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- for i, v in pairs(game:service("Players").LocalPlayer.Backpack:children()) do
- if v.className == "HopperBin" and v.Name == "Bewk" then
- v:remove()
- end
- end
- for i, v in pairs(game:service("Players").LocalPlayer.Character.Head:children()) do
- if v.Name == "PTS" and v.className == "Sound" then
- v:remove()
- end
- end
- wait(0.3)
- bin = Instance.new("HopperBin")
- bin.Name = "Bewk"
- bin.Parent = game.Players.LocalPlayer.Backpack
- local player = game:service("Players").LocalPlayer
- local char = player.Character
- local Torsoz = char:findFirstChild("Torso")
- local RA = char:findFirstChild("Right Arm")
- local LA = char:findFirstChild("Left Arm")
- local RL = char:findFirstChild("Right Leg")
- local LL = char:findFirstChild("Left Leg")
- local H = char:findFirstChild("Head")
- local RS = Torsoz:findFirstChild("Right Shoulder")
- local LS = Torsoz:findFirstChild("Left Shoulder")
- local RH = Torsoz:findFirstChild("Right Hip")
- local LH = Torsoz:findFirstChild("Left Hip")
- local N = Torsoz:findFirstChild("Neck")
- local Main
- local Page = 1
- local Glows = {}
- local RiseEffects = {}
- local GroundSymbols = {}
- local prevpage = 0
- local Joint
- local Animating = false
- local Casting = false
- local PTS = Instance.new("Sound", H)
- PTS.Name = "PTS"
- PTS.SoundId = "http://www.roblox.com/asset/?id=3931318"
- PTS.Pitch = 1.1
- PTS.Volume = 0.25
- local s = 1
- local numofpages = 10
- local spellids = {"78036587", "132611096", "12579755","116835157","127817360","112716066","112670381","112671903","112724208"}
- local P = Instance.new("Part")
- P.Material = "SmoothPlastic"
- P.Anchored = false
- P.CanCollide = false
- P.Name = "Part"
- P.formFactor = "Custom"
- P.BrickColor = BrickColor.new("Mid gray")
- P.Size = Vector3.new(0.5,0.5,0.5)
- P.Locked = true
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.RightSurface = "SmoothNoOutlines"
- P.LeftSurface = "SmoothNoOutlines"
- function Build()
- for i, v in pairs(char:children()) do
- if v.className == "Model" and v.Name == "Bewk" then
- v:remove()
- end
- end
- local mdl = Instance.new("Model", char)
- mdl.Name = "Bewk"
- local h = P:Clone()
- h.Parent = mdl
- h.Transparency = 1
- local mesh = Instance.new("SpecialMesh", h)
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(3*s,4*s,1.4*s)
- local w = Instance.new("Motor", h)
- w.Part0 = Torsoz
- w.Part1 = h
- w.C0 = CFrame.new(1,-1,0*s) * CFrame.Angles(-3.5,4.5,0.5)
- Main = w
- ---- bewk ----------
- local c = P:Clone()
- c.Parent = mdl
- c.BrickColor = BrickColor.new("Navy blue")
- local mesh = Instance.new("BlockMesh", c)
- mesh.Scale = Vector3.new(0.3*s,4*s,1.6*s)
- local w = Instance.new("Motor", c)
- w.Part0 = h
- w.Part1 = c
- w.C0 = CFrame.new(-0.75*s,0,0)
- local W = P:Clone()
- W.Parent = mdl
- local mesh = Instance.new("BlockMesh", W)
- mesh.Scale = Vector3.new(0.25*s,3.6*s,1.5*s)
- local w = Instance.new("Motor", W)
- w.Part0 = c
- w.Part1 = W
- w.C0 = CFrame.new(0.07*s,0,0)
- pages = {}
- for i = 1, numofpages do
- local p = P:Clone()
- p.Parent = mdl
- p.Name = "Page"..i
