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zombieslayerwtf

uberify

Oct 3rd, 2017
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  1. --------------------------This is an Official script leaked from naser2018 --------------------------
  2. ---{-------------------- -------------------}---
  3. ---{-------------------- / \ -------------------}---
  4. ---{-------------------- II -------------------}---
  5. ---{-------------------- II -------------------}---
  6. ---{-------------------- II -------------------}---
  7. ---{-------------------- A========A -------------------}---
  8. ---{-------------------- II -------------------}---
  9. ---{-------------------- II -------------------}---
  10. ---{-------------------- W -------------------}---
  11. -------------------------------------------------------------------------------------------------------------
  12. --[[ UBERIFY! here is the controls key ]]--
  13. --[[
  14. q = Left punch C
  15. e = Right punch C
  16. r = Beam C
  17. t = Double beam C
  18. y = Pick up then throw C
  19. p = Play music C
  20. l = Stop music C
  21. f = Stop scripts near you Failure.
  22. h = Barrage C
  23. j = Enable/Disable UBERIFY! C(maybe)
  24. k = Backflip C
  25. z = Inincerate C
  26. x = Record frame C
  27. c = Play C
  28. v = Shield C
  29. b = EX-U-PLO-SION! C
  30. n = Dash attack C
  31. m = Huge jump C
  32. g = Eye shot C
  33. shift = Sprint with cool effect and stuff
  34.  
  35. --]]
  36. local plr = game.Players.LocalPlayer
  37. local char = plr.Character
  38. local mouse = plr:GetMouse()
  39. local torso = char.Torso
  40. local rs = torso["Right Shoulder"]
  41. local ls = torso["Left Shoulder"]
  42. local rh = torso["Right Hip"]
  43. local lh = torso["Left Hip"]
  44. local rj = char.HumanoidRootPart.RootJoint
  45. local neck = torso.Neck
  46. local animpose = "Idle"
  47. local attacking = false
  48. local cananim = true
  49. local rage = false
  50. local shield = nil
  51. local sprint = false
  52. local canrage = true
  53. local legs = false
  54. local bc = char:WaitForChild("Body Colors")
  55. local multiplier = 1
  56. local lac = char["Body Colors"].LeftArmColor
  57. local rac = char["Body Colors"].RightArmColor
  58. local rlc = char["Body Colors"].RightArmColor
  59. local llc = char["Body Colors"].LeftLegColor
  60. local hc = char["Body Colors"].HeadColor
  61. local tc = char["Body Colors"].TorsoColor
  62. local humanoid = char:FindFirstChildOfClass("Humanoid")
  63. local huge = Vector3.new(math.huge,math.huge,math.huge)
  64. local mobs = Instance.new("Sound", char)
  65. mobs.SoundId = "rbxassetid://189224548"
  66. mobs.Looped = true
  67. mobs.Volume = 3
  68. mobs:Play()
  69. local shirt = nil
  70. local pants = nil
  71. local speed = 150
  72. local push = 500
  73. if char:FindFirstChild("Animate") then char.Animate:Destroy() end
  74. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end
  75. local particlecolor = ColorSequence.new(Color3.new(1,1,1))
  76. function swait(t)
  77. if t == nil or t == 0 then
  78. game:service('RunService').Stepped:wait(0)
  79. else
  80. for i = 0, t do
  81. game:service('RunService').Stepped:wait(0)
  82. end
  83. end
  84. end
  85. function hurt(hit, dmg)
  86. if hit.Parent then
  87. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  88. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  89. if hum then
  90. if hum.Parent.Name ~= plr.Name then
  91. if dmg == "Kill" or hum.Health > 100000 then
  92. hit.Parent:BreakJoints()
  93. return true
  94. else
  95. if math.random(0, 100) == 50 then
  96. hum.Health = hum.Health - dmg*multiplier*2.5
  97. else
  98. hum.Health = hum.Health -dmg*multiplier
  99. end
  100. return true
  101. end
  102. end
  103. end
  104. end
  105. end
  106. function soundeffect(id, volume, speed, parent)
  107. spawn(function()
  108. local s = Instance.new("Sound")
  109. s.SoundId = id
  110. s.Volume = volume
  111. s.PlaybackSpeed = speed
  112. s.Parent = parent
  113. s:Play()
  114. repeat wait() until not s.Playing
  115. s:Destroy()
  116. end)
  117. end
  118. function gethum(obj)
  119. if obj.Parent then
  120. if obj.Parent:FindFirstChild("Humanoid") then
  121. if obj.Parent.Name ~= plr.Name then
  122. return obj.Parent:FindFirstChildOfClass("Humanoid")
  123. end
  124. end
  125. end
  126. end
  127. function smooth(obj)
  128. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  129. for i,v in pairs(sides) do
  130. obj[v.."Surface"] = "SmoothNoOutlines"
  131. end
  132. end
  133. function fade(obj, dest, grow)
  134. spawn(function()
  135. local oldcf = obj.CFrame
  136. for i = 0, 10 do
  137. if grow then
  138. obj.Size = obj.Size +Vector3.new(1,1,1)
  139. obj.CFrame = oldcf
  140. end
  141. obj.Transparency = obj.Transparency +0.1
  142. swait()
  143. end
  144. if dest then
  145. obj:Destroy()
  146. end
  147. end)
  148. end
  149. local keyamount = 0
  150. mouse.KeyDown:connect(function(key)
  151. if key == "w" or key == "a" or key == "s" or key == "d" then
  152. keyamount = keyamount + 1
  153. if animpose ~= "Falling" then
  154. if keyamount > 3 then keyamount = 0 end
  155. animpose = "Walking"
  156. end
  157. end
  158. end)
  159. mouse.KeyUp:connect(function(key)
  160. if key == "w" or key == "a" or key == "s" or key == "d" then
  161. keyamount = keyamount - 1
  162. if keyamount < 0 then keyamount = 0 end
  163. if keyamount == 0 then
  164. animpose = "Idle"
  165. end
  166. end
  167. end)
  168. wait(1)
