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Untitled

Dec 21st, 2018
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  1. wait(0.2)
  2.  
  3.  
  4.  
  5. Player = game:GetService("Players").lolfarmer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. local sick = Instance.new("Sound",Character)
  25. sick.SoundId = "rbxassetid://196739738"
  26. sick.Looped = true
  27. sick.Pitch = 1
  28. sick.Volume = 1
  29. sick:Play()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  49. local NEWMESH = IT(MESH)
  50. if MESH == "SpecialMesh" then
  51. NEWMESH.MeshType = MESHTYPE
  52. if MESHID ~= "nil" and MESHID ~= "" then
  53. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  54. end
  55. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  56. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  57. end
  58. end
  59. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  60. NEWMESH.Scale = SCALE
  61. NEWMESH.Parent = PARENT
  62. return NEWMESH
  63. end
  64.  
  65. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  66. local NEWPART = IT("Part")
  67. NEWPART.formFactor = FORMFACTOR
  68. NEWPART.Reflectance = REFLECTANCE
  69. NEWPART.Transparency = TRANSPARENCY
  70. NEWPART.CanCollide = false
  71. NEWPART.Locked = true
  72. NEWPART.Anchored = true
  73. if ANCHOR == false then
  74. NEWPART.Anchored = false
  75. end
  76. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  77. NEWPART.Name = NAME
  78. NEWPART.Size = SIZE
  79. NEWPART.Position = Torso.Position
  80. NEWPART.Material = MATERIAL
  81. NEWPART:BreakJoints()
  82. NEWPART.Parent = PARENT
  83. return NEWPART
  84. end
  85.  
  86. --//=================================\\
  87. --|| CUSTOMIZATION
  88. --\\=================================//
  89.  
  90. Class_Name = "Template"
  91. Weapon_Name = "Add-ons"
  92.  
  93. Custom_Colors = {
  94. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  95. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  96.  
  97. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  98. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  99. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  100. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  101. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  102.  
  103. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  104. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  105. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  106. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  107. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  108. }
  109.  
  110.  
  111. Player_Size = 1 --Size of the player.
  112. Animation_Speed = 3
  113. Animation_Speed2 = 1
  114. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  115.  
  116. local Speed = 16
  117. local Effects2 = {}
  118.  
  119. --//=================================\\
  120. --|| END OF CUSTOMIZATION
  121. --\\=================================//
  122.  
  123. local function weldBetween(a, b)
  124. local weldd = Instance.new("ManualWeld")
  125. weldd.Part0 = a
  126. weldd.Part1 = b
  127. weldd.C0 = CFrame.new()
  128. weldd.C1 = b.CFrame:inverse() * a.CFrame
  129. weldd.Parent = a
  130. return weldd
  131. end
  132.  
  133. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  134. local acs = Instance.new("Part")
  135. acs.CanCollide = false
  136. acs.Anchored = false
  137. acs.Size = Vector3.new(0,0,0)
  138. acs.CFrame = attachmentpart.CFrame
  139. acs.Parent = Character
  140. acs.BrickColor = color
  141. local meshs = Instance.new("SpecialMesh")
  142. meshs.MeshId = mesh
  143. meshs.TextureId = texture
  144. meshs.Parent = acs
  145. meshs.Scale = scale
  146. meshs.Offset = offset
  147. weldBetween(attachmentpart,acs)
  148. end
  149.  
  150. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  151. if TYPE == "Gem" then
  152. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  153. acs.Anchored = false
  154. acs.CanCollide = false
  155. acs.CFrame = PART.CFrame
  156. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  157. weldBetween(PART,acs)
  158. elseif TYPE == "Skull" then
  159. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  160. acs.Anchored = false
  161. acs.CanCollide = false
  162. acs.CFrame = PART.CFrame
  163. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  164. weldBetween(PART,acs)
  165. elseif TYPE == "Eye" then
  166. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  167. acs.Anchored = false
  168. acs.CanCollide = false
  169. acs.CFrame = PART.CFrame
  170. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  171. weldBetween(PART,acs)
  172. end
  173. end
  174.  
  175. --//=================================\\
  176. --|| USEFUL VALUES
  177. --\\=================================//
  178.  
  179. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  180. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  181. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  182. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  183. local CHANGEDEFENSE = 0
  184. local CHANGEDAMAGE = 0
  185. local CHANGEMOVEMENT = 0
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local WALK = 0
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "Weapon GUI"
  205. local Weapon = IT("Model")
  206. Weapon.Name = Weapon_Name
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character.Animate
  211. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  212. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  213. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  214. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  215. local CASTSOUNDS = {"1369158","2974000","2974249"}
  216. local BOLTSOUNDS = {"821439273","224339201","168586586"}
  217. local TORNADOSOUND = "362395087"
  218. local UNANCHOR = true
  219.  
  220. local SKILLTEXTCOLOR = C3(0,0,0)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225.  
  226. --//=================================\\
  227. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  228. --\\=================================//
  229.  
  230. ArtificialHB = Instance.new("BindableEvent", script)
  231. ArtificialHB.Name = "ArtificialHB"
  232.  
  233. script:WaitForChild("ArtificialHB")
  234.  
  235. frame = Frame_Speed
  236. tf = 0
  237. allowframeloss = false
  238. tossremainder = false
  239. lastframe = tick()
  240. script.ArtificialHB:Fire()
  241.  
  242. game:GetService("RunService").Heartbeat:connect(function(s, p)
  243. tf = tf + s
  244. if tf >= frame then
  245. if allowframeloss then
  246. script.ArtificialHB:Fire()
  247. lastframe = tick()
  248. else
  249. for i = 1, math.floor(tf / frame) do
  250. script.ArtificialHB:Fire()
  251. end
  252. lastframe = tick()
  253. end
  254. if tossremainder then
  255. tf = 0
  256. else
  257. tf = tf - frame * math.floor(tf / frame)
  258. end
  259. end
  260. end)
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266.  
  267.  
  268.  
  269. --//=================================\\
  270. --|| SOME FUNCTIONS
  271. --\\=================================//
  272.  
  273. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  274. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  275. end
  276.  
  277. function PositiveAngle(NUMBER)
  278. if NUMBER >= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function NegativeAngle(NUMBER)
  285. if NUMBER <= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m11 > m00 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  327. end
  328. end
  329. end
  330.  
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342.  
  343. function QuaternionSlerp(a, b, t)
  344. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  345. local startInterp, finishInterp;
  346. if cosTheta >= 0.0001 then
  347. if (1 - cosTheta) > 0.0001 then
  348. local theta = ACOS(cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((1 - t) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = 1 - t
  354. finishInterp = t
  355. end
  356. else
  357. if (1 + cosTheta) > 0.0001 then
  358. local theta = ACOS(-cosTheta)
  359. local invSinTheta = 1 / SIN(theta)
  360. startInterp = SIN((t - 1) * theta) * invSinTheta
  361. finishInterp = SIN(t * theta) * invSinTheta
  362. else
  363. startInterp = t - 1
  364. finishInterp = t
  365. end
  366. end
  367. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  368. end
  369.  
  370. function Clerp(a, b, t)
  371. local qa = {QuaternionFromCFrame(a)}
  372. local qb = {QuaternionFromCFrame(b)}
  373. local ax, ay, az = a.x, a.y, a.z
  374. local bx, by, bz = b.x, b.y, b.z
  375. local _t = 1 - t
  376. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  377. end
  378.  
  379. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  380. local frame = IT("Frame")
  381. frame.BackgroundTransparency = TRANSPARENCY
  382. frame.BorderSizePixel = BORDERSIZEPIXEL
  383. frame.Position = POSITION
  384. frame.Size = SIZE
  385. frame.BackgroundColor3 = COLOR
  386. frame.BorderColor3 = BORDERCOLOR
  387. frame.Name = NAME
  388. frame.Parent = PARENT
  389. return frame
  390. end
  391.  
  392. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  393. local label = IT("TextLabel")
  394. label.BackgroundTransparency = 1
  395. label.Size = UD2(1, 0, 1, 0)
  396. label.Position = UD2(0, 0, 0, 0)
  397. label.TextColor3 = TEXTCOLOR
  398. label.TextStrokeTransparency = STROKETRANSPARENCY
  399. label.TextTransparency = TRANSPARENCY
  400. label.FontSize = TEXTFONTSIZE
  401. label.Font = TEXTFONT
  402. label.BorderSizePixel = BORDERSIZEPIXEL
  403. label.TextScaled = false
  404. label.Text = TEXT
  405. label.Name = NAME
  406. label.Parent = PARENT
  407. return label
  408. end
  409.  
  410. function NoOutlines(PART)
  411. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413.  
  414.  
  415. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  416. local NEWWELD = IT(TYPE)
  417. NEWWELD.Part0 = PART0
  418. NEWWELD.Part1 = PART1
  419. NEWWELD.C0 = C0
  420. NEWWELD.C1 = C1
  421. NEWWELD.Parent = PARENT
  422. return NEWWELD
  423. end
  424.  
  425. function CreateSound(ID, PARENT, VOLUME, PITCH)
  426. local NEWSOUND = nil
  427. coroutine.resume(coroutine.create(function()
  428. NEWSOUND = IT("Sound", PARENT)
  429. NEWSOUND.Volume = VOLUME
  430. NEWSOUND.Pitch = PITCH
  431. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  432. NEWSOUND:play()
  433. game:GetService("Debris"):AddItem(NEWSOUND, 20)
  434. end))
  435. return NEWSOUND
  436. end
  437.  
  438. function CFrameFromTopBack(at, top, back)
  439. local right = top:Cross(back)
  440. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  441. end
  442.  
