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- wait(0.016666666666666666)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = "Idle"
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local Create = LoadLibrary("RbxUtility").Create
- local m = Create("Model")({
- Parent = Character,
- Name = "WeaponModel"
- })
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local function newMotor(part0, part1, c0, c1)
- local w = Create("Motor")({
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1
- })
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true and resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local Sound = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace
- })
- Sound:play()
- game:GetService("Debris"):AddItem(Sound, 10)
- end))
- end
- },
- Decal = {
- Create = function(Color, Texture, Transparency, Name, Parent)
- local Decal = Create("Decal")({
- Color3 = Color,
- Texture = "rbxassetid://" .. Texture,
- Transparency = Transparency,
- Name = Name,
- Parent = Parent
- })
- return Decal
- end
- },
- BillboardGui = {
- Create = function(Parent, Image, Position, Size)
- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
- BillPar.CFrame = CFrame.new(Position)
- local Bill = Create("BillboardGui")({
- Parent = BillPar,
- Adornee = BillPar,
- Size = UDim2.new(1, 0, 1, 0),
- SizeOffset = Vector2.new(Size, Size)
- })
- local d = Create("ImageLabel", Bill)({
- Parent = Bill,
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Image = "rbxassetid://" .. Image
- })
- return BillPar
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return Particle
- end
- },
- CreateTemplate = {}
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function FindNearestTorso(pos)
- local list = game.Workspace:children()
- local torso
- local dist = 9999999
- local temp, human, temp2
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue")({
- Name = "creator",
- Value = Player,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if Magnitude >= mag and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- IceSword = New("Model", Character, "Shadow Sword", {})
- Handle = New("Part", IceSword, "Handle", {
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.8866396, 6.01643038, 19.396225, -0.581862211, 0.417403787, -0.698006868, -0.652571678, -0.751827598, 0.0943981037, -0.485377461, 0.510424376, 0.709843695),
- CanCollide = false
- })
- moter = New("Motor", Handle, "HandleWeld", {Part0 = LeftArm, Part1 = Handle})
- BlackDot = New("Part", IceSword, "BlackDot", {
- BrickColor = BrickColor.new("Really black"),
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.56232977, 5.95119858, 18.666317, 0.582174301, 0.660046756, -0.474779367, 0.652553082, -0.0309626535, 0.757114351, 0.485029101, -0.750588536, -0.448739022),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", BlackDot, "Mesh", {
- Scale = Vector3.new(0.717522621, 0.42811656, 0.315093756),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Motor", BlackDot, "mot", {
- Part0 = BlackDot,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.582173109, 0.652550876, 0.485028237, 0.660045683, -0.0309626013, -0.750587583, -0.474778712, 0.757112324, -0.448738605),
- C1 = CFrame.new(0.0036907196, -0.0414838791, -0.995911598, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- BlackGrip = New("Part", IceSword, "BlackGrip", {
- BrickColor = BrickColor.new("Really black"),
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.59798956, 6.04393435, 19.6987133, -0.679397285, 0.582157671, -0.446672201, 0.0627245754, 0.652583838, 0.755120277, 0.731087387, 0.485007852, -0.479876906),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", BlackGrip, "Mesh", {
- Scale = Vector3.new(4.65219927, 0.513739824, 0.520018876),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", BlackGrip, "mot", {
- Part0 = BlackGrip,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.679396152, 0.0627244264, 0.731086493, 0.582156479, 0.652581692, 0.485007048, -0.446671635, 0.75511831, -0.479876429),
- C1 = CFrame.new(0.00318527222, 0.0132350922, 0.418793678, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- BlackGrip = New("Part", IceSword, "BlackGrip", {
- BrickColor = BrickColor.new("Really black"),
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.86146784, 6.03025103, 19.4000301, -0.660042167, 0.582180679, -0.474778444, 0.0309844464, 0.652562261, 0.757105887, 0.750592113, 0.485009402, -0.448754787),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", BlackGrip, "Mesh", {
- Scale = Vector3.new(8.66365242, 0.480632186, 0.520018876),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", BlackGrip, "mot", {
- Part0 = BlackGrip,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.660041034, 0.0309843943, 0.750591159, 0.582179427, 0.652560115, 0.485008597, -0.474777818, 0.75710398, -0.44875437),
- C1 = CFrame.new(0.00378036499, -0.0189552307, 0.0215759277, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- BladeNeon = New("Part", IceSword, "BladeNeon", {
- BrickColor = BrickColor.new("Really black"),
- Transparency = 0.10000000149012,
- Transparency = 0.10000000149012,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.88266635, 6.09045744, 22.8983784, -0.581863642, 0.417416662, -0.697998822, -0.652574658, -0.751827359, 0.0943892375, -0.485373288, 0.510415554, 0.70985359),
- CanCollide = false,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", BladeNeon, "Mesh", {
- MeshId = "rbxassetid://913596536",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", BladeNeon, "mot", {
- Part0 = BladeNeon,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58186233, -0.652572393, -0.485372424, 0.417416126, -0.751825392, 0.510415018, -0.697997689, 0.0943890065, 0.709852695),
- C1 = CFrame.new(-2.784729E-4, 0.478057861, 4.58975315, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- BladeNeonHilt = New("Part", IceSword, "BladeNeonHilt", {
- BrickColor = BrickColor.new("Really black"),
- Transparency = 0.10000000149012,
- Transparency = 0.10000000149012,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.93768215, 6.35003185, 20.0817909, -0.581863642, 0.417416662, -0.697998822, -0.652574658, -0.751827359, 0.0943892375, -0.485373288, 0.510415554, 0.70985359),
- CanCollide = false,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", BladeNeonHilt, "Mesh", {
- MeshId = "rbxassetid://916391622",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", BladeNeonHilt, "mot", {
- Part0 = BladeNeonHilt,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58186233, -0.652572393, -0.485372424, 0.417416126, -0.751825392, 0.510415018, -0.697997689, 0.0943890065, 0.709852695),
- C1 = CFrame.new(0.00170516968, -0.296977997, 1.18051243, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- BladeStone = New("Part", IceSword, "BladeStone", {
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(4.02447128, 6.05598068, 22.7747364, -0.581863642, 0.417416662, -0.697998822, -0.652574658, -0.751827359, 0.0943892375, -0.485373288, 0.510415554, 0.70985359),
- CanCollide = false
- })
- Mesh = New("SpecialMesh", BladeStone, "Mesh", {
- MeshId = "rbxassetid://913587447",
- TextureId = "rbxassetid://275528128",
- MeshType = Enum.MeshType.FileMesh
- })
- BladeNeon_Weld = New("Weld", BladeStone, "BladeNeon_Weld", {
- Part0 = BladeStone,
- Part1 = BladeNeon,
- C0 = CFrame.new(-59.79916, -7.50522184, 18.2540474, -1, 3.05171125E-5, 3.05180438E-5, 3.05180438E-5, 1, 3.05171125E-5, -3.05171125E-5, 3.05180438E-5, -1),
- C1 = CFrame.new(-59.79916, -7.48321819, 18.0640469, -1, 3.05171125E-5, 3.05180438E-5, 3.05180438E-5, 1, 3.05171125E-5, -3.05171125E-5, 3.05180438E-5, -1)
- })
- mot = New("Motor", BladeStone, "mot", {
- Part0 = BladeStone,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58186233, -0.652572393, -0.485372424, 0.417416126, -0.751825392, 0.510415018, -0.697997689, 0.0943890065, 0.709852695),
- C1 = CFrame.new(-2.76565552E-4, 0.500059128, 4.39975071, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- CGAPoop = New("Part", IceSword, "CGAPoop", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Metal,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.90282583, 6.1101799, 20.4482441, 0.624490201, 0.582118273, 0.520725131, 0.023227714, 0.652577579, -0.757370949, -0.780689716, 0.485064298, 0.394005001),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", CGAPoop, "Mesh", {
- Scale = Vector3.new(2.19766498, 0.513739824, 0.499575377),
- MeshType = Enum.MeshType.Brick
- })
- Wedge_Weld = New("Weld", CGAPoop, "Wedge_Weld", {
- Part0 = CGAPoop,
- C0 = CFrame.new(-19.8813038, 59.791954, -10.2692919, -3.71716509E-4, -0.155295521, 0.987868011, 0.99999994, -8.49896678E-5, 3.62920924E-4, 2.75985785E-5, 0.987868071, 0.155295521),
- C1 = CFrame.new(-59.7924957, 10.3961735, -19.4687557, -1, 6.13118755E-5, -3.93130351E-4, 4.6657388E-7, -0.987874627, -0.155253887, -3.97882453E-4, -0.155253872, 0.987874508)
- })
- mot = New("Motor", CGAPoop, "mot", {
- Part0 = CGAPoop,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.624489129, 0.0232276469, -0.780688643, 0.582117021, 0.652575314, 0.485063404, 0.520724416, -0.757368982, 0.394004613),
- C1 = CFrame.new(6.38961792E-4, 0.0558452606, 1.44232368, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- CGAPoop = New("Part", IceSword, "CGAPoop", {
- BrickColor = BrickColor.new("Really black"),
- Material = Enum.Material.Metal,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.23239088, 6.09482622, 20.0738411, 0.668403387, 0.582114398, 0.463016629, -0.0443215817, 0.652568102, -0.756438136, -0.742479801, 0.485082597, 0.461976469),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", CGAPoop, "Mesh", {
- Scale = Vector3.new(0.682703316, 0.496329725, 0.29368794),
- MeshType = Enum.MeshType.Brick
- })
- CGAPoop_Weld = New("Weld", CGAPoop, "CGAPoop_Weld", {
- Part0 = CGAPoop,
- Part1 = CGAPoop,
- C0 = CFrame.new(-21.215065, 59.791954, -8.44947815, -3.51933006E-4, -0.0666778013, 0.997774482, 1, -7.01255121E-5, 3.48031666E-4, 4.67634563E-5, 0.997774541, 0.0666778237),
