Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local ins =Instance.new
- local p=game:service("Players").LocalPlayer
- Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false
- local char=p.Character
- local torso=char.Torso
- local hed=char.Head
- local hrp =char.HumanoidRootPart
- local larm=char:FindFirstChild("Left Arm")
- local rarm=char:FindFirstChild("Right Arm")
- local lleg=char:FindFirstChild("Left Leg")
- local rleg=char:FindFirstChild("Right Leg")
- local hum=char.Humanoid
- local hb=game:service("RunService").Heartbeat
- local rs=game:service("RunService").Stepped
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- TrailSettings = {
- Lifetime = 2,
- Texture = 'rbxassetid://1209757190',
- --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
- Color1 = ColorSequence.new(BrickColor.new('Deep orange').Color,BrickColor.new('Black').Color),
- Color2 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Hot pink').Color),
- AllBody = true,
- UpperBodyOnly = false,
- LowerBodyOnly = false,
- Accessories = true,
- Extras = true,
- }
- --yay
- local ins =Instance.new
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local pattt =ins('Part',Character)
- pattt.BrickColor = BrickColor.new('Maroon')
- pattt.Size =Vector3.new(.1,.1,.1)
- pattt.Material = 'Neon'
- pattt.Name = "Some is"
- pattt.Anchored = false
- pattt.CanCollide = false
- pattt.Transparency =1
- local w=ins('Weld',pattt)
- w.Part1 = pattt
- w.Part0 = Torso
- w.C0=CFrame.new(-1,.9,0)
- local sandd = ins('Part',Character)
- sandd.BrickColor = BrickColor.new('New Yeller')
- sandd.Material = 'Sand'
- sandd.Name = "Fet"
- sandd.Size =Vector3.new(.1,.1,.1)
- sandd.Anchored = false
- sandd.CanCollide = false
- sandd.Transparency =1
- local w=ins('Weld',sandd)
- w.Part1 = sandd
- w.Part0 = Torso
- w.C0=CFrame.new(1,.9,0)
- local at3 =ins('Attachment',pattt)
- local at4 =ins('Attachment',sandd)
- local patt =ins('Part',Character)
- patt.BrickColor = BrickColor.new('Maroon')
- patt.Size =Vector3.new(.1,.1,.1)
- patt.Material = 'Neon'
- patt.Name = "Game is"
- patt.Anchored = false
- patt.CanCollide = false
- patt.Transparency =1
- local w=ins('Weld',patt)
- w.Part1 = patt
- w.Part0 = Torso
- w.C0=CFrame.new(-1,-.9,0)
- local sand = ins('Part',Character)
- sand.BrickColor = BrickColor.new('New Yeller')
- sand.Material = 'Sand'
- sand.Name = "Fet"
- sand.Size =Vector3.new(.1,.1,.1)
- sand.Anchored = false
- sand.CanCollide = false
- sand.Transparency =1
- local w=ins('Weld',sand)
- w.Part1 = sand
- w.Part0 = Torso
- w.C0=CFrame.new(1,-.9,0)
- local at =ins('Attachment',sand)
- local at2 =ins('Attachment',patt)
- local trail =ins('Trail',Character)
- trail.Attachment0 = at
- trail.Attachment1 =at2
- trail.Transparency = NumberSequence.new(0,1)
- trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- trail.Lifetime = 2
- local trail2 =ins('Trail',Character)
- trail2.Attachment0 =at3
- trail2.Attachment1 =at4
- trail2.Transparency = NumberSequence.new(0,1)
- trail2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail3 =ins('Trail',Character)
- trail3.Attachment0=at
- trail3.Attachment1=at4
- trail3.Transparency = NumberSequence.new(0,1)
- trail3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail4 =ins('Trail',Character)
- trail4.Attachment0=at3
- trail4.Attachment1=at2
- trail4.Transparency = NumberSequence.new(0,1)
- trail4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail6 =ins('Trail',Character)
- trail6.Attachment0=at
- trail6.Attachment1=at3
- trail6.Transparency = NumberSequence.new(0,1)
- trail6.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
- local trail5 =ins('Trail',Character)
- trail5.Attachment0=at4
- trail5.Attachment1=at2
- trail5.Transparency = NumberSequence.new(0,1)
- trail5.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement