat which influences attack damage to enemies
- ARM - Armour Stat, reduces incoming damage by the Armour Value before reducing health
- Damage Output = ((random()*ATK) + Item bonuses + Fire Path Perk Bonuses) * elemental type weakness/resistance
- Damage taken = (starting damage - ARM value)
- ---------------------------------------------------
- Items -
- Player can Equip:
- Name Main Stat Optional Stats
- Staff ATK Mana
- Robes ARM Mana, HP
- Amulet HP Mana, ATK, ARM
- Gloves ARM ATK
- Boots ARM HP
- Item Levels/Ranks
- Wooden/Cloth/Iron - Lowest rank, cheap, tiny bonuses and worth very little when sold
- Bronze/Silk - Low rank, fairly cheap, small bonuses, worth little when sold
- Silver/Leather - Mid rank, average price, medium bonuses, worth average amount when sold
- Gold/Mithril - High Rank, expensive, high bonuses, worth a lot when sold
- Crystal/Dragonhide - Rare Rank, V expensive, highest bonuses, worth very large amounts when sold
- Item Types/Names
- of Magic - provides a bonus to Mana
- of Life - provides a bonus to Health
- of Warding - provides a bonus to ARM
- of Power - provides a bonus to ATK
- i.e
- Wooden Staff of Power
- Crystal Amulet of Warding
- ---------------------------------------------------
- Leveling
- Each level up improves the player's stats in the following ways
- +5 Max Health
- +1 Max Mana
- Fully Healed (if health wasn't 100% anyway)
- Leveling up also allows the player to pick either a perk from one of the 4 elemental paths or a boost
- Fire Path - Fire Path focuses on increasing damage to specific enemy types
- Vermin Killer - Increases Damage to Vermin type enemies by 50%
- Bug Sprayer - Increases Damage to Bug type enemies by 50%
- Beast Hunter - Increases Damage to Beast type enemies by 50%
- Undead Slayer - Increases Damage to Undead type enemies by 50%
- Human Killer - Increases Damage to Human type enemies by 50%
- Demon Slayer - Increases Damage to Demon type enemies by 50%
- -------------------------------------
- Water Path - Water Path focuses on Mana storage and replishment
- Mana Pool - Increases the Wizard's Max Mana by +5
- Liquid Mana - Every 25 Water Orbs destroyed restores +1 Mana
- Mana Pool II - Increases the Wizard's Max Mana by +10
- Liquid Mana II - Every 20 Water Orbs destroyed restores +1 Mana
- Liquid Mana III - Every 10 Water Orbs destroyed restores +2 Mana
- Mana Pool III - Increases the Wizard's Max Mana by +25
- -------------------------------------
- Shock Path - Shock Path focuses on increasing XP and Gold earnings
- Bright Spark - Gain a 5% XP bonus at the end of each stage
- Alchemy - Every 15 Shock Orbs destroyed awards +1 Gold
- Brighter Spark - Gain a 10% XP Bonus at the end of each stage.
- Alchemy II - Every 15 Shock Orbs destroyed awards +3 Gold
- Alchemy III - Every 15 Shock Orbs destroyed awards +5 Gold
- Brightest Spark - Gain a 25% XP Bonus at the end of each stage.
- -------------------------------------
- Earth Path - Earth Path focuses on increasing and restoring health
- Life Boost - Increases Player's health by +10
- Herbal Remedy - Every 15 Earth Orbs destroyed restores +1 Health
- Life Boost II - Increases Player's health by +25
- Herbal Cure - Every 15 Earth Orbs destroyed restores +3 Health
- Herbal Bounty - Every 15 Earth Orbs destroyed restores +5 Health
- Life Boost III - Increases Player's health by +50
- -------------------------------------
- Boost Path - A level up point can be spent on a boost instead (boosts can be bought repeatedly)
- Mana Boost - +1 Max Mana
- Health Boost - +5 Max Health
- Gold Boost - +50 Gold
- ======================================
- Enemies
- Name Type/Class Details Elemental Details
- --------------------------------------------------------------------------------------------------
- Rat Vermin An Average Rat Weak against Fire and Shock
- Rat Pack Vermin A group of 3 rats Weak against Fire and Shock
- Giant Rat Vermin One large Rat Weak against Fire, resistant to Water
- Zombie Undead A zombified human Weak against fire, resistant to Earth & Water
- Ghoul Undead A Ghoul Resistant to Earth
- Skeleton Undead A Skeleton Resistant to Shock, Water and Earth
- Vampire Undead A Vampire Boss of the Graveyard/Undead area. Resistant to Earth and Shock.
- Pickpocket Human A slim, unkempt human Average to all
- Thief Human A Shady looking human Weak against Shock
- Bandit Human A large dumb brute type Average to All
- Bandit King Human A hulking human brute Resistant to Shock and Earth
- Webling Spider A small baby spider Weak against Fire, Resistant to Earth
- Webspinner Spider An average sided spider Resistant to Earth
- Webtrapper Spider A larger spider Resistant to Earth
- Web Queen Spider Large Bloated Spider Boss of the Webbed Caverns. Weak to Fire, Immune to Earth and Water
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