- C1 = CFrame.new(-19.8813038, 59.791954, -10.2692919, -3.71716509E-4, -0.155295521, 0.987868011, 0.99999994, -8.49896678E-5, 3.62920924E-4, 2.75985785E-5, 0.987868071, 0.155295521)
- })
- mot = New("Motor", CGAPoop, "mot", {
- Part0 = CGAPoop,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.668402255, -0.0443214923, -0.742478788, 0.582113147, 0.652565897, 0.485081732, 0.463016003, -0.756436169, 0.461976051),
- C1 = CFrame.new(6.23703003E-4, 0.0138463974, 0.945070267, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Hitbox = New("Part", IceSword, "Hitbox", {
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(0.200000003, 1.75, 6.42999744),
- CFrame = CFrame.new(4.01929188, 6.06677103, 22.767004, -0.581858873, 0.417401731, -0.698009908, -0.652570724, -0.751826882, 0.0943968222, -0.48538056, 0.510425448, 0.709840059),
- CanCollide = false
- })
- mot = New("Motor", Hitbox, "mot", {
- Part0 = Hitbox,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.581858695, -0.652570426, -0.485380411, 0.417401552, -0.751826584, 0.510425389, -0.69800961, 0.0943966955, 0.70983988),
- C1 = CFrame.new(-5.51223755E-4, 0.485837936, 4.39889526, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.23781252, 5.98940802, 20.2059612, 0.133617371, 0.582152605, -0.802028418, -0.665228546, 0.652558327, 0.362831622, 0.734590054, 0.485049754, 0.474455595),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.256869525, 0.627904177, 0.0570823476),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.133617312, -0.665226817, 0.734589219, 0.582151353, 0.652556121, 0.48504892, -0.802027106, 0.362830728, 0.47445488),
- C1 = CFrame.new(0.00213432312, 0.162801743, 1.02511787, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- Material = Enum.Material.Concrete,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.85888529, 5.92762995, 19.4823322, -0.66004312, 0.582175255, -0.474784166, 0.0309811905, 0.652569115, 0.75710088, 0.750591397, 0.485008091, -0.448757708),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(9.39515781, 0.285411, 0.570822001),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.660041988, 0.0309811085, 0.750590384, 0.582173944, 0.65256691, 0.485007256, -0.47478354, 0.757098913, -0.448757321),
- C1 = CFrame.new(0.0323028564, 0.0991287231, 0.0721130371, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.57354259, 5.98195744, 18.6107006, -0.66004312, 0.582175255, -0.474784166, 0.0309811905, 0.652569115, 0.75710088, 0.750591397, 0.485008091, -0.448757708),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(2.31582403, 0.570822001, 0.82883352),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.660041988, 0.0309811085, 0.750590384, 0.582173944, 0.65256691, 0.485007256, -0.47478354, 0.757098913, -0.448757321),
- C1 = CFrame.new(0.00408935547, -0.0883169174, -1.04031372, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.1835537, 6.06379795, 20.1707439, 0.13361764, 0.582152784, -0.802028418, -0.665225923, 0.652560115, 0.362833291, 0.734592497, 0.48504734, 0.474454463),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.399574995, 0.627904236, 0.713527739),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.13361758, -0.665224195, 0.734591663, 0.582151473, 0.652557909, 0.485046506, -0.802027047, 0.362832367, 0.474453688),
- C1 = CFrame.new(0.00225448608, 0.0662498474, 1.04501438, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.19411755, 6.00025606, 20.2433205, 0.13361764, 0.582152784, -0.802028418, -0.665225923, 0.652560115, 0.362833291, 0.734592497, 0.48504734, 0.474454463),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.456657231, 0.627904236, 0.0570823587),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.13361758, -0.665224195, 0.734591663, 0.582151473, 0.652557909, 0.485046506, -0.802027047, 0.362832367, 0.474453688),
- C1 = CFrame.new(0.00234603882, 0.15547657, 1.0831604, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.14986467, 6.1792469, 20.0559673, 0.133615792, 0.582151771, -0.802029312, -0.665224314, 0.652561069, 0.362834722, 0.734594226, 0.485047251, 0.47445178),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(2.16912341, 0.627904236, 0.570822239),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.133615762, -0.665222585, 0.734593391, 0.582150519, 0.652558863, 0.485046387, -0.80202806, 0.362833738, 0.474451125),
- C1 = CFrame.new(0.0022277832, -0.0931930542, 0.997955322, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.21123981, 5.99768305, 20.2262764, 0.13361764, 0.582152784, -0.802028418, -0.665225923, 0.652560115, 0.362833291, 0.734592497, 0.48504734, 0.474454463),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.371033907, 0.627904236, 0.285411149),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.13361758, -0.665224195, 0.734591663, 0.582151473, 0.652557909, 0.485046506, -0.802027047, 0.362832367, 0.474453688),
- C1 = CFrame.new(0.00233459473, 0.155858994, 1.05886841, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.8674798, 5.95906448, 19.4891834, -0.66004312, 0.582175255, -0.474784166, 0.0309811905, 0.652569115, 0.75710088, 0.750591397, 0.485008091, -0.448757708),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(9.39458752, 0.313952088, 0.447524458),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.660041988, 0.0309811085, 0.750590384, 0.582173944, 0.65256691, 0.485007256, -0.47478354, 0.757098913, -0.448757321),
- C1 = CFrame.new(0.00346374512, 0.0825796127, 0.0739440918, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.21560287, 6.01842165, 20.193676, 0.133615792, 0.582151771, -0.802029312, -0.665224314, 0.652561069, 0.362834722, 0.734594226, 0.485047251, 0.47445178),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.11416401, 0.627904236, 0.285411179),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.133615762, -0.665222585, 0.734593391, 0.582150519, 0.652558863, 0.485046387, -0.80202806, 0.362833738, 0.474451125),
- C1 = CFrame.new(0.0020866394, 0.125447273, 1.0346384, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.11741829, 6.28885698, 19.9474068, 0.133615792, 0.582151771, -0.802029312, -0.665224314, 0.652561069, 0.362834722, 0.734594226, 0.485047251, 0.47445178),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(2.71140432, 0.627904236, 0.428116679),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.133615762, -0.665222585, 0.734593391, 0.582150519, 0.652558863, 0.485046387, -0.80202806, 0.362833738, 0.474451125),
- C1 = CFrame.new(0.00227165222, -0.244555473, 0.953888893, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Part = New("Part", IceSword, "Part", {
- Material = Enum.Material.Concrete,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.89227486, 5.96492147, 19.5101204, -0.66004312, 0.582175255, -0.474784166, 0.0309811905, 0.652569115, 0.75710088, 0.750591397, 0.485008091, -0.448757708),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(9.39515781, 0.285411, 0.570822001),
- MeshType = Enum.MeshType.Brick
- })
- mot = New("Motor", Part, "mot", {
- Part0 = Part,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.660041988, 0.0309811085, 0.750590384, 0.582173944, 0.65256691, 0.485007256, -0.47478354, 0.757098913, -0.448757321),
- C1 = CFrame.new(-0.0249481201, 0.0992126465, 0.072052002, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- SomeStonePart = New("Part", IceSword, "SomeStonePart", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.26027679, 6.04677296, 20.1048565, 0.668402314, 0.582114756, 0.463017762, -0.0443221331, 0.652568996, -0.756437302, -0.742480814, 0.485080779, 0.461976886),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", SomeStonePart, "Mesh", {
- Scale = Vector3.new(0.661583066, 0.57082206, 0.342493564)
- })
- mot = New("Motor", SomeStonePart, "mot", {
- Part0 = SomeStonePart,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.668401182, -0.044322025, -0.742479861, 0.582113504, 0.652566791, 0.485079914, 0.463017166, -0.756435335, 0.461976409),
- C1 = CFrame.new(7.01904297E-4, 0.0774440765, 0.943084717, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- StoneHandle = New("Part", IceSword, "StoneHandle", {
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.60691071, 5.94789267, 19.8188362, -0.582046032, 0.417522281, -0.697783947, -0.652676046, -0.751709759, 0.0946295038, -0.485019237, 0.510502934, 0.710033119),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", StoneHandle, "Mesh", {
- MeshId = "rbxassetid://916417548",
- TextureId = "rbxassetid://275528128",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", StoneHandle, "mot", {
- Part0 = StoneHandle,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58204478, -0.652673841, -0.485018373, 0.417521715, -0.751707733, 0.510502398, -0.697782755, 0.0946292803, 0.710032105),
- C1 = CFrame.new(0.00236320496, 0.150479317, 0.488769531, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.70878983, 6.0042429, 20.8209248, -0.582150221, -0.520682573, 0.624497414, -0.652558506, 0.757391453, 0.0231791437, -0.485055387, -0.3940247, -0.780686378),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58214891, -0.652556241, -0.485054523, -0.520681858, 0.757389486, -0.394024372, 0.624496281, 0.0231790915, -0.780685365),
- C1 = CFrame.new(0.00178146362, 0.244725227, 1.83230591, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.74259281, 6.00414038, 20.7818222, -0.582118511, 0.520762801, -0.624459147, -0.65260452, -0.757347822, -0.023230426, -0.485028505, 0.393999934, 0.780714631),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.5821172, -0.652602315, -0.485027641, 0.520762086, -0.757345855, 0.393999577, -0.624458075, -0.023230359, 0.780713618),
- C1 = CFrame.new(0.00115966797, 0.238952637, 1.78094482, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.09190369, 6.01707697, 20.3449574, -0.582118511, 0.520762801, -0.624459147, -0.65260452, -0.757347822, -0.023230426, -0.485028505, 0.393999934, 0.780714631),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.5821172, -0.652602315, -0.485027641, 0.520762086, -0.757345855, 0.393999577, -0.624458075, -0.023230359, 0.780713618),