  443. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  444. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  445. local mesh = IT("SpecialMesh",wave)
  446. mesh.MeshType = "FileMesh"
  447. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  448. mesh.Scale = SIZE
  449. mesh.Offset = VT(0,0,-SIZE.X/8)
  450. wave.CFrame = CFRAME
  451. coroutine.resume(coroutine.create(function(PART)
  452. for i = 1, WAIT do
  453. Swait()
  454. mesh.Scale = mesh.Scale + GROW
  455. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  456. if DOESROT == true then
  457. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  458. end
  459. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  460. if wave.Transparency > 0.99 then
  461. wave:remove()
  462. end
  463. end
  464. end))
  465. end
  466.  
  467. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  468. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  469. local mesh = IT("SpecialMesh",wave)
  470. mesh.MeshType = "FileMesh"
  471. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  472. mesh.Scale = SIZE
  473. mesh.Offset = VT(0,0,-SIZE.X/8)
  474. wave.CFrame = CFRAME
  475. coroutine.resume(coroutine.create(function(PART)
  476. for i = 1, WAIT do
  477. Swait()
  478. mesh.Scale = mesh.Scale + GROW
  479. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  480. if DOESROT == true then
  481. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  482. end
  483. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  484. if wave.Transparency > 0.99 then
  485. wave:remove()
  486. end
  487. end
  488. end))
  489. end
  490.  
  491. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  492. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  496. mesh.Scale = SIZE
  497. mesh.Offset = VT(0,0,-SIZE.X/8)
  498. wave.CFrame = CFRAME
  499. coroutine.resume(coroutine.create(function(PART)
  500. for i = 1, WAIT do
  501. Swait()
  502. mesh.Scale = mesh.Scale + GROW
  503. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  504. if DOESROT == true then
  505. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  506. end
  507. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  516. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  517. local mesh = IT("SpecialMesh",wave)
  518. mesh.MeshType = "FileMesh"
  519. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  520. mesh.Scale = SIZE
  521. mesh.Offset = VT(0,0,-SIZE.X/8)
  522. wave.CFrame = CFRAME
  523. coroutine.resume(coroutine.create(function(PART)
  524. for i = 1, WAIT do
  525. Swait()
  526. mesh.Scale = mesh.Scale + GROW
  527. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  528. if DOESROT == true then
  529. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  530. end
  531. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  532. if wave.Transparency > 0.99 then
  533. wave:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  540. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  541. local mesh = IT("SpecialMesh",wave)
  542. mesh.MeshType = "FileMesh"
  543. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  544. mesh.Scale = SIZE
  545. wave.CFrame = CFRAME
  546. coroutine.resume(coroutine.create(function(PART)
  547. for i = 1, WAIT do
  548. Swait()
  549. mesh.Scale = mesh.Scale + GROW
  550. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  551. if DOESROT == true then
  552. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  553. end
  554. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  563. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "FileMesh"
  566. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  567. mesh.Scale = SIZE
  568. wave.CFrame = CFRAME
  569. coroutine.resume(coroutine.create(function(PART)
  570. for i = 1, WAIT do
  571. Swait()
  572. mesh.Scale = mesh.Scale + GROW
  573. if DOESROT == true then
  574. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  575. end
  576. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  577. if wave.Transparency > 0.99 then
  578. wave:remove()
  579. end
  580. end
  581. end))
  582. end
  583.  
  584. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  585. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  586. local mesh = IT("SpecialMesh",wave)
  587. mesh.MeshType = "FileMesh"
  588. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  589. mesh.Scale = SIZE
  590. mesh.Offset = VT(0,0,0)
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale + GROW
  596. if DOESROT == true then
  597. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  598. end
  599. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  600. if wave.Transparency > 0.99 then
  601. wave:remove()
  602. end
  603. end
  604. end))
  605. end
  606.  
  607. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  608. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  609. local mesh = IT("SpecialMesh",wave)
  610. mesh.MeshType = "Sphere"
  611. mesh.Scale = SIZE
  612. mesh.Offset = VT(0,0,0)
  613. wave.CFrame = CFRAME
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW
  618. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  619. if wave.Transparency > 0.99 then
  620. wave:remove()
  621. end
  622. end
  623. end))
  624. end
  625.  
  626. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  627. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  628. wave.CFrame = CFRAME
  629. coroutine.resume(coroutine.create(function(PART)
  630. for i = 1, WAIT do
  631. Swait()
  632. wave.Size = wave.Size + GROW
  633. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  634. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  635. if wave.Transparency > 0.99 then
  636. wave:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. function MakeForm(PART,TYPE)
  643. if TYPE == "Cyl" then
  644. local MSH = IT("CylinderMesh",PART)
  645. elseif TYPE == "Ball" then
  646. local MSH = IT("SpecialMesh",PART)
  647. MSH.MeshType = "Sphere"
  648. elseif TYPE == "Wedge" then
  649. local MSH = IT("SpecialMesh",PART)
  650. MSH.MeshType = "Wedge"
  651. end
  652. end
  653.  
  654. function CheckTableForString(Table, String)
  655. for i, v in pairs(Table) do
  656. if string.find(string.lower(String), string.lower(v)) then
  657. return true
  658. end
  659. end
  660. return false
  661. end
  662.  
  663. function CheckIntangible(Hit)
  664. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  665. if Hit and Hit.Parent then
  666. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  667. return true
  668. end
  669. end
  670. return false
  671. end
  672.  
  673. Debris = game:GetService("Debris")
  674.  
  675. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  676. local Direction = CFrame.new(StartPos, Vec).lookVector
  677. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  678. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  679. if RayHit and CheckIntangible(RayHit) then
  680. if DelayIfHit then
  681. wait()
  682. end
  683. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  684. end
  685. return RayHit, RayPos, RayNormal
  686. end
  687.  
  688. function turnto(position)
  689. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  690. end
  691.  
  692. --//=================================\\
  693. --|| SPEECH
  694. --\\=================================//
  695.  
  696. function chatfunc(text,waitt)
  697. local chat = coroutine.wrap(function()
  698. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  699. Character:FindFirstChild("TalkingBillBoard"):destroy()
  700. end
  701. local naeeym2 = Instance.new("BillboardGui",Character)
  702. naeeym2.Size = UDim2.new(0,100,0,40)
  703. naeeym2.StudsOffset = Vector3.new(0,5,0)
  704. naeeym2.Adornee = Character.Head
  705. naeeym2.Name = "TalkingBillBoard"
  706. naeeym2.AlwaysOnTop = true
  707. local tecks2 = Instance.new("TextLabel",naeeym2)
  708. tecks2.BackgroundTransparency = 1
  709. tecks2.BorderSizePixel = 0
  710. tecks2.Text = ""
  711. tecks2.Font = "SciFi"
  712. tecks2.TextSize = 30
  713. tecks2.TextStrokeTransparency = 1
  714. tecks2.TextColor3 = SKILLTEXTCOLOR
  715. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  716. tecks2.Size = UDim2.new(1,0,0.5,0)
  717. for i = 1,string.len(text),1 do
  718. tecks2.Text = string.sub(text,1,i)
  719. Swait()
  720. end
  721. wait(waitt)
  722. coroutine.resume(coroutine.create(function()
  723. for i = 1, 10 do
  724. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  725. Swait()
  726. end
  727. naeeym2:Destroy()
  728. end))
  729. end)
  730. chat()
  731. end
  732.  
  733. --//=================================\\
  734. --|| WEAPON CREATION
  735. --\\=================================//
  736.  
  737. function CreateGauntlet(LIMB,ROT,OFFSET)
  738. local FIST = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.025,2.025,1.025),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LIMB, FIST, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  740. FIST.CanCollide = true
  741. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(1.075,0.25,1.075),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,0.15,1.1),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. --ALL OF THE 04--
  746. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.5,0.5),false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  749. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(0.5,0.25,0.25),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  752.  
  753. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,0.025,1.065),false)
  758. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Pearl", "04-Type", VT(1.065,2.065,1.065),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/4, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  761. MakeForm(part,"Wedge")
  762. -----------------
  763. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.45,0.45),false)
  764. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Pearl", "02-Type", VT(0.55,0.2,0.2),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(OFFSET, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769.  
  770. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Pearl", "01-Type", VT(1.075,2.075,1.075),false)
  771. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3.5, 0, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  772. MakeForm(part,"Wedge")
  773. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "03-Type", VT(1.1,2.1,1.1),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, LIMB, part, CF(-OFFSET/3, 0.1, 0) * ANGLES(RAD(0), RAD(90+ROT), RAD(180)), CF(0, 0, 0))
  775. MakeForm(part,"Wedge")
  776. end
  777.  
  778. CreateGauntlet(RightArm,180,0.3)
  779. CreateGauntlet(LeftArm,0,-0.3)
  780.  
  781. for _, c in pairs(Weapon:GetChildren()) do
  782. if c.ClassName == "Part" then
  783. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  784. end
  785. end
  786.  
  787. Weapon.Parent = Character
  788.  
  789. Humanoid.Died:connect(function()
  790. ATTACK = true
  791. end)
  792.  
  793. print(Class_Name.." loaded.")
  794.  
  795. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  796. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  797. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  798.  
  799. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Turret cannon", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  800. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Shield pulse", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  801. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[1-8] Switch stance", C3(0,0,0), 6, "SciFi", 0, 2, 1, "Text 3")
  802.  
  803. --//=================================\\
  804. --|| DAMAGE FUNCTIONS
  805. --\\=================================//
  806.  
