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PR0J3CT11

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Jul 11th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//Dino-Destroyer
  143. --//The second sentinel...
  144. --//Written by KillerzTH_1596
  145. --//Credit to RedDino/HankTheSkeleton for the model.
  146. --//Credit to Shackluster/PityPolygon for the template.
  147.  
  148. wait(0.2)
  149.  
  150. Player = game:GetService("Players").LocalPlayer
  151. PlayerGui = Player.PlayerGui
  152. Cam = workspace.CurrentCamera
  153. Backpack = Player.Backpack
  154. Character = Player.Character
  155. Humanoid = Character.Humanoid
  156. Mouse = Player:GetMouse()
  157. RootPart = Character["HumanoidRootPart"]
  158. Torso = Character["Torso"]
  159. Head = Character["Head"]
  160. RightArm = Character["Right Arm"]
  161. LeftArm = Character["Left Arm"]
  162. RightLeg = Character["Right Leg"]
  163. LeftLeg = Character["Left Leg"]
  164. RootJoint = RootPart["RootJoint"]
  165. Neck = Torso["Neck"]
  166. RightShoulder = Torso["Right Shoulder"]
  167. LeftShoulder = Torso["Left Shoulder"]
  168. RightHip = Torso["Right Hip"]
  169. LeftHip = Torso["Left Hip"]
  170. local TIME = 0
  171. local sick = Instance.new("Sound",Torso)
  172.  
  173. IT = Instance.new
  174. CF = CFrame.new
  175. VT = Vector3.new
  176. RAD = math.rad
  177. C3 = Color3.new
  178. UD2 = UDim2.new
  179. BRICKC = BrickColor.new
  180. ANGLES = CFrame.Angles
  181. EULER = CFrame.fromEulerAnglesXYZ
  182. COS = math.cos
  183. ACOS = math.acos
  184. SIN = math.sin
  185. ASIN = math.asin
  186. ABS = math.abs
  187. MRANDOM = math.random
  188. FLOOR = math.floor
  189.  
  190. --//=================================\\
  191. --|| USEFUL VALUES
  192. --\\=================================//
  193.  
  194. Animation_Speed = 3
  195. local FORCERESET = false
  196. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  197. local Speed = 12
  198. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  199. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  200. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  201. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  202. local DAMAGEMULTIPLIER = 1
  203. local ANIM = "Idle"
  204. local ATTACK = false
  205. local EQUIPPED = false
  206. local HOLD = false
  207. local COMBO = 1
  208. local Rooted = false
  209. local SINE = 0
  210. local KEYHOLD = false
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local VALUE1 = false
  214. local VALUE2 = false
  215. local isSit = false
  216. local FF = false
  217. local ROBLOXIDLEANIMATION = IT("Animation")
  218. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  219. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  220. --ROBLOXIDLEANIMATION.Parent = Humanoid
  221. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  222. WEAPONGUI.Name = "RobloxChatGuiHandler"
  223. local Weapon = IT("Model")
  224. Weapon.Name = "Adds"
  225. local Effects = IT("Folder", Character)
  226. Effects.Name = "Effects"
  227. local ANIMATOR = Humanoid.Animator
  228. local ANIMATE = Character:FindFirstChild("Animate")
  229. local UNANCHOR = true
  230. local TOBANISH = {}
  231. local INTRO = false
  232. local TRANSFORMED = false
  233. local INSTANT = false
  234. script.Parent = PlayerGui
  235.  
  236. --//=================================\\
  237. --\\=================================//
  238.  
  239.  
  240. --//=================================\\
  241. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  242. --\\=================================//
  243.  
  244. ArtificialHB = Instance.new("BindableEvent", script)
  245. ArtificialHB.Name = "ArtificialHB"
  246.  
  247. script:WaitForChild("ArtificialHB")
  248.  
  249. frame = Frame_Speed
  250. tf = 0
  251. allowframeloss = false
  252. tossremainder = false
  253. lastframe = tick()
  254. script.ArtificialHB:Fire()
  255.  
  256. game:GetService("RunService").Heartbeat:connect(function(s, p)
  257. tf = tf + s
  258. if tf >= frame then
  259. if allowframeloss then
  260. script.ArtificialHB:Fire()
  261. lastframe = tick()
  262. else
  263. for i = 1, math.floor(tf / frame) do
  264. script.ArtificialHB:Fire()
  265. end
  266. lastframe = tick()
  267. end
  268. if tossremainder then
  269. tf = 0
  270. else
  271. tf = tf - frame * math.floor(tf / frame)
  272. end
  273. end
  274. end)
  275.  
  276. --//=================================\\
  277. --\\=================================//
  278.  
  279. --//=================================\\
  280. --|| SOME FUNCTIONS
  281. --\\=================================//
  282.  
  283. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  284. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  285. end
  286.  
  287. function PositiveAngle(NUMBER)
  288. if NUMBER >= 0 then
  289. NUMBER = 0
  290. end
  291. return NUMBER
  292. end
  293.  
  294. function NegativeAngle(NUMBER)
  295. if NUMBER <= 0 then
  296. NUMBER = 0
  297. end
  298. return NUMBER
  299. end
  300.  
  301. function Swait(NUMBER)
  302. if NUMBER == 0 or NUMBER == nil then
  303. ArtificialHB.Event:wait()
  304. else
  305. for i = 1, NUMBER do
  306. ArtificialHB.Event:wait()
  307. end
  308. end
  309. end
  310.  
  311. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  312. local NEWMESH = IT(MESH)
  313. if MESH == "SpecialMesh" then
  314. NEWMESH.MeshType = MESHTYPE
  315. if MESHID ~= "nil" and MESHID ~= "" then
  316. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  317. end
  318. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  319. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  320. end
  321. end
  322. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  323. NEWMESH.Scale = SCALE
  324. NEWMESH.Parent = PARENT
  325. return NEWMESH
  326. end
  327.  