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(2.8*s, 3.6*s, (1.3/numofpages)*s)
- local w = Instance.new("Motor", p)
- w.Name = "PageW"..i
- w.Part0 = c
- w.Part1 = p
- w.C0 = CFrame.new(0,0,(0.4*s)-(((0.7*s)/numofpages)*i)) * CFrame.Angles(math.pi/2,0,0)
- w.C1 = CFrame.new(-0.7*s,0,0) * CFrame.Angles(math.pi/2,0,0)
- w.MaxVelocity = 0.03
- table.insert(pages, w)
- local b = P:Clone()
- b.Parent = mdl
- b.Name = "PageSymbol"..i
- b.Transparency = 1
- local mesh = Instance.new("SpecialMesh", b)
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(2.2*s,2.2*s,((1.3/numofpages)+0.05)*s)
- local w = Instance.new("Motor", b)
- w.Part0 = p
- w.Part1 = b
- w.C0 = CFrame.new(0.05*s,0,0)
- local d = Instance.new("Decal", b)
- d.Face = "Front"
- if spellids[i] ~= nil then
- d.Texture = "http://www.roblox.com/asset/?id="..spellids[i]
- end
- if i > 1 and spellids[i-1] ~= nil then
- local d = Instance.new("Decal", b)
- d.Face = "Back"
- d.Texture = "http://www.roblox.com/asset/?id="..spellids[i-1]
- end
- end
- local c1 = P:Clone()
- c1.Parent = mdl
- c1.Name = "Cover"
- c1.BrickColor = BrickColor.new("Navy blue")
- local mesh = Instance.new("BlockMesh", c1)
- mesh.Scale = Vector3.new(3*s, 4*s, 0.24*s)
- local w = Instance.new("Motor", c1)
- w.Part0 = c
- w.Part1 = c1
- w.C0 = CFrame.new(0,0,0.4*s) * CFrame.Angles(math.pi/2,0,0)
- w.C1 = CFrame.new(-0.75*s,0,0) * CFrame.Angles(math.pi/2,0,0)
- w.MaxVelocity = 0.03
- Cover1 = w
- local c2 = P:Clone()
- c2.Parent = mdl
- c2.Name = "Cover"
- c2.BrickColor = BrickColor.new("Navy blue")
- local mesh = Instance.new("BlockMesh", c2)
- mesh.Scale = Vector3.new(3*s, 4*s, 0.24*s)
- local w = Instance.new("Motor", c2)
- w.Part0 = c
- w.Part1 = c2
- w.C0 = CFrame.new(0,0,-0.4*s) * CFrame.Angles(math.pi/2,0,0)
- w.C1 = CFrame.new(-0.75*s,0,0) * CFrame.Angles(math.pi/2,0,0)
- w.MaxVelocity = 0.03
- Cover2 = w
- local e = P:Clone()
- e.Parent = mdl
- e.BrickColor = BrickColor.new("Really black")
- local mesh = Instance.new("CylinderMesh", e)
- mesh.Scale = Vector3.new(0.3*s,3.98*s,0.3*s)
- local e2 = e:Clone()
- e2.Parent = mdl
- e2.BrickColor = BrickColor.new("Really black")
- e2.Reflectance = 0.32
- e2.Transparency = 0.22
- e2.Mesh.Scale = Vector3.new(0.31*s,2*s,0.31*s)
- local w = Instance.new("Motor", e)
- w.Part0 = c
- w.Part1 = e
- w.C0 = CFrame.new(0,0,0.4*s)
- local w = Instance.new("Motor", e)
- w.Part0 = c
- w.Part1 = e2
- w.C0 = CFrame.new(0,0,0.4*s)
- local e = P:Clone()
- e.Parent = mdl
- e.BrickColor = BrickColor.new("Really black")
- local mesh = Instance.new("CylinderMesh", e)
- mesh.Scale = Vector3.new(0.3*s,3.98*s,0.3*s)
- local e2 = e:Clone()
- e2.Parent = mdl
- e2.BrickColor = BrickColor.new("Really black")
- e2.Reflectance = 0.32
- e2.Transparency = 0.22
- e2.Mesh.Scale = Vector3.new(0.31*s,2*s,0.31*s)
- local w = Instance.new("Motor", e)
- w.Part0 = c
- w.Part1 = e
- w.C0 = CFrame.new(0,0,-0.4*s)
- local w = Instance.new("Motor", e2)
- w.Part0 = c
- w.Part1 = e2
- w.C0 = CFrame.new(0,0,-0.4*s)
- Glows = {}
- for i = 1, 9 do
- local p = P:Clone()
- p.Parent = mdl
- p.Name = "DesignPart"