  169. for i,v in pairs(char:children()) do
  170. if v:IsA("Accessory") then
  171. v:Destroy()
  172. end
  173. end
  174. local p = Instance.new("Part")
  175. p.CanCollide = false
  176. p.Size = Vector3.new(0.2,0.2,0.2)
  177. smooth(p)
  178. p.Material = "Neon"
  179. p.BrickColor = BrickColor.new("Institutional white")
  180. p.CFrame = char.Head.CFrame
  181. p.Name = "Right Eye"
  182. local m = Instance.new("SpecialMesh", p)
  183. m.MeshType = "Sphere"
  184. m.Scale = Vector3.new(0.7,1.1,0.7)
  185. local p2 = p:Clone()
  186. p2.Name = "Left Eye"
  187. local reye = p
  188. local leye = p2
  189. local reyeweld = w
  190. local leyeweld = w2
  191. reye.Parent = char
  192. leye.Parent = char
  193. local w2 = Instance.new("Weld", p2)
  194. w2.Part0 = p2
  195. w2.Part1 = char.Head
  196. w2.C0 = CFrame.new(0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  197. local w = Instance.new("Weld", p)
  198. w.Part0 = p
  199. w.Part1 = char.Head
  200. w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201. local p = Instance.new("Part")
  202. p.Size = Vector3.new(0.2,0.2,0.2)
  203. p.CanCollide = false
  204. p.CFrame = char.Head.CFrame
  205. p.Transparency = 1
  206. p.Name = "Effect"
  207. p.Parent = char
  208. local w = Instance.new("Weld", p)
  209. w.Name = "justaweld"
  210. w.Part0 = p
  211. w.Part1 = char.Head
  212. w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  213. local effect = Instance.new("ParticleEmitter")
  214. effect.Color = ColorSequence.new(Color3.new(250/255,80/255,1/255))
  215. effect.LightEmission = 0.7
  216. effect.Size = NumberSequence.new(0.3)
  217. effect.Texture = "rbxassetid://243664672"
  218. effect.Transparency = NumberSequence.new(0.5)
  219. effect.Lifetime = NumberRange.new(1.5)
  220. effect.Rate = 500
  221. effect.Speed = NumberRange.new(3)
  222. effect.Enabled = false
  223. effect.Parent = p
  224. local effectp = p
  225. mouse.KeyDown:connect(function(key)
  226. if key == "p" then
  227. if not char:FindFirstChild("Sound") then
  228. mobs = Instance.new("Sound", char)
  229. mobs.SoundId = "rbxassetid://189224548"
  230. mobs.Looped = true
  231. mobs.Volume = 3
  232. end
  233. mobs:Stop()
  234. mobs:Play()
  235. end
  236. end)
  237. mouse.KeyDown:connect(function(key)
  238. if key == "l" then
  239. if mobs then
  240. mobs:Stop()
  241. end
  242. a = function(b)
  243. for i,v in pairs(b:children()) do
  244. if v:IsA("Sound") and v.Parent ~= char then
  245. v:Destroy()
  246. end
  247. a(v)
  248. end
  249. end
  250. a(workspace)
  251. end
  252. end)
  253. mouse.KeyDown:connect(function(key)
  254. if key == "j" and not rage and canrage then
  255. rage = true
  256. canrage = false
  257. local truenumber = 0
  258. for i = 0, 1 do
  259. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6)
  260. leye.Mesh.Scale = reye.Mesh.Scale
  261. wait()
  262. end
  263. humanoid.MaxHealth = 100000 humanoid.Name = "yahaha"
  264. wait()
  265. humanoid.Health = 100000
  266. multiplier = 5
  267. push = 200
  268. reye.BrickColor = BrickColor.new("Deep orange")
  269. leye.BrickColor = BrickColor.new("Deep orange")
  270. wait(0.1)
  271. mobs.SoundId = "rbxassetid://305355374"
  272. for i = 0, 1 do
  273. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6)
  274. leye.Mesh.Scale = reye.Mesh.Scale
  275. wait()
  276. end
  277. wait(0.3)
  278. effect.Enabled = true
  279. canrage = true
  280. particlecolor = ColorSequence.new(Color3.new(250/255,80/255,1/255))
  281. repeat wait()
  282. truenumber = truenumber+0.05
  283. local num = math.sin(truenumber)*25
  284. effectp.justaweld.C0 = CFrame.new(effectp.justaweld.C0.p) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(num))
  285. until not rage
  286. end
  287. if key == "j" and rage and canrage then
  288. canrage = false
  289. for i = 0, 1 do
  290. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6)
  291. leye.Mesh.Scale = reye.Mesh.Scale
  292. wait()
  293. end
  294. rage = false
  295. reye.BrickColor = BrickColor.new("Institutional white")
  296. leye.BrickColor = BrickColor.new("Institutional white")
  297. wait(0.1)
  298. mobs.SoundId = "rbxassetid://189224548"
  299. for i = 0, 1 do
  300. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6)
  301. leye.Mesh.Scale = reye.Mesh.Scale
  302. wait()
  303. end
  304. effect.Enabled = false
  305. canrage = true
  306. particlecolor = ColorSequence.new(Color3.new(1,1,1))
  307. end
  308. end)
  309. mouse.KeyDown:connect(function(key)
  310. if key == "g" and not attacking then
  311. attacking = true
  312. local p = Instance.new("Part")
  313. p.Transparency = 1
  314. p.Anchored = true
  315. p.Size = Vector3.new(2,2,2)
  316. p.CanCollide = false
  317. local pe = Instance.new("ParticleEmitter", p)
  318. pe.Color = particlecolor
  319. pe.LightEmission = 0.7
  320. pe.Size = NumberSequence.new(2)
  321. pe.Texture = "rbxassetid://243664672"
  322. pe.Transparency = NumberSequence.new(0.5)
  323. pe.Lifetime = NumberRange.new(0.1)
  324. pe.Rate = 500
  325. pe.Speed = NumberRange.new(3)
  326. p.CFrame = reye.CFrame
  327. p.Parent = workspace
  328. p.Anchored = false
  329. local bv = Instance.new("BodyVelocity", p)
  330. bv.MaxForce = huge
  331. bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push
  332. p.Touched:connect(function(hit)
  333. hurt(hit, math.random(5,10))
  334. end)
  335. game.Debris:AddItem(p, 4)
  336. attacking = false
  337. end
  338. end)
  339. mouse.KeyDown:connect(function(key)
  340. if key == "q" and not attacking then