- C1 = CFrame.new(0.00151062012, 0.152044296, 1.22824097, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.2424798, 5.96553993, 20.2322941, 0.582145751, 0.802027822, -0.133650512, 0.652582645, -0.362819403, 0.66521132, 0.485025257, -0.474465907, -0.734599471),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.627904177, 0.0570821986, 0.085623607),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.582144439, 0.65258044, 0.485024422, 0.80202657, -0.36281848, -0.474465191, -0.133650452, 0.665209591, -0.734598756),
- C1 = CFrame.new(0.00221252441, 0.196135521, 1.03829956, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.75872421, 6.00612497, 20.7586842, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00170898438, 0.232383728, 1.75344849, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.79247379, 6.00596762, 20.7193222, -0.582118511, 0.520762801, -0.624459147, -0.65260452, -0.757347822, -0.023230426, -0.485028505, 0.393999934, 0.780714631),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.5821172, -0.652602315, -0.485027641, 0.520762086, -0.757345855, 0.393999577, -0.624458075, -0.023230359, 0.780713618),
- C1 = CFrame.new(0.00127983093, 0.22649765, 1.70193481, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.84248114, 6.00790739, 20.6571465, -0.582121432, 0.520761132, -0.624457598, -0.652603209, -0.757349193, -0.0232276917, -0.485026747, 0.393999636, 0.780715764),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58212018, -0.652601004, -0.485025913, 0.520760417, -0.757347167, 0.393999249, -0.624456525, -0.0232276171, 0.78071475),
- C1 = CFrame.new(0.00109481812, 0.214177132, 1.62307835, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.99220181, 6.01346588, 20.469841, -0.582121432, 0.520761132, -0.624457598, -0.652603209, -0.757349193, -0.0232276917, -0.485026747, 0.393999636, 0.780715764),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58212018, -0.652601004, -0.485025913, 0.520760417, -0.757347167, 0.393999249, -0.624456525, -0.0232276171, 0.78071475),
- C1 = CFrame.new(0.00126457214, 0.176886559, 1.38613987, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.89247894, 6.00966358, 20.5944672, -0.582121432, 0.520761132, -0.624457598, -0.652603209, -0.757349193, -0.0232276917, -0.485026747, 0.393999636, 0.780715764),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58212018, -0.652601004, -0.485025913, 0.520760417, -0.757347167, 0.393999249, -0.624456525, -0.0232276171, 0.78071475),
- C1 = CFrame.new(0.00127983093, 0.201732635, 1.54385281, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.8086834, 6.00798798, 20.6961708, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00176620483, 0.219927788, 1.67437744, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.00831127, 6.01542091, 20.4466438, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00187492371, 0.170300484, 1.35861301, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.95832348, 6.01363707, 20.5092449, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00173950195, 0.182729721, 1.4377737, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.05811024, 6.01733637, 20.3844376, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00184249878, 0.157895088, 1.27987766, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.94229364, 6.01150942, 20.5321159, -0.582121432, 0.520761132, -0.624457598, -0.652603209, -0.757349193, -0.0232276917, -0.485026747, 0.393999636, 0.780715764),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58212018, -0.652601004, -0.485025913, 0.520760417, -0.757347167, 0.393999249, -0.624456525, -0.0232276171, 0.78071475),
- C1 = CFrame.new(0.00135421753, 0.189311981, 1.46499634, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.90850925, 6.01164103, 20.5713615, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00187683105, 0.1951437, 1.51644897, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(5.85867262, 6.00986099, 20.6339417, -0.582149506, -0.520682514, 0.624496996, -0.652557194, 0.75739032, 0.0231788754, -0.48505497, -0.394024253, -0.780685723),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582148254, -0.652554989, -0.485054165, -0.520681798, 0.757388353, -0.394023925, 0.624495864, 0.023178786, -0.78068471),
- C1 = CFrame.new(0.00166130066, 0.207622528, 1.5954895, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.14447498, 6.37547398, 19.8002834, -0.582103014, 0.802053392, 0.133683592, -0.652624965, -0.362779707, -0.66519165, -0.485019863, -0.474453181, 0.734611392),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.627904236, 0.14270547, 1.05602109),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582101762, -0.6526227, -0.485018969, 0.802052081, -0.362778753, -0.474452466, 0.133683562, -0.665189862, 0.734610558),
- C1 = CFrame.new(0.00141525269, -0.373478413, 0.838745117, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.5135231, 6.05210543, 18.5905476, -0.582156241, -0.474704593, 0.660117149, -0.652547598, 0.757117927, -0.0310190618, -0.485059828, -0.448813468, -0.750524759),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.570822001, 0.0844817236, 2.0195682),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58215493, -0.652545393, -0.485058963, -0.474703968, 0.75711596, -0.448813081, 0.660116017, -0.0310190171, -0.750523746),
- C1 = CFrame.new(0.00301742554, -0.176394463, -1.00610352, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.52818394, 5.86567545, 18.8235226, 0.582155228, 0.47474438, 0.660089374, 0.652547956, -0.757119656, -0.0309726819, 0.485060811, 0.448768377, -0.750551045),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.570822001, 0.798009157, 1.4487462),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.582153976, 0.652545691, 0.485059977, 0.474743724, -0.757117629, 0.44876796, 0.660088241, -0.0309726149, -0.750550032),
- C1 = CFrame.new(0.00306510925, 0.0888023376, -0.868560791, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.75981569, 5.97202492, 18.4031429, -0.582128525, 0.474781871, -0.660085857, -0.652594686, -0.757079303, 0.0309739187, -0.485029668, 0.448797077, 0.750553966),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.570822001, 0.826550245, 0.449807793),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582127273, -0.65259248, -0.485028833, 0.474781215, -0.757077277, 0.44879663, -0.660084724, 0.0309738442, 0.750553012),
- C1 = CFrame.new(0.0029296875, -0.109041214, -1.31860447, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.71656609, 5.85458803, 18.6135063, -0.582128525, 0.474781871, -0.660085857, -0.652594686, -0.757079303, 0.0309739187, -0.485029668, 0.448797077, 0.750553966),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.570822001, 0.798009157, 1.36312294),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582127273, -0.65259248, -0.485028833, 0.474781215, -0.757077277, 0.44879663, -0.660084724, 0.0309738442, 0.750553012),
- C1 = CFrame.new(0.00262451172, 0.068572998, -1.15017605, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.22209454, 5.96416998, 20.2582588, 0.58214587, 0.802027404, -0.133652478, 0.65258348, -0.362818688, 0.665210962, 0.485024035, -0.47446692, -0.73459959),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.627904236, 0.228328764, 0.0856236219),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.582144558, 0.652581275, 0.485023201, 0.802026153, -0.362817764, -0.474466264, -0.133652389, 0.665209174, -0.734598756),
- C1 = CFrame.new(0.0023651123, 0.201910019, 1.07083035, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.04216099, 6.01531839, 20.4074554, -0.582121432, 0.520761132, -0.624457598, -0.652603209, -0.757349193, -0.0232276917, -0.485026747, 0.393999636, 0.780715764),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.58212018, -0.652601004, -0.485025913, 0.520760417, -0.757347167, 0.393999249, -0.624456525, -0.0232276171, 0.78071475),
- C1 = CFrame.new(0.00126647949, 0.164504051, 1.30715942, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(7.69443893, 6.04375648, 18.3815536, 0.582197487, -0.474742889, -0.660053194, 0.652543545, 0.757121801, 0.0310126022, 0.485015869, -0.448766381, 0.750581324),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.570822001, 0.0844817236, 0.763759911),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.582196236, 0.65254128, 0.485015005, -0.474742234, 0.757119775, -0.448765963, -0.660052061, 0.0310125425, 0.750580311),
- C1 = CFrame.new(0.00463867188, -0.201278687, -1.28152466, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.24268389, 6.00661039, 20.1764317, 0.58214587, 0.802027404, -0.133652478, 0.65258348, -0.362818688, 0.665210962, 0.485024035, -0.47446692, -0.73459959),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.627904236, 0.0570822097, 0.0856236294),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, 0.582144558, 0.652581275, 0.485023201, 0.802026153, -0.362817764, -0.474466264, -0.133652389, 0.665209174, -0.734598756),
- C1 = CFrame.new(0.00240707397, 0.136829376, 1.00238037, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.20441771, 6.18095875, 19.9901237, -0.582103014, 0.802053392, 0.133683592, -0.652624965, -0.362779707, -0.66519165, -0.485019863, -0.474453181, 0.734611392),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.627904236, 0.142705455, 1.71246648),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582101762, -0.6526227, -0.485018969, 0.802052081, -0.362778753, -0.474452466, 0.133683562, -0.665189862, 0.734610558),
- C1 = CFrame.new(0.00132751465, -0.105318069, 0.913299561, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- Wedge = New("WedgePart", IceSword, "Wedge", {
- BrickColor = BrickColor.new("Mid gray"),
- Material = Enum.Material.Concrete,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(6.16478109, 6.0116334, 20.2632179, -0.58214587, -0.802036822, -0.13359642, -0.65258348, 0.36286521, 0.665185571, -0.485024035, 0.47441563, -0.73463285),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.803922, 0.803922, 0.803922)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.627904236, 0.313952088, 0.456657976),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Motor", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle,
