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- on join:
- set join message to ""
- broadcast "&8[&a+&8]&7 %player%"
- teleport player to {spawn.location}
- on quit:
- set quit message to ""
- broadcast "&8[&c-&8]&7 %player%"
- on first join:
- set {exp.%player's uuid%} to 0
- set {levelup.exp.%player's uuid%} to 100
- set {level.%player's uuid%} to 1
- set {blocks.%player's uuid%} to 0
- set {rank.%player's uuid%} to User
- every 5 seconds:
- loop all players:
- make loop-player execute "sidebar"
- command /sidebar:
- trigger:
- wipe player's sidebar
- set name of sidebar of player to "&c&lLOCKED &8[&b1.0&8]"
- set score "&8&m-----------*-----------" in sidebar of player to 13
- set score "&e&lRANK" in sidebar of player to 12
- set score "&7%{rank.%player's uuid%}%" in sidebar of player to 11
- set score "&a" in sidebar of player to 10
- set score "&e&lLEVEL" in sidebar of player to 9
- set score "&7%{level.%player's uuid%}%" in sidebar of player to 8
- set score "&e" in sidebar of player to 7
- set score "&e&lLEVEL COST" in sidebar of player to 6
- set score "&7%{levelup.exp.%player's uuid%}%" in sidebar of player to 5
- set score "&8&l" in sidebar of player to 4
- set score "&e&lBLOCKS MINED" in sidebar of player to 3
- set score "&7%{blocks.%player's uuid%}%" in sidebar of player to 2
- set score "&8&m--------*-----*--------" in sidebar of player to 1
- command /reset-user:
- trigger:
- set {exp.%player's uuid%} to 0
- set {levelup.exp.%player's uuid%} to 100
- set {level.%player's uuid%} to 1
- set {blocks.%player's uuid%} to 0
- set {rank.%player's uuid%} to User
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