  341. attacking = true
  342. legs = true
  343. local con = char["Left Arm"].Touched:connect(function(hit)
  344. if hurt(hit, math.random(15,30)) then
  345. local bv = Instance.new("BodyVelocity")
  346. bv.MaxForce = huge
  347. bv.Velocity = -char["Left Arm"].CFrame.upVector*50
  348. bv.Parent = hit
  349. game.Debris:AddItem(bv, 0.5)
  350. end
  351. end)
  352. for i = 0, 0.7, 0.1 do
  353. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348995551, 0.258661419, -0.965337634, -0.99939239, -0.00903249159, 0.0337103829, 1.15483999e-007, 0.965927243, 0.258819371), 0.8)
  354. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.8)
  355. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.94551903, 0.325568229, 0, 0, 0, 1, 0.325568229, 0.94551903, 0), 0.8)
  356. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.920505404, -0.390731245, -0, 0, 0, 1, -0.390731245, 0.920505404, 0), 0.8)
  357. wait()
  358. end
  359. con:disconnect()
  360. wait(0.05)
  361. attacking = false
  362. legs = false
  363. end
  364. end)
  365. mouse.KeyDown:connect(function(key)
  366. if key == "e" and not attacking then
  367. attacking = true
  368. legs = true
  369. local con = char["Right Arm"].Touched:connect(function(hit)
  370. if hurt(hit, math.random(15,30)) then
  371. local bv = Instance.new("BodyVelocity")
  372. bv.MaxForce = huge
  373. bv.Velocity = -char["Right Arm"].CFrame.upVector*50
  374. bv.Parent = hit
  375. game.Debris:AddItem(bv, 0.5)
  376. end
  377. end)
  378. for i = 0, 0.7, 0.1 do
  379. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.8)
  380. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.8)
  381. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.8)
  382. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.8)
  383. wait()
  384. end
  385. con:disconnect()
  386. wait(0.05)
  387. attacking = false
  388. legs = false
  389. end
  390. end)
  391. mouse.KeyDown:connect(function(key)
  392. if key == "r" and not attacking then
  393. legs = true
  394. attacking = true
  395. local p = Instance.new("Part")
  396. p.CanCollide = false
  397. p.Anchored = true
  398. smooth(p)
  399. p.Transparency = 1
  400. p.Size = Vector3.new(0.2,0.2,0.2)
  401. local pe = Instance.new("ParticleEmitter", p)
  402. pe.Color = particlecolor
  403. pe.LightEmission = 0.7
  404. pe.Size = NumberSequence.new(2)
  405. pe.Texture = "rbxassetid://243664672"
  406. pe.Transparency = NumberSequence.new(0.5)
  407. pe.Lifetime = NumberRange.new(0.3)
  408. pe.Rate = 500
  409. pe.Speed = NumberRange.new(3)
  410. local p2 = p:Clone()
  411. p.Parent = char
  412. p2.Parent = char
  413. spawn(function()
  414. local num = 0
  415. repeat swait()
  416. num = num + 0.5
  417. local sin = math.sin(num)*2
  418. local cos = math.cos(num)*2
  419. p.CFrame = char["Right Arm"].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0)
  420. until not attacking
  421. p:Destroy()
  422. p2:Destroy()
  423. end)
  424. for i = 0, 1, 0.1 do
  425. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.4)
  426. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.4)
  427. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.4)
  428. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.4)
  429. wait()
  430. end
  431. wait(0.5)
  432. for i = 0, 50 do
  433. local p = Instance.new("Part")
  434. p.Transparency = 1
  435. p.Size = Vector3.new(5,5,5)
  436. p.Name = "ignore"
  437. p.CanCollide = false
  438. p.CFrame = char["Right Arm"].CFrame
  439. smooth(p)
  440. local pe = Instance.new("ParticleEmitter")
  441. pe.Color = particlecolor
  442. pe.LightEmission = 0.7
  443. pe.Size = NumberSequence.new(5)
  444. pe.Texture = "rbxassetid://243664672"
  445. pe.Transparency = NumberSequence.new(0.5)
  446. pe.Lifetime = NumberRange.new(0.3)
  447. pe.Rate = 500
  448. pe.Speed = NumberRange.new(3)
  449. pe.Parent = p
  450. p.Parent = workspace
  451. p.Touched:connect(function(hit)
  452. if hit.Name ~= "ignore" then
  453. hurt(hit, 50)
  454. end
  455. end)
  456. local bv = Instance.new("BodyVelocity")
  457. bv.MaxForce = huge
  458. bv.Velocity = CFrame.new(char["Right Arm"].Position, mouse.Hit.p).lookVector*push
  459. bv.Parent = p
  460. game.Debris:AddItem(p, 5)
  461. swait()
  462. end
  463. attacking = false
  464. legs = false
  465. end
  466. end)
  467. mouse.KeyDown:connect(function(key)
  468. if key == "t" and not attacking then
  469. attacking = true
  470. legs = true
  471. for i = 1, 2 do
  472. local arm = ""
  473. if i == 1 then arm = "Right Arm" end
  474. if i == 2 then arm = "Left Arm" end
  475. local p = Instance.new("Part")
  476. p.CanCollide = false
  477. p.Anchored = true
  478. smooth(p)
  479. p.Transparency = 1
  480. p.Size = Vector3.new(0.2,0.2,0.2)
  481. local pe = Instance.new("ParticleEmitter", p)
  482. pe.Color = particlecolor
  483. pe.LightEmission = 0.7
  484. pe.Size = NumberSequence.new(2)
  485. pe.Texture = "rbxassetid://243664672"
  486. pe.Transparency = NumberSequence.new(0.5)
  487. pe.Lifetime = NumberRange.new(0.3)
  488. pe.Rate = 500
  489. pe.Speed = NumberRange.new(3)
  490. local p2 = p:Clone()
  491. p.Parent = char
  492. p2.Parent = char
  493. spawn(function()
  494. local num = 0
  495. repeat swait()
  496. num = num + 0.5
  497. local sin = math.sin(num)*2
  498. local cos = math.cos(num)*2
  499. p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0)
  500. until not attacking
  501. p:Destroy()
  502. p2:Destroy()
  503. end)
  504. end
  505. for i = 0, 1, 0.1 do