- C0 = CFrame.new(0, 0, 0, -0.582144558, -0.652581275, -0.485023201, -0.802035511, 0.362864256, 0.474414915, -0.133596361, 0.665183842, -0.734632015),
- C1 = CFrame.new(0.00233268738, 0.144834518, 1.1188364, -0.581861198, -0.652569771, -0.485376835, 0.4174034, -0.751825809, 0.510423899, -0.698005974, 0.0943979993, 0.70984298)
- })
- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- }
- end
- },
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end
- },
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top"
- })
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom"
- })
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end
- },
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- },
- Slash = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Skull = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- EffectTemplate = {}
- }
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.788027108, 0.200439662, 0.582113743, -0.0643608272, 0.967165112, -0.245897591, -0.612277567, 0.156305239, 0.775040984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.163657367, 1.54006076, -0.314461529, 0.787917316, 0.0880405009, -0.60945487, 0.197614655, 0.901225626, 0.385670096, 0.583210886, -0.424313545, 0.692693353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.8288635, 0.381291211, -0.57471168, 0.751814485, -0.658605754, -0.031838093, 0.212950945, 0.288220018, -0.933585405, 0.624041021, 0.695103228, 0.356938779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.57013321, 1.38517094, -0.646275699, 0.914500296, 0.146399811, 0.377168834, 0.186001778, -0.980010509, -0.0705930442, 0.359294534, 0.134711549, -0.923450589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.0699085, -2.02657509, 0.134410679, 0.788019538, -0.128005981, -0.602195799, 0.200437695, 0.978197515, 0.0543574244, 0.582108378, -0.163537562, 0.796496212) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.743313193, -1.86672938, 0.767257631, 0.787544429, 0.142957345, -0.599447191, 0.195243567, 0.864731491, 0.462731034, 0.584511697, -0.481459677, 0.653102934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0667977333, -0.984575689, 0.116360553, -0.967758358, 0.00126608438, -0.25188145, 0.00521415938, 0.999874771, -0.0150051713, 0.251830697, -0.0158345364, -0.967642367) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- CFuncs.Sound.Create("338586331", RootPart, 1, 1.7)
- MagnitudeDamage(Hitbox, 10, 3, 8, 1, "Normal", 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-5.64008951E-6, -0.289271295, 0.02058433, 0.639179468, -0.0118554207, -0.768978715, 0.437588871, 0.82786274, 0.350963235, 0.632437468, -0.560817003, 0.534331679) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0686899498, 1.58266675, -0.129292831, 0.637305677, -0.0515040718, 0.768888116, -0.0220653396, 0.996135354, 0.0850155279, -0.770295262, -0.0711466372, 0.633706331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.43613672, 0.538367867, -0.769264698, 0.883401334, -0.225479841, -0.410805315, -0.448511213, -0.152794391, -0.880620182, 0.135793269, 0.962191701, -0.236109018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.33263493, 0.530908823, -1.13173735, 0.774448752, 0.420989633, -0.472225487, -0.627114832, 0.412453532, -0.660764217, -0.083403796, 0.807867646, 0.583432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.130533919, -1.99022949, -0.107515812, 0.79067564, 0.313304603, 0.525996566, -0.393056899, 0.91847229, 0.0437623933, -0.469402313, -0.241348416, 0.849360108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64740181, -0.934829354, -0.803672612, 0.640997708, 0.566141248, 0.518272221, -0.00869186409, 0.680546522, -0.732653499, -0.767493784, 0.465124398, 0.441149563) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.026622802, -0.904997647, 0.196058303, -0.708818436, -0.385801375, -0.5905388, 0.358256072, 0.524275482, -0.772521675, 0.607644081, -0.75914067, -0.233399957) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-2.09920108E-6, -0.0797994137, 0.00567831565, 0.623923182, -0.142310739, 0.768431246, -0.172238931, 0.934068501, 0.312834471, -0.762274981, -0.327534169, 0.558266401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.152614132, 1.43419397, 0.0694229528, 0.624071181, 0.00533478009, -0.781349361, -0.144962683, 0.983407199, -0.109068729, 0.767802656, 0.181333169, 0.614489555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62733138, 0.337771654, -0.817679524, 0.817072392, -0.535290003, -0.214143738, -0.170663342, 0.130222797, -0.976686299, 0.55069679, 0.834569812, 0.0150470603) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.69386077, 0.698338449, -0.593923628, 0.670243919, 0.708830357, -0.219847083, 0.0301288702, -0.321978152, -0.946267664, -0.741529047, 0.627606273, -0.237160176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.875844359, -1.75295043, -0.506822169, 0.604221463, -0.109132633, -0.789307654, -0.157859325, 0.954547882, -0.252821982, 0.781022966, 0.277360052, 0.559530675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.754942417, -1.99775577, -0.353243321, 0.62407285, -0.0491860658, -0.779816508, -0.14496313, 0.973402441, -0.177407607, 0.767801285, 0.223759934, 0.600343823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.162098616, -1.02794576, -0.117436513, 0.0782562196, 0.137678057, -0.987381399, 0.00224706531, 0.990392148, 0.138275817, 0.99693197, -0.0130390227, 0.0771949515) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- CFuncs.Sound.Create("338586331", RootPart, 1, 2)
- MagnitudeDamage(Hitbox, 10, 3, 8, 1, "Normal", 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0499974564, -0.0798594058, 0.00481094467, 0.849877775, 0.157017037, -0.503063321, -0.00562059274, 0.957236528, 0.289279073, 0.526964068, -0.243021384, 0.814403236) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0296154618, 1.44001687, 0.0344077349, 0.849942803, -0.077871114, 0.521088719, 0.155828983, 0.981924474, -0.107433058, -0.503303766, 0.172512665, 0.846714199) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.84586084, 0.445828378, -0.804978013, 0.780323446, -0.54935348, -0.298841774, -0.216951087, 0.210386321, -0.953241825, 0.586538792, 0.808670878, 0.044986546) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.0121001, 0.440028369, -1.32980573, 0.954659402, -0.291670084, 0.0596162379, 0.100457259, 0.127108827, -0.98678869, 0.280238986, 0.948035836, 0.150646046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648227751, -1.86480665, -0.323074669, 0.864699662, -0.150720268, 0.479143202, 0.145383865, 0.988187134, 0.0484750643, -0.480789363, 0.027743306, 0.876397192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.61671412, -1.87324643, -0.523296058, 0.849882841, -0.0145570682, 0.52677083, 0.156719849, 0.961371779, -0.226281956, -0.503128529, 0.274868608, 0.819334567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.384238243, -0.768568754, 0.153875023, 0.0601015612, -0.455863953, 0.888018727, -0.377705216, -0.833866358, -0.402501494, 0.923974574, -0.311217338, -0.222298473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0499973297, -0.0798598602, 0.00481046597, 0.999858201, -0.00149920012, -0.0173327345, 0.00121767877, 0.999875307, -0.0162376091, 0.01735471, 0.0162129551, 0.999719501) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0169489048, 1.56883669, -0.0505518913, 0.999848664, -0.00181485142, 0.0173025373, -0.00270418916, 0.9662444, 0.257613689, -0.0171860047, -0.257621527, 0.966093123) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.689603448, 0.32244575, -1.15621376, 0.958393574, 0.250816524, -0.136330888, -0.152626008, 0.0466087461, -0.987185419, -0.241249755, 0.966912031, 0.0829500705) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.709262848, 0.301288217, -1.15373099, 0.80526787, -0.558297455, 0.199624285, 0.262970656, 0.0345502421, -0.964191675, 0.531403482, 0.828924596, 0.174640104) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.514648438, -1.9529357, 0.145957515, 1, 0, 0, 0, 0.99619472, 0.087155737, 0, -0.087155737, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.497644067, -1.93463278, 0.0476821139, 0.999848664, 0.00121836609, 0.0173566956, -0.00180215947, 0.999431849, 0.0336592235, -0.017305823, -0.0336854123, 0.999282658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0791045055, -1.08195245, 0.273342192, -0.797526002, 0.59368664, 0.107188642, 0.585703671, 0.804548204, -0.0982935429, -0.144595325, -0.0156096313, -0.98937571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- local Sword2 = IceSword:Clone()
- Sword2.Parent = Character
- local Handle2 = Sword2:FindFirstChild("Handle")
- local moter2 = Handle2:FindFirstChild("HandleWeld")
- moter2.Part0 = RightArm
- moter2.Part1 = Handle2
- for _, v in pairs(Sword2:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Handle" or v.Name ~= "Hitbox" then
- v.Transparency = 0.5
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Neon"
- end
- end
- Handle2.Transparency = 1
- Sword2:FindFirstChild("Hitbox").Transparency = 1
- Effects.Sphere.Create(BrickColor.new("Really black"), Sword2:FindFirstChild("BladeNeon").CFrame, 13, 15, 70, 0.12, 0.12, 0.12, 0.1)
- Effects.Slash.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(90), 1.57, 0), 0.001, 0.18, 0.13, 0, -0.002, 0.002, 0.03)
- RootPart.Velocity = RootPart.CFrame.lookVector * 45
- CFuncs.Sound.Create("338586331", RootPart, 1, 0.5)
- CFuncs.Sound.Create("160772554", RootPart, 0.5, 0.55)