  328. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  329. local NEWPART = IT("Part")
  330. NEWPART.formFactor = FORMFACTOR
  331. NEWPART.Reflectance = REFLECTANCE
  332. NEWPART.Transparency = TRANSPARENCY
  333. NEWPART.CanCollide = false
  334. NEWPART.Locked = true
  335. NEWPART.Anchored = true
  336. if ANCHOR == false then
  337. NEWPART.Anchored = false
  338. end
  339. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  340. NEWPART.Name = NAME
  341. NEWPART.Size = SIZE
  342. NEWPART.Position = Torso.Position
  343. NEWPART.Material = MATERIAL
  344. NEWPART:BreakJoints()
  345. NEWPART.Parent = PARENT
  346. return NEWPART
  347. end
  348.  
  349. local function weldBetween(a, b)
  350. local weldd = Instance.new("ManualWeld")
  351. weldd.Part0 = a
  352. weldd.Part1 = b
  353. weldd.C0 = CFrame.new()
  354. weldd.C1 = b.CFrame:inverse() * a.CFrame
  355. weldd.Parent = a
  356. return weldd
  357. end
  358.  
  359.  
  360. function QuaternionFromCFrame(cf)
  361. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  362. local trace = m00 + m11 + m22
  363. if trace > 0 then
  364. local s = math.sqrt(1 + trace)
  365. local recip = 0.5 / s
  366. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  367. else
  368. local i = 0
  369. if m11 > m00 then
  370. i = 1
  371. end
  372. if m22 > (i == 0 and m00 or m11) then
  373. i = 2
  374. end
  375. if i == 0 then
  376. local s = math.sqrt(m00 - m11 - m22 + 1)
  377. local recip = 0.5 / s
  378. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  379. elseif i == 1 then
  380. local s = math.sqrt(m11 - m22 - m00 + 1)
  381. local recip = 0.5 / s
  382. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  383. elseif i == 2 then
  384. local s = math.sqrt(m22 - m00 - m11 + 1)
  385. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  386. end
  387. end
  388. end
  389.  
  390. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  391. local xs, ys, zs = x + x, y + y, z + z
  392. local wx, wy, wz = w * xs, w * ys, w * zs
  393. local xx = x * xs
  394. local xy = x * ys
  395. local xz = x * zs
  396. local yy = y * ys
  397. local yz = y * zs
  398. local zz = z * zs
  399. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  400. end
  401.  
  402. function QuaternionSlerp(a, b, t)
  403. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  404. local startInterp, finishInterp;
  405. if cosTheta >= 0.0001 then
  406. if (1 - cosTheta) > 0.0001 then
  407. local theta = ACOS(cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((1 - t) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = 1 - t
  413. finishInterp = t
  414. end
  415. else
  416. if (1 + cosTheta) > 0.0001 then
  417. local theta = ACOS(-cosTheta)
  418. local invSinTheta = 1 / SIN(theta)
  419. startInterp = SIN((t - 1) * theta) * invSinTheta
  420. finishInterp = SIN(t * theta) * invSinTheta
  421. else
  422. startInterp = t - 1
  423. finishInterp = t
  424. end
  425. end
  426. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  427. end
  428.  
  429. function Clerp(a, b, t)
  430. local qa = {QuaternionFromCFrame(a)}
  431. local qb = {QuaternionFromCFrame(b)}
  432. local ax, ay, az = a.x, a.y, a.z
  433. local bx, by, bz = b.x, b.y, b.z
  434. local _t = 1 - t
  435. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  436. end
  437.  
  438. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  439. local frame = IT("Frame")
  440. frame.BackgroundTransparency = TRANSPARENCY
  441. frame.BorderSizePixel = BORDERSIZEPIXEL
  442. frame.Position = POSITION
  443. frame.Size = SIZE
  444. frame.BackgroundColor3 = COLOR
  445. frame.BorderColor3 = BORDERCOLOR
  446. frame.Name = NAME
  447. frame.Parent = PARENT
  448. return frame
  449. end
  450.  
  451. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  452. local label = IT("TextLabel")
  453. label.BackgroundTransparency = 1
  454. label.Size = UD2(1, 0, 1, 0)
  455. label.Position = UD2(0, 0, 0, 0)
  456. label.TextColor3 = TEXTCOLOR
  457. label.TextStrokeTransparency = STROKETRANSPARENCY
  458. label.TextTransparency = TRANSPARENCY
  459. label.FontSize = TEXTFONTSIZE
  460. label.Font = TEXTFONT
  461. label.BorderSizePixel = BORDERSIZEPIXEL
  462. label.TextScaled = false
  463. label.Text = TEXT
  464. label.Name = NAME
  465. label.Parent = PARENT
  466. return label
  467. end
  468.  
  469. function NoOutlines(PART)
  470. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  471. end
  472.  
  473. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  474. local NEWWELD = IT(TYPE)
  475. NEWWELD.Part0 = PART0
  476. NEWWELD.Part1 = PART1
  477. NEWWELD.C0 = C0
  478. NEWWELD.C1 = C1
  479. NEWWELD.Parent = PARENT
  480. return NEWWELD
  481. end
  482.  
  483. local S = IT("Sound")
  484. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  485. local NEWSOUND = nil
  486. coroutine.resume(coroutine.create(function()
  487. NEWSOUND = S:Clone()
  488. NEWSOUND.Parent = PARENT
  489. NEWSOUND.Volume = VOLUME
  490. NEWSOUND.Pitch = PITCH
  491. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  492. NEWSOUND:play()
  493. if DOESLOOP == true then
  494. NEWSOUND.Looped = true
  495. else
  496. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  497. NEWSOUND:remove()
  498. end
  499. end))
  500. return NEWSOUND
  501. end
  502.  
  503. function CFrameFromTopBack(at, top, back)
  504. local right = top:Cross(back)
  505. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  506. end
  507.  