  506. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348517336, -0.0018264954, -0.999390841, -0.998022854, -0.0523041189, 0.0348994955, -0.0523358807, 0.998631001, 0), 0.4)
  507. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348517336, 0.0018264954, 0.999390841, 0.998022854, -0.0523041189, 0.0348994955, 0.0523358211, 0.998630881, 0), 0.4)
  508. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.4)
  509. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.4)
  510. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  511. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  512. wait()
  513. end
  514. for i = 0, 50 do
  515. local arm = ""
  516. if i%2 == 0 then
  517. arm = "Right Arm"
  518. else
  519. arm = "Left Arm"
  520. end
  521. local p = Instance.new("Part")
  522. p.Transparency = 1
  523. p.Size = Vector3.new(5,5,5)
  524. p.Name = "ignore"
  525. p.CanCollide = false
  526. p.CFrame = char[arm].CFrame
  527. smooth(p)
  528. local pe = Instance.new("ParticleEmitter")
  529. pe.Color = particlecolor
  530. pe.LightEmission = 0.7
  531. pe.Size = NumberSequence.new(2)
  532. pe.Texture = "rbxassetid://243664672"
  533. pe.Transparency = NumberSequence.new(0.5)
  534. pe.Lifetime = NumberRange.new(0.2)
  535. pe.Rate = 500
  536. pe.Speed = NumberRange.new(3)
  537. pe.Parent = p
  538. p.Parent = workspace
  539. p.Touched:connect(function(hit)
  540. if hit.Name ~= "ignore" then
  541. hurt(hit, 10)
  542. end
  543. end)
  544. local bv = Instance.new("BodyVelocity")
  545. bv.MaxForce = huge
  546. bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push
  547. bv.Parent = p
  548. game.Debris:AddItem(p, 5)
  549. swait()
  550. end
  551. wait(0.5)
  552. attacking = false
  553. legs = false
  554. end
  555. end)
  556. mouse.KeyDown:connect(function(key)
  557. if key == "y" and not attacking then
  558. attacking = true
  559. legs = true
  560. for i = 0, 0.7, 0.1 do
  561. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.7)
  562. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0347083807, -0.321920633, 0.946130574, 0.993917823, -0.110135622, -0.00101229548, 0.104528494, 0.940340519, 0.323785156), 0.7)
  563. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808087, 0.173648223, 0, 0, 0, 1, 0.173648223, 0.984808087, 0), 0.7)
  564. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.96592617, -0.258819103, -0, 0, 0, 1, -0.258819103, 0.96592617, 0), 0.7)
  565. wait()
  566. end
  567. local w = nil
  568. scon = char["Right Arm"].Touched:connect(function(hit)
  569. if gethum(hit) then
  570. if hit.Parent:FindFirstChild("Head") then
  571. w = Instance.new("Weld")
  572. w.Part0 = char["Right Arm"]
  573. w.Part1 = hit.Parent.Head
  574. w.C0 = CFrame.new(0,-2,0)
  575. w.Parent = hit.Parent.Head
  576. scon:disconnect()
  577. scon = nil
  578. end
  579. end
  580. end)
  581. for i = 0, 0.7, 0.1 do
  582. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.8)
  583. rs.C0 = rs.C0:Lerp(CFrame.new(0.779308438, 0.539296746, -0.44693622, -0.0347083807, 0.441383421, 0.896648288, 0.993917823, -0.0785935149, 0.0771619156, 0.104528494, 0.89387244, -0.435970813), 0.8)
  584. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808445, -0.173648283, 0, 0, 0, 1, -0.173648283, 0.984808445, 0), 0.8)
  585. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.961262584, 0.275637597, 0, 0, 0, 1.00000012, 0.275637567, 0.961262703, 0), 0.8)
  586. wait()
  587. end
  588. local save = char.Torso.CFrame
  589. for i = 0, 0.4, 0.1 do
  590. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6)
  591. rs.C0 = rs.C0:Lerp(CFrame.new(1.50524855, 0.565971315, -0.459527433, -0.0347083807, -0.999394238, 0.00364828855, 0.993917823, -0.0348996557, -0.104465209, 0.104528494, 5.77419996e-008, 0.994526088), 0.6)
  592. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.874620974, 0.484810293, 0, 0, 0, 1, 0.484810293, 0.874620974, 0), 0.6)
  593. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.798636913, -0.601815939, 0, 0, 0, 1.00000012, -0.601815999, 0.798636913, 0), 0.6)
  594. wait()
  595. end
  596. if w then
  597. if w.Parent then
  598. local character = w.Parent.Parent
  599. character.Head.CanCollide = false
  600. w:Destroy()
  601. local bv = Instance.new("BodyVelocity")
  602. bv.MaxForce = huge
  603. bv.Velocity = -save.lookVector*push
  604. bv.Parent = character.Torso
  605. game.Debris:AddItem(bv, 0.5)
  606. spawn(function()
  607. wait(0.25)
  608. character.Head.CanCollide = true
  609. end)
  610. character:FindFirstChildOfClass("Humanoid").PlatformStand = false
  611. end
  612. end
  613. wait(0.1)
  614. if scon then scon:disconnect() end
  615. attacking = false
  616. legs = false
  617. end
  618. end)
  619. local deb = false
  620. mouse.KeyDown:connect(function(key)
  621. if key == "h" and not deb and not attacking then
  622. deb = true
  623. for i = 0, 10 do
  624. spawn(function()
  625. local p = Instance.new("Part")
  626. p.Anchored = true
  627. p.CanCollide = false
  628. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-5,5),-10,math.random(-5,5))
  629. smooth(p)
  630. p.BrickColor = BrickColor.DarkGray()
  631. p.Material = Enum.Material.Slate
  632. p.Size = Vector3.new(1,1,1)
  633. p.Transparency = 1
  634. local pe = Instance.new("ParticleEmitter")
  635. pe.Color = particlecolor
  636. pe.LightEmission = 0.7
  637. pe.Size = NumberSequence.new(1)
  638. pe.Texture = "rbxassetid://243664672"
  639. pe.Transparency = NumberSequence.new(0.5)
  640. pe.Lifetime = NumberRange.new(0.2)
  641. pe.Rate = 500
