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ROBLOX Influx Script

Jan 12th, 2019
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  1. -----------//INFLUX\\-----------
  2. --[[Movelist
  3. Mouseclick = 3 attacks
  4. Attack 1 = Basic swipe
  5. Attack 2 = Lunge
  6. Attack 3 = Whirlwind
  7. E = Waterball
  8. R = Orbital Cannon(WILL CAUSE LAG AND ANNIHILATES ALMOST EVERYTHING!, DO THIS IN PLACE 2 TO PREVENT BANS!!!)
  9. ---------]]
  10.  
  11. --Whoever thought it was funny to decompile my best work and leak it deserves to get shot in his leg.--
  12. --I've seen alot of scripters quit lately, i won't be one of them though, i still find enjoyment out of scripting.--
  13. --Influx! Yes the brother of Reflux! Even though it's alot smaller than Reflux... Stupid FE!--
  14.  
  15. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  16. do
  17.     script.Parent = owner.Character
  18.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  19.     local function NewFakeEvent()
  20.         local Bind = Instance.new("BindableEvent")
  21.         local Fake;Fake = {Connections = {},
  22.         fakeEvent=true;
  23.         Connect=function(self,Func)
  24.             Bind.Event:connect(Func)
  25.             self.Connections[Bind] = true
  26.             return setmetatable({Connected = true},{
  27.             __index = function (self,Index)
  28.                 if Index:lower() == "disconnect" then
  29.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  30.                 end
  31.                 return Fake[Index]
  32.             end;
  33.             __tostring = function() return "Connection" end;
  34.         })
  35.         end}
  36.         Fake.connect = Fake.Connect;return Fake;
  37.     end
  38.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  39.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  40.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  41.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  42.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  43.     local function TriggerEvent(self,Event,...)
  44.         local Trigger = Mouse[Event]
  45.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  46.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  47.         end
  48.     end
  49.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  50.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  51.         if FiredBy.Name ~= owner.Name then return end
  52.         if Input.MouseEvent then
  53.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  54.         else
  55.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  56.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  57.             for _,Action in pairs(ContextActionService.Actions) do
  58.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  59.             end
  60.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  61.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  62.         end
  63.     end)
  64.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  65.     Event.Parent = NLS([[
  66.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  67.         local Input = function(Input,gameProcessedEvent)
  68.             if gameProcessedEvent then return end
  69.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  70.         end
  71.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  72.         local Hit,Target
  73.         while wait(1/30) do
  74.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  75.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  76.             end
  77.         end
  78.     ]],owner.Character)
  79. end
  80. RealGame = game;game = setmetatable({},{
  81.     __index = function (self,Index)
  82.         local Sandbox = function (Thing)
  83.             if Thing:IsA("Player") then
  84.                 local RealPlayer = Thing
  85.                 return setmetatable({},{
  86.                     __index = function (self,Index)
  87.                         local Type = type(RealPlayer[Index])
  88.                         if Type == "function" then
  89.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  90.                                 return function (self)return InternalData["Mouse"] end
  91.                             end
  92.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  93.                         end
  94.                         return RealPlayer[Index]
  95.                     end;
  96.                     __tostring = function(self) return RealPlayer.Name end
  97.                 })
  98.             end
  99.         end
  100.         if RealGame[Index] then
  101.             local Type = type(RealGame[Index])
  102.             if Type == "function" then
  103.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  104.                     return function (self,Service)
  105.                         local FakeServices = {
  106.                             ["players"] = function()
  107.                                 return setmetatable({},{
  108.                                     __index = function (self2,Index2)
  109.                                         local RealService = RealGame:GetService(Service)
  110.                                         local Type2 = type(Index2)
  111.                                         if Type2 == "function" then
  112.                                             return function (self,...) return RealService[Index2](RealService,...)end
  113.                                         else
  114.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  115.                                             return RealService[Index2]
  116.                                         end
  117.                                     end;
  118.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  119.                                 })
  120.                             end;
  121.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  122.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  123.                             ["runservice"] = function()
  124.                                 return setmetatable({},{
  125.                                     __index = function(self2,Index2)
  126.                                         local RealService = RealGame:GetService(Service)
  127.                                         local Type2 = type(Index2)
  128.                                         if Type2 == "function" then
  129.                                             return function (self,...) return RealService[Index2](RealService,...) end
  130.                                         else
  131.                                             local RunServices = {
  132.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  133.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  134.                                             }
  135.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  136.                                             return RealService[Index2]
  137.                                         end
  138.                                     end
  139.                                 })
  140.                             end
  141.                         }
  142.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  143.                         return RealGame:GetService(Service)
  144.                     end
  145.                 end
  146.                 return function (self,...) return RealGame[Index](RealGame,...) end
  147.             else
  148.                 if game:GetService(Index) then return game:GetService(Index) end
  149.                 return RealGame[Index]
  150.             end
  151.         end
  152.         return nil
  153.     end
  154. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  155.  
  156. Player=game.Players.LocalPlayer
  157. Character=Player.Character
  158. Character.Humanoid.Name = "noneofurbusiness"
  159. hum = Character.noneofurbusiness
  160. LeftArm=Character["Left Arm"]
  161. LeftLeg=Character["Left Leg"]
  162. RightArm=Character["Right Arm"]
  163. RightLeg=Character["Right Leg"]
  164. Root=Character["HumanoidRootPart"]
  165. Head=Character["Head"]
  166. Torso=Character["Torso"]
  167. Neck=Torso["Neck"]
  168. mouse = Player:GetMouse()
  169. walking = false
  170. hitdebounce = false
  171. debounce = false
  172. jumping = false
  173. attacking = false
  174. firsttime = false
  175. tauntdebounce = false
  176. position = nil
  177. MseGuide = true
  178. running = false
  179. settime = 0
  180. sine = 0
  181. t = 0
  182. throwballv = false
  183. ws = 18
  184. change = 1
  185. wtr1 = false
  186. combo1 = true
  187. equip = false
  188. dgs = 75
  189. combo2 = false
  190. switch1 = true
  191. switch2 = false
  192. firsttime2 = false
  193. combo3 = false
  194. gunallowance = false
  195. orbitalcannon = false
  196. shooting = false
  197. RunSrv = game:GetService("RunService")
  198. RenderStepped = game:GetService("RunService").RenderStepped
  199. removeuseless = game:GetService("Debris")
  200.  
  201. screenGui = Instance.new("ScreenGui")
  202. screenGui.Parent = script.Parent
  203.  
  204. local HEADLERP = Instance.new("ManualWeld")
  205. HEADLERP.Parent = Head
  206. HEADLERP.Part0 = Head
  207. HEADLERP.Part1 = Head
  208. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  209.  