  508. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  509. function WACKYEFFECT(Table)
  510. local TYPE = (Table.EffectType or "Sphere")
  511. local SIZE = (Table.Size or VT(1,1,1))
  512. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  513. local TRANSPARENCY = (Table.Transparency or 0)
  514. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  515. local CFRAME = (Table.CFrame or Torso.CFrame)
  516. local MOVEDIRECTION = (Table.MoveToPos or nil)
  517. local ROTATION1 = (Table.RotationX or 0)
  518. local ROTATION2 = (Table.RotationY or 0)
  519. local ROTATION3 = (Table.RotationZ or 0)
  520. local MATERIAL = (Table.Material or "Neon")
  521. local COLOR = (Table.Color or C3(1,1,1))
  522. local TIME = (Table.Time or 45)
  523. local SOUNDID = (Table.SoundID or nil)
  524. local SOUNDPITCH = (Table.SoundPitch or nil)
  525. local SOUNDVOLUME = (Table.SoundVolume or nil)
  526. coroutine.resume(coroutine.create(function()
  527. local PLAYSSOUND = false
  528. local SOUND = nil
  529. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  530. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  531. PLAYSSOUND = true
  532. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  533. end
  534. EFFECT.Color = COLOR
  535. local MSH = nil
  536. if TYPE == "Sphere" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  538. elseif TYPE == "Block" or TYPE == "Cube" then
  539. MSH = IT("BlockMesh",EFFECT)
  540. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  541. elseif TYPE == "Wave" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  543. elseif TYPE == "Ring" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  545. elseif TYPE == "Slash" then
  546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  547. elseif TYPE == "Round Slash" then
  548. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  549. elseif TYPE == "Swirl" then
  550. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. elseif TYPE == "Skull" then
  552. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  553. elseif TYPE == "Crystal" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  555. end
  556. if MSH ~= nil then
  557. local MOVESPEED = nil
  558. if MOVEDIRECTION ~= nil then
  559. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  560. end
  561. local GROWTH = SIZE - ENDSIZE
  562. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  563. if TYPE == "Block" then
  564. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  565. else
  566. EFFECT.CFrame = CFRAME
  567. end
  568. for LOOP = 1, TIME+1 do
  569. Swait()
  570. MSH.Scale = MSH.Scale - GROWTH/TIME
  571. if TYPE == "Wave" then
  572. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  573. end
  574. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  575. if TYPE == "Block" then
  576. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  577. else
  578. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  579. end
  580. if MOVEDIRECTION ~= nil then
  581. local ORI = EFFECT.Orientation
  582. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  583. EFFECT.Orientation = ORI
  584. end
  585. end
  586. if PLAYSSOUND == false then
  587. EFFECT:remove()
  588. else
  589. SOUND.Stopped:Connect(function()
  590. EFFECT:remove()
  591. end)
  592. end
  593. else
  594. if PLAYSSOUND == false then
  595. EFFECT:remove()
  596. else
  597. repeat Swait() until SOUND.Playing == false
  598. EFFECT:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function MakeForm(PART,TYPE)
  605. if TYPE == "Cyl" then
  606. local MSH = IT("CylinderMesh",PART)
  607. elseif TYPE == "Ball" then
  608. local MSH = IT("SpecialMesh",PART)
  609. MSH.MeshType = "Sphere"
  610. elseif TYPE == "Wedge" then
  611. local MSH = IT("SpecialMesh",PART)
  612. MSH.MeshType = "Wedge"
  613. end
  614. end
  615.  
  616. function SpawnTrail(FROM,TO,BIG)
  617. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  618. MakeForm(TRAIL,"Cyl")
  619. local DIST = (FROM - TO).Magnitude
  620. if BIG == true then
  621. TRAIL.Size = VT(0.5,DIST,0.5)
  622. else
  623. TRAIL.Size = VT(0.25,DIST,0.25)
  624. end
  625. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  626. coroutine.resume(coroutine.create(function()
  627. for i = 1, 5 do
  628. Swait()
  629. TRAIL.Transparency = TRAIL.Transparency + 0.1
  630. end
  631. TRAIL:remove()
  632. end))
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  638. local DIRECTION = CF(StartPos,EndPos).lookVector
  639. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  640. end
  641.  
  642. function turnto(position)
  643. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  644. end
  645.  
  646. New = function(Object, Parent, Name, Data)
  647. local Object = Instance.new(Object)
  648. for Index, Value in pairs(Data or {}) do
  649. Object[Index] = Value
  650. end
  651. Object.Parent = Parent
  652. Object.Name = Name
  653. return Object
  654. end
  655.  
  656. --//=================================\\
  657. --|| WEAPON CREATION
  658. --\\=================================//
  659.  
  660. local Particle = IT("ParticleEmitter",nil)
  661. Particle.Enabled = false
  662. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  663. Particle.LightEmission = 0.5
  664. Particle.Rate = 150
  665. Particle.ZOffset = 0.2
  666. Particle.Rotation = NumberRange.new(-180, 180)
  667. Particle.RotSpeed = NumberRange.new(-180, 180)
  668. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  669. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  670.  
  671. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  672. function ParticleEmitter(Table)
  673. local PRTCL = Particle:Clone()
  674. local Speed = Table.Speed or 5
  675. local Drag = Table.Drag or 0
  676. local Size1 = Table.Size1 or 1
  677. local Size2 = Table.Size2 or 5
  678. local Lifetime1 = Table.Lifetime1 or 1
  679. local Lifetime2 = Table.Lifetime2 or 1.5
  680. local Parent = Table.Parent or Torso
  681. local Emit = Table.Emit or 100
  682. local Offset = Table.Offset or 360
  683. local Acel = Table.Acel or VT(0,0,0)
  684. local Enabled = Table.Enabled or false
  685. PRTCL.Parent = Parent
  686. PRTCL.Size = NumberSequence.new(Size1,Size2)
  687. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  688. PRTCL.Speed = NumberRange.new(Speed)
  689. PRTCL.VelocitySpread = Offset
  690. PRTCL.Drag = Drag
  691. PRTCL.Acceleration = Acel
  692. if Enabled == false then
  693. PRTCL:Emit(Emit)
  694. Debris:AddItem(PRTCL,Lifetime2)
  695. else
  696. PRTCL.Enabled = true
  697. end
  698. return PRTCL
  699. end
  700.  