  807. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  808. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  809. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  810. local BODYGYRO = IT("BodyGyro", STATPART)
  811. local BODYPOSITION = IT("BodyPosition", STATPART)
  812. BODYPOSITION.P = 2000
  813. BODYPOSITION.D = 100
  814. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  815. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  816. game:GetService("Debris"):AddItem(STATPART ,5)
  817. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  818. BILLBOARDGUI.Adornee = STATPART
  819. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  820. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  821. BILLBOARDGUI.AlwaysOnTop = true
  822. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  823. TEXTLABEL.BackgroundTransparency = 1
  824. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  825. TEXTLABEL.Text = TEXT
  826. TEXTLABEL.Font = "SciFi"
  827. TEXTLABEL.FontSize="Size42"
  828. TEXTLABEL.TextColor3 = COLOR
  829. TEXTLABEL.TextStrokeTransparency = 1
  830. TEXTLABEL.TextScaled = true
  831. TEXTLABEL.TextWrapped = true
  832. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  833. if LABELTYPE == "Normal" then
  834. for i = 1, 20 do
  835. Swait()
  836. STATPART.Position = STATPART.Position + VT(0, (10-i)/10 ,0)
  837. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  838. end
  839. elseif LABELTYPE == "Debuff" then
  840. for i = 1, 20 do
  841. Swait()
  842. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  843. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  844. end
  845. elseif LABELTYPE == "Shock" then
  846. local ORIGIN = STATPART.Position
  847. for i = 1, 20 do
  848. Swait()
  849. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  850. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/20)
  851. end
  852. end
  853. THEPART.Parent = nil
  854. end),STATPART, BODYPOSITION, TEXTLABEL)
  855. end
  856.  
  857.  
  858. --//=================================\\
  859. --|| DAMAGING
  860. --\\=================================//
  861.  
  862. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  863. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  864. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  865. local dmg = math.random(min,max)
  866. if humanoid.Health > 0 then
  867. if beserk == true then
  868. humanoid.Health = 0
  869. else
  870. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  871. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  872. if math.random(1,100) < critrate+1 then
  873. humanoid.Health = humanoid.Health - dmg*critmultiplier
  874. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  875. else
  876. humanoid.Health = humanoid.Health - dmg
  877. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  878. end
  879. local defence = Instance.new("BoolValue",hit.Parent)
  880. defence.Name = ("HitBy"..Player.Name)
  881. game:GetService("Debris"):AddItem(defence, 0.1)
  882. end
  883. end
  884. end
  885. end
  886.  
  887. function AoEWarp(position,radius)
  888. for i,v in ipairs(workspace:GetChildren()) do
  889. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  890. local body = v:GetChildren()
  891. for part = 1, #body do
  892. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  893. if(body[part].Position - position).Magnitude < radius then
  894. if v.ClassName == "Model" then
  895. if v:FindFirstChild("Humanoid") then
  896. if v.Humanoid.Health ~= 0 then
  897. if body[part].Position.Y < position.Y+12 then
  898. print("Got "..v.Name)
  899. local defence = Instance.new("BoolValue",v)
  900. defence.Name = ("HitBy"..Player.Name)
  901. game:GetService("Debris"):AddItem(defence, 0.01)
  902. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  903. Warp(TORSO)
  904. end
  905. end
  906. end
  907. end
  908. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  909. end
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  917. local dmg = math.random(min,max)
  918. for i,v in ipairs(workspace:GetChildren()) do
  919. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  920. local body = v:GetChildren()
  921. for part = 1, #body do
  922. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  923. if(body[part].Position - position).Magnitude < radius then
  924. if v.ClassName == "Model" then
  925. if v:FindFirstChild("Humanoid") then
  926. if v.Humanoid.Health ~= 0 then
  927. if CanBeDodgedByJumping == true then
  928. if body[part].Position.Y < position.Y+5 then
  929. if math.random(1,100) < critrate+1 then
  930. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  931. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  932. else
  933. v.Humanoid.Health = v.Humanoid.Health - dmg
  934. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  935. end
  936. local defence = Instance.new("BoolValue",v)
  937. defence.Name = ("HitBy"..Player.Name)
  938. game:GetService("Debris"):AddItem(defence, 0.1)
  939. end
  940. else
  941. if beserk == true then
  942. v.Humanoid.Health = 0
  943. end
  944. if math.random(1,100) < critrate+1 then
  945. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  946. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  947. else
  948. v.Humanoid.Health = v.Humanoid.Health - dmg
  949. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  950. end
  951. local defence = Instance.new("BoolValue",v)
  952. defence.Name = ("HitBy"..Player.Name)
  953. game:GetService("Debris"):AddItem(defence, 0.1)
  954. end
  955. end
  956. end
  957. end
  958. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  959. end
  960. end
  961. end
  962. if v.ClassName == "Part" then
  963. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  964. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  965. end
  966. end
  967. end
  968. end
  969. end
  970.  
  971. function AoEStun(POS,RANGE,LAST,TYPE)
  972. for i,v in ipairs(workspace:GetChildren()) do
  973. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  974. local body = v:GetChildren()
  975. for part = 1, #body do
  976. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  977. if(body[part].Position - POS).Magnitude < RANGE then
  978. if v.ClassName == "Model" then
  979. if v:FindFirstChild("Humanoid") then
  980. if v.Humanoid.Health ~= 0 then
  981. if TYPE == "Stun" then
  982. Stun(v.Humanoid,LAST)
  983. elseif TYPE == "Freeze" then
  984. Freeze(v.Humanoid,LAST)
  985. end
  986. local defence = Instance.new("BoolValue",v)
  987. defence.Name = ("StunnedBy"..Player.Name)
  988. game:GetService("Debris"):AddItem(defence, 0.1)
  989. end
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996. end
  997. end
  998.  
  999. function Warp(Victim)
  1000. print("Warping "..Victim.Name.."...")
  1001. Victim.Anchored = true
  1002. coroutine.resume(coroutine.create(function()
  1003. local GUI,GUI2 = CreateGUICircle(Victim)
  1004. CreateSound("1208650519", Victim, 10, 1)
  1005. for i = 1, 200 do
  1006. Swait()
  1007. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  1008. GUI2.Rotation = GUI2.Rotation + 2
  1009. end
  1010. CastWarpOutlines(Victim.Parent)
  1011. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1012. CreateSound("1177785010", Victim, 10, 1)
  1013. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1014. if HUMANOID ~= nil then
  1015. local dmg = MRANDOM(75,95)
  1016. HUMANOID.Health = HUMANOID.Health - dmg
  1017. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1018. end
  1019. for i = 1, 50 do
  1020. Swait()
  1021. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1022. GUI2.Rotation = GUI2.Rotation - 8
  1023. end
  1024. Victim.Anchored = false
  1025. GUI:remove()
  1026. end))
  1027. end
  1028.  
  1029. function Stun(HUMANOID,LAST)
  1030. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1031. HUMANOID.PlatformStand = true
  1032. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1033. defence.Name = ("StunnedBy"..Player.Name)
  1034. game:GetService("Debris"):AddItem(defence, LAST)
  1035. if HUMANOID.Parent:FindFirstChild("Head") then
  1036. StatLabel("Shock", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  1037. end
  1038. coroutine.resume(coroutine.create(function()
  1039. Swait(LAST*100)
  1040. HUMANOID.PlatformStand = false
  1041. end))
  1042. end
  1043. end
  1044.  
  1045. function Freeze(HUMANOID,LAST)
  1046. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  1047. local q = HUMANOID.Parent:GetChildren()
  1048. for i = 1, #q do
  1049. local bob = q[i]
  1050. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1051. if bob.Transparency < 1 then
  1052. bob.Anchored = true
  1053. local icelayer = bob:Clone()
  1054. icelayer.Parent = bob
  1055. icelayer.Material = "Ice"
  1056. icelayer.CanCollide = false
  1057. icelayer.BrickColor = BRICKC"Steel blue"
  1058. icelayer.Transparency = 0.5
  1059. icelayer.CFrame = bob.CFrame
  1060. icelayer.Name = "Ice"
  1061. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  1062. if icelayer:FindFirstChildOfClass("Decal") then
  1063. icelayer:FindFirstChildOfClass("Decal"):remove()
  1064. end
  1065. end
  1066. end
  1067. end
  1068. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  1069. defence.Name = ("StunnedBy"..Player.Name)
  1070. game:GetService("Debris"):AddItem(defence, LAST)
  1071. if HUMANOID.Parent:FindFirstChild("Head") then
  1072. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3))
  1073. end
  1074. coroutine.resume(coroutine.create(function()
  1075. Swait(LAST*100)
  1076. local q = HUMANOID.Parent:GetChildren()
  1077. for i = 1, #q do
  1078. local bob = q[i]
  1079. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  1080. if bob.Transparency < 1 then
  1081. bob.Anchored = false
  1082. bob.Ice:remove()
  1083. end
  1084. end
  1085. end
  1086. end))
  1087. end
  1088. end
  1089.  
  1090. function killnearest(position,range,maxstrength)
  1091. for i,v in ipairs(workspace:GetChildren()) do
  1092. local body = v:GetChildren()
  1093. for part = 1, #body do
  1094. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1095. if(body[part].Position - position).Magnitude < range then
  1096. table.insert(Effects2,{body[part],"Evaporate",0.005,2,2,2,2})
  1097. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1098. end
  1099. end
  1100. end
  1101. if v.ClassName == "Part" then
  1102. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1103. table.insert(Effects2,{v,"Evaporate",0.005,2,2,2,2})
  1104. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110. --//=================================\\
  1111. --|| ATTACK FUNCTIONS AND STUFF
  1112. --\\=================================//
  1113.  