- p.BrickColor = BrickColor.new("Really black")
- local w = Instance.new("Motor", p)
- w.Part0 = c1
- w.Part1 = p
- w.C0 = CFrame.new(0,0,0.06*s)
- local p2 = P:Clone()
- p2.Parent = mdl
- p2.Name = "DesignPart2"
- p2.BrickColor = BrickColor.new("White")
- local w2 = Instance.new("Motor", p2)
- w2.Part0 = c1
- w2.Part1 = p2
- w2.C0 = CFrame.new(0,0,0.06*s)
- table.insert(Glows, p2)
- if i == 1 then
- local mesh = Instance.new("CylinderMesh",p)
- mesh.Scale = Vector3.new(0.6*s,0.1*s,0.6*s)
- w.C0 = w.C0 * CFrame.Angles(math.pi/2,0,0)
- local mesh = Instance.new("CylinderMesh",p2)
- mesh.Scale = Vector3.new(0.2*s,0.11*s,0.2*s)
- w2.C0 = w2.C0 * CFrame.Angles(math.pi/2,0,0)
- else
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(0.3*s,1.2*s,0.1*s)
- w.C1 = CFrame.new(0.4*s,0,0) * CFrame.Angles(0,0,(math.pi*2/8)*i)
- local mesh = Instance.new("BlockMesh", p2)
- mesh.Scale = Vector3.new(0.09*s,0.7*s,0.11*s)
- w2.C1 = CFrame.new(0.4*s,0,0) * CFrame.Angles(0,0,(math.pi*2/8)*i)
- end
- end
- end
- Build()
- function TurnToPage(page)
- if Casting == false and Animating == false then
- if (page == 1 and prevpage == 2) or (page == numofpages-2 and prevpage == numofpages-1) or (page ~= 0 and page ~= 1 and prevpage ~= numofpages-1) then
- PTS:Play()
- end
- for i, v in pairs(pages) do
- if page == 0 then
- v.MaxVelocity = 0.08
- v.DesiredAngle = 0
- else
- if i > page then
- v.MaxVelocity = 0.1
- v.DesiredAngle = -math.pi/4.6
- else
- v.MaxVelocity = 0.1
- v.DesiredAngle = math.pi/4.6
- end
- end
- end
- if page == 0 then
- Cover1.MaxVelocity = 0.08
- Cover1.DesiredAngle = 0
- Cover2.MaxVelocity = 0.08
- Cover2.DesiredAngle = 0
- if prevpage == 1 then
- Unequip(true)
- end
- else
- Cover1.MaxVelocity = 0.1
- Cover1.DesiredAngle = math.pi/4.6
- Cover2.MaxVelocity = 0.1
- Cover2.DesiredAngle = -math.pi/4.6
- if prevpage == 0 then
- Equip(true)
- end
- end
- prevpage = page
- end
- end
- function CastHeal()
- Casting = true
- local nmdl = Instance.new("Model", char)
- nmdl.Name = "HeallSpellEffects"
- local p = P:Clone()
- p.Parent = nmdl
- p.Anchored = true
- p.Transparency = 1
- p.CFrame = CFrame.new(Torsoz.Position+Vector3.new(0,-3,0))
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(28,0.6,28)
- local de = Instance.new("Decal", p)
- de.Name = "Symbol"
- de.Face = "Top"
- de.Transparency = 1
- de.Texture = "http://www.roblox.com/asset/?id="..spellids[Page]
- table.insert(GroundSymbols, p)
- wait(0.2)
- local loopnum = 0
- local makeeffect = true
- local Cont = true
- while Cont == true do
- loopnum = loopnum + 1
- if makeeffect == true and loopnum%3 == 0 then
- local g = P:Clone()
- g.Parent = nmdl
- g.Name = "RiseEffect"
- g.BrickColor = BrickColor.new("White")
- local W = Instance.new("Motor", g)
- W.Part0 = Torsoz
- W.Part1 = g
- W.C1 = CFrame.new(0,0,math.random(20, 80)/10)
- W.C0 = CFrame.new(0,-4,0) * CFrame.Angles(0,(math.pi*2/100)*math.random(0, 100),0)
- local meshz = Instance.new("SpecialMesh", g)
- local ran = math.random(1, 3)
- meshz.Scale = Vector3.new(math.random(15, 34)/10,math.random(15, 34)/10,math.random(15, 34)/10)
- if ran == 1 then