  701. local INTROFINISHED = false
  702.  
  703. MYSELF = script.v3:Clone()
  704. MYSELF.Parent = Weapon
  705. WRA = MYSELF.RightArm
  706. CreateWeldOrSnapOrMotor("Weld",RightArm,WRA.Welder,RightArm,CF(0.05,0,0),CF(0,0,0))
  707. WLA = MYSELF.LeftArm
  708. CreateWeldOrSnapOrMotor("Weld",LeftArm,WLA.Welder,LeftArm,CF(-0.05,0,0),CF(0,0,0))
  709. WRL = MYSELF.RightLeg
  710. CreateWeldOrSnapOrMotor("Weld",RightLeg,WRL.Welder,RightLeg,CF(0,-0.15,0),CF(0,0,0))
  711. WLL = MYSELF.LeftLeg
  712. CreateWeldOrSnapOrMotor("Weld",LeftLeg,WLL.Welder,LeftLeg,CF(0,-0.15,0),CF(0,0,0))
  713. WT = MYSELF.Torso
  714. CreateWeldOrSnapOrMotor("Weld",Torso,WT.Welder,Torso,CF(0,0,0),CF(0,0,0))
  715. WH = MYSELF.Head
  716. CreateWeldOrSnapOrMotor("Weld",Head,WH.Welder,Head,CF(0,0,0),CF(0,0,0))
  717. Weapon.Parent = Character
  718. for _, c in pairs(Weapon:GetChildren()) do
  719. if c.ClassName == "Part" then
  720. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  721. end
  722. end
  723.  
  724. local SKILLTEXTCOLOR = C3(1,0,0)
  725. local SKILLFONT = "Fantasy"
  726. local SKILLTEXTSIZE = 7
  727.  
  728. Humanoid.Died:connect(function()
  729. ATTACK = true
  730. end)
  731.  
  732. function printbye(Name)
  733. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  734. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  735. end
  736.  
  737. workspace.ChildAdded:connect(function(instance)
  738. for BANISH = 1, #TOBANISH do
  739. if TOBANISH[BANISH] ~= nil then
  740. if instance.Name == TOBANISH[BANISH] then
  741. coroutine.resume(coroutine.create(function()
  742. printbye(instance.Name)
  743. instance:ClearAllChildren()
  744. Debris:AddItem(instance,0.0005)
  745. end))
  746. end
  747. end
  748. end
  749. end)
  750.  
  751. --//=================================\\
  752. --|| DAMAGING
  753. --\\=================================//
  754.  
  755. function AoEStun(POS,RANGE,LAST)
  756. for i,v in ipairs(workspace:GetChildren()) do
  757. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  758. local body = v:GetChildren()
  759. for part = 1, #body do
  760. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  761. if(body[part].Position - POS).Magnitude < RANGE then
  762. if v.ClassName == "Model" then
  763. if v:FindFirstChild("Humanoid") then
  764. if v.Humanoid.Health ~= 0 then
  765. Freeze(v.Humanoid,LAST)
  766. local defence = Instance.new("BoolValue",v)
  767. defence.Name = ("StunnedBy"..Player.Name)
  768. game:GetService("Debris"):AddItem(defence, 0.1)
  769. end
  770. end
  771. end
  772. end
  773. end
  774. end
  775. end
  776. end
  777. end
  778.  
  779. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  780. if DoesCourontine == false then
  781. local Direction = CF(Part.Position,ToLocation)
  782. local Distance = (Part.Position - ToLocation).magnitude
  783. for i = 1, AmountOfTime do
  784. Swait()
  785. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  786. Direction = Part.CFrame
  787. end
  788. elseif DoesCourontine == true then
  789. coroutine.resume(coroutine.create(function()
  790. local Direction = CF(Part.Position,ToLocation)
  791. local Distance = (Part.Position - ToLocation).magnitude
  792. for i = 1, AmountOfTime do
  793. Swait()
  794. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  795. Direction = Part.CFrame
  796. end
  797. end))
  798. end
  799. end
  800.  
  801. function Trail(Part)
  802. local TRAIL = Part:Clone()
  803. TRAIL.CanCollide = false
  804. TRAIL.Anchored = true
  805. TRAIL.Parent = Effects
  806. TRAIL.Name = "Trail"
  807. local TRANS = Part.Transparency
  808. coroutine.resume(coroutine.create(function()
  809. for i = 1, 20 do
  810. Swait()
  811. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  812. end
  813. TRAIL:remove()
  814. end))
  815. end
  816.  
  817. function Freeze(Humanoid,LAST)
  818. if Humanoid.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  819. local q = Humanoid.Parent:GetChildren()
  820. for i = 1, #q do
  821. local bob = q[i]
  822. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  823. if bob.Transparency < 1 then
  824. bob.Anchored = true
  825. local icelayer = bob:Clone()
  826. icelayer.Parent = bob
  827. icelayer.Material = "Ice"
  828. icelayer.CanCollide = false
  829. icelayer.BrickColor = BRICKC"Steel blue"
  830. icelayer.Transparency = 0.5
  831. icelayer.CFrame = bob.CFrame
  832. icelayer.Name = "Ice"
  833. icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1)
  834. if icelayer:FindFirstChildOfClass("Decal") then
  835. icelayer:FindFirstChildOfClass("Decal"):remove()
  836. end
  837. end
  838. end
  839. end
  840. local defence = Instance.new("BoolValue",Humanoid.Parent)
  841. defence.Name = ("StunnedBy"..Player.Name)
  842. game:GetService("Debris"):AddItem(defence, LAST)
  843. coroutine.resume(coroutine.create(function()
  844. Swait(LAST*50)
  845. local q = Humanoid.Parent:GetChildren()
  846. for i = 1, #q do
  847. local bob = q[i]
  848. if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then
  849. if bob.Transparency < 1 then
  850. bob.Anchored = false
  851. bob.Ice:remove()
  852. end
  853. end
  854. end
  855. end))
  856. end
  857. end
  858.  