  642. pe.Speed = NumberRange.new(3)
  643. pe.Parent = p
  644. p.Parent = workspace
  645. local endcf = p.CFrame *CFrame.new(0,30,0)
  646. for i = 0, 20 do
  647. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  648. wait()
  649. end
  650. local z = Instance.new("Part")
  651. z.CFrame = p.CFrame
  652. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  653. local bv = Instance.new("BodyVelocity", p)
  654. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  655. bv.Velocity = z.CFrame.lookVector*140
  656. p.Anchored = false
  657. z:Destroy()
  658. p.CanCollide = false
  659. local connection
  660. spawn(function()
  661. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  662. repeat wait()
  663. p.CFrame = p.CFrame *angle
  664. until not p or p.CanCollide
  665. end)
  666. connection = p.Touched:connect(function(hit)
  667. hurt(hit, math.random(5,5))
  668. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  669. p.CanCollide = true
  670. end
  671. end)
  672. game.Debris:AddItem(p, 5)
  673. end)
  674. wait()
  675. deb = false
  676. end
  677. end
  678. end)
  679. mouse.KeyDown:connect(function(key)
  680. if key == "k" and not attacking then
  681. attacking = true
  682. for i = 0, 0.7, 0.1 do
  683. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0), 0.7)
  684. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564855, 0.997564256, 0, 0.997564256, 0.0697564855, -1, 0, 0), 0.7)
  685. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.915699959, -0.141025871, 0, 0, -1, 0.838671386, 0.544639707, 0, 0.544639707, -0.838671386, 0), 0.7)
  686. rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.700000048, 0, 0, 1, 0.224951148, 0.974370599, 0, -0.974370599, 0.224951148, 0), 0.7)
  687. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  688. rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.700000048, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  689. wait()
  690. end
  691. local bv = Instance.new("BodyVelocity")
  692. bv.MaxForce = huge
  693. bv.Velocity = -char.Torso.CFrame.lookVector*100
  694. bv.Velocity = bv.Velocity +Vector3.new(0,100,0)
  695. bv.Parent = char.Torso
  696. game.Debris:AddItem(bv, 0.5)
  697. repeat
  698. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2)
  699. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.13917312, 0.99026823, 0, 0.99026823, 0.13917312, -1, -0, 0), 0.2)
  700. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.599999905, -0.400000006, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.2)
  701. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, 0, 1, -0.529919565, 0.848048747, 0, -0.848048747, -0.529919565, 0), 0.2)
  702. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1.00000024, -1.80731718e-009, 4.5061474e-010, 0, 0.241921946, 0.970296025, -1.86264515e-009, 0.970296264, -0.241922006), 0.2)
  703. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  704. wait()
  705. until char.HumanoidRootPart.Velocity.Y < 0
  706. local num2 = 0.5
  707. local bv = Instance.new("BodyForce")
  708. bv.Force = -char.Torso.CFrame.lookVector*1000
  709. bv.Parent = char.Torso
  710. repeat
  711. if num2 < 5 then
  712. num2 = num2+0.5
  713. end
  714. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
  715. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
  716. lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
  717. rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
  718. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
  719. rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad(-(10*num2)),0,0), 0.5)
  720. wait()
  721. until char.HumanoidRootPart.Velocity.Y >= -3
  722. bv:Destroy()
  723. attacking = false
  724. end
  725. end)
  726. mouse.KeyDown:connect(function(key)
  727. if key == "z" and not attacking then
  728. attacking = true
  729. local p = Instance.new("Part")
  730. p.Anchored = true
  731. smooth(p)
  732. p.Material = "Neon"
  733. local bc = BrickColor.new("Deep orange")
  734. if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then
  735. bc = BrickColor.new("Institutional White")
  736. end
  737. p.BrickColor = bc
  738. local m = Instance.new("SpecialMesh", p)
  739. m.MeshType = "Sphere"
  740. p.Size = Vector3.new(1,1,1)
  741. p.CFrame = char.Torso.CFrame
  742. p.CanCollide = false
  743. local pe = Instance.new("ParticleEmitter")
  744. pe.Color = particlecolor
  745. pe.LightEmission = 0.7
  746. pe.Size = NumberSequence.new(3)
  747. pe.Texture = "rbxassetid://243664672"
  748. pe.Transparency = NumberSequence.new(0.5)
  749. pe.Lifetime = NumberRange.new(5)
  750. pe.Rate = 500
  751. pe.Speed = NumberRange.new(50)
  752. pe.VelocitySpread = 360
  753. pe.Parent = p
  754. p.Parent = workspace
  755. local rate = 5
  756. local oldcf = p.CFrame
  757. local con = p.Touched:connect(function(hit)
  758. if hit.Parent then
  759. if hit.Anchored == false then
  760. if hit.Parent.Name ~= plr.Name then
  761. if not hit.Parent:IsA("Accessory") then
  762. fade(hit, true)
  763. end
  764. end
  765. end
  766. end
  767. end)
  768. attacking = false
  769. for i = 0, 10*rate do
  770. p.Size = p.Size +Vector3.new(5,5,5)/rate
  771. p.Transparency = p.Transparency+0.1/rate
  772. p.CFrame = oldcf
  773. swait()
  774. end
  775. pe.Enabled = false
  776. con:disconnect()
  777. game.Debris:AddItem(p, 5)
  778. end
  779. end)
  780. local timetravel = false
  781. local recording = false
  782. local frames = 0
  783. local objects = 0
  784. local data = {
  785. ["Objects"] = {
  786.  