- MagnitudeDamage(Hitbox, 10, 3, 8, 1, "Normal", 0, 0)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0500016212, -0.329231203, 0.0225556642, 0.999858201, 0.0102395713, -0.0140649555, 0.00121767877, 0.765281439, 0.643708169, 0.01735471, -0.643624544, 0.765147686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0169506818, 1.60043335, -0.114883959, 0.999848664, -0.00181445573, 0.0173009839, -0.00360010937, 0.951432884, 0.307837874, -0.0170192812, -0.30785352, 0.951282501) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68962038, 0.694522381, -0.748418629, 0.775285363, -0.623473227, 0.101062834, 0.0290704276, -0.124615148, -0.991780043, 0.630942345, 0.771850407, -0.0784876943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7892493, 0.549818873, -0.568478703, 0.533697248, 0.839618206, 0.101036876, 0.12066935, 0.0426445529, -0.991777241, -0.837022781, 0.541500926, -0.0785568953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.514648438, -1.4967339, -0.846125245, 1, 8.34075653E-9, 4.29083293E-8, 2.56920902E-8, 0.682013929, -0.731340468, -3.536422E-8, 0.731340468, 0.682013929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49764061, -1.98858178, -0.123531431, 0.999848664, 0.00122016063, 0.0173572805, 0.00122832146, 0.990101039, -0.140357047, -0.0173567198, 0.140357107, 0.989949703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.227522105, -0.949697673, 0.083877556, 0.196539521, -0.195968777, -0.960713029, -0.385219932, 0.885601759, -0.259454459, 0.901654124, 0.42107904, 0.0985645503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- moter2.C0 = clerp(moter2.C0, CFrame.new(-0.193855926, -1.05636168, 0.0417949595, 0.162672698, -0.0745624304, 0.983859658, 0.497444749, 0.867340088, -0.0165162086, -0.852108419, 0.49210152, 0.178182915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0500016212, -0.329231203, 0.0225556642, 0.999858201, 0.0102395713, -0.0140649555, 0.00121767877, 0.765281439, 0.643708169, 0.01735471, -0.643624544, 0.765147686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0169506818, 1.60043335, -0.114883959, 0.999848664, -0.00181445573, 0.0173009839, -0.00360010937, 0.951432884, 0.307837874, -0.0170192812, -0.30785352, 0.951282501) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68962038, 0.694522381, -0.748418629, 0.775285363, -0.623473227, 0.101062834, 0.0290704276, -0.124615148, -0.991780043, 0.630942345, 0.771850407, -0.0784876943) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7892493, 0.549818873, -0.568478703, 0.533697248, 0.839618206, 0.101036876, 0.12066935, 0.0426445529, -0.991777241, -0.837022781, 0.541500926, -0.0785568953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.514648438, -1.4967339, -0.846125245, 1, 8.34075653E-9, 4.29083293E-8, 2.56920902E-8, 0.682013929, -0.731340468, -3.536422E-8, 0.731340468, 0.682013929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.49764061, -1.98858178, -0.123531431, 0.999848664, 0.00122016063, 0.0173572805, 0.00122832146, 0.990101039, -0.140357047, -0.0173567198, 0.140357107, 0.989949703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.227522105, -0.949697673, 0.083877556, 0.196539521, -0.195968777, -0.960713029, -0.385219932, 0.885601759, -0.259454459, 0.901654124, 0.42107904, 0.0985645503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- moter2.C0 = clerp(moter2.C0, CFrame.new(-0.193855926, -1.05636168, 0.0417949595, 0.162672698, -0.0745624304, 0.983859658, 0.497444749, 0.867340088, -0.0165162086, -0.852108419, 0.49210152, 0.178182915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- Effects.Sphere.Create(BrickColor.new("Really black"), Sword2:FindFirstChild("BladeNeon").CFrame, 13, 15, 70, 0.12, 0.12, 0.12, 0.1)
- Sword2:Destroy()
- attack = false
- end
- function ShadowLifeup()
- attack = true
- Humanoid.WalkSpeed = 0
- CFuncs.Sound.Create("200633455", RootPart, 1, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1, 0), 4, 4, 4, 0, 0, 0, 0.1)
- PlayAnimationFromTable({
- CFrame.new(2.36694294E-4, -0.165932477, 0.0121781016, 0.951047719, 1.70907624E-5, 0.309068084, -0.0219534542, 0.997489929, 0.0674986467, -0.308284253, -0.0709784925, 0.948639631) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0399513692, 1.5036521, 0.0137562454, 0.950926244, 0.0985037833, -0.293345392, -0.00360206119, 0.951449573, 0.30781588, 0.309424132, -0.291647404, 0.905096233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.518663287, 0.938370526, -0.893899322, 0.80482924, 0.576911807, -0.139420331, 0.546046793, -0.811793268, -0.206988886, -0.232586116, 0.0904616639, -0.968360066) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.86190963, 1.21705341, -0.242829353, 0.106027916, 0.795499623, -0.596618652, -0.38721922, -0.519609869, -0.761634171, -0.915872574, 0.311775237, 0.252931416) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.564078152, -1.97355533, -0.211758241, 0.945527017, -6.90096385E-7, -0.325563669, -4.87980856E-8, 1.00001204, -6.18237891E-7, 0.32556662, 2.05827814E-6, 0.945517302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.748728037, -1.84512103, 0.491537005, 0.950199544, 0.15364711, -0.271189928, -0.00920823961, 0.883534074, 0.468318999, 0.31156081, -0.442481041, 0.840917051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0662204325, -1.14818954, 0.056487143, 0.894144773, -0.203799203, 0.398714215, -0.0164565369, 0.874866486, 0.484086186, -0.447478026, -0.439404547, 0.778902352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1, 0), 4, 4, 4, 0, 0, 0, 0.1)
- PlayAnimationFromTable({
- CFrame.new(2.36694294E-4, -0.165932477, 0.0121781016, 0.951047719, 1.70907624E-5, 0.309068084, -0.0219534542, 0.997489929, 0.0674986467, -0.308284253, -0.0709784925, 0.948639631) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0399514288, 1.50365257, 0.0137563497, 0.950923443, -0.0361511931, -0.307332307, 0.00363300764, 0.994398475, -0.105728164, 0.309432745, 0.0994216055, 0.945709944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.22780836, 1.47837555, -0.649716556, 0.995220065, -0.022877438, 0.095022127, -0.0143391676, -0.995885551, -0.0895893574, 0.0966844261, 0.0877962708, -0.991435528) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.86190963, 1.21705341, -0.242829353, 0.106027916, 0.795499623, -0.596618652, -0.38721922, -0.519609869, -0.761634171, -0.915872574, 0.311775237, 0.252931416) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.564078152, -1.97355533, -0.211758241, 0.945527017, -6.90096385E-7, -0.325563669, -4.87980856E-8, 1.00001204, -6.18237891E-7, 0.32556662, 2.05827814E-6, 0.945517302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.748728037, -1.84512103, 0.491537005, 0.950199544, 0.15364711, -0.271189928, -0.00920823961, 0.883534074, 0.468318999, 0.31156081, -0.442481041, 0.840917051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0662204325, -1.14818954, 0.056487143, 0.894144773, -0.203799203, 0.398714215, -0.0164565369, 0.874866486, 0.484086186, -0.447478026, -0.439404547, 0.778902352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- Humanoid.Health = Humanoid.Health + math.random(300, 400)
- CFuncs.Sound.Create("200633433", RootPart, 1, 0.9)
- for i = 1, 5 do
- swait(3)
- Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.new(0, 0 + i * 0.45, -1), 10, 10, 10, 2.2, 2.2, 2.2, 0.1)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function SoulStorm()
- attack = true
- Humanoid.WalkSpeed = 0
- coroutine.resume(coroutine.create(function()
- while attack do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), Hitbox.CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)), 6, 6, 6, 0, 0, 0, 0.1)
- Effects.Skull.Create(BrickColor.new("Really black"), Head.CFrame, 3, 3, 3, 0.1, 0.1, 0.1, 0.1)
- end
- end))
- CFuncs.Sound.Create("200633455", RootPart, 1, 0.7)
- CFuncs.Sound.Create("160772554", RootPart, 0.5, 0.45)
- for i = 0, 1, 0.02 do
- swait()
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- for i = 1, 3 do
- Effects.Cylinder.Create(BrickColor.new("Really black"), CFrame.new(pos), 60, 1, 60, 1, 0.1, 1, 0.1)
- Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos) * CFrame.new(math.random(-60, 60) / 12, 0, math.random(-60, 60) / 12), 2, 5, 2, -0.1, 3, -0.1, 0.1)
- end
- PlayAnimationFromTable({
- CFrame.new(-5.72018325E-6, -0.230002046, -3.00072134E-6, 0.559195936, -8.33266824E-8, 0.829035521, -0.214569971, 0.965925932, 0.144730538, -0.800786853, -0.258818865, 0.54014194) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.126341924, 1.46079528, 0.0128399879, 0.559195936, -0.158188418, -0.813803554, -8.33266824E-8, 0.981626987, -0.190810263, 0.829035521, 0.106700383, 0.548921883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.95948887, 0.60129106, -0.417018443, 0.559195936, -0.827899337, 0.043388769, -8.33266824E-8, -0.052336514, -0.99862951, 0.829035521, 0.558429658, -0.0292664319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.90513086, 0.186149895, 0.0788308382, 0.44871527, 0.800888658, 0.396524757, -0.892936826, 0.419823706, 0.162517756, -0.0363119096, -0.426995873, 0.90352428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.2839973, -1.50780475, -0.262963831, 0.559195936, -0.510405779, -0.653288484, -8.33266824E-8, 0.78801018, -0.615662217, 0.829035521, 0.344275951, 0.440652132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.952763319, -2.04096246, -0.0207639895, 0.559195936, 0.283545077, -0.779039204, -8.33266824E-8, 0.939693451, 0.342017978, 0.829035521, -0.191255033, 0.525472879) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0256040171, -0.762414455, -0.287873328, -0.962945282, 0.269269049, 0.0152509212, 0.132935002, 0.424671888, 0.895535409, 0.234663725, 0.864378214, -0.444730461) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- local orbtab = {part = nil, mesh = nil}
- local orb = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "Really black", "Orb", Vector3.new(0.2, 0.2, 0.2))
- orb.Anchored = true
- orb.CFrame = RootPart.CFrame * CFrame.new(0, 0, -8)
- local msh = CFuncs.Mesh.Create("SpecialMesh", orb, "Sphere", "", Vector3.new(), Vector3.new(17, 17, 17))
- orbtab.part = orb
- orbtab.mesh = msh
- coroutine.resume(coroutine.create(function()
- local block = 0
- repeat
- swait()
- block = block + 1
- orbtab.part.Transparency = orbtab.part.Transparency - 0.03
- orbtab.part.CFrame = orbtab.part.CFrame * CFrame.new(0, 0, -0.2)
- if block == 10 then
- block = 0