  210. local TORSOLERP = Instance.new("ManualWeld")
  211. TORSOLERP.Parent = Root
  212. TORSOLERP.Part0 = Torso
  213. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214.  
  215. local ROOTLERP = Instance.new("ManualWeld")
  216. ROOTLERP.Parent = Root
  217. ROOTLERP.Part0 = Root
  218. ROOTLERP.Part1 = Torso
  219. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220.  
  221. local RIGHTARMLERP = Instance.new("ManualWeld")
  222. RIGHTARMLERP.Parent = RightArm
  223. RIGHTARMLERP.Part0 = RightArm
  224. RIGHTARMLERP.Part1 = Torso
  225. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  226.  
  227. local LEFTARMLERP = Instance.new("ManualWeld")
  228. LEFTARMLERP.Parent = LeftArm
  229. LEFTARMLERP.Part0 = LeftArm
  230. LEFTARMLERP.Part1 = Torso
  231. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  232.  
  233. local RIGHTLEGLERP = Instance.new("ManualWeld")
  234. RIGHTLEGLERP.Parent = RightLeg
  235. RIGHTLEGLERP.Part0 = RightLeg
  236. RIGHTLEGLERP.Part1 = Torso
  237. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  238.  
  239. local LEFTLEGLERP = Instance.new("ManualWeld")
  240. LEFTLEGLERP.Parent = LeftLeg
  241. LEFTLEGLERP.Part0 = LeftLeg
  242. LEFTLEGLERP.Part1 = Torso
  243. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  244.  
  245. local function weldBetween(a, b)
  246.     local weld = Instance.new("ManualWeld", a)
  247.     weld.Part0 = a
  248.     weld.Part1 = b
  249.     weld.C0 = a.CFrame:inverse() * b.CFrame
  250.     return weld
  251. end
  252.  
  253. leftlocation = Instance.new("Part",LeftArm)
  254. leftlocation.Size = Vector3.new(1,1,1)
  255. leftlocation.Transparency = 1
  256. leftlocationweld = weldBetween(leftlocation,LeftArm)
  257. leftlocation.Name = "leftloc"
  258. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  259.  
  260. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  261. A = Instance.new("Attachment", PARENT)
  262. A.Position = POSITION1
  263. A.Name = "A"
  264. B = Instance.new("Attachment", PARENT)
  265. B.Position = POSITION2
  266. B.Name = "B"
  267. tr1 = Instance.new("Trail", PARENT)
  268. tr1.Attachment0 = A
  269. tr1.Attachment1 = B
  270. tr1.Enabled = true
  271. tr1.Lifetime = LIFETIME
  272. tr1.TextureMode = "Static"
  273. tr1.LightInfluence = 0
  274. tr1.Color = COLOR
  275. tr1.Transparency = NumberSequence.new(0, 1)
  276. end
  277.  
  278. shirt = Instance.new("Shirt", Character)
  279. shirt.Name = "Shirt"
  280. pants = Instance.new("Pants", Character)
  281. pants.Name = "Pants"
  282. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1591925990"
  283. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1819336634"
  284.  
  285. skull = Instance.new("Part",Character)
  286. skull.Size = Vector3.new(2,2,2)
  287. skull.CFrame = Head.CFrame
  288. skull.CanCollide = false
  289. skullweld = Instance.new("Weld",skull)
  290. skullweld.Part0 = skull
  291. skullweld.Part1 = Head
  292. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.39,0)
  293. mskull = Instance.new("SpecialMesh", skull)
  294. mskull.MeshType = "FileMesh"
  295. mskull.Scale = Vector3.new(1.25, 1.25, 1.25)
  296. mskull.VertexColor = Vector3.new(0,0,25)
  297. mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=116524125','http://www.roblox.com/asset/?id=116524213'
  298.  
  299. johndoe = Instance.new("Part",Head)
  300. johndoe.Shape = "Ball"
  301. johndoe.Material = "Neon"
  302. johndoe.BrickColor = BrickColor.new("Cyan")
  303. johndoe.Size = Vector3.new(1.68,1.68,1.68)
  304. johndoeweld = weldBetween(johndoe,Head)
  305. johndoeweld.C0 = CFrame.new(0,-.15,.1)
  306.  
  307. seacutlass = Instance.new("Part",Character)
  308. seacutlass.Size = Vector3.new(2,2,2)
  309. seacutlass.CFrame = RightArm.CFrame
  310. seacutlass.CanCollide = false
  311. seacutlassweld = Instance.new("Weld",seacutlass)
  312. seacutlassweld.Part0 = seacutlass
  313. seacutlassweld.Part1 = RightArm
  314. seacutlassweld.C0 = seacutlass.CFrame:inverse() * RightArm.CFrame * CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45))
  315. mseacutlass = Instance.new("SpecialMesh", seacutlass)
  316. mseacutlass.MeshType = "FileMesh"
  317. mseacutlass.Scale = Vector3.new(1, 1, 1)
  318. mseacutlass.MeshId,mseacutlass.TextureId = 'http://www.roblox.com/asset/?id=155403991','http://www.roblox.com/asset/?id=155403949'
  319.  
  320. hitbox = Instance.new("Part",seacutlass)
  321. hitbox.Size = Vector3.new(1,4,1)
  322. hitbox.CanCollide = false
  323. hitbox.Transparency = 1
  324. hitboxweld = weldBetween(hitbox,seacutlass)
  325. hitboxweld.C0 = CFrame.new(0,-1,.25) * CFrame.Angles(math.rad(40),0,0)
  326.  
  327. swordslash1 = Instance.new("Sound",seacutlass)
  328. swordslash1.SoundId = "rbxassetid://553461718"
  329. swordslash1.Volume = 4
  330. swordslash1.Name = "swordslash1"
  331. swordslash1.Pitch = 1
  332.  
  333. swordslash2 = Instance.new("Sound",seacutlass)
  334. swordslash2.SoundId = "rbxassetid://553461718"
  335. swordslash2.Volume = 4
  336. swordslash2.Name = "swordslash2"
  337. swordslash2.Pitch = .85
  338.  
  339. swordslash3 = Instance.new("Sound",seacutlass)
  340. swordslash3.SoundId = "rbxassetid://553461718"
  341. swordslash3.Volume = 4
  342. swordslash3.Name = "swordslash3"
  343. swordslash3.Pitch = 1.15
  344.  