  787. }
  788. }
  789. function animate()
  790. a = function(b)
  791. for i,v in pairs(b:children()) do
  792. if v:IsA("BasePart") then
  793. if v.Anchored == false then
  794. local val = Instance.new("StringValue", v)
  795. val.Name = "Anchoredz"
  796. v.Anchored = true
  797. end
  798. end
  799. a(v)
  800. end
  801. end
  802. a(workspace)
  803. end
  804. function unanimate()
  805. a = function(b)
  806. for i,v in pairs(b:children()) do
  807. if v:IsA("BasePart") then
  808. if v:FindFirstChild("Anchoredz") then
  809. v.Anchoredz:Destroy()
  810. v.Anchored = false
  811. end
  812. end
  813. a(v)
  814. end
  815. end
  816. a(workspace)
  817. end
  818. mouse.KeyDown:connect(function(key)
  819. if key == "c" and not timetravel then
  820. timetravel = true
  821. local currentframe = frames+1
  822. animate(true)
  823. for i = 1, frames do
  824. currentframe = currentframe - 1
  825. local currentobj = 0
  826. for i = 1, objects do
  827. currentobj = currentobj + 1
  828. obj = data["Objects"]["obj"..currentobj]
  829. if obj["Object"] then
  830. if obj["Frame"..currentframe] then
  831. obj["Object"].CFrame = obj["Frame"..currentframe]["CFrame"]
  832. end
  833. end
  834. end
  835. wait()
  836. end
  837. unanimate()
  838. timetravel = false
  839. objects = 0
  840. frames = 0
  841. data = {
  842. ["Objects"] = {
  843.  
  844. }
  845. }
  846.  
  847. end
  848. end)
  849. mouse.KeyDown:connect(function(key)
  850. if key == "x" and not recording and not timetravel then
  851. recording = true
  852. if not timetravel and recording then
  853. frames = frames+1
  854. local num = 0
  855. a = function(b)
  856. for i,v in pairs(b:children()) do
  857. if v:IsA("BasePart") then
  858. num = num + 1
  859. if not data["Objects"]["obj"..num] then
  860. data["Objects"]["obj"..num] = {
  861. ["Object"] = nil
  862.  
  863. }
  864. data["Objects"]["obj"..num]["Object"] = v
  865. objects = objects + 1
  866. end
  867. data["Objects"]["obj"..num]["Frame"..frames] = {}
  868. data["Objects"]["obj"..num]["Frame"..frames]["Size"] = v.Size
  869. data["Objects"]["obj"..num]["Frame"..frames]["CFrame"] = v.CFrame
  870. end
  871. a(v)
  872. end
  873. end
  874. a(workspace)
  875. end
  876. recording = false
  877. end
  878. end)
  879. mouse.KeyDown:connect(function(key)
  880. if key == "v" and not attacking then
  881. attacking = true
  882. shielding = true
  883. local p = Instance.new("Part")
  884. p.Anchored = true
  885. smooth(p)
  886. shield = p
  887. local bc = BrickColor.Random()
  888. if ragetype == "???" and rage then bc = BrickColor.new("Really black") end
  889. p.BrickColor = bc
  890. p.Size = Vector3.new(30,30,0)
  891. p.Material = "Neon"
  892. local m = Instance.new("SpecialMesh", p)
  893. m.MeshType = "Sphere"
  894. p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4)
  895. local num2 = -0.5
  896. for i = 0, 10 do
  897. if shielding then
  898. local p = Instance.new("Part")
  899. p.Size = Vector3.new(0.2,0.2,0.2)
  900. p.CanCollide = false
  901. p.Anchored = true
  902. p.Transparency = 1
  903. local pe = Instance.new("ParticleEmitter")
  904. pe.Color = particlecolor
  905. pe.LightEmission = 0.7
  906. pe.Size = NumberSequence.new(1)
  907. pe.Texture = "rbxassetid://243664672"
  908. pe.Transparency = NumberSequence.new(0.5)
  909. pe.Lifetime = NumberRange.new(0.2)
  910. pe.Rate = 500
  911. pe.Speed = NumberRange.new(3)
  912. pe.Parent = p
  913. p.Parent = shield
  914. num2 = num2 + 1
  915. local num = num2
  916. local neg = false
  917. spawn(function()
  918. repeat wait()
  919. num = num + 0.1
  920. local sin = math.sin(num)*15
  921. local cos = math.cos(num)*15
  922. if shield then
  923. p.CFrame = shield.CFrame *CFrame.new(sin,cos,0)
  924. end
  925. until not shielding
  926. end)
  927. else
  928. break
  929. end
  930. end
  931. p.Transparency = 1
  932. p.Parent = workspace
  933. p.Touched:connect(function(hit)
  934. if hurt(hit, math.random(50, 100)) then
  935. fade(hit)
  936. elseif hit.Anchored == false and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  937. fade(hit, true)
  938. end
  939. end)
  940. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
  941. for i = 0, 1, 0.1 do
  942. if attacking or shielding then
  943. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6)
  944. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0173860267, -0.69564718, 0.71817416, 0.996044099, -0.0505616963, -0.0730885938, 0.087155737, 0.716603398, 0.692016065), 0.6)
  945. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6)
  946. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.6)
  947. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.777146578, -0.629320741, -0, 0, 0, 1, -0.629320741, 0.777146578, 0), 0.6)
  948. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.694658995, 0.719340265, 0, 0, 0, 1, 0.719340265, 0.694658995, 0), 0.6)
  949. wait()
  950. else
  951. break
  952. end
  953. end
  954. end
  955. end)
  956. mouse.KeyUp:connect(function(key)
  957. if key == "v" and attacking then
  958. if shield then
  959. fade(shield, true)
  960. attacking = false
  961. shielding = false
  962. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
  963. end
  964. end
  965. end)
  966. mouse.KeyDown:connect(function(key)
  967. if key == "b" and not attacking then
  968. attacking = true
  969. local p = Instance.new("Part")
  970. p.Anchored = true
  971. smooth(p)
  972. p.Material = "Neon"
  973. local bc = BrickColor.new("Deep orange")
  974. if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then
  975. bc = BrickColor.new("Institutional White")
  976. end
  977. p.BrickColor = bc
  978. local m = Instance.new("SpecialMesh", p)
  979. m.MeshType = "Sphere"
  980. p.Size = Vector3.new(1,1,1)
  981. p.CFrame = char.Torso.CFrame
  982. p.CanCollide = false
  983. local pe = Instance.new("ParticleEmitter")
  984. pe.Color = particlecolor
  985. pe.LightEmission = 0.7
  986. pe.Size = NumberSequence.new(10)
  987. pe.Texture = "rbxassetid://243664672"
  988. pe.Transparency = NumberSequence.new(0.5)
  989. pe.Lifetime = NumberRange.new(5)
  990. pe.Rate = 500
  991. pe.Speed = NumberRange.new(50)