- Effects.Block.Create(BrickColor.new("Really black"), orbtab.part.CFrame, 10, 10, 10, 0.1, 0.1, 0.1, 0.1)
- end
- until orbtab.part.Transparency < 0.2
- orbtab.part.Transparency = 1
- local effecting = 0
- local rot = 0
- CFuncs.Sound.Create("215315446", orbtab.part, 1, 1)
- CFuncs.Sound.Create("160772554", RootPart, 1.2, 0.8)
- for i = 1, 80 do
- swait()
- local hit, pos = rayCast(orbtab.part.Position, CFrame.new(orbtab.part.Position, orbtab.part.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- effecting = effecting + 1
- rot = rot + 5
- if effecting % 1 == 0 then
- Effects.Wave.Create(orbtab.part.BrickColor, CFrame.new(pos) * CFrame.Angles(0, math.rad(rot), 0), 25, 1, 25, -1, 1, -1, 0.09)
- end
- if effecting % 2 == 0 then
- Effects.Sphere.Create(orbtab.part.BrickColor, orbtab.part.CFrame, 120, 120, 120, -8, -8, -8, 0.1)
- Effects.Ring.Create(orbtab.part.BrickColor, orbtab.part.CFrame * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 28, 28, 1, -3, -3, 0, 0.1)
- Effects.Skull.Create(orbtab.part.BrickColor, orbtab.part.CFrame, 30, 30, 30, 0.02, 0.02, 0.02, 0.06)
- end
- if effecting % 7 == 0 then
- MagnitudeDamage(orbtab.part, 20, 1, 3, -40, "Knockdown2", 0, 0)
- end
- end
- end))
- for i = 0, 1, 0.042 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.75088644E-6, -0.230000034, 1.39186159E-6, 0.187588051, 0.186177894, -0.964442134, 0.160125047, 0.962941587, 0.217033267, 0.969108224, -0.195144162, 0.150824606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0195947587, 1.48957789, 0.0114011243, 0.172918722, 0.107836269, 0.979015052, 0.101545259, 0.986739695, -0.126622558, -0.979687631, 0.121309787, 0.159675509) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.60565275, 0.535414517, -1.20973635, 0.65992105, 0.751324415, -0.00400392711, 0.059079282, -0.0572030246, -0.996613026, -0.749008715, 0.657449365, -0.0821371824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.01896071, 0.614290714, -0.222265363, -0.0441553891, 0.969284713, -0.241945714, -0.998780847, -0.0374795645, 0.0321278647, 0.0220730193, 0.24306941, 0.969757855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.883885264, -1.95736468, -0.122990832, 0.187588051, -0.514942288, 0.836448133, 0.186177894, 0.854768634, 0.484467298, -0.964442134, 0.0648478791, 0.256215274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.2569139, -1.55988181, -0.307114631, 0.187588051, 0.374025822, 0.908248663, 0.186177894, 0.89436239, -0.406760156, -0.964442134, 0.245399207, 0.0981363654) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0538328141, -1.19583273, 0.0302671492, 0.971527398, 0.183628127, -0.149726093, -0.122722164, -0.150559187, -0.980955005, -0.202672854, 0.971398175, -0.123737022) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function DarkerSword()
- attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.AutoRotate = false
- local pitches = {
- 0.9,
- 0.8,
- 0.85,
- 0.75,
- 0.7,
- 0.65,
- 0.5
- }
- moter.Part0 = RootPart
- Effects.Block.Create(BrickColor.new("Really black"), RootPart.CFrame, 45, 45, 45, 1, 1, 1, 0.1)
- Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame, 40, 40, 40, 0.7, 0.7, 0.7, 0.065)
- Effects.Skull.Create(BrickColor.new("Really black"), RootPart.CFrame, 30, 30, 30, 1, 1, 1, 0.04)
- CFuncs.Sound.Create("183763512", RootPart, 3, 1)
- CFuncs.Sound.Create("183763512", RootPart, 3, 0.8)
- CFuncs.Sound.Create("160772554", RootPart, 2, 0.4)
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, 38)
- for i = 0, 1, 0.35 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.939692378, -0.342021108, 0, 0.342021108, 0.939692378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.59332514, -0.154239595, 1, 0, 0, 0, 0.898794413, 0.438370794, 0, -0.438370794, 0.898794413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65000391, 0.192084476, -0.495581985, 0.281068981, -0.662157178, 0.694656909, 0.772158682, 0.585867286, 0.246029824, -0.569887161, 0.467234075, 0.675959468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.82999885, 0.133283958, 0.0153404474, 0.544984221, 0.750108302, -0.374606252, -0.684918106, 0.655990541, 0.317118049, 0.483611047, 0.0837503076, 0.871267259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.44646192, -0.143957973, 1, 0, 0, 0, 0.788010895, 0.615661502, 0, -0.615661502, 0.788010895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.87253022, 0.702851415, 1, 0, 0, 0, 0.848048627, 0.529918671, 0, -0.529918671, 0.848048627) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-2.98971844, 0.115092121, -3.04004264, 0.00416248059, 0.00702877389, 0.999967217, 0.0129201636, -0.999893069, 0.00697452482, 0.999908924, 0.0128913252, -0.00425275369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- coroutine.resume(coroutine.create(function()
- while attack do
- swait(3.2)
- Effects.Skull.Create(BrickColor.new("Really black"), Head.CFrame, 3, 3, 3, 0.1, 0.1, 0.1, 0.1)
- end
- end))
- for i = 1, 6 do
- swait()
- for i = 0, 1, 0.15 do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), LeftArm.CFrame * CFrame.new(0, -1, 0), 4, 4, 4, 0, 0, 0, 0.1)
- Effects.Block.Create(BrickColor.new("Really black"), Handle.CFrame, 3, 3, 3, 0, 0, 0, 0.1)
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.817175806, 0.224950016, 0.530679941, -0.188658953, 0.97437036, -0.122516543, -0.544638872, 4.05787723E-8, 0.838670671) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.194566935, 1.45106626, 0.00485451892, 0.817175806, -0.216904089, -0.534019053, 0.224950016, 0.973035097, -0.0509936139, 0.530679941, -0.078456834, 0.843933284) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.99792635, 0.42438525, -0.109518886, 0.183307916, -0.982930779, 0.0156615004, 0.104886964, 0.00371502154, -0.994477272, 0.977444053, 0.183938175, 0.103777625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.84469199, 0.765861571, -0.291787863, -0.431554615, 0.805913985, 0.40529424, -0.585192084, -0.592029512, 0.55412221, 0.686520875, 0.00195896626, 0.727107406) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.14222896, -1.90446579, -0.00940740108, 0.817175806, -0.289114296, -0.498634845, 0.224950016, 0.956468701, -0.185917705, 0.530679941, 0.0397595465, 0.846639276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.368951023, -2.06120801, 0.499673218, 0.817175806, -0.0713004991, -0.571961522, 0.224950016, 0.953078389, 0.202581391, 0.530679941, -0.294207335, 0.794871628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.933959723, 1.01142776, -3.13172626, -0.702766538, 0.0883038342, -0.705920279, -0.626287341, -0.547482669, 0.555003703, -0.337469488, 0.832145929, 0.440055311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- CFuncs.Sound.Create("338586331", Torso, 1, pitches[math.random(1, #pitches)])
- for i = 0, 1, 0.3 do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), LeftArm.CFrame * CFrame.new(0, -1, 0), 4, 4, 4, 0, 0, 0, 0.1)
- Effects.Block.Create(BrickColor.new("Really black"), Handle.CFrame, 3, 3, 3, 0, 0, 0, 0.1)
- RootPart.Velocity = RootPart.CFrame.lookVector * 20
- PlayAnimationFromTable({
- CFrame.new(-7.78585672E-7, -0.230000347, -4.84287739E-7, 0.702638149, 0.0467694327, -0.710008681, 0.250638068, 0.917616546, 0.308481067, 0.665943205, -0.394705772, 0.633030117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0758162737, 1.54775798, -0.0624485612, 0.702638149, -0.115911841, 0.702042878, 0.0467694327, 0.99203223, 0.116981894, -0.710008681, -0.0493617952, 0.702460766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70870852, 0.869282424, -0.181329966, 0.293090641, -0.814630449, 0.500475168, -0.19852069, -0.563907802, -0.801622033, 0.935247302, 0.135593191, -0.326997042) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.44018364, 0.600144386, -0.906840622, 0.692433476, 0.212914363, 0.689350128, 0.584826946, 0.393893898, -0.709101677, -0.422508746, 0.894156039, 0.148227215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.316358805, -1.91763854, -0.517459929, 0.702638149, -0.152496666, 0.695014119, 0.0467694327, 0.984550059, 0.168742776, -0.710008681, -0.0860597193, 0.698914528) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.28774691, -1.35547483, -0.659449458, 0.702638149, 0.351728559, 0.618536055, 0.0467694327, 0.844573915, -0.533392847, -0.710008681, 0.403710693, 0.576979637) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.721186399, -0.531761169, -4.58712864, -0.216070339, 0.276477396, 0.936416268, -0.941065133, 0.19663246, -0.275199085, -0.260216624, -0.940689981, 0.217696428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- for i = 0, 1, 0.15 do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1, 0), 4, 4, 4, 0, 0, 0, 0.1)
- Effects.Block.Create(BrickColor.new("Really black"), Handle.CFrame, 3, 3, 3, 0, 0, 0, 0.1)
- PlayAnimationFromTable({
- CFrame.new(-5.66244125E-7, -0.230000436, -6.2957406E-7, 0.693908453, 0.119958177, -0.710000932, 0.15334712, 0.938787758, 0.308484167, 0.703545511, -0.322936177, 0.633037269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.151966915, 1.46815932, 0.157141477, 0.693908453, 0.116310135, 0.710607886, 0.119958177, 0.954404712, -0.27335307, -0.710000932, 0.274925232, 0.64831686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.82994854, 1.01797819, -0.34449178, 0.439582378, -0.705411673, -0.556024611, -0.513565958, -0.705262542, 0.488729298, -0.73689729, 0.0707185417, -0.672296047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.810288668, 0.472726107, -1.21208191, 0.298541695, -0.62045753, 0.725194216, 0.949190557, 0.113767609, -0.293418109, 0.0995496735, 0.775944591, 0.62289685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.515074432, -1.87406552, -0.517457187, 0.693908453, -0.254571408, 0.673561513, 0.119958177, 0.96321708, 0.240464509, -0.710000932, -0.0860610008, 0.698922157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.13900375, -1.48265195, -0.659464002, 0.693908453, 0.261517674, 0.6708951, 0.119958177, 0.876711667, -0.465818733, -0.710000932, 0.403714836, 0.576986194) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(3.56326842, 0.845295548, -3.03803849, -0.114336103, -0.844628632, 0.523001194, 0.716687202, 0.294443429, 0.632190704, -0.687961757, 0.447110474, 0.571668088) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- CFuncs.Sound.Create("338586331", Torso, 1, pitches[math.random(1, #pitches)])