  859. function EffectsAoE(POSITION,RANGE,MINDMG,MAXDMG,EFFECTS,TYPES,INSTAKILL)
  860. local CHILDREN = workspace:GetDescendants()
  861. local knock=false
  862. local Poisoning=false
  863. local Durability=0
  864. for index, CHILD in pairs(CHILDREN) do
  865. if CHILD.ClassName == "Model" and CHILD ~= Character then
  866. local Humanoid = CHILD:FindFirstChildOfClass("Humanoid")
  867. if Humanoid then
  868. local HEAD = CHILD:FindFirstChild("Head")
  869. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  870. if TORSO then
  871. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  872. if INSTAKILL == true or Humanoid.MaxHealth > 5000 then
  873. CHILD:BreakJoints()
  874. else
  875. local DMG = MRANDOM(MINDMG,MAXDMG)
  876. ApplyDamage(Humanoid,DMG,TORSO)
  877. end
  878.  
  879. if EFFECTS > 0 then
  880. for _, c in pairs(CHILD:GetChildren()) do
  881. if c:IsA("BasePart") then
  882. local bv = Instance.new("BodyVelocity",c)
  883. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  884. if TYPES=="Fling" then
  885. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  886. elseif TYPES=="Up" then
  887. bv.maxForce = Vector3.new(0, 1e9, 0)
  888. elseif TYPES=="UpKnock" then
  889. knock=true
  890. bv.maxForce = Vector3.new(0, 1e9, 0)
  891. elseif TYPES=="Knock" then
  892. knock=true
  893. bv.maxForce = Vector3.new(0, 0, 0)
  894. elseif TYPES=="KnockOut" then
  895. knock=true
  896. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  897. elseif TYPES=="Poison" then
  898. Poisoning=true
  899. bv.maxForce = Vector3.new(0, 0, 0)
  900. elseif TYPES=="Move" then
  901. bv.maxForce = Vector3.new(1e9, 0, 1e9)
  902. end
  903. bv.velocity = CF(POSITION,TORSO.Position).lookVector*EFFECTS
  904. coroutine.resume(coroutine.create(function()
  905. if knock==true then
  906. Humanoid.PlatformStand = true
  907. wait(EFFECTS/25)
  908. if Humanoid.PlatformStand== true then
  909. Humanoid.PlatformStand = false
  910. end
  911. end
  912. if Poisoning==true then
  913. Durability=1+EFFECTS/1.5
  914. repeat
  915. CreateSound(264001217,TORSO,0.05,0.6)
  916. Humanoid.Health = Humanoid.Health - math.random(1/0.9999999,5/4.999999)*EFFECTS/350
  917. Durability=Durability-1
  918. Humanoid.Sit = true
  919. Humanoid.Sit = false
  920. Humanoid.Jump = true
  921. Humanoid.Jump = false
  922. wait(1)
  923. until Durability<1 or Durability==0
  924. end
  925. end))
  926. Debris:AddItem(bv,0.05)
  927. end
  928. end
  929. end
  930. end
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. function ApplyDamage(Humanoid,Damage,TorsoPart)
  938. local defence = Instance.new("BoolValue",Humanoid.Parent)
  939. defence.Name = ("HitBy"..Player.Name)
  940. game:GetService("Debris"):AddItem(defence, 0.001)
  941. Damage = Damage * DAMAGEMULTIPLIER
  942. if Humanoid.Health ~= 0 then
  943. local CritChance = MRANDOM(1,100)
  944. if Damage > Humanoid.Health then
  945. Damage = math.ceil(Humanoid.Health)
  946. if Damage == 0 then
  947. Damage = 0.1
  948. end
  949. end
  950. Humanoid.Health = Humanoid.Health - Damage
  951. end
  952. end
  953.  
  954. function NoScripts(who)
  955. local plr = game:service'Players':GetPlayerFromCharacter(who)
  956. for _,v in next, who:GetDescendants() do
  957. if((v:IsA'LocalScript' or v:IsA'Script') and v.Name~='Animate')then
  958. v.Disabled=true
  959. v:destroy()
  960. end
  961. end
  962. if(plr)then
  963. local pg = plr:FindFirstChildOfClass'PlayerGui'
  964. if(pg)then
  965. for _,v in next, pg:children() do
  966. if(v:IsA'LocalScript' or v:IsA'Script')then
  967. v.Disabled=true
  968. v:destroy()
  969. end
  970. end
  971. end
  972. for _,v in next, plr:GetDescendants() do
  973. if((not pg or not v:IsDescendantOf(pg)) and (v:IsA'LocalScript' or v:IsA'Script'))then
  974. v.Disabled=true
  975. v:destroy()
  976. end
  977. end
  978. end
  979. end
  980.  
  981. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  982. local CHILDREN = workspace:GetDescendants()
  983. for index, CHILD in pairs(CHILDREN) do
  984. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  985. local Humanoid = CHILD:FindFirstChildOfClass("Humanoid")
  986. if Humanoid then
  987. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  988. if TORSO then
  989. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  990. if INSTAKILL == true then
  991. CHILD:BreakJoints()
  992. else
  993. local DMG = MRANDOM(MINDMG,MAXDMG)
  994. ApplyDamage(Humanoid,DMG,TORSO)
  995. end
  996. if FLING > 0 then
  997. for _, c in pairs(CHILD:GetChildren()) do
  998. if c:IsA("BasePart") then
  999. local bv = Instance.new("BodyVelocity")
  1000. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1001. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1002. bv.Parent = c
  1003. Debris:AddItem(bv,0.05)
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. end
  1011. end
  1012. end
  1013.  