  345. seacutlass.ChildRemoved:connect(function(removed)
  346. if removed.Name == "swordslash1" then
  347. swordslash1 = Instance.new("Sound",seacutlass)
  348. swordslash1.SoundId = "rbxassetid://553461718"
  349. swordslash1.Name = "swordslash1"
  350. swordslash1.Volume = 4
  351. swordslash1.Pitch = 1
  352. elseif removed.Name == "swordslash2" then
  353. swordslash2 = Instance.new("Sound",seacutlass)
  354. swordslash2.SoundId = "rbxassetid://553461718"
  355. swordslash2.Volume = 4
  356. swordslash2.Name = "swordslash2"
  357. swordslash2.Pitch = .85
  358. elseif removed.Name == "swordslash3" then
  359. swordslash3 = Instance.new("Sound",seacutlass)
  360. swordslash3.SoundId = "rbxassetid://553461718"
  361. swordslash3.Volume = 4
  362. swordslash3.Name = "swordslash3"
  363. swordslash3.Pitch = 1.15
  364. end
  365. end)
  366.  
  367. A = Instance.new("Attachment", seacutlass)
  368. A.Position = Vector3.new(0,2.25,0)
  369. A.Name = "A"
  370. B = Instance.new("Attachment", seacutlass)
  371. B.Position = Vector3.new(0,-.50,0)
  372. B.Name = "B"
  373. tr1 = Instance.new("Trail", seacutlass)
  374. tr1.Attachment0 = A
  375. tr1.Attachment1 = B
  376. tr1.Enabled = false
  377. tr1.Lifetime = 1
  378. tr1.TextureMode = "Static"
  379. tr1.LightInfluence = 0
  380. tr1.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  381. tr1.Transparency = NumberSequence.new(0, 1)
  382.  
  383. coroutine.wrap(function()
  384. while wait() do
  385. hum.WalkSpeed = ws
  386. LeftArm.BrickColor = BrickColor.new("Really black")
  387. RightArm.BrickColor = BrickColor.new("Really black")
  388. Head.BrickColor = BrickColor.new("Really black")
  389. end
  390. end)()
  391. godmode = coroutine.wrap(function()
  392. for i,v in pairs(Character:GetChildren()) do
  393. if v:IsA("BasePart") and v ~= Root then
  394. v.Anchored = false
  395. end
  396. end
  397. while true do
  398. hum.MaxHealth = math.huge
  399. wait(0.0000001)
  400. hum.Health = math.huge
  401. wait()
  402. end
  403. end)
  404. godmode()
  405. ff = Instance.new("ForceField", Character)
  406. ff.Visible = false
  407.  
  408. coroutine.wrap(function()
  409. for i,v in pairs(Character:GetChildren()) do
  410. if v.Name == "Animate" then v:Remove()
  411. end
  412. end
  413. end)()
  414.  
  415. function damagealll(Radius,Position)       
  416.     local Returning = {}       
  417.     for _,v in pairs(workspace:GetChildren()) do       
  418.         if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  419. if v:FindFirstChild("Torso") then      
  420.             local Mag = (v.Torso.Position - Position).magnitude    
  421.             if Mag < Radius then       
  422.                 table.insert(Returning,v)      
  423.             end
  424. elseif v:FindFirstChild("UpperTorso") then 
  425.             local Mag = (v.UpperTorso.Position - Position).magnitude       
  426.             if Mag < Radius then       
  427.                 table.insert(Returning,v)      
  428.             end
  429. end
  430.         end    
  431.     end    
  432.     return Returning       
  433. end
  434.  
  435. ArtificialHB = Instance.new("BindableEvent", script)
  436. ArtificialHB.Name = "Heartbeat"
  437. script:WaitForChild("Heartbeat")
  438.  
  439. frame = 1 / 60
  440. tf = 0
  441. allowframeloss = false
  442. tossremainder = false
  443.  
  444.  
  445. lastframe = tick()
  446. script.Heartbeat:Fire()
  447.  
  448.  
  449. game:GetService("RunService").Heartbeat:connect(function(s, p)
  450.     tf = tf + s
  451.     if tf >= frame then
  452.         if allowframeloss then
  453.             script.Heartbeat:Fire()
  454.             lastframe = tick()
  455.         else
  456.             for i = 1, math.floor(tf / frame) do
  457.                 script.Heartbeat:Fire()
  458.             end
  459.             lastframe = tick()
  460.         end
  461.         if tossremainder then
  462.             tf = 0
  463.         else
  464.             tf = tf - frame * math.floor(tf / frame)
  465.         end
  466.     end
  467. end)
  468.  
  469. function swait(num)
  470.     if num == 0 or num == nil then
  471.         game:service("RunService").Stepped:wait(0)
  472.     else
  473.         for i = 0, num do
  474.             game:service("RunService").Stepped:wait(0)
  475.         end
  476.     end
  477. end
  478.  
  479. doomtheme = Instance.new("Sound", Torso)
  480. doomtheme.Volume = 3
  481. doomtheme.Name = "doomtheme"
  482. doomtheme.Looped = true
  483. doomtheme.SoundId = "rbxassetid://2136330117"
  484. doomtheme:Play()
  485.  
  486. Torso.ChildRemoved:connect(function(removed)
  487. if removed.Name == "doomtheme" then
  488. doomtheme = Instance.new("Sound", Torso)
  489. doomtheme.Volume = 1
  490. doomtheme.Name = "doomtheme"
  491. doomtheme.Looped = true
  492. doomtheme.SoundId = "rbxassetid://2136330117"
  493. doomtheme:Play()
  494. end
  495. end)
  496.  
  497. for _,n in pairs(Character:GetChildren()) do
  498. if n:IsA("Accessory") then n:Remove() end
  499. end
  500. for _,x in pairs(Character:GetChildren()) do
  501. if x:IsA("Decal") then x:Remove() end
  502. end
  503.  
  504. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  505. so = Instance.new("Sound")
  506. so.Parent = PARENT
  507. so.SoundId = "rbxassetid://"..ID
  508. so.Volume = VOL
  509. so.Looped = LOOP
  510. so:Play()
  511. removeuseless:AddItem(so,REMOVE)
  512. end
  513.  
  514. locpart = Instance.new("Part",Torso)
  515. locpart.Size = Vector3.new(1.1,1.1,1.1)
  516. locpart.Transparency = 1
  517. locpart.CanCollide = false
  518. locweld = weldBetween(locpart,Torso)
  519.  
  520. circlepart = Instance.new("Part",Torso)
  521. circlepart.Size = Vector3.new(1,1,1)
  522. circlepart.Transparency = 1
  523. circlepart.CanCollide = false
  524. circlepart.Anchored = false
  525. circlepart.Name = "c1"
  526. circlepartweld = weldBetween(circlepart,locpart)
  527.  