- for i = 0, 1, 0.3 do
- swait()
- Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1, 0), 4, 4, 4, 0, 0, 0, 0.1)
- Effects.Block.Create(BrickColor.new("Really black"), Handle.CFrame, 3, 3, 3, 0, 0, 0, 0.1)
- RootPart.Velocity = RootPart.CFrame.lookVector * 30
- PlayAnimationFromTable({
- CFrame.new(7.33882189E-7, -0.490002513, 1.00396574E-6, 0.54235661, 0.197365835, 0.816637278, -0.45949614, 0.883440852, 0.0916560441, -0.703359306, -0.424951494, 0.569826961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.172250822, 1.40173042, -0.0162052196, 0.54235661, -0.176917613, -0.821310699, 0.197365835, 0.977051914, -0.0801324248, 0.816637278, -0.118637763, 0.56482625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30227256, 0.0545119941, -1.02839708, 0.889395177, 0.202474177, 0.409856468, 0.190501004, 0.650849521, -0.734921038, -0.415556431, 0.731710732, 0.540289044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75802565, 0.121509805, 0.0960294902, -0.234124482, 0.963418901, 0.13045612, 0.507817686, 0.235606611, -0.828626335, -0.82904166, -0.127748281, -0.544401467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72096014, -1.01080537, -0.286387861, 0.54235661, -0.77424866, -0.326177746, 0.197365835, 0.494790703, -0.846307456, 0.816637278, 0.394622952, 0.421161771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.267580092, -2.07263899, 0.0663588941, 0.54235661, 0.0123737454, -0.840058327, 0.197365835, 0.970035613, 0.141712844, 0.816637278, -0.242656767, 0.523661494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.270566553, -2.05693698, -2.78419375, -0.0986230448, 0.0966294408, -0.990425408, 0.994555473, -0.0243374687, -0.101407148, -0.0339039601, -0.995028019, -0.0937018916) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- end
- Humanoid.WalkSpeed = 16
- Humanoid.AutoRotate = true
- moter.Part0 = LeftArm
- attack = false
- end
- function YourOwnSoul()
- attack = true
- Humanoid.WalkSpeed = 0
- Humanoid.AutoRotate = false
- Humanoid.JumpPower = 0
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character)
- for i = 1, math.random(10, 20) do
- if hit then
- do
- local sizing = math.random(1, 4)
- local brek = CFuncs.Part.Create(EffectModel, hit.Material, 0, 0, tostring(hit.BrickColor), "Ground Break", Vector3.new(sizing, sizing, sizing))
- brek.Anchored = true
- brek.CFrame = CFrame.new(pos) * CFrame.new(math.random(-30, 30), 0, math.random(-30, 30)) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- coroutine.resume(coroutine.create(function(prt)
- swait(100)
- brek.Anchored = false
- end), brek)
- end
- end
- end
- if hit then
- Effects.Wave.Create(hit.BrickColor, CFrame.new(pos), 10, 10, 10, 5, -0.1, 5, 0.1)
- CFuncs.Sound.Create("215315446", Torso, 3, 3)
- CFuncs.Sound.Create("160772554", Torso, 3, 1)
- end
- coroutine.resume(coroutine.create(function()
- while attack do
- swait()
- Effects.Skull.Create(BrickColor.new("Really black"), Head.CFrame, 3, 3, 3, 0.1, 0.1, 0.1, 0.1)
- end
- end))
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(7.10542736E-15, -1.05999947, 5.96046448E-8, 1, -7.92319454E-8, 3.69464601E-8, 0, 0.42261824, 0.906307817, -8.74227766E-8, -0.906307817, 0.42261824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.23266176E-7, 1.53146183, -0.0521153808, 1, 8.60946372E-8, -1.51807882E-8, -7.92319454E-8, 0.965925813, 0.258819222, 3.69464601E-8, -0.258819222, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50001061, 0.447975665, 0.960686982, 0.819152176, -0.3451868, -0.458078474, 0.519836724, 0.109271944, 0.847248197, -0.242403761, -0.932151198, 0.268951118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49999964, 0.447975427, 0.960683107, 0.819152534, 0.345187545, 0.458077222, -0.519836187, 0.10927406, 0.847248256, 0.242403567, -0.932150662, 0.268953085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.678726196, -1.02961791, 1, 7.16123836E-8, -5.01438819E-8, -7.92319454E-8, 0.984807193, -0.173651427, 3.69464601E-8, 0.173651427, 0.984807193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500000119, -1.71731615, -0.677720428, 1, 8.44439185E-8, -2.26266739E-8, -7.92319454E-8, 0.984807789, 0.173648238, 3.69464601E-8, -0.173648238, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.0940182507, -0.899507284, -0.123248607, -0.925451517, -0.222518444, -0.306638777, 0.374890298, -0.65481472, -0.656259179, -0.054762125, -0.722291529, 0.689418375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- for i = 0, 1, 0.02 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(7.10542736E-15, -1.05999947, 5.96046448E-8, 1, -7.92319454E-8, 3.69464601E-8, 0, 0.42261824, 0.906307817, -8.74227766E-8, -0.906307817, 0.42261824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.23266176E-7, 1.53146183, -0.0521153808, 1, 8.60946372E-8, -1.51807882E-8, -7.92319454E-8, 0.965925813, 0.258819222, 3.69464601E-8, -0.258819222, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50001061, 0.447975665, 0.960686982, 0.819152176, -0.3451868, -0.458078474, 0.519836724, 0.109271944, 0.847248197, -0.242403761, -0.932151198, 0.268951118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49999964, 0.447975427, 0.960683107, 0.819152534, 0.345187545, 0.458077222, -0.519836187, 0.10927406, 0.847248256, 0.242403567, -0.932150662, 0.268953085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.678726196, -1.02961791, 1, 7.16123836E-8, -5.01438819E-8, -7.92319454E-8, 0.984807193, -0.173651427, 3.69464601E-8, 0.173651427, 0.984807193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500000119, -1.71731615, -0.677720428, 1, 8.44439185E-8, -2.26266739E-8, -7.92319454E-8, 0.984807789, 0.173648238, 3.69464601E-8, -0.173648238, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.0940182507, -0.899507284, -0.123248607, -0.925451517, -0.222518444, -0.306638777, 0.374890298, -0.65481472, -0.656259179, -0.054762125, -0.722291529, 0.689418375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- for i = 0, 1, 0.01 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(7.10542736E-15, -1.05999947, 5.96046448E-8, 1, -7.92319454E-8, 3.69464601E-8, 0, 0.42261824, 0.906307817, -8.74227766E-8, -0.906307817, 0.42261824) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.01410571E-7, 1.36827826, 0.189484239, 1, 2.55600696E-8, -8.36027851E-8, -7.92319454E-8, 0.669131756, -0.743143916, 3.69464601E-8, 0.743143916, 0.669131756) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50001061, 0.447975665, 0.960686982, 0.819152176, -0.3451868, -0.458078474, 0.519836724, 0.109271944, 0.847248197, -0.242403761, -0.932151198, 0.268951118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49999964, 0.447975427, 0.960683107, 0.819152534, 0.345187545, 0.458077222, -0.519836187, 0.10927406, 0.847248256, 0.242403567, -0.932150662, 0.268953085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -0.678726196, -1.02961791, 1, 7.16123836E-8, -5.01438819E-8, -7.92319454E-8, 0.984807193, -0.173651427, 3.69464601E-8, 0.173651427, 0.984807193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.500000119, -1.71731615, -0.677720428, 1, 8.44439185E-8, -2.26266739E-8, -7.92319454E-8, 0.984807789, 0.173648238, 3.69464601E-8, -0.173648238, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(-0.0940182507, -0.899507284, -0.123248607, -0.925451517, -0.222518444, -0.306638777, 0.374890298, -0.65481472, -0.656259179, -0.054762125, -0.722291529, 0.689418375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- Effects.Ring.Create(BrickColor.new("Really black"), CFrame.new(pos) * CFrame.Angles(1.57, 0, 0), 50, 50, 10000, -1, -1, 0, 0.08)
- Effects.Ring.Create(BrickColor.new("Really black"), CFrame.new(pos) * CFrame.Angles(1.57, 0, 0), 50, 50, 1.5, 7, 7, 0, 0.1)
- local spot = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, "White", "Effect", Vector3.new(0.2, 0.2, 0.2))
- spot.Anchored = true
- spot.CFrame = CFrame.new(pos)
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 99999, 1.41561031E-7, 1, 0, 0, 0, 0.951055884, -0.30901897, 0, 0.30901897, 0.951055884) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5547142, -0.263321638, 1, 0, 0, 0, 0.819150031, 0.573579371, 0, -0.573579371, 0.819150031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.950003147, 1.06736982, -1.05129409, 0.877996206, 0.377188534, 0.29470557, 0.478483945, -0.674544334, -0.562177002, -0.0132547468, 0.634601235, -0.772726059) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.790023625, 1.10613036, -1.15852356, 0.877973974, -0.377296001, -0.294634551, -0.478521943, -0.674530387, -0.562161505, 0.013361305, 0.634552181, -0.772764564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.79961967, 0.448044091, 1, 0, 0, 0, 0.848049223, 0.529917598, 0, -0.529917598, 0.848049223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.35301614, -0.89574194, 1, 0, 0, 0, 0.79863739, -0.601812541, 0, 0.601812541, 0.79863739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.521317542, -0.984084427, -0.125668928, -0.866649091, 0.388701022, -0.312782019, 0.383405834, 0.92002219, 0.08100155, 0.319251567, -0.0497221947, -0.946365476) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- CFuncs.Sound.Create("213087748", spot, 15, 1)
- for i = 1, 20 do
- swait(math.random(5, 17))
- do
- local ishit = false
- local soul = CFuncs.Part.Create(EffectModel, "Neon", 0, 0.5, "Really black", "Effect", Vector3.new(0.2, 0.2, 0.2))
- soul.Anchored = false
- soul.CFrame = spot.CFrame * CFrame.new(math.random(-50, 50), 200, math.random(-50, 50)) * CFrame.Angles(math.rad(-90), 0, 0)
- local msh = CFuncs.Mesh.Create("SpecialMesh", soul, "Sphere", "", Vector3.new(), Vector3.new(100, 100, 100))
- local bodvel = Instance.new("BodyVelocity")
- bodvel.Parent = soul
- bodvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodvel.Velocity = soul.CFrame.lookVector * 265