- meshz.MeshType = "Sphere"
- elseif ran == 2 then
- meshz.MeshId = "http://www.roblox.com/asset/?id=9756362"
- meshz.Scale = Vector3.new(math.random(12, 30)/15,math.random(12, 30)/15,math.random(12, 30)/15)
- elseif ran == 3 then
- meshz.MeshType = "Head"
- end
- table.insert(RiseEffects, {W, math.random(10,130)/1000})
- if #RiseEffects > 15 then
- print("Stopped making effects")
- makeeffect = false
- end
- end
- for i, v in pairs(RiseEffects) do
- v[1].Parent.Transparency = v[1].Parent.Transparency + 0.016
- v[1].C0 = v[1].C0 * CFrame.new(0,0.12,0) * CFrame.Angles(0,v[2],0)
- v[1].C1 = v[1].C1 * CFrame.new(0,0,v[2]/3)
- if v[1].Parent.Transparency > 0.9 then
- v[1].Parent:remove()
- table.remove(RiseEffects,i)
- end
- end
- if loopnum > 4 then
- if #RiseEffects == 0 then
- print("Stopped loop")
- Cont = false
- end
- end
- wait(0.03)
- end
- nmdl:remove()
- Casting = false
- end
- function CastAttack()
- Casting2 = true
- local mndl = Instance.new("Model", char)
- mndl.Name = "AttackSpellEffects"
- local d = P:Clone()
- d.Parent = mndl
- d.Anchored = true
- d.Transparency = 1
- d.CFrame = CFrame.new(Torsoz.Position+Vector3.new(0,-3,0))
- local mesh2 = Instance.new("SpecialMesh", d)
- mesh2.MeshType = "Brick"
- mesh2.Scale = Vector3.new(28,0.6,28)
- local df = Instance.new("Decal", d)
- df.Name = "Symbol2"
- df.Face = "Top"
- df.Transparency = 1
- df.Texture = "http://www.roblox.com/asset/?id="..spellids[Page]
- table.insert(GroundSymbols, d)
- wait(0.2)
- local loopnum2 = 0
- local makeeffect2 = true
- local Cont2 = true
- while Cont2 == true do
- loopnum2 = loopnum2 + 1
- if makeeffect2 == true and loopnum2%3 == 0 then
- local g = P:Clone()
- k.Parent = mndl
- k.Name = "RiseEffect2"
- k.BrickColor = BrickColor.new("White")
- local L = Instance.new("Motor", k)
- L.Part0 = Torsoz
- L.Part1 = k
- L.C1 = CFrame.new(0,0,math.random(20, 80)/10)
- L.C0 = CFrame.new(0,-4,0) * CFrame.Angles(0,(math.pi*2/100)*math.random(0, 100),0)
- local meshx = Instance.new("SpecialMesh", k)
- local ran2 = math.random(4, 6)
- meshx.Scale = Vector3.new(math.random(15, 34)/10,math.random(15, 34)/10,math.random(15, 34)/10)
- if ran2 == 4 then
- meshx.MeshType = "Sphere"
- elseif ran2 == 5 then
- meshx.MeshId = "http://www.roblox.com/asset/?id=9756362"
- meshx.Scale = Vector3.new(math.random(12, 30)/15,math.random(12, 30)/15,math.random(12, 30)/15)
- elseif ran2 == 6 then
- meshx.MeshType = "Cylinder"
- end
- table.insert(RiseEffects2, {L, math.random(10,130)/1000})
- if #RiseEffects2 > 15 then
- print("Stopped making effects")
- makeeffect2 = false
- end
- end
- for i, v in pairs(RiseEffects2) do
- v[1].Parent.Transparency = v[1].Parent.Transparency + 0.016
- v[1].C0 = v[1].C0 * CFrame.new(0,0.12,0) * CFrame.Angles(0,v[2],0)
- v[1].C1 = v[1].C1 * CFrame.new(0,0,v[2]/3)
- if v[1].Parent.Transparency > 0.9 then
- v[1].Parent:remove()
- table.remove(RiseEffects2,i)
- end
- end
- if loopnum2 > 4 then
- if #RiseEffects2 == 0 then
- print("Stopped loop")
- Cont2 = false
- end
- end
- wait(0.03)
- end
- mndl:remove()
- Casting2 = false
- end
- function onButton1Down(mouse)
