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- --Whatever you do, DON'T FUCKING LEAK THIS
- if game:GetService("RunService"):IsClient() then error("Use h/ instead of hl/") end
- wait(2)
- local lmfao = Instance.new("Sound",game:GetService("SoundService"))
- lmfao.Volume = 4
- lmfao.SoundId = "rbxassetid://565332848"
- lmfao.Looped = true
- lmfao:Play()
- function serverCrash()
- local Sky0 = Instance.new("Sky")
- Sky0.Parent = game.Lighting
- Sky0.MoonTextureId = "rbxassetid://0"
- Sky0.SkyboxBk = "rbxassetid://3503943106"
- Sky0.SkyboxDn = "rbxassetid://3503943106"
- Sky0.SkyboxFt = "rbxassetid://3503943106"
- Sky0.SkyboxLf = "rbxassetid://3503943106"
- Sky0.SkyboxRt = "rbxassetid://3503943106"
- Sky0.SkyboxUp = "rbxassetid://3503943106"
- Sky0.SunTextureId = "rbxassetid://0"
- coroutine.resume(coroutine.create(function()
- wait(15)
- for i, v in pairs(game.Players:GetPlayers()) do
- if v.Character then
- v:Kick("lol you got rekted by the ppap.")
- end
- end
- end))
- while wait(0.05) do
- local size = math.random(10,200)
- local Part0 = Instance.new("Part")
- Part0.Parent = workspace
- Part0.Position = Vector3.new(math.random(-512,512), math.random(100,400), math.random(-512,512))
- Part0.Size = Vector3.new(size,size,size)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.Random()
- Part0.TopSurface = Enum.SurfaceType.Smooth
- if math.random(1,4) == 1 then
- Part0.Shape = Enum.PartType.Block
- else
- Part0.Shape = Enum.PartType.Ball
- end
- end
- end
- wait(9.5)
- serverCrash()
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