  1114. function Stance1()
  1115. VALUE1 = 1
  1116. SKILL1TEXT.Text = "[Z] Turret cannon"
  1117. SKILL2TEXT.Text = "[X] Shield pulse"
  1118. sick.SoundId = "rbxassetid://196739738"
  1119. local wep = Weapon:GetChildren()
  1120. for part = 1, #wep do
  1121. if wep[part].ClassName == "Part" then
  1122. local P = wep[part]
  1123. if P.Name == "01-Type" then
  1124. P.Material = "Granite"
  1125. P.BrickColor = BRICKC"Pearl"
  1126. elseif P.Name == "02-Type" then
  1127. P.Material = "Metal"
  1128. P.BrickColor = BRICKC"Pearl"
  1129. elseif P.Name == "03-Type" then
  1130. P.Material = "Metal"
  1131. P.BrickColor = BRICKC"Really black"
  1132. elseif P.Name == "04-Type" then
  1133. P.Material = "Neon"
  1134. P.BrickColor = BRICKC"Pearl"
  1135. end
  1136. end
  1137. end
  1138. end
  1139.  
  1140. function Stance2()
  1141. VALUE1 = 2
  1142. SKILL1TEXT.Text = "[Z] Fireball"
  1143. SKILL2TEXT.Text = "[X] Fire field"
  1144. sick.SoundId = "rbxassetid://253050461"
  1145. local wep = Weapon:GetChildren()
  1146. for part = 1, #wep do
  1147. if wep[part].ClassName == "Part" then
  1148. local P = wep[part]
  1149. if P.Name == "01-Type" then
  1150. P.Material = "Granite"
  1151. P.BrickColor = BRICKC"Deep orange"
  1152. elseif P.Name == "02-Type" then
  1153. P.Material = "Metal"
  1154. P.BrickColor = BRICKC"Maroon"
  1155. elseif P.Name == "03-Type" then
  1156. P.Material = "Metal"
  1157. P.BrickColor = BRICKC"Really black"
  1158. elseif P.Name == "04-Type" then
  1159. P.Material = "Neon"
  1160. P.BrickColor = BRICKC"CGA brown"
  1161. end
  1162. end
  1163. end
  1164. end
  1165.  
  1166. function Stance3()
  1167. VALUE1 = 3
  1168. SKILL1TEXT.Text = "[Z] Icicle storm"
  1169. SKILL2TEXT.Text = "[X] Frost breath"
  1170. sick.SoundId = "rbxassetid://306681534"
  1171. local wep = Weapon:GetChildren()
  1172. for part = 1, #wep do
  1173. if wep[part].ClassName == "Part" then
  1174. local P = wep[part]
  1175. if P.Name == "01-Type" then
  1176. P.Material = "Marble"
  1177. P.BrickColor = BRICKC"Medium stone grey"
  1178. elseif P.Name == "02-Type" then
  1179. P.Material = "Neon"
  1180. P.BrickColor = BRICKC"Cyan"
  1181. elseif P.Name == "03-Type" then
  1182. P.Material = "Metal"
  1183. P.BrickColor = BRICKC"Cyan"
  1184. elseif P.Name == "04-Type" then
  1185. P.Material = "Ice"
  1186. P.BrickColor = BRICKC"Steel blue"
  1187. end
  1188. end
  1189. end
  1190. end
  1191.  
  1192. function Stance4()
  1193. VALUE1 = 4
  1194. SKILL1TEXT.Text = "[Z] Shriek"
  1195. SKILL2TEXT.Text = "[X] Bloodbath"
  1196. sick.SoundId = "rbxassetid://614032233"
  1197. local wep = Weapon:GetChildren()
  1198. for part = 1, #wep do
  1199. if wep[part].ClassName == "Part" then
  1200. local P = wep[part]
  1201. if P.Name == "01-Type" then
  1202. P.Material = "Cobblestone"
  1203. P.BrickColor = BRICKC"Really black"
  1204. elseif P.Name == "02-Type" then
  1205. P.Material = "Metal"
  1206. P.BrickColor = BRICKC"Maroon"
  1207. elseif P.Name == "03-Type" then
  1208. P.Material = "Metal"
  1209. P.BrickColor = BRICKC"Black"
  1210. elseif P.Name == "04-Type" then
  1211. P.Material = "Neon"
  1212. P.BrickColor = BRICKC"Really red"
  1213. end
  1214. end
  1215. end
  1216. end
  1217.  
  1218. function Stance5()
  1219. VALUE1 = 5
  1220. SKILL1TEXT.Text = "[Z] Rock throw"
  1221. SKILL2TEXT.Text = "[X] Earth tremor"
  1222. sick.SoundId = "rbxassetid://395520245"
  1223. local wep = Weapon:GetChildren()
  1224. for part = 1, #wep do
  1225. if wep[part].ClassName == "Part" then
  1226. local P = wep[part]
  1227. if P.Name == "01-Type" then
  1228. P.Material = "Cobblestone"
  1229. P.BrickColor = BRICKC"Rust"
  1230. elseif P.Name == "02-Type" then
  1231. P.Material = "Cobblestone"
  1232. P.BrickColor = BRICKC"CGA brown"
  1233. elseif P.Name == "03-Type" then
  1234. P.Material = "Marble"
  1235. P.BrickColor = BRICKC"Black"
  1236. elseif P.Name == "04-Type" then
  1237. P.Material = "Slate"
  1238. P.BrickColor = BRICKC"Pine cone"
  1239. end
  1240. end
  1241. end
  1242. end
  1243.  
  1244. function Stance6()
  1245. VALUE1 = 6
  1246. SKILL1TEXT.Text = "[Z] Radiant void"
  1247. SKILL2TEXT.Text = "[X] Void warp"
  1248. sick.SoundId = "rbxassetid://601021377"
  1249. local wep = Weapon:GetChildren()
  1250. for part = 1, #wep do
  1251. if wep[part].ClassName == "Part" then
  1252. local P = wep[part]
  1253. if P.Name == "01-Type" then
  1254. P.Material = "Granite"
  1255. P.BrickColor = BRICKC"Royal purple"
  1256. elseif P.Name == "02-Type" then
  1257. P.Material = "Slate"
  1258. P.BrickColor = BRICKC"Really black"
  1259. elseif P.Name == "03-Type" then
  1260. P.Material = "Metal"
  1261. P.BrickColor = BRICKC"Black"
  1262. elseif P.Name == "04-Type" then
  1263. P.Material = "Neon"
  1264. P.BrickColor = BRICKC"Royal purple"
  1265. end
  1266. end
  1267. end
  1268. end
  1269.  
  1270. function Stance7()
  1271. VALUE1 = 7
  1272. SKILL1TEXT.Text = "[Z] Divine glow"
  1273. SKILL2TEXT.Text = "[X] Divine evaporation"
  1274. sick.SoundId = "rbxassetid://965804171"
  1275. local wep = Weapon:GetChildren()
  1276. for part = 1, #wep do
  1277. if wep[part].ClassName == "Part" then
  1278. local P = wep[part]
  1279. if P.Name == "01-Type" then
  1280. P.Material = "Neon"
  1281. P.BrickColor = BRICKC"Stone grey"
  1282. elseif P.Name == "02-Type" then
  1283. P.Material = "Granite"
  1284. P.BrickColor = BRICKC"Gold"
  1285. elseif P.Name == "03-Type" then
  1286. P.Material = "Metal"
  1287. P.BrickColor = BRICKC"Gold"
  1288. elseif P.Name == "04-Type" then
  1289. P.Material = "Granite"
  1290. P.BrickColor = BRICKC"New Yeller"
  1291. end
  1292. end
  1293. end
  1294. end
  1295.  
  1296. function Stance8()
  1297. VALUE1 = 8
  1298. SKILL1TEXT.Text = "[Z] Leaf Storm"
  1299. SKILL2TEXT.Text = "[X] Leaf Field"
  1300. sick.SoundId = "rbxassetid://630020632"
  1301. local wep = Weapon:GetChildren()
  1302. for part = 1, #wep do
  1303. if wep[part].ClassName == "Part" then
  1304. local P = wep[part]
  1305. if P.Name == "01-Type" then
  1306. P.Material = "Granite"
  1307. P.BrickColor = BRICKC"1020"
  1308. elseif P.Name == "02-Type" then
  1309. P.Material = "Slate"
  1310. P.BrickColor = BRICKC"Really black"
  1311. elseif P.Name == "03-Type" then
  1312. P.Material = "Metal"
  1313. P.BrickColor = BRICKC"Shamrock"
  1314. elseif P.Name == "04-Type" then
  1315. P.Material = "Neon"
  1316. P.BrickColor = BRICKC"1020"
  1317. end
  1318. end
  1319. end
  1320. end
  1321.  
  1322. function createfireball(size,explosionsize,pos,velocity)
  1323. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1324. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  1325. local FIREBALL = IT("Part",Effects)
  1326. FIREBALL.Shape = "Ball"
  1327. FIREBALL.Size = VT(size,size,size)
  1328. FIREBALL.Material = "Neon"
  1329. FIREBALL.CFrame = CF(pos)
  1330. FIREBALL.Transparency = 1
  1331. local bv = Instance.new("BodyVelocity")
  1332. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1333. bv.velocity = velocity
  1334. bv.Parent = FIREBALL
  1335. bv.Name = "MOVE"
  1336. local HIT = false
  1337. local harm = FIREBALL.Touched:Connect(function(hit)
  1338. if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
  1339. HIT = true
  1340. coroutine.resume(coroutine.create(function()
  1341. FIREBALL.Anchored = true
  1342. FIREBALL.CanCollide = false
  1343. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
  1344. AoEDamage(FIREBALL.Position,explosionsize*2,45,65,25,false,3,2,false,true)
  1345. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3,3,3),0)
  1346. MagicSphere(VT(2,2,2),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(3.5,3.5,3.5),0)
  1347. Swait(250)
  1348. FIREBALL:remove()
  1349. end))
  1350. end
  1351. end)
  1352. coroutine.resume(coroutine.create(function()
  1353. repeat
  1354. Swait()
  1355. MagicSphere(VT(size,size,size),15,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-size/15,-size/15,-size/15),0)
  1356. until HIT == true
  1357. end))
  1358. return FIREBALL
  1359. end
  1360.  