  1014. --//=================================\\
  1015. --|| SOME TAG EDIT
  1016. --\\=================================//
  1017. SKILLTEXTCOLOR2 = C3(213/255, 115/255, 61/255)
  1018. TEXTCOL = C3(99/255, 95/255, 98/255)
  1019. function Chat(text)
  1020. local chat = coroutine.wrap(function()
  1021. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1022. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1023. end
  1024. local Bill = Instance.new("BillboardGui",Character)
  1025. Bill.Size = UDim2.new(0,100,0,40)
  1026. Bill.StudsOffset = Vector3.new(0,3,0)
  1027. Bill.Adornee = Character.Head
  1028. Bill.Name = "TalkingBillBoard"
  1029. local Hehe = Instance.new("TextLabel",Bill)
  1030. Hehe.BackgroundTransparency = 1
  1031. Hehe.BorderSizePixel = 0
  1032. Hehe.Text = ""
  1033. Hehe.Font = "Arcade"
  1034. Hehe.TextSize = 35
  1035. Hehe.TextStrokeTransparency = 0
  1036. Hehe.Size = UDim2.new(1,0,0.5,0)
  1037. coroutine.resume(coroutine.create(function()
  1038. while Hehe ~= nil do
  1039. Swait()
  1040. Hehe.Position = UDim2.new(0,0,.05,0)
  1041. Hehe.Rotation = 0
  1042. Hehe.TextColor3 = TEXTCOL
  1043. Hehe.TextStrokeColor3 = SKILLTEXTCOLOR2
  1044. end
  1045. end))
  1046. for i = 1,string.len(text),1 do
  1047. Swait()
  1048. Hehe.Text = string.sub(text,1,i)
  1049. end
  1050. Swait(90)--Re[math.random(1, 93)]
  1051. for i = 0, 1, .025 do
  1052. Swait()
  1053. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1054. Hehe.TextStrokeTransparency = i
  1055. Hehe.TextTransparency = i
  1056. end
  1057. Bill:Destroy()
  1058. end)
  1059. chat()
  1060. end
  1061.  
  1062.  
  1063. local HUE = 0
  1064.  
  1065. --m = game.Players.LocalPlayer
  1066. --char = m.Character
  1067. --local txt = Instance.new("BillboardGui", char)
  1068. --txt.Adornee = char.Head
  1069. --txt.Name = "_status"
  1070. --txt.Size = UDim2.new(2, 0, 1.2, 0)
  1071. --txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1072. --local text = Instance.new("TextLabel", txt)
  1073. --text.Size = UDim2.new(20, 0, 7, 0)
  1074. --text.FontSize = Enum.FontSize.Size10
  1075. --text.TextScaled = false
  1076. --text.TextSize = 56
  1077. --text.TextTransparency = 0
  1078. --text.BackgroundTransparency = 1
  1079. --text.TextTransparency = 0
  1080. --text.TextStrokeTransparency = 0
  1081. --text.Font = "Antique"
  1082. --v = Instance.new("Part")
  1083. --v.Name = "ColorBrick"
  1084. --v.Parent = m.Character
  1085. --v.FormFactor = "Symmetric"
  1086. --v.Anchored = true
  1087. --v.CanCollide = false
  1088. --v.BottomSurface = "Smooth"
  1089. --v.TopSurface = "Smooth"
  1090. --v.Size = Vector3.new(10, 5, 3)
  1091. --v.Transparency = 1
  1092. --v.CFrame = char.Torso.CFrame
  1093. --v.BrickColor = BrickColor.new("Really black")
  1094. --v.Transparency = 1
  1095. --v.Shape = "Block"
  1096. --text.Text = ''
  1097.  
  1098. --//=================================\\
  1099. --|| ATTACK FUNCTIONS AND STUFF
  1100. --\\=================================//
  1101.  
  1102. function Taunt()
  1103. ATTACK = true
  1104. Rooted = false
  1105. local Laugh = CreateSound(159882635,Head,5,1,false)
  1106. repeat
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-5)), .8 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1114. until Laugh.TimePosition >= 1.25
  1115. for i=0, 1.6, 0.1 / Animation_Speed do
  1116. Swait()
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), .8 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), .8 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1123. end
  1124. ATTACK = false
  1125. Rooted = false
  1126. end
  1127.  
  1128. function Attack1()
  1129. ATTACK = true
  1130. Rooted = false
  1131. local dist = 2
  1132. for i=0, 0.5, 0.1 / Animation_Speed do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .8 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1140. end
  1141. coroutine.resume(coroutine.create(function()
  1142. for i = 0, 4 do
  1143. Swait(2)
  1144. local Block = Instance.new("Part", Character)
  1145. Block.Anchored = true
  1146. Block.CanCollide = false
  1147. Block.FormFactor = 3
  1148. Block.Name = "Ring"
  1149. Block.Material = "Neon"
  1150. Block.Size = Vector3.new(1, 1, 1)
  1151. Block.Transparency = 1
  1152. Block.TopSurface = 0
  1153. Block.BottomSurface = 0
  1154. Block.CFrame = RootPart.CFrame*CF(0,0,-dist)
  1155. WACKYEFFECT({EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1156. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1157. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1158. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1159. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.02,0,0.02), Transparency = 0, Transparency2 = 1, CFrame = Block.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1160. CreateSound(183763506,Block,3,1,false)
  1161. CreateSound(178452221,Block,3,1,false)
  1162. ApplyAoE(Block.Position,5,25,68,0,false)
  1163. Debris:AddItem(Block, 5)
  1164. dist = dist + 3
  1165. Block:Remove()
  1166. end
  1167. end))
  1168. for i=0, 0.6, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .8 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), .8 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-35)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1176. end
  1177. ATTACK = false
  1178. Rooted = false
  1179. end
  1180.  