  528. circlepart2 = Instance.new("Part",Torso)
  529. circlepart2.Size = Vector3.new(1,1,1)
  530. circlepart2.Transparency = 1
  531. circlepart2.CanCollide = false
  532. circlepart2.Anchored = false
  533. circlepart2.Name = "c2"
  534. circlepart2weld = weldBetween(circlepart2,locpart)
  535.  
  536. circlepart3 = Instance.new("Part",Torso)
  537. circlepart3.Size = Vector3.new(1,1,1)
  538. circlepart3.Transparency = 1
  539. circlepart3.CanCollide = false
  540. circlepart3.Anchored = false
  541. circlepart3.Name = "c3"
  542. circlepart3weld = weldBetween(circlepart3,locpart)
  543.  
  544. circlepart4 = Instance.new("Part",Torso)
  545. circlepart4.Size = Vector3.new(1,1,1)
  546. circlepart4.Transparency = 1
  547. circlepart4.CanCollide = false
  548. circlepart4.Anchored = false
  549. circlepart4.Name = "c4"
  550. circlepart4weld = weldBetween(circlepart4,locpart)
  551.  
  552. A = Instance.new("Attachment", circlepart3)
  553. A.Position = Vector3.new(0,.05,0)
  554. A.Name = "A"
  555. B = Instance.new("Attachment", circlepart3)
  556. B.Position = Vector3.new(0,-.05,0)
  557. B.Name = "B"
  558. trail = Instance.new("Trail", circlepart3)
  559. trail.Attachment0 = A
  560. trail.Attachment1 = B
  561. trail.Enabled = true
  562. trail.Lifetime = 2.5
  563. trail.TextureMode = "Static"
  564. trail.LightInfluence = 0
  565. trail.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  566. trail.Transparency = NumberSequence.new(0, 1)
  567.  
  568. A2 = Instance.new("Attachment", circlepart4)
  569. A2.Position = Vector3.new(0,.05,0)
  570. A.Name = "A"
  571. B2 = Instance.new("Attachment", circlepart4)
  572. B2.Position = Vector3.new(0,-.05,0)
  573. B.Name = "B"
  574. trail2 = Instance.new("Trail", circlepart4)
  575. trail2.Attachment0 = A2
  576. trail2.Attachment1 = B2
  577. trail2.Enabled = true
  578. trail2.Lifetime = 2.5
  579. trail2.TextureMode = "Static"
  580. trail2.LightInfluence = 0
  581. trail2.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  582. trail2.Transparency = NumberSequence.new(0, 1)
  583.  
  584.  
  585. A = Instance.new("Attachment", circlepart)
  586. A.Position = Vector3.new(0,.05,0)
  587. A.Name = "A"
  588. B = Instance.new("Attachment", circlepart)
  589. B.Position = Vector3.new(0,-.05,0)
  590. B.Name = "B"
  591. trail3 = Instance.new("Trail", circlepart)
  592. trail3.Attachment0 = A
  593. trail3.Attachment1 = B
  594. trail3.Enabled = true
  595. trail3.Lifetime = 1
  596. trail3.TextureMode = "Static"
  597. trail3.LightInfluence = 0
  598. trail3.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  599. trail3.Transparency = NumberSequence.new(0, 1)
  600.  
  601. A2 = Instance.new("Attachment", circlepart2)
  602. A2.Position = Vector3.new(0,.05,0)
  603. A.Name = "A"
  604. B2 = Instance.new("Attachment", circlepart2)
  605. B2.Position = Vector3.new(0,-.05,0)
  606. B.Name = "B"
  607. trail4 = Instance.new("Trail", circlepart2)
  608. trail4.Attachment0 = A2
  609. trail4.Attachment1 = B2
  610. trail4.Enabled = true
  611. trail4.Lifetime = 1
  612. trail4.TextureMode = "Static"
  613. trail4.LightInfluence = 0
  614. trail4.Color = ColorSequence.new(BrickColor.new("Cyan").Color,BrickColor.new("White"))
  615. trail4.Transparency = NumberSequence.new(0, 1)
  616.  
  617. x = 0
  618. g = 0
  619. range = 2.5
  620. range2 = 5
  621.  
  622. coroutine.wrap(function()
  623. while true do
  624. x = x + 2
  625. g = g + 1
  626. swait()
  627. circlepartweld.C0 = CFrame.new(range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
  628. circlepart2weld.C0 = CFrame.new(-range,0,0) * CFrame.Angles(math.rad(0),math.rad(x),math.rad(0))
  629. circlepart3weld.C0 = CFrame.new(-range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
  630. circlepart4weld.C0 = CFrame.new(range2,0,0) * CFrame.Angles(math.rad(0),math.rad(g),math.rad(0))
  631. end
  632. end)()
  633.  
  634. wind = Instance.new("Part", Torso)
  635. wind.BrickColor = BrickColor.new("Cyan")
  636. wind.Size = Vector3.new(5,5,5)
  637. wind.CanCollide = false
  638. wind.Anchored = true
  639. wind.Name = "wind"
  640. wind.Transparency = .75
  641. wind.Material = "Neon"
  642. windmesh = Instance.new("SpecialMesh", wind)
  643. windmesh.Scale = Vector3.new(.5,.8,.5)
  644. windmesh.MeshId = "rbxassetid://168892432"
  645. n = 0
  646.  
  647.  
  648. coroutine.wrap(function()
  649. while true do
  650. swait()
  651. n = n + 3
  652. wind.CFrame = Root.CFrame * CFrame.new(0,-1,-1.5) * CFrame.Angles(math.rad(0),math.rad(n),0)
  653. end
  654. end)()
  655. coroutine.wrap(function()
  656. while true do
  657. swait()
  658. if spin then
  659. trail.Enabled = true
  660. trail2.Enabled = true
  661. trail3.Enabled = true
  662. trail4.Enabled = true
  663. while wind.Transparency > .75 do
  664. if not spin then break end
  665. swait()
  666. wind.Transparency = wind.Transparency - .025
  667. end
  668. elseif not spin then
  669. trail.Enabled = false
  670. trail2.Enabled = false
  671. trail3.Enabled = false
  672. trail4.Enabled = false
  673. while wind.Transparency < 1 do
  674. if spin then break end
  675. swait()
  676. wind.Transparency = wind.Transparency + .025
  677. end
  678. end
  679. end
  680. end)()
  681.  