  992. pe.VelocitySpread = 360
  993. pe.Parent = p
  994. p.Parent = workspace
  995. local rate = 20
  996. local oldcf = p.CFrame
  997. local con = p.Touched:connect(function(hit)
  998. if hit.Parent then
  999. if hit.Anchored == false then
  1000. if hit.Parent.Name ~= plr.Name then
  1001. if not hit.Parent:IsA("Accessory") then
  1002. fade(hit, true)
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end)
  1008. attacking = false
  1009. for i = 0, 10*rate do
  1010. p.Size = p.Size +Vector3.new(20,20,20)/rate
  1011. p.Transparency = p.Transparency+0.1/rate
  1012. p.CFrame = oldcf
  1013. swait()
  1014. end
  1015. pe.Enabled = false
  1016. con:disconnect()
  1017. game.Debris:AddItem(p, 5)
  1018. end
  1019. end)
  1020. mouse.KeyDown:connect(function(key)
  1021. if key == "n" and not attacking then
  1022. attacking = true
  1023. local bv = Instance.new("BodyVelocity")
  1024. bv.MaxForce = huge
  1025. bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*push/1.5
  1026. bv.Parent = char.Torso
  1027. game.Debris:AddItem(bv, 0.5)
  1028. local con = char["Right Arm"].Touched:connect(function(hit)
  1029. if hurt(hit, math.random(30,50)) then
  1030. local bv = Instance.new("BodyVelocity")
  1031. bv.MaxForce = huge
  1032. bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*char.HumanoidRootPart.Velocity.Z*(push/1)
  1033. bv.Parent = hit
  1034. game.Debris:AddItem(bv, 0.5)
  1035. end
  1036. end)
  1037. for i = 0, 1, 0.1 do
  1038. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.207911745, -0.978147984, 0, 0.978147984, 0.207911745, 1, 0, 0), 0.6)
  1039. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0.325568229, 0.94551903, 0.999849021, 0.0165017936, -0.00568202185, -0.0174526293, 0.945375919, -0.325519055), 0.6)
  1040. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6)
  1041. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359552, 0.99862957, 0, 0.99862957, 0.0523359552, -1, 0, 0), 0.6)
  1042. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.224951565, -0.974371314, 0, 0, 0, 1, -0.974371314, 0.224951565, 0), 0.6)
  1043. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.156434745, 0.987689376, 0, 0, 0, 1, 0.987689376, 0.156434745, 0), 0.6)
  1044. wait()
  1045. end
  1046. wait(0.5)
  1047. con:disconnect()
  1048. attacking = false
  1049. end
  1050. end)
  1051. mouse.KeyDown:connect(function(key)
  1052. if key == "m" and not attacking and animpose ~= "Falling" then
  1053. attacking = true
  1054. char:FindFirstChildOfClass("Humanoid").JumpPower = 500
  1055. char:FindFirstChildOfClass("Humanoid").Jump = true
  1056. wait()
  1057. char:FindFirstChildOfClass("Humanoid").JumpPower = 100
  1058. repeat wait() until char.HumanoidRootPart.Velocity.Y < 0
  1059. local num = 0.5
  1060. local num2 = 0.5
  1061. repeat wait()
  1062. num = num + 0.5
  1063. if num2 < 10 then
  1064. num2 = num2+0.5
  1065. end
  1066. if num%3 == 0 then soundeffect("rbxassetid://541909814", 2, 1, char.Torso) end
  1067. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
  1068. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
  1069. lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
  1070. rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
  1071. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
  1072. rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad((10*num2)),0,0), 0.5)
  1073. until char.HumanoidRootPart.Velocity.Y > -1
  1074. soundeffect("rbxassetid://165969964", 3, 1, char.Torso)
  1075. for i = 0, 1.3, 0.1 do
  1076. if i == 0.6 then
  1077. local ring = Instance.new("Part")
  1078. ring.Size = Vector3.new(1.16, 1.16, 0.16)
  1079. local bc = BrickColor.new("Institutional white")
  1080. if rage then
  1081. bc = BrickColor.new("Deep orange")
  1082. end
  1083. ring.BrickColor = bc
  1084. ring.Anchored = true
  1085. ring.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
  1086. ring.CFrame = ring.CFrame *CFrame.Angles(math.rad(90),0,0)
  1087. local m = Instance.new("SpecialMesh", ring)
  1088. m.MeshId = "rbxassetid://3270017"
  1089. ring.Parent = workspace
  1090. local thing = Instance.new("Part")
  1091. thing.Size = Vector3.new(1.866, 1.421, 2.155)
  1092. thing.BrickColor = bc
  1093. thing.Anchored = true
  1094. thing.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
  1095. local m2 = Instance.new("SpecialMesh", thing)
  1096. m2.MeshId = "rbxassetid://20329976"
  1097. thing.Parent = workspace
  1098. local oldcf2 = thing.CFrame
  1099. local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3
  1100. local oldcf = ring.CFrame
  1101. local multiplier = Vector3.new(1.16, 1.16, 0.16)*3
  1102. thing.Touched:connect(function(hit)
  1103. hurt(hit, math.random(30,35))
  1104. end)
  1105. ring.Touched:connect(function(hit)
  1106. if hurt(hit, math.random(10,15)) then
  1107. hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1108. end
  1109. end)
  1110. spawn(function()
  1111. for i = 0, 20 do
  1112. ring.Size = multiplier*i
  1113. m.Scale = m.Scale +Vector3.new(3,3,3)
  1114. ring.CFrame = oldcf
  1115. ring.Transparency = ring.Transparency +0.05
  1116. thing.Size = multiplier*i
  1117. m2.Scale = m2.Scale +Vector3.new(3,3,3)
  1118. thing.CFrame = oldcf2
  1119. thing.Transparency = thing.Transparency +0.05
  1120. wait(0.01)
  1121. end
  1122. thing:Destroy()
  1123. ring:Destroy()
  1124. end)
  1125. end
  1126. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.13917312, -0.99026823, 0, 0.99026823, 0.13917312, 1, 0, 0), 0.7)
  1127. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.190809026, 0.981627405, 0, 0.981627405, 0.190809026, -1, 0, 0), 0.7)
  1128. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.297612011, -0.327801049, 0, 0, -1, 0.374606699, 0.927184403, 0, 0.927184403, -0.374606699, 0), 0.7)
  1129. rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.5, 0, 0, 1, 0.121869355, 0.99254632, 0, -0.99254632, 0.121869355, 0), 0.7)
  1130. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  1131. rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.800000072, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  1132. wait()
  1133. end
  1134. attacking = false
  1135.  