  1361. function AttackTemplate()
  1362. ATTACK = true
  1363. Rooted = false
  1364. for i=0, 1, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. end
  1373. ATTACK = false
  1374. Rooted = false
  1375. end
  1376.  
  1377. local asd = Instance.new("ParticleEmitter")
  1378. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1379. asd.LightEmission = .1
  1380. asd.Size = NumberSequence.new(0.2)
  1381. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1382. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1383. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1384. asd.Transparency = bbb
  1385. asd.Size = aaa
  1386. asd.ZOffset = .9
  1387. asd.Acceleration = Vector3.new(0, -15, 0)
  1388. asd.LockedToPart = false
  1389. asd.EmissionDirection = "Back"
  1390. asd.Lifetime = NumberRange.new(1, 2)
  1391. asd.Rotation = NumberRange.new(-100, 100)
  1392. asd.RotSpeed = NumberRange.new(-100, 100)
  1393. asd.Speed = NumberRange.new(25,35)
  1394. asd.Enabled = false
  1395. asd.VelocitySpread = 15
  1396.  
  1397. function getbloody(victim,amount)
  1398. local PART = IT("Part",Effects)
  1399. PART.Transparency = 1
  1400. PART.Size = victim.Size
  1401. PART.Anchored = true
  1402. PART.CanCollide = false
  1403. PART.CFrame = CF(victim.Position,Torso.Position)
  1404. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1405. Debris:AddItem(PART,5)
  1406. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1407. local prtcl = asd:Clone()
  1408. prtcl.Parent = PART
  1409. prtcl:Emit(amount*10)
  1410. end
  1411.  
  1412. function CreateMagicCircle()
  1413. local sinkhole = IT("Part")
  1414. sinkhole.Size = VT(0,0,0)
  1415. sinkhole.Parent = Effects
  1416. sinkhole.Material = "Neon"
  1417. sinkhole.Color = C3(0,0,0)
  1418. sinkhole.Anchored = true
  1419. sinkhole.CanCollide = false
  1420. sinkhole.Transparency = 1
  1421. local decal = IT("Decal",sinkhole)
  1422. decal.Face = "Top"
  1423. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1424. local decal2 = IT("Decal",sinkhole)
  1425. decal2.Face = "Bottom"
  1426. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  1427. return sinkhole
  1428. end
  1429.  
  1430. function CreateLeafMagicCircle()
  1431. local sinkhole = IT("Part")
  1432. sinkhole.Size = VT(0,0,0)
  1433. sinkhole.Parent = Effects
  1434. sinkhole.Material = "Neon"
  1435. sinkhole.Color = C3(0,0,0)
  1436. sinkhole.Anchored = true
  1437. sinkhole.CanCollide = false
  1438. sinkhole.Transparency = 1
  1439. local decal = IT("Decal",sinkhole)
  1440. decal.Face = "Top"
  1441. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1442. local decal2 = IT("Decal",sinkhole)
  1443. decal2.Face = "Bottom"
  1444. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1445. return sinkhole
  1446. end
  1447.  
  1448. function CreateGUICircle(TARGET)
  1449. local GUI = Instance.new("BillboardGui",Character)
  1450. GUI.Size = UDim2.new(0,0,0,0)
  1451. GUI.Adornee = TARGET
  1452. local GUI2 = IT("ImageLabel",GUI)
  1453. GUI2.BackgroundTransparency = 1
  1454. GUI2.BorderSizePixel = 0
  1455. GUI2.Size = UDim2.new(1,0,1,0)
  1456. GUI2.SizeConstraint = "RelativeYY"
  1457. GUI.AlwaysOnTop = true
  1458. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  1459. return GUI,GUI2
  1460. end
  1461.  
  1462. function CastWarpOutlines(TARGET)
  1463. coroutine.resume(coroutine.create(function()
  1464. local T = TARGET:GetChildren()
  1465. for i = 1, # T do
  1466. local child = T[i]
  1467. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  1468. local clone = child:Clone()
  1469. clone.Parent = Effects
  1470. clone.Anchored = true
  1471. clone.CanCollide = false
  1472. clone:ClearAllChildren()
  1473. clone.CFrame = child.CFrame
  1474. if clone.Name == "Head" then
  1475. if TARGET:FindFirstChildOfClass("MeshPart") == nil then
  1476. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  1477. end
  1478. end
  1479. if clone.ClassName == "MeshPart" then
  1480. clone.TextureID = ""
  1481. end
  1482. clone.BrickColor = BRICKC"Black"
  1483. clone.Material = "Neon"
  1484. coroutine.resume(coroutine.create(function()
  1485. for i = 1, 200 do
  1486. Swait()
  1487. clone.Transparency = clone.Transparency + 0.005
  1488. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  1489. end
  1490. clone:remove()
  1491. end))
  1492. end
  1493. end
  1494. end))
  1495. end
  1496.  
  1497. --Z MOVES--
  1498.  
  1499. function TurretCannon()
  1500. ATTACK = true
  1501. Rooted = false
  1502. for i=0, 2, 0.1 / Animation_Speed do
  1503. Swait()
  1504. turnto(Mouse.Hit.p)
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1511. end
  1512. Rooted = true
  1513. local TURRETS = {RightArm,LeftArm}
  1514. local soundeffect = IT("Sound",Torso)
  1515. soundeffect.SoundId = "rbxassetid://337638956"
  1516. soundeffect.Looped = true
  1517. soundeffect.Volume = 1
  1518. soundeffect.Playing = true
  1519. repeat
  1520. Swait()
  1521. turnto(Mouse.Hit.p)
  1522. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  1523. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"New Yeller",VT(0.3,0.3,0.3),0)
  1524. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  1525. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1526. local bv = Instance.new("BodyVelocity")
  1527. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1528. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  1529. bv.Parent = BULLET
  1530. bv.Name = "PROJECTILEVELOCITY"
  1531. MakeForm(BULLET,"Ball")
  1532. local BOO = BULLET.Touched:Connect(function(hit)
  1533. dealdamage(hit,5,8,5,false,2,3)
  1534. end)
  1535. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  1536. until KEYHOLD == false
  1537. soundeffect:remove()
  1538. ATTACK = false
  1539. Rooted = false
  1540. end
  1541.  
  1542. function Fireball()
  1543. ATTACK = true
  1544. Rooted = true
  1545. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1546. CreateSound("169445572", RightArm, 2, 1.6)
  1547. for i=0, 5, 0.1 / Animation_Speed2 do
  1548. Swait()
  1549. MagicSphere(VT(2,2,2),35,RightArm.CFrame*CF(0,-1,0),FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(-2/35,-2/35,-2/35),0.6)
  1550. turnto(Mouse.Hit.p)
  1551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  1552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  1553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1555. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1557. end
  1558. local aimpos = Mouse.Hit.p
  1559. createfireball(2,8,RightArm.CFrame * CF(0,-2,0).p,CF(RightArm.CFrame * CF(0,-2,0).p,aimpos).lookVector*100)
  1560. for i=0, 1.5, 0.1 / Animation_Speed2 do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1568. end
  1569. ATTACK = false
  1570. Rooted = false
  1571. end
  1572.  
  1573. function IcicleStorm()
  1574. ATTACK = true
  1575. Rooted = false
  1576. local BulletHolder = IT("Folder",Weapon)
  1577. BulletHolder.Name = "Bullets"
  1578. game:GetService("Debris"):AddItem(BulletHolder, 30)
  1579. for i=0, 3, 0.1 / Animation_Speed do
  1580. Swait()
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. end
  1588. CreateSound("333476017", Torso, 10, 1)
  1589. for i = 1, 25 do
  1590. Swait()
  1591. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1592. coroutine.resume(coroutine.create(function()
  1593. local gem = IT("Part",BulletHolder)
  1594. gem.Size = VT(0.2,0.2,0.2)
  1595. gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(25,50),math.random(-25,25))
  1596. gem.Anchored = true
  1597. gem.BrickColor = BRICKC"Steel blue"
  1598. local Cys = Instance.new("SpecialMesh", gem)
  1599. Cys.MeshType = "FileMesh"
  1600. Cys.MeshId = "rbxassetid://9756362"
  1601. Cys.Scale = Vector3.new(2,2,2)
  1602. end))
  1603. end
  1604. local IceHitSounds = {
  1605. "338594737",
  1606. "338594687",
  1607. "338594666",
  1608. "338594648",
  1609. "338594606",
  1610. "338594574",
  1611. "338594556",
  1612. "338594524",
  1613. "338594467"
  1614. }
  1615. coroutine.resume(coroutine.create(function()
  1616. q = BulletHolder:GetChildren()
  1617. for i = 1, #q do
  1618. Swait()
  1619. turnto(Mouse.Hit.p)
  1620. local bullet = q[i]
  1621. local bv = Instance.new("BodyVelocity")
  1622. bullet.Mesh.Scale = VT(2,2,5)
  1623. bullet.CFrame = CF(bullet.Position,Mouse.Hit.p)
  1624. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1625. bv.velocity = CF(bullet.Position,Mouse.Hit.p).lookVector*500
  1626. bv.Parent = bullet
  1627. bv.Name = "DASH"
  1628. bullet.Anchored = false
  1629. local paw = bullet.Touched:Connect(function(hit)
  1630. if bullet.Anchored == false then
  1631. CreateSound(IceHitSounds[math.random(1, #IceHitSounds)], bullet, 3, 1)
  1632. local cframe = bullet.CFrame
  1633. bullet.Anchored = true
  1634. table.insert(Effects2,{bullet,"Block1",0.015,0,0,0,2})
  1635. AoEDamage(bullet.Position,5,15,15,0,false,5,3,false)
  1636. if MRANDOM(1,45) == 1 then
  1637. AoEStun(bullet.Position,5,5,"Freeze")
  1638. end
  1639. end
  1640. end)
  1641. end
  1642. end))
  1643. ATTACK = false
  1644. Rooted = false
  1645. end
  1646.  