  682. checks1 = coroutine.wrap(function() -------Checks
  683. while true do
  684. if Root.Velocity.y > 1 then
  685. position = "Jump"
  686. elseif Root.Velocity.y < -1 then
  687. position = "Falling"
  688. elseif Root.Velocity.Magnitude < 2 then
  689. position = "Idle"
  690. elseif Root.Velocity.Magnitude < 20 then
  691. position = "Walking"
  692. elseif Root.Velocity.Magnitude > 20 then
  693. position = "Running"
  694. else
  695. end
  696. wait()
  697. end
  698. end)
  699. checks1()
  700.  
  701. mouse.Button1Down:connect(function()
  702. if debounce then return end
  703. debounce = true
  704. attacking = true
  705. spin = false
  706. if combo1 then
  707. combo1 = false
  708. combo3 = false
  709. combo2 = true
  710. ws = 12
  711. g1 = Instance.new("BodyGyro", Root)
  712. g1.D = 175
  713. g1.P = 20000
  714. g1.MaxTorque = Vector3.new(0,9000,0)
  715. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  716. for i = 1, 12 do
  717. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  718. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  719. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.5,1.5) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(240)),.3)
  720. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
  721. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
  722. swait()
  723. end
  724. hitdebounce = false
  725. swordslash1:Play()
  726. tr1.Enabled = true
  727. hitbox.Touched:connect(function(hit)
  728. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  729. slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
  730. if slachtoffer.Parent.Name ~= Player.Name then
  731. if hitdebounce then return end
  732. hitdebounce = true
  733. slachtoffer:TakeDamage(math.random(17,26))
  734. end
  735. end
  736. end)
  737. for i = 1, 12 do
  738. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  739. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-2.2,1.4) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(200)),.15)
  740. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1.35,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.3)
  741. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(5),math.rad(20)),.3)
  742. swait()
  743. end
  744. removeuseless:AddItem(g1,.01)
  745. tr1.Enabled = false
  746. attacking = false
  747. hitdebounce = true
  748. debounce = false
  749. spin = true
  750. ws = 18
  751. elseif combo2 then
  752. combo3 = true
  753. combo2 = false
  754. combo1 = false
  755. ws = 12
  756. g1 = Instance.new("BodyGyro", Root)
  757. g1.D = 175
  758. g1.P = 20000
  759. g1.MaxTorque = Vector3.new(0,9000,0)
  760. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  761. for i = 1, 12 do
  762. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  763. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.3)
  764. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3)
  765. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.3)
  766. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.55,0) * CFrame.Angles(math.rad(20),math.rad(5),math.rad(20)),.3)
  767. swait()
  768. end
  769. hitdebounce = false
  770. tr1.Enabled = true
  771. swordslash2:Play()
  772. hitbox.Touched:connect(function(hit)
  773. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  774. slachtoffer = hit.Parent:FindFirstChildOfClass("Humanoid")
  775. if slachtoffer.Parent.Name ~= Player.Name then
  776. if hitdebounce then return end
  777. hitdebounce = true
  778. slachtoffer:TakeDamage(math.random(31,42))
  779. end
  780. end
  781. end)
  782. ws = 7
  783. for i = 1, 12 do
  784. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  785. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  787. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1.8,2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(-130)),.3)
  788. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
  789. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
  790. swait()
  791. end
  792. removeuseless:AddItem(g1,.01)
  793. ws = 18
  794. tr1.Enabled = false
  795. attacking = false
  796. hitdebounce = true
  797. debounce = false
  798. spin = true
  799. elseif combo3 then
  800. combo1 = true
  801. combo2 = false
  802. combo3 = false
  803. z = 0
  804. ws = 4
  805. tr1.Enabled = true
  806. for i = 1, 10 do
  807. swait()
  808. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.55, .15) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-2)), .3)
  809. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.8, .2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(2)), .3)
  810. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-310),math.rad(0),math.rad(0)),.8)
  811. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
  812. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
  813. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  814. end
  815. hitdebounce = false
  816. hitbox.Touched:connect(function(hit2)
  817. if hit2.Parent:FindFirstChildOfClass("Humanoid") then
  818. slachtoffer = hit2.Parent:FindFirstChildOfClass("Humanoid")
  819. if slachtoffer.Parent.Name ~= Player.Name then
  820. if hitdebounce then return end
  821. slachtoffer:TakeDamage(math.random(1,5))
  822. end
  823. end
  824. end)
  825. coroutine.wrap(function()
  826. for i = 1, 9 do
  827. swordslash3:Play()
  828. swait(5)
  829. end
  830. end)()
  831. for i = 1, 50 do
  832. z = z + 50
  833. swait()
  834. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-0,1) * CFrame.Angles(math.rad(z),math.rad(0),math.rad(0)),.8)
  835. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.25,1.75,.5) * CFrame.Angles(math.rad(-90),math.rad(70),math.rad(0)), 0.3)
  836. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.4,-.2) * CFrame.Angles(math.rad(20),math.rad(7),math.rad(12)),.3)
  837. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.3)
  838. end
  839. hitdebounce = true
  840. ws = 18
  841. attacking = false
  842. debounce = false
  843. tr1.Enabled = false
  844. spin = true
  845. end
  846. end)
  847.  