  1136. end
  1137. end)
  1138. mouse.KeyDown:connect(function(key)
  1139. if key:byte() == 48 and not shielding then
  1140. sprint = true
  1141. char:FindFirstChildOfClass("Humanoid").WalkSpeed = speed
  1142. local mod = Instance.new("Model", workspace)
  1143. mod.Name = "MobModel"
  1144. for i,v in pairs(char:children()) do
  1145. if v:IsA("Accessory") and not rage then
  1146. if v:FindFirstChild("Handle") then
  1147. v.Handle.Transparency = 1
  1148. end
  1149. end
  1150. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  1151. v.Transparency = 1
  1152. end
  1153. end
  1154. if char.Head:FindFirstChild("face") then
  1155. char.Head.face.Transparency = 1
  1156. end
  1157. repeat wait()
  1158. if not workspace:FindFirstChild("MobModel") then
  1159. mod = Instance.new("Model", workspace)
  1160. mod.Name = "MobModel"
  1161. end
  1162. for i,v in pairs(char:children()) do
  1163. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  1164. local new = v:Clone()
  1165. smooth(new)
  1166. new.Transparency = 0
  1167. new.Anchored = true
  1168. new.CanCollide = false
  1169. new.Material = "Neon"
  1170. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  1171. new.Parent = mod
  1172. fade(new, true)
  1173. end
  1174. end
  1175. until not sprint
  1176. if mod then
  1177. spawn(function()
  1178. repeat wait() until not mod or #mod:children() == 0
  1179. mod:Destroy()
  1180. end)
  1181. end
  1182. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
  1183. end
  1184. end)
  1185. mouse.KeyUp:connect(function(key)
  1186. if key:byte() == 48 then
  1187. sprint = false
  1188. for i,v in pairs(char:children()) do
  1189. if v:IsA("Accessory") and not rage then
  1190. if v:FindFirstChild("Handle") then
  1191. v.Handle.Transparency = 0
  1192. end
  1193. end
  1194. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  1195. v.Transparency = 0
  1196. end
  1197. end
  1198. if char.Head:FindFirstChild("face") then
  1199. char.Head.face.Transparency = 0
  1200. end
  1201. end
  1202. end)
  1203.  
  1204.  
  1205. local idlesine = 0
  1206. while wait() do
  1207. if animpose == "Walking" and cananim and not attacking and not legs then
  1208. for i = 0, 0.7, 0.1 do
  1209. if animpose == "Walking" and cananim and not attacking and not legs then
  1210. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.0475738533, 0.051016707, -0.997564137, 0.680338025, 0.72957325, 0.0697564781, 0.731354535, -0.681998909, 0), 0.4)
  1211. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0626967475, -0.0305792596, 0.997564137, 0.896606028, 0.43730399, 0.0697564781, -0.438371748, 0.898795009, -1.29931566e-010), 0.4)
  1212. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  1213. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  1214. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1215. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1216. wait()
  1217. else
  1218. break
  1219. end
  1220. end
  1221. for i = 0, 0.7, 0.1 do
  1222. if animpose == "Walking" and cananim and not attacking and not legs then
  1223. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0585028417, 0.0379922055, -0.997564137, -0.836630702, 0.543314457, 0.0697564781, 0.544640183, 0.838672042, 0), 0.4)
  1224. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0475739017, -0.051016774, 0.997564137, -0.680339456, 0.729574919, 0.0697564781, -0.731355429, -0.681999743, -1.29931566e-010), 0.4)
  1225. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  1226. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  1227. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1228. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1229. wait()
  1230. else
  1231. break
  1232. end
  1233. end
  1234. end
  1235. if animpose == "Walking" and cananim and legs then
  1236. for i = 0, 0.7, 0.1 do
  1237. if animpose == "Walking" and cananim and legs then
  1238. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  1239. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  1240. wait()
  1241. else
  1242. break
  1243. end
  1244. end
  1245. for i = 0, 0.7, 0.1 do
  1246. if animpose == "Walking" and cananim and legs then
  1247. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  1248. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  1249. wait()
  1250. else
  1251. break
  1252. end
  1253. end
  1254. end
  1255. if animpose == "Idle" and cananim and legs then
  1256. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5)
  1257. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5)
  1258. end
  1259. if animpose ~= "Idle" and not legs then idlesine = 0 end
  1260. if animpose == "Idle" and cananim and not attacking and not legs then
  1261. idlesine = idlesine + 0.01
  1262. local sin = math.sin(idlesine)*2.5
  1263. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0)*CFrame.Angles(math.rad(sin),0,0), 0.5)
  1264. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564781, 0.997564137, -1.86264515e-009, 0.997564256, 0.0697564781, -1.00000012, -1.858108e-009, -1.29931566e-010)*CFrame.Angles(math.rad(sin),0,0), 0.5)
  1265. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5)
  1266. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5)
  1267. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5)
  1268. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5)
  1269. end
  1270. end
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