  1181. function Attack2()
  1182. ATTACK = true
  1183. Rooted = false
  1184. local dist = 2
  1185. turnto(Mouse.Hit.p)
  1186. for i=0, 0.5, 0.1 / Animation_Speed do
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), .8 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1194. end
  1195. SpawnTrail(LeftArm.CFrame*CF(0,-1,0).Position,Mouse.Hit.Position,true)
  1196. ApplyAoE(Mouse.Hit.Position,10,55,85,0,false)
  1197. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1198. WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 8, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1199. for i=0, 0.5, 0.1 / Animation_Speed do
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-95)), .8 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), .8 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, .8 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, .8 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .8 / Animation_Speed)
  1207. end
  1208. ATTACK = false
  1209. Rooted = false
  1210. end
  1211.  
  1212. function EnergyBurst()
  1213. ATTACK = true
  1214. Rooted = false
  1215. for i=0, 3, 0.1 / Animation_Speed do
  1216. Swait()
  1217. WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-299,299),MRANDOM(-299,299),MRANDOM(-299,299))*ANGLES(RAD(0),RAD(0),RAD(0)), MoveToPos = Torso.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4, -0.4) * ANGLES(RAD(35), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. end
  1225. for i=0, 8, 0.1 / Animation_Speed do
  1226. Swait()
  1227. ApplyAoE(Torso.Position,44,21,45,15,false)
  1228. WACKYEFFECT({EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(25,4,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(1,10), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1229. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,58,1), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD((MRANDOM(0,360))),RAD((MRANDOM(0,360))),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. end
  1237. ATTACK = false
  1238. Rooted = false
  1239. end
  1240.  
  1241. function LaserEye()
  1242. ATTACK = true
  1243. Rooted = false
  1244. turnto(Mouse.Hit.Position)
  1245. SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false)
  1246. CreateSound(151414336,WH.TheEye,5,1,false)
  1247. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1248. for i=0, 0.3, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1256. end
  1257. repeat
  1258. SpawnTrail(WH.TheEye.Position,Mouse.Hit.Position,false)
  1259. CreateSound(151414336,WH.TheEye,5,1,false)
  1260. ApplyAoE(Mouse.Hit.Position,4,54,88,0,false)
  1261. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Mouse.Hit, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1262. for i=0, 0.3, 0.1 / Animation_Speed do
  1263. Swait()
  1264. turnto(Mouse.Hit.Position)
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.3 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(-45), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(15), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1271. end
  1272. until KEYHOLD == false
  1273. ATTACK = false
  1274. Rooted = false
  1275. end
  1276.  
  1277. local DONE = false
  1278. function SelfDestruct()
  1279. ATTACK = true
  1280. Rooted = false
  1281. for i=0, 9, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1289. end
  1290. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(255,255,255), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1291. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(355,355,355), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1292. for i,v in pairs(game.Players:GetChildren()) do
  1293. if v.Character.Parent == nil then
  1294.  
  1295. elseif v.Character.Parent ~= nil and v.Name ~= "KillerzTH_1596" then
  1296. v.Character:BreakJoints()
  1297. end
  1298. end
  1299. for i=0, 9, 0.1 / Animation_Speed do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-18), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -1) * ANGLES(RAD(-90), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -1) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1307. end
  1308. Speed = 0
  1309. wait(2)
  1310. sick:Remove()
  1311. Character:Remove()
  1312. ATTACK = false
  1313. Rooted = false
  1314. end
  1315.  
  1316. function Warp()
  1317. ATTACK = true
  1318. Rooted = true
  1319. for i = 0, 1, 0.1 / Animation_Speed do
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1327. end
  1328. UNANCHOR = false
  1329. RootPart.Anchored = true
  1330. for i = 0, 2, 0.1 / Animation_Speed do
  1331. Swait()
  1332. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1333. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(14), RAD(0)), 0.5 / Animation_Speed)
  1334. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1335. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1336. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1337. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1338. end
  1339. local POS = RootPart.Position
  1340. RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
  1341. for i = 0, 2, 0.1 / Animation_Speed do
  1342. Swait()
  1343. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(14), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.3, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1349. end
  1350. RootPart.Anchored = false
  1351. ATTACK = false
  1352. Rooted = false
  1353. end
  1354.  
  1355. function Intro()
  1356. ATTACK = true
  1357. Rooted = false
  1358. for i=0, 1, 0.1 / Animation_Speed do
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(1)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-1)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(10), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(10), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. end
  1367. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,100000,5), Size2 = VT(5,100000,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1368. sick.SoundId = "rbxassetid://2662473668"
  1369. TRANSFORMED = true
  1370. INTROFINISHED = true
  1371. ATTACK = false
  1372. Rooted = false
  1373. UNANCHOR = true
  1374. RootPart.Anchored = false
  1375. end
  1376.  
  1377. --//=================================\\
  1378. --|| ASSIGN THINGS TO KEYS
  1379. --\\=================================//
  1380.  
  1381. local COMBO = 1
  1382. function MouseDown(Mouse)
  1383. if ATTACK == false then
  1384. if COMBO == 1 then
  1385. Attack1()
  1386. COMBO = 2
  1387. elseif COMBO == 2 then
  1388. Attack2()
  1389. COMBO = 1
  1390. end
  1391. end
  1392. end
  1393.  
  1394. function MouseUp(Mouse)
  1395. HOLD = false
  1396. end
  1397.  
  1398. function KeyDown(Key)
  1399. KEYHOLD = true
  1400. if Key == "t" and ATTACK == false then
  1401. Taunt()
  1402. end
  1403. if Key == "z" and ATTACK == false then
  1404. EnergyBurst()
  1405. end
  1406. if Key == "x" and ATTACK == false then
  1407. LaserEye()
  1408. end
  1409. if Key == "c" and ATTACK == false then
  1410. Warp()
  1411. end
  1412. if Key == "p" and ATTACK == false then
  1413. SelfDestruct()
  1414. end
  1415. end
  1416.  