  848. mouse.KeyDown:connect(function(Press)
  849. Press=Press:lower()
  850. if Press=='r' then
  851. if orbitalcannon then return end
  852. if debounce then return end
  853. orbitalcannon = true
  854. debounce = true
  855. uhoh = true
  856. attacking = true
  857. ws = 0
  858. coroutine.wrap(function()
  859. for i = 1, 15 do
  860. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.5,2,0) * CFrame.Angles(math.rad(0),math.rad(-20),math.rad(140)),.3)
  861. swait()
  862. end
  863. end)()
  864. powerball = Instance.new("Part",Torso)
  865. powerball.Anchored = true
  866. powerball.CanCollide = false
  867. powerball.Size = Vector3.new(1,1,1)
  868. powerball.Transparency = 1
  869. powerball.Material = "Neon"
  870. powerball.BrickColor = BrickColor.new("Cyan")
  871. powerball.CFrame = leftlocation.CFrame * CFrame.new(-40,0,0)
  872. powerball.Shape = "Ball"
  873. gz = Instance.new("Sound", powerball)
  874. gz.SoundId = "rbxassetid://907530407"
  875. gz.Looped = true
  876. gz.Volume = 0
  877. gz:Play()
  878. for i = 1, 300 do
  879. gz.Volume = gz.Volume + .25
  880. powerball.CFrame = leftlocation.CFrame * CFrame.new(0,-40,0)
  881. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8)
  882. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  883. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
  884. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  885. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  886. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  887. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  888. powerball.Size = powerball.Size + Vector3.new(.25,.25,.25)
  889. powerball.Transparency = powerball.Transparency - .025
  890. swait()
  891. end
  892. gz:Remove()
  893. g1 = Instance.new("BodyGyro", Root)
  894. g1.D = 175
  895. g1.P = 20000
  896. g1.MaxTorque = Vector3.new(0,9000,0)
  897. LightOfDeath = Instance.new("Part", Torso)
  898. LightOfDeath.Size = Vector3.new(0.5, 0.5, 0.5)
  899. LightOfDeath.Material = "Neon"
  900. LightOfDeath.BrickColor = BrickColor.new("Cyan")
  901. LightOfDeath.Transparency = 1
  902. LightOfDeath.Anchored = true
  903. LightOfDeath.CanCollide = false
  904. LightOfDeathMESH = Instance.new("SpecialMesh", LightOfDeath)
  905. LightOfDeathMESH.MeshType = "Cylinder"
  906. LightOfDeathMESH.Scale = Vector3.new(1000,3,3)
  907. LightOfDeath.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  908. coroutine.wrap(function()
  909. wait(9)
  910. uhoh = false
  911. end)()
  912. soundofdoom = Instance.new("Sound", powerball)
  913. soundofdoom.SoundId = "rbxassetid://1545630949"
  914. soundofdoom.Volume = 10
  915. soundofdoom:Play()
  916. ws = 0
  917. while uhoh do
  918. if mouse.Target ~= nil then
  919. LightOfDeath.CFrame = LightOfDeath.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.Angles(0,0,math.rad(90)),.1)
  920. powerball.CFrame = powerball.CFrame:lerp(CFrame.new(mouse.Hit.p) * CFrame.new(0,250,0),.1)
  921. end
  922. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  923. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  924. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  925. LightOfDeath.Transparency = LightOfDeath.Transparency - .05
  926. swait()
  927. end
  928. coroutine.wrap(function()
  929. coroutine.wrap(function()
  930. for i = 1, 400 do
  931. Hit = damagealll(200,LightOfDeath.Position)
  932. for _,v in pairs(Hit) do
  933. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  934. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  935. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  936. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  937. vel.velocity = CFrame.new(LightOfDeath.Position,torso.Position).lookVector*875
  938. removeuseless:AddItem(vel,.1)
  939. end
  940. explosionc = Instance.new("Part",Torso)
  941. explosionc.Anchored = true
  942. explosionc.CanCollide = false
  943. explosionc.Size = Vector3.new(1,1,1)
  944. explosionc.BrickColor = BrickColor.new("Cyan")
  945. explosionc.Material = "Neon"
  946. explosionc.CFrame = CFrame.new(LightOfDeath.Position)
  947. explosionc.Shape = "Ball"
  948. explosionc.Name = "explob"
  949. removeuseless:AddItem(explosionc,2)
  950. swait(.1)
  951. end
  952. end)()
  953. powerball.Transparency = 0
  954. LightOfDeath.Transparency = 0
  955. for i =  1, 400 do
  956. powerball.Transparency = powerball.Transparency + .05
  957. LightOfDeath.Transparency = LightOfDeath.Transparency + .05
  958. sk = Instance.new("Part",Torso)
  959. sk.CanCollide = false
  960. sk.Anchored = true
  961. sk.BrickColor = BrickColor.new("Cyan")
  962. sk.Name = "sk"
  963. sk.CFrame = LightOfDeath.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
  964. skmesh = Instance.new("SpecialMesh",sk)
  965. skmesh.MeshId = "rbxassetid://662586858"
  966. skmesh.Name = "waterwave"
  967. skmesh.Scale = Vector3.new(.04,.01,.04)
  968. removeuseless:AddItem(sk,2)
  969. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  970. v.Scale = v.Scale + Vector3.new(.2,0,.2)
  971. v.Parent.Transparency = v.Parent.Transparency + .05
  972. end
  973. end
  974. for i,v in pairs(Torso:GetChildren()) do
  975. if v.Name == "explob" then
  976. v.Size = v.Size + Vector3.new(20,20,20)
  977. v.Transparency = v.Transparency + .05
  978. end
  979. end
  980. swait()
  981. end
  982. for i = 1, 50 do
  983. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  984. v.Scale = v.Scale + Vector3.new(.2,0,.2)
  985. v.Parent.Transparency = v.Parent.Transparency + .05
  986. end
  987. end
  988. for i,v in pairs(Torso:GetChildren()) do
  989. if v.Name == "explob" then
  990. v.Size = v.Size + Vector3.new(20,20,20)
  991. v.Transparency = v.Transparency + .05
  992. end
  993. end
  994. swait()
  995. end
  996. powerball:Remove()
  997. LightOfDeath:Remove()
  998. orbitalcannon = false
  999. end)()
  1000. for i = 1, 35 do
  1001. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1002. swait()
  1003. end
  1004. removeuseless:AddItem(g1,.001)
  1005. ws = 18
  1006. attacking = false
  1007. debounce = false
  1008. end
  1009. end)
  1010.  