  1647. function Shriek()
  1648. ATTACK = true
  1649. Rooted = false
  1650. for i=0, 1, 0.1 / Animation_Speed do
  1651. Swait()
  1652. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -0.8, -0.2) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  1658. end
  1659. Rooted = true
  1660. CreateSound("439369949", Effects, 10, 1)
  1661. for i=0, 3, 0.1 / Animation_Speed do
  1662. Swait()
  1663. MagicSphere(VT(2,2,2),5,Head.CFrame,"Pearl",VT(35,35,35),0.97)
  1664. AoEDamage(Head.Position,65,3,5,4,false,12,3,false)
  1665. AoEStun(Head.Position,65,2,"Stun")
  1666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(10), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)),1 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.2) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 1 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.2) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1672. end
  1673. ATTACK = false
  1674. Rooted = false
  1675. end
  1676.  
  1677. function clerp(a, b, t)
  1678. return a:lerp(b, t)
  1679. end
  1680.  
  1681. function newBezier(startpos, pos2, pos3, endpos, t)
  1682. local A = clerp(startpos, pos2, t)
  1683. local B = clerp(pos2, pos3, t)
  1684. local C = clerp(pos3, endpos, t)
  1685. local lerp1 = clerp(A, B, t)
  1686. local lerp2 = clerp(B, C, t)
  1687. local cubic = clerp(lerp1, lerp2, t)
  1688. return cubic
  1689. end
  1690.  
  1691. function RockThrow()
  1692. ATTACK = true
  1693. Rooted = false
  1694. for i=0, 2, 0.1 / Animation_Speed do
  1695. Swait()
  1696. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1702. end
  1703. local ROCK = IT("Part",Effects)
  1704. ROCK.CFrame = RightArm.CFrame * CF(0,-1.3,0)
  1705. ROCK.Size = VT(1.2,1.2,1.2)
  1706. ROCK.Material = "Cobblestone"
  1707. ROCK.Transparency = 1
  1708. ROCK.BrickColor = BRICKC"Pine Cone"
  1709. local WELD = weldBetween(RightArm,ROCK)
  1710. ROCK.CanCollide = false
  1711. for i = 1, 10 do
  1712. Swait()
  1713. ROCK.Transparency = ROCK.Transparency - 0.1
  1714. end
  1715. for i=0, 0.2, 0.1 / Animation_Speed do
  1716. Swait()
  1717. turnto(Mouse.Hit.p)
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1724. end
  1725. WELD:remove()
  1726. coroutine.resume(coroutine.create(function()
  1727. local POS = ROCK.Position
  1728. ROCK.Anchored = true
  1729. local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0)
  1730. local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0)
  1731. for i = 0, 1, 0.07 do
  1732. Swait()
  1733. ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i))
  1734. end
  1735. ROCK.Anchored = false
  1736. ROCK.CanCollide = true
  1737. CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Pearl",VT(1,0.2,1),0.5)
  1738. AoEDamage(ROCK.Position,5,35,55,4,false,12,3,true)
  1739. Swait(500)
  1740. ROCK.Anchored = true
  1741. ROCK.CanCollide = false
  1742. for i = 1, 10 do
  1743. Swait()
  1744. ROCK.Transparency = ROCK.Transparency + 0.1
  1745. end
  1746. ROCK:remove()
  1747. end))
  1748. for i=0, 1.6, 0.1 / Animation_Speed do
  1749. Swait()
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 0.5 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1756. end
  1757. ATTACK = false
  1758. Rooted = false
  1759. end
  1760.  
  1761. function RadiantVoid()
  1762. ATTACK = true
  1763. Rooted = true
  1764. for i=0, 1, 0.1 / Animation_Speed do
  1765. Swait()
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1772. end
  1773. local RING = CreateMagicCircle()
  1774. RING.CFrame = CF(RootPart.Position)*CF(0,-2.8,0)
  1775. CreateSound("1208650519", Torso, 10, 1)
  1776. for i = 1, 200 do
  1777. Swait()
  1778. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/15),RAD(0))
  1779. RING.Size = RING.Size + VT(1,0,1)
  1780. end
  1781. AoEWarp(RING.Position,RING.Size.X/2)
  1782. coroutine.resume(coroutine.create(function()
  1783. Swait(75)
  1784. for i = 1, 50 do
  1785. Swait()
  1786. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(-i/2),RAD(0))
  1787. RING.Size = RING.Size - VT(4,0,4)
  1788. end
  1789. RING:remove()
  1790. end))
  1791. ATTACK = false
  1792. Rooted = false
  1793. end
  1794.  
  1795. function DivineGlow()
  1796. ATTACK = true
  1797. Rooted = true
  1798. for i=0, 2, 0.1 / Animation_Speed do
  1799. Swait()
  1800. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,0.5),0.5)
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1807. end
  1808. CreateSound("3264923", Torso, 10, 3)
  1809. coroutine.resume(coroutine.create(function()
  1810. local FRAME = Torso.CFrame
  1811. MagicSphere(VT(3,3,3),450,FRAME,"New Yeller",VT(-3/550,-3/550,-3/550),0)
  1812. for i = 1, 450 do
  1813. Swait()
  1814. MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"New Yeller",VT(0.001,0.001,2.5),0.5)
  1815. AoEDamage(FRAME.p,35,3,5,-5,false,12,3,false)
  1816. end
  1817. MagicSphere(VT(6,6,6),70,FRAME,"New Yeller",VT(1,1,1),0)
  1818. MagicSphere(VT(5,5,5),70,FRAME,"Pearl",VT(1,1,1),0.5)
  1819. AoEDamage(FRAME.p,55,45,45,-5,false,2,30,false)
  1820. end))
  1821. ATTACK = false
  1822. Rooted = false
  1823. end
  1824.  
  1825. --X MOVES--
  1826.  
  1827. function ShieldPulse()
  1828. ATTACK = true
  1829. Rooted = false
  1830. for i=0, 1, 0.1 / Animation_Speed do
  1831. Swait()
  1832. turnto(Mouse.Hit.p)
  1833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1839. end
  1840. local shield = IT("Part",Effects)
  1841. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1842. shield.Size = VT(0.2,0.2,0.2)
  1843. shield.Anchored = true
  1844. shield.Material = "Neon"
  1845. shield.Color = C3(1,1,1)
  1846. shield.Transparency = 0.5
  1847. repeat
  1848. Swait()
  1849. turnto(Mouse.Hit.p)
  1850. shield.CFrame = RootPart.CFrame * CF(0,0,-3)
  1851. shield.Size = shield.Size + VT(0.07,0.07,0)
  1852. until KEYHOLD == false
  1853. local bv = Instance.new("BodyVelocity")
  1854. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1855. bv.velocity = RootPart.CFrame.lookVector*300
  1856. bv.Parent = shield
  1857. shield.Anchored = false
  1858. shield.CanCollide = false
  1859. bv.Name = "PROJECTILEVELOCITY"
  1860. local BOO = shield.Touched:Connect(function(hit)
  1861. dealdamage(hit,55,75,5,false,2,3)
  1862. end)
  1863. Debris:AddItem(shield,5)
  1864. ATTACK = false
  1865. Rooted = false
  1866. end
  1867.  
  1868. function FireField()
  1869. ATTACK = true
  1870. Rooted = true
  1871. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1879. end
  1880. CreateSound("217767125", LeftArm, 10, 1)
  1881. local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"}
  1882. coroutine.resume(coroutine.create(function()
  1883. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  1884. for i = 1, 450 do
  1885. Swait()
  1886. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  1887. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  1888. end
  1889. end))
  1890. for i=0, 1.5, 0.1 / Animation_Speed do
  1891. Swait()
  1892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1896. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. end
  1899. ATTACK = false
  1900. Rooted = false
  1901. end
  1902.  
  1903. function FrostBreath()
  1904. ATTACK = true
  1905. Rooted = true
  1906. for i=0, 2, 0.1 / Animation_Speed do
  1907. Swait()
  1908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1914. end
  1915. CreateSound("976606790", Head, 10, 2)
  1916. local IceColors = {"Steel blue","Cyan","Pastel blue-green"}
  1917. for i=0, 4, 0.1 / Animation_Speed do
  1918. Swait()
  1919. for i = 1, 6 do
  1920. AoEStun(Head.CFrame * CF(0,-0.4,-i*3).p,i*3,35,"Freeze")
  1921. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/15,i/10,i/15),0.7)
  1922. CreateSwirl(VT(0,0,0),25,Head.CFrame * CF(0,-0.4,-i*3)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,0.05,IceColors[MRANDOM(1,#IceColors)],VT(i/10,i/10,i/10),0.7)
  1923. end
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(22)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. end
  1931. ATTACK = false
  1932. Rooted = false
  1933. end
  1934.  