  1417. function KeyUp(Key)
  1418. KEYHOLD = false
  1419. end
  1420.  
  1421. Mouse.Button1Down:connect(function(NEWKEY)
  1422. MouseDown(NEWKEY)
  1423. end)
  1424. Mouse.Button1Up:connect(function(NEWKEY)
  1425. MouseUp(NEWKEY)
  1426. end)
  1427. Mouse.KeyDown:connect(function(NEWKEY)
  1428. KeyDown(NEWKEY)
  1429. end)
  1430. Mouse.KeyUp:connect(function(NEWKEY)
  1431. KeyUp(NEWKEY)
  1432. end)
  1433.  
  1434. --//=================================\\
  1435. --\\=================================//
  1436.  
  1437.  
  1438. function unanchor()
  1439. if UNANCHOR == true then
  1440. g = Character:GetChildren()
  1441. for i = 1, #g do
  1442. if g[i].ClassName == "Part" then
  1443. g[i].Anchored = false
  1444. end
  1445. end
  1446. end
  1447. end
  1448.  
  1449.  
  1450. --//=================================\\
  1451. --|| WRAP THE WHOLE SCRIPT UP
  1452. --\\=================================//
  1453.  
  1454. Humanoid.Changed:connect(function(Jump)
  1455. if Jump == "Jump" and (Disable_Jump == true) then
  1456. Humanoid.Jump = false
  1457. end
  1458. end)
  1459.  
  1460. local CONNECT = nil
  1461.  
  1462. sick.Parent = Torso
  1463. sick.Volume = 5.2
  1464. sick.SoundId = "rbxassetid://2662473668"
  1465. sick.PlaybackSpeed = 0.9
  1466. sick.Looped = true
  1467. sick:Play()
  1468. sick.Name = "Dino-Destroyer"
  1469.  
  1470. local TweenService = game:GetService("TweenService")
  1471.  
  1472. while true do
  1473. Swait()
  1474. ANIMATE.Parent = nil
  1475. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1476. Humanoid = IT("Humanoid",Character)
  1477. end
  1478. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1479. v:Stop();
  1480. end
  1481. if HUE > 360 then
  1482. HUE = 0
  1483. end
  1484. HUE = HUE + 1
  1485. SINE = SINE + CHANGE
  1486. Humanoid.HipHeight = 0.1
  1487. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1488. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1489. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1490. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1491. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1492. ANIM = "Jump"
  1493. if ATTACK == false then
  1494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), .3 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1500. end
  1501. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1502. ANIM = "Fall"
  1503. if ATTACK == false then
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), .3 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), .3 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1510. end
  1511. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1512. ANIM = "Idle"
  1513. if ATTACK == false then
  1514. local SNAP = MRANDOM(0,7)
  1515. if SNAP == 3 then
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(0 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed)
  1517. end
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.07 * COS(SINE / 35)) * ANGLES(RAD(12), RAD(0), RAD(0)), .3 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0 + 15 * SIN(SINE / 35))), .3 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(8 + 4 * SIN(SINE / 35))) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(78 - 4 * SIN(SINE / 35))) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.07 * COS(SINE / 35), -0.01) * ANGLES(RAD(12), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), .3 / Animation_Speed)
  1524. end
  1525. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1526. ANIM = "Walk"
  1527. if ATTACK == false then
  1528. local SNAP = MRANDOM(0,7)
  1529. if SNAP == 3 then
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-15,15)), RAD(11 + 5 * SIN(SINE / 35) + MRANDOM(-15,15)), RAD(0 + MRANDOM(-15,15))), .3 / Animation_Speed)
  1531. end
  1532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / WALKSPEEDVALUE/2)) * ANGLES(RAD(10), RAD(0), RAD(0-3*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0+1*SIN(SINE/WALKSPEEDVALUE/2)), RAD(11), RAD(0)), 0.3 / Animation_Speed)
  1534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, .3 / Animation_Speed)
  1535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+25*SIN(SINE/WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, .3 / Animation_Speed)
  1536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.06 * COS(SINE / WALKSPEEDVALUE / 2), -0.01) * ANGLES(RAD(10), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0+25*SIN(SINE/WALKSPEEDVALUE))), .3 / Animation_Speed)
  1538. end
  1539. end
  1540. unanchor()
  1541. coroutine.resume(coroutine.create(function()
  1542. if TRANSFORMED == true then
  1543. WACKYEFFECT({EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(0,0.2,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1544. end
  1545. end))
  1546. if INTRO == false and INSTANT == false then
  1547. INTRO = true
  1548. coroutine.resume(coroutine.create(function()
  1549. sick:Play()
  1550. Intro()
  1551. end))
  1552. end
  1553. if INTROFINISHED == false then
  1554. Weapon.Parent = nil
  1555. elseif INTROFINISHED == true then
  1556. Weapon.Parent = Character
  1557. end
  1558. if DONE == true then
  1559. WH.EyePar.ParticleEmitter:Remove()
  1560. end
  1561. if INTROFINISHED == true then
  1562. for _, c in pairs(Character:GetChildren()) do
  1563. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1564. c.Transparency = 1
  1565. if c == Head then
  1566. if c:FindFirstChild("face") then
  1567. c.face:remove()
  1568. end
  1569. end
  1570. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1571. c:remove()
  1572. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "ShirtGraphic") and c.Name ~= "Cloth" then
  1573. c:remove()
  1574. end
  1575. end
  1576. end
  1577. if Rooted == false then
  1578. Disable_Jump = false
  1579. Humanoid.WalkSpeed = Speed
  1580. elseif Rooted == true then
  1581. Disable_Jump = true
  1582. Humanoid.WalkSpeed = 0
  1583. end
  1584. end
  1585.  
  1586. --//=================================\\
  1587. --\\=================================//
  1588.  
  1589.  
  1590.  
  1591.  
  1592.  
  1593. --//====================================================\\--
  1594. --|| END OF SCRIPT
  1595. --\\====================================================//--
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