  1011. mouse.KeyDown:connect(function(Press)
  1012. Press=Press:lower()
  1013. if Press=='e' then
  1014. if debounce then return end
  1015. debounce = true
  1016. attacking = true
  1017. ws = 2
  1018. g1 = Instance.new("BodyGyro", Root)
  1019. g1.D = 175
  1020. g1.P = 20000
  1021. g1.MaxTorque = Vector3.new(0,9000,0)
  1022. SOUND(leftlocation,214876666,8,false,6)
  1023. coroutine.wrap(function()
  1024. for i = 1, 49 do
  1025. waterballs = Instance.new("Part",Torso)
  1026. waterballs.Anchored = true
  1027. waterballs.CanCollide = false
  1028. waterballs.Shape = "Ball"
  1029. waterballs.BrickColor = BrickColor.new("Cyan")
  1030. waterballs.Material = "Neon"
  1031. waterballs.Transparency = .6
  1032. waterballs.CFrame = leftlocation.CFrame
  1033. waterballs.Size = Vector3.new(10,10,10)
  1034. waterballs.Name = "wter"
  1035. removeuseless:AddItem(waterballs,2)
  1036. sk = Instance.new("Part",Torso)
  1037. sk.CanCollide = false
  1038. sk.Anchored = true
  1039. sk.BrickColor = BrickColor.new("Cyan")
  1040. sk.Name = "sk"
  1041. sk.CFrame = leftlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
  1042. skmesh = Instance.new("SpecialMesh",sk)
  1043. skmesh.MeshId = "rbxassetid://662586858"
  1044. skmesh.Name = "waterwave"
  1045. skmesh.Scale = Vector3.new(.04,.01,.04)
  1046. removeuseless:AddItem(sk,2)
  1047. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  1048. v.Scale = v.Scale + Vector3.new(.02,0,.02)
  1049. v.Parent.Transparency = v.Parent.Transparency + .05
  1050. end
  1051. end
  1052. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
  1053. v.Size = v.Size - Vector3.new(1,1,1)
  1054. v.Transparency = v.Transparency + .05
  1055. end
  1056. end
  1057. swait()
  1058. end
  1059. for i = 1, 40 do
  1060. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "wter" then
  1061. v.Size = v.Size - Vector3.new(1,1,1)
  1062. v.Transparency = v.Transparency + .05
  1063. end
  1064. end
  1065. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave" then
  1066. v.Scale = v.Scale + Vector3.new(.02,0,.01)
  1067. v.Parent.Transparency = v.Parent.Transparency + .05
  1068. end
  1069. end
  1070. swait()
  1071. end
  1072. end)()
  1073. for i = 1, 50 do
  1074. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8)
  1075. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.55,0) * CFrame.Angles(math.rad(-20),math.rad(-5),math.rad(-20)),.3)
  1076. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1077. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  1078. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(-14), math.rad(-20), math.rad(90)), 0.3)
  1080. swait()
  1081. end
  1082. ws = 0
  1083. coroutine.wrap(function()
  1084. local throwball = Instance.new("Part",Torso)
  1085. throwball.Anchored = false
  1086. throwball.CanCollide = false
  1087. throwball.Size = Vector3.new(1,1,1)
  1088. throwball.Material = "Neon"
  1089. throwball.Shape = "Ball"
  1090. throwball.CFrame = leftlocation.CFrame
  1091. throwball.BrickColor = BrickColor.new("Cyan")
  1092. throwball.Name = "throwball"
  1093. removeuseless:AddItem(throwball,4)
  1094. throwball.Touched:connect(function(hit)
  1095. if hit.Name ~= "watblock" and hit.Name ~= "sk" and hit.Name ~= "wter" and hit.Name ~= "leftloc" and hit.Name ~= "c1" and hit.Name ~= "c2" and hit.Name ~= "c3" and hit.Name ~= "c4" and hit.Parent ~= "Torso" and hit.Parent ~= "LeftArm" and hit.Parent ~= "RightArm" and hit.Parent ~= "Head" and hit.Name ~= "wind" then
  1096. if throwballv then return end
  1097. throwballv = true
  1098. explo = Instance.new("Sound",throwball)
  1099. explo.SoundId = "rbxassetid://821439273"
  1100. explo.Volume = 8
  1101. explo.Pitch = 1.3
  1102. explo:Play()
  1103. hit.Transparency = 0
  1104. throwball.Anchored = true
  1105. for i = 1, 15 do
  1106. sk = Instance.new("Part",Torso)
  1107. sk.CanCollide = false
  1108. sk.Anchored = true
  1109. sk.BrickColor = BrickColor.new("Cyan")
  1110. sk.Name = "sk"
  1111. sk.CFrame = throwball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
  1112. skmesh = Instance.new("SpecialMesh",sk)
  1113. skmesh.MeshId = "rbxassetid://662586858"
  1114. skmesh.Name = "waterwave2"
  1115. skmesh.Scale = Vector3.new(.04,.01,.04)
  1116. removeuseless:AddItem(sk,2)
  1117. end
  1118. Hit = damagealll(25,throwball.Position)
  1119. for _,v in pairs(Hit) do
  1120. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(39,52))
  1121. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1122. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1123. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1124. vel.velocity = CFrame.new(throwball.Position,torso.Position).lookVector*125
  1125. removeuseless:AddItem(vel,.1)
  1126. end
  1127. explosion = Instance.new("Part",Torso)
  1128. explosion.Anchored = true
  1129. explosion.CanCollide = false
  1130. explosion.Shape = "Ball"
  1131. explosion.BrickColor = BrickColor.new("Cyan")
  1132. explosion.Material = "Neon"
  1133. explosion.CFrame = throwball.CFrame
  1134. explosion2 = Instance.new("Part",Torso)
  1135. explosion2.Anchored = true
  1136. explosion2.CanCollide = false
  1137. explosion2.Shape = "Ball"
  1138. explosion2.BrickColor = BrickColor.new("Cyan")
  1139. explosion2.Material = "Neon"
  1140. explosion2.CFrame = throwball.CFrame
  1141. for i = 1, 30 do
  1142. explo.Volume = explo.Volume - .5
  1143. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "waterwave2" then
  1144. v.Scale = v.Scale + Vector3.new(.02,0,.02)
  1145. v.Parent.Transparency = v.Parent.Transparency + .05
  1146. end
  1147. end
  1148. explosion.Size = explosion.Size + Vector3.new(2,2,2)
  1149. explosion.Transparency = explosion.Transparency + .05
  1150. explosion2.Size = explosion2.Size + Vector3.new(1,1,1)
  1151. explosion2.Transparency = explosion2.Transparency + .045
  1152. swait()
  1153. end
  1154. explosion:Remove()
  1155. explosion2:Remove()
  1156. throwball:Remove()
  1157. throwballv = false
  1158. end
  1159. end)
  1160. local bov = Instance.new("BodyVelocity",throwball)
  1161. bov.maxForce = Vector3.new(99999,99999,99999)
  1162. throwball.CFrame = CFrame.new(throwball.Position,mouse.Hit.p)
  1163. bov.velocity = throwball.CFrame.lookVector*215
  1164. if wtr1 then return end
  1165. wtr1 = true
  1166. while true do
  1167. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "throwball" then
  1168. watblock = Instance.new("Part",Torso)
  1169. watblock.Size = Vector3.new(3,3,3)
  1170. watblock.CanCollide = false
  1171. watblock.BrickColor = BrickColor.new("Cyan")
  1172. watblock.Anchored = false
  1173. watblock.CFrame = v.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1174. watblock.Material = "Neon"
  1175. watblock.Name = "watblock"
  1176. removeuseless:AddItem(watblock,2)
  1177. end
  1178. end
  1179. for i,v in pairs(Torso:GetDescendants()) do if v.Name == "watblock" then
  1180. v.Size = v.Size - Vector3.new(.25,.25,.25)
  1181. v.Transparency = v.Transparency - .05
  1182. end
  1183. end
  1184. swait()
  1185. end
  1186. end)()
  1187. for i = 1, 12 do
  1188. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  1189. LEFTARMLERP.C1 = CFrame.new(0,0,0)
  1190. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(25),math.rad(0)), 0.5)
  1191. swait()
  1192. end
  1193. removeuseless:AddItem(g1,.001)
  1194. ws = 18
  1195. attacking = false
  1196. debounce = false
  1197. end
  1198. end)
  1199.  