  1935. function Bloodbath()
  1936. local HASSTARTED = false
  1937. local target = nil
  1938. local targettorso = nil
  1939. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1940. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  1941. target = Mouse.Target.Parent.Humanoid
  1942. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  1943. end
  1944. end
  1945. if target ~= nil then
  1946. CreateSound("305685800", Head, 10, 1)
  1947. targettorso.Anchored = true
  1948. HASSTARTED = true
  1949. ATTACK = true
  1950. Rooted = true
  1951. CastWarpOutlines(Character)
  1952. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  1953. coroutine.resume(coroutine.create(function()
  1954. Swait(10*100)
  1955. if HASSTARTED == true then
  1956. ATTACK = false
  1957. Rooted = false
  1958. UNANCHOR = true
  1959. end
  1960. end))
  1961. UNANCHOR = false
  1962. RootPart.Anchored = true
  1963. coroutine.resume(coroutine.create(function()
  1964. for i=0, 3, 0.1 / Animation_Speed do
  1965. Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1972. end
  1973. for i=0, 3, 0.1 / Animation_Speed do
  1974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  1975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  1976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1980. end
  1981. getbloody(targettorso,25)
  1982. Swait(5)
  1983. targettorso:remove()
  1984. Swait(15)
  1985. ATTACK = false
  1986. Rooted = false
  1987. HASSTARTED = false
  1988. UNANCHOR = true
  1989. end))
  1990. end
  1991. end
  1992.  
  1993. function EarthTremor()
  1994. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1995. if HITFLOOR ~= nil then
  1996. ATTACK = true
  1997. Rooted = true
  1998. for i=0, 2, 0.1 / Animation_Speed do
  1999. Swait()
  2000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.3 / Animation_Speed)
  2006. end
  2007. for i=0, 0.3, 0.1 / Animation_Speed do
  2008. Swait()
  2009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2015. end
  2016. CreateSound("438666141", RightLeg, 5, 1)
  2017. local sinkhole = IT("Part")
  2018. sinkhole.Size = VT(35,0,35)
  2019. sinkhole.Parent = Effects
  2020. sinkhole.Material = "Neon"
  2021. sinkhole.Color = C3(0,0,0)
  2022. sinkhole.Anchored = true
  2023. sinkhole.CanCollide = false
  2024. sinkhole.Transparency = 1
  2025. local decal = IT("Decal",sinkhole)
  2026. decal.Face = "Top"
  2027. decal.Texture = "http://www.roblox.com/asset/?id=29268434"
  2028. decal.Transparency = 1
  2029. sinkhole.CFrame = CF(RightLeg.Position)*CF(0,-0.75,0)
  2030. AoEDamage(RightLeg.Position,35,15,25,4,false,32,7,true)
  2031. coroutine.resume(coroutine.create(function()
  2032. for i = 1, 5 do
  2033. Swait()
  2034. decal.Transparency = decal.Transparency - 0.2
  2035. end
  2036. Swait(500)
  2037. for i = 1, 5 do
  2038. Swait()
  2039. decal.Transparency = decal.Transparency + 0.2
  2040. end
  2041. sinkhole:remove()
  2042. end))
  2043. for i=0, 1, 0.1 / Animation_Speed do
  2044. Swait()
  2045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.75 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.75 / Animation_Speed)
  2051. end
  2052. ATTACK = false
  2053. Rooted = false
  2054. end
  2055. end
  2056.  
  2057. function VoidWarp()
  2058. local HASSTARTED = false
  2059. local target = nil
  2060. local targettorso = nil
  2061. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2062. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2063. target = Mouse.Target.Parent.Humanoid
  2064. targettorso = Mouse.Target.Parent:FindFirstChild("HumanoidRootPart") or Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2065. end
  2066. end
  2067. if target ~= nil then
  2068. ATTACK = true
  2069. Rooted = true
  2070. for i=0, 1.5, 0.1 / Animation_Speed do
  2071. Swait()
  2072. if targettorso ~= nil then
  2073. turnto(targettorso.Position)
  2074. end
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2081. end
  2082. if targettorso ~= nil then
  2083. local GUI,GUI3 = CreateGUICircle(targettorso)
  2084. local GUI2,GUI4 = CreateGUICircle(Torso)
  2085. CreateSound("1208650519", targettorso, 10, 1)
  2086. CreateSound("1208650519", Torso, 10, 1)
  2087. targettorso.Anchored = true
  2088. for i = 1, 200 do
  2089. Swait()
  2090. GUI.Size = GUI.Size + UDim2.new(0.1,0,0.1,0)
  2091. GUI2.Size = GUI.Size
  2092. GUI3.Rotation = GUI3.Rotation + 2
  2093. GUI4.Rotation = GUI4.Rotation - 2
  2094. end
  2095. if targettorso ~= nil then
  2096. CastWarpOutlines(targettorso.Parent)
  2097. CastWarpOutlines(Character)
  2098. local TFrame = Torso.CFrame
  2099. local TTFrame = targettorso.CFrame
  2100. Torso.CFrame = TTFrame
  2101. targettorso.CFrame = TFrame
  2102. local HUMANOID = targettorso.Parent:FindFirstChildOfClass("Humanoid")
  2103. local dmg = MRANDOM(75,95)
  2104. HUMANOID.Health = HUMANOID.Health - dmg
  2105. StatLabel("Normal", targettorso.CFrame * CF(0, 0 + (targettorso.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  2106. CreateSound("1177785010", targettorso, 10, 1)
  2107. CreateSound("1177785010", Torso, 10, 1)
  2108. HASSTARTED = true
  2109. coroutine.resume(coroutine.create(function()
  2110. for i = 1, 50 do
  2111. Swait()
  2112. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  2113. GUI2.Size = GUI.Size
  2114. GUI3.Rotation = GUI3.Rotation - 8
  2115. GUI4.Rotation = GUI4.Rotation + 8
  2116. end
  2117. GUI:remove()
  2118. GUI2:remove()
  2119. targettorso.Anchored = false
  2120. end))
  2121. end
  2122. if HASSTARTED == false then
  2123. GUI:remove()
  2124. GUI2:remove()
  2125. end
  2126. end
  2127. ATTACK = false
  2128. Rooted = false
  2129. end
  2130. end
  2131.  
  2132. function DivineEvaporation()
  2133. ATTACK = true
  2134. Rooted = false
  2135. for i=0, 6, 0.1 / Animation_Speed do
  2136. Swait()
  2137. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.001,0.001,1),0)
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2144. end
  2145. CreateSound("3264923", Torso, 10, 1)
  2146. for i = 1, 50 do
  2147. MagicSphere(VT(0.2,0.2,0.2),50,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"New Yeller",VT(0.005,0.005,0.1),0)
  2148. end
  2149. MagicSphere(VT(20,20,20),50,Torso.CFrame,"New Yeller",VT(0,0,0),0.9)
  2150. killnearest(Torso.Position,15,5)
  2151. ATTACK = false
  2152. Rooted = false
  2153. end
  2154.  
  2155.  
  2156. function LeafField()
  2157. ATTACK = true
  2158. Rooted = true
  2159. for i=0, 1.5, 0.1 / Animation_Speed*3 do
  2160. Swait()
  2161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2165. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2167. end
  2168. CreateSound("217767125", LeftArm, 10, 1)
  2169. local FIREBALLCOLORS = {"Lime green", "Mint", "Forest green"}
  2170. coroutine.resume(coroutine.create(function()
  2171. local CFRAME = RootPart.CFrame * CF(0,-3.4,0)
  2172. for i = 1, 450 do
  2173. Swait()
  2174. AoEDamage(CFRAME.p,35,3,5,4,false,12,3,true)
  2175. MagicSphere(VT(0,0,0),35,CFRAME,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)],VT(2.5,0.1,2.5),0.8)
  2176. end
  2177. end))
  2178. for i=0, 1.5, 0.1 / Animation_Speed do
  2179. Swait()
  2180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2184. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2186. end
  2187. ATTACK = false
  2188. Rooted = false
  2189. end
  2190.  
  2191.  
  2192. function LeafStorm()
  2193. ATTACK = true
  2194. ATTACK = true
  2195. Rooted = false
  2196. for i=0, 2, 0.1 / Animation_Speed do
  2197. Swait()
  2198. turnto(Mouse.Hit.p)
  2199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2205. end
  2206. Rooted = true
  2207. local TURRETS = {RightArm,LeftArm}
  2208. local soundeffect = IT("Sound",Torso)
  2209. soundeffect.SoundId = "rbxassetid://337638956"
  2210. soundeffect.Looped = true
  2211. soundeffect.Volume = 1
  2212. soundeffect.Playing = true
  2213. repeat
  2214. Swait()
  2215. turnto(Mouse.Hit.p)
  2216. local TURRET = TURRETS[MRANDOM(1,#TURRETS)]
  2217. MagicSphere(VT(0,0,0),7,TURRET.CFrame*CF(0,-1,0),"Shamrock",VT(0.3,0.3,0.3),0)
  2218. local BULLET = CreatePart(3, Effects, "Grass", 0, 0, "Shamrock", "Bullet", VT(0.2*Player_Size,0.2*Player_Size,4*Player_Size),false)
  2219. BULLET.CFrame = CF(TURRET.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  2220. local bv = Instance.new("BodyVelocity")
  2221. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2222. bv.velocity = CF(TURRET.Position,Mouse.Hit.p).lookVector*300
  2223. bv.Parent = BULLET
  2224. bv.Name = "PROJECTILEVELOCITY"
  2225. MakeForm(BULLET,"Ball")
  2226. local BOO = BULLET.Touched:Connect(function(hit)
  2227. dealdamage(hit,5,8,5,false,2,3)
  2228. end)
  2229. table.insert(Effects2,{BULLET,"Disappear",0.02,1,0,0,2})
  2230. until KEYHOLD == false
  2231. soundeffect:remove()
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235.  