- coroutine.resume(coroutine.create(function()
- while ishit == false do
- swait()
- Effects.Block.Create(soul.BrickColor, soul.CFrame, 87, 87, 87, -0.5, -0.5, -0.5, 0.1)
- end
- end))
- Effects.Sphere.Create(soul.BrickColor, soul.CFrame, 100, 100, 100, 30, 30, 30, 0.1)
- soul.Touched:connect(function(hit)
- if hit and hit.Name ~= "Effect" and hit.CanCollide ~= false and ishit == false then
- ishit = true
- soul.Anchored = true
- bodvel:Destroy()
- CFuncs.Sound.Create("633129949", soul, 2, 1)
- Effects.Block.Create(soul.BrickColor, soul.CFrame, 100, 100, 100, 7, 7, 7, 0.1)
- Effects.Sphere.Create(soul.BrickColor, soul.CFrame, 100, 100, 100, 0.1, 0.1, 0.1, 0.09)
- Effects.Sphere.Create(soul.BrickColor, soul.CFrame, 100, 100, 100, 10, 10, 10, 0.09)
- soul.Transparency = 1
- game:GetService("Debris"):AddItem(soul, 4.8)
- end
- end)
- end
- end
- local isfinalhit = false
- local you = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "YourSkull", Vector3.new(0.2, 0.2, 0.2))
- you.Anchored = false
- you.CFrame = spot.CFrame * CFrame.new(0, 700, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- local msh = CFuncs.Mesh.Create("SpecialMesh", you, "FileMesh", "rbxassetid://4770583", Vector3.new(), Vector3.new(65, 65, 65))
- local bodvel = Instance.new("BodyVelocity")
- bodvel.Parent = you
- bodvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodvel.Velocity = you.CFrame.lookVector * 180
- coroutine.resume(coroutine.create(function()
- while isfinalhit == false do
- swait()
- Effects.Skull.Create(you.BrickColor, you.CFrame, 65, 65, 65, -5, -5, -5, 0.25)
- Effects.Block.Create(you.BrickColor, you.CFrame, 200, 200, 200, -2, -2, -2, 0.01)
- Effects.Lightning.Create(spot.Position, you.Position, 2, 4, "Really black", 1, 0.4, 0.8)
- end
- end))
- Effects.Sphere.Create(you.BrickColor, you.CFrame, 250, 250, 250, 1, 1, 1, 0.01)
- you.Touched:connect(function(hit)
- if hit and hit.Name ~= "Effect" and hit.CanCollide ~= false and isfinalhit == false then
- isfinalhit = true
- you.Anchored = true
- bodvel:Destroy()
- for i = 1, 2 do
- Effects.Ring.Create(you.BrickColor, you.CFrame * CFrame.Angles(0, math.random(-180, 180), math.random(-50, 50)), 70, 70, 1.5, 3, 3, 0, 0.04)
- end
- Effects.Block.Create(you.BrickColor, you.CFrame, 200, 200, 200, 1, 1, 1, 0.0098)
- Effects.Ring.Create(you.BrickColor, you.CFrame * CFrame.Angles(0, 0, 0), 70, 70, 1.5, 1, 1, 0, 0.01)
- you:Destroy()
- end
- end)
- while isfinalhit == false do
- swait()
- end
- CFuncs.Sound.Create("10209236", spot, 12, 1)
- for i = 0, 1, 0.3 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.100000665, -1.15483999E-7, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.621382, -0.127661437, 1, 0, 0, 0, 0.913546085, 0.40673545, 0, -0.40673545, 0.913546085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.840001643, 0.445644855, -1.15338969, 0.877995908, 0.377186775, 0.294709057, 0.270526379, 0.116915792, -0.95558697, -0.394890904, 0.918727994, 6.12586737E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.790021539, 0.387530982, -1.00634634, 0.877973735, -0.377295136, -0.294636101, -0.182428837, 0.305334628, -0.934607148, 0.442585289, 0.874310851, 0.199246258) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.89283884, -0.622281432, 1, 0, 0, 0, 0.99862957, -0.0523368716, 0, 0.0523368716, 0.99862957) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.48787773, -1.10489452, 1, 0, 0, 0, 0.694656968, -0.719341278, 0, 0.719341278, 0.694656909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0917251706, -1.2568078, -0.649247885, -0.865373552, -0.0278544277, -0.500354588, 0.40147993, 0.559004545, -0.725485921, 0.299907863, -0.828697681, -0.472563922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- for i = 0, 1, 0.007 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.100000665, -1.15483999E-7, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.621382, -0.127661437, 1, 0, 0, 0, 0.913546085, 0.40673545, 0, -0.40673545, 0.913546085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.840001643, 0.445644855, -1.15338969, 0.877995908, 0.377186775, 0.294709057, 0.270526379, 0.116915792, -0.95558697, -0.394890904, 0.918727994, 6.12586737E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.790021539, 0.387530982, -1.00634634, 0.877973735, -0.377295136, -0.294636101, -0.182428837, 0.305334628, -0.934607148, 0.442585289, 0.874310851, 0.199246258) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.89283884, -0.622281432, 1, 0, 0, 0, 0.99862957, -0.0523368716, 0, 0.0523368716, 0.99862957) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.48787773, -1.10489452, 1, 0, 0, 0, 0.694656968, -0.719341278, 0, 0.719341278, 0.694656909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, i, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0917251706, -1.2568078, -0.649247885, -0.865373552, -0.0278544277, -0.500354588, 0.40147993, 0.559004545, -0.725485921, 0.299907863, -0.828697681, -0.472563922) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- end
- spot:Destroy()
- Humanoid.WalkSpeed = 16
- Humanoid.AutoRotate = true
- Humanoid.JumpPower = 50
- attack = false
- end
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attackone()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- attacktwo()
- attacktype = 3
- elseif attack == false and attacktype == 3 then
- attackthree()
- attacktype = 1
- end
- end)
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "z" then
- ShadowLifeup()
- elseif attack == false and k == "x" then
- SoulStorm()
- elseif attack == false and k == "c" then
- DarkerSword()
- elseif attack == false and k == "v" and (Anim == "Walk" or Anim == "Idle") then
- YourOwnSoul()
- end
- end)
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- elseif Torsovelocity.y < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.968739808, -1.79269691E-7, 0.248079389, 1.60914965E-7, 1, 9.42668521E-8, -0.248079404, -5.13996383E-8, 0.968739748) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(0 + 0.05 * math.cos(sine / 15), 0, 0),
- CFrame.new(-1.32070791E-5, 1.50002956, -4.06864856E-5, 0.892828166, 1.96548513E-7, -0.45039764, -2.67216478E-7, 1, -9.33187039E-8, 0.450397581, 2.03671334E-7, 0.892828166) * CFrame.new(0, 0, 0 + 0.02 * math.cos(sine / 15)) * CFrame.Angles(0 + 0.11 * math.cos(sine / 15), 0, 0 - 0.07 * math.cos(sine / 17)),
- CFrame.new(1.45311666, -6.28829002E-6, 0.372088969, 0.895106196, -0.194979951, -0.400958717, 0.382409453, 0.798119783, 0.465583444, 0.229233623, -0.570076942, 0.788964093) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 23), 0) * CFrame.Angles(0, 0, 0 + 0.1 * math.cos(sine / 16.1)),
- CFrame.new(-1.45139003, 0.340547949, -0.04563272, 0.771265745, 0.0560300648, 0.634042561, 0.467952371, -0.725152671, -0.505147874, 0.43147409, 0.686304927, -0.585504711) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 23), 0) * CFrame.Angles(0, 0 - 0.12 * math.cos(sine / 19.2), 0 - 0.1 * math.cos(sine / 16.1)),
- CFrame.new(0.658170998, -2.00000167, -0.11732538, 0.88452214, 2.64153073E-7, -0.466498375, -3.49613401E-7, 1, -9.66542757E-8, 0.466498375, 2.48587639E-7, 0.884522021) * CFrame.new(0, 0 - 0.1 * math.cos(sine / 15), 0 + 0.05 * math.cos(sine / 15)) * CFrame.Angles(0 - 0.05 * math.cos(sine / 15), 0, 0),
- CFrame.new(-0.654144943, -1.96726179, 0.329243183, 0.993146002, -0.0531077534, 0.104118809, 1.41373148E-5, 0.890865266, 0.454267859, -0.116880938, -0.451152772, 0.884759963) * CFrame.new(0, 0 - 0.1 * math.cos(sine / 15), 0 + 0.05 * math.cos(sine / 15)) * CFrame.Angles(0 - 0.05 * math.cos(sine / 15), 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.179472119, -1.14195812, -0.233011931, -0.692816734, -0.146720871, 0.706029892, 0.62582171, 0.364091128, 0.689771771, -0.358262986, 0.91973412, -0.160427243) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine / 17), 0, 0), 0.3)
- end
- elseif Torsovelocity.y > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1.00001907, -6.00703061E-8, 5.77419996E-8, -6.47269189E-8, 0.994537473, 0.104534052, 7.07805157E-8, -0.104534708, 0.99452424) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 4), 0) * CFrame.Angles(0 + 0.05 * math.cos(sine / 5), 0, 0),
- CFrame.new(-2.29809193E-5, 1.49501002, 0.0693363324, 1.00001907, -6.24436325E-8, 6.70552254E-8, -6.00703061E-8, 0.999406695, -0.0349029452, 5.77419996E-8, 0.0349032544, 0.999393284) * CFrame.new(0 - 0.01 * math.cos(sine / 8.3), 0, -0.03 - 0.03 * math.cos(sine / 12.5)) * CFrame.Angles(0 - 0.1 * math.cos(sine / 12.5), 0, 0 - 0.1 * math.cos(sine / 8.3)),
- CFrame.new(1.43292463, 0.0894208327, 0.263825029, 0.8660447, -0.441476524, -0.234741032, 0.497263879, 0.809555292, 0.312059432, 0.0522677414, -0.386972547, 0.920611799) * CFrame.new(0, 0 + 0.13 * math.cos(sine / 4), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.47107434, 0.539406598, -0.0455293655, 0.797084689, 0.425618619, 0.428397, 0.566574514, -0.772563398, -0.286628008, 0.208966494, 0.471177697, -0.856929123) * CFrame.new(0, 0 + 0.13 * math.cos(sine / 4), 0) * CFrame.Angles(0, 0 - 0.14 * math.cos(sine / 8.2), 0 - 0.13 * math.cos(sine / 6.1)),
- CFrame.new(0.5, -1.85 - 0.5 * math.cos(sine / 4) / 2, 0 + 1.5 * math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(-40 * math.sin(sine / 4)), math.rad(0), math.rad(0)) * CFrame.new(0, 0 - 0.1 * math.cos(sine / 4), 0),
- CFrame.new(-0.5, -1.85 + 0.5 * math.cos(sine / 4) / 2, 0 - 1.5 * math.sin(sine / 4) / 2) * CFrame.Angles(math.rad(40 * math.sin(sine / 4)), math.rad(0), math.rad(0)) * CFrame.new(0, 0 - 0.1 * math.cos(sine / 4), 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.197707862, -1.05524755, -0.282646626, -0.647745311, -0.498332202, 0.576275408, 0.244140357, 0.580745637, 0.7766155, -0.721681118, 0.643740177, -0.254511893) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.12 * math.cos(sine / 6.1), 0, 0), 0.3)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- elseif Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
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