- print("Trying to cast page: "..Page)--IT WORKED :D
- if Casting == false then
- if Page == 1 then
- CastHeal()
- end
- if Casting == false then
- if Page == 3 then
- print("Casting:"..Page)
- CastAttack()
- end
- end
- end
- end
- function onKeyDown(key, mouse)
- if key ~= nil then
- key:lower()
- if Casting == false and Animating == false then
- if key == "e" then
- if Page ~= numofpages-1 then
- Page = Page + 1
- end
- TurnToPage(Page)
- elseif key == "q" then
- if Page ~= 0 then
- Page = Page - 1
- end
- TurnToPage(Page)
- end
- end --- animating = false end
- end
- end
- function Equip(anim)
- if anim == true then
- Animating = true
- local joint = Instance.new("Motor", Torsoz)
- joint.Part0 = Torsoz
- joint.Part1 = RA
- joint.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(0,math.pi/2,0)
- joint.C1 = CFrame.new(0,0.5,0) * CFrame.Angles(0,math.pi/2,-1)
- joint.MaxVelocity = 0.06
- joint.DesiredAngle = math.pi/3
- Joint = joint
- Main.Part0 = RA
- Main.C0 = CFrame.new(0,-1.5*s,0) * CFrame.Angles(0,math.pi/2,-math.pi/2)
- for i = 1, 16 do
- Main.C0 = CFrame.new((-1*s/16)*i,(-1.5*s)+((0.25*s/16)*i),(-0.65*s/16)*i) * CFrame.Angles((math.pi/16)*i,(math.pi/2)-((math.pi/16)*i),-math.pi/2)
- wait(0.02)
- end
- Animating = false
- else
- Main.Part0 = RA
- Main.C0 = CFrame.new(0,-1.5*s,0) * CFrame.Angles(0,math.pi/2,-math.pi/2)
- end
- end
- function Unequip(anim)
- if anim == true then
- Animating = true
- local joint = Joint
- joint.MaxVelocity = 0.06
- joint.DesiredAngle = 0
- for i = 1, 16 do
- Main.C0 = CFrame.new((-1*s)+((1*s/16)*i),(-1.25*s)-((0.25*s/16)*i),(-0.65*s)+((0.65*s/16)*i)) * CFrame.Angles(math.pi-((math.pi/16)*i),(-math.pi/2)+((math.pi/16)*i),-math.pi/2)
- wait(0.02)
- end
- Animating = false
- end
- for i, v in pairs(Torsoz:children()) do
- if v.className == "Motor" then
- v:remove()
- end
- end
- RS.Parent = Torsoz
- RS.Part0 = Torsoz
- RS.Part1 = RA
- end
- bin.Selected:connect(function(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- Page = 0
- prevpage = 0
- Equip(false)
- end)
- bin.Deselected:connect(function()
- Unequip(false)
- Build()
- end)
- local num = 0
- local plus = true
- local trans = 0
- while bin.Parent == player.Backpack do
- num = num + 1
- if #Glows == 0 then
- trans = 0
- else
- for i, v in pairs(Glows) do
- v.Transparency = trans
- end
- if plus == true then
- trans = trans + 0.032
- elseif plus == false then
- trans = trans - 0.032
- end
- if trans > 0.65 then
- plus = false
- elseif trans < 0.06 then
- plus = true
- end
- end
- for i, v in pairs(GroundSymbols) do
- if v.Parent == nil then
- table.remove(GroundSymbols, i)
- break
- else
- v.CFrame = v.CFrame * CFrame.Angles(0,0.02,0)
- v.CFrame = v.CFrame - v.Position + (Torsoz.Position-Vector3.new(0,3,0))
- if plus == true then
- v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0.2,0,0.2)
- else
- v.Mesh.Scale = v.Mesh.Scale - Vector3.new(0.2,0,0.2)
- end
- if v.Symbol.Transparency > 0.1 then
- v.Symbol.Transparency = v.Symbol.Transparency - 0.008
- end
- end
- end
- wait(0.03)
- end
- --mediafire gtfo password[
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