  2236. --//=================================\\
  2237. --|| ASSIGN THINGS TO KEYS
  2238. --\\=================================//
  2239.  
  2240. function ChineseEarthquake()
  2241. Rooted = true
  2242. local icri = CreateSound("1177999394", Torso, 10, 1)
  2243. Swait(130)
  2244. local FRAME = Torso.CFrame
  2245. repeat
  2246. Swait()
  2247. Torso.CFrame = FRAME * CF(0,1,0)
  2248. Swait()
  2249. Torso.CFrame = FRAME
  2250. until icri.Playing == false
  2251. Rooted = false
  2252. end
  2253.  
  2254. function MouseDown(Mouse)
  2255. if ATTACK == false then
  2256. end
  2257. end
  2258.  
  2259. function MouseUp(Mouse)
  2260. HOLD = false
  2261. end
  2262.  
  2263. function KeyDown(Key)
  2264. KEYHOLD = true
  2265. if Rooted == false then
  2266. if Key == "z" and ATTACK == false then
  2267. if VALUE1 == 1 then
  2268. TurretCannon()
  2269. elseif VALUE1 == 2 then
  2270. Fireball()
  2271. elseif VALUE1 == 3 then
  2272. IcicleStorm()
  2273. elseif VALUE1 == 4 then
  2274. Shriek()
  2275. elseif VALUE1 == 5 then
  2276. RockThrow()
  2277. elseif VALUE1 == 6 then
  2278. RadiantVoid()
  2279. elseif VALUE1 == 7 then
  2280. DivineGlow()
  2281. elseif VALUE1 == 8 then
  2282. LeafStorm()
  2283. end
  2284. end
  2285.  
  2286. if Key == "x" and ATTACK == false then
  2287. if VALUE1 == 1 then
  2288. ShieldPulse()
  2289. elseif VALUE1 == 2 then
  2290. FireField()
  2291. elseif VALUE1 == 3 then
  2292. FrostBreath()
  2293. elseif VALUE1 == 4 then
  2294. Bloodbath()
  2295. elseif VALUE1 == 5 then
  2296. EarthTremor()
  2297. elseif VALUE1 == 6 then
  2298. VoidWarp()
  2299. elseif VALUE1 == 7 then
  2300. DivineEvaporation()
  2301. elseif VALUE1 == 8 then
  2302. LeafField()
  2303. end
  2304. end
  2305.  
  2306. if Key == "1" and ATTACK == false then
  2307. Stance1()
  2308. end
  2309.  
  2310. if Key == "2" and ATTACK == false then
  2311. Stance2()
  2312. end
  2313.  
  2314. if Key == "3" and ATTACK == false then
  2315. Stance3()
  2316. end
  2317.  
  2318. if Key == "4" and ATTACK == false then
  2319. Stance4()
  2320. end
  2321.  
  2322. if Key == "5" and ATTACK == false then
  2323. Stance5()
  2324. end
  2325.  
  2326. if Key == "6" and ATTACK == false then
  2327. Stance6()
  2328. end
  2329.  
  2330. if Key == "7" and ATTACK == false then
  2331. Stance7()
  2332. end
  2333.  
  2334. if Key == "8" and ATTACK == false then
  2335. Stance8()
  2336. end
  2337.  
  2338. if Key == "t" and ATTACK == false and VALUE1 == 5 then
  2339. ChineseEarthquake()
  2340. end
  2341. end
  2342. end
  2343.  
  2344. function KeyUp(Key)
  2345. KEYHOLD = false
  2346. end
  2347.  
  2348. Mouse.Button1Down:connect(function(NEWKEY)
  2349. MouseDown(NEWKEY)
  2350. end)
  2351. Mouse.Button1Up:connect(function(NEWKEY)
  2352. MouseUp(NEWKEY)
  2353. end)
  2354. Mouse.KeyDown:connect(function(NEWKEY)
  2355. KeyDown(NEWKEY)
  2356. end)
  2357. Mouse.KeyUp:connect(function(NEWKEY)
  2358. KeyUp(NEWKEY)
  2359. end)
  2360.  
  2361. --//=================================\\
  2362. --\\=================================//
  2363.  
  2364.  
  2365. function unanchor()
  2366. if UNANCHOR == true then
  2367. g = Character:GetChildren()
  2368. for i = 1, #g do
  2369. if g[i].ClassName == "Part" then
  2370. g[i].Anchored = false
  2371. end
  2372. end
  2373. end
  2374. end
  2375.  
  2376.  
  2377. --//=================================\\
  2378. --|| WRAP THE WHOLE SCRIPT UP
  2379. --\\=================================//
  2380.  
  2381. Humanoid.Changed:connect(function(Jump)
  2382. if Jump == "Jump" and (Disable_Jump == true) then
  2383. Humanoid.Jump = false
  2384. end
  2385. end)
  2386.  
  2387. VALUE1 = 1
  2388. Speed = 25
  2389.  
  2390. while true do
  2391. Swait()
  2392. ANIMATE.Parent = nil
  2393. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2394. IDLEANIMATION:Play()
  2395. SINE = SINE + CHANGE
  2396. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2397. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2398. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2399. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2400. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  2401. if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then
  2402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2403. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2404. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2405. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2406. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2408. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2409. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2410. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2411. end
  2412. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2413. ANIM = "Jump"
  2414. if ATTACK == false then
  2415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2421. end
  2422. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2423. ANIM = "Fall"
  2424. if ATTACK == false then
  2425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2431. end
  2432. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2433. ANIM = "Idle"
  2434. if ATTACK == false then
  2435. if VALUE1 == 1 then
  2436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. elseif VALUE1 == 2 then
  2443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2449. elseif VALUE1 == 3 then
  2450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2456. elseif VALUE1 == 4 then
  2457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2459. if MRANDOM(1,15) == 1 then
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2461. end
  2462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2466. elseif VALUE1 == 5 then
  2467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473. elseif VALUE1 == 6 then
  2474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2480. elseif VALUE1 == 7 then
  2481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2487. elseif VALUE1 == 8 then
  2488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  2489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2492. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2494. end
  2495. end
  2496. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2497. ANIM = "Walk"
  2498. WALK = WALK + 1 / Animation_Speed
  2499. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2500. WALK = 0
  2501. if WALKINGANIM == true then
  2502. WALKINGANIM = false
  2503. elseif WALKINGANIM == false then
  2504. WALKINGANIM = true
  2505. end
  2506. end
  2507. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2508. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2509. if ATTACK == false then
  2510. if VALUE1 < 4 or VALUE1 == 6 then
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2517. elseif VALUE1 == 4 then
  2518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2520. if MRANDOM(1,15) == 1 then
  2521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  2522. end
  2523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  2527. elseif VALUE1 == 7 then
  2528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2534. elseif VALUE1 == 5 then
  2535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2541. elseif VALUE1 == 8 then
  2542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2548. end
  2549. end
  2550. end
  2551. if #Effects2>0 then
  2552. for e=1,#Effects2 do
  2553. if Effects2[e]~=nil then
  2554. local Thing=Effects2[e]
  2555. if Thing~=nil then
  2556. local Part=Thing[1]
  2557. local Mode=Thing[2]
  2558. local Delay=Thing[3]
  2559. local IncX=Thing[4]
  2560. local IncY=Thing[5]
  2561. local IncZ=Thing[6]
  2562. local Part2=Thing[8]
  2563. if Thing[1].Transparency<=1 then
  2564. if Thing[2]=="Block1" then
  2565. Thing[1].CFrame=Thing[1].CFrame
  2566. Mesh=Thing[1].Mesh
  2567. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2568. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2569. elseif Thing[2]=="Cylinder" then
  2570. Mesh=Thing[1].Mesh
  2571. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2572. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2573. elseif Thing[2]=="Blood" then
  2574. Mesh=Thing[7]
  2575. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2576. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2577. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2578. elseif Thing[2]=="Elec" then
  2579. Mesh=Thing[1].Mesh
  2580. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2581. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2582. elseif Thing[2]=="Disappear" then
  2583. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2584. elseif Thing[2]=="Evaporate" then
  2585. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2586. local C = {-5,-2,2,5}
  2587. MagicSphere(VT(0,0,0),15,CF(Thing[1].CFrame*CF(C[MRANDOM(1,#C)],C[MRANDOM(1,#C)],C[MRANDOM(1,#C)]).p,Thing[1].Position),"New Yeller",VT(0.01,0.01,0.5),0.8)
  2588. end
  2589. else
  2590. Part.Parent=nil
  2591. table.remove(Effects2,e)
  2592. end
  2593. end
  2594. end
  2595. end
  2596. end
  2597. unanchor()
  2598. Humanoid.MaxHealth = "inf"
  2599. Humanoid.Health = "inf"
  2600. if Rooted == false then
  2601. Disable_Jump = false
  2602. Humanoid.WalkSpeed = Speed
  2603. elseif Rooted == true then
  2604. Disable_Jump = true
  2605. Humanoid.WalkSpeed = 0
  2606. end
  2607. local MATHS = {"0","1"}
  2608. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2609. Humanoid.PlatformStand = false
  2610. end
  2611.  
  2612. --//=================================\\
  2613. --\\=================================//
  2614.  
  2615.  
  2616.  
  2617.  
  2618.  
  2619. --//====================================================\\--
  2620. --|| END OF SCRIPT
  2621. --\\====================================================//--
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