  1200. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1201.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1202. end
  1203.  
  1204. function ray2(StartPos, EndPos, Distance, Ignore)
  1205. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  1206. return ray(StartPos, DIRECTION, Distance, Ignore)
  1207. end
  1208.  
  1209. OrgnC0 = Neck.C0
  1210. local movelimbs = coroutine.wrap(function()
  1211. while RunSrv.RenderStepped:wait() do
  1212. TrsoLV = Torso.CFrame.lookVector
  1213. Dist = nil
  1214. Diff = nil
  1215. if not MseGuide then
  1216. print("Failed to recognize")
  1217. else
  1218. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  1219. Dist = (Head.CFrame.p-Point).magnitude
  1220. Diff = Head.CFrame.Y-Point.Y
  1221. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  1222. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  1223. Diff2 = LeftArm.CFrame.Y-Point.Y
  1224. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1225. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  1226. end
  1227. end
  1228. end)
  1229. movelimbs()
  1230. immortal = {}
  1231. for i,v in pairs(Character:GetDescendants()) do
  1232.     if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  1233.         if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  1234.             v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1235.         end
  1236.         table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  1237.     elseif v:IsA("JointInstance") then
  1238.         table.insert(immortal,{v,v.Parent,nil,nil,nil})
  1239.     end
  1240. end
  1241. for e = 1, #immortal do
  1242.     if immortal[e] ~= nil then
  1243.         local STUFF = immortal[e]
  1244.         local PART = STUFF[1]
  1245.         local PARENT = STUFF[2]
  1246.         local MATERIAL = STUFF[3]
  1247.         local COLOR = STUFF[4]
  1248.         local TRANSPARENCY = STUFF[5]
  1249. if levitate then
  1250.         if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  1251.             PART.Material = MATERIAL
  1252.             PART.Color = COLOR
  1253.             PART.Transparency = TRANSPARENCY
  1254.         end
  1255.         PART.AncestryChanged:connect(function()
  1256.             PART.Parent = PARENT
  1257.         end)
  1258. else
  1259.         if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  1260.             PART.Material = MATERIAL
  1261.             PART.Color = COLOR
  1262.             PART.Transparency = TRANSPARENCY
  1263.         end
  1264.         PART.AncestryChanged:connect(function()
  1265.             PART.Parent = PARENT
  1266.         end)
  1267. end
  1268.     end
  1269. end
  1270. function immortality()
  1271.     for e = 1, #immortal do
  1272.         if immortal[e] ~= nil then
  1273.             local STUFF = immortal[e]
  1274.             local PART = STUFF[1]
  1275.             local PARENT = STUFF[2]
  1276.             local MATERIAL = STUFF[3]
  1277.             local COLOR = STUFF[4]
  1278.             local TRANSPARENCY = STUFF[5]
  1279.             if PART.ClassName == "Part" and PART == Root then
  1280.                 PART.Material = MATERIAL
  1281.                 PART.Color = COLOR
  1282.                 PART.Transparency = TRANSPARENCY
  1283.             end
  1284.             if PART.Parent ~= PARENT then
  1285.                 hum:Remove()
  1286.                 PART.Parent = PARENT
  1287.                 hum = Instance.new("Humanoid",Character)
  1288.                                 hum.Name = "noneofurbusiness"
  1289.             end
  1290.         end
  1291.     end
  1292. end
  1293. coroutine.wrap(function()
  1294. while true do
  1295. if hum.Health < .1 then
  1296. deadsound = Instance.new("Sound", Torso)
  1297. deadsound.Volume = 6
  1298. deadsound.SoundId = "rbxassetid://1411352723"
  1299. deadsound:Play()
  1300. immortality()
  1301. end
  1302. wait()
  1303. end
  1304. end)()
  1305.  
  1306. local anims = coroutine.wrap(function()
  1307. while true do
  1308. settime = 0.05
  1309. sine = sine + change
  1310. if position == "Jump" and attacking == false then
  1311. change = 1
  1312. spin = false
  1313. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1314. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1315. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1316. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1317. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1318. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1319. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1320. elseif position == "Jump2" and attacking == false then
  1321. change = 1
  1322. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1323. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1324. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1325. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1326. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1327. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1328. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1329. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1330. elseif position == "Falling" and attacking == false then
  1331. change = 1
  1332. spin = false
  1333. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1334. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1335. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1336. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1337. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1338. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1339. elseif position == "Falling2" and attacking == false then
  1340. change = 1
  1341. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1342. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1343. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1344. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1345. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1346. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1347. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1348. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1349. elseif position == "Walking" and attacking == false and running == false then
  1350. change = 1.2
  1351. walking = true
  1352. spin = false
  1353. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(0,-1,1.5) * CFrame.Angles(math.rad(-315),math.rad(0),math.rad(0)),.8)
  1354. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5 + Root.RotVelocity.Y / 85,.35,-.5*math.sin(sine/8)) * CFrame.Angles(math.rad(35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(-10 + Root.RotVelocity.Y / 10, math.sin(-20 * math.sin(sine/4)))),.3)
  1355. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1356. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1357. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  1358. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  1359. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  1360. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  1361. elseif position == "Idle" and attacking == false and running == false then
  1362. change = .5
  1363. spin = true
  1364. seacutlassweld.C0 = seacutlassweld.C0:lerp(CFrame.new(-.7,-2.1,0) * CFrame.Angles(math.rad(230),math.rad(0),math.rad(45)),.8)
  1365. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  1366. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(40),math.rad(0)), 0.1)
  1367. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90 - 3 * math.sin(sine/12)),math.rad(-40),math.rad(0)), 0.1)
  1368. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1369. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  1370. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1371. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1372. elseif position == "Idle2" and attacking == false and running == false then
  1373. change = .75
  1374. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  1375. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1376. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  1377. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1378. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
  1379. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
  1380. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  1381. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  1382. elseif position == "Walking2" and attacking == false and running == false then
  1383. ws = 50
  1384. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1385. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1386. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1387. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1388. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1389. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1390. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1391. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1392. elseif position == "Running" and attacking == false then
  1393. change = 1
  1394. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1395. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  1396. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1397. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  1398. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  1399. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  1400. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  1401. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  1402. end
  1403. swait()
  1404. end
  1405. end)
  1406. anims()
  1407. warn("The power of water.")
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